Commit Graph

779 Commits

Author SHA1 Message Date
blitzmann
6e7ba714a8 Bump Dev, and fix import errors (#474) 2015-12-13 22:26:36 -05:00
blitzmann
d8e2e3ace1 Fix triage effects on weapon disrupters, update DB, and bump release 2015-12-10 20:18:02 -05:00
blitzmann
290f7d116f Fix some RR shield effects, and bump dev because I forgot 2015-12-09 21:09:50 -05:00
blitzmann
0dd98330aa Fix issue with old item in market service causing error due to being non-existent. 2015-12-09 20:54:29 -05:00
blitzmann
ae55a2c1d2 Fix Nestor RR falloff effect 2015-12-08 12:21:21 -05:00
blitzmann
81963a6a7d Update effect files 2015-12-07 20:10:44 -05:00
blitzmann
fbf67c134b Merge remote-tracking branch 'origin/singularity' 2015-12-07 19:39:45 -05:00
blitzmann
a0cfe05eb5 Update to 988883, fix market conversion and add the converted modules, and improve on rename/conversion helper script 2015-12-07 19:38:54 -05:00
blitzmann
f9db5eb201 Update to 988638 2015-12-05 22:35:03 -05:00
blitzmann
4325ccab8a Different fix for #397 and fix #458 2015-12-03 22:04:59 -05:00
blitzmann
ca92285ff3 Fix some Weapon Disruption effects 2015-12-03 20:40:23 -05:00
blitzmann
96eee3a173 Fix Nos/Neut effects 2015-12-03 20:21:57 -05:00
blitzmann
a74c3c9b3d Fix #461 2015-12-02 20:38:45 -05:00
blitzmann
9029c04ce6 Merge branch 'master' into singularity 2015-11-27 22:45:28 -05:00
blitzmann
c7c0c49218 Fix #434 2015-11-27 20:12:02 -05:00
blitzmann
191dd1c71b Add new mining frigate effects 2015-11-27 16:15:16 -05:00
blitzmann
3b64373393 Add more missing effects 2015-11-27 15:58:53 -05:00
blitzmann
0f6c67e852 Add missing effect for Oneiros 2015-11-27 15:03:41 -05:00
blitzmann
209297769f Missed an effect 2015-11-27 01:20:08 -05:00
blitzmann
2d4e3a6ddf Rename Logi skill to Logistic Cruiser 2015-11-27 01:18:32 -05:00
blitzmann
350f4c9f89 Add new effects. This commit uses a new helper script that automatically writes the effect file for the more straightforward effects. 2015-11-27 01:14:59 -05:00
blitzmann
9c9a6b69fe Revert "Add new nos/neut effect files, and change module/drone files to account for new attributes. This does not add the database"
This reverts commit 7dbe6dbe2d.
2015-11-27 00:07:24 -05:00
blitzmann
7dbe6dbe2d Add new nos/neut effect files, and change module/drone files to account for new attributes. This does not add the database 2015-11-22 23:03:46 -05:00
blitzmann
f95e864119 Fix mindlink effects 2015-11-15 17:18:33 -05:00
blitzmann
3c8e6a61f2 Fix #406 2015-11-05 20:30:11 -05:00
blitzmann
1d295c04e3 Fix for missing attributes 2015-11-03 20:43:49 -05:00
blitzmann
2a8f3e4855 Merge branch 'singularity' 2015-11-02 21:28:26 -05:00
blitzmann
5577e1976b Update to SISI w/ effects 2015-11-02 20:55:23 -05:00
blitzmann
4b27becb5f Merge branch 'overrides' into singularity
Conflicts:
	eos/db/__init__.py
	eos/db/saveddata/__init__.py
	eos/db/saveddata/queries.py
	gui/mainFrame.py
	gui/mainMenuBar.py
2015-11-02 19:01:12 -05:00
blitzmann
ef36dc5ba3 Import/export/clear overrides, add missing files due to bad gitignore entry 2015-11-02 18:45:56 -05:00
blitzmann
c436e0e669 Create a proper menu item toggle for overrides 2015-11-01 21:19:49 -05:00
blitzmann
e80917e3d1 Things are saved now via GUI 2015-11-01 20:52:22 -05:00
blitzmann
0d0ec42daf Initial GUI commit. Still need to actually handle the attribute change 2015-11-01 19:49:22 -05:00
blitzmann
0e4cca6138 Load overrides from database 2015-11-01 15:00:09 -05:00
blitzmann
b701acb275 Overrides work properly now. Currently toggled on/off by opening character editor, this will be taken over by a menu option 2015-11-01 13:02:29 -05:00
blitzmann
4eb61051c6 Add overrides to the modifiedAttributeDict. Still need to figure out how to switch between the original and the override 2015-11-01 12:04:02 -05:00
blitzmann
56aba37758 Fix PoC so that it actually works, and add a working test case for Web II (changing speedfactor to -80%) 2015-11-01 09:43:34 -05:00
blitzmann
f432b08149 Proof of concept. Need to save overrides in user database and create GUI for it. May be difficult to collect and apply considering the Item container is attached to the eve db and not the user. 2015-10-31 16:53:20 -04:00
blitzmann
c7b8d94e4f Merge branch 'crest_fitting' into singularity 2015-10-31 15:02:24 -04:00
Cameron Grout
702d249bad Updated turret detection as advised 2015-10-31 16:15:35 +13:00
Cameron Grout
cc2835a341 Turrets of the same type now do not stagger
Playing with the cap simulator, I noticed that turrets of the same type
stack and have staggering applied when running through the cap
simulator. This is not realistic behaviour as most (all?) pilots will
have grouped their turrets in-game, meaning they will all activate
simultaneously rather than activating individually, offset from
each other.

This change introduces a 'disable stagger' field to the drain tuple that
is passed through to the cap simulator, allowing us to disable
staggering on certain modules. This will enable us to add GUI options in the
future to allow users to choose whether to stagger certain modules (eg,
cap boosters, neuts) or have them all fire simultaneously. Currently
this defaults to False (existing behavior) for all modules except for
turrets, which will now behave more like in-game turrets for cap
simulation purposes.
2015-10-31 15:30:20 +13:00
OISumeko
73409a3324 Fix for issue 300
Modified capsim so that for non-capstable fits, the capacitor time will
indicate the time at which the first module failed to activate due to
insufficient capacitor rather than the time of the last successful
activation.
2015-10-31 14:14:44 +13:00
Cameron Grout
d1d276ae68 Fix for 387
Modified capsim to deal with reload/clipSize logic before grouping
modules for staggering. This prevents loaded AARs from being sent
through as seperate cap drain elements to other repairers of the same
size.
2015-10-30 16:18:33 +13:00
blitzmann
781abeea53 Implement a character cache, as the database-layer cache is seemingly not working. =/ 2015-10-25 19:41:12 -04:00
blitzmann
1ce2921eb7 Put current character info in titlebar, and disable getting image. 2015-10-25 18:14:12 -04:00
blitzmann
c04b7e0552 Revert "Add tomorrow to repo rather than dependency" - going to including it in skel rebuild
This reverts commit ff87d5e456.
2015-10-24 22:51:46 -04:00
blitzmann
ff87d5e456 Add tomorrow to repo rather than dependency 2015-10-24 22:39:43 -04:00
blitzmann
c81774a3aa Move pycrest to service (might move it to utils later, dunno) 2015-10-24 22:28:31 -04:00
blitzmann
a5920a9c9c Added missing files (and fix why they were missing) 2015-10-24 16:46:45 -04:00
blitzmann
c4246c0d50 Added CREST service and first pass of fitting resource browsing. I want to completely rework this eventually, but right now just focused on getting a rough draft going. 2015-10-18 00:21:01 -04:00