Commit Graph

14 Commits

Author SHA1 Message Date
Weeknie
6f5b68a56f Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166 2010-10-25 14:27:05 +02:00
cncfanatics
e447bca32e Sort ammo by their range + falloff on the turret they're getting fit on 2010-10-21 10:20:49 +02:00
cncfanatics
b9d3d0193f Register EVT_MENU on ALL of the submenus, not just the base 2010-10-20 19:04:04 +02:00
cncfanatics
8af875b207 Use the mentions "Long Range" and "High Damage" instead of "Range" &
"Damage"
2010-10-20 16:28:39 +02:00
cncfanatics
2ecdda474f Make sure the final menu also gets a footer 2010-10-20 15:02:51 +02:00
cncfanatics
abf37afbbc Fix ammo menu missile damage order 2010-10-20 14:45:02 +02:00
cncfanatics
a356928b4d Fix for fallof multiplier sorting 2010-10-20 13:43:57 +02:00
cncfanatics
5820e7a7cc Some more minor ammo menu tweaks 2010-10-20 13:36:37 +02:00
cncfanatics
dd412b4847 Fix ammo display so it works for all turret types, particularly with weird faction ammo differences 2010-10-20 13:22:33 +02:00
cncfanatics
21a61684f7 Change missile order 2010-10-20 09:27:26 +02:00
cncfanatics
eeb5f40e68 Make sure ammo with identical meta levels are sorted consistently 2010-10-20 09:25:19 +02:00
cncfanatics
46428ca0d8 Finish up ammo menus 2010-10-20 09:18:21 +02:00
DarkPhoenix
cdf0dfae04 Fix file permission 2010-10-19 22:04:26 +04:00
cncfanatics
bc883685ec Implement basic ammo switching context menu. (still needs much
polishing)
2010-10-19 10:31:52 +02:00