Files
pyfa/gui/builtinContextMenus/moduleAmmoPicker.py

175 lines
6.4 KiB
Python

from gui.contextMenu import ContextMenu
import gui.mainFrame
import service
import gui.fittingView
import wx
from gui import bitmapLoader
from eos.types import Hardpoint
class ModuleAmmoPicker(ContextMenu):
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, context, selection):
if self.mainFrame.getActiveFit() is None or context != "module":
return False
modules = self.mainFrame.getFittingView().getSelectedMods()
validCharges = None
for mod in modules:
currCharges = mod.getValidCharges()
if validCharges is not None and validCharges != currCharges:
return False
validCharges = currCharges
self.charges = list(validCharges)
self.module = mod
return len(self.charges) > 0
def getText(self, context, selection):
return "Ammo"
def activate(self, context, selection, i):
pass
def turretSorter(self, charge):
damage = 0
range = self.module.getModifiedItemAttr("maxRange") * charge.getAttribute("weaponRangeMultiplier")
falloff = self.module.getModifiedItemAttr("falloff") * (charge.getAttribute("fallofMultiplier") or 1)
for type in ("em", "explosive", "kinetic", "thermal"):
d = charge.getAttribute("%sDamage" % type)
if d > 0:
damage += d
return (-range - falloff, charge.name.rsplit()[-2:], damage, charge.name)
MISSILE_ORDER = ["em", "thermal", "kinetic", "explosive"]
def missileSorter(self, charge):
for i, type in enumerate(self.MISSILE_ORDER):
damage = charge.getAttribute("%sDamage" % type)
if damage > 0:
return (i, damage, charge.name)
def nameSorter(self, charge):
n = charge.name
return (len(n), n)
def addCharge(self, menu, charge):
id = wx.NewId()
name = charge.name if charge is not None else "Empty"
self.chargeIds[id] = charge
item = wx.MenuItem(menu, id, name)
item.charge = charge
if charge is not None and charge.icon is not None:
bitmap = bitmapLoader.getBitmap(charge.icon.iconFile, "pack")
if bitmap is not None:
item.SetBitmap(bitmap)
return item
def addSeperator(self, m, text):
id = wx.NewId()
m.Append(id, "--- %s ---" % text)
m.Enable(id, False)
def getSubMenu(self, context, selection, menu, i):
menu.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
m = wx.Menu()
m.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
self.chargeIds = {}
hardpoint = self.module.hardpoint
if hardpoint == Hardpoint.TURRET:
self.addSeperator(m, "Long Range")
items = []
range = None
nameBase = None
sub = None
self.charges.sort(key=self.turretSorter)
for charge in self.charges:
currBase = charge.name.rsplit()[-2:]
currRange = charge.getAttribute("weaponRangeMultiplier")
if nameBase is None or range != currRange or nameBase != currBase:
if sub is not None:
self.addSeperator(sub, "More Damage")
sub = None
base = charge
nameBase = currBase
range = currRange
item = self.addCharge(m, charge)
items.append(item)
else:
if sub is None:
sub = wx.Menu()
sub.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
self.addSeperator(sub, "Less Damage")
item.SetSubMenu(sub)
sub.AppendItem(self.addCharge(sub, base))
sub.AppendItem(self.addCharge(sub, charge))
if sub is not None:
self.addSeperator(sub, "More Damage")
for item in items:
m.AppendItem(item)
self.addSeperator(m, "Short Range")
elif hardpoint == Hardpoint.MISSILE:
self.charges.sort(key=self.missileSorter)
type = None
sub = None
for charge in self.charges:
currType = None
for t in ("em", "explosive", "kinetic", "thermal"):
if charge.getAttribute("%sDamage" % t) > 0:
currType = t
break
if currType != type or type is None:
if sub is not None:
self.addSeperator(sub, "More Damage")
type = currType
item = wx.MenuItem(m, wx.ID_ANY, type.capitalize())
bitmap = bitmapLoader.getBitmap("%s_small" % type, "icons")
if bitmap is not None:
item.SetBitmap(bitmap)
sub = wx.Menu()
sub.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
self.addSeperator(sub, "Less Damage")
item.SetSubMenu(sub)
m.AppendItem(item)
if charge.name != "Defender I":
sub.AppendItem(self.addCharge(sub, charge))
else:
defender = charge
if defender is not None:
m.AppendItem(self.addCharge(sub, defender))
if sub is not None:
self.addSeperator(sub, "More Damage")
else:
self.charges.sort(key=self.nameSorter)
for charge in self.charges:
m.AppendItem(self.addCharge(m, charge))
m.AppendItem(self.addCharge(m, None))
return m
def handleAmmoSwitch(self, event):
charge = self.chargeIds.get(event.Id, False)
if charge is False:
event.Skip()
return
sFit = service.Fit.getInstance()
fitID = self.mainFrame.getActiveFit()
modules = map(lambda mod: mod.position, self.mainFrame.getFittingView().getSelectedMods())
sFit.setAmmo(fitID, charge.ID if charge is not None else None, modules)
wx.PostEvent(self.mainFrame, gui.fittingView.FitChanged(fitID=fitID))
ModuleAmmoPicker.register()