Commit Graph

34 Commits

Author SHA1 Message Date
Ebag333
28404cd8bb bajillion pep8 fixes to pass tox 2016-12-13 23:31:39 -08:00
a-tal
d3b6bc1c93 so many pep8 fixes
(cherry picked from commit bee125d)
2016-12-13 20:16:44 -08:00
Ebag333
d963327ed4 Make it run again 2016-12-02 03:13:54 -08:00
blitzmann
d061a13b58 Move ID pool to context menu class rather than individual menu items 2016-05-15 12:18:56 -04:00
blitzmann
e9d02ce4c8 Change to use BitmapLoader class 2015-09-24 12:21:50 -04:00
blitzmann
474f270b26 Change to new icon locations 2015-09-24 12:17:17 -04:00
blitmann
487f65d62b Fix #233 2015-01-04 17:19:53 -06:00
blitzmann
ac18c58a0a fix menu bindings 2014-12-08 12:12:50 -05:00
blitzmann
892c5c5b60 Various event binding fixes for context menus. It's still a mess, but it's not as bad of a mess.
(cherry picked from commit 081e32da6f)
2014-11-30 01:19:10 -05:00
blitzmann
90369b679c Fix #179 2014-10-03 21:25:28 -04:00
blitzmann
030e6aa9db Instead of sending id, send parent item (which contains ID). This allows us to access the item to modify bitmap or any other value for it. 2014-09-15 15:48:26 -04:00
blitzmann
da047106f3 Implements support for child menus for damage patterns. 2014-09-08 01:11:38 -04:00
DarkPhoenix
3c48839569 Rework context menus 2011-04-24 21:58:07 +04:00
HomeWorld
f3729f0287 Updated FitChanged in all files 2010-11-28 22:51:08 +02:00
cncfanatics
6e1b789fb2 Move some view handling stuff around and do initial work on the
fleetBrowser
2010-11-20 20:32:47 +01:00
Corollax
5225647278 Performance fix for Damage Editors
Also fixed a chmod divot
2010-10-28 14:11:15 -05:00
Corollax
8f259501ed Re-ordered the Damage Profile menus
Changed name of the selected ammo damage profile
2010-10-28 13:24:15 -05:00
cncfanatics
c90dab16ba Implement "Set as damage pattern" for ammo 2010-10-28 16:16:59 +02:00
DarkPhoenix
9f9aff0c39 Fix file permissions 2010-10-14 20:32:54 +04:00
HomeWorld
cd7fc555cb Merge branch 'master' of evefit.org:pyfa 2010-10-12 09:30:38 +03:00
HomeWorld
1cd2202db0 Added requested feature from ticket #99 2010-10-12 09:30:18 +03:00
cncfanatics
0b6d11c5c2 replace a silly for loop by * 2010-10-11 23:02:33 +02:00
cncfanatics
37c34a32f3 Add a V in front of the active damage pattern and allow different
bitmaps per menu item when multiple are passed
2010-10-11 21:54:53 +02:00
cncfanatics
3e41d413c9 Don't spawn menu if fitID is None 2010-10-11 11:04:18 +02:00
cncfanatics
982d02b451 Remove some useless imports 2010-10-11 11:01:55 +02:00
cncfanatics
58dfb8ba85 Add "Raw" damage pattern, which'll display raw health without resistance 2010-10-11 10:22:26 +02:00
cncfanatics
fe68ffacfe Implement damage pattern switching 2010-10-11 10:11:24 +02:00
cncfanatics
7b47a70c71 Bind the main menu entry for the damage pattern editor 2010-10-10 12:03:25 +02:00
HomeWorld
8fc7ab895b Changed dmgpattern editor to modal dialog 2010-10-09 20:09:34 +03:00
HomeWorld
71c0ed4b93 Missing changes in contextmenu dmgpattern 2010-10-09 19:51:47 +03:00
HomeWorld
c0fee80773 Revert "test comit"
This reverts commit 2d3868dea9.
2010-10-09 17:07:15 +03:00
HomeWorld
2d3868dea9 test comit 2010-10-09 17:02:46 +03:00
cncfanatics
b8ac74e373 Fixup the damage pattern menu to actualy show the damage pattern list
instead of bullcrap now
2010-10-08 11:20:11 +02:00
cncfanatics
c0b739b8f7 Fix item stats for skills and move some stuff around 2010-10-06 13:58:42 +02:00