9 Commits

Author SHA1 Message Date
97113d199c Update 2025-11-23 12:56:53 +01:00
ef557bf939 Add projects as submodules 2025-11-23 12:55:19 +01:00
830980e180 Remove projects 2025-11-23 12:53:24 +01:00
051da59046 Update 2025-11-23 12:36:28 +01:00
b8a81179ec Update 2025-11-23 12:21:31 +01:00
8a149d45ec Try and cook dodge timings 2025-05-21 23:34:12 +02:00
c2fe7b0c9e Implement transpiler for level up stat evaluation in Actions_ClickedStat 2025-05-21 20:51:41 +02:00
71163fc589 Add source files 2025-05-21 20:40:04 +02:00
0f2a242b30 Add options for level up stats and skills 2025-05-21 20:18:57 +02:00
440 changed files with 94 additions and 21617 deletions

2
.gitignore vendored
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@@ -12,3 +12,5 @@ Projects/CykaOfQud/.vs/
Projects/CykaOfQud/.vscode/
*.suo
Projects/BanquetForFools/.vs/BanquetForCyka
Projects/InfectionFreeZone/.vs/InfectionFreeZone
Projects/Quasimorph/.vs/Quasimorph

83
.gitmodules vendored
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@@ -1,14 +1,69 @@
[submodule "Projects/CaptainOfIndustry/CaptainOfCheats"]
path = Projects/CaptainOfIndustry/CaptainOfCheats
url = https://github.com/altmank/CaptainOfCheats
url = https://github.com/Keranik/COI-Extended
[submodule "Projects/CaptainOfIndustry/DoubleQoLMod"]
path = Projects/CaptainOfIndustry/DoubleQoLMod
url = https://github.com/PhatDave/DoubleQoLMod
url = https://github.com/Keranik/COI-Extended
[submodule "Projects/CaptainOfIndustry/COI_MineDumpControl"]
path = Projects/CaptainOfIndustry/COI_MineDumpControl
url = https://github.com/hreintke/COI_MineDumpControl
[submodule "Projects/CaptainOfIndustry/DifficultySettingsMod"]
path = Projects/CaptainOfIndustry/DifficultySettingsMod
url = https://github.com/KptKosmit91/CaptainOfIndustry-DifficultySettingsMod
[submodule "Projects/AgainstTheStorm"]
path = Projects/AgainstTheStorm
url = https://git.site.quack-lab.dev/dave/BepInEx-AgainstTheStorm/.git
[submodule "Projects/Zompiercer"]
path = Projects/Zompiercer
url = https://git.site.quack-lab.dev/dave/BepInEx-Zompiercer/.git
[submodule "Projects/WeedShop3"]
path = Projects/WeedShop3
url = https://git.site.quack-lab.dev/dave/BepInEx-WeedShop3/.git
[submodule "Projects/TerraTech"]
path = Projects/TerraTech
url = https://git.site.quack-lab.dev/dave/BepInEx-TerraTech/.git
[submodule "Projects/TavernMaster"]
path = Projects/TavernMaster
url = https://git.site.quack-lab.dev/dave/BepInEx-TavernMaster/.git
[submodule "Projects/SupermarketTogether"]
path = Projects/SupermarketTogether
url = https://git.site.quack-lab.dev/dave/BepInEx-SupermarketTogether/.git
[submodule "Projects/SupermarketSimulator"]
path = Projects/SupermarketSimulator
url = https://git.site.quack-lab.dev/dave/BepInEx-SupermarketSimulator/.git
[submodule "Projects/SevenDaysToDie"]
path = Projects/SevenDaysToDie
url = https://git.site.quack-lab.dev/dave/BepInEx-SevenDaysToDie/.git
[submodule "Projects/Regiments"]
path = Projects/Regiments
url = https://git.site.quack-lab.dev/dave/BepInEx-Regiments/.git
[submodule "Projects/Quasimorph"]
path = Projects/Quasimorph
url = https://git.site.quack-lab.dev/dave/BepInEx-Quasimorph/.git
[submodule "Projects/NightRaider"]
path = Projects/NightRaider
url = https://git.site.quack-lab.dev/dave/BepInEx-NightRaider/.git
[submodule "Projects/MadGamesTycoon2"]
path = Projects/MadGamesTycoon2
url = https://git.site.quack-lab.dev/dave/BepInEx-MadGamesTycoon2/.git
[submodule "Projects/InfectionFreeZone"]
path = Projects/InfectionFreeZone
url = https://git.site.quack-lab.dev/dave/BepInEx-InfectionFreeZone/.git
[submodule "Projects/HouseFlipper"]
path = Projects/HouseFlipper
url = https://git.site.quack-lab.dev/dave/BepInEx-HouseFlipper/.git
[submodule "Projects/Escapists2"]
path = Projects/Escapists2
url = https://git.site.quack-lab.dev/dave/BepInEx-Escapists2/.git
[submodule "Projects/Ereshor"]
path = Projects/Ereshor
url = https://git.site.quack-lab.dev/dave/BepInEx-Ereshor/.git
[submodule "Projects/DustlandDelivery"]
path = Projects/DustlandDelivery
url = https://git.site.quack-lab.dev/dave/BepInEx-DustlandDelivery/.git
[submodule "Projects/CykaOfQud"]
path = Projects/CykaOfQud
url = https://git.site.quack-lab.dev/dave/BepInEx-CykaOfQud/.git
[submodule "Projects/CarMechanicSimulator2021"]
path = Projects/CarMechanicSimulator2021
url = https://git.site.quack-lab.dev/dave/BepInEx-CarMechanicSimulator2021/.git
[submodule "Projects/CaptainOfIndustry"]
path = Projects/CaptainOfIndustry
url = https://git.site.quack-lab.dev/dave/BepInEx-CaptainOfIndustry/.git
[submodule "Projects/BlacksmithMaster"]
path = Projects/BlacksmithMaster
url = https://git.site.quack-lab.dev/dave/BepInEx-BlacksmithMaster/.git
[submodule "Projects/BanquetForFools"]
path = Projects/BanquetForFools
url = https://git.site.quack-lab.dev/dave/BepInEx-BanquetForFools/.git
[submodule "Projects/AirportCEO"]
path = Projects/AirportCEO
url = https://git.site.quack-lab.dev/dave/BepInEx-AirportCEO/.git

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@@ -1,16 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AgainstTheStorm", "AgainstTheStorm\AgainstTheStorm.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@@ -1,28 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CSirenix_002ESerialization_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CSirenix_002ESerialization_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@@ -1,82 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AgainstTheStorm</RootNamespace>
<AssemblyName>AgainstTheStorm</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>libs\ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="MainAssembly">
<HintPath>libs\MainAssembly.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>libs\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Transpiler.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="deploy.sh" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@@ -1,92 +0,0 @@
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace AgainstTheStorm {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaMod";
private const string pluginName = "CykaMod";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<int> ProductionMultiplier;
public static ConfigEntry<int> DepositChargesMultiplier;
public static ConfigEntry<float> VillagerSpeedMultiplier;
public static ConfigEntry<float> ProductionSpeedMultiplier;
public static ConfigEntry<float> NewcomverRateMultiplier;
public static ConfigEntry<int> VillagerCapacityMultiplier;
public static ConfigEntry<float> TraderRateMultiplier;
public static ConfigEntry<int> TraderMerchMultiplier;
public static ConfigEntry<float> HearthRangeMultiplier;
public static ConfigEntry<float> HouseCapacityMultiplier;
public static ConfigEntry<float> NewcomerBonusMultiplier;
public static ConfigEntry<int> GameSpeedMultiplier;
public static ConfigEntry<int> AdditionalNewcomerBonus;
public static ConfigEntry<float> MetaCurrencyMultiplier;
public static ConfigEntry<float> TradeRouteSpeedMultiplier;
// public static ConfigEntry<float> wheelTorqueMultiplier;
// public static ConfigEntry<float> wheelSpeedMultiplier;
// public static ConfigEntry<float> jetThrustMultiplier;
public void Awake() {
ProductionMultiplier = Config.Bind("General", "ProductionMultiplier", 1,
new ConfigDescription("ProductionMultiplier", new AcceptableValueRange<int>(1, 512)));
DepositChargesMultiplier = Config.Bind("General", "DepositChargesMultiplier", 1,
new ConfigDescription("DepositChargesMultiplier", new AcceptableValueRange<int>(1, 512)));
VillagerSpeedMultiplier = Config.Bind("General", "VillagerSpeedMultiplier", 1f,
new ConfigDescription("VillagerSpeedMultiplier", new AcceptableValueRange<float>(1f, 128f)));
ProductionSpeedMultiplier = Config.Bind("General", "ProductionSpeedMultiplier", 1f,
new ConfigDescription("ProductionSpeedMultiplier", new AcceptableValueRange<float>(1f, 256f)));
NewcomverRateMultiplier = Config.Bind("General", "NewcomverRateMultiplier", 1f,
new ConfigDescription("NewcomverRateMultiplier", new AcceptableValueRange<float>(1f, 128f)));
VillagerCapacityMultiplier = Config.Bind("General", "VillagerCapacityMultiplier", 1,
new ConfigDescription("VillagerCapacityMultiplier", new AcceptableValueRange<int>(1, 32)));
TraderRateMultiplier = Config.Bind("General", "TraderRateMultiplier", 1f,
new ConfigDescription("TraderRateMultiplier", new AcceptableValueRange<float>(1f, 128f)));
TraderMerchMultiplier = Config.Bind("General", "TraderMerchMultiplier", 1,
new ConfigDescription("TraderMerchMultiplier", new AcceptableValueRange<int>(1, 128)));
HearthRangeMultiplier = Config.Bind("General", "HearthRangeMultiplier", 1f,
new ConfigDescription("HearthRangeMultiplier", new AcceptableValueRange<float>(1f, 128f)));
HouseCapacityMultiplier = Config.Bind("General", "HouseCapacityMultiplier", 1f,
new ConfigDescription("HouseCapacityMultiplier", new AcceptableValueRange<float>(1f, 32f)));
NewcomerBonusMultiplier = Config.Bind("General", "NewcomerBonusMultiplier", 1f,
new ConfigDescription("NewcomerBonusMultiplier", new AcceptableValueRange<float>(1f, 32f)));
GameSpeedMultiplier = Config.Bind("General", "GameSpeedMultiplier", 1,
new ConfigDescription("GameSpeedMultiplier", new AcceptableValueRange<int>(1, 32)));
AdditionalNewcomerBonus = Config.Bind("General", "AdditionalNewcomerBonus", 0,
new ConfigDescription("AdditionalNewcomerBonus", new AcceptableValueRange<int>(0, 512)));
MetaCurrencyMultiplier = Config.Bind("General", "MetaCurrencyMultiplier", 1f,
new ConfigDescription("MetaCurrencyMultiplier", new AcceptableValueRange<float>(1f, 512f)));
TradeRouteSpeedMultiplier = Config.Bind("General", "TradeRouteSpeedMultiplier", 1f,
new ConfigDescription("TradeRouteSpeedMultiplier", new AcceptableValueRange<float>(1f, 512f)));
// minerMiningSpeed = Config.Bind("Production", "Miner Mining Speed", 1f,
// new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
//
// allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
// magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
// magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
// beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
// beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
// fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
// fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
// wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
// wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
// jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
// minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
// minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
}
}

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@@ -1,458 +0,0 @@
using System;
using System.Collections.Generic;
using Eremite.Buildings;
using Eremite.Model;
using Eremite.Model.Meta;
using Eremite.Services;
using HarmonyLib;
// Patch maxSupPoints in PlatoonSupplyModule
// Patch Operational Authority point gain
namespace AgainstTheStorm {
[HarmonyPatch]
public class Patches {
static Dictionary<string, float> baseValues = new Dictionary<string, float>();
[HarmonyPrefix]
[HarmonyPatch(typeof(BonusEmbarkRangeMetaRewardModel), "OnConsume")]
static void Test(BonusEmbarkRangeMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(BonusFarmAreaMetaRewardModel), "OnConsume")]
static void Test(BonusFarmAreaMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ConstructionSpeedMetaRewardModel), "OnConsume")]
static void Test(ConstructionSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CornerstonesRerollsMetaRewardModel), "OnConsume")]
static void Test(CornerstonesRerollsMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CurrencyMultiplayerMetaRewardModel), "OnConsume")]
static void Test(CurrencyMultiplayerMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(EmbarkGoodsAmountMetaRewardModel), "OnConsume")]
static void Test(EmbarkGoodsAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FarmingRateMetaRewardModel), "OnConsume")]
static void Test(FarmingRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FuelRateMetaRewardModel), "OnConsume")]
static void Test(FuelRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalBuildingStorageMetaRewardModel), "OnConsume")]
static void Test(GlobalBuildingStorageMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalCapacityMetaRewardModel), "OnConsume")]
static void Test(GlobalCapacityMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalExtraProductionChanceMetaRewardModel), "OnConsume")]
static void Test(GlobalExtraProductionChanceMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalProductionSpeedMetaRewardModel), "OnConsume")]
static void Test(GlobalProductionSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GracePeriodMetaRewardModel), "OnConsume")]
static void Test(GracePeriodMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GrassAmountMetaRewardModel), "OnConsume")]
static void Test(GrassAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(HearthSacraficeTimeRateMetaRewardModel), "OnConsume")]
static void Test(HearthSacraficeTimeRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NewcommersGoodsRateMetaRewardModel), "OnConsume")]
static void Test(NewcommersGoodsRateMetaRewardModel __instance) {
DoPatch(__instance);
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(PreparationPointsMetaRewardModel), "OnConsume")]
// static void Test(PreparationPointsMetaRewardModel __instance) {
// DoPatch(__instance);
// }
[HarmonyPrefix]
[HarmonyPatch(typeof(RawDepositsChargesMetaRewardModel), "OnConsume")]
static void Test(RawDepositsChargesMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(RelicsWorkingSpeedMetaRewardModel), "OnConsume")]
static void Test(RelicsWorkingSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ReputationPenaltyRateMetaRewardModel), "OnConsume")]
static void Test(ReputationPenaltyRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ReputationRewardPicksMetaRewardModel), "OnConsume")]
static void Test(ReputationRewardPicksMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SeasonRewardsAmountMetaRewardModel), "OnConsume")]
static void Test(SeasonRewardsAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TownsVisionRangeMetaRewardModel), "OnConsume")]
static void Test(TownsVisionRangeMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderIntervalMetaRewardModel), "OnConsume")]
static void Test(TraderIntervalMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderMerchAmountMetaRewardModel), "OnConsume")]
static void Test(TraderMerchAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderMerchandisePriceReductionMetaRewardModel), "OnConsume")]
static void Test(TraderMerchandisePriceReductionMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TradeRoutesLimitMetaReward), "OnConsume")]
static void Test(TradeRoutesLimitMetaReward __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderSellPriceMetaRewardModel), "OnConsume")]
static void Test(TraderSellPriceMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(VillagersSpeedMetaRewardModel), "OnConsume")]
static void Test(VillagersSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ProductionCalculator), nameof(ProductionCalculator.GetProductionMultiplier))]
static void PatchProductionCalculator(ref int __result) {
// Console.WriteLine("ProdMulti {0}", __result);
__result *= Main.ProductionMultiplier.Value;
}
// There seems to be a lot of good shit in effetsService!!
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetRawDepositsChargesBonus))]
static void PatchEffectsService(ref int __result) {
__result *= Main.DepositChargesMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetActorSpeed))]
static void PatchEffectsService2(ref float __result) {
__result *= Main.VillagerSpeedMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetBuildingProductionRate))]
static void PatchEffectsService3(ref float __result) {
__result *= Main.ProductionSpeedMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersIntervalRate))]
static void PatchEffectsService4(ref float __result) {
__result *= Main.NewcomverRateMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetVillagerCapacity))]
static void PatchEffectsService5(ref int __result) {
__result *= Main.VillagerCapacityMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTraderIntervalRate))]
static void PatchEffectsService6(ref float __result) {
__result *= Main.TraderRateMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTraderMerchsAmount))]
static void PatchEffectsService7(ref int __result) {
__result *= Main.TraderMerchMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHearthRange))]
static void PatchEffectsService8(ref float __result) {
__result *= Main.HearthRangeMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHouseCapacity), typeof(HouseModel))]
static void PatchEffectsService9(ref int __result) {
__result = (int)(Main.HouseCapacityMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHouseCapacity), typeof(House))]
static void PatchEffectsService9_2(ref int __result) {
__result = (int)(Main.HouseCapacityMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersBonus))]
static void PatchEffectsService10(ref int __result) {
__result = (int)(Main.NewcomerBonusMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersRaceBonus))]
static void PatchEffectsService11(ref int __result) {
__result += Main.AdditionalNewcomerBonus.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTradeRoutesSpeed))]
static void PatchEffectsService12(ref float __result) {
__result += Main.TradeRouteSpeedMultiplier.Value;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TimeScaleService), "SetScale")]
static void PatchGameSpeeds(ref float scale) {
scale *= Main.GameSpeedMultiplier.Value;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MetaEconomyService), nameof(MetaEconomyService.Add))]
static void PatchMetaCurrencyGain(ref MetaCurrency currency) {
currency.amount = (int)(currency.amount * Main.MetaCurrencyMultiplier.Value);
}
static void DoPatch(BasePercentageMetaReward model) {
string upgName = model.displayName.ToString();
if (!baseValues.ContainsKey(upgName)) {
Console.WriteLine("Base value does not exist yet for {0} (class: {1}), adding", upgName,
model.GetType().Name);
baseValues.Add(upgName, model.amount);
}
if (Math.Abs(baseValues[upgName] - model.amount) < 0.01f) {
float newValue = baseValues[upgName] * 64;
Console.WriteLine("Base value is different for {0}, updating from {1} to {2}", upgName,
baseValues[upgName],
newValue);
baseValues[upgName] = newValue;
}
else {
Console.WriteLine("Base value is the same for {0}, skipping {1}", upgName, baseValues[upgName]);
}
}
static void DoPatch(BaseFlatMetaReward model) {
string upgName = model.displayName.ToString();
if (!baseValues.ContainsKey(upgName)) {
Console.WriteLine("Base value does not exist yet for {0} (class: {1}), adding", upgName,
model.GetType().Name);
baseValues.Add(upgName, model.amount);
}
if (Math.Abs(baseValues[upgName] - model.amount) < 0.01f) {
float newValue = baseValues[upgName] * 64;
Console.WriteLine("Base value is different for {0}, updating from {1} to {2}", upgName,
baseValues[upgName],
newValue);
baseValues[upgName] = newValue;
}
else {
Console.WriteLine("Base value is the same for {0}, skipping {1}", upgName, baseValues[upgName]);
}
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
// static void TpMultiplier(ref float val) {
// if (val == 0) {
// return;
// }
//
// float multiplier = Main.TPMultiplier.Value;
// // Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
// val *= multiplier;
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
// static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
// float multiplier = Main.SupplyAOEMultiplier.Value;
// Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
// size *= multiplier;
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
// static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
// Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
// if (baseHqValue == 0) {
// baseHqValue = __instance.platoon.parameters.HQRadius;
// Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
// }
//
// __instance.platoon.parameters.HQRadius = baseHqValue * Main.HQAOEMultiplier.Value;
// Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
// static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
// Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
// if (baseSupplyValue == 0) {
// baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
// Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
// }
//
// __instance.platoon.parameters.supplyPointsPerUnit =
// (int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
// Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
// static void FireRateMultiplier(ref float __result) {
// Console.WriteLine("Patching fire rate");
//
// __result *= Main.FireRateMultiplier.Value;
// Console.WriteLine("Fire rate patched to: {0}", __result);
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
// static void AimingIntervalMultiplier(ref float __result) {
// Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
//
// __result *= Main.AimIntervalMultiplier.Value;
// Console.WriteLine("Aim interval patched to: {0}", __result);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
// static void Transpiler(ref float interval, ref string hint) {
// if (hint == "burst") {
// Console.WriteLine("Patching burst interval from: {0}", interval);
// interval *= Main.FireRateMultiplier.Value;
// Console.WriteLine("Burst interval patched to: {0}", interval);
// }
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
// static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
// Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
// hpVal *= Main.SupplyRateMultiplier.Value;
// ammoVal *= Main.SupplyRateMultiplier.Value;
// Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
// }
//
// // [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
// // static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// // var codes = new List<CodeInstruction>(instructions);
// //
// // foreach (var code in codes) {
// // if (code.opcode == OpCodes.Ldc_R4) {
// // Console.WriteLine("Changing " + code);
// // code.operand = (float)code.operand * 2;
// // Console.WriteLine("Changed " + code);
// // }
// // }
// //
// // return codes.AsEnumerable();
// // }
//
// // [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
// // static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
// // var codes = new List<CodeInstruction>(instructions);
// //
// // foreach (var code in codes) {
// // if (code.opcode == OpCodes.Ldc_R4) {
// // Console.WriteLine("Changing " + code);
// // code.operand = (float)code.operand * 2;
// // Console.WriteLine("Changed " + code);
// // }
// // }
// //
// // return codes.AsEnumerable();
// // }
//
// // private static float baseAccuracy;
// //
// // [HarmonyPostfix]
// // [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
// // static void AccuracyPatch(SkirmishAdvancedRules __instance) {
// // var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
// // if (baseAccuracy == 0) {
// // baseAccuracy = (float)accMod.GetValue();
// // Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
// // }
// //
// // accMod.SetValue(baseAccuracy * 4f);
// // Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
// // }
}
}

View File

@@ -1,35 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Regiments")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Regiments")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,274 +0,0 @@
// using System;
// using System.Collections.Generic;
// using System.Linq;
// using System.Reflection.Emit;
// using BepInEx;
// using BepInEx.Configuration;
// using HarmonyLib;
// using HarmonyLib.Tools;
//
// namespace Regiments {
// [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
// public class Main : BaseUnityPlugin {
// private const string pluginGuid = "CykaMod";
// private const string pluginName = "CykaMod";
// private const string pluginVersion = "1.0.0";
//
// public static ConfigEntry<float> skillCap;
// public static ConfigEntry<float> workSpeed;
// public static ConfigEntry<float> workResult;
// public static ConfigEntry<bool> alwaysCritical;
// public static ConfigEntry<float> gameSpeed;
// public static ConfigEntry<int> fans;
// public static ConfigEntry<long> money;
//
// //
// // private void Awake()
// // {
// // configGreeting = Config.Bind("General", // The section under which the option is shown
// // "GreetingText", // The key of the configuration option in the configuration file
// // "Hello, world!", // The default value
// // "A greeting text to show when the game is launched"); // Description of the option to show in the config file
// //
//
// public void Awake() {
// skillCap = Config.Bind("General", "Skill Cap", 100f);
// workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
// workResult = Config.Bind("General", "Work Result Multiplier", 4f);
// alwaysCritical = Config.Bind("General", "Work Always Critical", false);
// gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
// fans = Config.Bind("General", "Fans Multiplier", 2);
// money = Config.Bind("General", "Money Multiplier", 2L);
//
// Logger.LogInfo("Cyka mod loaded");
// HarmonyFileLog.Enabled = true;
// Harmony harmony = new Harmony(pluginGuid);
// harmony.PatchAll();
// var originalMethods = harmony.GetPatchedMethods();
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
// }
//
// public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
// for (var i = 0; i < matcher.Count; i++) {
// if (codes[index + i].opcode != matcher[i].opcode) {
// return false;
// }
// }
// return true;
// }
//
// public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
// for (var i = 0; i < toInsert.Count; i++) {
// codes.Insert(index + i, toInsert[i]);
// }
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
// public class SkillCapPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
// __result = Main.skillCap.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
// public class SkillCapSkillPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
// __result = Main.skillCap.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
// public class GetWorkSpeedPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
// __result *= Main.workSpeed.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
// public class GetWorkResultPatch {
// static void Prefix(ref float f) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// f *= Main.workResult.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetCritic")]
// public class GetCriticPatch {
// static void Postfix(ref bool __result) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// if (Main.alwaysCritical.Value) {
// __result = true;
// }
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
// public class GameSpeedPatch {
// static void Prefix(ref float f) {
// // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
// if (f > 1) {
// f *= Main.gameSpeed.Value;
// // Console.WriteLine("Argument modified to " + f);
// }
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "Learn")]
// public static class LearnManyPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// for (var i = 0; i < 5; i++) {
// if (codes[i].opcode == OpCodes.Ldc_R4) {
// Console.WriteLine("Changing " + codes[i]);
// codes[i].operand = (float)codes[i].operand * 64;
// Console.WriteLine("Changed " + codes[i]);
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
// public static class ManyEmployeesPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// for (var i = codes.Count - 1; i > 0; i--) {
// if (codes[i].opcode == OpCodes.Ldc_I4_3) {
// Console.WriteLine("Changing " + codes[i]);
// codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
// Console.WriteLine("Changed " + codes[i]);
// break;
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
// public class MovementSpeedPatch {
// static void Prefix(ref float deltaTime) {
// Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
// deltaTime *= 16f;
// }
// }
//
// // [HarmonyPatch(typeof(movementScript), "Move")]
// public static class EmployeeMovementSpeedPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Mul, null));
//
// List<CodeInstruction> patch = new List<CodeInstruction>();
// patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
// patch.Add(new CodeInstruction(OpCodes.Mul, null));
//
// for (var i = codes.Count - 1; i > 0; i--) {
// if (Main.IsMatch(codes, i, matcher)) {
// Main.InsertAt(codes, i + 5, patch);
// Console.WriteLine("Movement speed patched");
// for (var j = 0; j < 15; j++) {
// Console.WriteLine(codes[i + j]);
// }
// break;
// }
// }
// Console.WriteLine("Return");
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
// public static class ContractWorkAmount {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
// int methodIndex = -1;
// List<CodeInstruction> pattern = new List<CodeInstruction>();
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
//
// for (var i = 0; i < codes.Count; i++) {
// if (codes[i].operand != null) {
// if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
// methodIndex = i;
// pattern.Add(codes[i - 3]);
// pattern.Add(codes[i - 2]);
// pattern.Add(codes[i - 1]);
// pattern.Add(codes[i]);
// break;
// }
// }
// }
// pattern[2].opcode = OpCodes.Ldc_I4_1;
//
// for (int i = 0; i < 16; i++) {
// for (int j = 0; j < pattern.Count; j++) {
// codes.Insert(methodIndex + i + j, pattern[j]);
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(platformScript), "SellPlayer")]
// public static class ConsoleProductionReductionPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
// matcher.Add(new CodeInstruction(OpCodes.Call, null));
// matcher.Add(new CodeInstruction(OpCodes.Add, null));
// matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
//
// for (var i = 0; i < codes.Count; i++) {
// if (Main.IsMatch(codes, i, matcher)) {
// codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
// codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
// Console.WriteLine("ConsoleProductionReductionPatch patched");
// break;
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "AddFans")]
// public static class AddFansPatch {
// static void Prefix(ref int i) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// i *= Main.fans.Value;
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "Earn")]
// public static class AddMoneyPatch {
// static void Prefix(ref long amount) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// amount *= Main.money.Value;
// }
// }
// }

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@@ -1,2 +0,0 @@
echo $(pwd)
cp AgainstTheStorm/obj/Release/AgainstTheStorm.dll /c/Games/Against.the.Storm.v1.0.2r/BepInEx/Plugins

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@@ -1 +0,0 @@
for lib in $(cat libs.txt); do find $1 -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done

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@@ -1,6 +0,0 @@
0Harmony.dll
Assembly-CSharp.dll
BepInEx.dll
ConfigurationManager.dll
UnityEngine.CoreModule.dll
UnityEngine.dll

View File

@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]

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@@ -1 +0,0 @@
151279b84fdcbaafd9f0fcb1f7663654a57733b1df3836fc5634a1051692a2db

View File

@@ -1,14 +0,0 @@
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\AgainstTheStorm.pdb
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\0Harmony.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\Assembly-CSharp.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\BepInEx.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\ConfigurationManager.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\Sirenix.Serialization.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\UnityEngine.CoreModule.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\UnityEngine.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.AssemblyReference.cache
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.CoreCompileInputs.cache
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.CopyComplete
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.pdb

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@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]

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@@ -1 +0,0 @@
4baf00dfc139a92b75b2a9b95a0819a23a33a039ecbb07edab3f692cd134a7da

View File

@@ -1,28 +0,0 @@
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\AgainstTheStorm.pdb
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\0Harmony.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\Assembly-CSharp.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\BepInEx.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\ConfigurationManager.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\Sirenix.Serialization.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\UnityEngine.CoreModule.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\UnityEngine.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.AssemblyReference.cache
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.CoreCompileInputs.cache
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.CopyComplete
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.pdb
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\AgainstTheStorm.pdb
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\0Harmony.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\Assembly-CSharp.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\BepInEx.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\ConfigurationManager.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\Sirenix.Serialization.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\UnityEngine.CoreModule.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\UnityEngine.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.AssemblyReference.cache
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.CoreCompileInputs.cache
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.CopyComplete
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Projects-Rider\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.pdb

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@@ -1,21 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CSirenix_002ESerialization_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -1 +0,0 @@
cp 'C:/Users/Administrator/RiderProjects/Bepinex/Projects/Regiments/Regiments/obj/Release/Regiments.dll' 'C:/Program Files (x86)/Steam/steamapps/common/Regiments/BepInEx/plugins'

1
Projects/AirportCEO Submodule

Submodule Projects/AirportCEO added at fca9a14ad4

View File

@@ -1,16 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AirportCEO", "AirportCEO\AirportCEO.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@@ -1,4 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;&#xD;
&lt;Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\SupermarketTogether\SupermarketTogether\bin\Release\Assembly-CSharp.dll" /&gt;&#xD;
&lt;/AssemblyExplorer&gt;</s:String></wpf:ResourceDictionary>

View File

@@ -1,6 +0,0 @@
# CSharp formatting rules:
[*.cs]
csharp_new_line_before_open_brace = none
csharp_new_line_before_else = false
csharp_new_line_before_catch = false
csharp_new_line_before_finally = false

View File

@@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<GAME_DIR>C:/Games/Airport CEO</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/Airport CEO_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DaveCEO</RootNamespace>
<AssemblyName>DaveCEO</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="DaveCEO.cs"/>
<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager/ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
</Project>

View File

@@ -1,41 +0,0 @@
using System;
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
using UnityEngine.SceneManagement;
namespace DaveCEO {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "DaveCEO";
private const string pluginName = "DaveCEO";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<float> moneyMultiplier;
public void Awake() {
moneyMultiplier = Config.Bind("General", "MoneyMultiplier", 1f);
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
foreach (var method in originalMethods) {
Logger.LogInfo("Patched " + method.Name);
}
}
}
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(EconomyController), "AddFunds")]
public static void Prefix(ref float sum) {
sum *= Main.moneyMultiplier.Value;
}
}
}

View File

@@ -1,35 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DaveCEO")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DaveCEO")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,3 +0,0 @@
- source: bin/Release/DaveCEO.dll
target: C:\Games\Airport CEO\BepInEx\plugins\DaveCEO.dll
delete: true

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@@ -1,4 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;&#xD;
&lt;Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\SupermarketTogether\SupermarketTogether\bin\Release\Assembly-CSharp.dll" /&gt;&#xD;
&lt;/AssemblyExplorer&gt;</s:String></wpf:ResourceDictionary>

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@@ -1,4 +0,0 @@
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<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;&#xD;
&lt;Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\SupermarketTogether\SupermarketTogether\bin\Release\Assembly-CSharp.dll" /&gt;&#xD;
&lt;/AssemblyExplorer&gt;</s:String></wpf:ResourceDictionary>

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BasedOnStyle: Google
IndentWidth: 4
ColumnLimit: 120

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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BanquetForCyka", "BanquetForCyka\BanquetForCyka.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<GAME_DIR>C:/Games/Banquet.for.Fools.Build.18497011</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/Banquet for Fools_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BanquetForCyka</RootNamespace>
<AssemblyName>BanquetForCyka</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="ExpressionConfigEntry.cs" />
<!-- <Compile Include="ModuleShieldGeneratorManager.cs" />
<Compile Include="ObjectFieldMultiplier.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SeekingProjectileManager.cs" />
<Compile Include="ModuleWingManager.cs" />
<Compile Include="ModuleBoosterManager.cs" />
<Compile Include="ModuleWeaponGunManager.cs" />
<Compile Include="ModuleEnergyManager.cs" />
<Compile Include="ModuleEnergyStoreManager.cs" />
<Compile Include="ModuleGyroManager.cs" />
<Compile Include="ModuleItemHolderManager.cs" />
<Compile Include="ModuleItemProducerManager.cs" />
<Compile Include="ModuleRemoteChargerManager.cs" />
<Compile Include="ModuleWheelsManager.cs" />
<Compile Include="TankBeamManager.cs" />
<Compile Include="ModuleWeaponManager.cs" />
<Compile Include="CykUtil.cs" />
<Compile Include="ModuleHeartManager.cs" />
<Compile Include="ModuleFuelTankManager.cs" />
<Compile Include="ProjectilePatch.cs" />
<Compile Include="TankManager.cs" />
<Compile Include="UISnapshotPanelBuyAll.cs" />
<Compile Include="MultiBuy.cs" /> -->
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager/ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@@ -1,68 +0,0 @@
using System;
using System.Linq;
using System.Collections.Generic;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace BanquetForCyka {
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class Main : BaseUnityPlugin {
private const string PluginGuid = "BanquetForCyka";
private const string PluginName = "BanquetForCyka";
private const string PluginVersion = "1.0.0";
public static ConfigEntry<bool> debug;
public static ConfigEntry<bool> debugXp;
public static ConfigEntry<bool> debugDodgeWindow;
public static ExpressionConfigEntry xpMultiplier;
public static ExpressionConfigEntry dodgeWindow;
public void Awake() {
debug = Config.Bind("Debug", "Global Debug", false);
debugXp = Config.Bind("Debug", "XP Debug", false);
debugDodgeWindow = Config.Bind("Debug", "Dodge Window Debug", false);
xpMultiplier = new ExpressionConfigEntry(
Config, "General", "XP Multiplier", "v*1",
"XP Multiplier expression. Use 'v' to represent the original value.", debugXp);
dodgeWindow = new ExpressionConfigEntry(
Config, "General", "Dodge Window", "v*1",
"Dodge Window expression. Use 'v' to represent the original value.", debugDodgeWindow);
Logger.LogInfo("BanquetForCyka loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(PluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
public static void LogDebug(string message, ConfigEntry<bool> debugFlag = null) {
if (debug.Value || (debugFlag != null && debugFlag.Value))
Console.WriteLine(message);
}
}
[HarmonyPatch(typeof(Stats), "AddXP")]
public class Stats_AddXP {
public static void Prefix(ref int amt) {
Main.LogDebug("Original XP amount: " + amt, Main.debugXp);
float result = Main.xpMultiplier.Evaluate(amt);
amt = (int)result;
Main.LogDebug("Modified XP amount: " + amt, Main.debugXp);
}
}
[HarmonyPatch(typeof(Actions), "DodgeCalculation")]
public class Actions_DodgeCalculation {
public static void Postfix(ref float __result) {
Main.LogDebug("Original dodge window: " + __result, Main.debugDodgeWindow);
float result = Main.dodgeWindow.Evaluate(__result);
__result = result;
Main.LogDebug("Modified dodge window: " + __result, Main.debugDodgeWindow);
}
}
}

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@@ -1,28 +0,0 @@
using System;
namespace BanquetForCyka {
public class CykUtil {
public static bool IsPlayerTank(Module module) {
if (module == null)
return false;
TankBlock block = module.block;
if (block == null)
return false;
Tank tank = block.tank;
if (tank == null)
return false;
return tank.ControllableByLocalPlayer;
}
public static Func<object, bool> isObjectPlayerTank = obj => {
if (obj == null)
return false;
try {
return IsPlayerTank(obj as Module);
} catch (Exception e) {
Console.WriteLine("Failed to check if object is a player tank: " + e.Message);
return false;
}
};
}
}

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@@ -1,269 +0,0 @@
using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using UnityEngine;
namespace BanquetForCyka {
public class ExpressionConfigEntry {
private readonly ConfigEntry<string> _configEntry;
private readonly ConfigEntry<bool> _debug;
private Func<float, float> _compiledExpression;
private string _lastValidExpression;
private bool _isValid = true;
private string _currentInput;
public string Value {
get => _configEntry.Value;
set {
if (value == _configEntry.Value)
return;
_currentInput = value;
// Try to compile the expression
try {
LogDebug($"=== Starting compilation of new expression ===", _debug);
LogDebug($"Input expression: '{value}'", _debug);
var newExpr = ParseExpression(value, _debug);
_compiledExpression = newExpr;
_lastValidExpression = value;
_isValid = true;
LogDebug($"=== Expression compilation successful ===", _debug);
} catch (Exception e) {
_isValid = false;
LogDebug($"=== Expression compilation failed ===", _debug);
LogDebug($"Error: {e.Message}", _debug);
LogDebug($"Stack trace: {e.StackTrace}", _debug);
LogDebug($"Expression is invalid but keeping input: '{value}'", _debug);
}
}
}
public bool IsValid => _isValid;
public string LastValidExpression => _lastValidExpression;
public string CurrentInput => _currentInput;
public ExpressionConfigEntry(ConfigFile config, string section, string key, string defaultValue,
string description, ConfigEntry<bool> debug = null) {
_debug = debug;
LogDebug($"=== Initializing ExpressionConfigEntry ===", _debug);
LogDebug($"Section: {section}", _debug);
LogDebug($"Key: {key}", _debug);
LogDebug($"Default value: {defaultValue}", _debug);
_configEntry = config.Bind(
section, key, defaultValue,
new ConfigDescription(description +
"\nUse 'v' to represent the input value. Examples: 'v*4', 'v+13', '(v+5)*2'"));
_currentInput = defaultValue;
// Initial compilation
try {
LogDebug($"=== Starting initial compilation ===", _debug);
LogDebug($"Initial expression: '{_configEntry.Value}'", _debug);
_compiledExpression = ParseExpression(_configEntry.Value, _debug);
_lastValidExpression = _configEntry.Value;
_isValid = true;
LogDebug($"=== Initial compilation successful ===", _debug);
} catch (Exception e) {
LogDebug($"=== Initial compilation failed ===", _debug);
LogDebug($"Error: {e.Message}", _debug);
LogDebug($"Stack trace: {e.StackTrace}", _debug);
_isValid = false;
}
// Recompile when config changes
_configEntry.SettingChanged += (sender, args) => {
try {
LogDebug($"=== Config changed, starting recompilation ===", _debug);
LogDebug($"New expression: '{_configEntry.Value}'", _debug);
_compiledExpression = ParseExpression(_configEntry.Value, _debug);
_lastValidExpression = _configEntry.Value;
_isValid = true;
_currentInput = _configEntry.Value;
LogDebug($"=== Recompilation successful ===", _debug);
} catch (Exception e) {
_isValid = false;
LogDebug($"=== Recompilation failed ===", _debug);
LogDebug($"Error: {e.Message}", _debug);
LogDebug($"Stack trace: {e.StackTrace}", _debug);
LogDebug($"Expression is invalid but keeping input: '{_configEntry.Value}'", _debug);
_currentInput = _configEntry.Value;
}
};
}
public float Evaluate(float input) {
if (!_isValid) {
LogDebug($"=== Evaluation with invalid expression ===", _debug);
LogDebug($"Input value: {input}", _debug);
LogDebug($"Using last valid expression: '{_lastValidExpression}'", _debug);
return input; // Return original value if expression is invalid
}
LogDebug($"=== Starting expression evaluation ===", _debug);
LogDebug($"Expression: '{_configEntry.Value}'", _debug);
LogDebug($"Input value: {input}", _debug);
var result = _compiledExpression(input);
LogDebug($"Output value: {result}", _debug);
LogDebug($"=== Evaluation complete ===", _debug);
return result;
}
private static void LogDebug(string message, ConfigEntry<bool> debug) {
if (debug?.Value == true) {
Console.WriteLine($"[ExpressionConfigEntry] {message}");
}
}
// Copy of the expression parser from Main
private static Func<float, float> ParseExpression(string expr, ConfigEntry<bool> debug) {
try {
LogDebug($"=== Starting expression parsing ===", debug);
LogDebug($"Raw expression: '{expr}'", debug);
// Remove all whitespace
expr = expr.Replace(" ", "");
LogDebug($"After whitespace removal: '{expr}'", debug);
var tokens = new List<string>();
var current = "";
// Tokenize the expression
LogDebug("=== Tokenizing expression ===", debug);
for (int i = 0; i < expr.Length; i++) {
char c = expr[i];
if (c == 'v') {
if (current != "") {
LogDebug($"Found number token: '{current}'", debug);
tokens.Add(current);
current = "";
}
LogDebug("Found variable token: 'v'", debug);
tokens.Add("v");
} else if (c == '+' || c == '-' || c == '*' || c == '/' || c == '(' || c == ')') {
if (current != "") {
LogDebug($"Found number token: '{current}'", debug);
tokens.Add(current);
current = "";
}
LogDebug($"Found operator token: '{c}'", debug);
tokens.Add(c.ToString());
} else {
current += c;
}
}
if (current != "") {
LogDebug($"Found final number token: '{current}'", debug);
tokens.Add(current);
}
LogDebug($"All tokens: {string.Join(", ", tokens)}", debug);
// Convert to postfix notation using shunting yard
LogDebug("=== Converting to postfix notation ===", debug);
var output = new List<string>();
var operators = new Stack<string>();
foreach (var token in tokens) {
if (token == "v" || float.TryParse(token, out _)) {
LogDebug($"Pushing operand to output: '{token}'", debug);
output.Add(token);
} else if (token == "(") {
LogDebug("Pushing '(' to operator stack", debug);
operators.Push(token);
} else if (token == ")") {
LogDebug("Found ')', popping operators until '('", debug);
while (operators.Count > 0 && operators.Peek() != "(") {
var op = operators.Pop();
LogDebug($"Popped operator to output: '{op}'", debug);
output.Add(op);
}
if (operators.Count > 0) {
LogDebug("Popping '(' from stack", debug);
operators.Pop(); // Remove "("
}
} else {
LogDebug($"Processing operator: '{token}'", debug);
while (operators.Count > 0 && operators.Peek() != "(" &&
GetPrecedence(operators.Peek()) >= GetPrecedence(token)) {
var op = operators.Pop();
LogDebug($"Popped higher precedence operator to output: '{op}'", debug);
output.Add(op);
}
LogDebug($"Pushing operator to stack: '{token}'", debug);
operators.Push(token);
}
}
while (operators.Count > 0) {
var op = operators.Pop();
LogDebug($"Popping remaining operator to output: '{op}'", debug);
output.Add(op);
}
LogDebug($"Postfix expression: {string.Join(" ", output)}", debug);
// Build the expression tree
LogDebug("=== Building expression tree ===", debug);
var stack = new Stack<Func<float, float>>();
foreach (var token in output) {
if (token == "v") {
LogDebug("Pushing variable function to stack", debug);
stack.Push(v => v);
} else if (float.TryParse(token, out float num)) {
LogDebug($"Pushing constant function to stack: {num}", debug);
stack.Push(v => num);
} else {
var right = stack.Pop();
var left = stack.Pop();
LogDebug($"Popped two functions for operator: '{token}'", debug);
switch (token) {
case "+":
LogDebug("Creating addition function", debug);
stack.Push(v => left(v) + right(v));
break;
case "-":
LogDebug("Creating subtraction function", debug);
stack.Push(v => left(v) - right(v));
break;
case "*":
LogDebug("Creating multiplication function", debug);
stack.Push(v => left(v) * right(v));
break;
case "/":
LogDebug("Creating division function", debug);
stack.Push(v => {
var r = right(v);
return r != 0 ? left(v) / r : left(v);
});
break;
}
}
}
LogDebug("=== Expression parsing complete ===", debug);
return stack.Pop();
} catch (Exception e) {
LogDebug($"=== Expression parsing failed ===", debug);
LogDebug($"Error: {e.Message}", debug);
throw new FormatException($"Failed to parse expression '{expr}': {e.Message}");
}
}
private static int GetPrecedence(string op) {
switch (op) {
case "+":
return 1;
case "-":
return 1;
case "*":
return 2;
case "/":
return 2;
default:
return 0;
}
}
}
}

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@@ -1,84 +0,0 @@
using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleBoosterManager {
private static readonly MultipliedObjectManager<FanJet> FanManager =
new MultipliedObjectManager<FanJet>(ConfigureFanThruster);
private static readonly MultipliedObjectManager<BoosterJet> JetManager =
new MultipliedObjectManager<BoosterJet>(ConfigureJetThruster);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> fanThrustMultiplier;
private static ConfigEntry<float> jetThrustMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Booster", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
fanThrustMultiplier =
config.Bind("Booster", "Fan Thrust Multiplier", 1f,
new ConfigDescription("Fan Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
fanThrustMultiplier.SettingChanged += (sender, args) => DoPatch();
jetThrustMultiplier =
config.Bind("Booster", "Jet Thrust Multiplier", 1f,
new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
jetThrustMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureFanThruster(MultipliedObject<FanJet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Force", fanThrustMultiplier, ShouldApply));
}
private static void ConfigureJetThruster(MultipliedObject<BoosterJet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Force", jetThrustMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleBooster), "OnAttached")]
public static void PostfixCreate(ModuleBooster __instance) {
var trav = Traverse.Create(__instance);
var fans = trav.Field("fans").GetValue<List<FanJet>>();
var jets = trav.Field("jets").GetValue<List<BoosterJet>>();
foreach (var fan in fans) FanManager.OnObjectAttached(fan);
foreach (var jet in jets) JetManager.OnObjectAttached(jet);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleBooster), "OnDetaching")]
public static void PostfixDestroy(ModuleBooster __instance) {
var trav = Traverse.Create(__instance);
var fans = trav.Field("fans").GetValue<List<FanJet>>();
var jets = trav.Field("jets").GetValue<List<BoosterJet>>();
foreach (var fan in fans) FanManager.OnObjectDetached(fan);
foreach (var jet in jets) JetManager.OnObjectDetached(jet);
}
private static void DoPatch() {
FanManager.ApplyAll();
JetManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleBooster: {0}", obj);
PostfixCreate(obj as ModuleBooster);
return true;
};
}
}

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@@ -1,67 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleEnergyManager {
private static readonly MultipliedObjectManager<ModuleEnergy> Manager =
new MultipliedObjectManager<ModuleEnergy>(ConfigureModuleEnergy);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> outputMultiplier;
private static ConfigEntry<float> powerUpDelayMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
outputMultiplier =
config.Bind("Energy", "Output Multiplier", 1f,
new ConfigDescription("Output Multiplier", new AcceptableValueRange<float>(min, max)));
outputMultiplier.SettingChanged += (sender, args) => DoPatch();
powerUpDelayMultiplier = config.Bind(
"Energy", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleEnergy(MultipliedObject<ModuleEnergy> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnAnchorStatusChanged")]
public static void PostfixCreate(ModuleEnergy __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnDetaching")]
public static void PostfixDestroy(ModuleEnergy __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleEnergy: {0}", obj);
PostfixCreate(obj as ModuleEnergy);
return true;
};
}
}

View File

@@ -1,60 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleEnergyStoreManager {
private static readonly MultipliedObjectManager<ModuleEnergyStore> Manager =
new MultipliedObjectManager<ModuleEnergyStore>(ConfigureModuleEnergyStore);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> capacityMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityMultiplier =
config.Bind("Energy", "Capacity Multiplier", 1f,
new ConfigDescription("Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
capacityMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleEnergyStore(MultipliedObject<ModuleEnergyStore> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", capacityMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnAttached")]
public static void PostfixCreate(ModuleEnergyStore __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnDetaching")]
public static void PostfixDestroy(ModuleEnergyStore __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleEnergyStore: {0}", obj);
PostfixCreate(obj as ModuleEnergyStore);
return true;
};
}
}

View File

@@ -1,67 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleFuelTankManager {
private static readonly MultipliedObjectManager<ModuleFuelTank> Manager =
new MultipliedObjectManager<ModuleFuelTank>(ConfigureFuelTank);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> fuelCapacityMultiplier;
private static ConfigEntry<float> fuelRefillMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("FuelTank", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
fuelCapacityMultiplier = config.Bind(
"FuelTank", "Fuel Capacity Multiplier", 1f,
new ConfigDescription("Fuel Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
fuelCapacityMultiplier.SettingChanged += (sender, args) => DoPatch();
fuelRefillMultiplier =
config.Bind("FuelTank", "Fuel Refill Multiplier", 1f,
new ConfigDescription("Fuel Refill Multiplier", new AcceptableValueRange<float>(min, max)));
fuelRefillMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureFuelTank(MultipliedObject<ModuleFuelTank> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", fuelCapacityMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_RefillRate", fuelRefillMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnAttached")]
public static void PostfixCreate(ModuleFuelTank __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnDetaching")]
public static void PostfixDestroy(ModuleFuelTank __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleFuelTank: {0}", obj);
PostfixCreate(obj as ModuleFuelTank);
return true;
};
}
}

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@@ -1,60 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleGyroManager {
private static readonly MultipliedObjectManager<ModuleGyro> Manager =
new MultipliedObjectManager<ModuleGyro>(ConfigureModuleGyro);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> activeSpeedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Gyro", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
activeSpeedMultiplier = config.Bind(
"Gyro", "Active Speed Multiplier", 1f,
new ConfigDescription("Active Speed Multiplier", new AcceptableValueRange<float>(min, max)));
activeSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleGyro(MultipliedObject<ModuleGyro> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ActiveSpeed", activeSpeedMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnAttached")]
public static void PostfixCreate(ModuleGyro __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnDetaching")]
public static void PostfixDestroy(ModuleGyro __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleGyro: {0}", obj);
PostfixCreate(obj as ModuleGyro);
return true;
};
}
}

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@@ -1,76 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleHeartManager {
private static readonly MultipliedObjectManager<ModuleHeart> Manager =
new MultipliedObjectManager<ModuleHeart>(ConfigureHeart);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> eventHorizonRadiusMultiplier;
private static ConfigEntry<float> setupTimeMultiplier;
private static ConfigEntry<float> startShrinkingRadiusMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Heart", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
eventHorizonRadiusMultiplier = config.Bind(
"Heart", "Event Horizon Radius Multiplier", 1f,
new ConfigDescription("Event Horizon Radius Multiplier", new AcceptableValueRange<float>(min, max)));
eventHorizonRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
setupTimeMultiplier =
config.Bind("Heart", "Setup Time Multiplier", 1f,
new ConfigDescription("Setup Time Multiplier", new AcceptableValueRange<float>(min, max)));
setupTimeMultiplier.SettingChanged += (sender, args) => DoPatch();
startShrinkingRadiusMultiplier = config.Bind(
"Heart", "Start Shrinking Radius Multiplier", 1f,
new ConfigDescription("Start Shrinking Radius Multiplier", new AcceptableValueRange<float>(min, max)));
startShrinkingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureHeart(MultipliedObject<ModuleHeart> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_EventHorizonRadius", eventHorizonRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SetupTime", setupTimeMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_StartShrinkingRadius", startShrinkingRadiusMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnAttached")]
public static void PostfixCreate(ModuleHeart __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnDetaching")]
public static void PostfixDestroy(ModuleHeart __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleHeart: {0}", obj);
PostfixCreate(obj as ModuleHeart);
return true;
};
}
}

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@@ -1,164 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleItemHolderManager {
private static readonly MultipliedObjectManager<ModuleItemHolder> BeamManager =
new MultipliedObjectManager<ModuleItemHolder>(ConfigureBeam);
private static readonly MultipliedObjectManager<ModuleItemHolderBeam> BeamHolderManager =
new MultipliedObjectManager<ModuleItemHolderBeam>(ConfigureBeamHolder);
private static readonly MultipliedObjectManager<ModuleItemPickup> BeamPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureBeamPickup);
private static readonly MultipliedObjectManager<ModuleItemHolderMagnet> MagnetHolderManager =
new MultipliedObjectManager<ModuleItemHolderMagnet>(ConfigureMagnetHolder);
private static readonly MultipliedObjectManager<ModuleItemPickup> MagnetPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureMagnetPickup);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> capacityPerStackMultiplier;
private static ConfigEntry<float> beamStrengthMultiplier;
private static ConfigEntry<float> beamHeightIncrementScaleMultiplier;
private static ConfigEntry<float> beamPickupRangeMultiplier;
private static ConfigEntry<float> magnetStrengthMultiplier;
private static ConfigEntry<float> magnetPickupRangeMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Item Holder", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityPerStackMultiplier = config.Bind(
"Item Holder", "Capacity Per Stack Multiplier", 1f,
new ConfigDescription("Capacity Per Stack Multiplier", new AcceptableValueRange<float>(min, max)));
capacityPerStackMultiplier.SettingChanged += (sender, args) => DoPatch();
beamStrengthMultiplier = config.Bind(
"Item Holder", "Beam Strength Multiplier", 1f,
new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(min, max)));
beamStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
beamHeightIncrementScaleMultiplier =
config.Bind("Item Holder", "Beam Height Increment Scale Multiplier", 1f,
new ConfigDescription("Beam Height Increment Scale Multiplier",
new AcceptableValueRange<float>(min, max)));
beamHeightIncrementScaleMultiplier.SettingChanged += (sender, args) => DoPatch();
beamPickupRangeMultiplier = config.Bind(
"Item Holder", "Beam Pickup Range Multiplier", 1f,
new ConfigDescription("Beam Pickup Range Multiplier", new AcceptableValueRange<float>(min, max)));
beamPickupRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
magnetStrengthMultiplier = config.Bind(
"Item Holder", "Magnet Strength Multiplier", 1f,
new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(min, max)));
magnetStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
magnetPickupRangeMultiplier = config.Bind(
"Item Holder", "Magnet Pickup Range Multiplier", 1f,
new ConfigDescription("Magnet Pickup Range Multiplier", new AcceptableValueRange<float>(min, max)));
magnetPickupRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureBeam(MultipliedObject<ModuleItemHolder> obj) {
obj.AddField(
new FieldConfiguration<int, float>("m_CapacityPerStack", capacityPerStackMultiplier, ShouldApply));
}
private static void ConfigureBeamHolder(MultipliedObject<ModuleItemHolderBeam> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_BeamStrength", beamStrengthMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_HeightIncrementScale",
beamHeightIncrementScaleMultiplier, ShouldApply));
}
private static void ConfigureBeamPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", beamPickupRangeMultiplier, ShouldApply));
}
private static void ConfigureMagnetHolder(MultipliedObject<ModuleItemHolderMagnet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Strength", magnetStrengthMultiplier, ShouldApply));
}
private static void ConfigureMagnetPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_PickupRange", magnetPickupRangeMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnAttached")]
public static void PostfixCreate(ModuleItemHolder __instance) {
BeamManager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolder __instance) {
BeamManager.OnObjectDetached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnAttached")]
public static void PostfixCreate(ModuleItemHolderBeam __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
BeamHolderManager.OnObjectAttached(__instance);
BeamPickupManager.OnObjectAttached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolderBeam __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
BeamHolderManager.OnObjectDetached(__instance);
BeamPickupManager.OnObjectDetached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnAttached")]
public static void PostfixCreate(ModuleItemHolderMagnet __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
MagnetHolderManager.OnObjectAttached(__instance);
MagnetPickupManager.OnObjectAttached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolderMagnet __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
MagnetHolderManager.OnObjectDetached(__instance);
MagnetPickupManager.OnObjectDetached(pickup);
}
private static void DoPatch() {
BeamManager.ApplyAll();
BeamHolderManager.ApplyAll();
BeamPickupManager.ApplyAll();
MagnetHolderManager.ApplyAll();
MagnetPickupManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleItemHolder: {0}", obj);
PostfixCreate(obj as ModuleItemHolder);
return true;
};
}
}

View File

@@ -1,77 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleItemProducerManager {
private static readonly MultipliedObjectManager<ModuleItemProducer> Manager =
new MultipliedObjectManager<ModuleItemProducer>(ConfigureModuleItemProducer);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> resourceGroundRadiusMultiplier;
private static ConfigEntry<float> minDispenseIntervalMultiplier;
private static ConfigEntry<float> secPerItemProducedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Item Producer", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
resourceGroundRadiusMultiplier = config.Bind(
"Item Producer", "Resource Ground Radius Multiplier", 1f,
new ConfigDescription("Resource Ground Radius Multiplier", new AcceptableValueRange<float>(min, max)));
resourceGroundRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
minDispenseIntervalMultiplier = config.Bind(
"Item Producer", "Min Dispense Interval Multiplier", 1f,
new ConfigDescription("Min Dispense Interval Multiplier", new AcceptableValueRange<float>(min, max)));
minDispenseIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
secPerItemProducedMultiplier = config.Bind(
"Item Producer", "Sec Per Item Produced Multiplier", 1f,
new ConfigDescription("Sec Per Item Produced Multiplier", new AcceptableValueRange<float>(min, max)));
secPerItemProducedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleItemProducer(MultipliedObject<ModuleItemProducer> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "GetClosestResourceReservoirInRange")]
public static void PostfixCreate(ModuleItemProducer __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "OnDetaching")]
public static void PostfixDestroy(ModuleItemProducer __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleItemProducer: {0}", obj);
PostfixCreate(obj as ModuleItemProducer);
return true;
};
}
}

View File

@@ -1,77 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleRemoteChargerManager {
private static readonly MultipliedObjectManager<ModuleRemoteCharger> Manager =
new MultipliedObjectManager<ModuleRemoteCharger>(ConfigureModuleRemoteCharger);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> arcFiringIntervalMultiplier;
private static ConfigEntry<float> chargingRadiusMultiplier;
private static ConfigEntry<float> powerTransferPerArcMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Remote Charger", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
arcFiringIntervalMultiplier = config.Bind(
"Remote Charger", "Arc Firing Interval Multiplier", 1f,
new ConfigDescription("Arc Firing Interval Multiplier", new AcceptableValueRange<float>(min, max)));
arcFiringIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
chargingRadiusMultiplier = config.Bind(
"Remote Charger", "Charging Radius Multiplier", 1f,
new ConfigDescription("Charging Radius Multiplier", new AcceptableValueRange<float>(min, max)));
chargingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
powerTransferPerArcMultiplier = config.Bind(
"Remote Charger", "Power Transfer Per Arc Multiplier", 1f,
new ConfigDescription("Power Transfer Per Arc Multiplier", new AcceptableValueRange<float>(min, max)));
powerTransferPerArcMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleRemoteCharger(MultipliedObject<ModuleRemoteCharger> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier, ShouldApply));
obj.AddField(
new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnAttached")]
public static void PostfixCreate(ModuleRemoteCharger __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnDetaching")]
public static void PostfixDestroy(ModuleRemoteCharger __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleRemoteCharger: {0}", obj);
PostfixCreate(obj as ModuleRemoteCharger);
return true;
};
}
}

View File

@@ -1,88 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleShieldGeneratorManager {
private static readonly MultipliedObjectManager<ModuleShieldGenerator> Manager =
new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> radiusMultiplier;
private static ConfigEntry<float> radiusMultiplierHealing;
private static ConfigEntry<float> heartbeatIntervalMultiplier;
private static ConfigEntry<float> powerUpDelayMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Shield", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
radiusMultiplier =
config.Bind("Shield", "Radius Multiplier", 1f,
new ConfigDescription("Radius Multiplier", new AcceptableValueRange<float>(min, max)));
radiusMultiplier.SettingChanged += (sender, args) => DoPatch();
heartbeatIntervalMultiplier = config.Bind(
"Shield", "Heartbeat Interval Multiplier", 1f,
new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(min, max)));
heartbeatIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
powerUpDelayMultiplier = config.Bind(
"Shield", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
radiusMultiplierHealing = config.Bind(
"Shield", "Radius Multiplier Healing", 1f,
new ConfigDescription("Radius Multiplier Healing", new AcceptableValueRange<float>(min, max)));
radiusMultiplierHealing.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_Radius", radiusMultiplier, __instance => {
if (!ShouldApply(__instance))
return radiusMultiplier;
var shield = (ModuleShieldGenerator)__instance;
return shield.m_Healing ? radiusMultiplierHealing : radiusMultiplier;
}));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")]
public static void PostfixCreate(ModuleShieldGenerator __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnDetaching")]
public static void PostfixDestroy(ModuleShieldGenerator __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleShieldGenerator: {0}", obj);
PostfixCreate(obj as ModuleShieldGenerator);
return true;
};
}
}

View File

@@ -1,121 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleWeaponGunManager {
private static readonly MultipliedObjectManager<ModuleWeaponGun> Manager =
new MultipliedObjectManager<ModuleWeaponGun>(ConfigureManager);
private static readonly MultipliedObjectManager<FireData> FireDataManager =
new MultipliedObjectManager<FireData>(ConfigureFireData);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> kickbackStrengthMultiplier;
private static ConfigEntry<float> muzzleVelocityMultiplier;
private static ConfigEntry<float> burstCooldownMultiplier;
private static ConfigEntry<float> burstShotCountMultiplier;
private static ConfigEntry<float> shotCooldownMultiplier;
private static ConfigEntry<bool> seekingRoundsAll;
private static ConfigEntry<bool> resetBurstOnInterruptAll;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("WeaponGun", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
kickbackStrengthMultiplier = config.Bind(
"FireData", "Kickback Strength Multiplier", 1f,
new ConfigDescription("Kickback Strength Multiplier", new AcceptableValueRange<float>(min, max)));
kickbackStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
muzzleVelocityMultiplier = config.Bind(
"FireData", "Muzzle Velocity Multiplier", 1f,
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(min, max)));
muzzleVelocityMultiplier.SettingChanged += (sender, args) => DoPatch();
burstCooldownMultiplier = config.Bind(
"FireData", "Burst Cooldown Multiplier", 1f,
new ConfigDescription("Burst Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
burstCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
burstShotCountMultiplier = config.Bind(
"FireData", "Burst Shot Count Multiplier", 1f,
new ConfigDescription("Burst Shot Count Multiplier", new AcceptableValueRange<float>(min, max)));
burstShotCountMultiplier.SettingChanged += (sender, args) => DoPatch();
shotCooldownMultiplier = config.Bind(
"FireData", "Shot Cooldown Multiplier", 1f,
new ConfigDescription("Shot Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
shotCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
seekingRoundsAll =
config.Bind("FireData", "Seeking Rounds All", false,
new ConfigDescription("Seeking Rounds All", new AcceptableValueRange<bool>(false, true)));
seekingRoundsAll.SettingChanged += (sender, args) => DoPatch();
resetBurstOnInterruptAll = config.Bind(
"FireData", "Reset Burst On Interrupt All", false,
new ConfigDescription("Reset Burst On Interrupt All", new AcceptableValueRange<bool>(false, true)));
resetBurstOnInterruptAll.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) {
obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll, ShouldApply));
obj.AddBooleanField(
new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier, ShouldApply));
}
private static void ConfigureFireData(MultipliedObject<FireData> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier));
obj.AddField(new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")]
public static void PostfixCreate(ModuleWeaponGun __instance) {
Manager.OnObjectAttached(__instance);
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
var trav = Traverse.Create(__instance);
var firingData = trav.Field("m_FiringData");
FireDataManager.OnObjectAttached(firingData.GetValue<FireData>());
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnDetaching")]
public static void PostfixDestroy(ModuleWeaponGun __instance) {
Manager.OnObjectAttached(__instance);
var trav = Traverse.Create(__instance);
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
var firingData = trav.Field("m_FiringData");
FireDataManager.OnObjectDetached(firingData.GetValue<FireData>());
}
private static void DoPatch() {
FireDataManager.ApplyAll();
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWeaponGun: {0}", obj);
PostfixCreate(obj as ModuleWeaponGun);
return true;
};
}
}

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@@ -1,60 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleWeaponManager {
private static readonly MultipliedObjectManager<ModuleWeapon> Manager =
new MultipliedObjectManager<ModuleWeapon>(ConfigureManager);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> rotateSpeedMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("ModuleWeapon", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
rotateSpeedMultiplier = config.Bind(
"ModuleWeapon", "Rotate Speed Multiplier", 1f,
new ConfigDescription("Rotate Speed Multiplier", new AcceptableValueRange<float>(min, max)));
rotateSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeapon> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_RotateSpeed", rotateSpeedMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnAttached")]
public static void PostfixCreate(ModuleWeapon __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnDetaching")]
public static void PostfixDestroy(ModuleWeapon __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWeapon: {0}", obj);
PostfixCreate(obj as ModuleWeapon);
return true;
};
}
}

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@@ -1,71 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleWheelsManager {
private static readonly MultipliedObjectManager<ManWheels.TorqueParams> TorqueParamsManager =
new MultipliedObjectManager<ManWheels.TorqueParams>(ConfigureTorqueParams);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> torqueRpmMultiplier;
private static ConfigEntry<float> torqueMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("TorqueParams", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
torqueRpmMultiplier =
config.Bind("TorqueParams", "Torque RPM Multiplier", 1f,
new ConfigDescription("Torque RPM Multiplier", new AcceptableValueRange<float>(min, max)));
torqueRpmMultiplier.SettingChanged += (sender, args) => DoPatch();
torqueMultiplier =
config.Bind("TorqueParams", "Torque Multiplier", 1f,
new ConfigDescription("Torque Multiplier", new AcceptableValueRange<float>(min, max)));
torqueMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureTorqueParams(MultipliedObject<ManWheels.TorqueParams> obj) {
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxRpm", torqueRpmMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxTorque", torqueMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWheels), "OnAttached")]
public static void PostfixCreate(ModuleWheels __instance) {
var trav = Traverse.Create(__instance);
var torqueParams = trav.Field("torqueParams");
TorqueParamsManager.OnObjectAttached(torqueParams.GetValue<ManWheels.TorqueParams>());
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWheels), "OnDetaching")]
public static void PostfixDestroy(ModuleWheels __instance) {
var trav = Traverse.Create(__instance);
var torqueParams = trav.Field("torqueParams");
TorqueParamsManager.OnObjectDetached(torqueParams.GetValue<ManWheels.TorqueParams>());
}
private static void DoPatch() {
TorqueParamsManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWheels: {0}", obj);
PostfixCreate(obj as ModuleWheels);
return true;
};
}
}

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@@ -1,83 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleWingManager {
private static readonly MultipliedObjectManager<ModuleWing.Aerofoil> Manager =
new MultipliedObjectManager<ModuleWing.Aerofoil>(ConfigureAerofoil);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> angleRangeMultiplier;
private static ConfigEntry<float> turnSpeedMultiplier;
private static ConfigEntry<float> liftStrengthMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Aerofoil", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
angleRangeMultiplier =
config.Bind("Aerofoil", "Angle Range Multiplier", 1f,
new ConfigDescription("Angle Range Multiplier", new AcceptableValueRange<float>(min, max)));
angleRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
turnSpeedMultiplier =
config.Bind("Aerofoil", "Turn Speed Multiplier", 1f,
new ConfigDescription("Turn Speed Multiplier", new AcceptableValueRange<float>(min, max)));
turnSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
liftStrengthMultiplier = config.Bind(
"Aerofoil", "Lift Strength Multiplier", 1f,
new ConfigDescription("Lift Strength Multiplier", new AcceptableValueRange<float>(min, max)));
liftStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureAerofoil(MultipliedObject<ModuleWing.Aerofoil> obj) {
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeActual", angleRangeMultiplier));
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeVisual", angleRangeMultiplier));
obj.AddField(new FieldConfiguration<float, float>("flapTurnSpeed", turnSpeedMultiplier));
obj.AddField(new FieldConfiguration<float, float>("liftStrength", liftStrengthMultiplier));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWing), "OnAttached")]
public static void PostfixCreate(ModuleWing __instance) {
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
for (int i = 0; i < __instance.m_Aerofoils.Length; i++) {
var aerofoil = __instance.m_Aerofoils[i];
Manager.OnObjectAttached(aerofoil);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWing), "OnDetaching")]
public static void PostfixDestroy(ModuleWing __instance) {
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
foreach (var aerofoil in __instance.m_Aerofoils) Manager.OnObjectDetached(aerofoil);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWing: {0}", obj);
PostfixCreate(obj as ModuleWing);
return true;
};
}
}

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@@ -1,71 +0,0 @@
using System;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BanquetForCyka {
[HarmonyPatch]
public class MultiBuy {
public static UIShopBlockSelect panel;
public static Traverse panelTraverse;
[HarmonyPostfix]
[HarmonyPatch(typeof(UIShopBlockSelect), "OnSpawn")]
public static void PostfixCreate(UIShopBlockSelect __instance) {
panel = __instance;
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPool: {0}", __instance);
panelTraverse = Traverse.Create(__instance);
var placeButton = panelTraverse.Field("m_PurchaseBlockButton").GetValue<Button>();
placeButton.gameObject.AddComponent<MultiBuyRightClickHandler>();
}
}
class MultiBuyRightClickHandler : MonoBehaviour, IPointerClickHandler {
// private void Awake() {
// }
public void OnPointerClick(PointerEventData eventData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: {0} {1}", gameObject.name,
eventData.button);
try {
if (eventData.button == PointerEventData.InputButton.Right) {
UIBlockSelectGrid grid = MultiBuy.panelTraverse.Field("m_Grid").GetValue<UIBlockSelectGrid>();
BlockTypes blockTypes;
bool ok = grid.TryGetSelection(out blockTypes);
if (!ok) {
if (Main.debugBuyAll.Value)
Console.WriteLine(
"MultiBuyRightClickHandler.OnPointerClick: Failed to get block selection from grid");
return;
}
uint shopBlockPoolID = MultiBuy.panelTraverse.Field("m_ShopBlockPoolID").GetValue<uint>();
MethodInfo canPurchaseMethod =
AccessTools.Method(typeof(UIShopBlockSelect), "CanPurchaseBlock", new[] { typeof(BlockTypes) });
Func<BlockTypes, bool> canPurchase = (Func<BlockTypes, bool>)Delegate.CreateDelegate(
typeof(Func<BlockTypes, bool>), MultiBuy.panel, canPurchaseMethod);
for (int i = 0; i < Main.multiBuyAmount.Value; i++) {
if (!canPurchase.Invoke(blockTypes)) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Can purchase no more {0}",
blockTypes);
return;
}
Singleton.Manager<ManPurchases>.inst.RequestPurchaseBlock(shopBlockPoolID, blockTypes, 1);
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Purchased {0} block",
blockTypes);
}
}
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Exception occurred: {0}", e);
}
}
}
}

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@@ -1,531 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
public interface IFieldModifier {
void CaptureOriginal();
void Apply();
void Restore();
void LogValue(string prefix);
}
/// <summary>
/// Represents a field that can be multiplied by a configurable value
/// </summary>
/// <typeparam name="TField">The type of the field value</typeparam>
/// <typeparam name="TMul">The type of the multiplier</typeparam>
public class FieldConfiguration<TField, TMul> {
private string _fieldName;
private ConfigEntry<TMul> _defaultMultiplier;
private Func<object, ConfigEntry<TMul>> _conditionalMultiplier;
private Func<object, bool> _applyCondition;
public string FieldName {
get { return _fieldName; }
set { _fieldName = value; }
}
public ConfigEntry<TMul> DefaultMultiplier {
get { return _defaultMultiplier; }
set { _defaultMultiplier = value; }
}
public Func<object, ConfigEntry<TMul>> ConditionalMultiplier {
get { return _conditionalMultiplier; }
set { _conditionalMultiplier = value; }
}
public Func<object, bool> ApplyCondition {
get { return _applyCondition; }
set { _applyCondition = value; }
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, ConfigEntry<TMul>> conditionalMultiplier) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_conditionalMultiplier = conditionalMultiplier;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_applyCondition = applyCondition;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, ConfigEntry<TMul>> conditionalMultiplier,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_conditionalMultiplier = conditionalMultiplier;
_applyCondition = applyCondition;
}
public ConfigEntry<TMul> GetMultiplier(object __instance) {
if (_conditionalMultiplier == null) {
return _defaultMultiplier;
}
return _conditionalMultiplier(__instance);
}
public bool ShouldApply(object __instance) {
if (_applyCondition == null) {
return true;
}
return _applyCondition(__instance);
}
}
public class MultipliedField<TField, TMul> : IFieldModifier {
private readonly string _fieldName;
private readonly ConfigEntry<TMul> _multiplier;
private readonly Traverse _parentTraverse;
private readonly Func<object, bool> _applyCondition;
private TField _originalValue;
public string FieldName {
get { return _fieldName; }
}
public MultipliedField(string fieldName, ConfigEntry<TMul> multiplier, Traverse parentTraverse,
Func<object, bool> applyCondition = null) {
_fieldName = fieldName;
_multiplier = multiplier;
_parentTraverse = parentTraverse;
_applyCondition = applyCondition;
if (!parentTraverse.Field(fieldName).FieldExists()) {
throw new ArgumentException(
string.Format("Field {0} does not exist on {1}", fieldName, parentTraverse));
}
// Verify TField is a numeric type
if (!IsNumericType(typeof(TField))) {
throw new ArgumentException(
string.Format("Field type {0} must be a numeric type", typeof(TField).Name));
}
// Verify TMul is a numeric type
if (!IsNumericType(typeof(TMul))) {
throw new ArgumentException(
string.Format("Multiplier type {0} must be a numeric type", typeof(TMul).Name));
}
}
private static bool IsNumericType(Type type) {
return type == typeof(byte) || type == typeof(sbyte) || type == typeof(short) || type == typeof(ushort) ||
type == typeof(int) || type == typeof(uint) || type == typeof(long) || type == typeof(ulong) ||
type == typeof(float) || type == typeof(double) || type == typeof(decimal);
}
private TField MultiplyValues(TField fieldValue, TMul multiplierValue) {
// Convert both to double for the multiplication
double fieldDouble = Convert.ToDouble(fieldValue);
double multiplierDouble = Convert.ToDouble(multiplierValue);
double result = fieldDouble * multiplierDouble;
// Convert back to TField
return (TField)Convert.ChangeType(result, typeof(TField));
}
public TField GetValue() {
var value = _parentTraverse.Field(_fieldName).GetValue();
if (value == null)
throw new InvalidOperationException(string.Format("Field {0} returned null", _fieldName));
return (TField)value;
}
public void SetValue(TField value) {
_parentTraverse.Field(_fieldName).SetValue(value);
var verifyValue = GetValue();
if (!verifyValue.Equals(value))
throw new InvalidOperationException(
string.Format("Field {0} set to {1} but read back as {2}", _fieldName, value, verifyValue));
}
public void CaptureOriginal() {
_originalValue = GetValue();
if (Main.debug.Value)
Console.WriteLine("Captured original value for {0}: {1}", _fieldName, _originalValue);
}
public void Apply() {
try {
if (_applyCondition != null && !_applyCondition(_parentTraverse.GetValue())) {
if (Main.debug.Value)
Console.WriteLine("Skipping {0}: condition not met", _fieldName);
return;
}
var newValue = MultiplyValues(_originalValue, _multiplier.Value);
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: {1} * {2} = {3}", _fieldName, _originalValue, _multiplier.Value,
newValue);
SetValue(newValue);
} catch (Exception e) {
throw new InvalidOperationException(string.Format("Failed to apply multiplication to {0}", _fieldName),
e);
}
}
public void Restore() {
if (Main.debug.Value)
Console.WriteLine("Restoring {0} to original value: {1}", _fieldName, _originalValue);
SetValue(_originalValue);
}
public void LogValue(string prefix) {
if (!Main.debug.Value)
return;
var currentValue = GetValue();
Console.WriteLine("{0} {1}; {2}: {3} (original: {4}, multiplier: {5})", prefix, _parentTraverse, _fieldName,
currentValue, _originalValue, _multiplier.Value);
}
}
public class BooleanFieldConfiguration {
private string _fieldName;
private ConfigEntry<bool> _value;
private Func<object, ConfigEntry<bool>> _conditionalValue;
private Func<object, bool> _applyCondition;
public string FieldName {
get { return _fieldName; }
set { _fieldName = value; }
}
public ConfigEntry<bool> Value {
get { return _value; }
set { _value = value; }
}
public Func<object, ConfigEntry<bool>> ConditionalValue {
get { return _conditionalValue; }
set { _conditionalValue = value; }
}
public Func<object, bool> ApplyCondition {
get { return _applyCondition; }
set { _applyCondition = value; }
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value) {
_fieldName = fieldName;
_value = value;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value,
Func<object, ConfigEntry<bool>> conditionalValue) {
_fieldName = fieldName;
_value = value;
_conditionalValue = conditionalValue;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value, Func<object, bool> applyCondition) {
_fieldName = fieldName;
_value = value;
_applyCondition = applyCondition;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value,
Func<object, ConfigEntry<bool>> conditionalValue,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_value = value;
_conditionalValue = conditionalValue;
_applyCondition = applyCondition;
}
public ConfigEntry<bool> GetValue(object __instance) {
if (_conditionalValue == null) {
return _value;
}
return _conditionalValue(__instance);
}
public bool ShouldApply(object __instance) {
if (_applyCondition == null) {
return true;
}
return _applyCondition(__instance);
}
}
public class BooleanField : IFieldModifier {
private readonly string _fieldName;
private readonly ConfigEntry<bool> _value;
private readonly Traverse _parentTraverse;
private readonly Func<object, bool> _applyCondition;
private bool _originalValue;
public string FieldName {
get { return _fieldName; }
}
public BooleanField(string fieldName, ConfigEntry<bool> value, Traverse parentTraverse,
Func<object, bool> applyCondition = null) {
_fieldName = fieldName;
_value = value;
_parentTraverse = parentTraverse;
_applyCondition = applyCondition;
if (!parentTraverse.Field(fieldName).FieldExists()) {
throw new ArgumentException(
string.Format("Field {0} does not exist on {1}", fieldName, parentTraverse));
}
}
public bool GetValue() {
var value = _parentTraverse.Field(_fieldName).GetValue();
if (value == null)
throw new InvalidOperationException(string.Format("Field {0} returned null", _fieldName));
return (bool)value;
}
public void SetValue(bool value) {
_parentTraverse.Field(_fieldName).SetValue(value);
var verifyValue = GetValue();
if (verifyValue != value)
throw new InvalidOperationException(
string.Format("Field {0} set to {1} but read back as {2}", _fieldName, value, verifyValue));
}
public void CaptureOriginal() {
_originalValue = GetValue();
if (Main.debug.Value)
Console.WriteLine("Captured original value for {0}: {1}", _fieldName, _originalValue);
}
public void Apply() {
try {
if (_applyCondition != null && !_applyCondition(_parentTraverse.GetValue())) {
if (Main.debug.Value)
Console.WriteLine("Skipping {0}: condition not met", _fieldName);
return;
}
if (_value.Value) {
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: forcing to true", _fieldName);
SetValue(true);
} else {
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: leaving as {1} (config is false)", _fieldName, GetValue());
}
} catch (Exception e) {
throw new InvalidOperationException(string.Format("Failed to apply value to {0}", _fieldName), e);
}
}
public void Restore() {
if (Main.debug.Value)
Console.WriteLine("Restoring {0} to original value: {1}", _fieldName, _originalValue);
SetValue(_originalValue);
}
public void LogValue(string prefix) {
if (!Main.debug.Value)
return;
var currentValue = GetValue();
Console.WriteLine("{0} {1}; {2}: {3} (original: {4}, config: {5})", prefix, _parentTraverse, _fieldName,
currentValue, _originalValue, _value.Value);
}
}
/// <summary>
/// Represents an object with multiple fields that can be multiplied
/// </summary>
/// <typeparam name="T">The type of the object being managed</typeparam>
public class MultipliedObject<T> {
private readonly T _instance;
private readonly Traverse _objectTraverse;
private readonly Dictionary<string, IFieldModifier> _fields;
public MultipliedObject(T __instance) {
_instance = __instance;
_objectTraverse = Traverse.Create(__instance);
_fields = new Dictionary<string, IFieldModifier>();
}
public void AddField<TField, TMul>(FieldConfiguration<TField, TMul> config) {
var multiplier = config.GetMultiplier(_instance);
_fields[config.FieldName] =
new MultipliedField<TField, TMul>(config.FieldName, multiplier, _objectTraverse, config.ShouldApply);
}
public void AddBooleanField(BooleanFieldConfiguration config) {
var value = config.GetValue(_instance);
_fields[config.FieldName] = new BooleanField(config.FieldName, value, _objectTraverse, config.ShouldApply);
}
public void CaptureFrom() {
foreach (var field in _fields.Values) {
field.CaptureOriginal();
}
}
public void ApplyTo(IEnumerable<string> fieldNames = null) {
IEnumerable<string> fieldsToApply = fieldNames ?? _fields.Keys;
foreach (var fieldName in fieldsToApply.Where(name => _fields.ContainsKey(name)))
_fields[fieldName].Apply();
}
public void RestoreTo(IEnumerable<string> fieldNames = null) {
IEnumerable<string> fieldsToRestore = fieldNames ?? _fields.Keys;
foreach (var fieldName in fieldsToRestore.Where(name => _fields.ContainsKey(name)))
_fields[fieldName].Restore();
}
public void LogValues(string prefix) {
if (!Main.debug.Value)
return;
foreach (var field in _fields.Values) {
field.LogValue(prefix);
}
}
}
/// <summary>
/// Manages a collection of objects whose fields can be multiplied
/// </summary>
/// <typeparam name="T">The type of objects being managed</typeparam>
public class MultipliedObjectManager<T> {
private readonly Dictionary<T, MultipliedObject<T>> _managedObjects;
private readonly Action<MultipliedObject<T>> _configureObject;
public MultipliedObjectManager(Action<MultipliedObject<T>> configureObject) {
if (configureObject == null)
throw new ArgumentNullException("configureObject");
_configureObject = configureObject;
_managedObjects = new Dictionary<T, MultipliedObject<T>>();
}
private void SafeRemove(T __instance) {
if (__instance == null)
return;
try {
_managedObjects.Remove(__instance);
} catch (Exception e) {
Console.WriteLine("Error removing __instance from _managedObjects: {0}", e);
}
}
public void OnObjectAttached(T __instance) {
if (Main.debug.Value)
Console.WriteLine("{0}.OnAttached", typeof(T).Name);
if (__instance == null) {
Console.WriteLine("Attempted to attach null __instance");
return;
}
try {
if (_managedObjects.ContainsKey(__instance)) {
if (Main.debug.Value)
Console.WriteLine("{0} already managed, skipping", typeof(T).Name);
return;
}
var multipliedObject = new MultipliedObject<T>(__instance);
_configureObject(multipliedObject);
multipliedObject.CaptureFrom();
_managedObjects.Add(__instance, multipliedObject);
multipliedObject.LogValues("Patching");
ApplyTo(__instance);
multipliedObject.LogValues("Patched");
} catch (Exception e) {
Console.WriteLine("Error in OnObjectAttached: {0}", e);
}
}
public void OnObjectDetached(T __instance) {
if (Main.debug.Value)
Console.WriteLine("{0}.OnDetaching", typeof(T).Name);
if (__instance == null) {
Console.WriteLine("Attempted to detach null __instance");
return;
}
try {
MultipliedObject<T> multipliedObject;
if (_managedObjects.TryGetValue(__instance, out multipliedObject)) {
if (Main.debug.Value)
multipliedObject.LogValues("Restoring");
try {
RestoreTo(__instance);
multipliedObject.LogValues("Restored");
} catch (Exception e) {
Console.WriteLine("Error restoring values: {0}", e);
}
SafeRemove(__instance);
}
} catch (Exception e) {
Console.WriteLine("Error in OnObjectDetached: {0}", e);
}
}
public void ApplyAll(IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Modifying {0} {1}", _managedObjects.Count, typeof(T).Name);
// Make a copy of the keys to avoid modification during enumeration
var instances = _managedObjects.Keys.ToList();
foreach (var __instance in instances) {
try {
RestoreTo(__instance, fieldNames);
ApplyTo(__instance, fieldNames);
} catch (Exception e) {
Console.WriteLine("Error applying to __instance: {0}", e);
}
}
}
public void ApplyTo(T __instance, IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Applying {0}", typeof(T).Name);
if (__instance == null)
return;
try {
MultipliedObject<T> obj;
if (_managedObjects.TryGetValue(__instance, out obj))
obj.ApplyTo(fieldNames);
} catch (Exception e) {
Console.WriteLine("Error in ApplyTo: {0}", e);
}
}
public void RestoreTo(T __instance, IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Restoring {0}", typeof(T).Name);
if (__instance == null)
return;
try {
MultipliedObject<T> obj;
if (_managedObjects.TryGetValue(__instance, out obj))
obj.RestoreTo(fieldNames);
} catch (Exception e) {
Console.WriteLine("Error in RestoreTo: {0}", e);
}
}
}
}

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@@ -1,24 +0,0 @@
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(ManLicenses), "AddXP")]
static void XpMulti(FactionSubTypes corporation, ref int xp, bool showUI = true) {
xp = (int)(xp * Main.xpMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
static void MoneyMulti(ref int amount) {
amount = (int)(amount * Main.moneyMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
static void HeartbeatMulti(ref float interval) {
interval *= Main.heartbeatIntervalMultiplier.Value;
}
}
}

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@@ -1,22 +0,0 @@
using System;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ProjectilePatch {
[HarmonyPrefix]
[HarmonyPatch(typeof(Projectile), "StickToObjectWithVisuals")]
static void Prefix(Projectile __instance) {
if (Main.debug.Value)
Console.WriteLine("Projectile created");
var trav = Traverse.Create(__instance);
var explodeOnStick = trav.Field("m_ExplodeOnStick");
if (!explodeOnStick.GetValue<bool>()) {
if (Main.debug.Value)
Console.WriteLine("Exploding on stick");
explodeOnStick.SetValue(Main.projectileExplodeOnStick.Value);
}
}
}
}

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@@ -1,35 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly:AssemblyTitle("BanquetForCyka")]
[assembly:AssemblyDescription("")]
[assembly:AssemblyConfiguration("")]
[assembly:AssemblyCompany("")]
[assembly:AssemblyProduct("BanquetForCyka")]
[assembly:AssemblyCopyright("Copyright © 2023")]
[assembly:AssemblyTrademark("")]
[assembly:AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly:ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly:Guid("EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly:AssemblyVersion("1.0.0.0")]
[assembly:AssemblyFileVersion("1.0.0.0")]

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@@ -1,30 +0,0 @@
using System;
using HarmonyLib;
namespace BanquetForCyka {
public class SeekingProjectileManager {
[HarmonyPatch(typeof(SeekingProjectile), "OnSpawn")]
class Patch {
public static void Postfix(SeekingProjectile __instance) {
if (Main.debug.Value)
Console.WriteLine("SeekingProjectile created");
SetField(
__instance, "m_VisionConeAngle",
Main.seekingProjectileVisionConeAngleMultiplier.Value * GetField(__instance, "m_VisionConeAngle"));
SetField(__instance, "m_VisionRange",
Main.seekingProjectileVisionRangeMultiplier.Value * GetField(__instance, "m_VisionRange"));
SetField(__instance, "m_TurnSpeed",
Main.seekingProjectileTurningSpeedMultiplier.Value * GetField(__instance, "m_TurnSpeed"));
}
}
private static float GetField(SeekingProjectile seekingProjectile, string field) {
return Traverse.Create(seekingProjectile).Field(field).GetValue() as float ? ?? 0f;
}
private static void SetField(SeekingProjectile seekingProjectile, string field, float value) {
Traverse.Create(seekingProjectile).Field(field).SetValue(value);
}
}
}

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@@ -1,53 +0,0 @@
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class TankBeamManager {
private static readonly MultipliedObjectManager<TankBeam> Manager =
new MultipliedObjectManager<TankBeam>(ConfigureBeam);
public static ConfigEntry<float> hoverClearanceMultiplier;
public static ConfigEntry<float> nudgeSpeedForwardMultiplier;
public static ConfigEntry<float> nudgeSpeedRotateMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
hoverClearanceMultiplier = config.Bind(
"TankBeam", "Hover Clearance Multiplier", 1f,
new ConfigDescription("Hover Clearance Multiplier", new AcceptableValueRange<float>(min, max)));
hoverClearanceMultiplier.SettingChanged += (sender, args) => DoPatch();
nudgeSpeedForwardMultiplier = config.Bind(
"TankBeam", "Nudge Speed Forward Multiplier", 1f,
new ConfigDescription("Nudge Speed Forward Multiplier", new AcceptableValueRange<float>(min, max)));
nudgeSpeedForwardMultiplier.SettingChanged += (sender, args) => DoPatch();
nudgeSpeedRotateMultiplier = config.Bind(
"TankBeam", "Nudge Speed Rotate Multiplier", 1f,
new ConfigDescription("Nudge Speed Rotate Multiplier", new AcceptableValueRange<float>(min, max)));
nudgeSpeedRotateMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureBeam(MultipliedObject<TankBeam> obj) {
obj.AddField(new FieldConfiguration<float, float>("hoverClearance", hoverClearanceMultiplier));
obj.AddField(new FieldConfiguration<float, float>("nudgeSpeedForward", nudgeSpeedForwardMultiplier));
obj.AddField(new FieldConfiguration<float, float>("nudgeSpeedRotate", nudgeSpeedRotateMultiplier));
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TankBeam), "EnableBeam")]
public static void PostfixCreate(TankBeam __instance, ref bool enable) {
if (enable)
Manager.OnObjectAttached(__instance);
else
Manager.OnObjectDetached(__instance);
}
public static void DoPatch() {
Manager.ApplyAll();
}
}
}

View File

@@ -1,53 +0,0 @@
using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
namespace BanquetForCyka {
[HarmonyPatch]
public class TankManager {
public static ConfigEntry<bool> recheck;
public static Dictionary<Type, Func<Module, bool>> moduleManagerMapper =
new Dictionary<Type, Func<Module, bool>>();
public static void Setup(ConfigFile config) {
recheck = config.Bind("Tank", "Recheck", false, new ConfigDescription("Recheck"));
moduleManagerMapper.Add(typeof(ModuleBooster), ModuleBoosterManager.Register);
moduleManagerMapper.Add(typeof(ModuleEnergy), ModuleEnergyManager.Register);
moduleManagerMapper.Add(typeof(ModuleEnergyStore), ModuleEnergyStoreManager.Register);
moduleManagerMapper.Add(typeof(ModuleFuelTank), ModuleFuelTankManager.Register);
moduleManagerMapper.Add(typeof(ModuleGyro), ModuleGyroManager.Register);
moduleManagerMapper.Add(typeof(ModuleHeart), ModuleHeartManager.Register);
moduleManagerMapper.Add(typeof(ModuleItemHolder), ModuleItemHolderManager.Register);
moduleManagerMapper.Add(typeof(ModuleItemProducer), ModuleItemProducerManager.Register);
moduleManagerMapper.Add(typeof(ModuleRemoteCharger), ModuleRemoteChargerManager.Register);
moduleManagerMapper.Add(typeof(ModuleShieldGenerator), ModuleShieldGeneratorManager.Register);
moduleManagerMapper.Add(typeof(ModuleWeaponGun), ModuleWeaponGunManager.Register);
moduleManagerMapper.Add(typeof(ModuleWeapon), ModuleWeaponManager.Register);
moduleManagerMapper.Add(typeof(ModuleWheels), ModuleWheelsManager.Register);
moduleManagerMapper.Add(typeof(ModuleWing), ModuleWingManager.Register);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Tank), "NotifyAnchor")]
public static void PostfixCreate(Tank __instance, ModuleAnchor anchor, bool anchored) {
if (Main.debug.Value)
Console.WriteLine("TankManager.NotifyAnchor: {0}", __instance);
if (!__instance.ControllableByLocalPlayer)
return;
if (!recheck.Value)
return;
foreach (Transform child in __instance.transform) {
GameObject childObj = child.gameObject;
Component[] components = childObj.GetComponents<Component>();
foreach (Component component in components) {
Func<Module, bool> manager;
if (moduleManagerMapper.TryGetValue(component.GetType(), out manager))
manager(component as Module);
}
}
}
}
}

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@@ -1,181 +0,0 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
using Snapshots;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BanquetForCyka {
[HarmonyPatch]
public class UISnapshotPanelBuyAll {
public static UISnapshotPanel panel;
public static Traverse panelTraverse;
public static SnapshotLiveData selectedData;
[HarmonyPostfix]
[HarmonyPatch(typeof(UISnapshotPanel), "OnPool")]
public static void PostfixCreate(UISnapshotPanel __instance) {
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPool: {0}", __instance);
panel = __instance;
panelTraverse = Traverse.Create(__instance);
var placeButton = panelTraverse.Field("m_PlaceButton").GetValue<Button>();
placeButton.gameObject.AddComponent<RightClickHandler>();
var swapButton = panelTraverse.Field("m_SwapButton").GetValue<Button>();
swapButton.gameObject.AddComponent<RightClickHandlerSwap>();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UISnapshotPanel), "OnSelectedChanged")]
public static void PostfixCreate(UISnapshotPanel __instance, ref SnapshotLiveData selectedData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnSelectedChanged: {0}", __instance);
UISnapshotPanelBuyAll.selectedData = selectedData;
}
}
public abstract class BaseRightClickHandler : MonoBehaviour, IPointerClickHandler {
protected static Traverse m_TechAvailLookupTraverse;
protected static Dictionary<Snapshot, TechDataAvailValidation> m_TechAvailLookup;
protected virtual void Awake() {
var trav = Traverse.Create(Singleton.Manager<ManSnapshots>.inst);
m_TechAvailLookupTraverse = trav.Field("m_TechAvailLookup");
m_TechAvailLookup = m_TechAvailLookupTraverse.GetValue<Dictionary<Snapshot, TechDataAvailValidation>>();
}
protected Dictionary<BlockTypes, int> CalculateMissingBlocks(
Dictionary<BlockTypes, TechDataAvailValidation.BlockTypeAvailability> blockAvailability, bool isSpawning) {
Dictionary<BlockTypes, int> missing = new Dictionary<BlockTypes, int>();
foreach (var kvp in blockAvailability) {
int numMissing;
if (isSpawning)
numMissing = kvp.Value.numRequired - kvp.Value.numInInventory;
else
numMissing = kvp.Value.numRequired - kvp.Value.numInInventory - kvp.Value.numOnPlayerTech;
}
if (missing.Count == 0)
foreach (var kvp in blockAvailability) missing.Add(kvp.Key, kvp.Value.numRequired);
return missing;
}
protected int CalculateTotalCost(Dictionary<BlockTypes, int> missingBlocks) {
int totalCost = 0;
RecipeManager recipeManager = Singleton.Manager<RecipeManager>.inst;
foreach (var kvp in missingBlocks) {
int cost = recipeManager.GetBlockBuyPrice(kvp.Key) * kvp.Value;
totalCost += cost;
if (Main.debugBuyAll.Value)
Console.WriteLine("{0} of {1} would cost {2}, total now {3}", kvp.Value, kvp.Key, cost, totalCost);
}
return totalCost;
}
protected bool TryPurchaseBlocks(Dictionary<BlockTypes, int> missingBlocks, int totalCost) {
ManPlayer player = Singleton.Manager<ManPlayer>.inst;
if (player.GetCurrentMoney() < totalCost) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Not enough money, have {0} but need {1}, nothing to do",
player.GetCurrentMoney(), totalCost);
return false;
}
player.PayMoney(totalCost);
foreach (var kvp in missingBlocks) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Buying {0} of {1}", kvp.Value, kvp.Key);
player.PlayerInventory.HostAddItem(kvp.Key, kvp.Value);
}
return true;
}
protected bool ProcessPurchase(
Dictionary<BlockTypes, TechDataAvailValidation.BlockTypeAvailability> blockAvailability, bool isSpawning) {
try {
if (blockAvailability == null) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Block availability is null (wtf?), nothing to do");
return false;
}
var missingBlocks = CalculateMissingBlocks(blockAvailability, isSpawning);
int totalCost = CalculateTotalCost(missingBlocks);
if (totalCost > 0) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Total cost: {0}", totalCost);
return TryPurchaseBlocks(missingBlocks, totalCost);
}
if (Main.debugBuyAll.Value)
Console.WriteLine("No blocks missing or no cost calculated");
return false;
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Error during purchase processing: {0}", e);
return false;
}
}
protected Dictionary<BlockTypes, TechDataAvailValidation.BlockTypeAvailability> GetCurrentBlockAvailability() {
SnapshotLiveData selectedSnapshotData = UISnapshotPanelBuyAll.selectedData;
Snapshot selectedSnapshot = selectedSnapshotData.m_Snapshot;
if (selectedSnapshot == null) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Selected snapshot is null wtf??: {0}", gameObject.name);
return null;
}
TechDataAvailValidation techDataAvail;
if (!m_TechAvailLookup.TryGetValue(selectedSnapshot, out techDataAvail)) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Failed to find TechDataAvailValidation for snapshot: {0}", selectedSnapshot);
return null;
}
var trav = Traverse.Create(techDataAvail);
var mBlockAvailabilityField = trav.Field("m_BlockAvailability");
var mBlockAvailability =
mBlockAvailabilityField
.GetValue<Dictionary<BlockTypes, TechDataAvailValidation.BlockTypeAvailability>>();
return mBlockAvailability;
}
public abstract void OnPointerClick(PointerEventData eventData);
}
public class RightClickHandler : BaseRightClickHandler {
public override void OnPointerClick(PointerEventData eventData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPointerClick: {0} {1}", gameObject.name, eventData.button);
try {
if (eventData.button == PointerEventData.InputButton.Right)
ProcessPurchase(GetCurrentBlockAvailability(), true);
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Shit exploded fml: {0}", e);
}
}
}
public class RightClickHandlerSwap : BaseRightClickHandler {
public override void OnPointerClick(PointerEventData eventData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPointerClick: {0} {1}", gameObject.name, eventData.button);
try {
if (eventData.button == PointerEventData.InputButton.Right)
ProcessPurchase(GetCurrentBlockAvailability(), false);
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Shit exploded fml: {0}", e);
}
}
}
}

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@@ -1,14 +0,0 @@
static void Postfix(UIItemSelectGrid __instance) {
try {
StringBuilder sb = new StringBuilder();
sb.AppendLine("--------------------");
sb.AppendLine("void UIItemSelectGrid::Repopulate()");
sb.Append("- __instance: ").AppendLine(__instance.ToString());
foreach (var item in __instance.m_FilteredItemList) {
sb.Append("- item: ").AppendLine(item.ToString());
}
UnityExplorer.ExplorerCore.Log(sb.ToString());
} catch (System.Exception ex) {
UnityExplorer.ExplorerCore.LogWarning($"Exception in patch of void UIItemSelectGrid::Repopulate():\n{ex}");
}
}

View File

@@ -1,3 +0,0 @@
- source: BanquetForCyka/obj/Release/BanquetForCyka.dll
target: C:/Games/Banquet.for.Fools.Build.18497011/BepInEx/plugins/BanquetForCyka.dll
delete: true

View File

@@ -1,3 +0,0 @@
BasedOnStyle: Google
IndentWidth: 4
ColumnLimit: 120

View File

@@ -1,16 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlacksmithMaster", "BlacksmithMaster\BlacksmithMaster.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

View File

@@ -1,94 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<GAME_DIR>C:\Games\Blacksmith.Master.Early.Access</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/Blacksmith Master_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BlacksmithMaster</RootNamespace>
<AssemblyName>BlacksmithMaster</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<!-- <Compile Include="ModuleShieldGeneratorManager.cs" />
<Compile Include="ObjectFieldMultiplier.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SeekingProjectileManager.cs" />
<Compile Include="ModuleWingManager.cs" />
<Compile Include="ModuleBoosterManager.cs" />
<Compile Include="ModuleWeaponGunManager.cs" />
<Compile Include="ModuleEnergyManager.cs" />
<Compile Include="ModuleEnergyStoreManager.cs" />
<Compile Include="ModuleGyroManager.cs" />
<Compile Include="ModuleItemHolderManager.cs" />
<Compile Include="ModuleItemProducerManager.cs" />
<Compile Include="ModuleRemoteChargerManager.cs" />
<Compile Include="ModuleWheelsManager.cs" />
<Compile Include="TankBeamManager.cs" />
<Compile Include="ModuleWeaponManager.cs" />
<Compile Include="CykUtil.cs" />
<Compile Include="ModuleHeartManager.cs" />
<Compile Include="ModuleFuelTankManager.cs" />
<Compile Include="ProjectilePatch.cs" />
<Compile Include="TankManager.cs" />
<Compile Include="UISnapshotPanelBuyAll.cs" />
<Compile Include="MultiBuy.cs" /> -->
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager/ConfigurationManager.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,223 +0,0 @@
using System;
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
using static TavernData;
namespace BlacksmithMaster {
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class Main : BaseUnityPlugin {
private const string PluginGuid = "Cykasmith";
private const string PluginName = "Cykasmith";
private const string PluginVersion = "1.0.0";
public static ConfigEntry<bool> debug;
public static ConfigEntry<bool> debugXp;
public static ConfigEntry<bool> debugMoney;
public static ConfigEntry<bool> debugResearch;
public static ConfigEntry<bool> debugSalary;
public static ConfigEntry<bool> debugCustomers;
public static ConfigEntry<bool> debugDecorations;
public static ConfigEntry<bool> debugSpeed;
public static ConfigEntry<bool> debugHiring;
// public static ConfigEntry<bool> debugMining;
public static ConfigEntry<float> xpMultiplier;
public static ConfigEntry<float> moneyMultiplier;
public static ConfigEntry<float> researchMultiplier;
public static ConfigEntry<float> salaryMultiplier;
public static ConfigEntry<float> dailyCustomerMultiplier;
public static ConfigEntry<float> dailyCustomerOffset;
public static ConfigEntry<float> decorationAdditionMultiplier;
public static ConfigEntry<float> decorationAdditionOffset;
public static ConfigEntry<float> globalSpeedMultiplier;
public static ConfigEntry<float> globalSpeedOffset;
public static ConfigEntry<float> hiringCostMultiplier;
// public static ConfigEntry<float> miningMultiplier;
public static ConfigEntry<bool> alwaysEvenly;
public static ConfigEntry<bool> alwaysChad;
public void Awake() {
debug = Config.Bind("Debug", "Global Debug", false);
debugXp = Config.Bind("Debug", "XP Debug", false);
debugMoney = Config.Bind("Debug", "Money Debug", false);
debugResearch = Config.Bind("Debug", "Research Debug", false);
debugSalary = Config.Bind("Debug", "Salary Debug", false);
debugCustomers = Config.Bind("Debug", "Customers Debug", false);
debugDecorations = Config.Bind("Debug", "Decorations Debug", false);
debugSpeed = Config.Bind("Debug", "Speed Debug", false);
debugHiring = Config.Bind("Debug", "Hiring Debug", false);
// debugMining = Config.Bind("Debug", "Mining Debug", false);
xpMultiplier =
Config.Bind("General", "XP Multiplier", 1f,
new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
moneyMultiplier =
Config.Bind("General", "Money Multiplier", 1f,
new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
researchMultiplier = Config.Bind(
"General", "Research Multiplier", 1f,
new ConfigDescription("Research Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
salaryMultiplier =
Config.Bind("General", "Salary Multiplier", 1f,
new ConfigDescription("Salary Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
dailyCustomerMultiplier = Config.Bind(
"General", "Daily Customer Multiplier", 1f,
new ConfigDescription("Daily Customer Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
dailyCustomerOffset = Config.Bind(
"General", "Daily Customer Offset", 0f,
new ConfigDescription("Daily Customer Offset", new AcceptableValueRange<float>(-1024f, 1024f)));
decorationAdditionMultiplier = Config.Bind(
"General", "Decoration Addition Multiplier", 1f,
new ConfigDescription("Decoration Addition Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
decorationAdditionOffset = Config.Bind(
"General", "Decoration Addition Offset", 0f,
new ConfigDescription("Decoration Addition Offset", new AcceptableValueRange<float>(-1024f, 1024f)));
globalSpeedMultiplier = Config.Bind(
"General", "Global Speed Multiplier", 1f,
new ConfigDescription("Global Speed Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
globalSpeedOffset = Config.Bind(
"General", "Global Speed Offset", 0f,
new ConfigDescription("Global Speed Offset", new AcceptableValueRange<float>(-1024f, 1024f)));
hiringCostMultiplier = Config.Bind(
"General", "Hiring Cost Multiplier", 1f,
new ConfigDescription("Hiring Cost Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
// miningMultiplier =
// Config.Bind("General", "Mining Multiplier", 1f,
// new ConfigDescription("Mining Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
alwaysEvenly =
Config.Bind("General", "Always Evenly", false,
new ConfigDescription("Always Evenly", new AcceptableValueRange<bool>(false, true)));
alwaysChad = Config.Bind("General", "Always Chad", false,
new ConfigDescription("Always Chad", new AcceptableValueRange<bool>(false, true)));
Logger.LogInfo("Cykasmith loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(PluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
public static void LogDebug(string message, ConfigEntry<bool> debugFlag = null) {
if (debug.Value || (debugFlag != null && debugFlag.Value))
Console.WriteLine(message);
}
}
[HarmonyPatch(typeof(StaffBase), "AddXp")]
public class TavernData_AddXp {
public static void Prefix(ref int amount) {
Main.LogDebug("Original XP amount: " + amount, Main.debugXp);
amount = (int)((float)amount * Main.xpMultiplier.Value);
Main.LogDebug("Modified XP amount: " + amount, Main.debugXp);
}
}
[HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
public class TavernModel_ChangeMoney {
public static void Prefix(ref int value) {
Main.LogDebug("Original money amount: " + value, Main.debugMoney);
if (value > 0)
value = (int)((float)value * Main.moneyMultiplier.Value);
Main.LogDebug("Modified money amount: " + value, Main.debugMoney);
}
}
[HarmonyPatch(typeof(ResourcesModel), "ChangeResearchPoints")]
public class ResourcesModel_ChangeResearchPoints {
public static void Prefix(ref int value) {
Main.LogDebug("Original research amount: " + value, Main.debugResearch);
if (value > 0)
value = (int)((float)value * Main.researchMultiplier.Value);
Main.LogDebug("Modified research amount: " + value, Main.debugResearch);
}
}
[HarmonyPatch(typeof(StaffInfo), "Salary", MethodType.Getter)]
public class StaffInfo_GetSalary {
public static void Postfix(ref int __result) {
Main.LogDebug("Original salary: " + __result, Main.debugSalary);
__result = (int)((float)__result * Main.salaryMultiplier.Value);
Main.LogDebug("Modified salary: " + __result, Main.debugSalary);
}
}
[HarmonyPatch(typeof(TavernModel), "GetNumberOfCustomersPerDay")]
public class TavernModel_GetNumberOfCustomersPerDay {
public static void Postfix(ref int __result) {
Main.LogDebug("Original number of customers per day: " + __result, Main.debugCustomers);
__result = (int)(__result * Main.dailyCustomerMultiplier.Value + Main.dailyCustomerOffset.Value);
Main.LogDebug("Modified number of customers per day: " + __result, Main.debugCustomers);
}
}
[HarmonyPatch(typeof(TavernModel), "GetBonusPercentageFromDecorations")]
public class TavernModel_GetBonusPercentageFromDecorations {
public static void Postfix(ref int __result) {
Main.LogDebug("Original bonus percentage from decorations: " + __result, Main.debugDecorations);
__result = (int)(__result * Main.decorationAdditionMultiplier.Value + Main.decorationAdditionOffset.Value);
Main.LogDebug("Modified bonus percentage from decorations: " + __result, Main.debugDecorations);
}
}
[HarmonyPatch(typeof(Economy), "GetWalkingSpeed")]
public class Economy_GetWalkingSpeed {
public static void Postfix(ref float __result) {
Main.LogDebug("Original walking speed: " + __result, Main.debugSpeed);
__result = __result * Main.globalSpeedMultiplier.Value + Main.globalSpeedOffset.Value;
Main.LogDebug("Modified walking speed: " + __result, Main.debugSpeed);
}
}
[HarmonyPatch(typeof(StaffModel), "GetCostToHire")]
public class StaffModel_GetCostToHire {
public static void Postfix(ref int __result) {
Main.LogDebug("Original hiring cost: " + __result, Main.debugHiring);
__result = (int)(__result * Main.hiringCostMultiplier.Value);
Main.LogDebug("Modified hiring cost: " + __result, Main.debugHiring);
}
}
[HarmonyPatch(typeof(StaffUtil), "FillBasicInfo")]
public class StaffUtil_FillBasicInfo {
public static void Postfix(TavernData.StaffType staffType, Random rnd, ref TavernData.StaffInfo newPerson) {
Main.LogDebug("Setting skill assignment strategy to evenly", Main.debug);
if (Main.alwaysEvenly.Value)
newPerson.SkillAssignmentStrategy = TavernData.SkillAssignmentStrategyType.Balanced;
}
}
[HarmonyPatch(typeof(HireData), "GetStaffInfo")]
public class TavernData_GetStaffInfo {
public static void Prefix(Random rnd, int id, string staffName, bool isMale, ref bool shouldBeSuperWorker,
ref EliteTraitType forcedEliteTrait) {
Main.LogDebug("Setting shouldBeSuperWorker to true", Main.debug);
if (Main.alwaysChad.Value)
shouldBeSuperWorker = true;
}
}
// Does not work, I don't know why...
// [HarmonyPatch(typeof(MineBoxController), "AddMineralPiece")]
// public class MineBoxController_AddMineralPiece {
// private static int before;
// public static void Prefix(ref MineBoxController __instance) {
// var trav = Traverse.Create(__instance);
// var piecesInsideAmount = trav.Field("PiecesInsideAmount");
// Main.LogDebug("Original pieces: " + piecesInsideAmount.GetValue<int>(), Main.debugMining);
// before = piecesInsideAmount.GetValue<int>();
// }
// public static void Postfix(ref MineBoxController __instance) {
// var trav = Traverse.Create(__instance);
// var piecesInsideAmount = trav.Field("PiecesInsideAmount");
// Main.LogDebug("Original pieces: " + piecesInsideAmount.GetValue<int>(), Main.debugMining);
// var delta = piecesInsideAmount.GetValue<int>() - before;
// piecesInsideAmount.SetValue(before + (int)(delta * Main.miningMultiplier.Value));
// Main.LogDebug("Modified pieces: " + piecesInsideAmount.GetValue<int>(), Main.debugMining);
// }
// }
}

View File

@@ -1,28 +0,0 @@
using System;
namespace BlacksmithMaster {
public class CykUtil {
public static bool IsPlayerTank(Module module) {
if (module == null)
return false;
TankBlock block = module.block;
if (block == null)
return false;
Tank tank = block.tank;
if (tank == null)
return false;
return tank.ControllableByLocalPlayer;
}
public static Func<object, bool> isObjectPlayerTank = obj => {
if (obj == null)
return false;
try {
return IsPlayerTank(obj as Module);
} catch (Exception e) {
Console.WriteLine("Failed to check if object is a player tank: " + e.Message);
return false;
}
};
}
}

View File

@@ -1,84 +0,0 @@
using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleBoosterManager {
private static readonly MultipliedObjectManager<FanJet> FanManager =
new MultipliedObjectManager<FanJet>(ConfigureFanThruster);
private static readonly MultipliedObjectManager<BoosterJet> JetManager =
new MultipliedObjectManager<BoosterJet>(ConfigureJetThruster);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> fanThrustMultiplier;
private static ConfigEntry<float> jetThrustMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Booster", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
fanThrustMultiplier =
config.Bind("Booster", "Fan Thrust Multiplier", 1f,
new ConfigDescription("Fan Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
fanThrustMultiplier.SettingChanged += (sender, args) => DoPatch();
jetThrustMultiplier =
config.Bind("Booster", "Jet Thrust Multiplier", 1f,
new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
jetThrustMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureFanThruster(MultipliedObject<FanJet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Force", fanThrustMultiplier, ShouldApply));
}
private static void ConfigureJetThruster(MultipliedObject<BoosterJet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Force", jetThrustMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleBooster), "OnAttached")]
public static void PostfixCreate(ModuleBooster __instance) {
var trav = Traverse.Create(__instance);
var fans = trav.Field("fans").GetValue<List<FanJet>>();
var jets = trav.Field("jets").GetValue<List<BoosterJet>>();
foreach (var fan in fans) FanManager.OnObjectAttached(fan);
foreach (var jet in jets) JetManager.OnObjectAttached(jet);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleBooster), "OnDetaching")]
public static void PostfixDestroy(ModuleBooster __instance) {
var trav = Traverse.Create(__instance);
var fans = trav.Field("fans").GetValue<List<FanJet>>();
var jets = trav.Field("jets").GetValue<List<BoosterJet>>();
foreach (var fan in fans) FanManager.OnObjectDetached(fan);
foreach (var jet in jets) JetManager.OnObjectDetached(jet);
}
private static void DoPatch() {
FanManager.ApplyAll();
JetManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleBooster: {0}", obj);
PostfixCreate(obj as ModuleBooster);
return true;
};
}
}

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@@ -1,67 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleEnergyManager {
private static readonly MultipliedObjectManager<ModuleEnergy> Manager =
new MultipliedObjectManager<ModuleEnergy>(ConfigureModuleEnergy);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> outputMultiplier;
private static ConfigEntry<float> powerUpDelayMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
outputMultiplier =
config.Bind("Energy", "Output Multiplier", 1f,
new ConfigDescription("Output Multiplier", new AcceptableValueRange<float>(min, max)));
outputMultiplier.SettingChanged += (sender, args) => DoPatch();
powerUpDelayMultiplier = config.Bind(
"Energy", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleEnergy(MultipliedObject<ModuleEnergy> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnAnchorStatusChanged")]
public static void PostfixCreate(ModuleEnergy __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnDetaching")]
public static void PostfixDestroy(ModuleEnergy __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleEnergy: {0}", obj);
PostfixCreate(obj as ModuleEnergy);
return true;
};
}
}

View File

@@ -1,60 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleEnergyStoreManager {
private static readonly MultipliedObjectManager<ModuleEnergyStore> Manager =
new MultipliedObjectManager<ModuleEnergyStore>(ConfigureModuleEnergyStore);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> capacityMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityMultiplier =
config.Bind("Energy", "Capacity Multiplier", 1f,
new ConfigDescription("Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
capacityMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleEnergyStore(MultipliedObject<ModuleEnergyStore> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", capacityMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnAttached")]
public static void PostfixCreate(ModuleEnergyStore __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnDetaching")]
public static void PostfixDestroy(ModuleEnergyStore __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleEnergyStore: {0}", obj);
PostfixCreate(obj as ModuleEnergyStore);
return true;
};
}
}

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@@ -1,67 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleFuelTankManager {
private static readonly MultipliedObjectManager<ModuleFuelTank> Manager =
new MultipliedObjectManager<ModuleFuelTank>(ConfigureFuelTank);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> fuelCapacityMultiplier;
private static ConfigEntry<float> fuelRefillMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("FuelTank", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
fuelCapacityMultiplier = config.Bind(
"FuelTank", "Fuel Capacity Multiplier", 1f,
new ConfigDescription("Fuel Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
fuelCapacityMultiplier.SettingChanged += (sender, args) => DoPatch();
fuelRefillMultiplier =
config.Bind("FuelTank", "Fuel Refill Multiplier", 1f,
new ConfigDescription("Fuel Refill Multiplier", new AcceptableValueRange<float>(min, max)));
fuelRefillMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureFuelTank(MultipliedObject<ModuleFuelTank> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", fuelCapacityMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_RefillRate", fuelRefillMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnAttached")]
public static void PostfixCreate(ModuleFuelTank __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnDetaching")]
public static void PostfixDestroy(ModuleFuelTank __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleFuelTank: {0}", obj);
PostfixCreate(obj as ModuleFuelTank);
return true;
};
}
}

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@@ -1,60 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleGyroManager {
private static readonly MultipliedObjectManager<ModuleGyro> Manager =
new MultipliedObjectManager<ModuleGyro>(ConfigureModuleGyro);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> activeSpeedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Gyro", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
activeSpeedMultiplier = config.Bind(
"Gyro", "Active Speed Multiplier", 1f,
new ConfigDescription("Active Speed Multiplier", new AcceptableValueRange<float>(min, max)));
activeSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleGyro(MultipliedObject<ModuleGyro> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ActiveSpeed", activeSpeedMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnAttached")]
public static void PostfixCreate(ModuleGyro __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnDetaching")]
public static void PostfixDestroy(ModuleGyro __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleGyro: {0}", obj);
PostfixCreate(obj as ModuleGyro);
return true;
};
}
}

View File

@@ -1,76 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleHeartManager {
private static readonly MultipliedObjectManager<ModuleHeart> Manager =
new MultipliedObjectManager<ModuleHeart>(ConfigureHeart);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> eventHorizonRadiusMultiplier;
private static ConfigEntry<float> setupTimeMultiplier;
private static ConfigEntry<float> startShrinkingRadiusMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Heart", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
eventHorizonRadiusMultiplier = config.Bind(
"Heart", "Event Horizon Radius Multiplier", 1f,
new ConfigDescription("Event Horizon Radius Multiplier", new AcceptableValueRange<float>(min, max)));
eventHorizonRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
setupTimeMultiplier =
config.Bind("Heart", "Setup Time Multiplier", 1f,
new ConfigDescription("Setup Time Multiplier", new AcceptableValueRange<float>(min, max)));
setupTimeMultiplier.SettingChanged += (sender, args) => DoPatch();
startShrinkingRadiusMultiplier = config.Bind(
"Heart", "Start Shrinking Radius Multiplier", 1f,
new ConfigDescription("Start Shrinking Radius Multiplier", new AcceptableValueRange<float>(min, max)));
startShrinkingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureHeart(MultipliedObject<ModuleHeart> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_EventHorizonRadius", eventHorizonRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SetupTime", setupTimeMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_StartShrinkingRadius", startShrinkingRadiusMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnAttached")]
public static void PostfixCreate(ModuleHeart __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnDetaching")]
public static void PostfixDestroy(ModuleHeart __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleHeart: {0}", obj);
PostfixCreate(obj as ModuleHeart);
return true;
};
}
}

View File

@@ -1,164 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleItemHolderManager {
private static readonly MultipliedObjectManager<ModuleItemHolder> BeamManager =
new MultipliedObjectManager<ModuleItemHolder>(ConfigureBeam);
private static readonly MultipliedObjectManager<ModuleItemHolderBeam> BeamHolderManager =
new MultipliedObjectManager<ModuleItemHolderBeam>(ConfigureBeamHolder);
private static readonly MultipliedObjectManager<ModuleItemPickup> BeamPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureBeamPickup);
private static readonly MultipliedObjectManager<ModuleItemHolderMagnet> MagnetHolderManager =
new MultipliedObjectManager<ModuleItemHolderMagnet>(ConfigureMagnetHolder);
private static readonly MultipliedObjectManager<ModuleItemPickup> MagnetPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureMagnetPickup);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> capacityPerStackMultiplier;
private static ConfigEntry<float> beamStrengthMultiplier;
private static ConfigEntry<float> beamHeightIncrementScaleMultiplier;
private static ConfigEntry<float> beamPickupRangeMultiplier;
private static ConfigEntry<float> magnetStrengthMultiplier;
private static ConfigEntry<float> magnetPickupRangeMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Item Holder", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityPerStackMultiplier = config.Bind(
"Item Holder", "Capacity Per Stack Multiplier", 1f,
new ConfigDescription("Capacity Per Stack Multiplier", new AcceptableValueRange<float>(min, max)));
capacityPerStackMultiplier.SettingChanged += (sender, args) => DoPatch();
beamStrengthMultiplier = config.Bind(
"Item Holder", "Beam Strength Multiplier", 1f,
new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(min, max)));
beamStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
beamHeightIncrementScaleMultiplier =
config.Bind("Item Holder", "Beam Height Increment Scale Multiplier", 1f,
new ConfigDescription("Beam Height Increment Scale Multiplier",
new AcceptableValueRange<float>(min, max)));
beamHeightIncrementScaleMultiplier.SettingChanged += (sender, args) => DoPatch();
beamPickupRangeMultiplier = config.Bind(
"Item Holder", "Beam Pickup Range Multiplier", 1f,
new ConfigDescription("Beam Pickup Range Multiplier", new AcceptableValueRange<float>(min, max)));
beamPickupRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
magnetStrengthMultiplier = config.Bind(
"Item Holder", "Magnet Strength Multiplier", 1f,
new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(min, max)));
magnetStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
magnetPickupRangeMultiplier = config.Bind(
"Item Holder", "Magnet Pickup Range Multiplier", 1f,
new ConfigDescription("Magnet Pickup Range Multiplier", new AcceptableValueRange<float>(min, max)));
magnetPickupRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureBeam(MultipliedObject<ModuleItemHolder> obj) {
obj.AddField(
new FieldConfiguration<int, float>("m_CapacityPerStack", capacityPerStackMultiplier, ShouldApply));
}
private static void ConfigureBeamHolder(MultipliedObject<ModuleItemHolderBeam> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_BeamStrength", beamStrengthMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_HeightIncrementScale",
beamHeightIncrementScaleMultiplier, ShouldApply));
}
private static void ConfigureBeamPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", beamPickupRangeMultiplier, ShouldApply));
}
private static void ConfigureMagnetHolder(MultipliedObject<ModuleItemHolderMagnet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Strength", magnetStrengthMultiplier, ShouldApply));
}
private static void ConfigureMagnetPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_PickupRange", magnetPickupRangeMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnAttached")]
public static void PostfixCreate(ModuleItemHolder __instance) {
BeamManager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolder __instance) {
BeamManager.OnObjectDetached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnAttached")]
public static void PostfixCreate(ModuleItemHolderBeam __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
BeamHolderManager.OnObjectAttached(__instance);
BeamPickupManager.OnObjectAttached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolderBeam __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
BeamHolderManager.OnObjectDetached(__instance);
BeamPickupManager.OnObjectDetached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnAttached")]
public static void PostfixCreate(ModuleItemHolderMagnet __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
MagnetHolderManager.OnObjectAttached(__instance);
MagnetPickupManager.OnObjectAttached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolderMagnet __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
MagnetHolderManager.OnObjectDetached(__instance);
MagnetPickupManager.OnObjectDetached(pickup);
}
private static void DoPatch() {
BeamManager.ApplyAll();
BeamHolderManager.ApplyAll();
BeamPickupManager.ApplyAll();
MagnetHolderManager.ApplyAll();
MagnetPickupManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleItemHolder: {0}", obj);
PostfixCreate(obj as ModuleItemHolder);
return true;
};
}
}

View File

@@ -1,77 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleItemProducerManager {
private static readonly MultipliedObjectManager<ModuleItemProducer> Manager =
new MultipliedObjectManager<ModuleItemProducer>(ConfigureModuleItemProducer);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> resourceGroundRadiusMultiplier;
private static ConfigEntry<float> minDispenseIntervalMultiplier;
private static ConfigEntry<float> secPerItemProducedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Item Producer", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
resourceGroundRadiusMultiplier = config.Bind(
"Item Producer", "Resource Ground Radius Multiplier", 1f,
new ConfigDescription("Resource Ground Radius Multiplier", new AcceptableValueRange<float>(min, max)));
resourceGroundRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
minDispenseIntervalMultiplier = config.Bind(
"Item Producer", "Min Dispense Interval Multiplier", 1f,
new ConfigDescription("Min Dispense Interval Multiplier", new AcceptableValueRange<float>(min, max)));
minDispenseIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
secPerItemProducedMultiplier = config.Bind(
"Item Producer", "Sec Per Item Produced Multiplier", 1f,
new ConfigDescription("Sec Per Item Produced Multiplier", new AcceptableValueRange<float>(min, max)));
secPerItemProducedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleItemProducer(MultipliedObject<ModuleItemProducer> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "GetClosestResourceReservoirInRange")]
public static void PostfixCreate(ModuleItemProducer __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "OnDetaching")]
public static void PostfixDestroy(ModuleItemProducer __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleItemProducer: {0}", obj);
PostfixCreate(obj as ModuleItemProducer);
return true;
};
}
}

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@@ -1,77 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleRemoteChargerManager {
private static readonly MultipliedObjectManager<ModuleRemoteCharger> Manager =
new MultipliedObjectManager<ModuleRemoteCharger>(ConfigureModuleRemoteCharger);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> arcFiringIntervalMultiplier;
private static ConfigEntry<float> chargingRadiusMultiplier;
private static ConfigEntry<float> powerTransferPerArcMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Remote Charger", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
arcFiringIntervalMultiplier = config.Bind(
"Remote Charger", "Arc Firing Interval Multiplier", 1f,
new ConfigDescription("Arc Firing Interval Multiplier", new AcceptableValueRange<float>(min, max)));
arcFiringIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
chargingRadiusMultiplier = config.Bind(
"Remote Charger", "Charging Radius Multiplier", 1f,
new ConfigDescription("Charging Radius Multiplier", new AcceptableValueRange<float>(min, max)));
chargingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
powerTransferPerArcMultiplier = config.Bind(
"Remote Charger", "Power Transfer Per Arc Multiplier", 1f,
new ConfigDescription("Power Transfer Per Arc Multiplier", new AcceptableValueRange<float>(min, max)));
powerTransferPerArcMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleRemoteCharger(MultipliedObject<ModuleRemoteCharger> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier, ShouldApply));
obj.AddField(
new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnAttached")]
public static void PostfixCreate(ModuleRemoteCharger __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnDetaching")]
public static void PostfixDestroy(ModuleRemoteCharger __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleRemoteCharger: {0}", obj);
PostfixCreate(obj as ModuleRemoteCharger);
return true;
};
}
}

View File

@@ -1,88 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleShieldGeneratorManager {
private static readonly MultipliedObjectManager<ModuleShieldGenerator> Manager =
new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> radiusMultiplier;
private static ConfigEntry<float> radiusMultiplierHealing;
private static ConfigEntry<float> heartbeatIntervalMultiplier;
private static ConfigEntry<float> powerUpDelayMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Shield", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
radiusMultiplier =
config.Bind("Shield", "Radius Multiplier", 1f,
new ConfigDescription("Radius Multiplier", new AcceptableValueRange<float>(min, max)));
radiusMultiplier.SettingChanged += (sender, args) => DoPatch();
heartbeatIntervalMultiplier = config.Bind(
"Shield", "Heartbeat Interval Multiplier", 1f,
new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(min, max)));
heartbeatIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
powerUpDelayMultiplier = config.Bind(
"Shield", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
radiusMultiplierHealing = config.Bind(
"Shield", "Radius Multiplier Healing", 1f,
new ConfigDescription("Radius Multiplier Healing", new AcceptableValueRange<float>(min, max)));
radiusMultiplierHealing.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_Radius", radiusMultiplier, __instance => {
if (!ShouldApply(__instance))
return radiusMultiplier;
var shield = (ModuleShieldGenerator)__instance;
return shield.m_Healing ? radiusMultiplierHealing : radiusMultiplier;
}));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")]
public static void PostfixCreate(ModuleShieldGenerator __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnDetaching")]
public static void PostfixDestroy(ModuleShieldGenerator __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleShieldGenerator: {0}", obj);
PostfixCreate(obj as ModuleShieldGenerator);
return true;
};
}
}

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@@ -1,121 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleWeaponGunManager {
private static readonly MultipliedObjectManager<ModuleWeaponGun> Manager =
new MultipliedObjectManager<ModuleWeaponGun>(ConfigureManager);
private static readonly MultipliedObjectManager<FireData> FireDataManager =
new MultipliedObjectManager<FireData>(ConfigureFireData);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> kickbackStrengthMultiplier;
private static ConfigEntry<float> muzzleVelocityMultiplier;
private static ConfigEntry<float> burstCooldownMultiplier;
private static ConfigEntry<float> burstShotCountMultiplier;
private static ConfigEntry<float> shotCooldownMultiplier;
private static ConfigEntry<bool> seekingRoundsAll;
private static ConfigEntry<bool> resetBurstOnInterruptAll;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("WeaponGun", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
kickbackStrengthMultiplier = config.Bind(
"FireData", "Kickback Strength Multiplier", 1f,
new ConfigDescription("Kickback Strength Multiplier", new AcceptableValueRange<float>(min, max)));
kickbackStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
muzzleVelocityMultiplier = config.Bind(
"FireData", "Muzzle Velocity Multiplier", 1f,
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(min, max)));
muzzleVelocityMultiplier.SettingChanged += (sender, args) => DoPatch();
burstCooldownMultiplier = config.Bind(
"FireData", "Burst Cooldown Multiplier", 1f,
new ConfigDescription("Burst Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
burstCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
burstShotCountMultiplier = config.Bind(
"FireData", "Burst Shot Count Multiplier", 1f,
new ConfigDescription("Burst Shot Count Multiplier", new AcceptableValueRange<float>(min, max)));
burstShotCountMultiplier.SettingChanged += (sender, args) => DoPatch();
shotCooldownMultiplier = config.Bind(
"FireData", "Shot Cooldown Multiplier", 1f,
new ConfigDescription("Shot Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
shotCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
seekingRoundsAll =
config.Bind("FireData", "Seeking Rounds All", false,
new ConfigDescription("Seeking Rounds All", new AcceptableValueRange<bool>(false, true)));
seekingRoundsAll.SettingChanged += (sender, args) => DoPatch();
resetBurstOnInterruptAll = config.Bind(
"FireData", "Reset Burst On Interrupt All", false,
new ConfigDescription("Reset Burst On Interrupt All", new AcceptableValueRange<bool>(false, true)));
resetBurstOnInterruptAll.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) {
obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll, ShouldApply));
obj.AddBooleanField(
new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier, ShouldApply));
}
private static void ConfigureFireData(MultipliedObject<FireData> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier));
obj.AddField(new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")]
public static void PostfixCreate(ModuleWeaponGun __instance) {
Manager.OnObjectAttached(__instance);
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
var trav = Traverse.Create(__instance);
var firingData = trav.Field("m_FiringData");
FireDataManager.OnObjectAttached(firingData.GetValue<FireData>());
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnDetaching")]
public static void PostfixDestroy(ModuleWeaponGun __instance) {
Manager.OnObjectAttached(__instance);
var trav = Traverse.Create(__instance);
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
var firingData = trav.Field("m_FiringData");
FireDataManager.OnObjectDetached(firingData.GetValue<FireData>());
}
private static void DoPatch() {
FireDataManager.ApplyAll();
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWeaponGun: {0}", obj);
PostfixCreate(obj as ModuleWeaponGun);
return true;
};
}
}

View File

@@ -1,60 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleWeaponManager {
private static readonly MultipliedObjectManager<ModuleWeapon> Manager =
new MultipliedObjectManager<ModuleWeapon>(ConfigureManager);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> rotateSpeedMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("ModuleWeapon", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
rotateSpeedMultiplier = config.Bind(
"ModuleWeapon", "Rotate Speed Multiplier", 1f,
new ConfigDescription("Rotate Speed Multiplier", new AcceptableValueRange<float>(min, max)));
rotateSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeapon> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_RotateSpeed", rotateSpeedMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnAttached")]
public static void PostfixCreate(ModuleWeapon __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnDetaching")]
public static void PostfixDestroy(ModuleWeapon __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWeapon: {0}", obj);
PostfixCreate(obj as ModuleWeapon);
return true;
};
}
}

View File

@@ -1,71 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleWheelsManager {
private static readonly MultipliedObjectManager<ManWheels.TorqueParams> TorqueParamsManager =
new MultipliedObjectManager<ManWheels.TorqueParams>(ConfigureTorqueParams);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> torqueRpmMultiplier;
private static ConfigEntry<float> torqueMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("TorqueParams", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
torqueRpmMultiplier =
config.Bind("TorqueParams", "Torque RPM Multiplier", 1f,
new ConfigDescription("Torque RPM Multiplier", new AcceptableValueRange<float>(min, max)));
torqueRpmMultiplier.SettingChanged += (sender, args) => DoPatch();
torqueMultiplier =
config.Bind("TorqueParams", "Torque Multiplier", 1f,
new ConfigDescription("Torque Multiplier", new AcceptableValueRange<float>(min, max)));
torqueMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureTorqueParams(MultipliedObject<ManWheels.TorqueParams> obj) {
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxRpm", torqueRpmMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxTorque", torqueMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWheels), "OnAttached")]
public static void PostfixCreate(ModuleWheels __instance) {
var trav = Traverse.Create(__instance);
var torqueParams = trav.Field("torqueParams");
TorqueParamsManager.OnObjectAttached(torqueParams.GetValue<ManWheels.TorqueParams>());
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWheels), "OnDetaching")]
public static void PostfixDestroy(ModuleWheels __instance) {
var trav = Traverse.Create(__instance);
var torqueParams = trav.Field("torqueParams");
TorqueParamsManager.OnObjectDetached(torqueParams.GetValue<ManWheels.TorqueParams>());
}
private static void DoPatch() {
TorqueParamsManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWheels: {0}", obj);
PostfixCreate(obj as ModuleWheels);
return true;
};
}
}

View File

@@ -1,83 +0,0 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleWingManager {
private static readonly MultipliedObjectManager<ModuleWing.Aerofoil> Manager =
new MultipliedObjectManager<ModuleWing.Aerofoil>(ConfigureAerofoil);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> angleRangeMultiplier;
private static ConfigEntry<float> turnSpeedMultiplier;
private static ConfigEntry<float> liftStrengthMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Aerofoil", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
angleRangeMultiplier =
config.Bind("Aerofoil", "Angle Range Multiplier", 1f,
new ConfigDescription("Angle Range Multiplier", new AcceptableValueRange<float>(min, max)));
angleRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
turnSpeedMultiplier =
config.Bind("Aerofoil", "Turn Speed Multiplier", 1f,
new ConfigDescription("Turn Speed Multiplier", new AcceptableValueRange<float>(min, max)));
turnSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
liftStrengthMultiplier = config.Bind(
"Aerofoil", "Lift Strength Multiplier", 1f,
new ConfigDescription("Lift Strength Multiplier", new AcceptableValueRange<float>(min, max)));
liftStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureAerofoil(MultipliedObject<ModuleWing.Aerofoil> obj) {
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeActual", angleRangeMultiplier));
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeVisual", angleRangeMultiplier));
obj.AddField(new FieldConfiguration<float, float>("flapTurnSpeed", turnSpeedMultiplier));
obj.AddField(new FieldConfiguration<float, float>("liftStrength", liftStrengthMultiplier));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWing), "OnAttached")]
public static void PostfixCreate(ModuleWing __instance) {
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
for (int i = 0; i < __instance.m_Aerofoils.Length; i++) {
var aerofoil = __instance.m_Aerofoils[i];
Manager.OnObjectAttached(aerofoil);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWing), "OnDetaching")]
public static void PostfixDestroy(ModuleWing __instance) {
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
foreach (var aerofoil in __instance.m_Aerofoils) Manager.OnObjectDetached(aerofoil);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWing: {0}", obj);
PostfixCreate(obj as ModuleWing);
return true;
};
}
}

View File

@@ -1,71 +0,0 @@
using System;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BlacksmithMaster {
[HarmonyPatch]
public class MultiBuy {
public static UIShopBlockSelect panel;
public static Traverse panelTraverse;
[HarmonyPostfix]
[HarmonyPatch(typeof(UIShopBlockSelect), "OnSpawn")]
public static void PostfixCreate(UIShopBlockSelect __instance) {
panel = __instance;
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPool: {0}", __instance);
panelTraverse = Traverse.Create(__instance);
var placeButton = panelTraverse.Field("m_PurchaseBlockButton").GetValue<Button>();
placeButton.gameObject.AddComponent<MultiBuyRightClickHandler>();
}
}
class MultiBuyRightClickHandler : MonoBehaviour, IPointerClickHandler {
// private void Awake() {
// }
public void OnPointerClick(PointerEventData eventData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: {0} {1}", gameObject.name,
eventData.button);
try {
if (eventData.button == PointerEventData.InputButton.Right) {
UIBlockSelectGrid grid = MultiBuy.panelTraverse.Field("m_Grid").GetValue<UIBlockSelectGrid>();
BlockTypes blockTypes;
bool ok = grid.TryGetSelection(out blockTypes);
if (!ok) {
if (Main.debugBuyAll.Value)
Console.WriteLine(
"MultiBuyRightClickHandler.OnPointerClick: Failed to get block selection from grid");
return;
}
uint shopBlockPoolID = MultiBuy.panelTraverse.Field("m_ShopBlockPoolID").GetValue<uint>();
MethodInfo canPurchaseMethod =
AccessTools.Method(typeof(UIShopBlockSelect), "CanPurchaseBlock", new[] { typeof(BlockTypes) });
Func<BlockTypes, bool> canPurchase = (Func<BlockTypes, bool>)Delegate.CreateDelegate(
typeof(Func<BlockTypes, bool>), MultiBuy.panel, canPurchaseMethod);
for (int i = 0; i < Main.multiBuyAmount.Value; i++) {
if (!canPurchase.Invoke(blockTypes)) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Can purchase no more {0}",
blockTypes);
return;
}
Singleton.Manager<ManPurchases>.inst.RequestPurchaseBlock(shopBlockPoolID, blockTypes, 1);
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Purchased {0} block",
blockTypes);
}
}
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Exception occurred: {0}", e);
}
}
}
}

View File

@@ -1,531 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
public interface IFieldModifier {
void CaptureOriginal();
void Apply();
void Restore();
void LogValue(string prefix);
}
/// <summary>
/// Represents a field that can be multiplied by a configurable value
/// </summary>
/// <typeparam name="TField">The type of the field value</typeparam>
/// <typeparam name="TMul">The type of the multiplier</typeparam>
public class FieldConfiguration<TField, TMul> {
private string _fieldName;
private ConfigEntry<TMul> _defaultMultiplier;
private Func<object, ConfigEntry<TMul>> _conditionalMultiplier;
private Func<object, bool> _applyCondition;
public string FieldName {
get { return _fieldName; }
set { _fieldName = value; }
}
public ConfigEntry<TMul> DefaultMultiplier {
get { return _defaultMultiplier; }
set { _defaultMultiplier = value; }
}
public Func<object, ConfigEntry<TMul>> ConditionalMultiplier {
get { return _conditionalMultiplier; }
set { _conditionalMultiplier = value; }
}
public Func<object, bool> ApplyCondition {
get { return _applyCondition; }
set { _applyCondition = value; }
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, ConfigEntry<TMul>> conditionalMultiplier) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_conditionalMultiplier = conditionalMultiplier;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_applyCondition = applyCondition;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, ConfigEntry<TMul>> conditionalMultiplier,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_conditionalMultiplier = conditionalMultiplier;
_applyCondition = applyCondition;
}
public ConfigEntry<TMul> GetMultiplier(object __instance) {
if (_conditionalMultiplier == null) {
return _defaultMultiplier;
}
return _conditionalMultiplier(__instance);
}
public bool ShouldApply(object __instance) {
if (_applyCondition == null) {
return true;
}
return _applyCondition(__instance);
}
}
public class MultipliedField<TField, TMul> : IFieldModifier {
private readonly string _fieldName;
private readonly ConfigEntry<TMul> _multiplier;
private readonly Traverse _parentTraverse;
private readonly Func<object, bool> _applyCondition;
private TField _originalValue;
public string FieldName {
get { return _fieldName; }
}
public MultipliedField(string fieldName, ConfigEntry<TMul> multiplier, Traverse parentTraverse,
Func<object, bool> applyCondition = null) {
_fieldName = fieldName;
_multiplier = multiplier;
_parentTraverse = parentTraverse;
_applyCondition = applyCondition;
if (!parentTraverse.Field(fieldName).FieldExists()) {
throw new ArgumentException(
string.Format("Field {0} does not exist on {1}", fieldName, parentTraverse));
}
// Verify TField is a numeric type
if (!IsNumericType(typeof(TField))) {
throw new ArgumentException(
string.Format("Field type {0} must be a numeric type", typeof(TField).Name));
}
// Verify TMul is a numeric type
if (!IsNumericType(typeof(TMul))) {
throw new ArgumentException(
string.Format("Multiplier type {0} must be a numeric type", typeof(TMul).Name));
}
}
private static bool IsNumericType(Type type) {
return type == typeof(byte) || type == typeof(sbyte) || type == typeof(short) || type == typeof(ushort) ||
type == typeof(int) || type == typeof(uint) || type == typeof(long) || type == typeof(ulong) ||
type == typeof(float) || type == typeof(double) || type == typeof(decimal);
}
private TField MultiplyValues(TField fieldValue, TMul multiplierValue) {
// Convert both to double for the multiplication
double fieldDouble = Convert.ToDouble(fieldValue);
double multiplierDouble = Convert.ToDouble(multiplierValue);
double result = fieldDouble * multiplierDouble;
// Convert back to TField
return (TField)Convert.ChangeType(result, typeof(TField));
}
public TField GetValue() {
var value = _parentTraverse.Field(_fieldName).GetValue();
if (value == null)
throw new InvalidOperationException(string.Format("Field {0} returned null", _fieldName));
return (TField)value;
}
public void SetValue(TField value) {
_parentTraverse.Field(_fieldName).SetValue(value);
var verifyValue = GetValue();
if (!verifyValue.Equals(value))
throw new InvalidOperationException(
string.Format("Field {0} set to {1} but read back as {2}", _fieldName, value, verifyValue));
}
public void CaptureOriginal() {
_originalValue = GetValue();
if (Main.debug.Value)
Console.WriteLine("Captured original value for {0}: {1}", _fieldName, _originalValue);
}
public void Apply() {
try {
if (_applyCondition != null && !_applyCondition(_parentTraverse.GetValue())) {
if (Main.debug.Value)
Console.WriteLine("Skipping {0}: condition not met", _fieldName);
return;
}
var newValue = MultiplyValues(_originalValue, _multiplier.Value);
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: {1} * {2} = {3}", _fieldName, _originalValue, _multiplier.Value,
newValue);
SetValue(newValue);
} catch (Exception e) {
throw new InvalidOperationException(string.Format("Failed to apply multiplication to {0}", _fieldName),
e);
}
}
public void Restore() {
if (Main.debug.Value)
Console.WriteLine("Restoring {0} to original value: {1}", _fieldName, _originalValue);
SetValue(_originalValue);
}
public void LogValue(string prefix) {
if (!Main.debug.Value)
return;
var currentValue = GetValue();
Console.WriteLine("{0} {1}; {2}: {3} (original: {4}, multiplier: {5})", prefix, _parentTraverse, _fieldName,
currentValue, _originalValue, _multiplier.Value);
}
}
public class BooleanFieldConfiguration {
private string _fieldName;
private ConfigEntry<bool> _value;
private Func<object, ConfigEntry<bool>> _conditionalValue;
private Func<object, bool> _applyCondition;
public string FieldName {
get { return _fieldName; }
set { _fieldName = value; }
}
public ConfigEntry<bool> Value {
get { return _value; }
set { _value = value; }
}
public Func<object, ConfigEntry<bool>> ConditionalValue {
get { return _conditionalValue; }
set { _conditionalValue = value; }
}
public Func<object, bool> ApplyCondition {
get { return _applyCondition; }
set { _applyCondition = value; }
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value) {
_fieldName = fieldName;
_value = value;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value,
Func<object, ConfigEntry<bool>> conditionalValue) {
_fieldName = fieldName;
_value = value;
_conditionalValue = conditionalValue;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value, Func<object, bool> applyCondition) {
_fieldName = fieldName;
_value = value;
_applyCondition = applyCondition;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value,
Func<object, ConfigEntry<bool>> conditionalValue,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_value = value;
_conditionalValue = conditionalValue;
_applyCondition = applyCondition;
}
public ConfigEntry<bool> GetValue(object __instance) {
if (_conditionalValue == null) {
return _value;
}
return _conditionalValue(__instance);
}
public bool ShouldApply(object __instance) {
if (_applyCondition == null) {
return true;
}
return _applyCondition(__instance);
}
}
public class BooleanField : IFieldModifier {
private readonly string _fieldName;
private readonly ConfigEntry<bool> _value;
private readonly Traverse _parentTraverse;
private readonly Func<object, bool> _applyCondition;
private bool _originalValue;
public string FieldName {
get { return _fieldName; }
}
public BooleanField(string fieldName, ConfigEntry<bool> value, Traverse parentTraverse,
Func<object, bool> applyCondition = null) {
_fieldName = fieldName;
_value = value;
_parentTraverse = parentTraverse;
_applyCondition = applyCondition;
if (!parentTraverse.Field(fieldName).FieldExists()) {
throw new ArgumentException(
string.Format("Field {0} does not exist on {1}", fieldName, parentTraverse));
}
}
public bool GetValue() {
var value = _parentTraverse.Field(_fieldName).GetValue();
if (value == null)
throw new InvalidOperationException(string.Format("Field {0} returned null", _fieldName));
return (bool)value;
}
public void SetValue(bool value) {
_parentTraverse.Field(_fieldName).SetValue(value);
var verifyValue = GetValue();
if (verifyValue != value)
throw new InvalidOperationException(
string.Format("Field {0} set to {1} but read back as {2}", _fieldName, value, verifyValue));
}
public void CaptureOriginal() {
_originalValue = GetValue();
if (Main.debug.Value)
Console.WriteLine("Captured original value for {0}: {1}", _fieldName, _originalValue);
}
public void Apply() {
try {
if (_applyCondition != null && !_applyCondition(_parentTraverse.GetValue())) {
if (Main.debug.Value)
Console.WriteLine("Skipping {0}: condition not met", _fieldName);
return;
}
if (_value.Value) {
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: forcing to true", _fieldName);
SetValue(true);
} else {
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: leaving as {1} (config is false)", _fieldName, GetValue());
}
} catch (Exception e) {
throw new InvalidOperationException(string.Format("Failed to apply value to {0}", _fieldName), e);
}
}
public void Restore() {
if (Main.debug.Value)
Console.WriteLine("Restoring {0} to original value: {1}", _fieldName, _originalValue);
SetValue(_originalValue);
}
public void LogValue(string prefix) {
if (!Main.debug.Value)
return;
var currentValue = GetValue();
Console.WriteLine("{0} {1}; {2}: {3} (original: {4}, config: {5})", prefix, _parentTraverse, _fieldName,
currentValue, _originalValue, _value.Value);
}
}
/// <summary>
/// Represents an object with multiple fields that can be multiplied
/// </summary>
/// <typeparam name="T">The type of the object being managed</typeparam>
public class MultipliedObject<T> {
private readonly T _instance;
private readonly Traverse _objectTraverse;
private readonly Dictionary<string, IFieldModifier> _fields;
public MultipliedObject(T __instance) {
_instance = __instance;
_objectTraverse = Traverse.Create(__instance);
_fields = new Dictionary<string, IFieldModifier>();
}
public void AddField<TField, TMul>(FieldConfiguration<TField, TMul> config) {
var multiplier = config.GetMultiplier(_instance);
_fields[config.FieldName] =
new MultipliedField<TField, TMul>(config.FieldName, multiplier, _objectTraverse, config.ShouldApply);
}
public void AddBooleanField(BooleanFieldConfiguration config) {
var value = config.GetValue(_instance);
_fields[config.FieldName] = new BooleanField(config.FieldName, value, _objectTraverse, config.ShouldApply);
}
public void CaptureFrom() {
foreach (var field in _fields.Values) {
field.CaptureOriginal();
}
}
public void ApplyTo(IEnumerable<string> fieldNames = null) {
IEnumerable<string> fieldsToApply = fieldNames ?? _fields.Keys;
foreach (var fieldName in fieldsToApply.Where(name => _fields.ContainsKey(name)))
_fields[fieldName].Apply();
}
public void RestoreTo(IEnumerable<string> fieldNames = null) {
IEnumerable<string> fieldsToRestore = fieldNames ?? _fields.Keys;
foreach (var fieldName in fieldsToRestore.Where(name => _fields.ContainsKey(name)))
_fields[fieldName].Restore();
}
public void LogValues(string prefix) {
if (!Main.debug.Value)
return;
foreach (var field in _fields.Values) {
field.LogValue(prefix);
}
}
}
/// <summary>
/// Manages a collection of objects whose fields can be multiplied
/// </summary>
/// <typeparam name="T">The type of objects being managed</typeparam>
public class MultipliedObjectManager<T> {
private readonly Dictionary<T, MultipliedObject<T>> _managedObjects;
private readonly Action<MultipliedObject<T>> _configureObject;
public MultipliedObjectManager(Action<MultipliedObject<T>> configureObject) {
if (configureObject == null)
throw new ArgumentNullException("configureObject");
_configureObject = configureObject;
_managedObjects = new Dictionary<T, MultipliedObject<T>>();
}
private void SafeRemove(T __instance) {
if (__instance == null)
return;
try {
_managedObjects.Remove(__instance);
} catch (Exception e) {
Console.WriteLine("Error removing __instance from _managedObjects: {0}", e);
}
}
public void OnObjectAttached(T __instance) {
if (Main.debug.Value)
Console.WriteLine("{0}.OnAttached", typeof(T).Name);
if (__instance == null) {
Console.WriteLine("Attempted to attach null __instance");
return;
}
try {
if (_managedObjects.ContainsKey(__instance)) {
if (Main.debug.Value)
Console.WriteLine("{0} already managed, skipping", typeof(T).Name);
return;
}
var multipliedObject = new MultipliedObject<T>(__instance);
_configureObject(multipliedObject);
multipliedObject.CaptureFrom();
_managedObjects.Add(__instance, multipliedObject);
multipliedObject.LogValues("Patching");
ApplyTo(__instance);
multipliedObject.LogValues("Patched");
} catch (Exception e) {
Console.WriteLine("Error in OnObjectAttached: {0}", e);
}
}
public void OnObjectDetached(T __instance) {
if (Main.debug.Value)
Console.WriteLine("{0}.OnDetaching", typeof(T).Name);
if (__instance == null) {
Console.WriteLine("Attempted to detach null __instance");
return;
}
try {
MultipliedObject<T> multipliedObject;
if (_managedObjects.TryGetValue(__instance, out multipliedObject)) {
if (Main.debug.Value)
multipliedObject.LogValues("Restoring");
try {
RestoreTo(__instance);
multipliedObject.LogValues("Restored");
} catch (Exception e) {
Console.WriteLine("Error restoring values: {0}", e);
}
SafeRemove(__instance);
}
} catch (Exception e) {
Console.WriteLine("Error in OnObjectDetached: {0}", e);
}
}
public void ApplyAll(IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Modifying {0} {1}", _managedObjects.Count, typeof(T).Name);
// Make a copy of the keys to avoid modification during enumeration
var instances = _managedObjects.Keys.ToList();
foreach (var __instance in instances) {
try {
RestoreTo(__instance, fieldNames);
ApplyTo(__instance, fieldNames);
} catch (Exception e) {
Console.WriteLine("Error applying to __instance: {0}", e);
}
}
}
public void ApplyTo(T __instance, IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Applying {0}", typeof(T).Name);
if (__instance == null)
return;
try {
MultipliedObject<T> obj;
if (_managedObjects.TryGetValue(__instance, out obj))
obj.ApplyTo(fieldNames);
} catch (Exception e) {
Console.WriteLine("Error in ApplyTo: {0}", e);
}
}
public void RestoreTo(T __instance, IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Restoring {0}", typeof(T).Name);
if (__instance == null)
return;
try {
MultipliedObject<T> obj;
if (_managedObjects.TryGetValue(__instance, out obj))
obj.RestoreTo(fieldNames);
} catch (Exception e) {
Console.WriteLine("Error in RestoreTo: {0}", e);
}
}
}
}

View File

@@ -1,24 +0,0 @@
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(ManLicenses), "AddXP")]
static void XpMulti(FactionSubTypes corporation, ref int xp, bool showUI = true) {
xp = (int)(xp * Main.xpMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
static void MoneyMulti(ref int amount) {
amount = (int)(amount * Main.moneyMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
static void HeartbeatMulti(ref float interval) {
interval *= Main.heartbeatIntervalMultiplier.Value;
}
}
}

View File

@@ -1,22 +0,0 @@
using System;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ProjectilePatch {
[HarmonyPrefix]
[HarmonyPatch(typeof(Projectile), "StickToObjectWithVisuals")]
static void Prefix(Projectile __instance) {
if (Main.debug.Value)
Console.WriteLine("Projectile created");
var trav = Traverse.Create(__instance);
var explodeOnStick = trav.Field("m_ExplodeOnStick");
if (!explodeOnStick.GetValue<bool>()) {
if (Main.debug.Value)
Console.WriteLine("Exploding on stick");
explodeOnStick.SetValue(Main.projectileExplodeOnStick.Value);
}
}
}
}

View File

@@ -1,35 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly:AssemblyTitle("BlacksmithMaster")]
[assembly:AssemblyDescription("")]
[assembly:AssemblyConfiguration("")]
[assembly:AssemblyCompany("")]
[assembly:AssemblyProduct("BlacksmithMaster")]
[assembly:AssemblyCopyright("Copyright © 2023")]
[assembly:AssemblyTrademark("")]
[assembly:AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly:ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly:Guid("EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly:AssemblyVersion("1.0.0.0")]
[assembly:AssemblyFileVersion("1.0.0.0")]

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