Commit Graph

3213 Commits

Author SHA1 Message Date
blitmann
487f65d62b Fix #233 2015-01-04 17:19:53 -06:00
blitzmann
18c86daea6 Do not include rigs in skill requirement checks 2014-12-30 21:08:55 -05:00
Ryan Holmes
71bf1556a1 Fix column name in upgrade3 migration script 2014-12-19 00:02:39 -05:00
blitzmann
1b3c058eab Put XML export in a try-except block so that a failed export of 1 fit doesn't crash the whole process 2014-12-13 20:12:24 -05:00
blitzmann
adcae42ae7 Goodbye CREST support, we hardly used ya! (close #201) 2014-12-13 19:03:22 -05:00
blitzmann
238712e62c Add consumption info for siege/cyno module in misc column (resolves #219) 2014-12-13 18:39:06 -05:00
Ryan Holmes
f2b959895e Merge pull request #227 from unpoetical/master
Show amount over limit on pg/cpu/drone displays
2014-12-12 19:04:41 -05:00
blitzmann
ffb7719937 Fix #228 - missing Heretic effect 2014-12-12 18:49:00 -05:00
unpoetical
e0488dce4f Update powergrid, CPU, drone bandwidth, and drone bay displays to show remaining units so I don't have to do math. Could affect other gauge displays? 2014-12-11 22:15:50 -08:00
blitzmann
88074c8516 Fix fonts and lag with OS X 2014-12-11 23:25:44 -05:00
blitzmann
359840aee8 bump dev 2014-12-11 23:13:04 -05:00
blitzmann
77e3a0f666 Bump Stable 2014-12-11 14:39:01 -05:00
blitzmann
3d4eef2466 Fix #197, again 2014-12-11 11:34:21 -05:00
blitzmann
663cf7104c Fix #226, as well as another bug with coloring rack that had too many modules 2014-12-11 10:37:07 -05:00
blitzmann
0d6a55dcb6 Fix #224 2014-12-10 22:09:46 -05:00
blitzmann
85608616dd readjust some mode logic 2014-12-10 22:04:12 -05:00
blitzmann
d5ce666d8d Fix #225 - set mode whenever the ship is set. 2014-12-10 21:54:26 -05:00
blitzmann
2bff11e5ab bump dev 2014-12-09 19:31:01 -05:00
blitzmann
5adaaac75e Bump release 2014-12-09 18:50:34 -05:00
blitzmann
a49269b759 Edit effect headers and fix effects script 2014-12-09 18:49:40 -05:00
blitzmann
a96efaee1a Revert "Bump release", forgot effect headers 2014-12-09 18:49:10 -05:00
blitzmann
299de38bf6 Bump release 2014-12-09 18:37:24 -05:00
DarkPhoenix
b29019f0a7 Restore old race detection mechanism, but new has priority over it
Few unique ships still have no factionID
2014-12-10 01:13:58 +03:00
DarkPhoenix
da15b63831 Fix race detection 2014-12-10 01:01:51 +03:00
DarkPhoenix
20b2f1e5fc Merge branch 'singularity' 2014-12-09 23:39:57 +03:00
blitzmann
f1cdabf37c Fix bullets in traits 2014-12-08 23:10:55 -05:00
blitzmann
94e1c7aba3 Fix more bindings 2014-12-08 15:10:45 -05:00
blitzmann
797db36a42 Fix menu spawning when no fit open 2014-12-08 12:26:51 -05:00
blitzmann
ac18c58a0a fix menu bindings 2014-12-08 12:12:50 -05:00
Anton Vorobyov
281850d7df Merge pull request #214 from blitzmann/singularity 2014-12-08 03:05:04 +03:00
blitzmann
2e460adbc9 Add drone volleys 2014-12-04 21:08:41 -05:00
blitzmann
5660b2b8ed Add missing icons 2014-12-02 18:57:33 -05:00
blitzmann
de9fbd672f Fix scripts for t3 tactical modes 2014-12-02 18:33:59 -05:00
blitzmann
85029f6be8 Add mode to blanks list to avoid exception in module operations 2014-12-02 14:52:56 -05:00
blitzmann
337db326fd Add Mode and separation to fitting list.
Todo: A few exceptions are thrown when trying to remove mode via double click, spawn context menu, move to a different position, etc. All simply because Mode is not a Module. Will need to add try-except blocks to cover these instances
2014-12-02 14:33:47 -05:00
blitzmann
795230dae6 Quick fix for game version bug when running jsonToSql 2014-12-02 12:53:02 -05:00
blitzmann
022a929399 Fix initial mode assignment 2014-12-02 12:31:10 -05:00
blitzmann
b64238634a Merge branch 'master' into singularity
Conflicts:
	gui/builtinContextMenus/__init__.py
2014-12-02 02:50:27 -05:00
blitzmann
4b0e0300ad Fix path for .git directory 2014-12-02 02:48:50 -05:00
blitzmann
7762bb365f Set debug back to False 2014-12-02 02:45:46 -05:00
blitzmann
dfec7d8fa2 Added new skinned ships to conversions 2014-12-02 02:42:05 -05:00
blitzmann
5c5ec60efd Bowhead effects 2014-12-02 02:28:54 -05:00
blitzmann
2a7e35ff6f Fix exception with non-t3-dessys context menu 2014-12-02 02:15:01 -05:00
blitzmann
d7ab709d52 Add EVE version to about box 2014-12-02 01:35:30 -05:00
blitzmann
831478e034 Finish effects for Confessor 2014-12-02 01:15:06 -05:00
blitzmann
d0b5f3ad78 Fixed Confessor Prop mode effects and added Defense / Sharpshooter mode effects 2014-12-02 00:50:02 -05:00
blitzmann
190c1f135f Add slot modifiers to misc column for subsystems 2014-11-30 22:36:52 -05:00
blitzmann
374d6d6d34 Publish other modes to market 2014-11-30 16:59:55 -05:00
blitzmann
edbdaf5631 Add .Check() to tactical mode menu items 2014-11-30 16:56:43 -05:00
blitzmann
23a71e7448 Implement service layer mode setter. Modes now have basic support and testing.
Also decided to have two separate functions that return the mode items as Items or Modes. Returning them as Items makes it easier to check if provided modeID from user database is valid (since we cannot easily map the modeID to create a Mode), returning as Modes allows us to easily use them for setters. There's probably a better way to do this, but w/e
2014-11-30 16:43:15 -05:00