Move newage submodule to .

This commit is contained in:
2025-05-16 10:08:44 +02:00
37 changed files with 1941 additions and 1 deletions

1
NewAge

Submodule NewAge deleted from b3e312b058

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function()
results = C_AuctionHouse.GetBrowseResults()
-- DevTools_Dump(results)
for k,v in ipairs(results) do
local itemID = v.itemKey.itemID
local itemName = GetItemInfo(itemID)
if aura_env.sellPriceThresholds[itemID] then
if v.minPrice > aura_env.sellPriceThresholds[itemID] then
print(itemName, "too expensive")
SendChatMessage("POKE", "WHISPER", nil, UnitName("player"))
end
elseif aura_env.buyPriceThresholds[itemID] then
if v.minPrice < aura_env.buyPriceThresholds[itemID] then
print(itemName, "too cheap")
SendChatMessage("POKE", "WHISPER", nil, UnitName("player"))
end
end
end
end

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function()
if not aura_env.last or aura_env.last < GetTime() - aura_env.throttleTime then
aura_env.last = GetTime()
AuctionHouseFrame.SearchBar.FavoritesSearchButton:Click()
end
end

17
NewAge/AHBot/INIT.lua Normal file
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aura_env.throttleTime = 10
aura_env.sellPriceThresholds = {
[168446] = 5000 * 100 * 100, -- Accord of Critical Strike
[168447] = 5000 * 100 * 100, -- Accord of Haste
[168448] = 5000 * 100 * 100, -- Accord of Mastery
[168449] = 5000 * 100 * 100, -- Accord of Versatility
[168592] = 4500 * 100 * 100, -- Oceanic Restoration
[168496] = 4500 * 100 * 100, -- Force Multiplier
[168593] = 4500 * 100 * 100, -- Machinist's Brilliance
[168598] = 4500 * 100 * 100, -- Naga Hide
}
aura_env.buyPriceThresholds = {
[152576] = 5 * 100 * 100, -- Tidesrpay Linen
[152877] = 500 * 100 * 100, -- Veiled Crystal
}

3
NewAge/AHBot/Info.txt Normal file
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/run AuctionHouseFrame.SearchBar.FavoritesSearchButton:Click()
/dump C_AuctionHouse.GetBrowseResults()

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--- LOOT_READY LOOT_OPENED MERCHANT_SHOW QUEST_POI_UPDATE QUEST_DETAIL QUEST_COMPLETE QUEST_GREETING QUEST_PROGRESS GOSSIP_SHOW SCRAPPING_MACHINE_SHOW MERCHANT_CLOSED EQUIP_BIND_CONFIRM
function(e)
local aura_env = aura_env
if e == "LOOT_READY" or e == "LOOT_OPENED" then --Auto Loot
local slot = 1
local lootinfo = GetLootInfo()
for k, v in pairs(lootinfo) do
if v.locked == false then
local link = GetLootSlotLink(slot)
local looted = false
if not link then link = GetLootSlotLink(slot) end
if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
LootSlot(slot)
elseif aura_env.filter[2] == true and link:match("Azerite") then
LootSlot(slot)
elseif aura_env.filter[3] == true and v.item:match("War Resources") then
LootSlot(slot)
elseif aura_env.filter[4] == true and v.item:match("Residuum") then
LootSlot(slot)
elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
LootSlot(slot)
end
if link then
local icon = v.texture
local id = link:match("item:(%d+):")
local type = select(6, GetItemInfo(link)) or ""
local subtype = select(7, GetItemInfo(link)) or ""
local ilvl = select(4, GetItemInfo(link)) or 0
local equip = select(9, GetItemInfo(link))
if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
LootSlot(slot)
elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
LootSlot(slot)
elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
LootSlot(slot)
elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
LootSlot(slot)
elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
LootSlot(slot)
elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
LootSlot(slot)
elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
LootSlot(slot)
elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
LootSlot(slot)
elseif aura_env.filter[14] == true and v.isQuestItem == true then
LootSlot(slot)
elseif aura_env.filter[15] == true and v.quality == 0 then
LootSlot(slot)
elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
LootSlot(slot)
elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
LootSlot(slot)
elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
LootSlot(slot)
else
if type == "Weapon" or type == "Armor" then
if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
LootSlot(slot)
elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
LootSlot(slot)
end
elseif aura_env.filter[20] == true and type == "Miscellaneous" then
if subtype == "Mount" then
LootSlot(slot)
end
end
end
end
slot = slot + 1
end
end
--CloseLoot()
elseif e == "EQUIP_BIND_CONFIRM" then
StaticPopup1Button1:Click()
elseif e == "SCRAPPING_MACHINE_SHOW" then
for i = 0, 4 do
for j = 1, GetContainerNumSlots(i) do
local link = select(7, GetContainerItemInfo(i, j))
if link then
local name = GetItemInfo(link)
local rarity = select(3, GetItemInfo(link))
local ilvl = select(4, GetItemInfo(link)) or 0
local type = select(6, GetItemInfo(link))
local equip = select(9, GetItemInfo(link)) or ""
local price = select(11, GetItemInfo(link))
if aura_env.sellWhitelist[name] ~= 1 then
if name and rarity and ilvl and type and equip and price then
if (type == "Armor" or type == "Weapon") and rarity <= 3 and aura_env.getequipID(equip) then
UseContainerItem(i, j)
elseif rarity > 3 and aura_env.getequipID(equip) then
if equip ~= "INVTYPE_FINGER" then
local eqID = aura_env.getequipID(equip)
local elink = GetInventoryItemLink("player", eqID)
local eilvl = select(4, GetItemInfo(elink)) or 0
if eilvl > ilvl + 5 then
print("Scrapping " .. link .. "over " .. eilvl - ilvl .. " ilvl difference from " .. elink)
UseContainerItem(i, j)
end
elseif equip == "INVTYPE_FINGER" then
local eqID1, eqID2 = 11, 12
local elink1, elink2 = GetInventoryItemLink("player", eqID1), GetInventoryItemLink("player", eqID2)
local eilvl1, eilvl2 = select(4, GetItemInfo(elink1)) or 0, select(4, GetItemInfo(elink2)) or 0
if eilvl1 > ilvl + 5 then
print("Scrapping " .. link .. " over " .. eilvl1 - ilvl .. " ilvl difference from " .. elink1)
UseContainerItem(i, j)
elseif eilvl2 > ilvl + 5 then
print("Scrapping " .. link .. " over " .. eilvl2 - ilvl .. " ilvl difference from " .. elink2)
UseContainerItem(i, j)
end
end
end
end
end
end
end
end
elseif e == "MERCHANT_SHOW" then --Sell grey and white wepaon
if CanMerchantRepair() == true then RepairAllItems() end
local i, j = 0, 1
for c = 0, 4 do
for s = 1, GetContainerNumSlots(c) do
local link = select(7, GetContainerItemInfo(c, s))
if link then
local name = GetItemInfo(link)
local rarity = select(3, GetItemInfo(link))
local ilvl = select(4, GetItemInfo(link)) or 0
local type = select(6, GetItemInfo(link))
local price = select(11, GetItemInfo(link))
if price and price > 0 then
if aura_env.sellWhitelist[name] ~= 1 then
if rarity == 0 then
if aura_env.throttleSell == true then
aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
else
UseContainerItem(c, s)
end
elseif (type == "Armor" or type == "Weapon") and ilvl < 200 then
if aura_env.throttleSell == true then
aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
else
UseContainerItem(c, s)
end
end
end
end
end
end
end
if aura_env.throttleSell == true then
aura_env.ticker = C_Timer.NewTicker(0.05, function()
if aura_env.toSell[1] then
UseContainerItem(aura_env.toSell[1].c, aura_env.toSell[1].s)
table.remove(aura_env.toSell, 1)
else
aura_env.ticker:Cancel()
end
if j >= GetContainerNumSlots(i) then i = i + 1
j = 1 end
if i >= 4 then aura_env.ticker:Cancel() end
end)
end
elseif e == "MERCHANT_CLOSED" then
if aura_env.ticker then aura_env.ticker:Cancel() end
aura_env.toSell = {}
elseif e == "QUEST_POI_UPDATE" then
CloseGossip()
elseif e == "QUEST_DETAIL" then
AcceptQuest()
elseif e == "QUEST_COMPLETE" then
if GetNumQuestChoices() <= 1 then
GetQuestReward(1)
end
elseif e == "GOSSIP_SHOW" then
local quests = GetNumGossipAvailableQuests()
local complquests = GetNumGossipActiveQuests()
local opt = GetNumGossipOptions()
if complquests > 0 and opt == 0 then
for i = 1, complquests do
SelectGossipActiveQuest(i)
end
end
if quests > 0 and opt == 0 then
SelectGossipAvailableQuest(1)
end
if opt == 1 and quests + complquests == 0 then
SelectGossipOption(1)
end
elseif e == "QUEST_GREETING" then
local quests = GetNumGossipAvailableQuests()
local complquests = GetNumGossipActiveQuests()
if complquests > 0 then
for i = 1, complquests do
SelectActiveQuest(1)
end
end
if quests > 0 then
SelectAvailableQuest(1)
end
elseif e == "QUEST_PROGRESS" then
if IsQuestCompletable(i) then
CompleteQuest()
end
end
end

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NewAge/Automation/INIT.lua Normal file
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aura_env.debug = true
aura_env.filter = {
[1] = true, --Gold
[2] = true, --Azerite
[3] = true, --War resources
[4] = true, --Residuum
[5] = true, --Manapearls
[6] = true, --Mounts
[7] = true, --High ilvl
[8] = false, --Herbs
[9] = true, --Cooking
[10] = true, --Cloth
[11] = false, --Metal & Stone
[12] = true, --Gold filter greys
[13] = true, -- >1 && <4 quality items, no gear
[14] = true, --Quest items
[15] = true, --All greys
[16] = true, --Whitelist
[17] = true, --Quest items (different filter)
[18] = true, --Class aproperiate >2 items
[19] = true, --Jewelery >2 quality
[20] = true, --Additional mount filter
[21] = true, --Tradeskill // Elemental
}
aura_env.ilvlFilter = 200
aura_env.goldFilter = 0.5
aura_env.goldFilter = aura_env.goldFilter * 10000
aura_env.throttleSell = false
aura_env.whitelist = {
["Pygmy Suckerfish"] = 1,
["Drakkari Offerings"] = 1,
["Deepcoral Pod"] = 1,
["Hardened Spring"] = 1,
["Machined Gear Assembly"] = 1,
["Tempered Plating"] = 1,
["Hefty Glimmershell"] = 1,
["Fresh Meat"] = 1,
["Wood"] = 1,
["Gloom Dust"] = 1,
["Veiled Crytal"] = 1,
["Coalescing Visions"] = 1,
["Echoes of Ny'alotha"] = 1,
["Corrupted Mementos"] = 1,
["Blood of Sargeras"] = 1,
["Primal Sargerite"] = 1,
["Chain Ignitercoil"] = 1,
["Galvanic Oscillator"] = 1,
["Corrupted Memento"] = 1,
}
aura_env.sellWhitelist = {
["Blacksmith Hammer"] = 1,
["Endless Tincture of Renewed Combat"] = 1,
["Mr. Munchykins"] = 1,
["Arclight Spanner"] = 1,
["Runeblade of Baron Rivendare"] = 1,
}
aura_env.toSell = {}
aura_env.getequipID = function(equip)
if equip == "INVTYPE_HEAD" then
return 1
elseif equip == "INVTYPE_NECK" then
return 2
elseif equip == "INVTYPE_SHOULDER" then
return 3
elseif equip == "INVTYPE_BODY" then
return 4
elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then
return 5
elseif equip == "INVTYPE_WAIST" then
return 6
elseif equip == "INVTYPE_LEGS" then
return 7
elseif equip == "INVTYPE_FEET" then
return 8
elseif equip == "INVTYPE_WRIST" then
return 9
elseif equip == "INVTYPE_HAND" then
return 10
elseif equip == "INVTYPE_CLOAK" then
return 15
elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then
return 16
elseif equip == "INVTYPE_SHIELD" then
return 17
else
return nil
end
end
aura_env.skills = {
--Warrior
[1] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 1,
["Shields"] = 1,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 1,
["Bows"] = 1,
["Guns"] = 1,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 1,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 1,
["Warglaives"] = 1,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 1,
["Wands"] = 0,
},
--Paladin
[2] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 1,
["Shields"] = 1,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 1,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 1,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 1,
["Warglaives"] = 0,
["Staves"] = 0,
["Fist Weapons"] = 0,
["Daggers"] = 0,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Hunter
[3] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 1,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 1,
["Bows"] = 1,
["Guns"] = 1,
["One-Handed Maces"] = 0,
["Two-Handed Maces"] = 0,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 1,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 1,
["Wands"] = 0,
},
--Rogue
[4] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 1,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 0,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Priest
[5] = {
--Armor Skills
["Cloth"] = 1,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 0,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 0,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 0,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 1,
},
--Death Knight
[6] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 1,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 1,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 1,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 1,
["Warglaives"] = 0,
["Staves"] = 0,
["Fist Weapons"] = 0,
["Daggers"] = 0,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Shaman
[7] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 1,
["Plate"] = 0,
["Shields"] = 1,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 0,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Mage
[8] = {
--Armor Skills
["Cloth"] = 1,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 0,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 0,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 0,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 1,
},
--Warlock
[9] = {
--Armor Skills
["Cloth"] = 1,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 0,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 0,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 0,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 1,
},
--Monk
[10] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 1,
["Mail"] = 0,
["Plate"] = 1,
["Shields"] = 1,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 0,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Druid
[11] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 1,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 0,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 1,
["One-Handed Swords"] = 0,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Demon Hunter
[12] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 1,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 0,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 1,
["Staves"] = 0,
["Fist Weapons"] = 1,
["Daggers"] = 0,
["Crossbows"] = 0,
["Wands"] = 0,
},
}

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-- LOOT_READY LOOT_OPENED
function(e, ...)
local slot = 1
local lootinfo = GetLootInfo()
for k, v in pairs(lootinfo) do
if v.locked == false then
local link = GetLootSlotLink(slot)
if not link then link = GetLootSlotLink(slot) end
if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
LootSlot(slot)
elseif aura_env.filter[2] == true and link:match("Azerite") then
LootSlot(slot)
elseif aura_env.filter[3] == true and v.item:match("War Resources") then
LootSlot(slot)
elseif aura_env.filter[4] == true and v.item:match("Residuum") then
LootSlot(slot)
elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
LootSlot(slot)
end
if link then
local type = select(6, GetItemInfo(link)) or ""
local subtype = select(7, GetItemInfo(link)) or ""
local ilvl = select(4, GetItemInfo(link)) or 0
local equip = select(9, GetItemInfo(link))
if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
LootSlot(slot)
elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
LootSlot(slot)
elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
LootSlot(slot)
elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
LootSlot(slot)
elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
LootSlot(slot)
elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
LootSlot(slot)
elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
LootSlot(slot)
elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
LootSlot(slot)
elseif aura_env.filter[14] == true and v.isQuestItem == true then
LootSlot(slot)
elseif aura_env.filter[15] == true and v.quality == 0 then
LootSlot(slot)
elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
LootSlot(slot)
elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
LootSlot(slot)
elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
LootSlot(slot)
else
if type == "Weapon" or type == "Armor" then
if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
LootSlot(slot)
elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
LootSlot(slot)
end
elseif aura_env.filter[20] == true and type == "Miscellaneous" then
if subtype == "Mount" then
LootSlot(slot)
end
end
end
end
slot = slot + 1
end
end
end

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{
IsOnCooldown = {
type = "bool",
test = function(state, needle)
return state.IsOnCooldown == (needle == 1)
end,
},
IsActive = {
type = "bool",
test = function(state, needle)
return state.IsActive == (needle == 1)
end,
},
IsDebuff = {
type = "bool",
test = function(state, needle)
return state.IsBad == (needle == 1)
end,
},
}

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function()
if aura_env.statee.pname then
output = ""
if aura_env.statee.pclass then
output = aura_env.GetClassColor(aura_env.statee.pclass) .. aura_env.statee.pname .. "\124r"
else
output = aura_env.statee.pname
end
return output
end
end

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294
NewAge/CataAuraBar/INIT.lua Normal file
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local function StrSplit(inputString, separator)
local outputTable = {}
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
outputTable[#outputTable + 1] = str
end
return outputTable
end
local function PrintTable(table)
for k, v in pairs(table) do
print(k .. " " .. v)
end
end
aura_env.GetClassColor = function(class)
if class == "Death Knight" then
return "\124cFFC41E3A"
elseif class == "Druid" then
return "\124cFFFF7C0A"
elseif class == "Hunter" then
return "\124cFFAAD372"
elseif class == "Mage" then
return "\124cFF3FC7EB"
elseif class == "Paladin" then
return "\124cFFF48CBA"
elseif class == "Priest" then
return "\124cFFFFFFFF"
elseif class == "Rogue" then
return "\124cFFFFF468"
elseif class == "Shaman" then
return "\124cFF0070DD"
elseif class == "Warlock" then
return "\124cFF8788EE"
elseif class == "Warrior" then
return "\124cFFC69B6D"
end
end
local Unit = {
New = function(self, unit)
o = {
["unit"] = unit,
}
setmetatable(o, self)
self.__index = self
return o
end,
GetAuras = function(self, auraFunc, name, type) return nil end,
}
local BasicUnit = Unit:New("player")
function BasicUnit:GetAuras(auraFunc, name)
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
if aura ~= nil then
return {
[UnitName(self.unit)] = {
["duration"] = duration,
["expirationTime"] = expirationTime,
["spellID"] = spellID,
["stacks"] = stacks or 1,
},
}
else
return {}
end
end
-- Maybe implement some sort of throttle to group unit?
local GroupUnit = Unit:New("group")
function GroupUnit:GetAuras(auraFunc, name)
local raidMem = GetNumRaidMembers()
local num = GetNumPartyMembers()
local unitPrefix = "party"
if raidMem > num then
unitPrefix = "raid"
num = raidMem
end
auras = {}
for i = 1, num do
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
if aura ~= nil then
auras[UnitName(unitPrefix .. i)] = {
["duration"] = duration,
["expirationTime"] = expirationTime,
["spellID"] = spellID,
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
["stacks"] = stacks or 1,
}
end
end
if unitPrefix == "party" then
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
if aura ~= nil then
auras[UnitName("player")] = {
["duration"] = duration,
["expirationTime"] = expirationTime,
["spellID"] = spellID,
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
["stacks"] = stacks or 1,
}
end
end
return auras
end
-- Nameplate does not work, find out why?
local NameplateUnit = Unit:New("nameplate")
function NameplateUnit:GetAuras(auraFunc, name)
local unitPrefix = "nameplate"
auras = {}
for i = 1, 40 do
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(auraPrefix .. i, name)
if aura ~= nil then
auras[UnitName(unitPrefix .. i)] = {
["duration"] = duration,
["expirationTime"] = expirationTime,
["spellID"] = spellID,
["stacks"] = stacks or 1,
}
end
end
return auras
end
local UnitFactory = {
New = function(self)
o = {}
setmetatable(o, self)
self.__index = self
return o
end,
CreateUnit = function(self, target)
target = string.lower(target)
if target == "player" or target == "target" or target == "focus" then
return BasicUnit:New(target)
elseif target == "group" then
return GroupUnit:New(target)
elseif target == "nameplate" then
return NameplateUnit:New(target)
end
end,
}
local unitFactory = UnitFactory:New()
local Aura = {
New = function(self, entry, index)
o = {
["name"] = entry.auraName,
["unit"] = entry.target,
["hasCooldown"] = entry.hasCooldown,
["index"] = index,
["GetAura"] = entry.GetAura,
}
setmetatable(o, self)
self.__index = self
return o
end,
IsActive = function(self)
for k, v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
for k2, v2 in pairs(v) do
end
return true
end
return false
end,
IsOnCooldown = function(self)
if not self.hasCooldown then return false end
return GetSpellCooldown(self.name) > 0
end,
AddAsAura = function(self, allstates)
local auras = self.unit:GetAuras(self.GetAura, self.name)
for k, v in pairs(auras) do
duration = v.duration
expirationTime = v.expirationTime
icon = self:GetAuraIcon(v.spellID)
allstates[self.name .. k] = {
changed = true,
show = true,
resort = true,
progressType = "timed",
duration = duration,
expirationTime = expirationTime,
index = self.index,
icon = icon,
pname = k,
stacks = v.stacks,
pclass = v.class,
IsOnCooldown = true,
IsActive = true,
IsBad = self.GetAura == UnitDebuff,
}
end
end,
AddAsCooldown = function(self, allstates)
if not self.hasCooldown then return false end
startTime, duration = GetSpellCooldown(self.name)
icon = self:GetSpellIcon()
allstates[self.name] = {
changed = true,
show = true,
resort = true,
progressType = "timed",
duration = duration,
expirationTime = startTime + duration,
index = self.index,
icon = icon,
IsOnCooldown = true,
IsActive = false,
IsBad = self.GetAura == UnitDebuff,
}
end,
AddAsIcon = function(self, allstates)
if not self.hasCooldown then return false end
icon = self:GetSpellIcon()
allstates[self.name] = {
changed = true,
show = true,
resort = true,
progressType = "static",
value = 1,
total = 1,
index = self.index,
icon = icon,
IsOnCooldown = false,
IsActive = false,
IsBad = self.GetAura == UnitDebuff,
}
end,
GetSpellIcon = function(self) return select(3, GetSpellInfo(self.name)) end,
GetAuraIcon = function(self, spellID) return select(3, GetSpellInfo(spellID)) end,
}
local Entry = {
New = function(self, entry)
entry = self:TrimWhitespace(entry)
local entryData = StrSplit(entry, ",")
local name = self:ReadEntryData(entryData, 1)
local type = self:ReadEntryData(entryData, 2) or "Buff"
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
cooldown = not cooldown
local GetAura = UnitBuff
if type == "Debuff" then GetAura = UnitDebuff end
o = {
["entry"] = entry,
["auraName"] = name,
["GetAura"] = GetAura,
["target"] = target,
["hasCooldown"] = cooldown,
}
setmetatable(o, self)
self.__index = self
return o
end,
ReadEntryData = function(self, entryData, index)
local str = entryData[index]
if str == nil then return nil end
str = self:TrimWhitespace(str)
return str
end,
TrimWhitespace = function(self, str)
str = str:gsub("^[ ]+", "")
str = str:gsub("\n$", "")
str = str:gsub("[ ]+$", "")
return str
end,
}
aura_env.auras = {}
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
entry = Entry:New(entry)
auraObj = Aura:New(entry, #aura_env.auras + 1)
aura_env.auras[#aura_env.auras + 1] = auraObj
end
aura_env.HandleEvent = function(allstates)
for k, v in ipairs(aura_env.auras) do
if v:IsActive() then
v:AddAsAura(allstates)
elseif v:IsOnCooldown() and not v:IsActive() then
v:AddAsCooldown(allstates)
elseif not v:IsOnCooldown() and not v:IsActive() then
v:AddAsIcon(allstates)
end
end
end

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local function StrSplit(inputString, separator)
local outputTable = {}
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
outputTable[#outputTable + 1] = str
end
return outputTable
end
local function PrintTable(table)
for k, v in pairs(table) do
print(k .. " " .. v)
end
end
local function GetAuraIndex(func, unit, name)
for i = 1, 40 do
local aura = func(unit, i)
if aura == "name" then return i end
if aura == nil then return 0 end
end
return 0
end
aura_env.GetClassColor = function(class)
if class == "Death Knight" then
return "\124cFFC41E3A"
elseif class == "Druid" then
return "\124cFFFF7C0A"
elseif class == "Hunter" then
return "\124cFFAAD372"
elseif class == "Mage" then
return "\124cFF3FC7EB"
elseif class == "Paladin" then
return "\124cFFF48CBA"
elseif class == "Priest" then
return "\124cFFFFFFFF"
elseif class == "Rogue" then
return "\124cFFFFF468"
elseif class == "Shaman" then
return "\124cFF0070DD"
elseif class == "Warlock" then
return "\124cFF8788EE"
elseif class == "Warrior" then
return "\124cFFC69B6D"
end
end
local Unit = {
New = function(self, unit)
o = {
["unit"] = unit,
}
setmetatable(o, self)
self.__index = self
return o
end,
GetAuras = function(self, auraFunc, name, type) return nil end,
}
local BasicUnit = Unit:New("player")
function BasicUnit:GetAuras(auraFunc, name)
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
if aura ~= nil then
return {
[UnitName(self.unit)] = {
["duration"] = duration,
["expirationTime"] = expirationTime,
["spellID"] = spellID,
["stacks"] = stacks or 1,
},
}
else
return {}
end
end
-- Maybe implement some sort of throttle to group unit?
local GroupUnit = Unit:New("group")
function GroupUnit:GetAuras(auraFunc, name)
local num = GetNumGroupMembers()
local unitPrefix = "party"
if IsInRaid() then unitPrefix = "raid" end
auras = {}
for i = 1, num do
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)
if auraIndex > 0 then
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID =
auraFunc(unitPrefix .. i, auraIndex)
auras[UnitName(unitPrefix .. i)] = {
["duration"] = duration,
["expirationTime"] = expirationTime,
["spellID"] = spellID,
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
["stacks"] = stacks or 1,
}
end
end
if unitPrefix == "party" then
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
local auraIndex = GetAuraIndex(auraFunc, "player", name)
if auraIndex > 0 then
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
auras[UnitName("player")] = {
["duration"] = duration,
["expirationTime"] = expirationTime,
["spellID"] = spellID,
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
["stacks"] = stacks or 1,
}
end
end
return auras
end
-- Nameplate does not work, find out why?
local NameplateUnit = Unit:New("nameplate")
function NameplateUnit:GetAuras(auraFunc, name)
local unitPrefix = "nameplate"
auras = {}
for i = 1, 40 do
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)
if auraIndex > 0 then
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
auras[UnitName(unitPrefix .. i)] = {
["duration"] = duration,
["expirationTime"] = expirationTime,
["spellID"] = spellID,
["stacks"] = stacks or 1,
}
end
end
return auras
end
local UnitFactory = {
New = function(self)
o = {}
setmetatable(o, self)
self.__index = self
return o
end,
CreateUnit = function(self, target)
target = string.lower(target)
if target == "player" or target == "target" or target == "focus" then
return BasicUnit:New(target)
elseif target == "group" then
return GroupUnit:New(target)
elseif target == "nameplate" then
return NameplateUnit:New(target)
end
end,
}
local unitFactory = UnitFactory:New()
local Aura = {
New = function(self, entry, index)
o = {
["name"] = entry.auraName,
["unit"] = entry.target,
["hasCooldown"] = entry.hasCooldown,
["index"] = index,
["GetAura"] = entry.GetAura,
}
setmetatable(o, self)
self.__index = self
return o
end,
IsActive = function(self)
for k, v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
return true
end
return false
end,
IsOnCooldown = function(self)
if not self.hasCooldown then return false end
return GetSpellCooldown(self.name) > 0
end,
AddAsAura = function(self, allstates)
local auras = self.unit:GetAuras(self.GetAura, self.name)
for k, v in pairs(auras) do
duration = v.duration
expirationTime = v.expirationTime
icon = self:GetAuraIcon(v.spellID)
allstates[self.name .. k] = {
changed = true,
show = true,
resort = true,
progressType = "timed",
duration = duration,
expirationTime = expirationTime,
index = self.index,
icon = icon,
pname = k,
stacks = v.stacks,
pclass = v.class,
IsOnCooldown = true,
IsActive = true,
IsBad = self.GetAura == UnitDebuff,
}
end
end,
AddAsCooldown = function(self, allstates)
if not self.hasCooldown then return false end
startTime, duration = GetSpellCooldown(self.name)
icon = self:GetSpellIcon()
allstates[self.name] = {
changed = true,
show = true,
resort = true,
progressType = "timed",
duration = duration,
expirationTime = startTime + duration,
index = self.index,
icon = icon,
IsOnCooldown = true,
IsActive = false,
IsBad = self.GetAura == UnitDebuff,
}
end,
AddAsIcon = function(self, allstates)
if not self.hasCooldown then return false end
icon = self:GetSpellIcon()
allstates[self.name] = {
changed = true,
show = true,
resort = true,
progressType = "static",
value = 1,
total = 1,
index = self.index,
icon = icon,
IsOnCooldown = false,
IsActive = false,
IsBad = self.GetAura == UnitDebuff,
}
end,
GetSpellIcon = function(self) return select(3, GetSpellInfo(self.name)) end,
GetAuraIcon = function(self, spellID) return select(3, GetSpellInfo(spellID)) end,
}
local Entry = {
New = function(self, entry)
entry = self:TrimWhitespace(entry)
local entryData = StrSplit(entry, ",")
local name = self:ReadEntryData(entryData, 1)
local type = self:ReadEntryData(entryData, 2) or "Buff"
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
cooldown = not cooldown
local GetAura = UnitBuff
if type == "Debuff" then GetAura = UnitDebuff end
o = {
["entry"] = entry,
["auraName"] = name,
["GetAura"] = GetAura,
["target"] = target,
["hasCooldown"] = cooldown,
}
setmetatable(o, self)
self.__index = self
return o
end,
ReadEntryData = function(self, entryData, index)
local str = entryData[index]
if str == nil then return nil end
str = self:TrimWhitespace(str)
return str
end,
TrimWhitespace = function(self, str)
str = str:gsub("^[ ]+", "")
str = str:gsub("\n$", "")
str = str:gsub("[ ]+$", "")
return str
end,
}
aura_env.auras = {}
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
entry = Entry:New(entry)
auraObj = Aura:New(entry, #aura_env.auras + 1)
aura_env.auras[#aura_env.auras + 1] = auraObj
end
aura_env.HandleEvent = function(allstates)
for k, v in ipairs(aura_env.auras) do
if v:IsActive() then
v:AddAsAura(allstates)
elseif v:IsOnCooldown() and not v:IsActive() then
v:AddAsCooldown(allstates)
elseif not v:IsOnCooldown() and not v:IsActive() then
v:AddAsIcon(allstates)
end
end
end

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## While aura is active show aura
## While aura is inactive and off cooldown show icon
## While aura is inactive and on cooldown show cooldown
## Use tsu
### ACTIONBAR_UPDATE_COOLDOWN when anything on bar goes on cooldown
### UNIT_AURA with one argument which is unit when aura fades/gets applied

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function(allstates, e, ...)
for _,v in pairs(allstates) do
v.show = false
v.changed = true
end
aura_env.HandleEvent(allstates)
return true
end
-- /run WeakAuras.ScanEvents("SPELL_UPDATE_COOLDOWN")
-- /dump UnitAura("player", "Blessing of Might")

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-- PLAYER_TARGET_CHANGED
function(e)
local hasEyes = UnitBuff("player", "Spectral Sight") -- Spectral Sight
if not hasEyes then
--print("Player has no Spectral Sight")
return
end
local unitUuid = UnitGUID("target")
if not unitUuid then
--print(string.format("Target has no UUID: %s", tostring(unitUuid)))
return
end
--print(string.format("Target UUID: %s", tostring(unitUuid)))
if not string.find(unitUuid, "Player") then
--print(string.format("Target %s is not a player", tostring(unitUuid)))
return
end
local targetStealth = UnitBuff("target", "Stealth")
if not targetStealth then
--print("Target has no Stealth")
return
end
--print(string.format("Target Stealth: %s", tostring(targetStealth)))
local targetName = UnitName("target")
if not targetName then
--print("Target has no name")
return
end
--print(string.format("Target Name: %s", tostring(targetName)))
local pvp = UnitIsPVP("target")
local pvpState = pvp == true and "ON" or "OFF"
local low, high = WeakAuras.GetRange("target")
local key = string.format("%s-%s-%s-%s", unitUuid, targetName, low, high)
--print(string.format("Key: %s", tostring(key)))
--print(string.format("Previous Key: %s", tostring(aura_env.previousTarget)))
if not aura_env.previousTarget then aura_env.previousTarget = key end
if aura_env.previousTarget == key then
--print(string.format("Target same as previous target: %s", tostring(key)))
return
end
local message =
string.format("I see %s in stealth with pvp %s between %d and %d yards away", targetName, pvpState, low, high)
--print(string.format("Sending message: %s", tostring(message)))
SendChatMessage(message, "RAID")
aura_env.previousTarget = key
end

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--- initial
aura_env.fn = {}
aura_env.damageHistory = {}
aura_env.historyCurrent = {}
aura_env.playerGUID = UnitGUID("player")
aura_env.lastCleanup = 0
aura_env.historyWindow = 10
aura_env.cleanupInterval = 1
aura_env.types = {
SWING = "SWING_DAMAGE",
SPELL = "SPELL_DAMAGE",
RANGE = "RANGE_DAMAGE",
DOT = "SPELL_PERIODIC_DAMAGE",
ENV = "ENVIRONMENTAL_DAMAGE",
BLEED = "BLEED",
}
aura_env.labels = {}
aura_env.labels[aura_env.types.SWING] = "Swing"
aura_env.labels[aura_env.types.SPELL] = "Spell"
aura_env.labels[aura_env.types.RANGE] = "Ranged"
aura_env.labels[aura_env.types.DOT] = "Magic DoT"
aura_env.labels[aura_env.types.ENV] = "Environment"
aura_env.labels[aura_env.types.BLEED] = "Bleed"
aura_env.spellSchool = {
PHYSICAL = 1,
}
aura_env.iconz = {}
aura_env.iconz[aura_env.types.SWING] = 589068
aura_env.iconz[aura_env.types.SPELL] = 1391677
aura_env.iconz[aura_env.types.RANGE] = 135128
aura_env.iconz[aura_env.types.DOT] = 132095
aura_env.iconz[aura_env.types.ENV] = 237583
aura_env.iconz[aura_env.types.BLEED] = 1033474
--
-- Returns players current max health
--
aura_env.fn.getMaxHealth = function() return UnitHealthMax("player") end
aura_env.fn.getMaxHit = function()
local maxHit = 0
for _, amount in pairs(aura_env.historyCurrent) do
maxHit = maxHit + amount
end
return maxHit
end
aura_env.fn.isEnabled = function(damageType)
local enabled = damageType == aura_env.types.SWING and aura_env.config.enableSwing
or damageType == aura_env.types.SPELL and aura_env.config.enableSpell
or damageType == aura_env.types.DOT and aura_env.config.enableDot
or damageType == aura_env.types.ENV and aura_env.config.enableEnv
or damageType == aura_env.types.BLEED and aura_env.config.enableBleed
return enabled
end
--
-- Checks if the given CLU event is tracked by this aura
-- @return bool
--
aura_env.fn.isTrackedEvent = function(damageType)
local match = false
for key, typeName in pairs(aura_env.types) do
if damageType == typeName and aura_env.fn.isEnabled(damageType) then match = true end
end
return match
end
--
-- Calculates the amount of damage taken from a given CLU parameter set
-- @return number
--
aura_env.fn.parseDamage = function(type, ...)
local amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing
if type == aura_env.types.SWING then
-- REGULAR SWINGS
amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(12, ...)
elseif
type == aura_env.types.SPELL
or type == aura_env.types.RANGE
or type == aura_env.types.DOT
or type == aura_env.types.BLEED
or type == aura_env.types.ENV
then
amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(15, ...)
end
return amount
end
--
-- Returns the summarized, historical damage intake over all sources
-- @return number
--
aura_env.fn.getCurrentHistoryDamage = function()
local d = 0
for damageType, value in pairs(aura_env.historyCurrent) do
d = d + value
end
return d
end
--
-- Records a new damage event and notifies the engine.
-- @return void
--
aura_env.fn.addDamageRecord = function(allStates, time, damageType, damage)
if not damage or damage == 0 then return end
if not aura_env.historyCurrent[damageType] then aura_env.historyCurrent[damageType] = 0 end
-- add new damage to current value immediately
aura_env.historyCurrent[damageType] = aura_env.historyCurrent[damageType] + damage
-- add new history record so the history engine picks it up
table.insert(aura_env.damageHistory, { time = time, damageType = damageType, value = damage })
-- invoke state update
aura_env.fn.updateAllState(allStates)
end
local function normalize(value)
if value > 1e9 then
return string.format("%.2fB", value / 1e9)
elseif value > 1e6 then
return string.format("%.2fM", value / 1e6)
elseif value > 1e3 then
return string.format("%.2fk", value / 1e3)
else
return value
end
end
--
-- Updates the state table of the clone with the new damage.
-- @return boolean
--
aura_env.fn.updateAllState = function(allStates)
-- local maxHealth = aura_env.fn.getMaxHealth()
local maxHit = aura_env.fn.getMaxHit()
-- create progress bar records
for idx, value in pairs(aura_env.historyCurrent) do
allStates[idx] = {
changed = true,
show = value ~= 0,
name = aura_env.labels[idx],
progressType = "static",
value = value,
display = normalize(value),
total = maxHit,
type = idx,
icon = aura_env.iconz[idx],
duration = 3,
autohide = true,
}
--print(allStates[idx].display)
end
return true
end
-- @return table {SWING_DAMAGE = 123, SPELL_DAMAGE = 0}
aura_env.fn.calcCurrentHistoricalDamage = function()
local currentDamage = {}
local now = GetTime()
-- iterate over historical damage records
for idx, obj in pairs(aura_env.damageHistory) do
if now - obj.time > aura_env.historyWindow then
aura_env.damageHistory[idx] = nil
else
-- if no value, start with 0
if not currentDamage[obj.damageType] then currentDamage[obj.damageType] = 0 end
currentDamage[obj.damageType] = currentDamage[obj.damageType] + tonumber(obj.value)
end
end
-- update current historical value
for key, typeName in pairs(aura_env.types) do
aura_env.historyCurrent[typeName] = currentDamage[typeName] or 0
end
end
--
-- Generates synthetic damage events for a proper display when options are open.
-- @return void
--
aura_env.fn.createDummyDisplay = function(allStates)
for key, typeName in pairs(aura_env.types) do
if aura_env.fn.isEnabled(typeName) then
aura_env.fn.addDamageRecord(allStates, GetTime(), typeName, math.random(aura_env.fn.getMaxHealth()))
end
end
end

View File

@@ -0,0 +1,41 @@
-- COMBAT_LOG_EVENT_UNFILTERED, FRAME_UPDATE
function (allStates, ev, ...)
local now = GetTime()
if (WeakAuras.IsOptionsOpen()) then
aura_env.fn.createDummyDisplay(allStates)
return true
end
if (ev == "COMBAT_LOG_EVENT_UNFILTERED") then
-----------------------------------------
-- COMBAT LOG
-----------------------------------------
local timestamp, damageType, _, _, _, _, _, destGUID, _, _, _, _, _, spellSchool = ...
-- hack to separate bleeds from magical DoT
if (damageType == "SPELL_PERIODIC_DAMAGE" and spellSchool == aura_env.spellSchool.PHYSICAL) then
damageType = aura_env.types.BLEED
end
-- exit early if target is NOT the player or the damageType is NOT relevant
if (destGUID ~= aura_env.playerGUID or not aura_env.fn.isTrackedEvent(damageType)) then
return
end
-- get damage of current "hit"
local damage = aura_env.fn.parseDamage(damageType, ...)
-- record new damage application
aura_env.fn.addDamageRecord(allStates, now, damageType, damage)
else
-----------------------------------------
-- FRAME UPDATE
-----------------------------------------
if (now - aura_env.lastCleanup > aura_env.cleanupInterval) then
aura_env.lastCleanup = now
aura_env.fn.calcCurrentHistoricalDamage()
aura_env.fn.updateAllState(allStates)
end
end
return true
end

View File

@@ -0,0 +1,15 @@
{
type = {
display = "Damage Type",
type = "select",
values = {
["SWING_DAMAGE"] = "Auto Attack",
["SPELL_DAMAGE"] = "Spell Hit",
["RANGE_DAMAGE"] = "Range Attack",
["SPELL_PERIODIC_DAMAGE"] = "Spell Damage Over Time",
["ENVIRONMENTAL_DAMAGE"] = "Environmental",
["BLEED"] = "Bleed",
}
},
display = "string"
}

View File

@@ -0,0 +1,102 @@
function()
--- @class Item
--- @field id number
--- @field name string
--- @field ilvl number
--- @field type string
--- @field new function
Item = {
--- @param self Item
--- @return Item
new = function(self)
local obj = {}
obj.id = id or -1
obj.name = name or ""
obj.ilvl = ilvl or -1
obj.type = type or ""
setmetatable(obj, self)
self.__index = self
return obj
end,
}
--- @class ItemSet
--- @field items Item[]
--- @field new function
--- @field equip function
ItemSet = {
--- @param self ItemSet
--- @return ItemSet
new = function(self, items)
local obj = {}
obj.items = items or {}
setmetatable(obj, self)
self.__index = self
return obj
end,
equip = function(self)
local equippedItems = getEquippedItems()
print(#equippedItems .. " items equipped")
for itemSlot, eqItem in pairs(equippedItems) do
local item = self.items[itemSlot]
if (eqItem.id ~= item.id and eqItem.ilvl ~= item.ilvl) then
print("Unequip " .. itemSlot)
PickupInventoryItem(itemSlot)
PutItemInBag(22)
print("Equip " .. item.id)
EquipItemByName(item.id, itemSlot)
end
end
end
}
--- @return string
function getItemName(itemLink)
return select(1, GetItemInfo(itemLink))
end
--- @return number
function getItemIlvl(itemLink)
return select(4, GetItemInfo(itemLink))
end
--- @return string
function getItemType(itemLink)
return select(9, GetItemInfo(itemLink))
end
--- @return Item[]
function getEquippedItems()
--- @type Item[]
local items = {}
for i = 1, 19 do
--- @type Item
local item = Item:new()
--- @type string
local eqItemLink = GetInventoryItemLink("player", i)
--- @type number
local eqItemId = GetInventoryItemID("player", i)
if (eqItemLink ~= nil) then
item.name = getItemName(eqItemLink)
item.ilvl = getItemIlvl(eqItemLink)
item.type = getItemType(eqItemLink)
item.id = eqItemId
items[i] = item
end
end
return items
end
--- @type ItemSet
local set = ItemSet:new(getEquippedItems())
set:equip()
end

View File

@@ -0,0 +1,19 @@
--- NAME_PLATE_UNIT_ADDED NAME_PLATE_UNIT_REMOVED
function(allstates, e, ...)
---@cast allstates allstates
print("Starting to process nameplates for hostility...")
for i = 1, 40 do
local unit = "nameplate" .. i
local hostile = UnitCanAttack("player", unit)
allstates[unit] = {
show = true,
changed = true,
resort = true,
hostile = hostile,
}
print("Processed nameplate " .. i .. " hostility: " .. tostring(hostile))
end
print("Finished processing nameplates for hostility.")
return true
end

View File

@@ -0,0 +1,10 @@
function()
if select(2, CombatLogGetCurrentEventInfo()) == "SPELL_AURA_APPLIED" then
local target = select(5, CombatLogGetCurrentEventInfo())
local buff = select(13, CombatLogGetCurrentEventInfo())
if target == UnitName("player") and aura_env.buffs[buff] ~= nil then
aura_env.max = aura_env.GetAbsorbs()
end
end
return aura_env.GetAbsorbs() > 0
end

View File

@@ -0,0 +1,10 @@
function()
if select(2, CombatLogGetCurrentEventInfo()) == "SPELL_AURA_APPLIED" then
local target = select(5, CombatLogGetCurrentEventInfo())
local buff = select(13, CombatLogGetCurrentEventInfo())
if target == UnitName("player") and aura_env.buffs[buff] ~= nil then
aura_env.timeApplied = GetTime()
return true
end
end
end

View File

@@ -0,0 +1,3 @@
function()
return aura_env.GetAbsorbs(), aura_env.max, 1
end

View File

@@ -0,0 +1,3 @@
function()
return 15, aura_env.timeApplied + 15
end

View File

@@ -0,0 +1 @@
!WA:2!TFv3UTXXv4qqyy4fOOw0Xw1UUjRzQTLQLv0p2YjPvXHKMsIQ0K0lP8)oKZYDi31A5UBMDxjkLM0AL2uvJ2Iw1a0))J30Bk6f8jiqpbhi0hGcDrFa0f9w3Zm7QvK0YWj96saYD5zoZzoZ35mNVZe72jCvNA8jFRXVsIwj0sOT5z3rLuFznMTtgBtB2IXJhVu8jg)Q7QAZ0OS0Hd6C80MgRVoHPjxX220ZWH1UyJgUuVyQbAQ3j4zwTMuNHk)b(egvEoFtt57OB4r7WOnnSTQSMdvPjZ23ju9YgRtps3G3d8GyXIfVJND9vOmxCgFTyV9FxXToXKgNrQ7HsCNrX1JW8KuByyz4QlLgF4jTHhZOztCsN5cSWx)0oAuv)gn4RkBHS5ln3s5t7XDbIpJm1gUoutZCAUs766RsxHA5vg12OD3QzsvUs1YvsPujTpACvhtYAuMIfPf1vsrOQ6cuIPNE0ulXO4uvkxkB(8B5Bf6csS1cXP9mS8OmlI5Td2yz6sSQRBZkzJdOMjBHkzv2YLA2qiOt6IvQu8M5ZoxLKgADlGazAcJzqzt5J)p3OLQKDKzuxEPsDBWqVQShJ4rIVxGnNJlIVRvlNrjB2cQ1TTAy0ukeOZzHou8Di(EOUfDeGQuhCJOicsUsBhOxGNFSo4S1mc0kTPnrBM0iYv)ukT8XmbjL6Mex3tbVLuAxmAYFzlILrlcFgZahFUTPexUdsTA6PFuy40w2w0D0WqaxJQ8acZLYxe3n4QYDCy20TigwZbFhCcWSW7cxhEp85qdkjr93zZj646qylFhdnp9tUT49ax)UXGJSW1F2Z(8xb)0PUVRNDRk02Eol0W3sKmnYOsY4hg1ZNzjZtlQsTwzCmy65Twjggjk43AKi5Zt9sP6AZuDhz0rLOwAW3CHp35Op7FH2hUaCXDelUITNyRfZzO(()nT1OPtTuLIWxfXfjyijiXf2sZUAGNvtn4z74NnAb5PVUYZk)Hc38bj5jcYHzcjFeoWKJfos2wo2Rszun5dtNpskYKTiTrztij17UknUoO0iyHNPhannSzYgcJiFLjK1Sfc5FmAiVeE2GpZrsgCaj5yYgJkp7SY8Pl7PtTI0Uhu2isicGs9(muHj4iB)(xaQF4EOPnwEq2J2YbhhpbrR7nYKZm2H5DdULdSYOb2b3qcJW979DfHaQPlnY3eo7lW)C71b715iIHMicqxEm5vKnSKDigm3r6pApAVGCWe5)Ej5NF9gz5rpm8dvFapS)85(GXO9UL87kpjDM(dBHw0flNz1CC01XJ1JK88JpvJBIWPL8BYNsOtGOuKzM(lQzwoYmtFGzgCEwr7s(rUtu4cWR(FWIalcNeofCg4RdNf(gBSFbLetaVoiVN2AyS1O(ncLwB3Gdx7)FN37LucO3J69K4GNEgtEsHF8AsWITJ9zdyheccZbNAm5m2TujE5TBIwlJpdlb6LLtwKZQHnwbHFujPGXOAQLusvnvPs5ZL9gj7h8cZVjSMuVdYWV6l16dya1GJ47Faz6V4ZNFWiC1NvCQQaEQj6u1OYeln5(ZHFa)3hj)XyLadZNVqWa1Ioum)LvK4qNeM7jkE0niyl4wWSHZbjHtlfWt7Mot(SlTVc6gAump6nK6Qz4(yrKCf6ueR1CgIiEVsapoV0D8ogijv1673OuC48zGVnNHBqwQuVCERnuj73WZcx)F8AIpXJJnS4s84POu9EjYUxmy6V1PGH7Y314mRIF38vDs4HKzvD1jA2RE3anJVLqg)NKNVUZX7rJd6VA3aP73SbCrNtiKGDeyZ5TRlOstNc)7EIbWoBOAcHpzNGwmUxyBnBlg)XiAA0yn4IDyCUokNKnDHIfYcdZW(k460rO4bGxGF2Wg71jBBhg11DvYA9TJcxIZ(k7ieUk2tYDyeNnUt4l7ezbrdEfxQs(CfYgUL7P5QTZvOqwLQbTyf4VRy4AOAsRDGj4nIEUW9wiugZ50ryz1GAwvTcFbMvvNA0u3BAyM5GRXB6bEBrRp(U0QwyMgthEhUGDfHX0MywjpjAQu34gohhvkLgh0OAuTBsARdtibx(y762Y22tVeZUjhqQnOIgw6WXyH5abn9K5GSXrGlULid1ftQvuYn)cvGPK6kuBbdnnQLsHS3oRsOeH7plJV78z0oznxzPCYfWDx61TTBfli9RsWOoJKJ39AdsD6dZqWyTvtSbJhUuUlFW)UCzXgLNdvd(k8(2Xox3U3MrueMuxHy6OtIdJdVPYQ8CQRmeCPU3YK2E95Ym)1M4wijbV7FQEA(2rVRnozRGwO6SqrLC3VyHkPYdxvAp(Lx4xNWslk5o2MtaPpjKjgCdi7aTNbZfdMhwa(mHIWjE)iIKk4xorIcugYhWGWjvGcox7W5jM8Q9qk4z0IMYXX0a7(6s4qc6HtlOh(K)p9W)70d9IRZkJUrfuqpud9ep8y(0dLYGhk41)Vfgtrg7BQlAA4nofSycjm8)VHHvXRt657Y8TeeeWt3sCXq(Ui2U8JZeb9c)0BTDAsTOmJ6L1TxTO1UUIhzWReJ1RS2GRm)(I12HHxoSCKv2HpqKrRjYS4zy5tmPZq8X6ZQ1e1qWl0vF5AboReSeCB4oXH7oaVdNqb5v6H3zajd9CsU3IXrga4(6WdcjvGhU5WWk4qVFYZ7avfmeqn4jabuH6pb0Ibu8StdOjQRoye4dpgw25Cpx9rNQ8ywvSEEDd(TCJdMN9vGhfhAbwGn4aFq3GQXIYthsbwNWxu42rdCRbENd8J586VOLkSppDy1blfdTdlbdRbRdFOo8ZXcn)sD47vd(iSok8XHxdlXfGC1GfDM)l1TU65gv9NMob)EDhCTt4hapbleUBV2qEk4NQd)WzHFe8PyPpYAfBmV5KLBFFkSj8tGNgw)e2a(e4Yhf(zIALCkIVFa2)lQb)4yWwWVcRbYl7JL5JQ61Zk)IlaIOGOl6nta)LAWVh(d8Jg8uTHHFn8BGNYZmJYs)D1G)um4pxJxr73gtuM8pwd(R1ehREX5MF57jki3m2(5MNrKBggxdIOx7qJRHOYus9eA5OcI8CSeHQqOgbso(Iy)(8t9hwMwqdFerIchXVuxfNR9DZmFU63V494OopGec79CfEiNosF83cOvINyL)5D)V)

View File

@@ -0,0 +1,39 @@
aura_env.buffs = {
["Null Barrier"] = 1,
["Empowered Null Barrier"] = 1,
}
aura_env.max = 0
aura_env.GetBuff = function(name)
for i = 1, 40 do
if UnitBuff("player", i) == name then return i end
end
return 0
end
aura_env.GetAbsorb = function(name)
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
if temp then
return temp
else
return 0
end
end
aura_env.GetAbsorbs = function()
local abs = 0
for k, v in pairs(aura_env.buffs) do
abs = abs + aura_env.GetAbsorb(k)
end
return abs
end
aura_env.PrettyPrintNum = function(n)
if n > 1e6 then
return string.format("%.2fM", n / 1e6)
elseif n > 1e3 then
return string.format("%.2fk", n / 1e3)
else
return n
end
end

View File

@@ -0,0 +1,4 @@
aura_env.buffs = {
["Null Barrier"] = 1,
}
aura_env.timeApplied = 0

View File

@@ -0,0 +1,3 @@
function()
return aura_env.PrettyPrintNum(aura_env.GetAbsorbs())
end

View File

@@ -0,0 +1 @@
!WA:2!nA1YUnsrxyScsaEZKjadGe)sTS0mYbYK7jWSiaUD6KyWJTvB7jZv5uT7YURjTRQvvv7epi(LiRyDepbEnR8JqEcAfXtq2ZMSG1CQQ70(cbgAP0P8PQZ58DUuFNoZEl0Bb3fC)Lvhkcq8JpK4k9(4l0RR2PJalFAMlrHspgVAGKWOISdBhkKSEnWNkdoOtiTTsC(fZAapCSmKtnqHCulmT)Y1abYb14eQSsyV8PY3hll4iyChr(fxmlM6YhK4T3D7TwERriABWJ1yGEofTQ0WY(snKSzsKYDzcU7u)(XmxSzHMnQAsAZOENj5KUDXCrLhWtw(NMYbbyNySp0f7e2Ptdqc)aRY12Rz5ReHo4(yQSoSb50rTkwOEJw1BuWUX1UdOOEK27cOx5SJoZnz1cRAR1X5amYx6zgsjsNaF0am)QypDJobF3BjtnzgzPXI7HoDjJ1uziBadyr2yqkmlw2Q5OyF0sfzrFsAeajDicSRxZQC5O5pnZVoJRjDmeyFCBz(1xYOiRNdswM1faqXqoh03szKs0omO2ySZog50wQvHM2fAvOwTYLS2nNH0dt1wt94ZAJ8nKiExS0yNBS(wVvRpJbu1KXQV2g)31hcPB8(ognHQqfizLpxCPi3IgiQ74CQYnIxOE)kJ))oguI)0rJ6zYcaaPBTmLQauDYo5))3QTgFJXQQY5zIaSVFjxr2BQIEexC08Nhst6yZoYLiETU01hVoIoi4Ui96gX7R65NBOQFVvBMpJ)9Zbpxd3yWCkY)jq3puYlEoIs6PBb32wa5i5ExGrcCDjKl7k9EVO7yszu8L30sRBM4cmywxXzQJQULeTIzpeHUx0YGcrReTA0ArRhTIthcLi8Mv8zoiEXyiDW3(h)p9tM5GlDcKu5gS3KemplZqOZ1g3vXU8f3l6oJujoWeTG)(LpkybjW00s4HCzN80yvM7CTm1RC3VDW8tCIy)MjtM5Ukwk2VJMhj69d(qTeGnJPYiT1CDMfGFETEd4sd2vl8NVmMa6zXUlZf69FnuNiDge9(d5kAhSIb0Ss1kwr3HdrG6md1hCC5igNDyu5qRtd4yH4e0GPIOex85VZLAHNW4UhYrbNDyYIltTGMTQAZgLlvXkjKNGM8IsvQyz3kMSmgV9jcIJp(OXMOo5n41sITKuzMGplnxcNHdzMw0Kfqb2dt66j3W0NHC3Ze6zBFp7EH(ssw72(iH4ErhM98qbUffOE4EMcWdkzxPlWM(qNUQpD9c7UBW8W5k4QYIyxS7JrN6DDmu2Jd3wvHNt9I2wwvUs0JXKE14SUQu2rZQjH6nKR7x05KK2fostYj2o6HzJ2mRj0AkFW5USwX3VocOcN7SPjbGB2)O(g7lYvj033WeScbimEfSXAlLSJvVa2jyo214F(m2yblK6sODnaulXAKm9r2peXDNw0tyexJ6ECw4mBuxcxjfhtsnXpLDgcPvZMDs6fZyMZuIE1SIy(jOsAq0gXyZvnCztszQikvAMsuUKbrZ4Ru)VZjMqRrEB8EA(TPXxm93TJWKHh4EbtW9V9s3g6MnKJTYIPJ10grH7BGIwa2xGtXMgS)d4tmjaNeCi9wRMMqpEjJ(geQraIWf5NUNAXjtYXkQE)L3Y4G8hV4To3WrmdcN(ZOMknMg7uyYYA4TNUSLyrbmsH2D54B15ZD)LxVZJH0j1yfLkjGaYsPMzJ)RM54uZSXyZmRE00Oe(78jyKpxp9sad(STlT)bnmFdJ1lJPIH(OrAgKd08p7Wv0tHC8ql)(nlzubqW6He3rFvO4r)G9(pV5gBfpsPr85cYxsnhSdQn(LfraTnTlCV9Lnl9WX)6H11FbPwnVHsw7(XJm)0mp63sCoX1ftTRy9el74ppUykZ(OokslymksI(a7tutn28U2i)ap0Coqu1H0nlKTu2e7LJ4EvvyjY3pPtBedirOXF86WdQAx65vR0Oq5HQXUK4VZMFAcd91oO2h3LRiygpDBbHZ6lV2xV8Ml0)3F6Fb

View File

@@ -0,0 +1,43 @@
aura_env.buffs = {
["Null Barrier"] = 1,
["Empowered Null Barrier"] = 1,
["Resounding Protection"] = 1,
["Guard"] = 1,
["Void Shroud"] = 1,
["Stoneskin"] = 1,
}
aura_env.max = 0
aura_env.GetBuff = function(name)
for i = 1, 40 do
if UnitBuff("player", i) == name then return i end
end
return 0
end
aura_env.GetAbsorb = function(name)
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
if temp then
return temp
else
return 0
end
end
aura_env.GetAbsorbs = function()
local abs = 0
for k, v in pairs(aura_env.buffs) do
abs = abs + aura_env.GetAbsorb(k)
end
return abs
end
aura_env.PrettyPrintNum = function(n)
if n > 1e6 then
return string.format("%.2fM", n / 1e6)
elseif n > 1e3 then
return string.format("%.2fk", n / 1e3)
else
return n
end
end

View File

@@ -0,0 +1,7 @@
function(e, ...)
aura_env.currentStat = aura_env.GetPrimaryStat()
if aura_env.maxStat < aura_env.currentStat then
aura_env.maxStat = aura_env.currentStat
end
return true
end

View File

@@ -0,0 +1,3 @@
function()
return aura_env.currentStat, aura_env.maxStat, 1
end

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@@ -0,0 +1 @@
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aura_env.specStatTable = {
["Windwalker"] = 2,
["Brewmaster"] = 2,
["Mistweaver"] = 4,
}
aura_env.maxStat = 0
aura_env.currentStat = 0
aura_env.GetPrimaryStat = function()
stat = UnitStat("player", aura_env.GetPrimStatID())
return stat
end
aura_env.GetPrimStatID = function()
specID, specName = GetSpecializationInfo(GetSpecialization())
return aura_env.specStatTable[specName]
end

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