Commit Graph

177 Commits

Author SHA1 Message Date
blitzmann
9029c04ce6 Merge branch 'master' into singularity 2015-11-27 22:45:28 -05:00
blitzmann
c7c0c49218 Fix #434 2015-11-27 20:12:02 -05:00
blitzmann
350f4c9f89 Add new effects. This commit uses a new helper script that automatically writes the effect file for the more straightforward effects. 2015-11-27 01:14:59 -05:00
blitzmann
9c9a6b69fe Revert "Add new nos/neut effect files, and change module/drone files to account for new attributes. This does not add the database"
This reverts commit 7dbe6dbe2d.
2015-11-27 00:07:24 -05:00
blitzmann
7dbe6dbe2d Add new nos/neut effect files, and change module/drone files to account for new attributes. This does not add the database 2015-11-22 23:03:46 -05:00
blitzmann
2a8f3e4855 Merge branch 'singularity' 2015-11-02 21:28:26 -05:00
blitzmann
4b27becb5f Merge branch 'overrides' into singularity
Conflicts:
	eos/db/__init__.py
	eos/db/saveddata/__init__.py
	eos/db/saveddata/queries.py
	gui/mainFrame.py
	gui/mainMenuBar.py
2015-11-02 19:01:12 -05:00
blitzmann
ef36dc5ba3 Import/export/clear overrides, add missing files due to bad gitignore entry 2015-11-02 18:45:56 -05:00
blitzmann
4eb61051c6 Add overrides to the modifiedAttributeDict. Still need to figure out how to switch between the original and the override 2015-11-01 12:04:02 -05:00
Cameron Grout
702d249bad Updated turret detection as advised 2015-10-31 16:15:35 +13:00
Cameron Grout
cc2835a341 Turrets of the same type now do not stagger
Playing with the cap simulator, I noticed that turrets of the same type
stack and have staggering applied when running through the cap
simulator. This is not realistic behaviour as most (all?) pilots will
have grouped their turrets in-game, meaning they will all activate
simultaneously rather than activating individually, offset from
each other.

This change introduces a 'disable stagger' field to the drain tuple that
is passed through to the cap simulator, allowing us to disable
staggering on certain modules. This will enable us to add GUI options in the
future to allow users to choose whether to stagger certain modules (eg,
cap boosters, neuts) or have them all fire simultaneously. Currently
this defaults to False (existing behavior) for all modules except for
turrets, which will now behave more like in-game turrets for cap
simulation purposes.
2015-10-31 15:30:20 +13:00
blitzmann
781abeea53 Implement a character cache, as the database-layer cache is seemingly not working. =/ 2015-10-25 19:41:12 -04:00
blitzmann
1ce2921eb7 Put current character info in titlebar, and disable getting image. 2015-10-25 18:14:12 -04:00
blitzmann
c04b7e0552 Revert "Add tomorrow to repo rather than dependency" - going to including it in skel rebuild
This reverts commit ff87d5e456.
2015-10-24 22:51:46 -04:00
blitzmann
ff87d5e456 Add tomorrow to repo rather than dependency 2015-10-24 22:39:43 -04:00
blitzmann
c81774a3aa Move pycrest to service (might move it to utils later, dunno) 2015-10-24 22:28:31 -04:00
blitzmann
a5920a9c9c Added missing files (and fix why they were missing) 2015-10-24 16:46:45 -04:00
blitzmann
a67b46bb9a Fix some mining effects 2015-10-05 20:37:41 -04:00
blitzmann
f17fb82ce7 Fix issue with ship bonuses not applying when fit is projected (#374) 2015-10-05 18:10:39 -04:00
blitzmann
a5f1370eec Fit system effects not applying to projected fits. 2015-10-04 13:17:13 -04:00
blitzmann
05b9d1e607 Fixed some bugs, added character action buttons on editor 2015-09-25 12:13:17 -04:00
blitzmann
2a88e3114b Skill color goes back to normal when saving/reverting skill. 2015-09-25 11:15:08 -04:00
blitzmann
a0f9fb6ad6 Enable/disable edit menu options, and add color to character editor to show which skills are edited 2015-09-24 22:11:31 -04:00
blitzmann
61614553a2 Fix bug with char copy, and added char revert and save as (unfinished) 2015-09-24 19:03:30 -04:00
blitzmann
ae870f9535 Merge branch 'newTempChar' 2015-09-24 17:16:14 -04:00
blitzmann
30a8437515 Fix returning unicode with __repr__ and __str__. Fixes #356 2015-09-24 14:15:54 -04:00
blitzmann
a08bb2494b Fix system effect states 2015-09-22 21:45:32 -04:00
blitzmann
3ea4439b8d Allow changing all 5 and 0 from editor 2015-09-18 11:59:52 -04:00
blitzmann
bd53785667 Allow all 5 and 0 to change skills from affecting skill menu 2015-09-14 20:35:36 -04:00
blitzmann
f2b4400834 Do auto-save when editing in character editor. 2015-09-14 20:30:12 -04:00
blitzmann
b8d01d5ecb Fix a few things 2015-09-13 16:59:59 -04:00
blitzmann
2c7bfd14b6 Revert "Separate characters from Fit relationship..."
This reverts commit 3521b3887d.

Conflicts:
	eos/db/saveddata/queries.py
2015-09-13 16:53:42 -04:00
blitzmann
1584586fd2 Try a different approach to temp skill levels 2015-09-13 16:51:36 -04:00
blitzmann
4663270067 Since we now have a list of skills by default on our character, remove the iterSkills iterator which helped fetch skills that were not previously loaded 2015-09-12 11:06:21 -04:00
blitzmann
0b9cdaa944 Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database. 2015-09-12 10:59:44 -04:00
blitzmann
89c011d37e Minor modifications. 2015-09-12 10:30:51 -04:00
blitzmann
ca34217f3b Added character saving.
Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
blitzmann
3521b3887d Separate characters from Fit relationship and create new character session. At this point, changes to characters do not persist. Efforts must still be made to focus on creating a character save function as well as ensure characters that are dirty are loaded correctly for fresh fits. 2015-09-09 19:08:38 -04:00
blitzmann
decf7ff028 Fix #351 2015-09-01 23:23:52 -04:00
blitzmann
6e95f69565 Support speedLimit introduced with Entosis Link 2015-08-25 17:26:25 -04:00
Ryan Holmes
01db1efdf7 Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
e74e2615ad Merge remote-tracking branch 'origin/projections' 2015-07-23 15:46:32 -04:00
blitzmann
9de3600d7f Fix self-boosting 2015-07-23 01:38:51 -04:00
blitzmann
5a4f526b2b Fix fit copying 2015-07-22 14:27:44 -04:00
blitzmann
17733d5951 Added missing tactical mode calculations... whoops 2015-07-22 13:02:08 -04:00
blitzmann
182104a010 Fix #109 2015-07-19 16:20:42 -04:00
blitzmann
71b258a8f5 Merge fit attributes with ship 2015-07-17 16:32:42 -04:00
blitzmann
cd7579a4bf Fix #332 - offline rigs calculated in calibration stats 2015-07-17 00:01:31 -04:00
blitzmann
d6199a58c2 Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff 2015-07-16 23:59:37 -04:00
blitzmann
3ad5aaac89 Fix #331 - gang boosts not applied to self projection 2015-07-15 16:52:09 -04:00