blitzmann
bd53785667
Allow all 5 and 0 to change skills from affecting skill menu
2015-09-14 20:35:36 -04:00
blitzmann
f2b4400834
Do auto-save when editing in character editor.
2015-09-14 20:30:12 -04:00
blitzmann
b8d01d5ecb
Fix a few things
2015-09-13 16:59:59 -04:00
blitzmann
2c7bfd14b6
Revert "Separate characters from Fit relationship..."
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This reverts commit 3521b3887d .
Conflicts:
eos/db/saveddata/queries.py
2015-09-13 16:53:42 -04:00
blitzmann
1584586fd2
Try a different approach to temp skill levels
2015-09-13 16:51:36 -04:00
blitzmann
4663270067
Since we now have a list of skills by default on our character, remove the iterSkills iterator which helped fetch skills that were not previously loaded
2015-09-12 11:06:21 -04:00
blitzmann
0b9cdaa944
Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database.
2015-09-12 10:59:44 -04:00
blitzmann
89c011d37e
Minor modifications.
2015-09-12 10:30:51 -04:00
blitzmann
ca34217f3b
Added character saving.
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Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
blitzmann
3521b3887d
Separate characters from Fit relationship and create new character session. At this point, changes to characters do not persist. Efforts must still be made to focus on creating a character save function as well as ensure characters that are dirty are loaded correctly for fresh fits.
2015-09-09 19:08:38 -04:00
blitzmann
492776c5a8
Fix Scram effect to turn off MWDs. Fixes #70
2015-09-06 11:06:52 -04:00
blitzmann
51a8076d30
Comment cleanup
2015-09-01 23:29:47 -04:00
blitzmann
decf7ff028
Fix #351
2015-09-01 23:23:52 -04:00
DarkPhoenix
31b1c94c0f
Add AT13 prize ships
2015-09-01 01:26:30 +03:00
blitzmann
e0fbcc91f1
Update effect headers
2015-08-25 17:47:15 -04:00
blitzmann
4b7b22025c
Add new drifter incursion effect
2015-08-25 17:39:57 -04:00
blitzmann
8e37dab37e
Disallow assistance with active Estonis link
2015-08-25 17:37:17 -04:00
blitzmann
6e95f69565
Support speedLimit introduced with Entosis Link
2015-08-25 17:26:25 -04:00
Will Wykeham
7f100353e2
Make variations menu actually swap out module
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Functional, but not handling multiple selections well
2015-08-16 18:30:27 +01:00
DarkPhoenix
598512a904
Fix stacking penalties on active tank effects
2015-08-13 02:21:24 +03:00
Ryan Holmes
01db1efdf7
Merge pull request #336 from blitzmann/regSkills
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Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
e74e2615ad
Merge remote-tracking branch 'origin/projections'
2015-07-23 15:46:32 -04:00
blitzmann
9de3600d7f
Fix self-boosting
2015-07-23 01:38:51 -04:00
blitzmann
5a4f526b2b
Fix fit copying
2015-07-22 14:27:44 -04:00
blitzmann
17733d5951
Added missing tactical mode calculations... whoops
2015-07-22 13:02:08 -04:00
blitzmann
0a1f324053
Fix Advanced Spaceship Command skill and resists for Occator
2015-07-21 12:27:46 -04:00
blitzmann
182104a010
Fix #109
2015-07-19 16:20:42 -04:00
blitzmann
90c883da67
Fix some syntax errors.
2015-07-19 15:51:03 -04:00
blitzmann
d496637614
Add ship skill bonuses to modified modules. Modify effect files for new skill parameter. Enable affecting skill menu.
2015-07-19 14:19:24 -04:00
blitzmann
71b258a8f5
Merge fit attributes with ship
2015-07-17 16:32:42 -04:00
blitzmann
cd7579a4bf
Fix #332 - offline rigs calculated in calibration stats
2015-07-17 00:01:31 -04:00
blitzmann
d6199a58c2
Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff
2015-07-16 23:59:37 -04:00
blitzmann
3ad5aaac89
Fix #331 - gang boosts not applied to self projection
2015-07-15 16:52:09 -04:00
blitzmann
3bed268d81
Fix use case for downgrading and adding a row with NULL
2015-07-14 19:13:56 -04:00
blitzmann
9a1b0f07c0
Added documentation on why projections don't respect the __calculated flag which gang boosts do
2015-07-14 16:32:10 -04:00
blitzmann
c571fdc5e6
Fit fit alterations with self projections
2015-07-13 19:29:23 -04:00
DarkPhoenix
6f944fc7db
Stacking penalize missile flight time rigs
2015-07-12 02:12:59 +03:00
blitzmann
63fce4be17
Handle self projections by creating a copy of the fit. Due to the way effects are calculated, we would have double effects implemented if not for the copy
2015-07-11 16:28:09 -04:00
blitzmann
86ee5292d8
Fix fit copying and deleting fits not being reflected in other fits.
2015-07-11 12:43:47 -04:00
blitzmann
0060f58e3d
Support evemon character imports.
2015-07-11 10:17:02 -04:00
blitzmann
23b458534f
Remove unneeded collection class for projected fits
2015-07-10 23:22:58 -04:00
blitzmann
2256efacb0
Do migration stuff for projected fits
2015-07-10 16:40:00 -04:00
blitzmann
28a5318e3b
Merge branch 'master' into toggleProjectionFit
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Conflicts:
config.py
2015-07-10 16:09:00 -04:00
blitzmann
496e9b56b5
Handle use case of invalid fit's mucking things up
2015-07-10 15:46:15 -04:00
blitzmann
68dddf2810
Fix for init projected fit. Took a long time to figure out what was happening.
2015-07-10 11:58:15 -04:00
blitzmann
4c17f38b1a
Fix for #324 - do not reset itemID automatically upon removal due to way modules are swapped.
2015-07-09 18:36:11 -04:00
blitzmann
c17e03d8d0
Fixes critical design issue when it comes to projected fits. Disabled some of the more advanced functionality (projection amount and active) to cope to development. Crash still happens occasionally when adding projected fit for unknown reasons - not 100% reproducable yet
2015-07-09 17:53:41 -04:00
blitzmann
af9f64db5f
Move the chain into the runtime loop, otherwise projections won't work for some odd reason.
2015-07-09 14:48:15 -04:00
blitzmann
d885bd4636
Bump dev and Fix #321 - oversight in tactical mode selection
2015-07-09 11:48:11 -04:00
blitzmann
c17bce55bb
Lots of stuff
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- Added logging and replaced Timer class with more useful one
- Move projected fit loop out of runtimes
- Eliminate recursions from Fit.clear()
- Clean up overall fit calc logic
2015-07-09 10:43:39 -04:00