blitzmann
82d50cfa0d
Fix effect that used to only be for skill, but is now for a booster ( #1324 )
2017-10-28 21:04:51 -04:00
blitzmann
d9800dcf19
Fix some effects for #1320
2017-10-28 19:45:09 -04:00
blitzmann
3b61a07c55
Fix for #1321 - make sure we have attribute on ship
2017-10-28 19:25:15 -04:00
Ryan Holmes
fd6e318ae3
Release/v1.33.0 ( #1319 )
...
* update database file to SISI 1202899
* Effect and group renaming
* Add civilian modules (#1308 )
* Add new effects
* update effect headers
* update database to tq - lifeblood (1203953)
* Update renders
* Update icons
* bump version
* fix tox errors
* change up tox config to ignore E722
* more tox ignores
* Try disabling tests for now. Rifter stats changed, causing breakage. This is why we need properly mocked data, not crap straight from the database.
* Try this
* more testing
* Fuck it, disable branch protection until I can evaluate the test failures and what needs to be done to get them back on the path
2017-10-25 23:33:05 -04:00
Ryan Holmes
3fb7411b9d
Issue/1305 ( #1311 )
...
* Bump dev version
* fix issue in itemDiff
* Do not apply Prop Jamming to Grapplers (#1305 )
2017-10-08 21:13:38 -04:00
Ryan Holmes
72062e6213
Release/1.32.0 ( #1300 )
...
* update database
* update effect headers
* Bump version
2017-09-24 16:43:51 -04:00
Ryan Holmes
f37f4573bf
Add missing effect ( #1290 )
2017-09-20 00:11:32 -04:00
burnsypet
a01284ff1c
Convert booster attribute to value before applying
...
Changes to boostermissilevelocitypenalty.py:
Get booster attribute value using booster.getModifiedItemAttr()
before attempting to apply it to avoid type error
2017-09-14 21:53:53 +01:00
blitzmann
eda6d738a4
fix some whitespace stuff, update database, effect headers, and release version
2017-08-16 20:39:26 -04:00
blitzmann
47cbc71e8a
Implement simple skill import/export functionality, and some cleanup top pass tox
2017-08-14 23:28:50 -04:00
blitzmann
ead595e666
Allow burst projector to be projected
2017-08-13 21:19:55 -04:00
blitzmann
66752b2cbf
Fix cargo bonus for Covert subsytems ( #1246 )
2017-07-15 21:51:32 -04:00
blitzmann
22dc6512c0
Final updates and bump version :D
2017-07-11 19:39:13 -04:00
blitzmann
d19486ce15
cleanup
2017-07-11 02:30:26 -04:00
blitzmann
3da0b8bc29
Effect header update
2017-07-11 01:31:02 -04:00
blitzmann
f2e8506ea7
Merge remote-tracking branch 'origin/singularity' into development
2017-07-10 01:39:32 -04:00
blitzmann
496b28226d
Merge branch 'feature/booster-side-effects' into development
2017-07-09 18:26:38 -04:00
blitzmann
78b273455d
Fix up some effects
2017-07-09 14:44:57 -04:00
blitzmann
de35692666
Fix a few things with affected by tab (indentation issue, overwriting modifier incorrectly)
2017-07-09 13:18:28 -04:00
Wenda Zhou
afee4469f0
fix loki effects to apply correctly
2017-07-07 00:26:38 -04:00
blitzmann
e9c691575f
Fix RR effect
2017-07-05 23:48:44 -04:00
blitzmann
27236feec3
Add new effects
2017-07-03 22:24:27 -04:00
blitzmann
58a242f753
update effect headers
2017-06-27 21:03:16 -04:00
blitzmann
5c2cf6dd15
Add last bit of t3 effects from sisi data
2017-06-27 21:02:27 -04:00
blitzmann
287f3bc510
Fix some broken effects (due to effect renames)
2017-06-25 02:54:14 -04:00
blitzmann
ad0d55faed
update effect headers
2017-06-25 01:21:37 -04:00
blitzmann
910ae6315d
More work on subsystems
2017-06-25 01:19:48 -04:00
blitzmann
25b4d3a45b
More work on strat cruiser updates
2017-06-25 00:33:36 -04:00
blitzmann
f355cb3a72
Update effect headers
2017-06-25 00:18:06 -04:00
blitzmann
ff58648f94
start picking at strat cruiser update
2017-06-21 22:19:37 -04:00
blitzmann
47fcbefe8b
Finish off user-selectable booster side effects - effects are applied correctly now and each has their own display name. Implements #642
2017-06-05 00:18:36 -04:00
blitzmann
38e6e7d5ed
Add missing Dagon effect
2017-05-08 22:58:25 -04:00
blitzmann
3de63c5ca5
flake8 fixes
2017-05-08 21:32:13 -04:00
blitzmann
0507a55731
Get resists working with more things, and fix bug in which we were still looking at an effect info (which doesn't exist anymore)
2017-05-07 19:59:25 -04:00
blitzmann
622efb624d
Refactor how remote resistance works. We now check the resistance ID directly from the effect, and fall back to the remoteResistanceID attribute. See #1139
2017-05-02 22:19:58 -04:00
blitzmann
50965244c0
Merge branch 'bug/1139' into bug/resist-effects
2017-05-02 20:41:54 -04:00
Ryan Holmes
bedd6efff2
Fix for #1137 - industrial command skill was applying to incorrect attribute ( #1138 )
2017-04-26 20:25:35 -04:00
blitzmann
66a8669c64
Implement CONCORD ship sec status bonus.
2017-04-18 01:21:08 -04:00
blitzmann
99b0322289
Merge branch 'singularity' into sisi-dev
2017-04-18 00:03:58 -04:00
blitzmann
53cab4b1ab
Merge branch 'master' into development
...
Conflicts:
requirements.txt
2017-04-17 21:41:44 -04:00
blitzmann
6d176c0010
Merge branch 'master' into singularity
2017-04-17 21:41:02 -04:00
blitzmann
9d1c77f5b7
Damn you effects...
2017-04-17 21:19:51 -04:00
blitzmann
9c406a0a44
Fix for #1128 - these modifiers are in their own pen-group
2017-04-16 23:53:19 -04:00
blitzmann
81160e9e72
Fix effects (don't need level for ship bonuses x_x)
2017-04-16 22:50:19 -04:00
blitzmann
7bfd19dca4
Update effect headers
2017-04-16 22:24:32 -04:00
blitzmann
8ff244d509
Add new effects to support new hulls
2017-04-16 22:11:28 -04:00
blitzmann
e2061a25c2
Update effects for logi
2017-04-16 21:06:28 -04:00
blitzmann
272201c0fc
Update for renamed attribute
2017-04-16 20:34:58 -04:00
blitzmann
54930d7d50
Rename effects.
2017-04-16 20:20:57 -04:00
blitzman
e7de57fc7a
tox fixes
2017-03-26 14:39:45 -04:00