Commit Graph

87 Commits

Author SHA1 Message Date
DarkPhoenix
941fc86e14 Bind evennt to the parent menu as well
Apparently, this is required by msw wx, otherwise handle selection is not called
2011-11-30 15:04:20 +04:00
DarkPhoenix
421229983c Move context check for market group menu to earlier stage 2011-11-22 00:55:48 +04:00
DarkPhoenix
cbe1181337 Fix RMB on empty place of projected pane 2011-11-19 19:32:07 +04:00
DarkPhoenix
c2efe7832e Add proper incursion effects and do not show market group context menu on them 2011-11-19 19:19:37 +04:00
DarkPhoenix
8747be71ac Add WH support to pyfa 2011-11-19 18:13:13 +04:00
DarkPhoenix
029890b97e Do not show hidden charges in ammo picker 2011-10-18 01:22:27 +04:00
DarkPhoenix
8e9566f08a Do not check the same module type when generating ammo menu 2011-09-17 17:11:30 +04:00
DarkPhoenix
fa7fc6572f Fix #435 (Modulated Deep Core Miner II Bug) 2011-07-26 14:05:57 +04:00
HomeWorld
f5b6bcadc0 Added basic ship stats as context menu for stage2, removed ship description as tooltip also. 2011-05-22 13:09:28 +03:00
DarkPhoenix
3af8792556 Revert "Implement basic context meenu sorting (by source context only for now)"
This reverts commit a2bba48190.
2011-04-25 10:41:55 +04:00
DarkPhoenix
a2bba48190 Implement basic context meenu sorting (by source context only for now) 2011-04-25 00:16:50 +04:00
DarkPhoenix
3c48839569 Rework context menus 2011-04-24 21:58:07 +04:00
DarkPhoenix
95813f20fc Make ammo picker context menu aware of mixed damage missiles 2011-01-18 13:41:41 +03:00
DarkPhoenix
24b4a6fbdc Take only half of falloff when sorting ammo by range 2011-01-18 12:18:01 +03:00
HomeWorld
271b4e363b Chicken or egg? 2010-12-07 00:59:29 +02:00
HomeWorld
5c2f3b00f6 Ommited by mistake import gui.globalEvents 'as GE' in droneSplit.py 2010-11-28 23:00:01 +02:00
HomeWorld
f3729f0287 Updated FitChanged in all files 2010-11-28 22:51:08 +02:00
HomeWorld
24f0beac34 Fix for maximized case of stats window 2010-11-26 15:46:28 +02:00
HomeWorld
1410d11678 Implemented stats window reuse (on ctrl/cmd pressed) 2010-11-26 15:23:35 +02:00
Niklas Bölter
efeb24cc3b Fixed some old references to gui.fittingView 2010-11-20 22:30:49 +01:00
cncfanatics
6e1b789fb2 Move some view handling stuff around and do initial work on the
fleetBrowser
2010-11-20 20:32:47 +01:00
cncfanatics
65a4b95f71 Fixup an oopsie 2010-11-17 19:44:01 +01:00
cncfanatics
20a303f6ea Ammo menu fixage 2010-11-17 11:35:45 +01:00
cncfanatics
1ffdf9b2cb Fixup menu code 2010-11-17 09:47:53 +01:00
cncfanatics
8046cf8781 Change nameSorter to correctly handle names with numbers in them and
sort accordingly
2010-11-08 10:44:40 +01:00
cncfanatics
7f9913d16e Merge branch 'master' of evefit.org:pyfa
Conflicts:
	eos
2010-10-31 13:10:49 +01:00
Corollax
8701368d67 Fixed another permissions issue
chmod 644...
2010-10-30 12:10:37 -05:00
cncfanatics
b18eed7878 Add a menu entry that appears on right click in the firepower pane to
toggle reload factoring on and off (off by default)
2010-10-30 12:58:56 +02:00
cncfanatics
1ec7e795df Add Ammo support for projected effects view 2010-10-30 11:30:28 +02:00
Corollax
052b8c640d Fixed a few permissions issues
Chmod 644 and whatnot.
2010-10-29 06:09:01 -05:00
cncfanatics
5c8b18aa28 Fix some bugs and add forgotten files 2010-10-29 11:29:49 +02:00
cncfanatics
c6daf72682 First draft of projected effects additions pane. Still needs work (WTB
feedback!)
2010-10-29 11:14:38 +02:00
Corollax
5225647278 Performance fix for Damage Editors
Also fixed a chmod divot
2010-10-28 14:11:15 -05:00
Corollax
8f259501ed Re-ordered the Damage Profile menus
Changed name of the selected ammo damage profile
2010-10-28 13:24:15 -05:00
cncfanatics
1eba77936d Actualy add the new ammoPattern file 2010-10-28 18:06:01 +02:00
cncfanatics
c90dab16ba Implement "Set as damage pattern" for ammo 2010-10-28 16:16:59 +02:00
Corollax
6f7d922d01 Corrected permissions from meanie windows boxen.
droneSplit.py : 755->644
2010-10-26 05:13:15 -05:00
Weeknie
6f5b68a56f Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166 2010-10-25 14:27:05 +02:00
cncfanatics
23cc890d1f Only allow a maximum of drone - 1 drones to be split off 2010-10-25 10:08:35 +02:00
cncfanatics
520d13fab1 Finish splitting 2010-10-21 20:29:59 +02:00
cncfanatics
b3d6cd2e52 Switch to market pane when jumping 2010-10-21 19:53:32 +02:00
cncfanatics
774ac5cf8a Add code for drone splitting, lacking a little amount selection popup
atm
2010-10-21 16:47:22 +02:00
cncfanatics
b76a793661 Add "jump to" in drone, implant & booster views 2010-10-21 15:40:30 +02:00
cncfanatics
90e592beb7 Implement context menus in booster, drone & implant views 2010-10-21 15:23:37 +02:00
cncfanatics
fc9a5bde3a Fix some bugs with market group jump 2010-10-21 10:29:43 +02:00
cncfanatics
e447bca32e Sort ammo by their range + falloff on the turret they're getting fit on 2010-10-21 10:20:49 +02:00
cncfanatics
68c352a44c Add a jump to market group context menu entry 2010-10-21 07:24:53 +02:00
cncfanatics
b9d3d0193f Register EVT_MENU on ALL of the submenus, not just the base 2010-10-20 19:04:04 +02:00
cncfanatics
8af875b207 Use the mentions "Long Range" and "High Damage" instead of "Range" &
"Damage"
2010-10-20 16:28:39 +02:00
cncfanatics
5ef0a8cded Reorder some columns & menus 2010-10-20 15:16:48 +02:00