blitzmann
b3acc8fd21
Get a slider interface going for the items stats. Starting to come together!
2018-06-04 02:21:52 -04:00
blitzmann
3670f3289c
Convert a module to an abyssal with a mutaplasmid - saving to and loading from database confirmed.
2018-06-03 19:50:50 -04:00
blitzmann
20f57146c4
Merge branch 'master' into mutaplasmids
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# Conflicts:
# eve.db
2018-06-03 16:31:20 -04:00
blitzmann
3fbd869821
Get some basic relationships added for mutaplasmids
2018-06-03 16:28:33 -04:00
blitzmann
e8efa22a95
Merge branch 'singularity'
2018-05-30 19:49:40 -04:00
blitzmann
7a18224800
pep8
2018-05-30 19:34:14 -04:00
blitzmann
d0777602e7
Clean up unused effect files now that the effects script works (hopefully)
2018-05-29 21:49:32 -04:00
blitzmann
618507f88c
Fix the effects used by script (no longer restricted on category / group), and fix many effects headers
2018-05-29 21:43:25 -04:00
blitzmann
c5bc9e2534
Added missing effectsm, and update headers
2018-05-29 21:39:11 -04:00
blitzmann
de7a5361fd
Add triglavian icon to ship browser
2018-05-29 19:58:59 -04:00
blitzmann
8ab709e590
* Update database (unpublish Abyssal items, for now)
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* Add eve data version and datetime to about window (temp measure until we can get a better about window implemented)
2018-05-29 19:37:55 -04:00
Ryan Holmes
efe974f8f9
Merge pull request #1616 from WatchMeCalculate/issue-#1599
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Remove asterisk next to character name after API refresh
2018-05-28 17:55:23 -04:00
WatchMeCalculate
da85c66089
Make sure to clear dirty skills when clearing all skills
2018-05-28 13:33:19 -07:00
blitzmann
9f560584ce
Fix fighter DPS graph ( #1521 )
2018-05-27 16:29:47 -04:00
blitzmann
3944545721
Support for Abyssal module loading base item attributes
2018-05-27 14:58:14 -04:00
blitzmann
d3bd52fe07
Get dynamic attributes JSON saved to the database... now for the tinkering to begin!
2018-05-25 19:18:51 -04:00
blitzmann
fabf759aa7
Start implementing support for mutaplasmids.
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* There's a new table `mutators` that has an FK back to a module, and links to an attribute ID with it's new value
* Fixes an issue in the item state where the "base" value showed the literal base value for the attribute, regardless of override / mutators
* If there is an override and a mutated attribute, mutated value takes effect
2018-05-24 01:26:49 -04:00
blitzmann
f9e60a00f2
Remove the CREST table from a migration, since it no longer exist (was causing issues for some folks with very old databases)
2018-05-21 23:03:25 -04:00
blitzmann
fde449c7d8
more whoops
2018-05-21 22:09:30 -04:00
blitzmann
6b346c4b37
Whoops
2018-05-21 22:08:56 -04:00
blitzmann
aeb1a80e73
fix attempt for #1602
2018-05-21 21:11:51 -04:00
blitzmann
1c359fb6ed
tox
2018-05-20 15:58:25 -04:00
blitzmann
a8c57bbdeb
Merge branch 'singularity' into abysmal_weather
2018-05-20 15:57:17 -04:00
blitzmann
752c67bc0b
tox
2018-05-20 15:57:02 -04:00
blitzmann
7ac4b52d20
Do all localization effects
2018-05-20 15:05:41 -04:00
blitzmann
d110dd4c76
Implement xeon gas and electric store weather effects
2018-05-20 14:33:37 -04:00
blitzmann
a5b959fbf8
Implement caustic and darkness weather
2018-05-20 14:22:58 -04:00
blitzmann
90f1947ea7
Implement caustic weather
2018-05-20 14:14:35 -04:00
blitzmann
afd16e1afd
Add new warfareBuffID, and fix issue with going to effect file in debug
2018-05-20 14:10:37 -04:00
blitzmann
bc23417eae
Start working on Abysmal space environment effects. The values produced for the infernal weather (calm firestorm) thermic resist penalties are spot on according to my testing. :D
2018-05-20 12:53:33 -04:00
blitzmann
891c20eea7
Merge branch 'master' into singularity
2018-05-20 00:22:24 -04:00
blitzmann
020cc9e295
Revert "Clean up unused effects"
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This reverts commit 842be9535b .
2018-05-20 00:22:14 -04:00
blitzmann
cb509a832e
Add number of slots in the rack heading ( #1535 )
2018-05-19 17:55:17 -04:00
blitzmann
4ba33aa5b8
Fix two structure rig effects related to missile charge bonuses ( #1526 )
2018-05-19 17:07:01 -04:00
blitzmann
eeb700c75d
Get back into tox's good graces
2018-05-15 01:41:32 -04:00
blitzmann
deecfb31dc
Merge tag 'v2.0.1' into singularity (bring sisi code up to date with pyfa 2 / py3 / wx4)
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# Conflicts:
# eos/effects/techtwocommandburstbonus.py
2018-05-15 01:17:51 -04:00
blitzmann
5cc6b6c69c
Move over all esi stuff to it's own class, which the esi service extends from. Also fix an issue in the EVE fittings browser where deleting a fit didn't actually remove it from the list of fits (due to that list being populated by the return data of ESI, which can be cached). More clean up.
2018-05-12 13:57:14 -04:00
blitzmann
0365f71c00
Move over ESI functionality to be completely separate from esipy
2018-05-12 12:25:34 -04:00
blitzmann
0e0bc9dfd2
Remove some references to old api stuff ( #1547 )
2018-05-08 21:06:32 -04:00
DarkPhoenix
df24313bcf
Update to recent sisi changes
2018-05-08 14:58:25 +03:00
blitzmann
c99afa79e1
Merge branch 'test-3'
2018-05-07 21:54:51 -04:00
DarkPhoenix
a1c894bb22
Provide safe fallback for hardshell booster effect (currently broken on sisi)
2018-05-04 16:01:29 +03:00
DarkPhoenix
842be9535b
Clean up unused effects
2018-05-03 09:58:44 +03:00
DarkPhoenix
7b6cb25ac4
Fix disintegrator group name
2018-05-03 09:50:36 +03:00
DarkPhoenix
e1e4efde7a
Update stats to latest sisi data
2018-04-27 23:24:57 +03:00
DarkPhoenix
cf5769e0f8
Add missing skill and damage mod effects
2018-04-24 20:52:46 +03:00
DarkPhoenix
a8b1f38e84
Update database and implement ship effects, also make pyfa to show final damage value for disintegrators after ramp-up time is complete
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(if you don't want me to commit here just write phoenix@mail.ru , i have no way to communicate with you otherwise)
2018-04-24 19:13:30 +03:00
Neugeniko
363904411d
Projected Logistic Drones don't have a cap use or rawCycleTime.
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Only call the logic for the appropriate module groups.
2018-04-04 16:55:05 +10:00
blitzmann
a3e411f225
Merge tag 'v2.0.0b5' into esi
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# Conflicts:
# eos/saveddata/character.py
2018-03-25 19:21:32 -04:00
blitzmann
3fd4d106d9
Merge branch 'master' into test-3
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# Conflicts:
# config.py
# eos/effects/warpdisruptsphere.py
# service/update.py
2018-03-25 13:16:07 -04:00