Weeknie
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6f5b68a56f
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Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166
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2010-10-25 14:27:05 +02:00 |
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cncfanatics
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e447bca32e
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Sort ammo by their range + falloff on the turret they're getting fit on
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2010-10-21 10:20:49 +02:00 |
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cncfanatics
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b9d3d0193f
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Register EVT_MENU on ALL of the submenus, not just the base
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2010-10-20 19:04:04 +02:00 |
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cncfanatics
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8af875b207
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Use the mentions "Long Range" and "High Damage" instead of "Range" &
"Damage"
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2010-10-20 16:28:39 +02:00 |
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cncfanatics
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2ecdda474f
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Make sure the final menu also gets a footer
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2010-10-20 15:02:51 +02:00 |
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cncfanatics
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abf37afbbc
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Fix ammo menu missile damage order
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2010-10-20 14:45:02 +02:00 |
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cncfanatics
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a356928b4d
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Fix for fallof multiplier sorting
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2010-10-20 13:43:57 +02:00 |
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cncfanatics
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5820e7a7cc
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Some more minor ammo menu tweaks
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2010-10-20 13:36:37 +02:00 |
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cncfanatics
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dd412b4847
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Fix ammo display so it works for all turret types, particularly with weird faction ammo differences
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2010-10-20 13:22:33 +02:00 |
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cncfanatics
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21a61684f7
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Change missile order
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2010-10-20 09:27:26 +02:00 |
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cncfanatics
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eeb5f40e68
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Make sure ammo with identical meta levels are sorted consistently
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2010-10-20 09:25:19 +02:00 |
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cncfanatics
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46428ca0d8
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Finish up ammo menus
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2010-10-20 09:18:21 +02:00 |
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DarkPhoenix
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cdf0dfae04
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Fix file permission
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2010-10-19 22:04:26 +04:00 |
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cncfanatics
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bc883685ec
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Implement basic ammo switching context menu. (still needs much
polishing)
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2010-10-19 10:31:52 +02:00 |
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