Commit Graph

1671 Commits

Author SHA1 Message Date
blitzmann
39f7ecdf5c Merge branch 'mutaplasmids'
# Conflicts:
#	eve.db
2018-06-21 00:22:57 -04:00
blitzmann
6c184e9184 Merge branch 'master' of https://github.com/pyfa-org/Pyfa 2018-06-21 00:21:36 -04:00
blitzmann
c587fa1e84 Merge branch 'issue/1645' 2018-06-21 00:21:08 -04:00
DarkPhoenix
1b932fd885 Implants are not penalized 2018-06-19 16:10:41 +03:00
blitzmann
6c6423515c Fix for #1635 2018-06-18 20:55:16 -04:00
blitzmann
8f16fc5c1e Merge branch 'master' into mutaplasmids
# Conflicts:
#	eve.db
2018-06-17 12:52:49 -04:00
blitzmann
8bf9a9881f Add some invalidation logic to module for Abyysal modules without base or mutaplasmid 2018-06-17 12:23:05 -04:00
blitzmann
8f5060cc3e Fix some issues capping at a certain range (#1651) 2018-06-17 12:10:33 -04:00
blitzmann
b7458396ac Fix some rounding issues (#1651) 2018-06-17 01:48:51 -04:00
blitzmann
710739696a Incorporate mutaplasmids within module copy 2018-06-16 23:25:27 -04:00
blitzmann
5c566bae73 Introduce special cases for cargo swapping when dealing with abyssal modules (#1649) 2018-06-16 21:50:18 -04:00
blitzmann
3462252ecc Automatically check on character load that the character at least has all skills in the database for it (#1645) 2018-06-14 22:53:16 -04:00
blitzmann
5a085b6e27 Automatically check on character load that the character at least has all skills in the database for it (#1645) 2018-06-14 22:52:33 -04:00
blitzmann
154b07e0d6 Move the attribute unit translations from the GUI to the Unit class and tweak the display of mutator ranges to use this. Additionally, develop inverse functions to the value translations for eventual use in the mutator slider 2018-06-13 23:10:48 -04:00
blitzmann
6fdcce12a3 Merge branch 'icons-1621' into v2.2.0b1
# Conflicts:
#	eos/db/__init__.py
#	eos/db/gamedata/__init__.py
#	eos/db/gamedata/item.py
#	eos/gamedata.py
#	eve.db
2018-06-12 21:43:28 -04:00
blitzmann
e19d231eba Merge branch 'master' into v2.2.0b1
# Conflicts:
#	eve.db
2018-06-12 21:41:04 -04:00
blitzmann
3ebfe045c5 Catch a rare error with mutators that are kinda orphaned (not via module, but the mod doesn't have base or mutaplasmid) 2018-06-12 21:15:31 -04:00
blitzmann
75230a78a6 Do not explicitly add the mutator to the module. Setting the Mutator.module property is sufficient, and prevents from a duplicate one from being added with a None key. 2018-06-12 20:57:06 -04:00
blitzmann
994521f654 Move some functionality tot he mutator object, and clean some stuff up 2018-06-11 23:09:21 -04:00
blitzmann
f8b5adb31d Determine validity via mod, not value (prevents weirdness with negatives) 2018-06-10 01:30:05 -04:00
blitzmann
e8b56b076b Instantiate mutators when a mutated module is created / loaded from DB. Some bug fixes for a few things. 2018-06-10 01:10:53 -04:00
blitzmann
cc529d3499 Penalized drone velocity rigs (#1630) 2018-06-06 00:25:45 -04:00
blitzmann
aee225d11a Only apply thermodynamics skill to modules with heatDamage attribute 2018-06-05 23:59:01 -04:00
Ryan Holmes
0b45438981 Merge pull request #1626 from WatchMeCalculate/Issue-#1519
Issue #1519, on fitting restriction toggle, accurately keep valid modules
2018-06-05 20:26:16 -04:00
DarkPhoenix
d48f9354ec Update database (vedmak fitting changes) and do relevant string updates
Also change jsontosql script to ignore fsdtypeoverrides which is no longer dumpable by phobos
2018-06-05 20:02:00 +03:00
blitzmann
b3acc8fd21 Get a slider interface going for the items stats. Starting to come together! 2018-06-04 02:21:52 -04:00
blitzmann
3670f3289c Convert a module to an abyssal with a mutaplasmid - saving to and loading from database confirmed. 2018-06-03 19:50:50 -04:00
blitzmann
20f57146c4 Merge branch 'master' into mutaplasmids
# Conflicts:
#	eve.db
2018-06-03 16:31:20 -04:00
blitzmann
3fbd869821 Get some basic relationships added for mutaplasmids 2018-06-03 16:28:33 -04:00
blitzmann
18bbe49c49 support renders 2018-06-02 14:34:00 -04:00
blitzmann
59d56fc333 Remove clothing form the database 2018-06-02 14:04:34 -04:00
WatchMeCalculate
a5b5cec919 Fixed flake8 issues 2018-06-01 13:08:25 -07:00
WatchMeCalculate
cc586f6532 For modules with maxfitting, ensure on validity count, don't count itself 2018-06-01 02:18:03 -07:00
WatchMeCalculate
02103b6d2e Refactor checking if Hardpoints has free spots into a function fit can use 2018-06-01 02:16:29 -07:00
blitzmann
8bb3cbb25e More icon fixes 2018-05-31 21:20:47 -04:00
blitzmann
5388ba7a70 Remove need for Icon class, references to it's DB relationship, and remove from DB. Also, add the files. All the files. 2018-05-31 21:13:12 -04:00
blitzmann
e8efa22a95 Merge branch 'singularity' 2018-05-30 19:49:40 -04:00
blitzmann
7a18224800 pep8 2018-05-30 19:34:14 -04:00
blitzmann
d0777602e7 Clean up unused effect files now that the effects script works (hopefully) 2018-05-29 21:49:32 -04:00
blitzmann
618507f88c Fix the effects used by script (no longer restricted on category / group), and fix many effects headers 2018-05-29 21:43:25 -04:00
blitzmann
c5bc9e2534 Added missing effectsm, and update headers 2018-05-29 21:39:11 -04:00
blitzmann
de7a5361fd Add triglavian icon to ship browser 2018-05-29 19:58:59 -04:00
blitzmann
8ab709e590 * Update database (unpublish Abyssal items, for now)
* Add eve data version and datetime to about window (temp measure until we can get a better about window implemented)
2018-05-29 19:37:55 -04:00
Ryan Holmes
efe974f8f9 Merge pull request #1616 from WatchMeCalculate/issue-#1599
Remove asterisk next to character name after API refresh
2018-05-28 17:55:23 -04:00
WatchMeCalculate
da85c66089 Make sure to clear dirty skills when clearing all skills 2018-05-28 13:33:19 -07:00
blitzmann
9f560584ce Fix fighter DPS graph (#1521) 2018-05-27 16:29:47 -04:00
blitzmann
3944545721 Support for Abyssal module loading base item attributes 2018-05-27 14:58:14 -04:00
blitzmann
d3bd52fe07 Get dynamic attributes JSON saved to the database... now for the tinkering to begin! 2018-05-25 19:18:51 -04:00
blitzmann
fabf759aa7 Start implementing support for mutaplasmids.
* There's a new table `mutators` that has an FK back to a module, and links to an attribute ID with it's new value
* Fixes an issue in the item state where the "base" value showed the literal base value for the attribute, regardless of override / mutators
* If there is an override and a mutated attribute, mutated value takes effect
2018-05-24 01:26:49 -04:00
blitzmann
f9e60a00f2 Remove the CREST table from a migration, since it no longer exist (was causing issues for some folks with very old databases) 2018-05-21 23:03:25 -04:00