Ebag333
3562577521
Tox fix, and catch an extra shadowing
2017-02-10 12:06:23 -08:00
Ebag333
2b45a16872
Refactor most of the shadowing from outer scopes. This is a super simple change, just changing the variable used inside (mostly) lambdas.
2017-02-10 11:50:04 -08:00
Ebag333
64070a0798
Revert commit 7865219164 This causes too much grief as we are getting a lot of default values from the database. These *SHOULD* be defined, but will have to be done later.
2017-02-09 09:36:16 -08:00
Ebag333
7865219164
Add a ton of default values
2017-02-09 00:56:33 -08:00
blitzman
f7d7b3fe5e
Merge branch 'EosImportCleanup' of https://github.com/Ebag333/Pyfa into development
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Conflicts:
eos/db/gamedata/metaData.py
eos/db/gamedata/queries.py
eos/db/saveddata/queries.py
eos/saveddata/fleet.py
eos/types.py
eve.db
gui/builtinContextMenus/amount.py
gui/builtinViewColumns/ammo.py
gui/builtinViewColumns/ammoIcon.py
gui/builtinViewColumns/capacitorUse.py
service/port.py
2017-02-07 19:22:26 -05:00
Ebag333
3c31391ec9
Burn types with fire
2017-01-09 22:36:19 -08:00
blitzman
a954759012
GUI implementation of alpha clone switching
2016-12-11 22:51:48 -05:00
blitzman
90c1033437
add clone grades to the client extraction list
2016-12-11 20:27:27 -05:00
blitzman
191a065de1
Get skill limits working
2016-12-11 20:26:30 -05:00
Ebag333
870e333605
Rebase from pyfa.org/master
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# Conflicts:
# eos/effects/boosterarmorhppenalty.py
# eos/effects/boosterarmorrepairamountpenalty.py
# eos/effects/boostercapacitorcapacitypenalty.py
# eos/effects/boostermaxvelocitypenalty.py
# eos/effects/boostermissileexplosioncloudpenaltyfixed.py
# eos/effects/boostermissileexplosionvelocitypenalty.py
# eos/effects/boostermissilevelocitypenalty.py
# eos/effects/boostershieldcapacitypenalty.py
# eos/effects/boosterturretfalloffpenalty.py
# eos/effects/boosterturretoptimalrangepenalty.py
# eos/effects/boosterturrettrackingpenalty.py
# eos/saveddata/character.py
# eos/saveddata/drone.py
# eos/saveddata/fighter.py
# eos/saveddata/mode.py
# eos/saveddata/module.py
2016-11-21 22:21:25 -08:00
Ebag333
3aa60ac669
Make Effects Togglable
2016-11-21 22:02:16 -08:00
Ebag333
a3dfa3b5ba
Make Effects Togglable
2016-11-09 00:46:19 -08:00
Ebag333
ad76104033
Revert "Create variables before they are referenced. "
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1dc15936ed
This is a problem for us. See #794 for more details.
2016-11-04 14:18:18 -07:00
Ebag333
0c0eb327f7
lots of PEP8 cleanup
2016-10-19 12:25:31 -07:00
Ebag333
1dc15936ed
Create variables before they are referenced.
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Resolves attribute reference validation errors in pyCharm
2016-10-19 12:08:35 -07:00
Ebag333
f9f53a13c0
Reformatting eos.saveddata
2016-10-19 11:42:45 -07:00
Ebag333
c1dfd676e1
Simplified boolean check
2016-10-19 08:08:50 -07:00
blitzmann
10c79ac812
More work on restrictions
2016-07-04 11:01:08 -04:00
blitzmann
fe8c3a4957
Disable fit add on pages based on context (ship vs citadel)
2016-07-04 10:30:04 -04:00
blitzmann
fb2e6e5c17
Restrict skills being applied to citadels. The effect must be of type "structure" for it to apply. Fix issue with agility
2016-07-03 14:52:00 -04:00
blitzmann
4607dd788c
Implement ewar resists ( #597 )
2016-05-22 15:15:21 -04:00
blitzmann
fe9139ae93
Fix issue with adding multiples of the same skill to character via character import ( #563 )
2016-04-29 23:32:22 -04:00
blitzmann
a3d9d5cca8
Migrate character editor to use new entity editor.
2016-03-29 21:19:20 -04:00
blitzmann
65483309ab
Clear character implants during recalculation
2016-03-22 23:17:05 -04:00
blitzmann
938e2a871d
Merge branch 'master' into charImplants
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Conflicts:
gui/characterEditor.py
2015-11-08 21:19:04 -05:00
blitzmann
f17fb82ce7
Fix issue with ship bonuses not applying when fit is projected ( #374 )
2015-10-05 18:10:39 -04:00
blitzmann
d0ec17feba
Some syntax
2015-09-25 14:13:33 -04:00
blitzmann
05b9d1e607
Fixed some bugs, added character action buttons on editor
2015-09-25 12:13:17 -04:00
blitzmann
2a88e3114b
Skill color goes back to normal when saving/reverting skill.
2015-09-25 11:15:08 -04:00
blitzmann
a0f9fb6ad6
Enable/disable edit menu options, and add color to character editor to show which skills are edited
2015-09-24 22:11:31 -04:00
blitzmann
61614553a2
Fix bug with char copy, and added char revert and save as (unfinished)
2015-09-24 19:03:30 -04:00
blitzmann
3ea4439b8d
Allow changing all 5 and 0 from editor
2015-09-18 11:59:52 -04:00
blitzmann
bd53785667
Allow all 5 and 0 to change skills from affecting skill menu
2015-09-14 20:35:36 -04:00
blitzmann
f2b4400834
Do auto-save when editing in character editor.
2015-09-14 20:30:12 -04:00
blitzmann
b8d01d5ecb
Fix a few things
2015-09-13 16:59:59 -04:00
blitzmann
1584586fd2
Try a different approach to temp skill levels
2015-09-13 16:51:36 -04:00
blitzmann
4663270067
Since we now have a list of skills by default on our character, remove the iterSkills iterator which helped fetch skills that were not previously loaded
2015-09-12 11:06:21 -04:00
blitzmann
0b9cdaa944
Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database.
2015-09-12 10:59:44 -04:00
blitzmann
89c011d37e
Minor modifications.
2015-09-12 10:30:51 -04:00
blitzmann
ca34217f3b
Added character saving.
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Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
Ryan Holmes
01db1efdf7
Merge pull request #336 from blitzmann/regSkills
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Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
e74e2615ad
Merge remote-tracking branch 'origin/projections'
2015-07-23 15:46:32 -04:00
blitzmann
182104a010
Fix #109
2015-07-19 16:20:42 -04:00
blitzmann
d6199a58c2
Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff
2015-07-16 23:59:37 -04:00
blitzmann
0060f58e3d
Support evemon character imports.
2015-07-11 10:17:02 -04:00
DarkPhoenix
e81f7eb765
Change validator requirement for owner ID
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This fixes bug related to sqlalch 1.0
2015-05-27 14:54:37 +03:00
blitzmann
ed1b9854a0
Modify eveapi to work with pyfa service, move all character API calls from EOS to Character service and use new network service
2014-08-14 11:44:50 -04:00
blitzmann
dd27c3c805
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
blitzmann
de9ae5c78c
Ensure that we load all skills for a character and some minor tweaks.
2014-05-29 12:59:53 -04:00
blitzmann
45fca2a87d
All things that can affect attribute from current fit/ships is included in modifiedAttributeDict.
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The previous method was to only add those that change a value. This adds things can can affect it, and then pass a new `used` flag to the dict to show if it's used or not.
2014-05-25 14:48:40 -04:00