Commit Graph

606 Commits

Author SHA1 Message Date
Anton Vorobyov
a3c19f6f2b Merge pull request #271 from BlckKnght/fix_stagger
Fix stagger
2015-04-28 19:34:58 +03:00
DarkPhoenix
d734ccbf0d Add effect for entosis link and update effect comments 2015-04-28 18:24:25 +03:00
DarkPhoenix
024e0ad4f5 Support proper migration for ishukone scorp (which is skin for regular scorp now) 2015-04-28 18:19:58 +03:00
DarkPhoenix
e5430cac84 Do not apply ES bonus to weapon locus rigs 2015-04-20 15:07:19 +03:00
blitzmann
0bc9264c28 Fix #268 2015-04-08 23:43:56 -04:00
Steven Barker
cb1de9589e fix typo, pick a better stagger amount 2015-03-31 12:09:27 -07:00
Steven Barker
370e34cff9 Make staggerred modules with ammo work 2015-03-30 21:02:56 -07:00
blitzmann
f801d7905c Update effect file headers, mark as stable 2015-03-24 16:30:40 -04:00
blitzmann
222888984a Update to 871030 SISI, also fix prep_data script for changes in Phobos / reverence 2015-03-23 18:00:38 -04:00
Cameron Grout
e082077dfc Updated None || 0 check to meet requested style
Updated for pull  request #263
2015-02-23 17:02:47 +13:00
Cameron Grout
be7e8be85b Fix for bug #261
Missile launchers do not have a "capacitorNeed" attribute (while other
capless weapon systems do), so getModifiedItemAttr will return None
rather than 0. Added a check for this.
2015-02-22 23:52:58 +13:00
DarkPhoenix
ca301f8d5b Fix svipul's sensor str effect on sharpshooter mode 2015-02-15 14:27:32 +03:00
blitzmann
55f2f3bfe8 Merge remote-tracking branch 'blitzmann/singularity' into singularity 2015-02-14 01:33:08 -05:00
blitzmann
3ce673d8af Merge remote-tracking branch 'origin/master' into singularity 2015-02-14 01:32:44 -05:00
blitzmann
3e2053b2dd Update 862583 sans database 2015-02-14 01:27:52 -05:00
DarkPhoenix
931e48d9a0 Fix ES effect affecting local modules 2015-02-13 22:09:38 +03:00
blitzmann
ef62f102bc Fix #256 2015-02-07 21:15:23 -05:00
blitzmann
c861adc5ed Sanity check to importing effect handler
Tweaks to opening effect files when in debug (support for OS X and Linux)
2015-02-03 14:07:21 -05:00
blitzmann
36a3ac70b6 Removed unneeded variable in effect file 2015-01-26 23:51:46 -05:00
blitzmann
54d1b35ce7 Fix path to point to actual gamedata - useful when importing from terminal and has no effect on pyfa's import (as it is specifically provided in pyfa/config.py) 2015-01-25 11:09:43 -05:00
blitzmann
8f7ae4b00c Remove Chinese ships from effect "used by" header 2015-01-14 21:04:12 -05:00
DarkPhoenix
f11f3bfb79 Implement recon effect changes 2015-01-15 02:35:22 +03:00
DarkPhoenix
d52e88cdaa Update database to proteus & add tiericide item conversions 2015-01-14 02:59:15 +03:00
Anton Vorobyov
0295f04ec4 Merge pull request #243 from blitzmann/issue-156
Fix #156
2015-01-10 18:21:30 +03:00
Ryan Holmes
88b1426fe0 Merge pull request #232 from blitzmann/progress
Port custom wait dialog to wx.ProgressDialog
2015-01-08 12:15:05 -06:00
blitzmann
192d6f4605 Fix #156 2015-01-05 22:50:33 -05:00
Ryan Holmes
71bf1556a1 Fix column name in upgrade3 migration script 2014-12-19 00:02:39 -05:00
blitzmann
25e30672fe Start conversion of various wait dialogs to wx.ProgresDialog. Implemented new wx.ProgresDialog for fitting backup 2014-12-15 20:01:03 -05:00
blitzmann
ffb7719937 Fix #228 - missing Heretic effect 2014-12-12 18:49:00 -05:00
blitzmann
3d4eef2466 Fix #197, again 2014-12-11 11:34:21 -05:00
blitzmann
85608616dd readjust some mode logic 2014-12-10 22:04:12 -05:00
blitzmann
d5ce666d8d Fix #225 - set mode whenever the ship is set. 2014-12-10 21:54:26 -05:00
blitzmann
a49269b759 Edit effect headers and fix effects script 2014-12-09 18:49:40 -05:00
DarkPhoenix
b29019f0a7 Restore old race detection mechanism, but new has priority over it
Few unique ships still have no factionID
2014-12-10 01:13:58 +03:00
DarkPhoenix
da15b63831 Fix race detection 2014-12-10 01:01:51 +03:00
DarkPhoenix
20b2f1e5fc Merge branch 'singularity' 2014-12-09 23:39:57 +03:00
blitzmann
2e460adbc9 Add drone volleys 2014-12-04 21:08:41 -05:00
blitzmann
337db326fd Add Mode and separation to fitting list.
Todo: A few exceptions are thrown when trying to remove mode via double click, spawn context menu, move to a different position, etc. All simply because Mode is not a Module. Will need to add try-except blocks to cover these instances
2014-12-02 14:33:47 -05:00
blitzmann
795230dae6 Quick fix for game version bug when running jsonToSql 2014-12-02 12:53:02 -05:00
blitzmann
022a929399 Fix initial mode assignment 2014-12-02 12:31:10 -05:00
blitzmann
5c5ec60efd Bowhead effects 2014-12-02 02:28:54 -05:00
blitzmann
2a7e35ff6f Fix exception with non-t3-dessys context menu 2014-12-02 02:15:01 -05:00
blitzmann
d7ab709d52 Add EVE version to about box 2014-12-02 01:35:30 -05:00
blitzmann
831478e034 Finish effects for Confessor 2014-12-02 01:15:06 -05:00
blitzmann
d0b5f3ad78 Fixed Confessor Prop mode effects and added Defense / Sharpshooter mode effects 2014-12-02 00:50:02 -05:00
blitzmann
23a71e7448 Implement service layer mode setter. Modes now have basic support and testing.
Also decided to have two separate functions that return the mode items as Items or Modes. Returning them as Items makes it easier to check if provided modeID from user database is valid (since we cannot easily map the modeID to create a Mode), returning as Modes allows us to easily use them for setters. There's probably a better way to do this, but w/e
2014-11-30 16:43:15 -05:00
blitzmann
081e32da6f Various event binding fixes for context menus. It's still a mess, but it's not as bad of a mess. 2014-11-30 01:14:47 -05:00
blitzmann
7100e8997b Merge branch 'master' into singularity 2014-11-29 21:53:22 -05:00
blitzmann
a565abe6f7 Added script to automate json dump, sql convert, and diff prep. Also adds metadata to eve.db 2014-11-29 20:50:34 -05:00
blitzmann
7836506444 Move scripts directory 2014-11-29 20:48:58 -05:00