Compare commits
8 Commits
Author | SHA1 | Date | |
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355bfe4df6 | |||
a9490c039e | |||
88187358e8 | |||
bb7dc1da32 | |||
21eda6a5ac | |||
50d84f5ba5 | |||
856dc8b305 | |||
91b8576385 |
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Abandoned Variety (22 modules)/Admin_A01.sub
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Abandoned Variety (22 modules)/Admin_A01.sub
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Abandoned Variety (22 modules)/Admin_A02.sub
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Abandoned Variety (22 modules)/Admin_A02.sub
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Abandoned Variety (22 modules)/Admin_A1.sub
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Abandoned Variety (22 modules)/Admin_A1.sub
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Abandoned Variety (22 modules)/Crew_A01.sub
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Abandoned Variety (22 modules)/Crew_A01.sub
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Abandoned Variety (22 modules)/Crew_A02.sub
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Abandoned Variety (22 modules)/Crew_A02.sub
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Abandoned Variety (22 modules)/Crew_A1.sub
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Abandoned Variety (22 modules)/Crew_A1.sub
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Abandoned Variety (22 modules)/Docking_A0.sub
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Abandoned Variety (22 modules)/Docking_A0.sub
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Abandoned Variety (22 modules)/Docking_A1.sub
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Abandoned Variety (22 modules)/Docking_A1.sub
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Abandoned Variety (22 modules)/Docking_A2.sub
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Abandoned Variety (22 modules)/Docking_A2.sub
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Abandoned Variety (22 modules)/Docking_A3.sub
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Abandoned Variety (22 modules)/Docking_A3.sub
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Abandoned Variety (22 modules)/Engineering_A0.sub
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Abandoned Variety (22 modules)/Engineering_A0.sub
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Abandoned Variety (22 modules)/Engineering_A1.sub
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Abandoned Variety (22 modules)/Engineering_A1.sub
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Abandoned Variety (22 modules)/Engineering_A2.sub
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Abandoned Variety (22 modules)/Engineering_A3.sub
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Abandoned Variety (22 modules)/Engineering_A3.sub
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Abandoned Variety (22 modules)/Research_A0.sub
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Abandoned Variety (22 modules)/Research_A1.sub
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Abandoned Variety (22 modules)/Research_A2.sub
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Abandoned Variety (22 modules)/Research_A2.sub
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Abandoned Variety (22 modules)/Research_A3.sub
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Abandoned Variety (22 modules)/Research_A3.sub
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Abandoned Variety (22 modules)/Security_A0.sub
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Abandoned Variety (22 modules)/Security_A0.sub
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Abandoned Variety (22 modules)/Security_A1.sub
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Abandoned Variety (22 modules)/Security_A1.sub
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Abandoned Variety (22 modules)/Security_A2.sub
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Abandoned Variety (22 modules)/Security_A3.sub
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<?xml version="1.0" encoding="utf-8"?>
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<contentpackage name="Abandoned Variety (22 modules)" modversion="1.2" corepackage="False" steamworkshopid="3171294974" gameversion="1.7.7.0" >
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<OutpostModule file="%ModDir%/Security_A0.sub" />
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<OutpostModule file="%ModDir%/Research_A0.sub" />
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<OutpostModule file="%ModDir%/Admin_A01.sub" />
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<OutpostModule file="%ModDir%/Admin_A02.sub" />
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<OutpostModule file="%ModDir%/Crew_A01.sub" />
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<OutpostModule file="%ModDir%/Crew_A02.sub" />
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<OutpostModule file="%ModDir%/Docking_A0.sub" />
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<OutpostModule file="%ModDir%/Docking_A2.sub" />
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<OutpostModule file="%ModDir%/Docking_A3.sub" />
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<OutpostModule file="%ModDir%/Research_A1.sub" />
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<OutpostModule file="%ModDir%/Research_A2.sub" />
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<OutpostModule file="%ModDir%/Research_A3.sub" />
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<OutpostModule file="%ModDir%/Security_A2.sub" />
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<OutpostModule file="%ModDir%/Security_A3.sub" />
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<OutpostModule file="%ModDir%/Crew_A1.sub" />
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<OutpostModule file="%ModDir%/Engineering_A1.sub" />
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<OutpostModule file="%ModDir%/Engineering_A2.sub" />
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<OutpostModule file="%ModDir%/Engineering_A3.sub" />
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<OutpostModule file="%ModDir%/Admin_A1.sub" />
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<OutpostModule file="%ModDir%/Docking_A1.sub" />
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<OutpostModule file="%ModDir%/Engineering_A0.sub" />
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<OutpostModule file="%ModDir%/Security_A1.sub" />
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</contentpackage>
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Beaumaris/Beaumaris.sub
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Beaumaris/Beaumaris.sub
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<?xml version="1.0" encoding="utf-8"?>
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<contentpackage name="Beaumaris" modversion="1.0.14" corepackage="False" steamworkshopid="2902314099" gameversion="1.7.7.0" >
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<Submarine file="%ModDir%/Beaumaris.sub" />
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</contentpackage>
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Brighter Lights/Lights/divinghelmetlight.png
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Brighter Lights/Lights/divinghelmetlight.png
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Brighter Lights/Lights/lightcone.png
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<?xml version="1.0" encoding="utf-8"?>
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<Items>
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||||||
<Override>
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||||||
<!--
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Updating instuctions:
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1) Copy-paste each Item (eg.: "divingsuit") entirely
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2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
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a) texture="reg_DivingSuit texture="Content/Items/Diving/reg_DivingSuit
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b) texture="Scooter texture="Content/Items/Diving/Scooter
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c) texture="Abyss_DivingSuit texture="Content/Items/Diving/Abyss_DivingSuit
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d) texture="combat_DivingSuit texture="Content/Items/Diving/combat_DivingSuit
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e) texture="RespawnSuit texture="Content/Items/Diving/RespawnSuit
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3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
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4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
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5) Change the 'range' of 'LightComponent' in:
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||||||
a) underwaterscooter: 500 -> 1000 (undecided yet)
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6) Make sure you haven't replaced the instructions above
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-->
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<!-- divingsuit -->
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<Item name="" identifier="divingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="1" cargocontaineridentifier="">
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<Price baseprice="250">
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<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="2" />
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<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
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<Price storeidentifier="merchantresearch" minavailable="3" />
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<Price storeidentifier="merchantmilitary" minavailable="3" />
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<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="5" />
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</Price>
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<PreferredContainer primary="divingsuitcontainer" spawnprobability="1" campaignonly="true" maxleveldifficulty="35" />
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<PreferredContainer primary="divingsuitcontainer" spawnprobability="1" notcampaign="true" />
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<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" maxleveldifficulty="35" />
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<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" maxleveldifficulty="35" />
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<Deconstruct time="30">
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<Item identifier="titaniumaluminiumalloy" />
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<Item identifier="rubber" />
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</Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="30">
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<RequiredSkill identifier="mechanical" level="40" />
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<RequiredItem identifier="titaniumaluminiumalloy" />
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<RequiredItem identifier="rubber" />
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<RequiredItem identifier="rubber" />
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</Fabricate>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
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<!--
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<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
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-->
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||||||
<Sprite name="Diving Suit Item" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
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<ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
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<ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.14" />
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||||||
<ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
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<Body radius="45" width="34" density="20" />
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<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
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<sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="5,4,92,94" origin="0.5,0.5">
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||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
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||||||
<Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
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||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
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||||||
<Conditional IsDead="false" />
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||||||
</StatusEffect>
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||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
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||||||
</LightComponent>
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||||||
</sprite>
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||||||
<sprite name="Regular Diving Suit Torso" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="Regular Diving Suit Right Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Left Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Right Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Left Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Right Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Left Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Waist" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Right Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Left Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Right Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Left Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Left Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<sprite name="Regular Diving Suit Right Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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||||||
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
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|
||||||
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
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|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
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||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
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|
||||||
</StatusEffect>
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||||||
<!-- Refill oxygen when the suit is contained. -->
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|
||||||
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
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|
||||||
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
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|
||||||
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
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|
||||||
</StatusEffect>
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|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
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|
||||||
<Conditional IsDead="false" />
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|
||||||
<RequiredItem items="oxygensource" type="Contained" />
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|
||||||
</StatusEffect>
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|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
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|
||||||
<Conditional IsDead="false" />
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|
||||||
<RequiredItem items="weldingfueltank" type="Contained" />
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|
||||||
</StatusEffect>
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|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
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|
||||||
<Conditional IsDead="false" />
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|
||||||
<RequiredItem items="incendiumfueltank" type="Contained" />
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|
||||||
<Affliction identifier="burn" amount="3.0" />
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|
||||||
</StatusEffect>
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|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
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|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
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|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
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|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
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|
||||||
</Wearable>
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|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
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|
||||||
<Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
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|
||||||
</Holdable>
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|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
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|
||||||
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
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||||||
<Containable items="weldingtoolfuel" />
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||||||
<Containable items="oxygensource">
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|
||||||
<StatusEffect type="OnWearing" target="Contained">
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|
||||||
<RequiredItem items="oxygensource" type="Contained" />
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|
||||||
<Conditional condition="lt 5.0" />
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|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
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|
||||||
</StatusEffect>
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|
||||||
</Containable>
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|
||||||
<Containable items="oxygenitetank">
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|
||||||
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
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|
||||||
<Conditional IsDead="false" />
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|
||||||
</StatusEffect>
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||||||
</Containable>
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|
||||||
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
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||||||
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
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|
||||||
<Conditional condition="lte 0.0" />
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|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
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|
||||||
</StatusEffect>
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|
||||||
</ItemContainer>
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|
||||||
<aitarget maxsightrange="1500" />
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|
||||||
</Item>
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|
||||||
<!-- underwaterscooter -->
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|
||||||
<Item name="" identifier="underwaterscooter" category="Diving,Equipment" Tags="smallitem,provocative,scooter" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" requireaimtouse="True">
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|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
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|
||||||
<Price baseprice="180">
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|
||||||
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="4" />
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|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="6" />
|
|
||||||
<Price storeidentifier="merchantresearch" minavailable="3" />
|
|
||||||
<Price storeidentifier="merchantmilitary" minavailable="5" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="4" />
|
|
||||||
</Price>
|
|
||||||
<Preferredcontainer secondary="respawncontainer" amount="1" spawnprobability="1" notcampaign="true" />
|
|
||||||
<PreferredContainer primary="divingcab" amount="2" spawnprobability="1" notcampaign="true" />
|
|
||||||
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" spawnprobability="0.05" />
|
|
||||||
<Deconstruct time="20">
|
|
||||||
<Item identifier="aluminium" />
|
|
||||||
<Item identifier="copper" />
|
|
||||||
<Item identifier="tin" />
|
|
||||||
<Item identifier="plastic" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="30">
|
|
||||||
<RequiredSkill identifier="mechanical" level="30" />
|
|
||||||
<RequiredItem identifier="aluminium" amount="2" />
|
|
||||||
<RequiredItem identifier="fpgacircuit" />
|
|
||||||
<RequiredItem identifier="tin" amount="2" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,128,67,62" origin="0.5,0.5" />
|
|
||||||
<Sprite texture="Content/Items/Diving/Scooter.png" depth="0.55" sourcerect="0,0,140,102" />
|
|
||||||
<Body width="120" height="60" density="10" />
|
|
||||||
<Holdable slots="Any,RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10">
|
|
||||||
<LightComponent LightColor="220,255,150,200" range="500" powerconsumption="10" IsOn="true">
|
|
||||||
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
|
|
||||||
<Upgrade gameversion="1.1.2.0" powerconsumption="10" />
|
|
||||||
</LightComponent>
|
|
||||||
<!-- activates the light when holding aim -->
|
|
||||||
<StatusEffect type="OnSecondaryUse" target="This" voltage="1.0" setvalue="true">
|
|
||||||
<RequiredItem items="mobilebattery" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Battery drain when using the light, adds up with propulsion -->
|
|
||||||
<StatusEffect type="OnSecondaryUse" target="Contained" Condition="-0.05" />
|
|
||||||
</Holdable>
|
|
||||||
<Propulsion force="150" usablein="water" particles="bubbles">
|
|
||||||
<RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
|
|
||||||
<StatusEffect type="OnUse" target="Contained" Condition="-0.2">
|
|
||||||
<RequiredItem items="mobilebattery" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
|
|
||||||
</Propulsion>
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
|
|
||||||
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
|
|
||||||
<Containable items="mobilebattery" />
|
|
||||||
</ItemContainer>
|
|
||||||
<AiTarget soundrange="3000" maxsightrange="3000" />
|
|
||||||
</Item>
|
|
||||||
<!-- abyssdivingsuit -->
|
|
||||||
<Item name="" identifier="abyssdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="4" cargocontaineridentifier="">
|
|
||||||
<Price baseprice="550" minleveldifficulty="35">
|
|
||||||
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
|
|
||||||
<Price storeidentifier="merchantresearch" minavailable="1" />
|
|
||||||
<Price storeidentifier="merchantmilitary" minavailable="2" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
|
|
||||||
</Price>
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" />
|
|
||||||
<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" minleveldifficulty="50" />
|
|
||||||
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" minleveldifficulty="50" />
|
|
||||||
<Deconstruct time="30">
|
|
||||||
<Item identifier="titaniumaluminiumalloy" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" />
|
|
||||||
<Item identifier="rubber" />
|
|
||||||
<Item identifier="rubber" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="45">
|
|
||||||
<RequiredSkill identifier="mechanical" level="60" />
|
|
||||||
<RequiredItem identifier="divingsuit" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
|
|
||||||
<Sprite name="Abyss Diving Suit Item" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,379,77,214" depth="0.55" origin="-0.12,-0.13" />
|
|
||||||
<ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="20" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="Abyss Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,409,103,103" origin="0.5,0.5">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="Abyss Diving Suit Torso" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Waist" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Refill oxygen when the suit is contained. -->
|
|
||||||
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
|
|
||||||
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="weldingfueltank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="incendiumfueltank" type="Contained" />
|
|
||||||
<Affliction identifier="burn" amount="3.0" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
|
|
||||||
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
|
|
||||||
<Containable items="weldingtoolfuel" />
|
|
||||||
<Containable items="oxygensource">
|
|
||||||
<StatusEffect type="OnWearing" target="Contained">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</Containable>
|
|
||||||
<Containable items="oxygenitetank">
|
|
||||||
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
</Containable>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</ItemContainer>
|
|
||||||
<aitarget maxsightrange="1500" />
|
|
||||||
</Item>
|
|
||||||
<!-- combatdivingsuit -->
|
|
||||||
<Item name="" identifier="combatdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="2" cargocontaineridentifier="">
|
|
||||||
<Price baseprice="560" minleveldifficulty="35">
|
|
||||||
<Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" sold="false" />
|
|
||||||
<Price storeidentifier="merchantresearch" sold="false" />
|
|
||||||
<Price storeidentifier="merchantmilitary" minavailable="3" />
|
|
||||||
<Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
|
|
||||||
<Price storeidentifier="merchantarmory" multiplier="0.85" minavailable="3" />
|
|
||||||
</Price>
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" />
|
|
||||||
<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" minleveldifficulty="35" />
|
|
||||||
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" minleveldifficulty="35" />
|
|
||||||
<Deconstruct time="30">
|
|
||||||
<Item identifier="ballisticfiber" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" />
|
|
||||||
<Item identifier="rubber" />
|
|
||||||
<Item identifier="rubber" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="45">
|
|
||||||
<RequiredSkill identifier="mechanical" level="60" />
|
|
||||||
<RequiredItem identifier="divingsuit" />
|
|
||||||
<RequiredItem identifier="ballisticfiber" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,704,128,128" origin="0.5,0.5" />
|
|
||||||
<!--
|
|
||||||
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
|
|
||||||
-->
|
|
||||||
<Sprite name="Combat Diving Suit Item" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,379,80,207" depth="0.55" origin="-0.12,-0.14" />
|
|
||||||
<ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="20" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="Combat Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="326,0,103,103" origin="0.5,0.5">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="Combat Diving Suit Torso" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Waist" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.95" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Refill oxygen when the suit is contained. -->
|
|
||||||
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
|
|
||||||
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="weldingfueltank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="incendiumfueltank" type="Contained" />
|
|
||||||
<Affliction identifier="burn" amount="3.0" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.55" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
|
|
||||||
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
|
|
||||||
<Containable items="weldingtoolfuel" />
|
|
||||||
<Containable items="oxygensource">
|
|
||||||
<StatusEffect type="OnWearing" target="Contained">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</Containable>
|
|
||||||
<Containable items="oxygenitetank">
|
|
||||||
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
</Containable>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</ItemContainer>
|
|
||||||
<aitarget maxsightrange="1500" />
|
|
||||||
</Item>
|
|
||||||
<!-- respawndivingsuit -->
|
|
||||||
<Item name="" identifier="respawndivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="3" cargocontaineridentifier="">
|
|
||||||
<Deconstruct time="1" />
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,832,128,128" origin="0.5,0.5" />
|
|
||||||
<Sprite name="Respawn Diving Suit Item" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
|
|
||||||
<ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="20" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="Respawn Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="100,409,103,103" origin="0.5,0.5">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
<IsActive condition="gt 10.0" />
|
|
||||||
</LightComponent>
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
<IsActive condition="lte 10.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="Respawn Diving Suit Torso" texture="Content/Items/Diving/RespawnSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Waist" texture="Content/Items/Diving/RespawnSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="this,Character" PressureProtection="10000.0" setvalue="true" disabledeltatime="true">
|
|
||||||
<Conditional condition="gt 0.0" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="this,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<Conditional condition="gt 0.0" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="this" comparison="and">
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Conditional condition="gt 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="this">
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="this,Character">
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.8" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
|
|
||||||
<aitarget maxsightrange="1500" />
|
|
||||||
</Item>
|
|
||||||
<!-- -->
|
|
||||||
<!-- -->
|
|
||||||
</Override>
|
|
||||||
</Items>
|
|
@@ -1,192 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Items>
|
|
||||||
<Override>
|
|
||||||
<!--
|
|
||||||
Updating instuctions:
|
|
||||||
1) Copy-paste each Item (eg.: "divingsuit") entirely
|
|
||||||
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
|
|
||||||
a) texture="pucs texture="Content/Items/Jobgear/Engineer/pucs
|
|
||||||
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
|
|
||||||
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
|
|
||||||
5) Change the 'range' of 'LightComponent' in:
|
|
||||||
a) cargoscooter: 500 -> 1000 (undecided yet)
|
|
||||||
6) Make sure you haven't replaced the instructions above
|
|
||||||
-->
|
|
||||||
<!-- cargoscooter -->
|
|
||||||
<Item name="" identifier="cargoscooter" category="Equipment,Diving" Tags="mediumitem,provocative,scooter,mobilecontainer" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
|
|
||||||
<PreferredContainer primary="divingcab" />
|
|
||||||
<Price baseprice="400" sold="false">
|
|
||||||
<Price storeidentifier="merchantoutpost" multiplier="0.9" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" />
|
|
||||||
<Price storeidentifier="merchantresearch" />
|
|
||||||
<Price storeidentifier="merchantmilitary" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.25" />
|
|
||||||
</Price>
|
|
||||||
<Deconstruct time="20">
|
|
||||||
<Item identifier="aluminium" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="tin" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
|
|
||||||
<RequiredSkill identifier="mechanical" level="30" />
|
|
||||||
<RequiredItem identifier="aluminium" amount="2" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<RequiredItem identifier="tin" amount="2" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="131,123,53,58" origin="0.5,0.5" />
|
|
||||||
<Sprite texture="Content/Items/JobGear/TalentGear.png" depth="0.55" sourcerect="295,195,149,105" origin="0.5,0.5" />
|
|
||||||
<Body width="140" height="100" density="10" />
|
|
||||||
<Holdable slots="RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10">
|
|
||||||
<LightComponent LightColor="220,255,150,200" range="500" powerconsumption="10" IsOn="true">
|
|
||||||
<Upgrade gameversion="1.1.2.0" powerconsumption="10" />
|
|
||||||
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
<!-- activates the light when holding aim -->
|
|
||||||
<StatusEffect type="OnSecondaryUse" target="This" voltage="1.0" setvalue="true">
|
|
||||||
<RequiredItem items="mobilebattery" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Battery drain when using the light, adds up with propulsion -->
|
|
||||||
<StatusEffect type="OnSecondaryUse" target="Contained" targetslot="0" Condition="-0.05" />
|
|
||||||
</Holdable>
|
|
||||||
<Propulsion force="150" usablein="water" particles="bubbles">
|
|
||||||
<RequiredItems items="mobilebattery" targetslot="0" type="Contained" msg="ItemMsgBatteryCellRequired" />
|
|
||||||
<StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-0.2">
|
|
||||||
<RequiredItem items="mobilebattery" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
|
|
||||||
</Propulsion>
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
|
|
||||||
<Containable items="mobilebattery" />
|
|
||||||
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
|
|
||||||
<SubContainer capacity="33" maxstacksize="60">
|
|
||||||
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
|
||||||
</SubContainer>
|
|
||||||
</ItemContainer>
|
|
||||||
<AiTarget soundrange="3000" maxsightrange="3000" />
|
|
||||||
</Item>
|
|
||||||
<!-- pucs -->
|
|
||||||
<Item name="" identifier="pucs" category="Equipment,Diving" tags="diving,deepdiving,divinggear_wearableindoors,human" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="5" cargocontaineridentifier="">
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
|
|
||||||
<Price baseprice="670" sold="false">
|
|
||||||
<Price storeidentifier="merchantoutpost" />
|
|
||||||
<Price storeidentifier="merchantcity" minavailable="0" maxavailable="3" sold="true">
|
|
||||||
<Reputation faction="coalition" min="70" />
|
|
||||||
</Price>
|
|
||||||
<Price storeidentifier="merchantresearch" multiplier="1.2" />
|
|
||||||
<Price storeidentifier="merchantmilitary" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.1" />
|
|
||||||
</Price>
|
|
||||||
<Deconstruct time="45">
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
<Item identifier="lead" amount="2" />
|
|
||||||
<Item identifier="physicorium" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="80" requiresrecipe="true">
|
|
||||||
<RequiredSkill identifier="electrical" level="60" />
|
|
||||||
<RequiredItem identifier="combatdivingsuit" />
|
|
||||||
<RequiredItem identifier="lead" />
|
|
||||||
<RequiredItem identifier="physicorium" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="384,704,128,128" origin="0.5,0.5" />
|
|
||||||
<Sprite name="PUCS Item" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="PUCS In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Engineer/pucs.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.14" />
|
|
||||||
<ContainedSprite name="PUCS In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="20" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="PUCS Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="127,520,105,124" origin="0.57,0.38">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="pucs Torso" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Waist" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.9" PropulsionSpeedMultiplier="0.9" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Refill oxygen when the suit is contained. -->
|
|
||||||
<StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
|
|
||||||
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<Conditional HullOxygenPercentage="lt 50" />
|
|
||||||
<Conditional InWater="false" />
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
|
|
||||||
<Conditional InWater="true" />
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="weldingfueltank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="incendiumfueltank" type="Contained" />
|
|
||||||
<Affliction identifier="burn" amount="3.0" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.65" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.1" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.1" damagesound="LimbArmor" />
|
|
||||||
<ItemComponent IsActiveConditionalComparison="Or">
|
|
||||||
<IsActive HullOxygenPercentage="lt 50" />
|
|
||||||
<IsActive InWater="eq true" />
|
|
||||||
<StatusEffect type="OnActive" target="Contained,Character" comparison="And">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</ItemComponent>
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
|
|
||||||
<ItemContainer capacity="0" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
|
|
||||||
<Containable items="none,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
|
||||||
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
|
|
||||||
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="384,448,64,64" origin="0.5,0.5" />
|
|
||||||
<SubContainer capacity="1" maxstacksize="60">
|
|
||||||
<Containable items="oxygensource,weldingtoolfuel" />
|
|
||||||
<Containable items="oxygenitetank">
|
|
||||||
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" comparison="And" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<Conditional HullOxygenPercentage="lt 50" />
|
|
||||||
<Conditional InWater="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
</Containable>
|
|
||||||
</SubContainer>
|
|
||||||
<SubContainer capacity="1" maxstacksize="60">
|
|
||||||
<Containable items="chem,syringe" />
|
|
||||||
</SubContainer>
|
|
||||||
</ItemContainer>
|
|
||||||
<aitarget maxsightrange="1500" />
|
|
||||||
</Item>
|
|
||||||
<!-- -->
|
|
||||||
<!-- -->
|
|
||||||
</Override>
|
|
||||||
</Items>
|
|
@@ -1,72 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Items>
|
|
||||||
<Override>
|
|
||||||
<!--
|
|
||||||
Updating instuctions:
|
|
||||||
1) Copy-paste each Item (eg.: "divingsuit") entirely
|
|
||||||
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
|
|
||||||
a) texture="slipsuit texture="Content/Items/Jobgear/Security/slipsuit
|
|
||||||
b) texture="pucs texture="Content/Items/Jobgear/Engineer/pucs
|
|
||||||
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
|
|
||||||
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
|
|
||||||
5) Change the 'range' of 'LightComponent' in:
|
|
||||||
a) [everything is okay here]
|
|
||||||
6) Make sure you haven't replaced the instructions above
|
|
||||||
-->
|
|
||||||
<!-- slipsuit -->
|
|
||||||
<Item name="" identifier="slipsuit" variantof="combatdivingsuit" allowasextracargo="true" botpriority="1.5">
|
|
||||||
<Price baseprice="630" sold="false" />
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
|
|
||||||
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
|
|
||||||
<Deconstruct time="30">
|
|
||||||
<Item identifier="ballisticfiber" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" />
|
|
||||||
<Item identifier="rubber" />
|
|
||||||
<Item identifier="rubber" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
|
|
||||||
<RequiredSkill identifier="mechanical" level="20" />
|
|
||||||
<RequiredItem identifier="combatdivingsuit" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
<!-- clear the rest of the requirements -->
|
|
||||||
<RequiredItem />
|
|
||||||
<RequiredItem />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="256,704,128,128" origin="0.5,0.5" />
|
|
||||||
<Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
|
|
||||||
<ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="20" />
|
|
||||||
<Wearable>
|
|
||||||
<sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatValue stattype="SwimmingSpeed" value="0.45" />
|
|
||||||
<StatValue stattype="WalkingSpeed" value="-0.6" />
|
|
||||||
</Wearable>
|
|
||||||
</Item>
|
|
||||||
<!-- -->
|
|
||||||
<!-- -->
|
|
||||||
</Override>
|
|
||||||
</Items>
|
|
@@ -1,65 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Items>
|
|
||||||
<Override>
|
|
||||||
<!--
|
|
||||||
Updating instuctions:
|
|
||||||
1) Copy-paste each Item (eg.: "divingsuit") entirely
|
|
||||||
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
|
|
||||||
a) [everything is okay here]
|
|
||||||
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
|
|
||||||
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
|
|
||||||
5) Change the 'range' of 'LightComponent' in:
|
|
||||||
a) flashlight: 800 -> 1000 (undecided yet)
|
|
||||||
6) Make sure you haven't replaced the instructions above
|
|
||||||
-->
|
|
||||||
<!-- flashlight -->
|
|
||||||
<Item name="" identifier="flashlight" category="Equipment" Tags="smallitem,tool,provocative" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
|
|
||||||
<PreferredContainer primary="divingcab" minamount="1" maxamount="2" spawnprobability="1" notcampaign="true" />
|
|
||||||
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.05" />
|
|
||||||
<PreferredContainer secondary="outpostcrewcabinet" amount="1" spawnprobability="0.1" />
|
|
||||||
<Price baseprice="200" minavailable="2">
|
|
||||||
<Price storeidentifier="merchantoutpost" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
|
|
||||||
<Price storeidentifier="merchantresearch" multiplier="1.25" />
|
|
||||||
<Price storeidentifier="merchantmilitary" multiplier="1.25" />
|
|
||||||
<Price storeidentifier="merchantmine" />
|
|
||||||
</Price>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="10">
|
|
||||||
<RequiredSkill identifier="mechanical" level="25" />
|
|
||||||
<RequiredItem identifier="aluminium" amount="2" />
|
|
||||||
<RequiredItem tag="lightcomponent" />
|
|
||||||
</Fabricate>
|
|
||||||
<Deconstruct time="15">
|
|
||||||
<Item identifier="aluminium" />
|
|
||||||
<Item identifier="lightcomponent" />
|
|
||||||
</Deconstruct>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,320,64,64" origin="0.5,0.5" />
|
|
||||||
<Sprite texture="Content/Items/Tools/tools.png" sourcerect="293,185,49,18" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<Body width="48" height="15" density="15" />
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand,Head" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect">
|
|
||||||
<StatusEffect type="OnActive" targettype="Contained" Condition="-0.2">
|
|
||||||
<RequiredItem items="mobilebattery" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- the child LightComponent is only active when the Holdable is active, i.e. when the item is being held -->
|
|
||||||
<LightComponent LightColor="0.5,0.5,0.5,1.0" directional="true" Flicker="0.02" range="800" powerconsumption="10" IsOn="true">
|
|
||||||
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
|
|
||||||
<IsActive targetcontaineditem="true" condition="gt 1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
<LightComponent LightColor="0.5,0.5,0.5,1.0" directional="true" range="800" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
|
|
||||||
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
|
|
||||||
<IsActive targetcontaineditem="true" condition="lte 1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</Holdable>
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
|
|
||||||
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
|
|
||||||
<Containable items="mobilebattery">
|
|
||||||
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
|
|
||||||
</Containable>
|
|
||||||
</ItemContainer>
|
|
||||||
<AiTarget sightrange="3000" />
|
|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
|
||||||
</Item>
|
|
||||||
<!-- -->
|
|
||||||
<!-- -->
|
|
||||||
</Override>
|
|
||||||
</Items>
|
|
@@ -1,9 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="Brighter Lights" modversion="1.0.6" corepackage="False" steamworkshopid="2121341895" gameversion="1.2.8.0" >
|
|
||||||
<Item file="%ModDir%/bl_divinggear.xml" />
|
|
||||||
<Item file="%ModDir%/bl_engineer_talent_items.xml" />
|
|
||||||
<Item file="%ModDir%/bl_securityofficer_talent_items.xml" />
|
|
||||||
<Item file="%ModDir%/bl_tools.xml" />
|
|
||||||
<Other file="%ModDir%/Lights/divinghelmetlight.png" />
|
|
||||||
<Other file="%ModDir%/Lights/lightcone.png" />
|
|
||||||
</contentpackage>
|
|
@@ -1,730 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Items>
|
|
||||||
<!-- \Content\Items\Diving\divinggear.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="underwaterscooter" category="Diving,Equipment" Tags="smallitem,provocative,scooter" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" requireaimtouse="True">
|
|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
|
||||||
<Price baseprice="180">
|
|
||||||
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="4" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="6" />
|
|
||||||
<Price storeidentifier="merchantresearch" minavailable="3" />
|
|
||||||
<Price storeidentifier="merchantmilitary" minavailable="5" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="4" />
|
|
||||||
</Price>
|
|
||||||
<Preferredcontainer secondary="respawncontainer" amount="1" spawnprobability="1" notcampaign="true" />
|
|
||||||
<PreferredContainer primary="divingcab" amount="2" spawnprobability="1" notcampaign="true" />
|
|
||||||
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" spawnprobability="0.05" />
|
|
||||||
<Deconstruct time="20">
|
|
||||||
<Item identifier="aluminium" amount="2" />
|
|
||||||
<Item identifier="copper" amount="2" />
|
|
||||||
<Item identifier="tin" amount="2" />
|
|
||||||
<Item identifier="plastic" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="30">
|
|
||||||
<RequiredSkill identifier="mechanical" level="30" />
|
|
||||||
<RequiredItem identifier="aluminium" amount="2" />
|
|
||||||
<RequiredItem identifier="fpgacircuit" />
|
|
||||||
<RequiredItem identifier="tin" amount="2" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,128,67,62" origin="0.5,0.5" />
|
|
||||||
<Sprite texture="Content/Items/Diving/Scooter.png" depth="0.55" sourcerect="0,0,140,102" />
|
|
||||||
<Body width="120" height="60" density="10.2" />
|
|
||||||
<Holdable slots="Any,RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10" />
|
|
||||||
<Propulsion force="150" usablein="water" particles="bubbles">
|
|
||||||
<RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
|
|
||||||
<StatusEffect type="OnUse" target="Contained" Condition="-0.25">
|
|
||||||
<RequiredItem items="mobilebattery" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
|
|
||||||
<LightComponent LightColor="1.0,1.0,1.0,0.8" range="1000">
|
|
||||||
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</Propulsion>
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
|
|
||||||
<Containable items="mobilebattery" />
|
|
||||||
</ItemContainer>
|
|
||||||
<AiTarget soundrange="3000" maxsightrange="3000" />
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
<!-- \Content\Items\Jobgear\Engineer\engineer_talent_items.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="cargoscooter" category="Equipment,Diving" Tags="mediumitem,provocative,scooter" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
|
|
||||||
<PreferredContainer primary="divingcab" />
|
|
||||||
<Price baseprice="400" sold="false">
|
|
||||||
<Price storeidentifier="merchantoutpost" multiplier="0.9" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" />
|
|
||||||
<Price storeidentifier="merchantresearch" />
|
|
||||||
<Price storeidentifier="merchantmilitary" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.25" />
|
|
||||||
</Price>
|
|
||||||
<Deconstruct time="20">
|
|
||||||
<Item identifier="aluminium" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="tin" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
|
|
||||||
<RequiredSkill identifier="mechanical" level="30" />
|
|
||||||
<RequiredItem identifier="aluminium" amount="2" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<RequiredItem identifier="tin" amount="2" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="131,123,53,58" origin="0.5,0.5" />
|
|
||||||
<Sprite texture="Content/Items/JobGear/TalentGear.png" depth="0.55" sourcerect="295,195,149,105" origin="0.5,0.5" />
|
|
||||||
<Body width="140" height="100" density="10" />
|
|
||||||
<Holdable slots="RightHand+LeftHand" aimpos="90,0" handle1="-35,36" handle2="-37,38" msg="ItemMsgPickUpSelect" />
|
|
||||||
<Propulsion force="150" usablein="water" particles="bubbles">
|
|
||||||
<RequiredItems items="mobilebattery" targetslot="0" type="Contained" msg="ItemMsgBatteryCellRequired" />
|
|
||||||
<StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-0.25">
|
|
||||||
<RequiredItem items="mobilebattery" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
|
|
||||||
<LightComponent LightColor="1.0,1.0,1.0,0.8" range="1000">
|
|
||||||
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</Propulsion>
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
|
|
||||||
<Containable items="mobilebattery" />
|
|
||||||
<SlotIcon slotindex="0" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
|
|
||||||
<SubContainer capacity="33" maxstacksize="60">
|
|
||||||
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
|
||||||
</SubContainer>
|
|
||||||
</ItemContainer>
|
|
||||||
<AiTarget soundrange="3000" maxsightrange="3000" />
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
<!-- \Content\Items\Tools\tools.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="flashlight" category="Equipment" Tags="smallitem,tool,provocative" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
|
|
||||||
<PreferredContainer primary="divingcab" minamount="1" maxamount="2" spawnprobability="1" notcampaign="true" />
|
|
||||||
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.05" />
|
|
||||||
<PreferredContainer secondary="outpostcrewcabinet" amount="1" spawnprobability="0.1" />
|
|
||||||
<Price baseprice="200" minavailable="2">
|
|
||||||
<Price storeidentifier="merchantoutpost" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
|
|
||||||
<Price storeidentifier="merchantresearch" multiplier="1.25" />
|
|
||||||
<Price storeidentifier="merchantmilitary" multiplier="1.25" />
|
|
||||||
<Price storeidentifier="merchantmine" />
|
|
||||||
</Price>
|
|
||||||
<Deconstruct time="15">
|
|
||||||
<Item identifier="aluminium" amount="2" />
|
|
||||||
<Item identifier="lightcomponent" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="10">
|
|
||||||
<RequiredSkill identifier="mechanical" level="25" />
|
|
||||||
<RequiredItem identifier="aluminium" amount="2" />
|
|
||||||
<RequiredItem identifier="lightcomponent" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,320,64,64" origin="0.5,0.5" />
|
|
||||||
<Sprite texture="Content/Items/Tools/tools.png" sourcerect="293,185,49,18" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<Body width="48" height="15" density="15" />
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand,Head" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect">
|
|
||||||
<StatusEffect type="OnActive" targettype="Contained" Condition="-0.2">
|
|
||||||
<RequiredItem items="mobilebattery" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- the child LightComponent is only active when the Holdable is active, i.e. when the item is being held -->
|
|
||||||
<LightComponent LightColor="0.5,0.5,0.5,1.0" Flicker="0.02" range="1000" powerconsumption="10" IsOn="true">
|
|
||||||
<LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
|
|
||||||
<IsActive targetcontaineditem="true" condition="gt 1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
<LightComponent LightColor="0.5,0.5,0.5,1.0" range="1000" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
|
|
||||||
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
|
|
||||||
<IsActive targetcontaineditem="true" condition="lte 1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</Holdable>
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
|
|
||||||
<Containable items="mobilebattery">
|
|
||||||
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
|
|
||||||
</Containable>
|
|
||||||
</ItemContainer>
|
|
||||||
<AiTarget sightrange="3000" />
|
|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
<!-- \Content\Items\Diving\divinggear.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="divingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
|
|
||||||
<Price baseprice="250">
|
|
||||||
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="2" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
|
|
||||||
<Price storeidentifier="merchantresearch" minavailable="3" />
|
|
||||||
<Price storeidentifier="merchantmilitary" minavailable="3" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="5" />
|
|
||||||
</Price>
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" spawnprobability="1" />
|
|
||||||
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" />
|
|
||||||
<Deconstruct time="30">
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="30">
|
|
||||||
<RequiredSkill identifier="mechanical" level="40" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
|
|
||||||
<!--
|
|
||||||
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
|
|
||||||
-->
|
|
||||||
<Sprite name="Diving Suit Item" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.14" />
|
|
||||||
<ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="15" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="5,4,92,94" origin="0.5,0.5">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
|
|
||||||
<Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="Regular Diving Suit Torso" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Right Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Left Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Right Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Left Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Right Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Left Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Waist" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Right Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Left Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Right Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Left Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Left Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Regular Diving Suit Right Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Refill oxygen when the suit is contained. -->
|
|
||||||
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
|
|
||||||
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygentank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="weldingfueltank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="incendiumfueltank" type="Contained" />
|
|
||||||
<Affliction identifier="burn" amount="0.05" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.65" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
|
|
||||||
<Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
|
|
||||||
</Holdable>
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
|
|
||||||
<Containable items="oxygensource,weldingtoolfuel" />
|
|
||||||
<StatusEffect type="OnWearing" target="Contained">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</ItemContainer>
|
|
||||||
<aitarget maxsightrange="1500" />
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
<!-- \Content\Items\Diving\divinggear.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="abyssdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
|
|
||||||
<Price baseprice="550" minleveldifficulty="35">
|
|
||||||
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
|
|
||||||
<Price storeidentifier="merchantresearch" minavailable="1" />
|
|
||||||
<Price storeidentifier="merchantmilitary" minavailable="2" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
|
|
||||||
</Price>
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" />
|
|
||||||
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" />
|
|
||||||
<Deconstruct time="30">
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="45">
|
|
||||||
<RequiredSkill identifier="mechanical" level="60" />
|
|
||||||
<RequiredItem identifier="divingsuit" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
|
|
||||||
<Sprite name="Abyss Diving Suit Item" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,379,77,214" depth="0.55" origin="-0.12,-0.13" />
|
|
||||||
<ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="15" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="Abyss Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="0,409,103,103" origin="0.5,0.5">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="Abyss Diving Suit Torso" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Waist" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Left Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Abyss Diving Suit Right Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Refill oxygen when the suit is contained. -->
|
|
||||||
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
|
|
||||||
<RequiredItem items="oxygentank" type="Contained" excludebroken="false" excludefullcondition="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygentank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="weldingfueltank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="incendiumfueltank" type="Contained" />
|
|
||||||
<Affliction identifier="burn" amount="0.05" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
|
|
||||||
<Containable items="oxygensource,weldingtoolfuel" />
|
|
||||||
<StatusEffect type="OnWearing" target="Contained">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</ItemContainer>
|
|
||||||
<aitarget maxsightrange="1500" />
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
<!-- \Content\Items\Diving\divinggear.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="combatdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
|
|
||||||
<Price baseprice="560" minleveldifficulty="35">
|
|
||||||
<Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
|
|
||||||
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" sold="false" />
|
|
||||||
<Price storeidentifier="merchantresearch" sold="false" />
|
|
||||||
<Price storeidentifier="merchantmilitary" minavailable="3" />
|
|
||||||
<Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
|
|
||||||
<Price storeidentifier="merchantarmory" multiplier="0.85" minavailable="3" />
|
|
||||||
</Price>
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" />
|
|
||||||
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" />
|
|
||||||
<Deconstruct time="30">
|
|
||||||
<Item identifier="ballisticfiber" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="45">
|
|
||||||
<RequiredSkill identifier="mechanical" level="60" />
|
|
||||||
<RequiredItem identifier="divingsuit" />
|
|
||||||
<RequiredItem identifier="ballisticfiber" />
|
|
||||||
<RequiredItem identifier="titaniumaluminiumalloy" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="512,0,128,128" origin="0.5,0.5" />
|
|
||||||
<!--
|
|
||||||
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
|
|
||||||
-->
|
|
||||||
<Sprite name="Combat Diving Suit Item" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,379,80,207" depth="0.55" origin="-0.12,-0.14" />
|
|
||||||
<ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="15" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="Combat Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="326,0,103,103" origin="0.5,0.5">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="Combat Diving Suit Torso" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Waist" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Left Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Combat Diving Suit Right Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.95" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Refill oxygen when the suit is contained. -->
|
|
||||||
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
|
|
||||||
<RequiredItem items="oxygentank" type="Contained" excludebroken="false" excludefullcondition="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygentank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="weldingfueltank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="incendiumfueltank" type="Contained" />
|
|
||||||
<Affliction identifier="burn" amount="0.05" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
|
|
||||||
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
|
|
||||||
<Containable items="oxygensource,weldingtoolfuel" />
|
|
||||||
<StatusEffect type="OnWearing" target="Contained">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</ItemContainer>
|
|
||||||
<aitarget maxsightrange="1500" />
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
<!-- \Content\Items\Jobgear\Security\securityofficer_talent_items.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="slipsuit" variantof="combatdivingsuit" category="Equipment" tags="diving,deepdiving,provocative" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
|
|
||||||
<Price baseprice="630" sold="false" />
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
|
|
||||||
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
|
|
||||||
<Deconstruct time="30">
|
|
||||||
<Item identifier="ballisticfiber" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
|
|
||||||
<RequiredSkill identifier="mechanical" level="20" />
|
|
||||||
<RequiredItem identifier="combatdivingsuit" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="640,0,128,128" origin="0.5,0.5" />
|
|
||||||
<Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
|
|
||||||
<ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="15" />
|
|
||||||
<Wearable>
|
|
||||||
<sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatValue stattype="SwimmingSpeed" value="0.45" />
|
|
||||||
<StatValue stattype="WalkingSpeed" value="-0.6" />
|
|
||||||
</Wearable>
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
<!-- Content\Items\Jobgear\Engineer\engineer_talent_items.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="pucs" category="Equipment,Diving" tags="diving,deepdiving,divinggear_wearableindoors,provocative" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
|
|
||||||
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
|
|
||||||
<Price baseprice="670" sold="false">
|
|
||||||
<Price storeidentifier="merchantoutpost" />
|
|
||||||
<Price storeidentifier="merchantcity" />
|
|
||||||
<Price storeidentifier="merchantresearch" multiplier="1.2" />
|
|
||||||
<Price storeidentifier="merchantmilitary" />
|
|
||||||
<Price storeidentifier="merchantmine" multiplier="1.1" />
|
|
||||||
</Price>
|
|
||||||
<Deconstruct time="45">
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="titaniumaluminiumalloy" amount="2" />
|
|
||||||
<Item identifier="rubber" amount="2" />
|
|
||||||
<Item identifier="lead" amount="2" />
|
|
||||||
<Item identifier="physicorium" amount="2" />
|
|
||||||
</Deconstruct>
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="80" requiresrecipe="true">
|
|
||||||
<RequiredSkill identifier="electrical" level="60" />
|
|
||||||
<RequiredItem identifier="combatdivingsuit" />
|
|
||||||
<RequiredItem identifier="lead" />
|
|
||||||
<RequiredItem identifier="physicorium" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="768,0,128,128" origin="0.5,0.5" />
|
|
||||||
<Sprite name="PUCS Item" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="PUCS In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Engineer/pucs.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.14" />
|
|
||||||
<ContainedSprite name="PUCS In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="15" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="PUCS Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="127,520,105,124" origin="0.5,0.35">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="pucs Torso" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Waist" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Left Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="pucs Right Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" HideFace="true" UseHullOxygen="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.9" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<!-- Refill oxygen when the suit is contained. -->
|
|
||||||
<StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
|
|
||||||
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
|
|
||||||
<RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<Conditional HullOxygenPercentage="lt 50" />
|
|
||||||
<Conditional InWater="false" />
|
|
||||||
<RequiredItem items="oxygentank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
|
|
||||||
<Conditional InWater="true" />
|
|
||||||
<RequiredItem items="oxygentank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="weldingfueltank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<RequiredItem items="incendiumfueltank" type="Contained" />
|
|
||||||
<Affliction identifier="burn" amount="0.05" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<Conditional HullOxygenPercentage="lt 50" />
|
|
||||||
<Conditional InWater="false" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
|
|
||||||
<Conditional InWater="true" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="And" targetslot="0">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<Conditional HullOxygenPercentage="lt 50" />
|
|
||||||
<Conditional InWater="false" />
|
|
||||||
<RequiredItem items="oxygenitetank" type="Contained" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.1" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
|
|
||||||
<ItemComponent>
|
|
||||||
<IsActive HullOxygenPercentage="lt 50" />
|
|
||||||
<StatusEffect type="OnActive" target="Contained,Character" comparison="And">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" />
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
|
|
||||||
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</ItemComponent>
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
|
|
||||||
<ItemContainer capacity="0" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
|
|
||||||
<Containable items="none,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
|
||||||
<SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
|
|
||||||
<SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
|
|
||||||
<SubContainer capacity="1" maxstacksize="60">
|
|
||||||
<Containable items="oxygensource,weldingtoolfuel" />
|
|
||||||
</SubContainer>
|
|
||||||
<SubContainer capacity="1" maxstacksize="60">
|
|
||||||
<Containable items="chem,medical" />
|
|
||||||
</SubContainer>
|
|
||||||
</ItemContainer>
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
<!-- Content\Items\Diving\divinggear.xml -->
|
|
||||||
<override>
|
|
||||||
<Item name="" identifier="respawndivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
|
|
||||||
<Deconstruct time="1" />
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="896,0,128,128" origin="0.5,0.5" />
|
|
||||||
<Sprite name="Respawn Diving Suit Item" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
|
|
||||||
<ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
|
|
||||||
<ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
|
|
||||||
<Body radius="45" width="34" density="15" />
|
|
||||||
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
|
|
||||||
<sprite name="Respawn Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="100,409,103,103" origin="0.5,0.5">
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
<IsActive condition="gt 10.0" />
|
|
||||||
</LightComponent>
|
|
||||||
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
|
|
||||||
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
</StatusEffect>
|
|
||||||
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
|
|
||||||
<IsActive condition="lte 10.0" />
|
|
||||||
</LightComponent>
|
|
||||||
</sprite>
|
|
||||||
<sprite name="Respawn Diving Suit Torso" texture="Content/Items/Diving/RespawnSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Waist" texture="Content/Items/Diving/RespawnSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Left Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<sprite name="Respawn Diving Suit Right Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
|
|
||||||
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
|
|
||||||
<StatusEffect type="OnWearing" target="this,Character" PressureProtection="10000.0" setvalue="true" disabledeltatime="true">
|
|
||||||
<Conditional condition="gt 0.0" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="this,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
|
|
||||||
<Conditional IsDead="false" />
|
|
||||||
<Conditional condition="gt 0.0" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="this" comparison="and">
|
|
||||||
<Conditional condition="lt 5.0" />
|
|
||||||
<Conditional condition="gt 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="this">
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true">
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
|
|
||||||
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<StatusEffect type="OnWearing" target="this,Character">
|
|
||||||
<Conditional condition="lte 0.0" />
|
|
||||||
<Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
|
|
||||||
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
|
|
||||||
</Wearable>
|
|
||||||
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
|
|
||||||
<aitarget maxsightrange="1500" />
|
|
||||||
</Item>
|
|
||||||
</override>
|
|
||||||
</Items>
|
|
BIN
Brynmawr/Brynmawr.sub
(Stored with Git LFS)
BIN
Brynmawr/Brynmawr.sub
(Stored with Git LFS)
Binary file not shown.
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="Brynmawr" modversion="1.0.3" corepackage="False" steamworkshopid="3250148507" gameversion="1.6.19.1" >
|
|
||||||
<Submarine file="%ModDir%/Brynmawr.sub" />
|
|
||||||
</contentpackage>
|
|
@@ -1,69 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Override>
|
|
||||||
<Items>
|
|
||||||
<Item name="" identifier="wire" aliases="redwire,bluewire,orangewire,greenwire,blackwire,brownwire" category="Electrical" Tags="smallitem,wire" maxstacksize="60" maxstacksizecharacterinventory="60" spritecolor="210,215,218,255" InventoryIconColor="210,215,218,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
|
|
||||||
<Price baseprice="10">
|
|
||||||
<Price storeidentifier="merchantoutpost" />
|
|
||||||
<Price storeidentifier="merchantcity" sold="false" />
|
|
||||||
<Price storeidentifier="merchantresearch" multiplier="1.25" />
|
|
||||||
<Price storeidentifier="merchantmilitary" />
|
|
||||||
<Price storeidentifier="merchantmine" />
|
|
||||||
<Price storeidentifier="merchantengineering" multiplier="0.9" />
|
|
||||||
</Price>
|
|
||||||
<PreferredContainer primary="engcab" />
|
|
||||||
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
|
|
||||||
<Deconstruct time="1" />
|
|
||||||
<Fabricate suitablefabricators="fabricator" requiredtime="5" amount="5">
|
|
||||||
<RequiredItem identifier="copper" />
|
|
||||||
<RequiredItem identifier="rubber" />
|
|
||||||
</Fabricate>
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
|
|
||||||
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
|
|
||||||
<Body radius="14" width="60" density="15" />
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
|
|
||||||
<Wire />
|
|
||||||
<CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true" hudpriority="20" depth="9">
|
|
||||||
<GuiFrame relativesize="0.1,0.3" anchor="CenterLeft" style="ItemUI" />
|
|
||||||
<Button text="White">
|
|
||||||
<StatusEffect type="OnUse" targettype="This" spritecolor="210,215,218,255" InventoryIconColor="210,215,218,255" setvalue="true" />
|
|
||||||
</Button>
|
|
||||||
<Button text="Red">
|
|
||||||
<StatusEffect type="OnUse" targettype="This" spritecolor="254,23,17,255" InventoryIconColor="254,23,17,255" setvalue="true" />
|
|
||||||
</Button>
|
|
||||||
<Button text="Blue">
|
|
||||||
<StatusEffect type="OnUse" targettype="This" spritecolor="51,121,173,255" InventoryIconColor="51,121,173,255" setvalue="true" />
|
|
||||||
</Button>
|
|
||||||
<Button text="Orange">
|
|
||||||
<StatusEffect type="OnUse" targettype="This" spritecolor="255,140,13,255" InventoryIconColor="255,140,13,255" setvalue="true" />
|
|
||||||
</Button>
|
|
||||||
<Button text="Green">
|
|
||||||
<StatusEffect type="OnUse" targettype="This" spritecolor="56,143,111,255" InventoryIconColor="56,143,111,255" setvalue="true" />
|
|
||||||
</Button>
|
|
||||||
<Button text="Black">
|
|
||||||
<StatusEffect type="OnUse" targettype="This" spritecolor="50,50,50,255" InventoryIconColor="50,50,50,255" setvalue="true" />
|
|
||||||
</Button>
|
|
||||||
<Button text="Brown">
|
|
||||||
<StatusEffect type="OnUse" targettype="This" spritecolor="123,77,62,255" InventoryIconColor="123,77,62,255" setvalue="true" />
|
|
||||||
</Button>
|
|
||||||
</CustomInterface>
|
|
||||||
</Item>
|
|
||||||
<Item name="" identifier="redwire" category="Electrical" Tags="smallitem,wire" maxstacksize="60" maxstacksizecharacterinventory="60" spritecolor="254,23,17,255" InventoryIconColor="254,23,17,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
|
|
||||||
<Deconstruct time="1" />
|
|
||||||
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
|
|
||||||
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
|
|
||||||
<Body radius="14" width="60" density="15" />
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
|
|
||||||
<StatusEffect type="OnActive" target="This" Oneshot="true">
|
|
||||||
<Removeitem />
|
|
||||||
<SpawnItem identifiers="wire" SpawnPosition="SameInventory" SpawnIfInventoryFull="true" />
|
|
||||||
</StatusEffect>
|
|
||||||
</Holdable>
|
|
||||||
<Wire />
|
|
||||||
</Item>
|
|
||||||
<Item identifier="bluewire" variantof="redwire" spritecolor="51,121,173,255" InventoryIconColor="51,121,173,255" />
|
|
||||||
<Item identifier="orangewire" variantof="redwire" spritecolor="255,140,13,255" InventoryIconColor="255,140,13,255" />
|
|
||||||
<Item identifier="greenwire" variantof="redwire" spritecolor="56,143,111,255" InventoryIconColor="56,143,111,255" />
|
|
||||||
<Item identifier="blackwire" variantof="redwire" spritecolor="50,50,50,255" InventoryIconColor="50,50,50,255" />
|
|
||||||
<Item identifier="brownwire" variantof="redwire" spritecolor="123,77,62,255" InventoryIconColor="123,77,62,255" />
|
|
||||||
</Items>
|
|
||||||
</Override>
|
|
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="Colorable Wire" steamworkshopid="3111822905" corepackage="false" modversion="1.0.2" gameversion="1.1.19.3" installtime="1702351670" >
|
|
||||||
<Item file="%ModDir%/Item.xml" />
|
|
||||||
</contentpackage>
|
|
@@ -6,9 +6,7 @@
|
|||||||
if SERVER then
|
if SERVER then
|
||||||
require("Cyka.xpticker")
|
require("Cyka.xpticker")
|
||||||
else
|
else
|
||||||
require("Cyka.xpticker")
|
|
||||||
---@class MyModGlobal
|
---@class MyModGlobal
|
||||||
---@field CONFIG {QUICKSTACK_KEYS: Keys, FABRICATOR_KEY: Keys, MAX_BUY: Keys, NESTED_CONTAINERS: boolean, DEBUG_MODE: boolean}
|
|
||||||
---@field MOD_NAME string
|
---@field MOD_NAME string
|
||||||
---@field MOD_VERSION string
|
---@field MOD_VERSION string
|
||||||
---@field DumpTable fun(table: table, depth?: number)
|
---@field DumpTable fun(table: table, depth?: number)
|
||||||
@@ -28,7 +26,6 @@ else
|
|||||||
QICK_FABRICATOR = Keys.K,
|
QICK_FABRICATOR = Keys.K,
|
||||||
QICK_DECONSTRUCTOR = Keys.J,
|
QICK_DECONSTRUCTOR = Keys.J,
|
||||||
QICK_MEDICAL_FABRICATOR = Keys.M,
|
QICK_MEDICAL_FABRICATOR = Keys.M,
|
||||||
QICK_TERMINAL = Keys.N,
|
|
||||||
NESTED_CONTAINERS = true,
|
NESTED_CONTAINERS = true,
|
||||||
DEBUG_MODE = true,
|
DEBUG_MODE = true,
|
||||||
},
|
},
|
||||||
@@ -98,93 +95,88 @@ else
|
|||||||
LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable")
|
LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable")
|
||||||
LuaUserData.RegisterType("Barotrauma.VisualSlot")
|
LuaUserData.RegisterType("Barotrauma.VisualSlot")
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end
|
||||||
quickstack.quickStackItems(instance)
|
-- quickstack.quickStackItems(instance)
|
||||||
end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end
|
||||||
if not PlayerInput.IsShiftDown() then
|
-- if not PlayerInput.IsShiftDown() then
|
||||||
quickstack.stackToCursor()
|
-- quickstack.stackToCursor()
|
||||||
else
|
-- else
|
||||||
quickstack.stackAllToCursor()
|
-- quickstack.stackAllToCursor()
|
||||||
end
|
-- end
|
||||||
end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end
|
||||||
fabricatorstack.tryStackFabricator(instance)
|
-- fabricatorstack.tryStackFabricator(instance)
|
||||||
end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end
|
||||||
-- hotkeyrepair.tryRepair()
|
-- hotkeyrepair.tryRepair()
|
||||||
-- end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
|
||||||
quickbuy.tryBuy()
|
-- quickbuy.tryBuy()
|
||||||
end, Hook.HookMethodType.After)
|
|
||||||
|
|
||||||
local throttle = 0.1
|
|
||||||
local throttleTimer = 0
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
|
||||||
if PlayerInput.Mouse4ButtonClicked() then
|
|
||||||
cursormacroer.setTargetInventory()
|
|
||||||
end
|
|
||||||
if not PlayerInput.IsAltDown() then return end
|
|
||||||
if Timer.GetTime() < throttleTimer then return end
|
|
||||||
throttleTimer = Timer.GetTime() + throttle
|
|
||||||
-- We can not use shift because holding shift means we're moving half a stack
|
|
||||||
-- Fuck me sideways
|
|
||||||
-- if not PlayerInput.IsShiftDown() then return end
|
|
||||||
-- if not PlayerInput.PrimaryMouseButtonClicked() then return end
|
|
||||||
cursormacroer.tryStackCursorItem()
|
|
||||||
end, Hook.HookMethodType.After)
|
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end
|
|
||||||
quickunload.tryUnloadCursorItem()
|
|
||||||
end, Hook.HookMethodType.After)
|
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end
|
|
||||||
quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
|
|
||||||
end, Hook.HookMethodType.After)
|
|
||||||
|
|
||||||
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)i
|
|
||||||
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
|
|
||||||
-- quickloot.tryLoot()
|
|
||||||
-- end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- local throttle = 0.1
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end
|
-- local throttleTimer = 0
|
||||||
sonarpinger.tryPing()
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
end, Hook.HookMethodType.After)
|
-- if PlayerInput.Mouse4ButtonClicked() then
|
||||||
|
-- cursormacroer.setTargetInventory()
|
||||||
|
-- end
|
||||||
|
-- if not PlayerInput.IsAltDown() then return end
|
||||||
|
-- if Timer.GetTime() < throttleTimer then return end
|
||||||
|
-- throttleTimer = Timer.GetTime() + throttle
|
||||||
|
-- -- We can not use shift because holding shift means we're moving half a stack
|
||||||
|
-- -- Fuck me sideways
|
||||||
|
-- -- if not PlayerInput.IsShiftDown() then return end
|
||||||
|
-- -- if not PlayerInput.PrimaryMouseButtonClicked() then return end
|
||||||
|
-- cursormacroer.tryStackCursorItem()
|
||||||
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end
|
||||||
aoepickup.tryAoePickup()
|
-- quickunload.tryUnloadCursorItem()
|
||||||
end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end
|
||||||
quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown())
|
-- quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
|
||||||
end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end
|
-- -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
|
||||||
quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown())
|
-- -- quickloot.tryLoot()
|
||||||
end, Hook.HookMethodType.After)
|
-- -- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end
|
||||||
quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown())
|
-- sonarpinger.tryPing()
|
||||||
end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_TERMINAL) then return end
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end
|
||||||
quickaccess.tryAccessTerminal(PlayerInput.IsShiftDown())
|
-- aoepickup.tryAoePickup()
|
||||||
end, Hook.HookMethodType.After)
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end
|
||||||
|
-- quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown())
|
||||||
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end
|
||||||
|
-- quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown())
|
||||||
|
-- end, Hook.HookMethodType.After)
|
||||||
|
|
||||||
|
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
|
||||||
|
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end
|
||||||
|
-- quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown())
|
||||||
|
-- end, Hook.HookMethodType.After)
|
||||||
end
|
end
|
||||||
|
@@ -4,7 +4,7 @@ if not CLIENT then return end
|
|||||||
local dump = require("Cyka.dump")
|
local dump = require("Cyka.dump")
|
||||||
local quickstack = require("Cyka.quickstack")
|
local quickstack = require("Cyka.quickstack")
|
||||||
|
|
||||||
---@class ItemLocation
|
---@class ItemLocationDistance
|
||||||
---@field item Barotrauma.Item
|
---@field item Barotrauma.Item
|
||||||
---@field distance number
|
---@field distance number
|
||||||
|
|
||||||
|
@@ -60,7 +60,7 @@ local function tryStackCursorItem()
|
|||||||
end
|
end
|
||||||
itemTree = quickstack.sortItemTree(itemTree)
|
itemTree = quickstack.sortItemTree(itemTree)
|
||||||
|
|
||||||
local itemsToMove = {}
|
local options = {}
|
||||||
local now = Timer.GetTime()
|
local now = Timer.GetTime()
|
||||||
for _, slot in ipairs(slots) do
|
for _, slot in ipairs(slots) do
|
||||||
local runAfter = slotThrottle[slot] or 0
|
local runAfter = slotThrottle[slot] or 0
|
||||||
@@ -68,7 +68,7 @@ local function tryStackCursorItem()
|
|||||||
goto continue
|
goto continue
|
||||||
end
|
end
|
||||||
-- MyModGlobal.debugPrint(string.format("Enqueuing slot: %s, before: %d", tostring(slot), #itemsToMove))
|
-- MyModGlobal.debugPrint(string.format("Enqueuing slot: %s, before: %d", tostring(slot), #itemsToMove))
|
||||||
utils.enqueueSlot(slot.slot, itemsToMove)
|
options = utils.enqueueSlot(slot.inventory.slots[slot.slotIndex1], options)
|
||||||
-- MyModGlobal.debugPrint(string.format("Enqueuing slot: %s, after: %d", tostring(slot), #itemsToMove))
|
-- MyModGlobal.debugPrint(string.format("Enqueuing slot: %s, after: %d", tostring(slot), #itemsToMove))
|
||||||
slotThrottle[slot] = now + 1
|
slotThrottle[slot] = now + 1
|
||||||
::continue::
|
::continue::
|
||||||
@@ -79,7 +79,7 @@ local function tryStackCursorItem()
|
|||||||
-- -- MyModGlobal.debugPrint(string.format("Enqueued %d items from the inventory slot", #itemsToMove))
|
-- -- MyModGlobal.debugPrint(string.format("Enqueued %d items from the inventory slot", #itemsToMove))
|
||||||
-- MyModGlobal.DumpTable(itemTree)
|
-- MyModGlobal.DumpTable(itemTree)
|
||||||
|
|
||||||
quickstack.tryMoveItems(itemsToMove, itemTree, true)
|
quickstack.tryMoveItems(options.itemQueue, itemTree, true)
|
||||||
-- local errors = quickstack.tryMoveItems(itemsToMove, itemTree, true)
|
-- local errors = quickstack.tryMoveItems(itemsToMove, itemTree, true)
|
||||||
-- for _, error in ipairs(errors) do
|
-- for _, error in ipairs(errors) do
|
||||||
-- MyModGlobal.debugPrint(string.format("Error moving item: %s", error))
|
-- MyModGlobal.debugPrint(string.format("Error moving item: %s", error))
|
||||||
@@ -101,14 +101,7 @@ local function setTargetInventory()
|
|||||||
-- If we get multiple we'll use the first valid one
|
-- If we get multiple we'll use the first valid one
|
||||||
-- Although everything is valid to us...
|
-- Although everything is valid to us...
|
||||||
for _, slot in ipairs(slots) do
|
for _, slot in ipairs(slots) do
|
||||||
local item
|
local item = slot.item
|
||||||
local items = slot.slot.items
|
|
||||||
if not items or #items == 0 then
|
|
||||||
print(string.format("Slot is empty, setting target inventory to %s", tostring(slot.inventory)))
|
|
||||||
targetInventory = slot.inventory
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
item = items[1]
|
|
||||||
if not item then
|
if not item then
|
||||||
print(string.format("Item in slot is nil, setting target inventory to %s", tostring(slot.inventory)))
|
print(string.format("Item in slot is nil, setting target inventory to %s", tostring(slot.inventory)))
|
||||||
targetInventory = slot.inventory
|
targetInventory = slot.inventory
|
||||||
|
@@ -3,7 +3,7 @@ if not CLIENT then return end
|
|||||||
local utils = require("Cyka.utils")
|
local utils = require("Cyka.utils")
|
||||||
local dump = require("Cyka.dump")
|
local dump = require("Cyka.dump")
|
||||||
|
|
||||||
---@return {item: Barotrauma.Item, fabricator: Barotrauma.FabricatorComponent}, string?
|
---@return {item: Barotrauma.Item, fabricator: Barotrauma.Items.Components.Fabricator}?, string?
|
||||||
local function getOpenFabricator()
|
local function getOpenFabricator()
|
||||||
-- Get the controlled character
|
-- Get the controlled character
|
||||||
local controlledCharacter = Character.Controlled
|
local controlledCharacter = Character.Controlled
|
||||||
@@ -29,8 +29,8 @@ end
|
|||||||
---@field targetItem {identifier: string, name: string, amount: number}
|
---@field targetItem {identifier: string, name: string, amount: number}
|
||||||
---@field requiredItems {amount: number, minCondition: number, maxCondition: number, prefabs: string[]}[]
|
---@field requiredItems {amount: number, minCondition: number, maxCondition: number, prefabs: string[]}[]
|
||||||
|
|
||||||
---@param fabricator Barotrauma.FabricatorComponent
|
---@param fabricator Barotrauma.Items.Components.Fabricator
|
||||||
---@return RecipeInfo, string?
|
---@return RecipeInfo?, string?
|
||||||
local function getSelectedRecipeRequirements(fabricator)
|
local function getSelectedRecipeRequirements(fabricator)
|
||||||
-- local openFabricator, err = getOpenFabricator()
|
-- local openFabricator, err = getOpenFabricator()
|
||||||
-- if err then return nil, err end
|
-- if err then return nil, err end
|
||||||
@@ -73,7 +73,7 @@ local function tryStackFabricator(character)
|
|||||||
MyModGlobal.debugPrint("Character inventory is nil.")
|
MyModGlobal.debugPrint("Character inventory is nil.")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
---@type Barotrauma.ItemInventory.Slot
|
---@type Barotrauma.Inventory.ItemSlot
|
||||||
local bagSlot = inventory.slots[MyModGlobal.BAG_SLOT]
|
local bagSlot = inventory.slots[MyModGlobal.BAG_SLOT]
|
||||||
if not bagSlot then
|
if not bagSlot then
|
||||||
MyModGlobal.debugPrint("Bag slot not found.")
|
MyModGlobal.debugPrint("Bag slot not found.")
|
||||||
@@ -91,14 +91,14 @@ local function tryStackFabricator(character)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local fabricator, err = getOpenFabricator()
|
local fabricator, err = getOpenFabricator()
|
||||||
if err then
|
if err or not fabricator then
|
||||||
print(string.format("Error getting open fabricator: %s", err))
|
print(string.format("Error getting open fabricator: %s", err))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local recipe
|
local recipe
|
||||||
recipe, err = getSelectedRecipeRequirements(fabricator.fabricator)
|
recipe, err = getSelectedRecipeRequirements(fabricator.fabricator)
|
||||||
if err then
|
if err or not recipe then
|
||||||
print(string.format("Error getting selected recipe requirements: %s", err))
|
print(string.format("Error getting selected recipe requirements: %s", err))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -147,7 +147,10 @@ local function tryStackFabricator(character)
|
|||||||
-- dump(itemsOnSubmarine)
|
-- dump(itemsOnSubmarine)
|
||||||
-- MyModGlobal.DumpTable(toGet)
|
-- MyModGlobal.DumpTable(toGet)
|
||||||
|
|
||||||
local items, _ = utils.enqueueAllOwnedItems({}, filter)
|
local items, _ = utils.enqueueAllOwnedItems({
|
||||||
|
recurse = true,
|
||||||
|
itemPredicate = filter
|
||||||
|
})
|
||||||
-- if err then
|
-- if err then
|
||||||
-- print(string.format("Error enqueueing all owned items: %s", err))
|
-- print(string.format("Error enqueueing all owned items: %s", err))
|
||||||
-- return
|
-- return
|
||||||
@@ -168,7 +171,7 @@ local function tryStackFabricator(character)
|
|||||||
local previous = nil
|
local previous = nil
|
||||||
for _, item in ipairs(items) do
|
for _, item in ipairs(items) do
|
||||||
if previous ~= item.Prefab.Identifier then slot = slot + 1 end
|
if previous ~= item.Prefab.Identifier then slot = slot + 1 end
|
||||||
local moved = inputInventory.TryPutItem(item, slot, false, true, nil)
|
local moved = inputInventory.TryPutItem(item, slot, false, true, Character.Controlled, true)
|
||||||
if not moved then
|
if not moved then
|
||||||
MyModGlobal.debugPrint(string.format("Failed to move %s", item.Prefab.Identifier.Value))
|
MyModGlobal.debugPrint(string.format("Failed to move %s", item.Prefab.Identifier.Value))
|
||||||
end
|
end
|
||||||
|
@@ -5,7 +5,7 @@ local dump = require "Cyka.dump"
|
|||||||
|
|
||||||
-- TODO: Also cook terminal
|
-- TODO: Also cook terminal
|
||||||
-- terminal d:28 t:logic,smallitem c:Terminal, Holdable, ConnectionPanel,
|
-- terminal d:28 t:logic,smallitem c:Terminal, Holdable, ConnectionPanel,
|
||||||
local machines = "fabricator,deconstructor,medicalfabricator,navterminal"
|
local machines = "fabricator,deconstructor,medicalfabricator"
|
||||||
Hook.Patch("Cyka", "Barotrauma.Character", "CanInteractWith",
|
Hook.Patch("Cyka", "Barotrauma.Character", "CanInteractWith",
|
||||||
{ "Barotrauma.Item", "System.Single&", "System.Boolean" },
|
{ "Barotrauma.Item", "System.Single&", "System.Boolean" },
|
||||||
function(_, ptable)
|
function(_, ptable)
|
||||||
@@ -20,7 +20,7 @@ Hook.Patch("Cyka", "Barotrauma.Character", "CanInteractWith",
|
|||||||
local cachedFabricator = nil
|
local cachedFabricator = nil
|
||||||
local cachedDeconstructor = nil
|
local cachedDeconstructor = nil
|
||||||
local cachedMedicalFabricator = nil
|
local cachedMedicalFabricator = nil
|
||||||
local cachedTerminal = nil
|
|
||||||
local function select(item)
|
local function select(item)
|
||||||
MyModGlobal.debugPrint("Selecting " .. tostring(item))
|
MyModGlobal.debugPrint("Selecting " .. tostring(item))
|
||||||
item.Prefab.GrabWhenSelected = false
|
item.Prefab.GrabWhenSelected = false
|
||||||
@@ -109,24 +109,8 @@ local function tryAccessMedicalFabricator(force)
|
|||||||
select(medicalFabricator)
|
select(medicalFabricator)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function tryAccessTerminal(force)
|
|
||||||
local terminal = cachedTerminal
|
|
||||||
if not terminal or force then
|
|
||||||
terminal = findByComponent("navterminal", "Steering")
|
|
||||||
if not terminal then
|
|
||||||
MyModGlobal.debugPrint("No terminal found")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
cachedTerminal = terminal
|
|
||||||
end
|
|
||||||
|
|
||||||
MyModGlobal.debugPrint("Selecting terminal")
|
|
||||||
select(terminal)
|
|
||||||
end
|
|
||||||
|
|
||||||
return {
|
return {
|
||||||
tryAccessFabricator = tryAccessFabricator,
|
tryAccessFabricator = tryAccessFabricator,
|
||||||
tryAccessDeconstructor = tryAccessDeconstructor,
|
tryAccessDeconstructor = tryAccessDeconstructor,
|
||||||
tryAccessMedicalFabricator = tryAccessMedicalFabricator,
|
tryAccessMedicalFabricator = tryAccessMedicalFabricator,
|
||||||
tryAccessTerminal = tryAccessTerminal,
|
|
||||||
}
|
}
|
||||||
|
@@ -4,12 +4,12 @@ if not CLIENT then return end
|
|||||||
---@return Barotrauma.Location.StoreInfo[], string?
|
---@return Barotrauma.Location.StoreInfo[], string?
|
||||||
local function getCurrentStore()
|
local function getCurrentStore()
|
||||||
if not Game or not Game.GameSession or not Game.GameSession.Campaign then
|
if not Game or not Game.GameSession or not Game.GameSession.Campaign then
|
||||||
return nil, "No game session found"
|
return {}, "No game session found"
|
||||||
end
|
end
|
||||||
|
|
||||||
local map = Game.GameSession.Campaign.Map
|
local map = Game.GameSession.Campaign.Map
|
||||||
if not map or not map.CurrentLocation or not map.CurrentLocation.Stores then
|
if not map or not map.CurrentLocation or not map.CurrentLocation.Stores then
|
||||||
return nil, "No map found"
|
return {}, "No map found"
|
||||||
end
|
end
|
||||||
|
|
||||||
local location = map.CurrentLocation
|
local location = map.CurrentLocation
|
||||||
@@ -17,13 +17,13 @@ local function getCurrentStore()
|
|||||||
-- Otherwise, determine which store is active by checking the cargo manager
|
-- Otherwise, determine which store is active by checking the cargo manager
|
||||||
local cargoManager = Game.GameSession.Campaign.CargoManager
|
local cargoManager = Game.GameSession.Campaign.CargoManager
|
||||||
if not cargoManager then
|
if not cargoManager then
|
||||||
return nil, "No cargo manager found"
|
return {}, "No cargo manager found"
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Find which store has items in the cart
|
-- Find which store has items in the cart
|
||||||
local stores = {}
|
local stores = {}
|
||||||
for _, store in pairs(location.Stores) do
|
for _, store in pairs(location.Stores) do
|
||||||
if #cargoManager:GetBuyCrateItems(store) > 0 then
|
if #cargoManager:GetBuyCrateItems() > 0 then
|
||||||
stores[#stores + 1] = store
|
stores[#stores + 1] = store
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -47,7 +47,7 @@ local function tryBuy()
|
|||||||
for _, store in ipairs(stores) do
|
for _, store in ipairs(stores) do
|
||||||
local toAdd = {}
|
local toAdd = {}
|
||||||
-- Get items available at the store
|
-- Get items available at the store
|
||||||
local items = cargoManager:GetBuyCrateItems(store)
|
local items = cargoManager:GetBuyCrateItems()
|
||||||
for item in items do
|
for item in items do
|
||||||
-- We have already added this many of item
|
-- We have already added this many of item
|
||||||
toAdd[item.ItemPrefab.Identifier.Value] = {
|
toAdd[item.ItemPrefab.Identifier.Value] = {
|
||||||
@@ -55,6 +55,7 @@ local function tryBuy()
|
|||||||
prefab = item.ItemPrefab -- Store the ItemPrefab object
|
prefab = item.ItemPrefab -- Store the ItemPrefab object
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
---@diagnostic disable-next-line: undefined-field
|
||||||
for item in store.Stock do
|
for item in store.Stock do
|
||||||
-- So if we add the total amount available
|
-- So if we add the total amount available
|
||||||
-- We get the amount we have to add to buy entire stock
|
-- We get the amount we have to add to buy entire stock
|
||||||
@@ -68,6 +69,7 @@ local function tryBuy()
|
|||||||
if info.quantity > 0 then
|
if info.quantity > 0 then
|
||||||
MyModGlobal.debugPrint(string.format("Adding %d of %s to the buy crate", info.quantity, idValue))
|
MyModGlobal.debugPrint(string.format("Adding %d of %s to the buy crate", info.quantity, idValue))
|
||||||
-- Use the stored ItemPrefab object, not the string identifier
|
-- Use the stored ItemPrefab object, not the string identifier
|
||||||
|
---@diagnostic disable-next-line: undefined-field
|
||||||
cargoManager:ModifyItemQuantityInBuyCrate(store.Identifier, info.prefab, info.quantity)
|
cargoManager:ModifyItemQuantityInBuyCrate(store.Identifier, info.prefab, info.quantity)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@@ -16,14 +16,13 @@ local LOAD_MAP = require("Cyka.quickreload_loadmap")
|
|||||||
---@param inventory Barotrauma.ItemInventory
|
---@param inventory Barotrauma.ItemInventory
|
||||||
---@return InventorySlot[]
|
---@return InventorySlot[]
|
||||||
local function getSlots(inventory)
|
local function getSlots(inventory)
|
||||||
|
---@type InventorySlot[]
|
||||||
local slots = {}
|
local slots = {}
|
||||||
|
---@type Barotrauma.Inventory.ItemSlot[]
|
||||||
local inventorySlots = inventory.slots
|
local inventorySlots = inventory.slots
|
||||||
for i, inventorySlot in ipairs(inventorySlots) do
|
for i, _ in ipairs(inventorySlots) do
|
||||||
slots[#slots + 1] = {
|
local invSlot = MyModGlobal.InventorySlot.new(inventory, i)
|
||||||
inventory = inventory,
|
slots[#slots + 1] = invSlot
|
||||||
slotIndex = i - 1,
|
|
||||||
slot = inventorySlot
|
|
||||||
}
|
|
||||||
end
|
end
|
||||||
return slots
|
return slots
|
||||||
end
|
end
|
||||||
@@ -36,28 +35,33 @@ local function getItemsPerSlot(slots)
|
|||||||
---@type table<InventorySlot, Barotrauma.Item[]>
|
---@type table<InventorySlot, Barotrauma.Item[]>
|
||||||
local movableBySlot = {}
|
local movableBySlot = {}
|
||||||
-- Get all the items and then we will sort them by condition and shit
|
-- Get all the items and then we will sort them by condition and shit
|
||||||
utils.enqueueAllPlayerItems({}, function(ititem, itemRef)
|
utils.enqueuePlayerItems({
|
||||||
-- We don't want to take oxygen out of our diving suit to load our plasma cutter
|
recurse = true,
|
||||||
-- Most loadable items have 1 capacity
|
loadRefs = true,
|
||||||
-- But some have 2 or 3 (coil speargun)
|
itemPredicate = function(ititem, itemRef)
|
||||||
if itemRef and itemRef.inventory and itemRef.inventory.Capacity < 4 then
|
MyModGlobal.debugPrint(string.format("Checking item: %s", tostring(ititem)))
|
||||||
-- MyModGlobal.debugPrint(string.format("Skipping small inventory %s", tostring(itemRef.inventory)))
|
-- We don't want to take oxygen out of our diving suit to load our plasma cutter
|
||||||
|
-- Most loadable items have 1 capacity
|
||||||
|
-- But some have 2 or 3 (coil speargun)
|
||||||
|
if itemRef and itemRef.inventory and itemRef.inventory.Capacity < 4 then
|
||||||
|
-- MyModGlobal.debugPrint(string.format("Skipping small inventory %s", tostring(itemRef.inventory)))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
-- MyModGlobal.debugPrint("Checking item:")
|
||||||
|
-- dump(slots)
|
||||||
|
-- MyModGlobal.debugPrint(ititem.Prefab.Identifier.Value)
|
||||||
|
for _, inventorySlot in ipairs(slots) do
|
||||||
|
local canMove = inventorySlot.inventory.CanBePutInSlot(ititem, inventorySlot.slotIndex1 - 1)
|
||||||
|
-- MyModGlobal.debugPrint(string.format("Can move to slot %d: %s", inventorySlot.slotIndex, tostring(canMove)))
|
||||||
|
if canMove then
|
||||||
|
movableBySlot[inventorySlot] = movableBySlot[inventorySlot] or {}
|
||||||
|
movableBySlot[inventorySlot][#movableBySlot[inventorySlot] + 1] = ititem
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
-- MyModGlobal.debugPrint("Checking item:")
|
})
|
||||||
-- dump(slots)
|
|
||||||
-- MyModGlobal.debugPrint(ititem.Prefab.Identifier.Value)
|
|
||||||
for _, inventorySlot in ipairs(slots) do
|
|
||||||
local canMove = inventorySlot.inventory.CanBePutInSlot(ititem, inventorySlot.slotIndex)
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Can move to slot %d: %s", inventorySlot.slotIndex, tostring(canMove)))
|
|
||||||
if canMove then
|
|
||||||
movableBySlot[inventorySlot] = movableBySlot[inventorySlot] or {}
|
|
||||||
movableBySlot[inventorySlot][#movableBySlot[inventorySlot] + 1] = ititem
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end, true)
|
|
||||||
return movableBySlot
|
return movableBySlot
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -93,11 +97,11 @@ local function printPermissibleItems(movableBySlot)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
---@param slot InventorySlot
|
---@param invSlot InventorySlot
|
||||||
---@param preferMinCondition boolean
|
---@param preferMinCondition boolean
|
||||||
local function tryReloadSlot(slot, preferMinCondition)
|
local function tryReloadSlot(invSlot, preferMinCondition)
|
||||||
---@type Barotrauma.Item
|
---@type Barotrauma.Item
|
||||||
local item = slot.slot.items[1]
|
local item = invSlot.item
|
||||||
if not item then
|
if not item then
|
||||||
MyModGlobal.debugPrint("No item in slot")
|
MyModGlobal.debugPrint("No item in slot")
|
||||||
return
|
return
|
||||||
@@ -115,13 +119,10 @@ local function tryReloadSlot(slot, preferMinCondition)
|
|||||||
MyModGlobal.debugPrint("No slots")
|
MyModGlobal.debugPrint("No slots")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
-- MyModGlobal.debugPrint("Slots:")
|
|
||||||
-- dump(slots)
|
|
||||||
|
|
||||||
---@type table<InventorySlot, Barotrauma.Item[]>
|
---@type table<InventorySlot, Barotrauma.Item[]>
|
||||||
local movableBySlot = getItemsPerSlot(slots)
|
local movableBySlot = getItemsPerSlot(slots)
|
||||||
-- MyModGlobal.debugPrint("Movable by slot:")
|
-- MyModGlobal.debugPrint("Movable by slot:")
|
||||||
-- dump(movableBySlot)
|
|
||||||
|
|
||||||
local permissibleItems = LOAD_MAP[tostring(item.Prefab.Identifier.Value)]
|
local permissibleItems = LOAD_MAP[tostring(item.Prefab.Identifier.Value)]
|
||||||
if not permissibleItems then
|
if not permissibleItems then
|
||||||
@@ -156,22 +157,19 @@ local function tryReloadSlot(slot, preferMinCondition)
|
|||||||
-- We loaded as many as we have been allowed to
|
-- We loaded as many as we have been allowed to
|
||||||
-- And we do this check up front because an item may already
|
-- And we do this check up front because an item may already
|
||||||
-- Be partially loaded
|
-- Be partially loaded
|
||||||
local nowHave = #inventorySlot.slot.items
|
local nowHave = inventorySlot.stackSize
|
||||||
if nowHave >= permissible then
|
if nowHave >= permissible then
|
||||||
-- MyModGlobal.debugPrint(string.format(
|
MyModGlobal.debugPrint(string.format(
|
||||||
-- "Finished processing item: %s. Current slot has reached the permissible limit of %d items.",
|
"Finished processing item: %s. Current slot has reached the permissible limit of %d items.",
|
||||||
-- tostring(ititem.Prefab.Identifier.Value), permissible))
|
tostring(ititem.Prefab.Identifier.Value), permissible))
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local moved = inventorySlot.inventory.TryPutItem(ititem, inventorySlot.slotIndex, false, true, nil)
|
if not inventorySlot:canFit(ititem.Prefab) then
|
||||||
-- When the slot is full no more will be able to be moved
|
break
|
||||||
-- And tat that point we're done with that slot
|
end
|
||||||
if not moved then break end
|
utils.enqueueMove(ititem, inventorySlot)
|
||||||
numMoved = numMoved + 1
|
numMoved = numMoved + 1
|
||||||
|
|
||||||
-- else
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Not permissible: %s", tostring(ititem.Prefab.Identifier.Value)))
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@@ -12,25 +12,17 @@ local oxygen = { oxygentank = 1 }
|
|||||||
local LOAD_MAP = {
|
local LOAD_MAP = {
|
||||||
anechoicdivingsuit = oxygen,
|
anechoicdivingsuit = oxygen,
|
||||||
autocpr = battery,
|
autocpr = battery,
|
||||||
bvm = oxygen,
|
|
||||||
defibrillator = battery,
|
defibrillator = battery,
|
||||||
divingmask = oxygen,
|
divingmask = oxygen,
|
||||||
divingsuit = oxygen,
|
divingsuit = oxygen,
|
||||||
exosuit = { fuelrod = 1, oxygentank = 1 },
|
|
||||||
flashlight = battery,
|
flashlight = battery,
|
||||||
handcannon = { handcannonround = 999 },
|
|
||||||
handheldsonar = battery,
|
handheldsonar = battery,
|
||||||
harpooncoilrifle = harpoonGun,
|
harpooncoilrifle = harpoonGun,
|
||||||
harpoongun = harpoonGun,
|
harpoongun = harpoonGun,
|
||||||
healthscanner = battery,
|
|
||||||
plasmacutter = oxygen,
|
plasmacutter = oxygen,
|
||||||
portablepump = battery,
|
|
||||||
revolver = { revolverround = 999 },
|
revolver = { revolverround = 999 },
|
||||||
underwaterscooter = battery,
|
underwaterscooter = battery,
|
||||||
weldingtool = { weldingfueltank = 1 },
|
weldingtool = { weldingfueltank = 1 },
|
||||||
flamerunique = { weldingfueltank = 1 },
|
|
||||||
flamer = { weldingfueltank = 1 },
|
|
||||||
sprayer = { ethanol = 1 },
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return LOAD_MAP
|
return LOAD_MAP
|
||||||
|
@@ -5,20 +5,14 @@ if not CLIENT then return end
|
|||||||
local utils = require("Cyka.utils")
|
local utils = require("Cyka.utils")
|
||||||
local dump = require("Cyka.dump")
|
local dump = require("Cyka.dump")
|
||||||
|
|
||||||
---@class ItemLocation
|
|
||||||
---@field inventory Barotrauma.ItemInventory
|
|
||||||
---@field slotIndex number
|
|
||||||
---@field depth number
|
|
||||||
---@field maxFits number
|
|
||||||
|
|
||||||
-- The resulting item tree is a table where the key is an ID of an item
|
-- The resulting item tree is a table where the key is an ID of an item
|
||||||
-- And the value is an object that represents where that item is located
|
-- And the value is an object that represents where that item is located
|
||||||
-- In our inventory
|
-- In our inventory
|
||||||
-- Special case are empty slots where any item fits
|
-- Special case are empty slots where any item fits
|
||||||
---@param inventory Barotrauma.ItemInventory
|
---@param inventory Barotrauma.Inventory
|
||||||
---@param itemTree table<string, ItemLocation[]>
|
---@param itemTree? table<string, InventorySlot[]>
|
||||||
---@param depth number
|
---@param depth? number
|
||||||
---@return table<string, ItemLocation[]>
|
---@return table<string, InventorySlot[]>
|
||||||
local function buildItemTree(inventory, itemTree, depth)
|
local function buildItemTree(inventory, itemTree, depth)
|
||||||
itemTree = itemTree or {}
|
itemTree = itemTree or {}
|
||||||
depth = depth or 0
|
depth = depth or 0
|
||||||
@@ -29,38 +23,24 @@ local function buildItemTree(inventory, itemTree, depth)
|
|||||||
|
|
||||||
-- One slot can have one item but multiple of it
|
-- One slot can have one item but multiple of it
|
||||||
-- The number of an item in a slot is #slot.items
|
-- The number of an item in a slot is #slot.items
|
||||||
for slotIndex, slot in ipairs(inventory.slots) do
|
for slotIndex, _ in ipairs(inventory.slots) do
|
||||||
-- MyModGlobal.debugPrint(string.format("Building item tree for inventory at slot index: %d", slotIndex))
|
local invSlot = MyModGlobal.InventorySlot.new(inventory, slotIndex):with({ depth = depth })
|
||||||
-- MyModGlobal.debugPrint(string.format("Slot %d has %d items", slotIndex, #slot.items))
|
if not invSlot.item then
|
||||||
if #slot.items == 0 then
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Slot %d is empty, adding to itemTree as 'empty'", slotIndex))
|
-- MyModGlobal.debugPrint(string.format("Slot %d is empty, adding to itemTree as 'empty'", slotIndex))
|
||||||
itemTree['empty'] = itemTree['empty'] or {}
|
itemTree['empty'] = itemTree['empty'] or {}
|
||||||
itemTree['empty'][#itemTree['empty'] + 1] = {
|
itemTree['empty'][#itemTree['empty'] + 1] = invSlot
|
||||||
inventory = inventory,
|
|
||||||
slotIndex = slotIndex - 1,
|
|
||||||
maxFits = 60,
|
|
||||||
depth = depth
|
|
||||||
}
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Added empty slot to itemTree at index: %d", slotIndex))
|
-- MyModGlobal.debugPrint(string.format("Added empty slot to itemTree at index: %d", slotIndex))
|
||||||
else
|
else
|
||||||
---@type Barotrauma.Item
|
local identifier = invSlot.item.Prefab.Identifier.Value
|
||||||
local item = slot.items[1]
|
|
||||||
local identifier = item.Prefab.Identifier.Value
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Found item: %s with identifier: %s", item.Name, identifier))
|
|
||||||
itemTree[identifier] = itemTree[identifier] or {}
|
itemTree[identifier] = itemTree[identifier] or {}
|
||||||
-- We DO want even slots with maxFits = 0
|
-- We DO want even slots with maxFits = 0
|
||||||
-- Because that indicates that we DO HAVE the item
|
-- Because that indicates that we DO HAVE the item
|
||||||
-- At all
|
-- At all
|
||||||
-- And based on that we decide to move it
|
-- And based on that we decide to move it
|
||||||
itemTree[identifier][#itemTree[identifier] + 1] = {
|
itemTree[identifier][#itemTree[identifier] + 1] = invSlot
|
||||||
inventory = inventory,
|
|
||||||
slotIndex = slotIndex - 1,
|
|
||||||
maxFits = slot.HowManyCanBePut(item.Prefab),
|
|
||||||
depth = depth
|
|
||||||
}
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Added item to itemTree under identifier: %s", identifier))
|
-- MyModGlobal.debugPrint(string.format("Added item to itemTree under identifier: %s", identifier))
|
||||||
|
|
||||||
local tags = item.Prefab.Tags
|
local tags = invSlot.item.Prefab.Tags
|
||||||
local shouldSuss = false
|
local shouldSuss = false
|
||||||
for tag in tags do
|
for tag in tags do
|
||||||
if tag.value:find("container") then
|
if tag.value:find("container") then
|
||||||
@@ -71,7 +51,7 @@ local function buildItemTree(inventory, itemTree, depth)
|
|||||||
|
|
||||||
if shouldSuss then
|
if shouldSuss then
|
||||||
-- MyModGlobal.debugPrint(string.format("Searching inside %s for nested containers", item.Name))
|
-- MyModGlobal.debugPrint(string.format("Searching inside %s for nested containers", item.Name))
|
||||||
buildItemTree(item.OwnInventory, itemTree, depth + 1)
|
buildItemTree(invSlot.item.OwnInventory, itemTree, depth + 1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -81,19 +61,20 @@ local function buildItemTree(inventory, itemTree, depth)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- We would like to fill larger stacks first
|
-- We would like to fill larger stacks first
|
||||||
---@param itemTree table<string, ItemLocation[]>
|
---@param itemTree table<string, InventorySlot[]>
|
||||||
---@return table<string, ItemLocation[]>
|
---@return table<string, InventorySlot[]>
|
||||||
local function sortItemTree(itemTree)
|
local function sortItemTree(itemTree)
|
||||||
for _, item in pairs(itemTree) do
|
for _, item in pairs(itemTree) do
|
||||||
table.sort(item, function(a, b)
|
table.sort(item, function(a, b)
|
||||||
---@cast a ItemLocation
|
---@cast a InventorySlot
|
||||||
---@cast b ItemLocation
|
---@cast b InventorySlot
|
||||||
|
local maxfitsA, maxfitsB = a:maxFits(), b:maxFits()
|
||||||
if a.depth ~= b.depth then
|
if a.depth ~= b.depth then
|
||||||
return a.depth < b.depth
|
return a.depth < b.depth
|
||||||
elseif a.maxFits ~= b.maxFits then
|
elseif maxfitsA ~= maxfitsB then
|
||||||
return a.maxFits > b.maxFits
|
return maxfitsA > maxfitsB
|
||||||
else
|
else
|
||||||
return a.slotIndex < b.slotIndex
|
return a.slotIndex0 < b.slotIndex0
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@@ -102,16 +83,16 @@ local function sortItemTree(itemTree)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---@param item Barotrauma.Item
|
---@param item Barotrauma.Item
|
||||||
---@param itemTree table<string, ItemLocation[]>
|
---@param itemTree table<string, InventorySlot[]>
|
||||||
---@param force boolean
|
---@param force boolean
|
||||||
---@return string
|
---@return string?
|
||||||
local function tryMoveItem(item, itemTree, force)
|
local function tryMoveItem(item, itemTree, force)
|
||||||
-- MyModGlobal.debugPrint(string.format("Attempting to move item: %s", item.Prefab.Identifier.Value))
|
-- MyModGlobal.debugPrint(string.format("Attempting to move item: %s", item.Prefab.Identifier.Value))
|
||||||
force = force or false
|
force = force or false
|
||||||
local location = itemTree[item.Prefab.Identifier.Value]
|
local location = itemTree[item.Prefab.Identifier.Value]
|
||||||
if not location and not force then
|
if not location and not force then
|
||||||
-- MyModGlobal.debugPrint("No locations for item, not stacking (not forced)")
|
-- MyModGlobal.debugPrint("No locations for item, not stacking (not forced)")
|
||||||
return nil, "No locations for item, not stacking (not forced)"
|
return "No locations for item, not stacking (not forced)"
|
||||||
end
|
end
|
||||||
-- MyModGlobal.debugPrint(string.format("Attempting to move item: %s", item.Prefab.Identifier.Value))
|
-- MyModGlobal.debugPrint(string.format("Attempting to move item: %s", item.Prefab.Identifier.Value))
|
||||||
-- MyModGlobal.DumpTable(location)
|
-- MyModGlobal.DumpTable(location)
|
||||||
@@ -121,21 +102,12 @@ local function tryMoveItem(item, itemTree, force)
|
|||||||
-- First try to move to existing stacks
|
-- First try to move to existing stacks
|
||||||
for _, itemLocation in ipairs(location) do
|
for _, itemLocation in ipairs(location) do
|
||||||
-- We cannot stack items with decreased condition
|
-- We cannot stack items with decreased condition
|
||||||
local canBePut = itemLocation.inventory.CanBePutInSlot(item.Prefab, itemLocation.slotIndex, item.Condition)
|
local canFit = itemLocation:canFit(item.Prefab)
|
||||||
-- MyModGlobal.debugPrint(string.format("Can be put in slot %d: %s", itemLocation.slotIndex, tostring(canBePut)))
|
if canFit then
|
||||||
|
-- There's no more guess work, if we call move then we must be sure we can move
|
||||||
if itemLocation.maxFits > 0 and canBePut then
|
utils.enqueueMove(item, itemLocation)
|
||||||
moved = moved or
|
moved = true
|
||||||
itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, false, true, nil)
|
break
|
||||||
if moved then
|
|
||||||
itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
-- if moved then
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Moved item to existing stack at slot index: %d", itemLocation .slotIndex))
|
|
||||||
-- else
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Failed to move item to existing stack at slot index: %d", itemLocation .slotIndex))
|
|
||||||
-- end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -148,27 +120,16 @@ local function tryMoveItem(item, itemTree, force)
|
|||||||
return "No empty slots found"
|
return "No empty slots found"
|
||||||
end
|
end
|
||||||
for _, itemLocation in ipairs(itemTree['empty']) do
|
for _, itemLocation in ipairs(itemTree['empty']) do
|
||||||
local maxFits = itemLocation.maxFits
|
|
||||||
-- These empty slots are not guranteed to be empty, ironically
|
-- These empty slots are not guranteed to be empty, ironically
|
||||||
-- After we insert an item into one it's no longer empty
|
-- After we insert an item into one it's no longer empty
|
||||||
-- But it still is in the empty table
|
-- But it still is in the empty table
|
||||||
-- So we want to make sure we can insert our item
|
-- So we want to make sure we can insert our item
|
||||||
-- Into the maybe empty slots
|
-- Into the maybe empty slots
|
||||||
itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex)
|
local canFit = itemLocation:canFit(item.Prefab)
|
||||||
|
if canFit then
|
||||||
if maxFits > 0 then
|
utils.enqueueMove(item, itemLocation)
|
||||||
-- MyModGlobal.debugPrint(string.format("Trying to move item to empty slot at index: %d", itemLocation.slotIndex))
|
moved = true
|
||||||
moved = moved or
|
break
|
||||||
itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, true, false, nil)
|
|
||||||
if moved then
|
|
||||||
itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
-- if moved then
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Moved item to empty slot at index: %d", itemLocation.slotIndex))
|
|
||||||
-- else
|
|
||||||
-- MyModGlobal.debugPrint(string.format("Failed to move item to empty slot at index: %d", itemLocation.slotIndex))
|
|
||||||
-- end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -183,8 +144,8 @@ local function tryMoveItem(item, itemTree, force)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---@param items Barotrauma.Item[]
|
---@param items Barotrauma.Item[]
|
||||||
---@param itemTree table<string, ItemLocation[]>
|
---@param itemTree table<string, InventorySlot[]>
|
||||||
---@param force boolean
|
---@param force? boolean
|
||||||
---@return string[]
|
---@return string[]
|
||||||
local function tryMoveItems(items, itemTree, force)
|
local function tryMoveItems(items, itemTree, force)
|
||||||
force = force or false
|
force = force or false
|
||||||
@@ -200,7 +161,7 @@ local function tryMoveItems(items, itemTree, force)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---@param character Barotrauma.Character
|
---@param character Barotrauma.Character
|
||||||
---@return table<string, ItemLocation[]>, string
|
---@return table<string, InventorySlot[]>, string?
|
||||||
local function tryBuildCharacterItemTree(character)
|
local function tryBuildCharacterItemTree(character)
|
||||||
local itemTree = {}
|
local itemTree = {}
|
||||||
-- MyModGlobal.debugPrint(string.format("Preparing to stack items into the bag..."))
|
-- MyModGlobal.debugPrint(string.format("Preparing to stack items into the bag..."))
|
||||||
@@ -265,7 +226,7 @@ end
|
|||||||
-- Function to quickly stack items from inventory to containers
|
-- Function to quickly stack items from inventory to containers
|
||||||
-- 6 and 7 are hands
|
-- 6 and 7 are hands
|
||||||
-- 9..18 are main slots
|
-- 9..18 are main slots
|
||||||
local inventorySlotsToStack = { 6, 7, }
|
-- local inventorySlotsToStack = { 6, 7, }
|
||||||
-- local inventorySlotsToStack = { 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 }
|
-- local inventorySlotsToStack = { 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 }
|
||||||
---@param character Barotrauma.Character
|
---@param character Barotrauma.Character
|
||||||
local function quickStackItems(character)
|
local function quickStackItems(character)
|
||||||
@@ -274,12 +235,10 @@ local function quickStackItems(character)
|
|||||||
-- Then stack all items from the parent inventory into the mouseover container
|
-- Then stack all items from the parent inventory into the mouseover container
|
||||||
local mouseover = utils.getFirstSlotUnderCursor()
|
local mouseover = utils.getFirstSlotUnderCursor()
|
||||||
if mouseover then
|
if mouseover then
|
||||||
---@type Barotrauma.Item
|
local itemInventory = mouseover.item.OwnInventory
|
||||||
local slotItem = mouseover.slot.items[1]
|
|
||||||
local itemInventory = slotItem.OwnInventory
|
|
||||||
if itemInventory then
|
if itemInventory then
|
||||||
MyModGlobal.debugPrint(string.format("Item inventory found: %s", tostring(itemInventory)))
|
MyModGlobal.debugPrint(string.format("Item inventory found: %s", tostring(itemInventory)))
|
||||||
local err = stackToContainer(slotItem)
|
local err = stackToContainer(mouseover.item)
|
||||||
if err then
|
if err then
|
||||||
MyModGlobal.debugPrint(string.format("Error stacking items to container: %s", err))
|
MyModGlobal.debugPrint(string.format("Error stacking items to container: %s", err))
|
||||||
end
|
end
|
||||||
@@ -339,6 +298,7 @@ local function quickStackItems(character)
|
|||||||
-- end
|
-- end
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
|
-- TODO: enqueueOpenContainers?
|
||||||
local openContainers = utils.getOpenContainers()
|
local openContainers = utils.getOpenContainers()
|
||||||
for _, container in ipairs(openContainers) do
|
for _, container in ipairs(openContainers) do
|
||||||
local inventories = container.OwnInventories
|
local inventories = container.OwnInventories
|
||||||
@@ -365,48 +325,38 @@ local function stackToCursor()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local item, slot
|
|
||||||
local function predicate(ititem)
|
local function predicate(ititem)
|
||||||
---@cast ititem Barotrauma.Item
|
for _, invSlot in ipairs(slots) do
|
||||||
if ititem.Prefab.Identifier.Value == item.Prefab.Identifier.Value then
|
if invSlot:canFit(ititem.Prefab) then
|
||||||
if item == ititem then return false end
|
utils.enqueueMove(ititem, invSlot)
|
||||||
-- We are moving items in the predicate because we expect to only
|
|
||||||
-- Select a small subset of all items
|
|
||||||
-- And it is much easier to let the game decide when we can not move
|
|
||||||
-- Any more items (via return value of TryPutItem)
|
|
||||||
-- And we then know that we can safely stop
|
|
||||||
-- UPDATE: OK well that was a stupid idea, it returns an error for other shit as well
|
|
||||||
-- What other shit? Wish I knew
|
|
||||||
-- So we'll use HowManyCanBePut instead...
|
|
||||||
local moved = slot.inventory.TryPutItem(ititem, slot.slotIndex - 1, false, true, nil)
|
|
||||||
if not moved then
|
|
||||||
MyModGlobal.debugPrint(string.format("Failed to move item %s to slot %d", ititem.Name, slot
|
|
||||||
.slotIndex - 1))
|
|
||||||
-- return false, true
|
|
||||||
end
|
|
||||||
local maxFits = slot.inventory.HowManyCanBePut(ititem.Prefab, slot.slotIndex - 1)
|
|
||||||
if maxFits <= 0 then
|
|
||||||
MyModGlobal.debugPrint(string.format("Item %s has no more fits in slot %d", ititem.Name, slot
|
|
||||||
.slotIndex - 1))
|
|
||||||
return false, true
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
local haveSpace = false
|
||||||
|
for _, invSlot in ipairs(slots) do
|
||||||
|
-- Empty slot or has space for more items
|
||||||
|
if (invSlot.stackSize < invSlot.maxStackSize) or not invSlot.item then
|
||||||
|
haveSpace = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not haveSpace then return false, true end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---@type EnqueueOptions
|
||||||
|
local options = {
|
||||||
|
itemPredicate = predicate,
|
||||||
|
recurse = true,
|
||||||
|
}
|
||||||
-- We gotta do a little juggling...
|
-- We gotta do a little juggling...
|
||||||
for _, sslot in ipairs(slots) do
|
for _, invSlot in ipairs(slots) do
|
||||||
slot = sslot
|
if not invSlot.item then
|
||||||
local items
|
|
||||||
if not slot.slot.items or #slot.slot.items == 0 then
|
|
||||||
MyModGlobal.debugPrint("No items in slot")
|
MyModGlobal.debugPrint("No items in slot")
|
||||||
goto continue
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
item = slot.slot.items[1]
|
MyModGlobal.debugPrint(string.format("Stacking all player items to %s", invSlot.item.Prefab.Identifier.Value))
|
||||||
MyModGlobal.debugPrint(string.format("Stacking all player items to %s", item.Prefab.Identifier.Value))
|
utils.enqueuePlayerItems(options)
|
||||||
items = {}
|
utils.enqueueOpenContainers(options)
|
||||||
utils.enqueueAllPlayerItems(items, predicate)
|
|
||||||
utils.enqueueOpenContainers(items, predicate)
|
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -418,44 +368,38 @@ local function stackAllToCursor()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, slot in ipairs(slots) do
|
local function predicate(ititem)
|
||||||
local item, predicate
|
for _, invSlot in ipairs(slots) do
|
||||||
if not slot.slot.items or #slot.slot.items == 0 then
|
if invSlot:canFit(ititem.Prefab) then
|
||||||
|
utils.enqueueMove(ititem, invSlot)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local haveSpace = false
|
||||||
|
for _, invSlot in ipairs(slots) do
|
||||||
|
-- Empty slot or has space for more items
|
||||||
|
if (invSlot.stackSize < invSlot.maxStackSize) or not invSlot.item then
|
||||||
|
haveSpace = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not haveSpace then return false, true end
|
||||||
|
end
|
||||||
|
|
||||||
|
---@type EnqueueOptions
|
||||||
|
local options = {
|
||||||
|
itemPredicate = predicate,
|
||||||
|
recurse = true,
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, invSlot in ipairs(slots) do
|
||||||
|
if not invSlot.item then
|
||||||
MyModGlobal.debugPrint("No items in slot")
|
MyModGlobal.debugPrint("No items in slot")
|
||||||
goto continue
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
item = slot.slot.items[1]
|
MyModGlobal.debugPrint(string.format("Stacking all items to %s", invSlot.item.Prefab.Identifier.Value))
|
||||||
MyModGlobal.debugPrint(string.format("Stacking all items to %s", item.Prefab.Identifier.Value))
|
utils.enqueueSubmarineItems(options)
|
||||||
predicate = function(ititem)
|
utils.enqueuePlayerItems(options)
|
||||||
if ititem.Prefab.Identifier.Value == item.Prefab.Identifier.Value then
|
|
||||||
if item == ititem then return false end
|
|
||||||
-- We are moving items in the predicate because we expect to only
|
|
||||||
-- Select a small subset of all items
|
|
||||||
-- And it is much easier to let the game decide when we can not move
|
|
||||||
-- Any more items (via return value of TryPutItem)
|
|
||||||
-- And we then know that we can safely stop
|
|
||||||
-- UPDATE: OK well that was a stupid idea, it returns an error for other shit as well
|
|
||||||
-- What other shit? Wish I knew
|
|
||||||
-- So we'll use HowManyCanBePut instead...
|
|
||||||
local moved = slot.inventory.TryPutItem(ititem, slot.slotIndex - 1, false, true, nil)
|
|
||||||
if not moved then
|
|
||||||
MyModGlobal.debugPrint(string.format("Failed to move item %s to slot %d", ititem.Name, slot
|
|
||||||
.slotIndex - 1))
|
|
||||||
-- return false, true
|
|
||||||
end
|
|
||||||
local maxFits = slot.inventory.HowManyCanBePut(ititem.Prefab, slot.slotIndex - 1)
|
|
||||||
if maxFits <= 0 then
|
|
||||||
MyModGlobal.debugPrint(string.format("Item %s has no more fits in slot %d", ititem.Name, slot
|
|
||||||
.slotIndex - 1))
|
|
||||||
return false, true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
utils.enqueueAllSubmarineItems({}, predicate)
|
|
||||||
utils.enqueueAllPlayerItems({}, predicate)
|
|
||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@@ -2,106 +2,49 @@
|
|||||||
if not CLIENT then return end
|
if not CLIENT then return end
|
||||||
|
|
||||||
local utils = require("Cyka.utils")
|
local utils = require("Cyka.utils")
|
||||||
|
local dump = require("Cyka.dump")
|
||||||
|
|
||||||
---@param inventory Barotrauma.ItemInventory
|
---@param invSlot InventorySlot
|
||||||
---@param predicate fun(slot: InventorySlot): boolean
|
local function tryUnloadSlot(invSlot)
|
||||||
---@return InventorySlot[], string?
|
---@type table<Barotrauma.ItemPrefab, boolean>
|
||||||
local function findSlotsThat(inventory, predicate)
|
|
||||||
local slots = {}
|
|
||||||
for i, slot in ipairs(inventory.slots) do
|
|
||||||
local inventorySlot = {
|
|
||||||
slot = slot,
|
|
||||||
inventory = inventory,
|
|
||||||
slotIndex = i - 1
|
|
||||||
}
|
|
||||||
if predicate(inventorySlot) then
|
|
||||||
slots[#slots + 1] = inventorySlot
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return slots
|
|
||||||
end
|
|
||||||
|
|
||||||
---@param slot InventorySlot
|
|
||||||
local function tryUnloadSlot(slot)
|
|
||||||
---@type Barotrauma.Item
|
|
||||||
local item = slot.slot.items[1]
|
|
||||||
if not item then
|
|
||||||
MyModGlobal.debugPrint("No item in slot")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local inventory = item.OwnInventory
|
|
||||||
if not inventory then
|
|
||||||
MyModGlobal.debugPrint("Item has no own inventory")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local toUnload = {}
|
|
||||||
local toUnloadByPrefab = {}
|
local toUnloadByPrefab = {}
|
||||||
local inventorySlots = inventory.slots
|
|
||||||
for _, inventorySlot in ipairs(inventorySlots) do
|
local itemInventory = invSlot.item.OwnInventory
|
||||||
for _, inventoryItem in ipairs(inventorySlot.items) do
|
if not itemInventory then
|
||||||
toUnload[#toUnload + 1] = inventoryItem
|
MyModGlobal.debugPrint("No inventory for item")
|
||||||
-- This will only serve as O(1) lookup
|
return
|
||||||
toUnloadByPrefab[inventoryItem.Prefab] = true
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
MyModGlobal.debugPrint(string.format("Enqueuing inventory %s", tostring(itemInventory)))
|
||||||
|
|
||||||
|
local toUnload = utils.enqueueInventory(itemInventory, {
|
||||||
|
itemPredicate = function(item)
|
||||||
|
toUnloadByPrefab[item.Prefab] = true
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
recurse = false,
|
||||||
|
})
|
||||||
|
MyModGlobal.debugPrint(string.format("Moving %d items to unload %s", #toUnload.itemQueue, tostring(invSlot.item)))
|
||||||
|
|
||||||
-- Where can we put our toUnload items?
|
-- Where can we put our toUnload items?
|
||||||
local nearbySlots = findSlotsThat(slot.inventory, function(islot)
|
local nearbySlots = invSlot:getNearbySlots(function(islot)
|
||||||
local isEmpty = #islot.slot.items == 0
|
local isEmpty = not islot.item
|
||||||
if isEmpty then return true end
|
if isEmpty then return true end
|
||||||
|
|
||||||
for _, prefab in ipairs(toUnloadByPrefab) do
|
for prefab, _ in pairs(toUnloadByPrefab) do
|
||||||
local canAccept = islot.inventory.CanBePutInSlot(prefab, islot.slotIndex)
|
local canFit = islot:canFit(prefab)
|
||||||
if canAccept then return true end
|
if canFit then return true end
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end)
|
end)
|
||||||
-- print("Before sorting:")
|
MyModGlobal.debugPrint(string.format("Into %d nearby slots", #nearbySlots))
|
||||||
-- dump(nearbySlots)
|
|
||||||
|
|
||||||
-- Some inventories don't have slots per row, like the player inventory
|
|
||||||
local slotsPerRow = 900
|
|
||||||
local ok, err = pcall(function()
|
|
||||||
slotsPerRow = slot.inventory.slotsPerRow
|
|
||||||
end)
|
|
||||||
if not ok then
|
|
||||||
MyModGlobal.debugPrint(string.format("Error getting slots per row: %s", err))
|
|
||||||
end
|
|
||||||
|
|
||||||
local getGridPos = function(slotIndex)
|
for _, iitem in ipairs(toUnload.itemQueue) do
|
||||||
local x = slotIndex % slotsPerRow
|
|
||||||
local y = math.floor(slotIndex / slotsPerRow)
|
|
||||||
return x, y
|
|
||||||
end
|
|
||||||
|
|
||||||
-- We are offsetting here by 1 because the backend uses 0-indexed slots
|
|
||||||
-- And the lua uses 1-indexed slots
|
|
||||||
-- We are trying to match the backend behavior for sorting
|
|
||||||
local slotx, sloty = getGridPos(slot.slotIndex - 1)
|
|
||||||
-- print(string.format("Slot position %d: %d, %d", slot.slotIndex, slotx, sloty))
|
|
||||||
table.sort(nearbySlots, function(a, b)
|
|
||||||
local ax, ay = getGridPos(a.slotIndex)
|
|
||||||
local bx, by = getGridPos(b.slotIndex)
|
|
||||||
|
|
||||||
local distA = math.max(math.abs(ax - slotx), math.abs(ay - sloty))
|
|
||||||
local distB = math.max(math.abs(bx - slotx), math.abs(by - sloty))
|
|
||||||
|
|
||||||
if distA == distB then
|
|
||||||
return a.slotIndex < b.slotIndex
|
|
||||||
end
|
|
||||||
return distA < distB
|
|
||||||
end)
|
|
||||||
-- print(string.format("Current slot: %d at (%d, %d)", slot.slotIndex, slotx, sloty))
|
|
||||||
|
|
||||||
for _, iitem in ipairs(toUnload) do
|
|
||||||
for _, nearbySlot in ipairs(nearbySlots) do
|
for _, nearbySlot in ipairs(nearbySlots) do
|
||||||
local canAccept = nearbySlot.inventory.CanBePutInSlot(iitem.Prefab, nearbySlot.slotIndex)
|
local canAccept = nearbySlot:canFit(iitem.Prefab)
|
||||||
if canAccept then
|
if canAccept then
|
||||||
local moved = nearbySlot.inventory.TryPutItem(iitem, nearbySlot.slotIndex, true, false,
|
utils.enqueueMove(iitem, nearbySlot)
|
||||||
nil)
|
break
|
||||||
-- print(string.format("Moved item %s to slot %d", iitem.Name, nearbySlot.slotIndex))
|
|
||||||
if moved then break end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -110,12 +53,12 @@ end
|
|||||||
local function tryUnloadCursorItem()
|
local function tryUnloadCursorItem()
|
||||||
local slots, err = utils.getSlotsUnderCursor()
|
local slots, err = utils.getSlotsUnderCursor()
|
||||||
if err then
|
if err then
|
||||||
-- MyModGlobal.debugPrint(string.format("Error getting inventory slot: %s", err))
|
MyModGlobal.debugPrint(string.format("Error getting inventory slot: %s", err))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if not slots or #slots == 0 then
|
if not slots or #slots == 0 then
|
||||||
-- MyModGlobal.debugPrint("No items in slot")
|
MyModGlobal.debugPrint("No items in slot")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@@ -1,15 +1,290 @@
|
|||||||
-- luacheck: globals Character MyModGlobal
|
-- luacheck: globals Character MyModGlobal Timer _
|
||||||
-- luacheck: max line length 420
|
-- luacheck: max line length 420
|
||||||
|
|
||||||
---@class ItemRefs
|
---@class Barotrauma.Inventory.ItemSlot
|
||||||
---@field item Barotrauma.Item
|
---@field items Barotrauma.Item[]
|
||||||
---@field inventory Barotrauma.ItemInventory
|
|
||||||
---@field slot Barotrauma.ItemInventory.Slot
|
---@class HollowInventorySlot
|
||||||
|
---@field inventory? Barotrauma.Inventory
|
||||||
|
---@field slotIndex1? number Lua based item slots
|
||||||
|
---@field slotIndex0? number Barotrauma API based item slots
|
||||||
|
---@field item? Barotrauma.Item
|
||||||
|
---@field stackSize? number
|
||||||
|
---@field maxStackSize? number
|
||||||
|
---@field depth? number Currently almost always 0
|
||||||
|
|
||||||
|
-- local globalInventorySlotCache = {}
|
||||||
|
---@class InventorySlot ---@field slot Barotrauma.Inventory.ItemSlot
|
||||||
|
---@field inventory Barotrauma.Inventory
|
||||||
|
---@field slotIndex1 number Lua based item slots
|
||||||
|
---@field slotIndex0 number Barotrauma API based item slots
|
||||||
|
---@field item Barotrauma.Item
|
||||||
|
---@field stackSize number
|
||||||
|
---@field maxStackSize number
|
||||||
|
---@field depth number Currently almost always 0
|
||||||
|
-- ---@field lastUpdated number
|
||||||
|
MyModGlobal.InventorySlot = {
|
||||||
|
---@param inventory Barotrauma.Inventory
|
||||||
|
---@param slotIndex1 number
|
||||||
|
---@return InventorySlot
|
||||||
|
new = function(inventory, slotIndex1)
|
||||||
|
local self = setmetatable({}, {
|
||||||
|
__index = MyModGlobal.InventorySlot
|
||||||
|
})
|
||||||
|
self.inventory = inventory
|
||||||
|
self.slotIndex1 = slotIndex1
|
||||||
|
self.slotIndex0 = slotIndex1 - 1
|
||||||
|
self.stackSize = 0
|
||||||
|
self.maxStackSize = 0
|
||||||
|
self.depth = 0
|
||||||
|
-- self:update()
|
||||||
|
|
||||||
|
if inventory and inventory.slots and #inventory.slots > 0 then
|
||||||
|
self.slot = inventory.slots[slotIndex1]
|
||||||
|
end
|
||||||
|
if self.slot and self.slot.items and #self.slot.items > 0 then
|
||||||
|
self.item = self.slot.items[1]
|
||||||
|
self.stackSize = #self.slot.items
|
||||||
|
-- At this point inventory has to exist
|
||||||
|
-- If it didn't slot wouldn't either and then this wouldn't either
|
||||||
|
self.maxStackSize = self.item.Prefab.GetMaxStackSize(inventory)
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end,
|
||||||
|
--- A very weird builder indeed
|
||||||
|
---@param self InventorySlot
|
||||||
|
---@param other HollowInventorySlot
|
||||||
|
with = function(self, other)
|
||||||
|
if other.inventory ~= nil then
|
||||||
|
self.inventory = other.inventory
|
||||||
|
end
|
||||||
|
if other.slotIndex1 ~= nil then
|
||||||
|
self.slotIndex1 = other.slotIndex1
|
||||||
|
end
|
||||||
|
if other.slotIndex0 ~= nil then
|
||||||
|
self.slotIndex0 = other.slotIndex0
|
||||||
|
end
|
||||||
|
if other.item ~= nil then
|
||||||
|
self.item = other.item
|
||||||
|
end
|
||||||
|
if other.stackSize ~= nil then
|
||||||
|
self.stackSize = other.stackSize
|
||||||
|
end
|
||||||
|
if other.maxStackSize ~= nil then
|
||||||
|
self.maxStackSize = other.maxStackSize
|
||||||
|
end
|
||||||
|
if other.depth ~= nil then
|
||||||
|
self.depth = other.depth
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end,
|
||||||
|
---@param self InventorySlot
|
||||||
|
---@param item Barotrauma.Item
|
||||||
|
pretendMoved = function(self, item)
|
||||||
|
if not self.inventory then
|
||||||
|
MyModGlobal.debugPrint("Error pretending moved but it was moved to nil inventory")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- Slot was previously empty, we want to figure out its max stack for the new item
|
||||||
|
if not self.item then
|
||||||
|
self.maxStackSize = item.Prefab.GetMaxStackSize(self.inventory)
|
||||||
|
end
|
||||||
|
self.item = item
|
||||||
|
self.stackSize = self.stackSize + 1
|
||||||
|
end,
|
||||||
|
update = function(self)
|
||||||
|
-- self.lastUpdated = Timer.GetTime()
|
||||||
|
if not self.inventory then
|
||||||
|
MyModGlobal.debugPrint("Error updating inventory slot, inventory not found")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not self.inventory.slots then
|
||||||
|
MyModGlobal.debugPrint("Error updating inventory slot, inventory has no slots")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local slot = self.inventory.slots[self.slotIndex1]
|
||||||
|
if not slot then
|
||||||
|
MyModGlobal.debugPrint("Error updating inventory slot, slot not found")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.slot = slot
|
||||||
|
if not slot.items or #slot.items == 0 then
|
||||||
|
-- MyModGlobal.debugPrint("Error updating inventory slot, slot is empty")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.item = slot.items[1]
|
||||||
|
self.stackSize = #slot.items
|
||||||
|
self.maxStackSize = self.item.Prefab.GetMaxStackSize(self.inventory)
|
||||||
|
end,
|
||||||
|
__tostring = function(self)
|
||||||
|
return string.format(
|
||||||
|
"InventorySlot(inventory=%s, item=%s, stackSize=%d, maxStackSize=%d, slotIndex1=%d, slotIndex0=%d)",
|
||||||
|
tostring(self.inventory), tostring(self.item), self.stackSize, self.maxStackSize, self.slotIndex1,
|
||||||
|
self.slotIndex0)
|
||||||
|
end,
|
||||||
|
---@param self InventorySlot
|
||||||
|
---@param predicate? fun(slot: InventorySlot): boolean
|
||||||
|
---@return InventorySlot[]
|
||||||
|
getNearbySlots = function(self, predicate)
|
||||||
|
predicate = predicate or function() return true end
|
||||||
|
|
||||||
|
local slotsPerRow = 900
|
||||||
|
local ok, err = pcall(function()
|
||||||
|
slotsPerRow = self.inventory.slotsPerRow
|
||||||
|
end)
|
||||||
|
if not ok then
|
||||||
|
MyModGlobal.debugPrint(string.format("Error getting slots per row: %s", err))
|
||||||
|
end
|
||||||
|
|
||||||
|
local getGridPos = function(slotIndex)
|
||||||
|
local x = slotIndex % slotsPerRow
|
||||||
|
local y = math.floor(slotIndex / slotsPerRow)
|
||||||
|
return x, y
|
||||||
|
end
|
||||||
|
|
||||||
|
local slots = {}
|
||||||
|
for slotIndex, _ in ipairs(self.inventory.slots) do
|
||||||
|
local inventorySlot = MyModGlobal.InventorySlot.new(self.inventory, slotIndex)
|
||||||
|
if predicate(inventorySlot) then
|
||||||
|
slots[#slots + 1] = inventorySlot
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local slotx, sloty = getGridPos(self.slotIndex0)
|
||||||
|
table.sort(slots, function(a, b)
|
||||||
|
local ax, ay = getGridPos(a.slotIndex0)
|
||||||
|
local bx, by = getGridPos(b.slotIndex0)
|
||||||
|
|
||||||
|
-- Chebyshev distance
|
||||||
|
local distA = math.max(math.abs(ax - slotx), math.abs(ay - sloty))
|
||||||
|
local distB = math.max(math.abs(bx - slotx), math.abs(by - sloty))
|
||||||
|
|
||||||
|
if distA == distB then
|
||||||
|
return a.slotIndex0 < b.slotIndex0
|
||||||
|
end
|
||||||
|
return distA < distB
|
||||||
|
end)
|
||||||
|
|
||||||
|
return slots
|
||||||
|
end,
|
||||||
|
--- TODO: What about item condition?
|
||||||
|
---@param self InventorySlot
|
||||||
|
---@param itemPrefab Barotrauma.ItemPrefab
|
||||||
|
---@return number
|
||||||
|
howManyCanFit = function(self, itemPrefab)
|
||||||
|
-- There is an item in the slot and it's not stackable with itemPrefab
|
||||||
|
if self.item and not self.item.Prefab.Equals(itemPrefab) then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
-- The slot is empty - we can fit as many as the game tells us
|
||||||
|
if not self.item then
|
||||||
|
return itemPrefab.GetMaxStackSize(self.inventory)
|
||||||
|
end
|
||||||
|
-- The slot has an item that is stackable with itemPrefab
|
||||||
|
-- We can fit as many as to fill the stack
|
||||||
|
return self.maxStackSize - self.stackSize
|
||||||
|
end,
|
||||||
|
---@param self InventorySlot
|
||||||
|
---@param itemPrefab Barotrauma.ItemPrefab
|
||||||
|
---@return boolean
|
||||||
|
canFit = function(self, itemPrefab)
|
||||||
|
return self:howManyCanFit(itemPrefab) > 0
|
||||||
|
end,
|
||||||
|
---@param self InventorySlot
|
||||||
|
---@return number
|
||||||
|
maxFits = function(self)
|
||||||
|
return self.maxStackSize - self.stackSize
|
||||||
|
end
|
||||||
|
-- hash = function(self)
|
||||||
|
-- return string.format("%s:%d:%d", tostring(self.inventory), self.slotIndex1, self.slotIndex0)
|
||||||
|
-- end
|
||||||
|
}
|
||||||
|
|
||||||
|
---@class ItemMoveRequest
|
||||||
|
---@field what Barotrauma.Item
|
||||||
|
---@field where InventorySlot
|
||||||
|
---@field allowSwap boolean
|
||||||
|
---@field allowCombine boolean
|
||||||
|
|
||||||
|
local enqueueMove
|
||||||
|
do
|
||||||
|
-- A bit of cheeky scoping
|
||||||
|
local enabled = true
|
||||||
|
---@type ItemMoveRequest[]
|
||||||
|
local itemMoveQueue = {}
|
||||||
|
---@type table<Barotrauma.Item, boolean>
|
||||||
|
local itemLookup = {}
|
||||||
|
local rate = 500
|
||||||
|
local perIteration = 30
|
||||||
|
local noQueue = true
|
||||||
|
-- rate / 1000 is ms to seconds and *perIteraion is number of items per second
|
||||||
|
local maxQueueSize = 10 * (1000 / rate * perIteration)
|
||||||
|
local function processQueue()
|
||||||
|
if noQueue then return end
|
||||||
|
-- MyModGlobal.debugPrint("Processing queue")
|
||||||
|
Timer.Wait(processQueue, rate)
|
||||||
|
if not enabled then return end
|
||||||
|
if #itemMoveQueue == 0 then return end
|
||||||
|
local iterations = math.min(perIteration, #itemMoveQueue)
|
||||||
|
for _ = 1, iterations do
|
||||||
|
---@type ItemMoveRequest
|
||||||
|
local moveRequest = table.remove(itemMoveQueue, 1)
|
||||||
|
|
||||||
|
-- TODO: Maybe try and figure out if we CAN put A into B
|
||||||
|
moveRequest.allowCombine = moveRequest.allowCombine or false
|
||||||
|
moveRequest.allowSwap = moveRequest.allowSwap or false
|
||||||
|
local success = moveRequest.where.inventory.TryPutItem(moveRequest.what, moveRequest.where.slotIndex0,
|
||||||
|
moveRequest.allowSwap, moveRequest.allowCombine, nil)
|
||||||
|
if not success then
|
||||||
|
MyModGlobal.debugPrint(string.format("Failed moving item from %s to %s", tostring(moveRequest.what),
|
||||||
|
tostring(moveRequest.where:__tostring())))
|
||||||
|
end
|
||||||
|
itemLookup[moveRequest.what] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
processQueue()
|
||||||
|
|
||||||
|
---@param what Barotrauma.Item
|
||||||
|
---@param where InventorySlot
|
||||||
|
---@param allowSwap? boolean
|
||||||
|
---@param allowCombine? boolean
|
||||||
|
enqueueMove = function(what, where, allowSwap, allowCombine)
|
||||||
|
allowCombine = allowCombine == true
|
||||||
|
allowSwap = allowSwap == true
|
||||||
|
if noQueue then
|
||||||
|
local success = where.inventory.TryPutItem(what, where.slotIndex0,
|
||||||
|
allowSwap, allowCombine, nil)
|
||||||
|
if not success then
|
||||||
|
MyModGlobal.debugPrint(string.format("Failed moving item from %s to %s", tostring(what),
|
||||||
|
tostring(where:__tostring())))
|
||||||
|
end
|
||||||
|
where:pretendMoved(what)
|
||||||
|
else
|
||||||
|
if #itemMoveQueue >= maxQueueSize then
|
||||||
|
MyModGlobal.debugPrint("Queue is full, skipping move")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if itemLookup[what] then
|
||||||
|
MyModGlobal.debugPrint("Item is already in the queue, skipping move")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
MyModGlobal.debugPrint(string.format("Enqueuing move from %s to %s, now in queue %d/%d", tostring(what),
|
||||||
|
tostring(where:__tostring()), #itemMoveQueue, maxQueueSize))
|
||||||
|
table.insert(itemMoveQueue, {
|
||||||
|
what = what,
|
||||||
|
where = where,
|
||||||
|
allowSwap = allowSwap or false,
|
||||||
|
allowCombine = allowCombine ~= false,
|
||||||
|
})
|
||||||
|
itemLookup[what] = true
|
||||||
|
-- We will very optimistically pretend that this will 100% for sure work
|
||||||
|
where:pretendMoved(what)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
---@class InventorySlot
|
|
||||||
---@field slot Barotrauma.ItemSlot
|
|
||||||
---@field inventory Barotrauma.ItemInventory
|
|
||||||
---@field slotIndex number
|
|
||||||
|
|
||||||
---@return Barotrauma.Item[], string?
|
---@return Barotrauma.Item[], string?
|
||||||
local function getOpenContainers()
|
local function getOpenContainers()
|
||||||
@@ -23,7 +298,9 @@ end
|
|||||||
---@return Barotrauma.Item, string?
|
---@return Barotrauma.Item, string?
|
||||||
local function getFirstOpenContainer()
|
local function getFirstOpenContainer()
|
||||||
local containers, err = getOpenContainers()
|
local containers, err = getOpenContainers()
|
||||||
|
---@diagnostic disable-next-line: return-type-mismatch
|
||||||
if err then return nil, err end
|
if err then return nil, err end
|
||||||
|
---@diagnostic disable-next-line: return-type-mismatch
|
||||||
if #containers == 0 then return nil, "No open containers" end
|
if #containers == 0 then return nil, "No open containers" end
|
||||||
return containers[1], nil
|
return containers[1], nil
|
||||||
end
|
end
|
||||||
@@ -32,227 +309,263 @@ end
|
|||||||
-- And enqueueItem calls enqueueInventory
|
-- And enqueueItem calls enqueueInventory
|
||||||
-- So unless we define them both before using them
|
-- So unless we define them both before using them
|
||||||
-- We will get an error saying either is undefined
|
-- We will get an error saying either is undefined
|
||||||
|
-- TODO: Rework these enqueue functions to accept a params object
|
||||||
|
-- That will house all optional parameters
|
||||||
|
-- And in that include recurse boolean
|
||||||
|
|
||||||
|
---@class ItemRefs
|
||||||
|
---@field item Barotrauma.Item
|
||||||
|
---@field inventory Barotrauma.Inventory
|
||||||
|
---@field slot Barotrauma.Inventory.ItemSlot
|
||||||
|
---@field slotIndex1 number
|
||||||
|
|
||||||
|
---@class EnqueueOptions
|
||||||
|
---@field itemQueue? Barotrauma.Item[]
|
||||||
|
---@field slotQueue? Barotrauma.Inventory.ItemSlot[]
|
||||||
|
---@field inventoryQueue? Barotrauma.Inventory[]
|
||||||
|
---@field itemPredicate? fun(item: Barotrauma.Item, itemRef: ItemRefs): boolean
|
||||||
|
---@field slotPredicate? fun(slot: Barotrauma.Inventory.ItemSlot, itemRef: ItemRefs): boolean
|
||||||
|
---@field inventoryPredicate? fun(inventory: Barotrauma.Inventory, itemRef: ItemRefs): boolean
|
||||||
|
---@field loadRefs? boolean
|
||||||
|
---@field itemRef? ItemRefs
|
||||||
|
---@field recurse? boolean
|
||||||
|
|
||||||
|
---@param options EnqueueOptions
|
||||||
|
---@return EnqueueOptions
|
||||||
|
local function ensureOptionsDefaults(options)
|
||||||
|
options = options or {}
|
||||||
|
options.itemQueue = options.itemQueue or {}
|
||||||
|
options.slotQueue = options.slotQueue or {}
|
||||||
|
options.inventoryQueue = options.inventoryQueue or {}
|
||||||
|
options.itemPredicate = options.itemPredicate or function() return true end
|
||||||
|
options.slotPredicate = options.slotPredicate or function() return true end
|
||||||
|
options.inventoryPredicate = options.inventoryPredicate or function() return true end
|
||||||
|
options.loadRefs = options.loadRefs == true
|
||||||
|
options.itemRef = options.itemRef or {}
|
||||||
|
options.recurse = options.recurse == true
|
||||||
|
return options
|
||||||
|
end
|
||||||
|
|
||||||
local enqueueItem
|
local enqueueItem
|
||||||
local enqueueSlot
|
local enqueueSlot
|
||||||
local enqueueInventory
|
local enqueueInventory
|
||||||
|
local enqueuePlayerItems
|
||||||
local enqueueOpenContainers
|
local enqueueOpenContainers
|
||||||
local allPlayerItems
|
local enqueueSubmarineItems
|
||||||
local allSubmarineItems
|
local enqueueAllOwnedItems
|
||||||
local allOwnedItems
|
|
||||||
local _
|
|
||||||
|
|
||||||
---@alias FilterPredicate fun(item: Barotrauma.Item, inventoryRef?: Barotrauma.ItemInventory, slotRef: Barotrauma.ItemInventory.Slot): boolean
|
do
|
||||||
|
---@param item Barotrauma.Item
|
||||||
|
---@param options EnqueueOptions
|
||||||
|
---@return EnqueueOptions, string?
|
||||||
|
enqueueItem = function(item, options)
|
||||||
|
options = ensureOptionsDefaults(options)
|
||||||
|
if not item then return options, "No item" end
|
||||||
|
|
||||||
-- Loading refs is optional because it MAY have a performance impact
|
local ok, stop = options.itemPredicate(item, options.itemRef)
|
||||||
|
|
||||||
---@param item Barotrauma.Item
|
|
||||||
---@param queue Barotrauma.Item[]
|
|
||||||
---@param predicate? FilterPredicate
|
|
||||||
---@param loadRefs? boolean
|
|
||||||
---@param itemRef? ItemRefs
|
|
||||||
---@return Barotrauma.Item[], string?
|
|
||||||
enqueueItem = function(item, queue, predicate, loadRefs, itemRef)
|
|
||||||
queue = queue or {}
|
|
||||||
predicate = predicate or function() return true end
|
|
||||||
itemRef = itemRef or {}
|
|
||||||
-- debugPrint(string.format("Enqueuing item: %s", item.Prefab.Identifier.Value))
|
|
||||||
-- local err
|
|
||||||
-- This should make it breadth first, right...?
|
|
||||||
-- No, not yet...
|
|
||||||
if not item then return queue, "No item" end
|
|
||||||
|
|
||||||
local ok, stop = predicate(item, itemRef)
|
|
||||||
if ok then
|
|
||||||
queue[#queue + 1] = item
|
|
||||||
end
|
|
||||||
if stop then return queue, "Stop" end
|
|
||||||
if item.OwnInventory then
|
|
||||||
-- As far as I know every item has only one inventory
|
|
||||||
-- Only machines have multiple
|
|
||||||
-- So inventrorY should be fine here
|
|
||||||
-- debugPrint("Item has its own inventory, enqueuing inventory...")
|
|
||||||
if loadRefs then
|
|
||||||
itemRef.item = item
|
|
||||||
queue, _ = enqueueInventory(item.OwnInventory, queue, predicate, loadRefs, itemRef)
|
|
||||||
else
|
|
||||||
queue, _ = enqueueInventory(item.OwnInventory, queue, predicate, itemRef)
|
|
||||||
end
|
|
||||||
-- if err then
|
|
||||||
-- debugPrint(string.format("Error enqueuing inventory: %s", err))
|
|
||||||
-- end
|
|
||||||
end
|
|
||||||
-- debugPrint(string.format("Item enqueued. Current queue size: %d", #queue))
|
|
||||||
return queue, nil
|
|
||||||
end
|
|
||||||
|
|
||||||
---@param slot Barotrauma.ItemInventory.Slot
|
|
||||||
---@param queue Barotrauma.Item[]
|
|
||||||
---@param predicate? FilterPredicate
|
|
||||||
---@param loadRefs? boolean
|
|
||||||
---@param itemRef? ItemRefs
|
|
||||||
---@return Barotrauma.Item[], string?
|
|
||||||
enqueueSlot = function(slot, queue, predicate, loadRefs, itemRef)
|
|
||||||
queue = queue or {}
|
|
||||||
predicate = predicate or function() return true end
|
|
||||||
itemRef = itemRef or {}
|
|
||||||
-- debugPrint(string.format("Enqueuing slot with %d items.", #slot.items))
|
|
||||||
-- We don't want to shadow queue
|
|
||||||
local err
|
|
||||||
-- If the slot is empty there's nothing to iterate
|
|
||||||
-- And we will naturally return queue as is
|
|
||||||
if not slot then return queue, "No slot" end
|
|
||||||
if not slot.items then return queue, "No items" end
|
|
||||||
|
|
||||||
for _, item in ipairs(slot.items) do
|
|
||||||
-- Only the final leaf nodes decide upon the predicate
|
|
||||||
if loadRefs then
|
|
||||||
itemRef.slot = slot
|
|
||||||
queue, err = enqueueItem(item, queue, predicate, loadRefs, itemRef)
|
|
||||||
else
|
|
||||||
queue, err = enqueueItem(item, queue, predicate)
|
|
||||||
end
|
|
||||||
if err then
|
|
||||||
return queue, err
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- debugPrint(string.format("Finished enqueuing slot. Current queue size: %d", #queue))
|
|
||||||
return queue
|
|
||||||
end
|
|
||||||
|
|
||||||
---@param inventory Barotrauma.ItemInventory
|
|
||||||
---@param queue Barotrauma.Item[]
|
|
||||||
---@param predicate? FilterPredicate
|
|
||||||
---@param loadRefs? boolean
|
|
||||||
---@param itemRef? ItemRefs
|
|
||||||
---@return Barotrauma.Item[], string?
|
|
||||||
enqueueInventory = function(inventory, queue, predicate, loadRefs, itemRef)
|
|
||||||
queue = queue or {}
|
|
||||||
predicate = predicate or function() return true end
|
|
||||||
itemRef = itemRef or {}
|
|
||||||
-- debugPrint(string.format("Enqueuing inventory with %d slots.", #inventory.slots))
|
|
||||||
local err
|
|
||||||
if not inventory then return queue, "No inventory" end
|
|
||||||
if not inventory.slots then return queue, "No slots" end
|
|
||||||
|
|
||||||
for _, slot in ipairs(inventory.slots) do
|
|
||||||
-- Only the final leaf nodes decide upon the predicate
|
|
||||||
if loadRefs then
|
|
||||||
itemRef.inventory = inventory
|
|
||||||
queue, err = enqueueSlot(slot, queue, predicate, loadRefs, itemRef)
|
|
||||||
else
|
|
||||||
queue, err = enqueueSlot(slot, queue, predicate)
|
|
||||||
end
|
|
||||||
if err then
|
|
||||||
return queue, err
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- debugPrint(string.format("Finished enqueuing inventory. Current queue size: %d", #queue))
|
|
||||||
return queue
|
|
||||||
end
|
|
||||||
|
|
||||||
local relevantPlayerInventorySlots = { 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, MyModGlobal.BAG_SLOT }
|
|
||||||
---@param queue Barotrauma.Item[]
|
|
||||||
---@param predicate? FilterPredicate
|
|
||||||
---@param loadRefs? boolean
|
|
||||||
---@return Barotrauma.Item[], string?
|
|
||||||
allPlayerItems = function(queue, predicate, loadRefs)
|
|
||||||
queue = queue or {}
|
|
||||||
predicate = predicate or function() return true end
|
|
||||||
|
|
||||||
local character = Character.Controlled
|
|
||||||
if not character then return queue, "No character" end
|
|
||||||
|
|
||||||
local inventory = character.Inventory
|
|
||||||
if not inventory then return queue, "No inventory" end
|
|
||||||
|
|
||||||
for _, slotid in ipairs(relevantPlayerInventorySlots) do
|
|
||||||
local slot = inventory.slots[slotid]
|
|
||||||
local err
|
|
||||||
|
|
||||||
if not slot then goto continue end
|
|
||||||
if #slot.items == 0 then goto continue end
|
|
||||||
|
|
||||||
queue, err = enqueueSlot(slot, queue, predicate, loadRefs)
|
|
||||||
if err then return queue, err end
|
|
||||||
|
|
||||||
::continue::
|
|
||||||
end
|
|
||||||
|
|
||||||
return queue
|
|
||||||
end
|
|
||||||
|
|
||||||
---@param queue Barotrauma.Item[]
|
|
||||||
---@param predicate? FilterPredicate
|
|
||||||
---@param loadRefs? boolean
|
|
||||||
---@return Barotrauma.Item[], string?
|
|
||||||
enqueueOpenContainers = function(queue, predicate, loadRefs)
|
|
||||||
queue = queue or {}
|
|
||||||
predicate = predicate or function() return true end
|
|
||||||
|
|
||||||
local containers, err = getOpenContainers()
|
|
||||||
if err then return queue, err end
|
|
||||||
|
|
||||||
for _, container in ipairs(containers) do
|
|
||||||
local inventories = container.OwnInventories
|
|
||||||
if not inventories then goto continue end
|
|
||||||
for containerInventory in inventories do
|
|
||||||
queue, err = enqueueInventory(containerInventory, queue, predicate, loadRefs)
|
|
||||||
if err then return queue, err end
|
|
||||||
end
|
|
||||||
::continue::
|
|
||||||
end
|
|
||||||
|
|
||||||
return queue
|
|
||||||
end
|
|
||||||
|
|
||||||
---@param queue Barotrauma.Item[]
|
|
||||||
---@param predicate? FilterPredicate
|
|
||||||
---@return Barotrauma.Item[], string?
|
|
||||||
allSubmarineItems = function(queue, predicate)
|
|
||||||
queue = queue or {}
|
|
||||||
predicate = predicate or function() return true end
|
|
||||||
-- This only exists so predicate does not explode
|
|
||||||
-- Even if its empty
|
|
||||||
local itemRef = {}
|
|
||||||
|
|
||||||
local character = Character.Controlled
|
|
||||||
if not character then return queue, "No character" end
|
|
||||||
|
|
||||||
local submarine = character.Submarine
|
|
||||||
if not submarine then return queue, "No submarine" end
|
|
||||||
|
|
||||||
for item in submarine.GetItems(false) do
|
|
||||||
-- We do NOT want to call enqueueItem here because enqueueItem
|
|
||||||
-- Is recursive
|
|
||||||
-- And this call (GetItems) already gets all items
|
|
||||||
-- So we would be doing double the work (at best case)
|
|
||||||
-- It also means we won't have refs here which sucks
|
|
||||||
local ok, stop = predicate(item, itemRef)
|
|
||||||
if ok then
|
if ok then
|
||||||
queue[#queue + 1] = item
|
options.itemQueue[#options.itemQueue + 1] = item
|
||||||
end
|
end
|
||||||
if stop then return queue, "Stop" end
|
if stop then return options, "Stop" end
|
||||||
|
|
||||||
|
local err
|
||||||
|
if item.OwnInventory then
|
||||||
|
-- As far as I know every item has only one inventory
|
||||||
|
-- Only machines have multiple
|
||||||
|
-- So inventrorY should be fine here
|
||||||
|
if options.recurse then
|
||||||
|
if options.loadRefs then
|
||||||
|
options.itemRef.item = item
|
||||||
|
options.inventoryQueue, err = enqueueInventory(item.OwnInventory, options)
|
||||||
|
else
|
||||||
|
options.inventoryQueue, err = enqueueInventory(item.OwnInventory, options)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return options, err
|
||||||
end
|
end
|
||||||
|
|
||||||
return queue
|
---@param slot Barotrauma.Inventory.ItemSlot
|
||||||
end
|
---@param options EnqueueOptions
|
||||||
|
---@return EnqueueOptions, string?
|
||||||
|
enqueueSlot = function(slot, options)
|
||||||
|
options = ensureOptionsDefaults(options)
|
||||||
|
if not slot then return options, "No slot" end
|
||||||
|
if not slot.items then return options, "No items" end
|
||||||
|
|
||||||
---@param queue Barotrauma.Item[]
|
local ok, stop = options.slotPredicate(slot, options.itemRef)
|
||||||
---@param predicate? FilterPredicate
|
if ok then
|
||||||
---@param loadRefs? boolean
|
options.slotQueue[#options.slotQueue + 1] = slot
|
||||||
---@return Barotrauma.Item[], string?
|
end
|
||||||
allOwnedItems = function(queue, predicate, loadRefs)
|
if stop then return options, "Stop" end
|
||||||
queue = queue or {}
|
|
||||||
predicate = predicate or function() return true end
|
|
||||||
|
|
||||||
local err
|
for _, item in ipairs(slot.items) do
|
||||||
queue, err = allPlayerItems(queue, predicate, loadRefs)
|
-- We redeclare err every iteration so it doesn't spill over
|
||||||
if err then return queue, err end
|
local err
|
||||||
|
if options.loadRefs then
|
||||||
|
options.itemRef.slot = slot
|
||||||
|
options, err = enqueueItem(item, options)
|
||||||
|
else
|
||||||
|
options, err = enqueueItem(item, options)
|
||||||
|
end
|
||||||
|
if err then
|
||||||
|
return options, err
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return options
|
||||||
|
end
|
||||||
|
|
||||||
queue, err = allSubmarineItems(queue, predicate)
|
---@param inventory Barotrauma.Inventory
|
||||||
if err then return queue, err end
|
---@param options EnqueueOptions
|
||||||
|
---@return EnqueueOptions, string?
|
||||||
|
enqueueInventory = function(inventory, options)
|
||||||
|
options = ensureOptionsDefaults(options)
|
||||||
|
if not inventory then return options, "No inventory" end
|
||||||
|
if not inventory.slots then return options, "No slots" end
|
||||||
|
|
||||||
return queue
|
local ok, stop = options.inventoryPredicate(inventory, options.itemRef)
|
||||||
|
if ok then
|
||||||
|
options.inventoryQueue[#options.inventoryQueue + 1] = inventory
|
||||||
|
end
|
||||||
|
if stop then return options, "Stop" end
|
||||||
|
|
||||||
|
for i, slot in ipairs(inventory.slots) do
|
||||||
|
local err
|
||||||
|
if options.loadRefs then
|
||||||
|
options.itemRef.inventory = inventory
|
||||||
|
options.itemRef.slot = slot
|
||||||
|
options.itemRef.slotIndex1 = i
|
||||||
|
options, err = enqueueSlot(slot, options)
|
||||||
|
else
|
||||||
|
options, err = enqueueSlot(slot, options)
|
||||||
|
end
|
||||||
|
if err then
|
||||||
|
return options, err
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return options
|
||||||
|
end
|
||||||
|
|
||||||
|
local relevantPlayerInventorySlots = {
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
}
|
||||||
|
---@param options EnqueueOptions
|
||||||
|
---@return EnqueueOptions, string?
|
||||||
|
enqueuePlayerItems = function(options)
|
||||||
|
options = ensureOptionsDefaults(options)
|
||||||
|
|
||||||
|
local character = Character.Controlled
|
||||||
|
if not character then return options, "No character" end
|
||||||
|
local inventory = character.Inventory
|
||||||
|
if not inventory then return options, "No inventory" end
|
||||||
|
|
||||||
|
options.loadRefs = true
|
||||||
|
local originalItemPredicate = options.itemPredicate or function() return true end
|
||||||
|
options.itemPredicate = function(item)
|
||||||
|
if not item then return false end
|
||||||
|
local parentInventory = item.ParentInventory
|
||||||
|
if not parentInventory then return false end
|
||||||
|
if not parentInventory.Equals(inventory) then return false end
|
||||||
|
return originalItemPredicate(item, options.itemRef)
|
||||||
|
end
|
||||||
|
local originalSlotPredicate = options.slotPredicate or function() return true end
|
||||||
|
options.slotPredicate = function(slot, itemRef)
|
||||||
|
if not slot then return false end
|
||||||
|
if itemRef.slotIndex1 and relevantPlayerInventorySlots[itemRef.slotIndex1] then
|
||||||
|
return originalSlotPredicate(slot, itemRef)
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local err
|
||||||
|
options, err = enqueueInventory(inventory, options)
|
||||||
|
if err then return options, err end
|
||||||
|
|
||||||
|
return options
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param options EnqueueOptions
|
||||||
|
---@return EnqueueOptions, string?
|
||||||
|
enqueueOpenContainers = function(options)
|
||||||
|
options = ensureOptionsDefaults(options)
|
||||||
|
|
||||||
|
local containers, err = getOpenContainers()
|
||||||
|
if err then return options, err end
|
||||||
|
|
||||||
|
for _, container in ipairs(containers) do
|
||||||
|
local inventories = container.OwnInventories
|
||||||
|
if not inventories then goto continue end
|
||||||
|
for containerInventory in inventories do
|
||||||
|
options, err = enqueueInventory(containerInventory, options)
|
||||||
|
if err then return options, err end
|
||||||
|
end
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
|
||||||
|
return options
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param options EnqueueOptions
|
||||||
|
---@return EnqueueOptions, string?
|
||||||
|
enqueueSubmarineItems = function(options)
|
||||||
|
options = ensureOptionsDefaults(options)
|
||||||
|
|
||||||
|
-- This only exists so predicate does not explode
|
||||||
|
-- Even if its empty
|
||||||
|
local itemRef = {}
|
||||||
|
|
||||||
|
local character = Character.Controlled
|
||||||
|
if not character then return options, "No character" end
|
||||||
|
local submarine = character.Submarine
|
||||||
|
if not submarine then return options, "No submarine" end
|
||||||
|
|
||||||
|
for item in submarine.GetItems(false) do
|
||||||
|
-- We do NOT want to call enqueueItem here because enqueueItem
|
||||||
|
-- Is recursive
|
||||||
|
-- And this call (GetItems) already gets all items
|
||||||
|
-- So we would be doing double the work (at best case)
|
||||||
|
-- It also means we won't have refs here which sucks
|
||||||
|
local ok, stop = options.itemPredicate(item, itemRef)
|
||||||
|
if ok then
|
||||||
|
options.itemQueue[#options.itemQueue + 1] = item
|
||||||
|
end
|
||||||
|
if stop then return options, "Stop" end
|
||||||
|
end
|
||||||
|
|
||||||
|
return options
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param options EnqueueOptions
|
||||||
|
---@return EnqueueOptions, string?
|
||||||
|
enqueueAllOwnedItems = function(options)
|
||||||
|
options = ensureOptionsDefaults(options)
|
||||||
|
|
||||||
|
local err
|
||||||
|
options, err = enqueuePlayerItems(options)
|
||||||
|
if err then return options, err end
|
||||||
|
|
||||||
|
options, err = enqueueSubmarineItems(options)
|
||||||
|
if err then return options, err end
|
||||||
|
|
||||||
|
return options
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- There is actually no need to recurse deep
|
-- There is actually no need to recurse deep
|
||||||
@@ -260,8 +573,8 @@ end
|
|||||||
-- And not an item in an item in the inventory
|
-- And not an item in an item in the inventory
|
||||||
-- So in theory we only need to recurse 1 deep
|
-- So in theory we only need to recurse 1 deep
|
||||||
---@param inventory Barotrauma.Inventory
|
---@param inventory Barotrauma.Inventory
|
||||||
---@param slots InventorySlot[]
|
---@param slots? InventorySlot[]
|
||||||
---@param depth number
|
---@param depth? number
|
||||||
---@return InventorySlot[], string?
|
---@return InventorySlot[], string?
|
||||||
local function getMouseoverSlots(inventory, slots, depth)
|
local function getMouseoverSlots(inventory, slots, depth)
|
||||||
slots = slots or {}
|
slots = slots or {}
|
||||||
@@ -269,7 +582,7 @@ local function getMouseoverSlots(inventory, slots, depth)
|
|||||||
if depth > 1 then return slots, nil end
|
if depth > 1 then return slots, nil end
|
||||||
|
|
||||||
local visualSlots = inventory.visualSlots
|
local visualSlots = inventory.visualSlots
|
||||||
if not visualSlots then return nil, "Inventory has no visual slots" end
|
if not visualSlots then return slots, "Inventory has no visual slots" end
|
||||||
|
|
||||||
for i, visualSlot in ipairs(visualSlots) do
|
for i, visualSlot in ipairs(visualSlots) do
|
||||||
local item
|
local item
|
||||||
@@ -305,11 +618,8 @@ local function getMouseoverSlots(inventory, slots, depth)
|
|||||||
|
|
||||||
::mouseover::
|
::mouseover::
|
||||||
if visualSlot:MouseOn() then
|
if visualSlot:MouseOn() then
|
||||||
slots[#slots + 1] = {
|
local inventorySlot = MyModGlobal.InventorySlot.new(inventory, i)
|
||||||
inventory = inventory,
|
slots[#slots + 1] = inventorySlot
|
||||||
slotIndex = i,
|
|
||||||
slot = slot
|
|
||||||
}
|
|
||||||
end
|
end
|
||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
@@ -320,15 +630,17 @@ end
|
|||||||
|
|
||||||
---@return InventorySlot[], string?
|
---@return InventorySlot[], string?
|
||||||
local function getSlotsUnderCursor()
|
local function getSlotsUnderCursor()
|
||||||
|
local slots = {}
|
||||||
-- Make sure we have a controlled character
|
-- Make sure we have a controlled character
|
||||||
local controlledCharacter = Character.Controlled
|
local controlledCharacter = Character.Controlled
|
||||||
if not controlledCharacter then return nil, "No controlled character" end
|
if not controlledCharacter then return slots, "No controlled character" end
|
||||||
|
|
||||||
local inventory = controlledCharacter.Inventory
|
local inventory = controlledCharacter.Inventory
|
||||||
if not inventory then return nil, "No inventory" end
|
if not inventory then return slots, "No inventory" end
|
||||||
|
|
||||||
local mouseoverSlots, err = getMouseoverSlots(inventory)
|
local err
|
||||||
if err then return mouseoverSlots, err end
|
slots, err = getMouseoverSlots(inventory, slots)
|
||||||
|
if err then return slots, err end
|
||||||
|
|
||||||
-- Even if we don't get them we're still fine
|
-- Even if we don't get them we're still fine
|
||||||
local openContainers, _ = getOpenContainers()
|
local openContainers, _ = getOpenContainers()
|
||||||
@@ -337,35 +649,30 @@ local function getSlotsUnderCursor()
|
|||||||
for _, container in ipairs(openContainers) do
|
for _, container in ipairs(openContainers) do
|
||||||
local containerInventories = container.OwnInventories
|
local containerInventories = container.OwnInventories
|
||||||
for containerInventory in containerInventories do
|
for containerInventory in containerInventories do
|
||||||
local slot
|
|
||||||
if not containerInventory or not containerInventory.visualSlots then
|
if not containerInventory or not containerInventory.visualSlots then
|
||||||
MyModGlobal.debugPrint("Container inventory has no visual slots")
|
MyModGlobal.debugPrint("Container inventory has no visual slots")
|
||||||
goto continue
|
goto continue
|
||||||
end
|
end
|
||||||
for i, visualSlot in ipairs(containerInventory.visualSlots) do
|
for i, visualSlot in ipairs(containerInventory.visualSlots) do
|
||||||
if visualSlot:MouseOn() then
|
if visualSlot:MouseOn() then
|
||||||
slot = containerInventory.slots[i]
|
local inventorySlot = MyModGlobal.InventorySlot.new(containerInventory, i)
|
||||||
mouseoverSlots[#mouseoverSlots + 1] = {
|
slots[#slots + 1] = inventorySlot
|
||||||
inventory = containerInventory,
|
|
||||||
slotIndex = i,
|
|
||||||
slot = slot
|
|
||||||
}
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return mouseoverSlots, nil
|
return slots, nil
|
||||||
end
|
end
|
||||||
|
|
||||||
---@return InventorySlot, string?
|
---@return InventorySlot, string?
|
||||||
local function getFirstSlotUnderCursor()
|
local function getFirstSlotUnderCursor()
|
||||||
local slots, err = getSlotsUnderCursor()
|
local slots, err = getSlotsUnderCursor()
|
||||||
if err then return nil, err end
|
if err then return slots, err end
|
||||||
if #slots == 0 then return nil, "No slots found under cursor" end
|
if #slots == 0 then return slots, "No slots found under cursor" end
|
||||||
for _, slot in ipairs(slots) do
|
for _, slot in ipairs(slots) do
|
||||||
if slot.slot.items and #slot.slot.items > 0 then
|
if slot.item then
|
||||||
return slot
|
return slot
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -376,12 +683,13 @@ return {
|
|||||||
enqueueItem = enqueueItem,
|
enqueueItem = enqueueItem,
|
||||||
enqueueSlot = enqueueSlot,
|
enqueueSlot = enqueueSlot,
|
||||||
enqueueInventory = enqueueInventory,
|
enqueueInventory = enqueueInventory,
|
||||||
enqueueAllPlayerItems = allPlayerItems,
|
enqueuePlayerItems = enqueuePlayerItems,
|
||||||
enqueueAllSubmarineItems = allSubmarineItems,
|
enqueueSubmarineItems = enqueueSubmarineItems,
|
||||||
enqueueAllOwnedItems = allOwnedItems,
|
enqueueAllOwnedItems = enqueueAllOwnedItems,
|
||||||
enqueueOpenContainers = enqueueOpenContainers,
|
enqueueOpenContainers = enqueueOpenContainers,
|
||||||
getOpenContainers = getOpenContainers,
|
getOpenContainers = getOpenContainers,
|
||||||
getFirstOpenContainer = getFirstOpenContainer,
|
getFirstOpenContainer = getFirstOpenContainer,
|
||||||
getSlotsUnderCursor = getSlotsUnderCursor,
|
getSlotsUnderCursor = getSlotsUnderCursor,
|
||||||
getFirstSlotUnderCursor = getFirstSlotUnderCursor,
|
getFirstSlotUnderCursor = getFirstSlotUnderCursor,
|
||||||
|
enqueueMove = enqueueMove,
|
||||||
}
|
}
|
||||||
|
@@ -1,5 +1,5 @@
|
|||||||
-- luacheck: globals Character Timer Hook SERVER CLIENT
|
-- luacheck: globals Character Timer Hook SERVER CLIENT
|
||||||
-- if not SERVER then return end
|
if not SERVER then return end
|
||||||
local amountExperience = 6000
|
local amountExperience = 6000
|
||||||
local passiveExperienceDelay = 60
|
local passiveExperienceDelay = 60
|
||||||
local passiveExperienceTimer = 0
|
local passiveExperienceTimer = 0
|
||||||
|
BIN
Dugong Ultimate/Dugong Ultimate.sub
(Stored with Git LFS)
BIN
Dugong Ultimate/Dugong Ultimate.sub
(Stored with Git LFS)
Binary file not shown.
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="Dugong Ultimate" modversion="1.0.119" corepackage="False" steamworkshopid="2970679991" gameversion="1.1.19.3" >
|
|
||||||
<Submarine file="%ModDir%/Dugong Ultimate.sub" />
|
|
||||||
</contentpackage>
|
|
@@ -4,7 +4,7 @@
|
|||||||
<!--OVERRIDES-->
|
<!--OVERRIDES-->
|
||||||
<!--OVERRIDES-->
|
<!--OVERRIDES-->
|
||||||
<Override>
|
<Override>
|
||||||
<OutpostDestroyMission identifier="huskcultspecialassassinate" type="OutpostDestroy" achievementidentifier="huskcultspecialassassinate" reward="8000" difficulty="4" commonness="0" allowretry="true" sonarlabel="target" requireCorrectLocationType="true" BlockLocationTypeChanges="true">
|
<OutpostDestroyMission identifier="huskcultspecialassassinate" type="OutpostDestroy" achievementidentifier="huskcultspecialassassinate" reward="2000" difficulty="4" commonness="0" allowretry="true" sonarlabel="target" requireCorrectLocationType="true" BlockLocationTypeChanges="true">
|
||||||
<Reputation identifier="huskcult" amount="10" />
|
<Reputation identifier="huskcult" amount="10" />
|
||||||
<Reputation identifier="coalition" amount="-5" />
|
<Reputation identifier="coalition" amount="-5" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
|
||||||
@@ -38,7 +38,7 @@
|
|||||||
<Metadata identifier="tormsdalereport" value="2" />
|
<Metadata identifier="tormsdalereport" value="2" />
|
||||||
</SalvageMission>
|
</SalvageMission>
|
||||||
<!-- Added Base -->
|
<!-- Added Base -->
|
||||||
<OutpostMission identifier="jailbreak_coalition" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_coalition" requiredlocationfaction="separatists" achievementidentifier="jailbreak_coalition" type="AbandonedOutpost" reward="12000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
|
<OutpostMission identifier="jailbreak_coalition" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_coalition" requiredlocationfaction="separatists" achievementidentifier="jailbreak_coalition" type="AbandonedOutpost" reward="3000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Colony" />
|
<LocationType identifier="Colony" />
|
||||||
<LocationType identifier="City" />
|
<LocationType identifier="City" />
|
||||||
@@ -53,7 +53,7 @@
|
|||||||
<Reputation identifier="coalition" amount="5" amountforopposingfaction="-5" />
|
<Reputation identifier="coalition" amount="5" amountforopposingfaction="-5" />
|
||||||
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
|
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
|
||||||
</OutpostMission>
|
</OutpostMission>
|
||||||
<OutpostMission identifier="jailbreak_separatists" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_separatists" requiredlocationfaction="coalition" achievementidentifier="jailbreak_separatists" type="AbandonedOutpost" reward="12000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
|
<OutpostMission identifier="jailbreak_separatists" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_separatists" requiredlocationfaction="coalition" achievementidentifier="jailbreak_separatists" type="AbandonedOutpost" reward="3000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Colony" />
|
<LocationType identifier="Colony" />
|
||||||
<LocationType identifier="City" />
|
<LocationType identifier="City" />
|
||||||
@@ -68,7 +68,7 @@
|
|||||||
<Reputation identifier="separatists" amount="5" amountforopposingfaction="-5" />
|
<Reputation identifier="separatists" amount="5" amountforopposingfaction="-5" />
|
||||||
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
|
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
|
||||||
</OutpostMission>
|
</OutpostMission>
|
||||||
<OutpostMission identifier="jailbreak_sootman" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak_singletarget" failuremessage="missionfailure.jailbreak_singletarget" tags="jailbreak_separatists" achievementidentifier="jailbreak_sootman" type="AbandonedOutpost" alloworderingrescuees="false" reward="12000" difficulty="3" commonness="0" allowretry="true" hostageskilledmessage="prisonerkilled" BlockLocationTypeChanges="true">
|
<OutpostMission identifier="jailbreak_sootman" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak_singletarget" failuremessage="missionfailure.jailbreak_singletarget" tags="jailbreak_separatists" achievementidentifier="jailbreak_sootman" type="AbandonedOutpost" alloworderingrescuees="false" reward="3000" difficulty="3" commonness="0" allowretry="true" hostageskilledmessage="prisonerkilled" BlockLocationTypeChanges="true">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Colony" />
|
<LocationType identifier="Colony" />
|
||||||
<LocationType identifier="City" />
|
<LocationType identifier="City" />
|
||||||
@@ -83,7 +83,7 @@
|
|||||||
<Metadata identifier="sootman_freed" value="true" />
|
<Metadata identifier="sootman_freed" value="true" />
|
||||||
</OutpostMission>
|
</OutpostMission>
|
||||||
<!-- -2 bandit rep for doing abandoned outposts -->
|
<!-- -2 bandit rep for doing abandoned outposts -->
|
||||||
<AbandonedOutpostMission identifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="12000" difficulty="2" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" maxleveldifficulty="65">
|
<AbandonedOutpostMission identifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="3000" difficulty="2" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" maxleveldifficulty="65">
|
||||||
<Reputation identifier="bandits" amount="-2" />
|
<Reputation identifier="bandits" amount="-2" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Abandoned" />
|
<LocationType identifier="Abandoned" />
|
||||||
@@ -101,7 +101,7 @@
|
|||||||
<TriggerEvent state="0" delay="5" eventidentifier="heartofgold" campaignonly="true" />
|
<TriggerEvent state="0" delay="5" eventidentifier="heartofgold" campaignonly="true" />
|
||||||
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
|
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
|
||||||
</AbandonedOutpostMission>
|
</AbandonedOutpostMission>
|
||||||
<AbandonedOutpostMission identifier="abandonedoutposthumans2" textidentifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="16000" difficulty="3" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" minleveldifficulty="50">
|
<AbandonedOutpostMission identifier="abandonedoutposthumans2" textidentifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="4000" difficulty="3" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" minleveldifficulty="50">
|
||||||
<Reputation identifier="bandits" amount="-2" />
|
<Reputation identifier="bandits" amount="-2" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Abandoned" />
|
<LocationType identifier="Abandoned" />
|
||||||
@@ -120,7 +120,7 @@
|
|||||||
<TriggerEvent state="0" delay="5" eventidentifier="heartofgold" campaignonly="true" />
|
<TriggerEvent state="0" delay="5" eventidentifier="heartofgold" campaignonly="true" />
|
||||||
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
|
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
|
||||||
</AbandonedOutpostMission>
|
</AbandonedOutpostMission>
|
||||||
<AbandonedOutpostMission identifier="abandonedoutposthumans3" textidentifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="24000" difficulty="4" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" minleveldifficulty="65">
|
<AbandonedOutpostMission identifier="abandonedoutposthumans3" textidentifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="6000" difficulty="4" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" minleveldifficulty="65">
|
||||||
<Reputation identifier="bandits" amount="-2" />
|
<Reputation identifier="bandits" amount="-2" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Abandoned" />
|
<LocationType identifier="Abandoned" />
|
||||||
@@ -141,17 +141,17 @@
|
|||||||
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
|
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
|
||||||
</AbandonedOutpostMission>
|
</AbandonedOutpostMission>
|
||||||
<!-- Variants of abyssals that avoid abyss and roam main path -->
|
<!-- Variants of abyssals that avoid abyss and roam main path -->
|
||||||
<MonsterMission identifier="huntinggrounds1" textidentifier="huntinggrounds" tags="huntinggrounds,hard" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="26000" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Endworm_Hunting">
|
<MonsterMission identifier="huntinggrounds1" textidentifier="huntinggrounds" tags="huntinggrounds,hard" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="6500" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Endworm_Hunting">
|
||||||
<Reputation identifier="location" amount="2" />
|
<Reputation identifier="location" amount="2" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
|
||||||
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
|
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
|
||||||
</MonsterMission>
|
</MonsterMission>
|
||||||
<MonsterMission identifier="huntinggrounds2" textidentifier="huntinggrounds" tags="huntinggrounds" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="26000" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Charybdis_Hunting">
|
<MonsterMission identifier="huntinggrounds2" textidentifier="huntinggrounds" tags="huntinggrounds" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="6500" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Charybdis_Hunting">
|
||||||
<Reputation identifier="location" amount="2" />
|
<Reputation identifier="location" amount="2" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
|
||||||
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
|
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
|
||||||
</MonsterMission>
|
</MonsterMission>
|
||||||
<MonsterMission identifier="huntinggrounds3" textidentifier="huntinggrounds" tags="huntinggrounds,easy" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="26000" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Latcher_Hunting">
|
<MonsterMission identifier="huntinggrounds3" textidentifier="huntinggrounds" tags="huntinggrounds,easy" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="6500" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Latcher_Hunting">
|
||||||
<Reputation identifier="location" amount="2" />
|
<Reputation identifier="location" amount="2" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
|
||||||
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
|
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
|
||||||
@@ -161,7 +161,7 @@
|
|||||||
<!--END OF OVERRIDES-->
|
<!--END OF OVERRIDES-->
|
||||||
<!--END OF OVERRIDES-->
|
<!--END OF OVERRIDES-->
|
||||||
<!-- Lair -->
|
<!-- Lair -->
|
||||||
<CrawlerLairMission identifier="crawlerlair1" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="8000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="0" maxleveldifficulty="30">
|
<CrawlerLairMission identifier="crawlerlair1" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="2000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="0" maxleveldifficulty="30">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -185,7 +185,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</CrawlerLairMission>
|
</CrawlerLairMission>
|
||||||
<CrawlerLairMission identifier="crawlerlair2" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="10000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="30" maxleveldifficulty="50">
|
<CrawlerLairMission identifier="crawlerlair2" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="2500" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="30" maxleveldifficulty="50">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -213,7 +213,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</CrawlerLairMission>
|
</CrawlerLairMission>
|
||||||
<CrawlerLairMission identifier="crawlerlair3" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="12000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="50">
|
<CrawlerLairMission identifier="crawlerlair3" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="3000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="50">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -252,7 +252,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</CrawlerLairMission>
|
</CrawlerLairMission>
|
||||||
<MudraptorLairMission identifier="mudraptorlair1" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="12000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="15" maxleveldifficulty="40">
|
<MudraptorLairMission identifier="mudraptorlair1" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="3000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="15" maxleveldifficulty="40">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -276,7 +276,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</MudraptorLairMission>
|
</MudraptorLairMission>
|
||||||
<MudraptorLairMission identifier="mudraptorlair2" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="14000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="40" maxleveldifficulty="60">
|
<MudraptorLairMission identifier="mudraptorlair2" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="3500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="40" maxleveldifficulty="60">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -305,7 +305,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</MudraptorLairMission>
|
</MudraptorLairMission>
|
||||||
<MudraptorLairMission identifier="mudraptorlair3" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="16000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="60">
|
<MudraptorLairMission identifier="mudraptorlair3" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="4000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="60">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -341,7 +341,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</MudraptorLairMission>
|
</MudraptorLairMission>
|
||||||
<ThresherLairMission identifier="thresherlair1" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="12000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="45" maxleveldifficulty="60">
|
<ThresherLairMission identifier="thresherlair1" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="3000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="45" maxleveldifficulty="60">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -367,7 +367,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</ThresherLairMission>
|
</ThresherLairMission>
|
||||||
<ThresherLairMission identifier="thresherlair2" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="14000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="60" maxleveldifficulty="75">
|
<ThresherLairMission identifier="thresherlair2" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="3500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="60" maxleveldifficulty="75">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -404,7 +404,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</ThresherLairMission>
|
</ThresherLairMission>
|
||||||
<ThresherLairMission identifier="thresherlair3" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="16000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="75">
|
<ThresherLairMission identifier="thresherlair3" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="4000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="75">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -441,7 +441,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</ThresherLairMission>
|
</ThresherLairMission>
|
||||||
<HuskCrawlerLairMission identifier="huskcrawlerlair1" textidentifier="huskcrawlerlair" tags="husklair" type="OutpostDestroy" reward="16000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="0" maxleveldifficulty="50">
|
<HuskCrawlerLairMission identifier="huskcrawlerlair1" textidentifier="huskcrawlerlair" tags="husklair" type="OutpostDestroy" reward="4000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="0" maxleveldifficulty="50">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="HuskgroundsDE" />
|
<LocationType identifier="HuskgroundsDE" />
|
||||||
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -457,7 +457,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</HuskCrawlerLairMission>
|
</HuskCrawlerLairMission>
|
||||||
<HuskCrawlerLairMission identifier="huskcrawlerlair2" textidentifier="huskcrawlerlair" tags="husklair" type="OutpostDestroy" reward="18000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="50" maxleveldifficulty="100">
|
<HuskCrawlerLairMission identifier="huskcrawlerlair2" textidentifier="huskcrawlerlair" tags="husklair" type="OutpostDestroy" reward="4500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="50" maxleveldifficulty="100">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="HuskgroundsDE" />
|
<LocationType identifier="HuskgroundsDE" />
|
||||||
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -473,14 +473,14 @@
|
|||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</HuskCrawlerLairMission>
|
</HuskCrawlerLairMission>
|
||||||
<!-- Electric Spineling -->
|
<!-- Electric Spineling -->
|
||||||
<MonsterMission identifier="killelectricspineling1" tags="killmonster_thegreatsea" type="Monster" difficulty="3" commonness="33" reward="14000" maxsonarmarkerdistance="10000" sonarlabel="character.spineling" monsterfile="spineling_electric">
|
<MonsterMission identifier="killelectricspineling1" tags="killmonster_thegreatsea" type="Monster" difficulty="3" commonness="33" reward="3500" maxsonarmarkerdistance="10000" sonarlabel="character.spineling" monsterfile="spineling_electric">
|
||||||
<monster character="spineling" min="4" max="8" />
|
<monster character="spineling" min="4" max="8" />
|
||||||
<monster character="spineling_electric" min="1" max="1" />
|
<monster character="spineling_electric" min="1" max="1" />
|
||||||
<Reputation identifier="location" amount="2" />
|
<Reputation identifier="location" amount="2" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="768,768,256,256" color="10,100,150" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="768,768,256,256" color="10,100,150" />
|
||||||
<message header="missionheader0.spineling_electric1" text="missionmessage0.spineling_electric1" />
|
<message header="missionheader0.spineling_electric1" text="missionmessage0.spineling_electric1" />
|
||||||
</MonsterMission>
|
</MonsterMission>
|
||||||
<MonsterMission identifier="killelectricspineling2" tags="killmonster_thegreatsea" type="Monster" difficulty="4" commonness="33" reward="18000" maxsonarmarkerdistance="10000" sonarlabel="character.spineling" monsterfile="spineling_electric">
|
<MonsterMission identifier="killelectricspineling2" tags="killmonster_thegreatsea" type="Monster" difficulty="4" commonness="33" reward="4500" maxsonarmarkerdistance="10000" sonarlabel="character.spineling" monsterfile="spineling_electric">
|
||||||
<monster character="spineling" min="4" max="5" />
|
<monster character="spineling" min="4" max="5" />
|
||||||
<monster character="spineling_electric" min="2" max="2" />
|
<monster character="spineling_electric" min="2" max="2" />
|
||||||
<Reputation identifier="location" amount="2" />
|
<Reputation identifier="location" amount="2" />
|
||||||
@@ -532,17 +532,17 @@
|
|||||||
<message header="missionheader0.pirate_heavy" text="missionmessage0.pirate_heavy" />
|
<message header="missionheader0.pirate_heavy" text="missionmessage0.pirate_heavy" />
|
||||||
<message header="missionheader1.pirate_heavy" text="missionmessage1.pirate_heavy" />
|
<message header="missionheader1.pirate_heavy" text="missionmessage1.pirate_heavy" />
|
||||||
</PirateMission>
|
</PirateMission>
|
||||||
<PirateMission type="Pirate" identifier="pirate_heavy" tags="piratemission,heavypirate" difficulty="4" commonness="100" reward="14000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
|
<PirateMission type="Pirate" identifier="pirate_heavy" tags="piratemission,heavypirate" difficulty="4" commonness="100" reward="3500" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
|
||||||
<Reputation identifier="coalition" amount="7" />
|
<Reputation identifier="coalition" amount="7" />
|
||||||
<Reputation identifier="separatists" amount="7" />
|
<Reputation identifier="separatists" amount="7" />
|
||||||
<Reputation identifier="bandits" amount="-2" />
|
<Reputation identifier="bandits" amount="-2" />
|
||||||
<SubmarineTypes>
|
<SubmarineTypes>
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-41SPirate.sub" preferreddifficulty="20" alternatereward="12000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-41SPirate.sub" preferreddifficulty="20" alternatereward="3000" />
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/LuotiPirate.sub" preferreddifficulty="30" alternatereward="14000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/LuotiPirate.sub" preferreddifficulty="30" alternatereward="3500" />
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/GunGatorPirate.sub" preferreddifficulty="35" alternatereward="14000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/GunGatorPirate.sub" preferreddifficulty="35" alternatereward="3500" />
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/BerthaPirate.sub" preferreddifficulty="40" alternatereward="16000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/BerthaPirate.sub" preferreddifficulty="40" alternatereward="4000" />
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/Winterhalter [PIRATE].sub" preferreddifficulty="40" alternatereward="18000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/Winterhalter [PIRATE].sub" preferreddifficulty="40" alternatereward="4500" />
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-42CPirate.sub" preferreddifficulty="50" alternatereward="20000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-42CPirate.sub" preferreddifficulty="50" alternatereward="5000" />
|
||||||
</SubmarineTypes>
|
</SubmarineTypes>
|
||||||
<Characters>
|
<Characters>
|
||||||
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
|
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
|
||||||
@@ -579,14 +579,14 @@
|
|||||||
<message header="missionheader0.pirate_heavy" text="missionmessage0.pirate_heavy" />
|
<message header="missionheader0.pirate_heavy" text="missionmessage0.pirate_heavy" />
|
||||||
<message header="missionheader1.pirate_heavy" text="missionmessage1.pirate_heavy" />
|
<message header="missionheader1.pirate_heavy" text="missionmessage1.pirate_heavy" />
|
||||||
</PirateMission>
|
</PirateMission>
|
||||||
<PirateMission type="Pirate" identifier="pirate_party" tags="piratemission,partypirate" difficulty="4" commonness="20" reward="20000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
|
<PirateMission type="Pirate" identifier="pirate_party" tags="piratemission,partypirate" difficulty="4" commonness="20" reward="5000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
|
||||||
<Reputation identifier="coalition" amount="3" />
|
<Reputation identifier="coalition" amount="3" />
|
||||||
<Reputation identifier="separatists" amount="3" />
|
<Reputation identifier="separatists" amount="3" />
|
||||||
<Reputation identifier="huskcult" amount="3" />
|
<Reputation identifier="huskcult" amount="3" />
|
||||||
<Reputation identifier="clowns" amount="-5" />
|
<Reputation identifier="clowns" amount="-5" />
|
||||||
<SubmarineTypes>
|
<SubmarineTypes>
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-41SPartyPirate.sub" preferreddifficulty="20" alternatereward="20000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-41SPartyPirate.sub" preferreddifficulty="20" alternatereward="5000" />
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/Warden Raving Vessel 1.sub" preferreddifficulty="40" alternatereward="20000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/Warden Raving Vessel 1.sub" preferreddifficulty="40" alternatereward="5000" />
|
||||||
</SubmarineTypes>
|
</SubmarineTypes>
|
||||||
<Characters>
|
<Characters>
|
||||||
<Character typeidentifier="partypiratecaptain" minamount="1" maxamount="1" />
|
<Character typeidentifier="partypiratecaptain" minamount="1" maxamount="1" />
|
||||||
@@ -620,12 +620,12 @@
|
|||||||
<message header="missionheader1.pirate_party" text="missionmessage1.pirate_party" />
|
<message header="missionheader1.pirate_party" text="missionmessage1.pirate_party" />
|
||||||
</PirateMission>
|
</PirateMission>
|
||||||
<!--STRANGE VESSEL MISSIONS-->
|
<!--STRANGE VESSEL MISSIONS-->
|
||||||
<PirateMission type="Pirate" identifier="pirate_piezo" tags="piratemission,strangepirate" difficulty="4" commonness="20" reward="20000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
|
<PirateMission type="Pirate" identifier="pirate_piezo" tags="piratemission,strangepirate" difficulty="4" commonness="20" reward="5000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
|
||||||
<Reputation identifier="coalition" amount="10" />
|
<Reputation identifier="coalition" amount="10" />
|
||||||
<Reputation identifier="separatists" amount="10" />
|
<Reputation identifier="separatists" amount="10" />
|
||||||
<Reputation identifier="bandits" amount="-2" />
|
<Reputation identifier="bandits" amount="-2" />
|
||||||
<SubmarineTypes>
|
<SubmarineTypes>
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-42PiezoPirate.sub" preferreddifficulty="50" alternatereward="20000" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-42PiezoPirate.sub" preferreddifficulty="50" alternatereward="5000" />
|
||||||
</SubmarineTypes>
|
</SubmarineTypes>
|
||||||
<Characters>
|
<Characters>
|
||||||
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
|
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
|
||||||
@@ -918,7 +918,7 @@
|
|||||||
</OutpostDestroyMission>
|
</OutpostDestroyMission>
|
||||||
-->
|
-->
|
||||||
<!--OUTPOST TAKEOVER-->
|
<!--OUTPOST TAKEOVER-->
|
||||||
<OutpostDestroyMission name="Coalition Station-Takeover" identifier="cotakeover_separatistoutpost" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" locations="city,research,military,colony,base,blockade,hospital,factory,shipyard" reward="20000" difficulty="4" commonness="0" allowretry="true" BlockLocationTypeChanges="true">
|
<OutpostDestroyMission name="Coalition Station-Takeover" identifier="cotakeover_separatistoutpost" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" locations="city,research,military,colony,base,blockade,hospital,factory,shipyard" reward="5000" difficulty="4" commonness="0" allowretry="true" BlockLocationTypeChanges="true">
|
||||||
<Reputation identifier="separatists" amount="-200" />
|
<Reputation identifier="separatists" amount="-200" />
|
||||||
<Reputation identifier="coalition" amount="10" />
|
<Reputation identifier="coalition" amount="10" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
|
||||||
@@ -952,7 +952,7 @@
|
|||||||
<message header="missionheader0.coalitiontakeover" text="missionmessage0.coalitiontakeover" />
|
<message header="missionheader0.coalitiontakeover" text="missionmessage0.coalitiontakeover" />
|
||||||
<!-- <Metadata identifier="completedcoalitiontakeover" operation="Add" value="1"/> -->
|
<!-- <Metadata identifier="completedcoalitiontakeover" operation="Add" value="1"/> -->
|
||||||
</OutpostDestroyMission>
|
</OutpostDestroyMission>
|
||||||
<OutpostDestroyMission name="Separatist Station-Takeover" identifier="septakeover_coalitionoutpost" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" locations="city,research,military,colony,base,blockade,hospital,factory,shipyard" reward="20000" difficulty="4" commonness="0" allowretry="true" BlockLocationTypeChanges="true">
|
<OutpostDestroyMission name="Separatist Station-Takeover" identifier="septakeover_coalitionoutpost" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" locations="city,research,military,colony,base,blockade,hospital,factory,shipyard" reward="5000" difficulty="4" commonness="0" allowretry="true" BlockLocationTypeChanges="true">
|
||||||
<Reputation identifier="coalition" amount="-200" />
|
<Reputation identifier="coalition" amount="-200" />
|
||||||
<Reputation identifier="separatists" amount="10" />
|
<Reputation identifier="separatists" amount="10" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
|
||||||
@@ -1083,7 +1083,7 @@
|
|||||||
<message header="missionheader0.surveyedminerals" text="missionmessage0.surveyedminerals" />
|
<message header="missionheader0.surveyedminerals" text="missionmessage0.surveyedminerals" />
|
||||||
</MineralMission>
|
</MineralMission>
|
||||||
<!-- BACKWARDS COMPATIBILITY | THESE MISSIONS ARE UNOBTAINABLE THROUGH GAMEPLAY AND ONLY EXIST TO ALLOW OLDER CAMPAIGNS TO LOAD -->
|
<!-- BACKWARDS COMPATIBILITY | THESE MISSIONS ARE UNOBTAINABLE THROUGH GAMEPLAY AND ONLY EXIST TO ALLOW OLDER CAMPAIGNS TO LOAD -->
|
||||||
<CrawlerLairMission identifier="crawlerlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="14000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
|
<CrawlerLairMission identifier="crawlerlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="3500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -1111,7 +1111,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</CrawlerLairMission>
|
</CrawlerLairMission>
|
||||||
<MudraptorLairMission identifier="mudraptorlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="16000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
|
<MudraptorLairMission identifier="mudraptorlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="4000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationType identifier="LairMudraptor" />
|
<LocationType identifier="LairMudraptor" />
|
||||||
@@ -1142,7 +1142,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</MudraptorLairMission>
|
</MudraptorLairMission>
|
||||||
<ThresherLairMission identifier="thresherlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="18000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
|
<ThresherLairMission identifier="thresherlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="4500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="Lair" />
|
<LocationType identifier="Lair" />
|
||||||
<LocationType identifier="LairThresher" />
|
<LocationType identifier="LairThresher" />
|
||||||
@@ -1181,7 +1181,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</ThresherLairMission>
|
</ThresherLairMission>
|
||||||
<HuskCrawlerLairMission identifier="huskcrawlerlair" tags="" type="OutpostDestroy" reward="18000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
|
<HuskCrawlerLairMission identifier="huskcrawlerlair" tags="" type="OutpostDestroy" reward="4500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="HuskgroundsDE" />
|
<LocationType identifier="HuskgroundsDE" />
|
||||||
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
|
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
|
||||||
@@ -1195,7 +1195,7 @@
|
|||||||
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
|
||||||
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
|
||||||
</HuskCrawlerLairMission>
|
</HuskCrawlerLairMission>
|
||||||
<OutpostMission identifier="vipnapping" name="missionname.vipnapping" successmessage="missionsuccess.vipnapping" failuremessage="missionfailure.vipnapping" tags="vipnapping" type="AbandonedOutpost" alloworderingrescuees="false" reward="12000" difficulty="3" commonness="0" allowretry="true" hostageskilledmessage="vipkilled" BlockLocationTypeChanges="true">
|
<OutpostMission identifier="vipnapping" name="missionname.vipnapping" successmessage="missionsuccess.vipnapping" failuremessage="missionfailure.vipnapping" tags="vipnapping" type="AbandonedOutpost" alloworderingrescuees="false" reward="3000" difficulty="3" commonness="0" allowretry="true" hostageskilledmessage="vipkilled" BlockLocationTypeChanges="true">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,512,256,256" color="130,90,90" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,512,256,256" color="130,90,90" />
|
||||||
<LocationType identifier="colony" />
|
<LocationType identifier="colony" />
|
||||||
<LocationType identifier="city" />
|
<LocationType identifier="city" />
|
||||||
@@ -1211,7 +1211,7 @@
|
|||||||
<message header="missionheader0.vipnapping" text="missionmessage0.vipnapping" />
|
<message header="missionheader0.vipnapping" text="missionmessage0.vipnapping" />
|
||||||
<Metadata identifier="vipnappingnorepeat" value="1" />
|
<Metadata identifier="vipnappingnorepeat" value="1" />
|
||||||
</OutpostMission>
|
</OutpostMission>
|
||||||
<AbandonedOutpostMission identifier="silencewitness" tags="assasination" achievementidentifier="abandonedoutpostassassinate" type="OutpostDestroy" reward="12000" difficulty="3" commonness="100" allowretry="true" description="missiondescription.silencewitness" successmessage="missionsuccess.silencewitness" failuremessage="missionfailure.silencewitness">
|
<AbandonedOutpostMission identifier="silencewitness" tags="assasination" achievementidentifier="abandonedoutpostassassinate" type="OutpostDestroy" reward="3000" difficulty="3" commonness="100" allowretry="true" description="missiondescription.silencewitness" successmessage="missionsuccess.silencewitness" failuremessage="missionfailure.silencewitness">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="125,90,90,255" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="125,90,90,255" />
|
||||||
<LocationType identifier="Colony" />
|
<LocationType identifier="Colony" />
|
||||||
<LocationType identifier="City" />
|
<LocationType identifier="City" />
|
||||||
@@ -1226,7 +1226,7 @@
|
|||||||
<Reputation identifier="bandits" amount="3" />
|
<Reputation identifier="bandits" amount="3" />
|
||||||
<Metadata identifier="silencewitnessnorepeat" value="1" />
|
<Metadata identifier="silencewitnessnorepeat" value="1" />
|
||||||
</AbandonedOutpostMission>
|
</AbandonedOutpostMission>
|
||||||
<OutpostDestroyMission name="Hostage Situation" identifier="hostagesituation" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" reward="14000" difficulty="3" commonness="0" allowretry="true" BlockLocationTypeChanges="true" hostageskilledmessage="hostagesexecuted">
|
<OutpostDestroyMission name="Hostage Situation" identifier="hostagesituation" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" reward="3500" difficulty="3" commonness="0" allowretry="true" BlockLocationTypeChanges="true" hostageskilledmessage="hostagesexecuted">
|
||||||
<Reputation identifier="location" amount="5" />
|
<Reputation identifier="location" amount="5" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,512,256,256" color="60,125,125" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,512,256,256" color="60,125,125" />
|
||||||
<Characters>
|
<Characters>
|
||||||
@@ -1255,7 +1255,7 @@
|
|||||||
<CompleteCheckDataAction identifier="hostagesituationresolved" condition="eq 1" />
|
<CompleteCheckDataAction identifier="hostagesituationresolved" condition="eq 1" />
|
||||||
<CompleteCheckDataAction identifier="hostagesalive" condition="eq 1" />
|
<CompleteCheckDataAction identifier="hostagesalive" condition="eq 1" />
|
||||||
</OutpostDestroyMission>
|
</OutpostDestroyMission>
|
||||||
<EscortMission identifier="escortmedivac" tags="escortmedivac,escort" type="Escort" difficulty="2" commonness="100" reward="8000" achievementidentifier="escortmission" baseescortedcharacters="1">
|
<EscortMission identifier="escortmedivac" tags="escortmedivac,escort" type="Escort" difficulty="2" commonness="100" reward="2000" achievementidentifier="escortmission" baseescortedcharacters="1">
|
||||||
<Characters>
|
<Characters>
|
||||||
<Character from="customnpcs" identifier="sickpatient">
|
<Character from="customnpcs" identifier="sickpatient">
|
||||||
<StatusEffect target="Character" delay="1" disabledeltatime="true">
|
<StatusEffect target="Character" delay="1" disabledeltatime="true">
|
||||||
@@ -1271,34 +1271,34 @@
|
|||||||
<LocationType from="AnyOutpost" to="HuskChurch" />
|
<LocationType from="AnyOutpost" to="HuskChurch" />
|
||||||
<message header="missionheader0.escortmedivac" text="missionmessage0.escortmedivac" />
|
<message header="missionheader0.escortmedivac" text="missionmessage0.escortmedivac" />
|
||||||
</EscortMission>
|
</EscortMission>
|
||||||
<SalvageMission identifier="retrieveindustrialwaste" name="missionname.retrieveindustrialwaste" description="missiondescription.retrieveindustrialwaste" successmessage="missionsuccess.retrieveindustrialwaste" failuremessage="missionfailure.retrieveindustrialwaste" tags="salvageindustrial" type="Salvage" difficulty="3" commonness="100" reward="8000" requireddeliveryamount="0.80" PartiallyRetrievedMessage="missionmessage.retrieveindustrialwaste.partiallyretrieved" AllRetrievedMessage="missionmessage.retrieveindustrialwaste.allretrieved">
|
<SalvageMission identifier="retrieveindustrialwaste" name="missionname.retrieveindustrialwaste" description="missiondescription.retrieveindustrialwaste" successmessage="missionsuccess.retrieveindustrialwaste" failuremessage="missionfailure.retrieveindustrialwaste" tags="salvageindustrial" type="Salvage" difficulty="3" commonness="100" reward="2000" requireddeliveryamount="0.80" PartiallyRetrievedMessage="missionmessage.retrieveindustrialwaste.partiallyretrieved" AllRetrievedMessage="missionmessage.retrieveindustrialwaste.allretrieved">
|
||||||
<Reputation identifier="location" amount="3" />
|
<Reputation identifier="location" amount="3" />
|
||||||
<Portrait texture="Content/Map/LocationPortraits/Wreck1.png" sourcerect="0,0,2160,1080" premultiplyalpha="false" />
|
<Portrait texture="Content/Map/LocationPortraits/Wreck1.png" sourcerect="0,0,2160,1080" premultiplyalpha="false" />
|
||||||
<target spawntype="mainpath" itemidentifier="radioactivewaste" sonarlabel="missionsonarlabel.retrieveindustrialwaste" allowcontinuebeforeretrieved="true" requireretrieval="RetrievedToSub" hidelabelafterretrieved="false" minamount="5" maxamount="7"></target>
|
<target spawntype="mainpath" itemidentifier="radioactivewaste" sonarlabel="missionsonarlabel.retrieveindustrialwaste" allowcontinuebeforeretrieved="true" requireretrieval="RetrievedToSub" hidelabelafterretrieved="false" minamount="5" maxamount="7"></target>
|
||||||
<LocationType from="AnyOutpost" to="AnyOutpost" />
|
<LocationType from="AnyOutpost" to="AnyOutpost" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="512,256,256,256" color="120,214,48" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="512,256,256,256" color="120,214,48" />
|
||||||
</SalvageMission>
|
</SalvageMission>
|
||||||
<SalvageMission identifier="retrievehammerheadmucus" name="missionname.retrievehammerheadmucus" description="missiondescription.retrievehammerheadmucus" successmessage="missionsuccess.retrievehammerheadmucus" failuremessage="missionfailure.retrievehammerheadmucus" tags="salvagemedical" type="Salvage" difficulty="2" commonness="80" reward="8000" requireddeliveryamount="0.01" PartiallyRetrievedMessage="missionmessage.retrievehammerheadmucus.partiallyretrieved" AllRetrievedMessage="missionmessage.retrievehammerheadmucus.allretrieved">
|
<SalvageMission identifier="retrievehammerheadmucus" name="missionname.retrievehammerheadmucus" description="missiondescription.retrievehammerheadmucus" successmessage="missionsuccess.retrievehammerheadmucus" failuremessage="missionfailure.retrievehammerheadmucus" tags="salvagemedical" type="Salvage" difficulty="2" commonness="80" reward="2000" requireddeliveryamount="0.01" PartiallyRetrievedMessage="missionmessage.retrievehammerheadmucus.partiallyretrieved" AllRetrievedMessage="missionmessage.retrievehammerheadmucus.allretrieved">
|
||||||
<Reputation identifier="location" amount="3" />
|
<Reputation identifier="location" amount="3" />
|
||||||
<Portrait texture="Content/Map/LocationPortraits/Wreck1.png" sourcerect="0,0,2160,1080" premultiplyalpha="false" />
|
<Portrait texture="Content/Map/LocationPortraits/Wreck1.png" sourcerect="0,0,2160,1080" premultiplyalpha="false" />
|
||||||
<target spawntype="mainpath" itemidentifier="hammerheadmucus" sonarlabel="missionsonarlabel.retrievehammerheadmucus" allowcontinuebeforeretrieved="true" requireretrieval="RetrievedToSub" hidelabelafterretrieved="false" minamount="4" maxamount="5"></target>
|
<target spawntype="mainpath" itemidentifier="hammerheadmucus" sonarlabel="missionsonarlabel.retrievehammerheadmucus" allowcontinuebeforeretrieved="true" requireretrieval="RetrievedToSub" hidelabelafterretrieved="false" minamount="4" maxamount="5"></target>
|
||||||
<LocationType from="AnyOutpost" to="AnyOutpost" />
|
<LocationType from="AnyOutpost" to="AnyOutpost" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="140,160,90" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="140,160,90" />
|
||||||
</SalvageMission>
|
</SalvageMission>
|
||||||
<MonsterMission identifier="salvagekillmoloch" textidentifier="salvagekillmoloch" tags="salvageartifact" type="Monster" difficulty="3" commonness="20" reward="14000" sonarlabel="missionsonarlabel.salvagekillmoloch" maxsonarmarkerdistance="10000" monsterfile="Molochblack">
|
<MonsterMission identifier="salvagekillmoloch" textidentifier="salvagekillmoloch" tags="salvageartifact" type="Monster" difficulty="3" commonness="20" reward="3500" sonarlabel="missionsonarlabel.salvagekillmoloch" maxsonarmarkerdistance="10000" monsterfile="Molochblack">
|
||||||
<Reputation identifier="location" amount="2" amountforopposingfaction="-2" />
|
<Reputation identifier="location" amount="2" amountforopposingfaction="-2" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,0,256,256" color="49,93,233" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,0,256,256" color="49,93,233" />
|
||||||
<message header="missionheader0.salvagekillmoloch" text="missionmessage0.salvagekillmoloch" />
|
<message header="missionheader0.salvagekillmoloch" text="missionmessage0.salvagekillmoloch" />
|
||||||
</MonsterMission>
|
</MonsterMission>
|
||||||
<!-- turns out for GoTo missions in outposts, you need to use a maxprogressstate that is >1, otherwise it will show up as completed in the menu! -->
|
<!-- turns out for GoTo missions in outposts, you need to use a maxprogressstate that is >1, otherwise it will show up as completed in the menu! -->
|
||||||
<GotoMission name="" identifier="industrialincident" type="GoTo" difficulty="2" commonness="0" maxprogressstate="2" reward="12000" BlockLocationTypeChanges="true">
|
<GotoMission name="" identifier="industrialincident" type="GoTo" difficulty="2" commonness="0" maxprogressstate="2" reward="3000" BlockLocationTypeChanges="true">
|
||||||
<TriggerEvent state="1" delay="5" eventidentifier="industrialincidentevent" campaignonly="true" />
|
<TriggerEvent state="1" delay="5" eventidentifier="industrialincidentevent" campaignonly="true" />
|
||||||
<LocationType identifier="Factory" />
|
<LocationType identifier="Factory" />
|
||||||
<LocationType identifier="Shipyard" />
|
<LocationType identifier="Shipyard" />
|
||||||
<CompleteCheckDataAction identifier="outpostfixed" condition="eq 1" />
|
<CompleteCheckDataAction identifier="outpostfixed" condition="eq 1" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,512,256,256" color="230,230,50" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,512,256,256" color="230,230,50" />
|
||||||
</GotoMission>
|
</GotoMission>
|
||||||
<GotoMission identifier="escortorangeboys" name="missionname.escortorangeboys" description="missiondescription.escortorangeboys" tags="escortfood" type="GoTo" difficulty="2" commonness="0" maxprogressstate="2" reward="10000" successmessage="missionsuccess.escortorangeboys" failuremessage="missionfailure.escortorangeboys">
|
<GotoMission identifier="escortorangeboys" name="missionname.escortorangeboys" description="missiondescription.escortorangeboys" tags="escortfood" type="GoTo" difficulty="2" commonness="0" maxprogressstate="2" reward="2500" successmessage="missionsuccess.escortorangeboys" failuremessage="missionfailure.escortorangeboys">
|
||||||
<Reputation identifier="location" amount="3" />
|
<Reputation identifier="location" amount="3" />
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="768,512,256,256" color="240,180,70" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="768,512,256,256" color="240,180,70" />
|
||||||
<LocationType from="Hydroponics" to="Outpost" />
|
<LocationType from="Hydroponics" to="Outpost" />
|
||||||
@@ -1309,9 +1309,9 @@
|
|||||||
<TriggerEvent state="0" delay="0" eventidentifier="escortorangeboysevent" />
|
<TriggerEvent state="0" delay="0" eventidentifier="escortorangeboysevent" />
|
||||||
<CompleteCheckDataAction identifier="escortedorangeboys" condition="eq 1" />
|
<CompleteCheckDataAction identifier="escortedorangeboys" condition="eq 1" />
|
||||||
</GotoMission>
|
</GotoMission>
|
||||||
<CargoMission identifier="cargodefensebots" tags="cargodefensebots" type="Cargo" description="missiondescription.cargodefensebots" difficulty="2" commonness="100" reward="2000" achievementidentifier="cargomission" requireddeliveryamount="0.95">
|
<CargoMission identifier="cargodefensebots" tags="cargodefensebots" type="Cargo" description="missiondescription.cargodefensebots" difficulty="2" commonness="100" reward="500" achievementidentifier="cargomission" requireddeliveryamount="0.95">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="cargodefensebot" reward="1600" maxcount="5" />
|
<Item identifier="cargodefensebot" reward="400" maxcount="5" />
|
||||||
</Items>
|
</Items>
|
||||||
<Reputation identifier="location" amount="3" amountforopposingfaction="-3" />
|
<Reputation identifier="location" amount="3" amountforopposingfaction="-3" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,256,256,256" color="80,110,90" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,256,256,256" color="80,110,90" />
|
||||||
@@ -1326,10 +1326,10 @@
|
|||||||
<LocationType from="AnyOutpost" to="Factory" />
|
<LocationType from="AnyOutpost" to="Factory" />
|
||||||
<LocationType from="AnyOutpost" to="Shipyard" />
|
<LocationType from="AnyOutpost" to="Shipyard" />
|
||||||
</CargoMission>
|
</CargoMission>
|
||||||
<CargoMission identifier="cargodefensebots_defective" tags="cargodefensebots" type="Cargo" description="missiondescription.cargodefensebots" difficulty="2" commonness="20" reward="2000" achievementidentifier="cargomission" requireddeliveryamount="0.75">
|
<CargoMission identifier="cargodefensebots_defective" tags="cargodefensebots" type="Cargo" description="missiondescription.cargodefensebots" difficulty="2" commonness="20" reward="500" achievementidentifier="cargomission" requireddeliveryamount="0.75">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="cargodefensebot" reward="1600" maxcount="4" />
|
<Item identifier="cargodefensebot" reward="400" maxcount="4" />
|
||||||
<Item identifier="cargodefensebot_defective" reward="1600" maxcount="1" />
|
<Item identifier="cargodefensebot_defective" reward="400" maxcount="1" />
|
||||||
</Items>
|
</Items>
|
||||||
<Reputation identifier="location" amount="3" amountforopposingfaction="-3" />
|
<Reputation identifier="location" amount="3" amountforopposingfaction="-3" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,256,256,256" color="80,110,90" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,256,256,256" color="80,110,90" />
|
||||||
@@ -1345,7 +1345,7 @@
|
|||||||
<LocationType from="AnyOutpost" to="Shipyard" />
|
<LocationType from="AnyOutpost" to="Shipyard" />
|
||||||
</CargoMission>
|
</CargoMission>
|
||||||
<!-- turns out for GoTo missions in outposts, you need to use a maxprogressstate that is >1, otherwise it will show up as completed in the menu! -->
|
<!-- turns out for GoTo missions in outposts, you need to use a maxprogressstate that is >1, otherwise it will show up as completed in the menu! -->
|
||||||
<GotoMission name="" identifier="alcoholcontraband" type="GoTo" difficulty="1" commonness="0" maxprogressstate="2" reward="6000" BlockLocationTypeChanges="true">
|
<GotoMission name="" identifier="alcoholcontraband" type="GoTo" difficulty="1" commonness="0" maxprogressstate="2" reward="1500" BlockLocationTypeChanges="true">
|
||||||
<Reputation identifier="bandits" amount="3" />
|
<Reputation identifier="bandits" amount="3" />
|
||||||
<TriggerEvent state="1" delay="5" eventidentifier="alcoholcontrabandevent" campaignonly="true" />
|
<TriggerEvent state="1" delay="5" eventidentifier="alcoholcontrabandevent" campaignonly="true" />
|
||||||
<LocationType identifier="Settlement" />
|
<LocationType identifier="Settlement" />
|
||||||
@@ -1365,7 +1365,7 @@
|
|||||||
<!-- CULT OF HUSK RELATED missions -->
|
<!-- CULT OF HUSK RELATED missions -->
|
||||||
<CargoMission identifier="huskmedicalcargo" tags="cargohusk" type="Cargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
|
<CargoMission identifier="huskmedicalcargo" tags="cargohusk" type="Cargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="mediccrate" reward="1000" maxcount="10">
|
<Item identifier="mediccrate" reward="250" maxcount="10">
|
||||||
<Item identifier="antibiotics" amount="5" />
|
<Item identifier="antibiotics" amount="5" />
|
||||||
<Item identifier="stabilozine" amount="3" />
|
<Item identifier="stabilozine" amount="3" />
|
||||||
</Item>
|
</Item>
|
||||||
@@ -1376,7 +1376,7 @@
|
|||||||
</CargoMission>
|
</CargoMission>
|
||||||
<CargoMission identifier="huskeggsmuggling" tags="cargohusk,cargosmugglinghusk" type="Cargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
|
<CargoMission identifier="huskeggsmuggling" tags="cargohusk,cargosmugglinghusk" type="Cargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="mediccrate" reward="2000" maxcount="5">
|
<Item identifier="mediccrate" reward="500" maxcount="5">
|
||||||
<Item identifier="antidama1" amount="2" />
|
<Item identifier="antidama1" amount="2" />
|
||||||
<Item identifier="antidama2" amount="2" />
|
<Item identifier="antidama2" amount="2" />
|
||||||
<Item identifier="antibloodloss1" amount="1" />
|
<Item identifier="antibloodloss1" amount="1" />
|
||||||
@@ -1393,7 +1393,7 @@
|
|||||||
</CargoMission>
|
</CargoMission>
|
||||||
<CargoMission identifier="keepwetcargo" tags="cargohusk" type="Cargo" textidentifier="keepwetcargo" description="missiondescription.keepwetcargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
|
<CargoMission identifier="keepwetcargo" tags="cargohusk" type="Cargo" textidentifier="keepwetcargo" description="missiondescription.keepwetcargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="biocrate" reward="8000" maxcount="1" />
|
<Item identifier="biocrate" reward="2000" maxcount="1" />
|
||||||
</Items>
|
</Items>
|
||||||
<Reputation identifier="location" amount="3" />
|
<Reputation identifier="location" amount="3" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="512,256,256,256" color="50,70,150" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="512,256,256,256" color="50,70,150" />
|
||||||
@@ -1405,7 +1405,7 @@
|
|||||||
<LocationType from="AnyOutpost" to="City" />
|
<LocationType from="AnyOutpost" to="City" />
|
||||||
<message header="missionheader0.keepwetcargo" text="missionmessage0.keepwetcargo" />
|
<message header="missionheader0.keepwetcargo" text="missionmessage0.keepwetcargo" />
|
||||||
</CargoMission>
|
</CargoMission>
|
||||||
<EscortMission identifier="escorthuskvip" tags="escortVIP,escort" type="Escort" difficulty="2" commonness="100" reward="12000" achievementidentifier="escortmission">
|
<EscortMission identifier="escorthuskvip" tags="escortVIP,escort" type="Escort" difficulty="2" commonness="100" reward="3000" achievementidentifier="escortmission">
|
||||||
<Characters>
|
<Characters>
|
||||||
<Character from="husknpcsmission" identifier="huskvip" escortidentifier="vip" color="40,140,80">
|
<Character from="husknpcsmission" identifier="huskvip" escortidentifier="vip" color="40,140,80">
|
||||||
<StatusEffect target="Character" delay="1" disabledeltatime="true">
|
<StatusEffect target="Character" delay="1" disabledeltatime="true">
|
||||||
@@ -1423,7 +1423,7 @@
|
|||||||
<LocationType from="AnyOutpost" to="City" />
|
<LocationType from="AnyOutpost" to="City" />
|
||||||
<message header="missionheader0.escort2" text="missionmessage0.escort2" />
|
<message header="missionheader0.escort2" text="missionmessage0.escort2" />
|
||||||
</EscortMission>
|
</EscortMission>
|
||||||
<MineralMission identifier="slimecollection" textIdentifier="slimecollection" tags="collectplants,collectplants_set1,collectplants_cave" type="Mineral" difficulty="1" commonness="100" resourceHandoverAmount="0.4" positionType="cave" reward="8000">
|
<MineralMission identifier="slimecollection" textIdentifier="slimecollection" tags="collectplants,collectplants_set1,collectplants_cave" type="Mineral" difficulty="1" commonness="100" resourceHandoverAmount="0.4" positionType="cave" reward="2000">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="slimebacteria" />
|
<Item identifier="slimebacteria" />
|
||||||
<Item identifier="slimebacteria" />
|
<Item identifier="slimebacteria" />
|
||||||
@@ -1436,7 +1436,7 @@
|
|||||||
<Reputation identifier="huskcult" amount="3" />
|
<Reputation identifier="huskcult" amount="3" />
|
||||||
<message header="missionheader0.slimecollection" text="missionmessage0.slimecollection" />
|
<message header="missionheader0.slimecollection" text="missionmessage0.slimecollection" />
|
||||||
</MineralMission>
|
</MineralMission>
|
||||||
<EscortMission identifier="escorthuskterrorist" tags="escortterrorists,escortterroristshusk,escort" type="Escort" difficulty="2" commonness="100" reward="10000" achievementidentifier="escortmission" baseescortedcharacters="1" scalingescortedcharacters="0.35" terroristchance="0.35" terroristannouncedialogtag="huskterroristannounce">
|
<EscortMission identifier="escorthuskterrorist" tags="escortterrorists,escortterroristshusk,escort" type="Escort" difficulty="2" commonness="100" reward="2500" achievementidentifier="escortmission" baseescortedcharacters="1" scalingescortedcharacters="0.35" terroristchance="0.35" terroristannouncedialogtag="huskterroristannounce">
|
||||||
<Characters>
|
<Characters>
|
||||||
<Character from="escortnpcs1" identifier="commoner" />
|
<Character from="escortnpcs1" identifier="commoner" />
|
||||||
</Characters>
|
</Characters>
|
||||||
@@ -1458,7 +1458,7 @@
|
|||||||
<message header="missionheader0.escorthuskterrorist" text="missionmessage0.escorthuskterrorist" />
|
<message header="missionheader0.escorthuskterrorist" text="missionmessage0.escorthuskterrorist" />
|
||||||
<message header="missionheader1.escorthuskterrorist" text="missionmessage1.escorthuskterrorist" />
|
<message header="missionheader1.escorthuskterrorist" text="missionmessage1.escorthuskterrorist" />
|
||||||
</EscortMission>
|
</EscortMission>
|
||||||
<OutpostMission identifier="jailbreak_husk" name="missionname.jailbreak_husk" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_husk" type="AbandonedOutpost" reward="12000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
|
<OutpostMission identifier="jailbreak_husk" name="missionname.jailbreak_husk" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_husk" type="AbandonedOutpost" reward="3000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="40,140,80" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="40,140,80" />
|
||||||
<LocationType identifier="Colony" />
|
<LocationType identifier="Colony" />
|
||||||
<LocationType identifier="City" />
|
<LocationType identifier="City" />
|
||||||
@@ -1472,7 +1472,7 @@
|
|||||||
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
|
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
|
||||||
</OutpostMission>
|
</OutpostMission>
|
||||||
<!-- add event? -->
|
<!-- add event? -->
|
||||||
<AbandonedOutpostMission identifier="assassinatehuskresearcher" tags="assasination" achievementidentifier="abandonedoutpostassassinate" type="OutpostDestroy" reward="12000" difficulty="3" commonness="100" allowretry="true" sonarlabel="target">
|
<AbandonedOutpostMission identifier="assassinatehuskresearcher" tags="assasination" achievementidentifier="abandonedoutpostassassinate" type="OutpostDestroy" reward="3000" difficulty="3" commonness="100" allowretry="true" sonarlabel="target">
|
||||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
|
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
|
||||||
<LocationType identifier="huskchurch" />
|
<LocationType identifier="huskchurch" />
|
||||||
<Characters>
|
<Characters>
|
||||||
@@ -1487,7 +1487,7 @@
|
|||||||
<PirateMission type="Pirate" identifier="huskcultattack1" tags="huskcultattack" showinmenus="false" showstartmessage="false" issideobjective="true" achievementidentifier="combatmissionseparatistsvscoalition" difficulty="4" commonness="0" reward="0" addedmissiondifficultyperplayer="8">
|
<PirateMission type="Pirate" identifier="huskcultattack1" tags="huskcultattack" showinmenus="false" showstartmessage="false" issideobjective="true" achievementidentifier="combatmissionseparatistsvscoalition" difficulty="4" commonness="0" reward="0" addedmissiondifficultyperplayer="8">
|
||||||
<Reputation identifier="huskchurch" amount="-5" />
|
<Reputation identifier="huskchurch" amount="-5" />
|
||||||
<SubmarineTypes>
|
<SubmarineTypes>
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Husk/Huskedsub.sub" faction="huskcult" preferreddifficulty="40" alternatereward="12800" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Husk/Huskedsub.sub" faction="huskcult" preferreddifficulty="40" alternatereward="3200" />
|
||||||
</SubmarineTypes>
|
</SubmarineTypes>
|
||||||
<Characters>
|
<Characters>
|
||||||
<Character typeidentifier="huskcultcaptain" minamount="1" maxamount="1">
|
<Character typeidentifier="huskcultcaptain" minamount="1" maxamount="1">
|
||||||
@@ -1547,7 +1547,7 @@
|
|||||||
<Reputation identifier="separatists" amount="15" amountforopposingfaction="-5" />
|
<Reputation identifier="separatists" amount="15" amountforopposingfaction="-5" />
|
||||||
<Reputation identifier="huskchurch" amount="-15" />
|
<Reputation identifier="huskchurch" amount="-15" />
|
||||||
<SubmarineTypes>
|
<SubmarineTypes>
|
||||||
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Husk/Huskedsub.sub" faction="huskcult" preferreddifficulty="10" alternatereward="12800" />
|
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Husk/Huskedsub.sub" faction="huskcult" preferreddifficulty="10" alternatereward="3200" />
|
||||||
</SubmarineTypes>
|
</SubmarineTypes>
|
||||||
<Characters>
|
<Characters>
|
||||||
<Character typeidentifier="huskcultcaptain" minamount="1" maxamount="1">
|
<Character typeidentifier="huskcultcaptain" minamount="1" maxamount="1">
|
||||||
@@ -1603,7 +1603,7 @@
|
|||||||
<LocationType from="AnyOutpost" to="AnyOutpost" />
|
<LocationType from="AnyOutpost" to="AnyOutpost" />
|
||||||
<Metadata identifier="huskinterceptionmissionnorepeat" value="1" />
|
<Metadata identifier="huskinterceptionmissionnorepeat" value="1" />
|
||||||
</PirateMission>
|
</PirateMission>
|
||||||
<GotoMission identifier="capturelivecrawler" name="missionname.livecapture" description="missiondescription.livecapture" tags="capturemission" type="GoTo" difficulty="3" commonness="0" reward="14000" successmessage="missionsuccess.livecapture" failuremessage="missionfailure.livecapture">
|
<GotoMission identifier="capturelivecrawler" name="missionname.livecapture" description="missiondescription.livecapture" tags="capturemission" type="GoTo" difficulty="3" commonness="0" reward="3500" successmessage="missionsuccess.livecapture" failuremessage="missionfailure.livecapture">
|
||||||
<Reputation identifier="huskcult" amount="5" />
|
<Reputation identifier="huskcult" amount="5" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,768,256,256" color="60,120,90" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,768,256,256" color="60,120,90" />
|
||||||
<LocationType from="Anyoutpost" to="Huskchurch" />
|
<LocationType from="Anyoutpost" to="Huskchurch" />
|
||||||
@@ -1612,7 +1612,7 @@
|
|||||||
<CompleteCheckDataAction identifier="capturedlivetarget" condition="eq 1" />
|
<CompleteCheckDataAction identifier="capturedlivetarget" condition="eq 1" />
|
||||||
<Metadata identifier="capturelivecrawlernorepeat" value="1" />
|
<Metadata identifier="capturelivecrawlernorepeat" value="1" />
|
||||||
</GotoMission>
|
</GotoMission>
|
||||||
<GotoMission identifier="chimerasamples" name="missionname.chimerasamples" description="missiondescription.chimerasamples" tags="capturemission" type="GoTo" difficulty="3" commonness="0" reward="14000" successmessage="missionsuccess.chimerasamples" failuremessage="missionfailure.chimerasamples">
|
<GotoMission identifier="chimerasamples" name="missionname.chimerasamples" description="missiondescription.chimerasamples" tags="capturemission" type="GoTo" difficulty="3" commonness="0" reward="3500" successmessage="missionsuccess.chimerasamples" failuremessage="missionfailure.chimerasamples">
|
||||||
<Reputation identifier="huskcult" amount="5" />
|
<Reputation identifier="huskcult" amount="5" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,768,256,256" color="60,120,90" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,768,256,256" color="60,120,90" />
|
||||||
<LocationType from="Anyoutpost" to="Anyoutpost" />
|
<LocationType from="Anyoutpost" to="Anyoutpost" />
|
||||||
@@ -1649,7 +1649,7 @@
|
|||||||
identifier="industrialsabotage"
|
identifier="industrialsabotage"
|
||||||
tags="industrialsabotage"
|
tags="industrialsabotage"
|
||||||
type="OutpostDestroy"
|
type="OutpostDestroy"
|
||||||
reward="4000"
|
reward="1000"
|
||||||
difficulty="2"
|
difficulty="2"
|
||||||
commonness="100"
|
commonness="100"
|
||||||
allowretry="true"
|
allowretry="true"
|
||||||
@@ -1671,7 +1671,7 @@
|
|||||||
commonness="50"
|
commonness="50"
|
||||||
resourceHandoverAmount="0.25"
|
resourceHandoverAmount="0.25"
|
||||||
positionType="mainpath"
|
positionType="mainpath"
|
||||||
reward="4800">
|
reward="1200">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="lithomorphspawnerpyromorphite" />
|
<Item identifier="lithomorphspawnerpyromorphite" />
|
||||||
<Item identifier="pyromorphite" />
|
<Item identifier="pyromorphite" />
|
||||||
@@ -1705,7 +1705,7 @@
|
|||||||
difficulty="2"
|
difficulty="2"
|
||||||
commonness="30"
|
commonness="30"
|
||||||
resourceHandoverAmount="0.25"
|
resourceHandoverAmount="0.25"
|
||||||
reward="6400">
|
reward="1600">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="lithomorphspawnergalena" />
|
<Item identifier="lithomorphspawnergalena" />
|
||||||
<Item identifier="galena" />
|
<Item identifier="galena" />
|
||||||
@@ -1739,7 +1739,7 @@
|
|||||||
difficulty="2"
|
difficulty="2"
|
||||||
commonness="75"
|
commonness="75"
|
||||||
resourceHandoverAmount="0.33"
|
resourceHandoverAmount="0.33"
|
||||||
reward="8400">
|
reward="2100">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="lithomorphspawnertriphylite" />
|
<Item identifier="lithomorphspawnertriphylite" />
|
||||||
<Item identifier="triphylite" />
|
<Item identifier="triphylite" />
|
||||||
@@ -1771,7 +1771,7 @@
|
|||||||
difficulty="2"
|
difficulty="2"
|
||||||
commonness="30"
|
commonness="30"
|
||||||
resourceHandoverAmount="0.25"
|
resourceHandoverAmount="0.25"
|
||||||
reward="9600">
|
reward="2400">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="ilmenite" />
|
<Item identifier="ilmenite" />
|
||||||
<Item identifier="ilmenite" />
|
<Item identifier="ilmenite" />
|
||||||
@@ -1805,7 +1805,7 @@
|
|||||||
difficulty="2"
|
difficulty="2"
|
||||||
commonness="50"
|
commonness="50"
|
||||||
resourceHandoverAmount="0.33"
|
resourceHandoverAmount="0.33"
|
||||||
reward="10800">
|
reward="2700">
|
||||||
<Items>
|
<Items>
|
||||||
<Item identifier="lithomorphspawnertitanite" />
|
<Item identifier="lithomorphspawnertitanite" />
|
||||||
<Item identifier="titanite" />
|
<Item identifier="titanite" />
|
||||||
@@ -1835,7 +1835,7 @@
|
|||||||
tags="huskbeaconmission"
|
tags="huskbeaconmission"
|
||||||
type="Beacon"
|
type="Beacon"
|
||||||
difficulty="1"
|
difficulty="1"
|
||||||
reward="6000"
|
reward="1500"
|
||||||
sideobjective="false">
|
sideobjective="false">
|
||||||
<Reputation identifier="huskchurch" amount="5" />
|
<Reputation identifier="huskchurch" amount="5" />
|
||||||
<SubmarineTypes>
|
<SubmarineTypes>
|
||||||
@@ -1855,9 +1855,9 @@
|
|||||||
type="Beacon"
|
type="Beacon"
|
||||||
difficulty="2"
|
difficulty="2"
|
||||||
commonness="100"
|
commonness="100"
|
||||||
reward="6000">
|
reward="1500">
|
||||||
<SubmarineTypes>
|
<SubmarineTypes>
|
||||||
<Submarine path="Content/Map/BeaconStations/BeaconStation2_AlienResearch.sub" faction="huskcult" alternatereward="12800"/>
|
<Submarine path="Content/Map/BeaconStations/BeaconStation2_AlienResearch.sub" faction="huskcult" alternatereward="3200"/>
|
||||||
</SubmarineTypes>
|
</SubmarineTypes>
|
||||||
<monsters commonness="100">
|
<monsters commonness="100">
|
||||||
<monster character="Crawler" min="0" max="8"/>
|
<monster character="Crawler" min="0" max="8"/>
|
||||||
@@ -1884,7 +1884,7 @@
|
|||||||
tags="assasination"
|
tags="assasination"
|
||||||
achievementidentifier="abandonedoutpostassassinate"
|
achievementidentifier="abandonedoutpostassassinate"
|
||||||
type="OutpostDestroy"
|
type="OutpostDestroy"
|
||||||
reward="12000"
|
reward="3000"
|
||||||
difficulty="3"
|
difficulty="3"
|
||||||
commonness="100"
|
commonness="100"
|
||||||
allowretry="true"
|
allowretry="true"
|
||||||
@@ -1899,7 +1899,7 @@
|
|||||||
<Metadata identifier="poisonchalicemissionnorepeat" value="1"/>
|
<Metadata identifier="poisonchalicemissionnorepeat" value="1"/>
|
||||||
</OutpostMission> -->
|
</OutpostMission> -->
|
||||||
<!-- Unused. BUGGED. TODO: reenable multiple documents if ever fixed -->
|
<!-- Unused. BUGGED. TODO: reenable multiple documents if ever fixed -->
|
||||||
<!-- <SalvageMission identifier="stealingintel" tags="stealintel" type="Salvage" difficulty="3" commonness="0" reward="12000" sonarlabel="target" spawntype="Outpost" showmessagewhenpickedup="true" itemidentifier="documents" removeitem="true" containertag="admincabinet" requirewreck="false" BlockLocationTypeChanges="true">
|
<!-- <SalvageMission identifier="stealingintel" tags="stealintel" type="Salvage" difficulty="3" commonness="0" reward="3000" sonarlabel="target" spawntype="Outpost" showmessagewhenpickedup="true" itemidentifier="documents" removeitem="true" containertag="admincabinet" requirewreck="false" BlockLocationTypeChanges="true">
|
||||||
<Reputation identifier="coalition" amount="-10" />
|
<Reputation identifier="coalition" amount="-10" />
|
||||||
<Reputation identifier="separatists" amount="10" />
|
<Reputation identifier="separatists" amount="10" />
|
||||||
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,512,256,256" color="49,93,233" />
|
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,512,256,256" color="49,93,233" />
|
||||||
@@ -1961,7 +1961,7 @@
|
|||||||
type="Salvage"
|
type="Salvage"
|
||||||
difficulty="3"
|
difficulty="3"
|
||||||
commonness="100"
|
commonness="100"
|
||||||
reward="8000"
|
reward="2000"
|
||||||
requireddeliveryamount="1"
|
requireddeliveryamount="1"
|
||||||
PartiallyRetrievedMessage="missionmessage.findhiddenpylons.partiallyretrieved"
|
PartiallyRetrievedMessage="missionmessage.findhiddenpylons.partiallyretrieved"
|
||||||
AllRetrievedMessage="missionmessage.findhiddenpylons.allretrieved">
|
AllRetrievedMessage="missionmessage.findhiddenpylons.allretrieved">
|
||||||
@@ -2017,7 +2017,7 @@
|
|||||||
type="Salvage"
|
type="Salvage"
|
||||||
difficulty="5"
|
difficulty="5"
|
||||||
commonness="0"
|
commonness="0"
|
||||||
reward="8000"
|
reward="2000"
|
||||||
requirewreck="false">
|
requirewreck="false">
|
||||||
|
|
||||||
<target
|
<target
|
||||||
@@ -2044,7 +2044,7 @@
|
|||||||
type="GoTo"
|
type="GoTo"
|
||||||
difficulty="3"
|
difficulty="3"
|
||||||
commonness="0"
|
commonness="0"
|
||||||
reward="14000"
|
reward="3500"
|
||||||
successmessage="missionsuccess.rescuestrandeddivers"
|
successmessage="missionsuccess.rescuestrandeddivers"
|
||||||
failuremessage="missionfailure.rescuestrandeddivers">
|
failuremessage="missionfailure.rescuestrandeddivers">
|
||||||
<Reputation identifier="location" amount="3" />
|
<Reputation identifier="location" amount="3" />
|
||||||
|
@@ -33,7 +33,7 @@
|
|||||||
<ItemContainer selectkey="Action" capacity="0" itemsperrow="0" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
<ItemContainer selectkey="Action" capacity="0" itemsperrow="0" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.25,0.15" absoluteoffset="0,0.15" anchor="BottomCenter" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.15" absoluteoffset="0,0.15" anchor="BottomCenter" style="ItemUI" />
|
||||||
<Containable items="none" />
|
<Containable items="none" />
|
||||||
<SubContainer capacity="45" itemsperrow="5">
|
<SubContainer capacity="15" itemsperrow="5">
|
||||||
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
||||||
</SubContainer>
|
</SubContainer>
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
|
@@ -122,9 +122,9 @@
|
|||||||
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
<input name="toggle" />
|
<input name="toggle" />
|
||||||
<input name="set_state" />
|
<input name="set_state" />
|
||||||
<output name="state_out" maxwires="40" />
|
<output name="state_out" maxwires="10" />
|
||||||
<output name="condition_out" maxwires="40" />
|
<output name="condition_out" maxwires="10" />
|
||||||
<output name="activate_out" maxwires="40" />
|
<output name="activate_out" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="door" ID="143" markedfordeconstruction="false" rect="-320,-256,24,208" linked="151" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="weldable,door,containmentdoor" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.51" HiddenInGame="False" conditionpercentage="100">
|
<Item name="" identifier="door" ID="143" markedfordeconstruction="false" rect="-320,-256,24,208" linked="151" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="weldable,door,containmentdoor" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.51" HiddenInGame="False" conditionpercentage="100">
|
||||||
@@ -138,16 +138,16 @@
|
|||||||
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
<input name="toggle" />
|
<input name="toggle" />
|
||||||
<input name="set_state" />
|
<input name="set_state" />
|
||||||
<output name="state_out" maxwires="40" />
|
<output name="state_out" maxwires="10" />
|
||||||
<output name="condition_out" maxwires="40" />
|
<output name="condition_out" maxwires="10" />
|
||||||
<output name="activate_out" maxwires="40" />
|
<output name="activate_out" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="lever" ID="148" markedfordeconstruction="false" rect="64,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,mineentrance" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100">
|
<Item name="" identifier="lever" ID="148" markedfordeconstruction="false" rect="64,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,mineentrance" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100">
|
||||||
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
|
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
|
||||||
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
||||||
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
<output name="signal_out" maxwires="40" />
|
<output name="signal_out" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
||||||
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
@@ -157,7 +157,7 @@
|
|||||||
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
|
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
|
||||||
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
||||||
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
<output name="signal_out" maxwires="40" />
|
<output name="signal_out" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
||||||
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
@@ -167,7 +167,7 @@
|
|||||||
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
|
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
|
||||||
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
||||||
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
<output name="signal_out" maxwires="40" />
|
<output name="signal_out" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
||||||
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
@@ -179,7 +179,7 @@
|
|||||||
</Controller>
|
</Controller>
|
||||||
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
||||||
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
<output name="signal_out" maxwires="40" />
|
<output name="signal_out" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
||||||
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
||||||
|
@@ -73,10 +73,10 @@
|
|||||||
<input name="shutdown" displayname="connection.shutdown">
|
<input name="shutdown" displayname="connection.shutdown">
|
||||||
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
|
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
|
||||||
</input>
|
</input>
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
|
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Pest Nest" identifier="cavepestspawner" category="Alien" Tags="alien,pestnest" scale="0.4" damagedbyexplosions="true" damagedbyprojectiles="true" damagedbyrepairtools="true" damagedbymeleeweapons="true" health="5">
|
<Item name="Pest Nest" identifier="cavepestspawner" category="Alien" Tags="alien,pestnest" scale="0.4" damagedbyexplosions="true" damagedbyprojectiles="true" damagedbyrepairtools="true" damagedbymeleeweapons="true" health="5">
|
||||||
|
@@ -14,7 +14,7 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Triggered Effect - Water Leak (Small)" identifier="effect_trigger_leak_water_small" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
|
<Item name="Triggered Effect - Water Leak (Small)" identifier="effect_trigger_leak_water_small" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
|
||||||
@@ -30,7 +30,7 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Continuous Effect - Water Leak (Large)" identifier="effect_leak_water_large" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
|
<Item name="Continuous Effect - Water Leak (Large)" identifier="effect_leak_water_large" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
|
||||||
@@ -64,7 +64,7 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Continuous Effect - Short Circuit" identifier="effect_shortcircuit" tags="effect" scale="0.25" spritecolor="255,215,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
|
<Item name="Continuous Effect - Short Circuit" identifier="effect_shortcircuit" tags="effect" scale="0.25" spritecolor="255,215,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
|
||||||
@@ -89,7 +89,7 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Continuous Effect - Lava" identifier="effect_lava" tags="effect" scale="0.25" spritecolor="255,0,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
|
<Item name="Continuous Effect - Lava" identifier="effect_lava" tags="effect" scale="0.25" spritecolor="255,0,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
|
||||||
|
@@ -364,7 +364,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
||||||
</Holdable>
|
</Holdable>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="revolver,revolver,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel">
|
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="revolver,revolver,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel">
|
||||||
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
|
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -386,7 +386,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
||||||
</Holdable>
|
</Holdable>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="smg,smgmagazine,smgmagazine,smgmagazine,smgmagazine,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel">
|
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="smg,smgmagazine,smgmagazine,smgmagazine,smgmagazine,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel">
|
||||||
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
|
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -408,7 +408,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
||||||
</Holdable>
|
</Holdable>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="shotgun,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell">
|
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="shotgun,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell">
|
||||||
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
|
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -430,7 +430,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
||||||
</Holdable>
|
</Holdable>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="autoshotgun,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive">
|
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="autoshotgun,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive">
|
||||||
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
|
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -452,7 +452,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
||||||
</Holdable>
|
</Holdable>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="assaultrifle,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine">
|
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="assaultrifle,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine">
|
||||||
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -474,7 +474,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
||||||
</Holdable>
|
</Holdable>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="grenadelauncher,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade">
|
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="grenadelauncher,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade">
|
||||||
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -496,7 +496,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
|
||||||
</Holdable>
|
</Holdable>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="hmg,hmgmagazine,hmgmagazine,hmgmagazine,hmgmagazine">
|
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="hmg,hmgmagazine,hmgmagazine,hmgmagazine,hmgmagazine">
|
||||||
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -729,12 +729,12 @@
|
|||||||
<input name="signal_in2" displayname="connection.signalinx~[num]=2" />
|
<input name="signal_in2" displayname="connection.signalinx~[num]=2" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
|
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
|
||||||
<output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
|
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- OUTPOST TAKEOVER -->
|
<!-- OUTPOST TAKEOVER -->
|
||||||
|
@@ -45,7 +45,7 @@
|
|||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
|
<aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
|
||||||
<Quality>
|
<Quality>
|
||||||
<QualityStat stattype="FirepowerMultiplier" value="0.9" />
|
<QualityStat stattype="FirepowerMultiplier" value="0.3" />
|
||||||
</Quality>
|
</Quality>
|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
||||||
<SkillRequirementHint identifier="weapons" level="40" />
|
<SkillRequirementHint identifier="weapons" level="40" />
|
||||||
@@ -109,7 +109,7 @@
|
|||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
|
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
|
||||||
<Quality>
|
<Quality>
|
||||||
<QualityStat stattype="FirepowerMultiplier" value="0.9" />
|
<QualityStat stattype="FirepowerMultiplier" value="0.3" />
|
||||||
</Quality>
|
</Quality>
|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
||||||
<SkillRequirementHint identifier="weapons" level="50" />
|
<SkillRequirementHint identifier="weapons" level="50" />
|
||||||
@@ -174,7 +174,7 @@
|
|||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
|
<aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
|
||||||
<Quality>
|
<Quality>
|
||||||
<QualityStat stattype="FirepowerMultiplier" value="0.9" />
|
<QualityStat stattype="FirepowerMultiplier" value="0.3" />
|
||||||
</Quality>
|
</Quality>
|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
||||||
<SkillRequirementHint identifier="weapons" level="50" />
|
<SkillRequirementHint identifier="weapons" level="50" />
|
||||||
@@ -237,7 +237,7 @@
|
|||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
|
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
|
||||||
<Quality>
|
<Quality>
|
||||||
<QualityStat stattype="FirepowerMultiplier" value="0.9" />
|
<QualityStat stattype="FirepowerMultiplier" value="0.3" />
|
||||||
</Quality>
|
</Quality>
|
||||||
<SkillRequirementHint identifier="weapons" level="50" />
|
<SkillRequirementHint identifier="weapons" level="50" />
|
||||||
</Item>
|
</Item>
|
||||||
@@ -292,7 +292,7 @@
|
|||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
|
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
|
||||||
<Quality>
|
<Quality>
|
||||||
<QualityStat stattype="FirepowerMultiplier" value="0.9" />
|
<QualityStat stattype="FirepowerMultiplier" value="0.3" />
|
||||||
</Quality>
|
</Quality>
|
||||||
<SkillRequirementHint identifier="weapons" level="60" />
|
<SkillRequirementHint identifier="weapons" level="60" />
|
||||||
</Item>
|
</Item>
|
||||||
|
@@ -121,7 +121,7 @@
|
|||||||
<input name="activate" displayname="connection.activate">
|
<input name="activate" displayname="connection.activate">
|
||||||
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
|
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
|
||||||
</input>
|
</input>
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
@@ -379,7 +379,7 @@
|
|||||||
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
|
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
|
||||||
</Containable>
|
</Containable>
|
||||||
</SubContainer>
|
</SubContainer>
|
||||||
<SubContainer capacity="50">
|
<SubContainer capacity="30">
|
||||||
<Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" />
|
<Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" />
|
||||||
</SubContainer>
|
</SubContainer>
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
|
BIN
EK_Marauder2_Mk-II/EK_Marauder2_Mk-I.sub
(Stored with Git LFS)
BIN
EK_Marauder2_Mk-II/EK_Marauder2_Mk-I.sub
(Stored with Git LFS)
Binary file not shown.
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="EK_Marauder2_Mk-II" modversion="1.0.5" corepackage="False" steamworkshopid="3357551865" gameversion="1.6.19.1" >
|
|
||||||
<Submarine file="%ModDir%/EK_Marauder2_Mk-I.sub" />
|
|
||||||
</contentpackage>
|
|
BIN
FDF-Vulture/FDF-Vulture.sub
(Stored with Git LFS)
BIN
FDF-Vulture/FDF-Vulture.sub
(Stored with Git LFS)
Binary file not shown.
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="FDF-Vulture" modversion="1.0.29" corepackage="False" steamworkshopid="2782233361" gameversion="1.4.6.0" >
|
|
||||||
<Submarine file="%ModDir%/FDF-Vulture.sub" />
|
|
||||||
</contentpackage>
|
|
BIN
IKATERE/Ikatere.sub
(Stored with Git LFS)
BIN
IKATERE/Ikatere.sub
(Stored with Git LFS)
Binary file not shown.
BIN
IKATERE/Kaeaea G-120.sub
(Stored with Git LFS)
BIN
IKATERE/Kaeaea G-120.sub
(Stored with Git LFS)
Binary file not shown.
BIN
IKATERE/Kaeaea S-60.sub
(Stored with Git LFS)
BIN
IKATERE/Kaeaea S-60.sub
(Stored with Git LFS)
Binary file not shown.
BIN
IKATERE/Kaeaea XR-140.sub
(Stored with Git LFS)
BIN
IKATERE/Kaeaea XR-140.sub
(Stored with Git LFS)
Binary file not shown.
@@ -1,7 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="IKATERE" modversion="1.0.20" corepackage="False" steamworkshopid="2697440509" gameversion="1.2.8.0" >
|
|
||||||
<Submarine file="%ModDir%/Kaeaea G-120.sub" />
|
|
||||||
<Submarine file="%ModDir%/Kaeaea XR-140.sub" />
|
|
||||||
<Submarine file="%ModDir%/Kaeaea S-60.sub" />
|
|
||||||
<Submarine file="%ModDir%/Ikatere.sub" />
|
|
||||||
</contentpackage>
|
|
BIN
IMC FORTUNA/IMC FORTUNA II.sub
(Stored with Git LFS)
BIN
IMC FORTUNA/IMC FORTUNA II.sub
(Stored with Git LFS)
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BIN
IMC FORTUNA/IMC FORTUNA III DEMO.sub
(Stored with Git LFS)
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IMC FORTUNA/IMC FORTUNA III DEMO.sub
(Stored with Git LFS)
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IMC FORTUNA/IMC FORTUNA III.sub
(Stored with Git LFS)
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IMC FORTUNA/IMC FORTUNA III.sub
(Stored with Git LFS)
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BIN
IMC FORTUNA/IMC FORTUNA T2 SHUTTLE.sub
(Stored with Git LFS)
BIN
IMC FORTUNA/IMC FORTUNA T2 SHUTTLE.sub
(Stored with Git LFS)
Binary file not shown.
BIN
IMC FORTUNA/IMC FORTUNA T3 SHUTTLE.sub
(Stored with Git LFS)
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IMC FORTUNA/IMC FORTUNA T3 SHUTTLE.sub
(Stored with Git LFS)
Binary file not shown.
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IMC FORTUNA/IMC FORTUNA.sub
(Stored with Git LFS)
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IMC FORTUNA/IMC FORTUNA.sub
(Stored with Git LFS)
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@@ -1,9 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="IMC FORTUNA" modversion="1.0.13" corepackage="False" steamworkshopid="3170267552" gameversion="1.4.6.0" >
|
|
||||||
<Submarine file="%ModDir%/IMC FORTUNA III DEMO.sub" />
|
|
||||||
<Submarine file="%ModDir%/IMC FORTUNA T2 SHUTTLE.sub" />
|
|
||||||
<Submarine file="%ModDir%/IMC FORTUNA T3 SHUTTLE.sub" />
|
|
||||||
<Submarine file="%ModDir%/IMC FORTUNA II.sub" />
|
|
||||||
<Submarine file="%ModDir%/IMC FORTUNA III.sub" />
|
|
||||||
<Submarine file="%ModDir%/IMC FORTUNA.sub" />
|
|
||||||
</contentpackage>
|
|
@@ -93,17 +93,17 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
||||||
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
||||||
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
|
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
|
||||||
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
|
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
|
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
|
||||||
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
|
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
|
||||||
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
|
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
|
||||||
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
|
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
|
||||||
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
|
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -195,7 +195,7 @@
|
|||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -291,15 +291,15 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
||||||
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
||||||
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
|
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
|
||||||
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
|
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
|
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
|
||||||
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
|
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
|
||||||
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
|
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
|
||||||
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
|
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
|
||||||
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
|
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
|
BIN
Kasserine/Kasserine.sub
(Stored with Git LFS)
BIN
Kasserine/Kasserine.sub
(Stored with Git LFS)
Binary file not shown.
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<contentpackage name="Kasserine" modversion="1.0.10" corepackage="False" steamworkshopid="2902312635" gameversion="1.6.19.1" >
|
|
||||||
<Submarine file="%ModDir%/Kasserine.sub" />
|
|
||||||
</contentpackage>
|
|
@@ -17,7 +17,7 @@
|
|||||||
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="10,578,146,82" origin="0.5,0.5" />
|
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="10,578,146,82" origin="0.5,0.5" />
|
||||||
<Body width="145" height="85" density="50" />
|
<Body width="145" height="85" density="50" />
|
||||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" />
|
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" />
|
||||||
<ItemContainer capacity="50" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
|
<ItemContainer capacity="36" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
|
||||||
<Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" />
|
<Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -58,7 +58,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Attack>
|
</Attack>
|
||||||
</MeleeWeapon>
|
</MeleeWeapon>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="true" movableframe="true">
|
<ItemContainer capacity="18" keepopenwhenequipped="true" movableframe="true">
|
||||||
<Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" />
|
<Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
|
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
|
||||||
@@ -90,7 +90,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Attack>
|
</Attack>
|
||||||
</MeleeWeapon>
|
</MeleeWeapon>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="true" movableframe="true">
|
<ItemContainer capacity="27" keepopenwhenequipped="true" movableframe="true">
|
||||||
<Containable items="medical,chem,organ,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
<Containable items="medical,chem,organ,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
|
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
|
||||||
@@ -121,7 +121,7 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Attack>
|
</Attack>
|
||||||
</MeleeWeapon>
|
</MeleeWeapon>
|
||||||
<ItemContainer capacity="50" keepopenwhenequipped="true" movableframe="true">
|
<ItemContainer capacity="36" keepopenwhenequipped="true" movableframe="true">
|
||||||
<Containable items="surgerytool,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
<Containable items="surgerytool,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
|
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
|
||||||
@@ -142,7 +142,7 @@
|
|||||||
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="158,578,146,82" origin="0.5,0.5" />
|
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="158,578,146,82" origin="0.5,0.5" />
|
||||||
<Body width="145" height="85" density="50" />
|
<Body width="145" height="85" density="50" />
|
||||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" />
|
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" />
|
||||||
<ItemContainer capacity="50" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
|
<ItemContainer capacity="27" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
|
||||||
<Containable items="medtoolbox,medical,surgerytoolbox,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
<Containable items="medtoolbox,medical,surgerytoolbox,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
<ItemComponent>
|
<ItemComponent>
|
||||||
|
@@ -52,20 +52,20 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="alive_out" displayname="connection.aliveout" maxwires="40" />
|
<output name="alive_out" displayname="connection.aliveout" maxwires="10" />
|
||||||
<output name="conscious_out" displayname="connection.consciousout" maxwires="40" />
|
<output name="conscious_out" displayname="connection.consciousout" maxwires="10" />
|
||||||
<output name="name_out" displayname="connection.nameout" maxwires="40" />
|
<output name="name_out" displayname="connection.nameout" maxwires="10" />
|
||||||
<output name="vitality_out" displayname="connection.vitalityout" maxwires="40" />
|
<output name="vitality_out" displayname="connection.vitalityout" maxwires="10" />
|
||||||
<output name="heartrate_out" displayname="connection.heartrateout" maxwires="40" />
|
<output name="heartrate_out" displayname="connection.heartrateout" maxwires="10" />
|
||||||
<output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="40" />
|
<output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="10" />
|
||||||
<output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="40" />
|
<output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="10" />
|
||||||
<output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="40" />
|
<output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="10" />
|
||||||
<output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="40" />
|
<output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="10" />
|
||||||
<output name="organdamage_out" displayname="connection.organdamageout" maxwires="40" />
|
<output name="organdamage_out" displayname="connection.organdamageout" maxwires="10" />
|
||||||
<output name="insurgery_out" displayname="connection.insurgeryout" maxwires="40" />
|
<output name="insurgery_out" displayname="connection.insurgeryout" maxwires="10" />
|
||||||
<output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="40" />
|
<output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="10" />
|
||||||
<output name="bloodph_out" displayname="connection.bloodphout" maxwires="40" />
|
<output name="bloodph_out" displayname="connection.bloodphout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="wheelchair" category="Equipment" tags="provocative,mediumitem" scale="0.5" fireproof="false" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy">
|
<Item name="" identifier="wheelchair" category="Equipment" tags="provocative,mediumitem" scale="0.5" fireproof="false" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy">
|
||||||
|
@@ -44,7 +44,7 @@
|
|||||||
</MeleeWeapon>
|
</MeleeWeapon>
|
||||||
<aitarget sightrange="500" soundrange="500" fadeouttime="1" />
|
<aitarget sightrange="500" soundrange="500" fadeouttime="1" />
|
||||||
<Quality>
|
<Quality>
|
||||||
<QualityStat stattype="RepairSpeed" value="0.9" />
|
<QualityStat stattype="RepairSpeed" value="0.3" />
|
||||||
</Quality>
|
</Quality>
|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
||||||
<SkillRequirementHint identifier="medical" level="60" />
|
<SkillRequirementHint identifier="medical" level="60" />
|
||||||
@@ -332,20 +332,20 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="alive_out" displayname="connection.aliveout" maxwires="40" />
|
<output name="alive_out" displayname="connection.aliveout" maxwires="10" />
|
||||||
<output name="conscious_out" displayname="connection.consciousout" maxwires="40" />
|
<output name="conscious_out" displayname="connection.consciousout" maxwires="10" />
|
||||||
<output name="name_out" displayname="connection.nameout" maxwires="40" />
|
<output name="name_out" displayname="connection.nameout" maxwires="10" />
|
||||||
<output name="vitality_out" displayname="connection.vitalityout" maxwires="40" />
|
<output name="vitality_out" displayname="connection.vitalityout" maxwires="10" />
|
||||||
<output name="heartrate_out" displayname="connection.heartrateout" maxwires="40" />
|
<output name="heartrate_out" displayname="connection.heartrateout" maxwires="10" />
|
||||||
<output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="40" />
|
<output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="10" />
|
||||||
<output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="40" />
|
<output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="10" />
|
||||||
<output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="40" />
|
<output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="10" />
|
||||||
<output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="40" />
|
<output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="10" />
|
||||||
<output name="organdamage_out" displayname="connection.organdamageout" maxwires="40" />
|
<output name="organdamage_out" displayname="connection.organdamageout" maxwires="10" />
|
||||||
<output name="insurgery_out" displayname="connection.insurgeryout" maxwires="40" />
|
<output name="insurgery_out" displayname="connection.insurgeryout" maxwires="10" />
|
||||||
<output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="40" />
|
<output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="10" />
|
||||||
<output name="bloodph_out" displayname="connection.bloodphout" maxwires="40" />
|
<output name="bloodph_out" displayname="connection.bloodphout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="opdeco_bunkbeds" width="356" height="264" texturescale="1.0,1.0" scale="0.5" category="Decorative" spritecolor="255,255,255,255">
|
<Item name="" identifier="opdeco_bunkbeds" width="356" height="264" texturescale="1.0,1.0" scale="0.5" category="Decorative" spritecolor="255,255,255,255">
|
||||||
@@ -1301,7 +1301,7 @@
|
|||||||
</MeleeWeapon>
|
</MeleeWeapon>
|
||||||
<aitarget sightrange="500" soundrange="250" fadeouttime="1" />
|
<aitarget sightrange="500" soundrange="250" fadeouttime="1" />
|
||||||
<Quality>
|
<Quality>
|
||||||
<QualityStat stattype="StrikingPowerMultiplier" value="0.9" />
|
<QualityStat stattype="StrikingPowerMultiplier" value="0.3" />
|
||||||
</Quality>
|
</Quality>
|
||||||
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
<Upgrade gameversion="0.10.0.0" scale="0.5" />
|
||||||
<SkillRequirementHint identifier="medical" level="30" />
|
<SkillRequirementHint identifier="medical" level="30" />
|
||||||
@@ -1583,7 +1583,7 @@
|
|||||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0" holdangle="60" msg="ItemMsgPickUpSelect"></Holdable>
|
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0" holdangle="60" msg="ItemMsgPickUpSelect"></Holdable>
|
||||||
<aitarget sightrange="500" soundrange="500" fadeouttime="1" />
|
<aitarget sightrange="500" soundrange="500" fadeouttime="1" />
|
||||||
<Quality>
|
<Quality>
|
||||||
<QualityStat stattype="RepairSpeed" value="0.9" />
|
<QualityStat stattype="RepairSpeed" value="0.3" />
|
||||||
</Quality>
|
</Quality>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
||||||
|
@@ -28,7 +28,7 @@
|
|||||||
<input name="trigger_in" displayname="connection.turrettriggerin" />
|
<input name="trigger_in" displayname="connection.turrettriggerin" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<CustomInterface canbeselected="true" pickkey="Use" drawhudwhenequipped="true" allowuioverlap="false">
|
<CustomInterface canbeselected="true" pickkey="Use" drawhudwhenequipped="true" allowuioverlap="false">
|
||||||
<GuiFrame style="ItemUI" absoluteoffset="0,0" anchor="BottomCenter" relativesize="0.2,0.13" />
|
<GuiFrame style="ItemUI" absoluteoffset="0,0" anchor="BottomCenter" relativesize="0.2,0.13" />
|
||||||
|
@@ -229,7 +229,7 @@
|
|||||||
<Item name="" identifier="railgunshellrackwrecked" nameidentifier="railgunshellrack" variantof="railgunshellrack" tags="container,wreckrailgunammocontainer" category="Wrecked">
|
<Item name="" identifier="railgunshellrackwrecked" nameidentifier="railgunshellrack" variantof="railgunshellrack" tags="container,wreckrailgunammocontainer" category="Wrecked">
|
||||||
<Upgrade gameversion="0.20.4.0" scale="0.5" condition="0" />
|
<Upgrade gameversion="0.20.4.0" scale="0.5" condition="0" />
|
||||||
<Sprite texture="Content/Items/Shipwrecks/MiscWrecked.png" sourcerect="936,1869,182,176" />
|
<Sprite texture="Content/Items/Shipwrecks/MiscWrecked.png" sourcerect="936,1869,182,176" />
|
||||||
<ItemContainer hideitems="false" drawinventory="true" capacity="36" slotsperrow="6" itempos="42,-60" iteminterval="32,0" itemrotation="90" containedspritedepth="0.845" canbeselected="true" msg="ItemMsgInteractSelect">
|
<ItemContainer hideitems="false" drawinventory="true" capacity="12" slotsperrow="4" itempos="42,-60" iteminterval="32,0" itemrotation="90" containedspritedepth="0.845" canbeselected="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="railgunammo" />
|
<Containable items="railgunammo" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -240,7 +240,7 @@
|
|||||||
<SwappableItem canbebought="false" origin="149,276" />
|
<SwappableItem canbebought="false" origin="149,276" />
|
||||||
<Sprite texture="Content/Items/Weapons/LegacyLoaders.png" depth="0.8" sourcerect="0,0,298,276" origin="0.5,0.5" />
|
<Sprite texture="Content/Items/Weapons/LegacyLoaders.png" depth="0.8" sourcerect="0,0,298,276" origin="0.5,0.5" />
|
||||||
<BrokenSprite texture="Content/Map/Outposts/AbandonedOutpost/RustedDecalItem.png" sourcerect="463,269,289,286" offset="0,0" depth="0.8" origin="0.5,0.5" scale="true" fadein="true" maxcondition="80" />
|
<BrokenSprite texture="Content/Map/Outposts/AbandonedOutpost/RustedDecalItem.png" sourcerect="463,269,289,286" offset="0,0" depth="0.8" origin="0.5,0.5" scale="true" fadein="true" maxcondition="80" />
|
||||||
<ItemContainer hideitems="false" drawinventory="true" capacity="45" slotsperrow="7" itempos="53,-140" iteminterval="48,0" itemrotation="90" canbeselected="true" msg="ItemMsgInteractSelect">
|
<ItemContainer hideitems="false" drawinventory="true" capacity="15" slotsperrow="4" itempos="53,-140" iteminterval="48,0" itemrotation="90" canbeselected="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="railgunammo" />
|
<Containable items="railgunammo" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
|
@@ -64,17 +64,17 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
||||||
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
||||||
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
|
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
|
||||||
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
|
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
|
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
|
||||||
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
|
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
|
||||||
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
|
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
|
||||||
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
|
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
|
||||||
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
|
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -120,7 +120,7 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="water_data_in" displayname="connection.waterdatain" />
|
<input name="water_data_in" displayname="connection.waterdatain" />
|
||||||
<input name="oxygen_data_in" displayname="connection.oxygendatain" />
|
<input name="oxygen_data_in" displayname="connection.oxygendatain" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.15" mindeteriorationdelay="120" maxdeteriorationdelay="480" MinDeteriorationCondition="0" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.15" mindeteriorationdelay="120" maxdeteriorationdelay="480" MinDeteriorationCondition="0" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
|
@@ -83,17 +83,17 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
||||||
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
||||||
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
|
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
|
||||||
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
|
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
|
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
|
||||||
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
|
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
|
||||||
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
|
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
|
||||||
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
|
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
|
||||||
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
|
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
|
@@ -72,20 +72,20 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
||||||
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
||||||
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
|
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
|
||||||
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
|
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
|
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
|
||||||
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
|
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
|
||||||
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
|
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
|
||||||
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
|
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
|
||||||
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
|
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
|
||||||
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
|
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
|
||||||
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
|
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
|
||||||
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
|
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -165,15 +165,15 @@
|
|||||||
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
||||||
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
||||||
<input name="signal_in" displayname="connection.signalin" />
|
<input name="signal_in" displayname="connection.signalin" />
|
||||||
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
|
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
|
||||||
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
|
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
|
||||||
<output name="signal_out" displayname="connection.signalout" maxwires="40" />
|
<output name="signal_out" displayname="connection.signalout" maxwires="10" />
|
||||||
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
|
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
|
||||||
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
|
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
|
||||||
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
|
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
|
||||||
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
|
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
|
||||||
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
|
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
|
@@ -2,21 +2,21 @@
|
|||||||
<Items>
|
<Items>
|
||||||
<Item name="Medium Windowed Storage Locker" identifier="Storage_Locker_01" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
|
<Item name="Medium Windowed Storage Locker" identifier="Storage_Locker_01" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
|
||||||
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,0,118,431" origin="0.5,0.5" />
|
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,0,118,431" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="50" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
<ItemContainer capacity="45" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Medium Storage Locker" identifier="Storage_Locker_02" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
|
<Item name="Medium Storage Locker" identifier="Storage_Locker_02" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
|
||||||
<Sprite texture="containers_01.png" depth="0.84" sourcerect="118,0,118,431" origin="0.5,0.5" />
|
<Sprite texture="containers_01.png" depth="0.84" sourcerect="118,0,118,431" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="50" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
<ItemContainer capacity="45" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Reactor Fuel Storage" identifier="Storage_Locker_03" tags="locker, container,reactorcab" linkable="true" pickdistance="150" scale="0.446">
|
<Item name="Reactor Fuel Storage" identifier="Storage_Locker_03" tags="locker, container,reactorcab" linkable="true" pickdistance="150" scale="0.446">
|
||||||
<Sprite texture="containers_01.png" depth="0.84" sourcerect="242,0,108,428" origin="0.5,0.5" />
|
<Sprite texture="containers_01.png" depth="0.84" sourcerect="242,0,108,428" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
<ItemContainer capacity="45" slotsperrow="7" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -38,14 +38,14 @@
|
|||||||
</Item>
|
</Item>
|
||||||
<Item name="Cargo Access" identifier="cargoaccess" tags="cargocontainer, container" linkable="true" pickdistance="150" waterproof="true" scale="0.5">
|
<Item name="Cargo Access" identifier="cargoaccess" tags="cargocontainer, container" linkable="true" pickdistance="150" waterproof="true" scale="0.5">
|
||||||
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,579,474,445" origin="0.5,0.5" />
|
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,579,474,445" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="50" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
<ItemContainer capacity="30" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="crate,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
<Containable items="crate,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Chemical Storage container" identifier="chem_container" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.446">
|
<Item name="Chemical Storage container" identifier="chem_container" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.446">
|
||||||
<Sprite texture="containers_01.png" depth="0.84" sourcerect="480,833,538,170" origin="0.5,0.5" />
|
<Sprite texture="containers_01.png" depth="0.84" sourcerect="480,833,538,170" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
<ItemContainer capacity="45" slotsperrow="7" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
|
@@ -23,7 +23,7 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<ItemContainer hideitems="false" drawinventory="true" capacity="45" maxstacksize="60" slotsperrow="7" itempos="132,-44" iteminterval="0,-65" itemrotation="0" containedspritedepth="0.83" canbeselected="true" msg="ItemMsgInteractSelect">
|
<ItemContainer hideitems="false" drawinventory="true" capacity="15" maxstacksize="60" slotsperrow="4" itempos="132,-44" iteminterval="0,-65" itemrotation="0" containedspritedepth="0.83" canbeselected="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="deepdiving,divingsuit,abyssdivingsuit,combatdivingsuit,pucs,slipsuit" />
|
<Containable items="deepdiving,divingsuit,abyssdivingsuit,combatdivingsuit,pucs,slipsuit" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -56,7 +56,7 @@
|
|||||||
<Item name="" identifier="ekdockyard_cargocompartment_style1" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
<Item name="" identifier="ekdockyard_cargocompartment_style1" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
||||||
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,416" origin="0.5,0.5" />
|
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,416" origin="0.5,0.5" />
|
||||||
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="336,0,288,416" origin="0.5,0.5" />
|
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="336,0,288,416" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="50" maxstacksize="60" slotsperrow="8" canbeselected="true" hideitems="false" itempos="92,-368" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
|
<ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="92,-368" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
|
||||||
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -64,7 +64,7 @@
|
|||||||
<Item name="" identifier="ekdockyard_cargocompartment_style2" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
<Item name="" identifier="ekdockyard_cargocompartment_style2" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
||||||
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,208" origin="0.5,0.5" />
|
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,208" origin="0.5,0.5" />
|
||||||
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,208" origin="0.5,0.5" />
|
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,208" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="36" maxstacksize="60" slotsperrow="6" canbeselected="true" hideitems="false" itempos="92,-158" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
|
<ItemContainer capacity="12" maxstacksize="60" slotsperrow="4" canbeselected="true" hideitems="false" itempos="92,-158" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
|
||||||
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -72,7 +72,7 @@
|
|||||||
<Item name="" identifier="ekdockyard_cargocompartment_style3" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
<Item name="" identifier="ekdockyard_cargocompartment_style3" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
||||||
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,208" origin="0.5,0.5" />
|
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,208" origin="0.5,0.5" />
|
||||||
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,208" origin="0.5,0.5" />
|
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,208" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="50" maxstacksize="60" slotsperrow="8" canbeselected="true" hideitems="false" itempos="86,-158" iteminterval="150,105" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
|
<ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="86,-158" iteminterval="150,105" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
|
||||||
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -80,7 +80,7 @@
|
|||||||
<Item name="" identifier="ekdockyard_cargocompartment_style4" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
<Item name="" identifier="ekdockyard_cargocompartment_style4" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
||||||
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,104" origin="0.5,0.5" />
|
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,104" origin="0.5,0.5" />
|
||||||
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,104" origin="0.5,0.5" />
|
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,104" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="36" maxstacksize="60" slotsperrow="6" canbeselected="true" hideitems="false" itempos="86,-54" iteminterval="150,0" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
|
<ItemContainer capacity="12" maxstacksize="60" slotsperrow="4" canbeselected="true" hideitems="false" itempos="86,-54" iteminterval="150,0" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
|
||||||
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -88,7 +88,7 @@
|
|||||||
<Item name="" identifier="ekdockyard_cargocompartment_style5" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
<Item name="" identifier="ekdockyard_cargocompartment_style5" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
|
||||||
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,104" origin="0.5,0.5" />
|
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,104" origin="0.5,0.5" />
|
||||||
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,104" origin="0.5,0.5" />
|
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,104" origin="0.5,0.5" />
|
||||||
<ItemContainer capacity="18" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="92,-54" iteminterval="136,0" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
|
<ItemContainer capacity="6" maxstacksize="60" slotsperrow="3" canbeselected="true" hideitems="false" itempos="92,-54" iteminterval="136,0" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
|
||||||
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -104,7 +104,7 @@
|
|||||||
<AnimationConditional IsActive="True" targetitemcomponent="LightComponent" />
|
<AnimationConditional IsActive="True" targetitemcomponent="LightComponent" />
|
||||||
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
|
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
|
||||||
</DecorativeSprite>
|
</DecorativeSprite>
|
||||||
<ItemContainer capacity="50" maxstacksize="60" slotsperrow="8" canbeselected="true" hideitems="false" itempos="98,-368" iteminterval="138,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
|
<ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="98,-368" iteminterval="138,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
|
||||||
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
|
||||||
<Containable identifiers="crate,ita_cratebulk,cratetall,ita_eggcrate,ita_eggcrate2,ek_crateperishable" />
|
<Containable identifiers="crate,ita_cratebulk,cratetall,ita_eggcrate,ita_eggcrate2,ek_crateperishable" />
|
||||||
<StatusEffect type="Always" targettype="Contained" targets="ita_eggcrate2" Condition="12.5" />
|
<StatusEffect type="Always" targettype="Contained" targets="ita_eggcrate2" Condition="12.5" />
|
||||||
@@ -151,7 +151,7 @@
|
|||||||
description=""
|
description=""
|
||||||
linkable="true" displaysidebysidewhenlinked="true" allowedlinks="ekdockyard_ioport_logistics" pickdistance="150" scale="0.5" waterproof="true" fireproof="true" explosiondamagemultiplier="0.1" spritecolor="200,200,200,255">
|
linkable="true" displaysidebysidewhenlinked="true" allowedlinks="ekdockyard_ioport_logistics" pickdistance="150" scale="0.5" waterproof="true" fireproof="true" explosiondamagemultiplier="0.1" spritecolor="200,200,200,255">
|
||||||
<Sprite texture="Mods/EK Gunnery/Items/Containers/ekgunnery_containers.png" depth="0.84" sourcerect="528,0,400,208" origin="0.5,0.5" />
|
<Sprite texture="Mods/EK Gunnery/Items/Containers/ekgunnery_containers.png" depth="0.84" sourcerect="528,0,400,208" origin="0.5,0.5" />
|
||||||
<ItemContainer autofill="False" capacity="18" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
<ItemContainer autofill="False" capacity="6" slotsperrow="3" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
|
||||||
<GuiFrame relativesize="0.15,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.15,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" />
|
<Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -163,7 +163,7 @@
|
|||||||
|
|
||||||
<PowerContainer capacity="50" maxrechargespeed="0" maxoutput="0" canbeselected="false" msg="ItemMsgInteractSelect" charge="0" />
|
<PowerContainer capacity="50" maxrechargespeed="0" maxoutput="0" canbeselected="false" msg="ItemMsgInteractSelect" charge="0" />
|
||||||
|
|
||||||
<ItemContainer autofill="False" hideitems="true" drawinventory="true" capacity="18" maxstacksize="60" canbeselected="true" msg="ItemMsgInteractSelect" >
|
<ItemContainer autofill="False" hideitems="true" drawinventory="true" capacity="6" maxstacksize="60" canbeselected="true" msg="ItemMsgInteractSelect" >
|
||||||
<Containable identifiers="ekdockyard_generatorfuel" />
|
<Containable identifiers="ekdockyard_generatorfuel" />
|
||||||
<SlotIcon slotindex="0" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="0,0,64,64" origin="0.5,0.45" />
|
<SlotIcon slotindex="0" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="0,0,64,64" origin="0.5,0.45" />
|
||||||
<SlotIcon slotindex="1" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="64,0,64,64" origin="0.5,0.45" />
|
<SlotIcon slotindex="1" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="64,0,64,64" origin="0.5,0.45" />
|
||||||
|
@@ -46,7 +46,7 @@
|
|||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="oxygear_supplies" tags="container,suppliescontainer,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
|
<Item name="" identifier="oxygear_supplies" tags="container,suppliescontainer,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
|
||||||
<Sprite texture="oxygear_supplies_v1.png" depth="0.84" sourcerect="0,0,117,129" origin="0.5,0.5" />
|
<Sprite texture="oxygear_supplies_v1.png" depth="0.84" sourcerect="0,0,117,129" origin="0.5,0.5" />
|
||||||
<ItemContainer hideitems="true" drawinventory="true" capacity="50" slotsperrow="8" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
|
<ItemContainer hideitems="true" drawinventory="true" capacity="24" slotsperrow="5" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
|
||||||
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
|
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
|
||||||
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="smallitem,mediumitem" />
|
<Containable items="smallitem,mediumitem" />
|
||||||
@@ -66,7 +66,7 @@
|
|||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="oxygear_cargo" tags="container,oxygear,ammoboxcontainer,railgunammocontainer" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
|
<Item name="" identifier="oxygear_cargo" tags="container,oxygear,ammoboxcontainer,railgunammocontainer" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
|
||||||
<Sprite texture="oxygear_cargostorage.png" depth="0.84" sourcerect="0,0,189,185" origin="0.5,0.5" />
|
<Sprite texture="oxygear_cargostorage.png" depth="0.84" sourcerect="0,0,189,185" origin="0.5,0.5" />
|
||||||
<ItemContainer hideitems="true" drawinventory="true" capacity="50" slotsperrow="8" canbeselected="true" msg="ItemMsgInteractSelect">
|
<ItemContainer hideitems="true" drawinventory="true" capacity="24" slotsperrow="5" canbeselected="true" msg="ItemMsgInteractSelect">
|
||||||
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
|
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
|
||||||
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="ammobox,coilgunequipment,coilgunammo,railgunequipment,railgunammo,depthchargeammo" />
|
<Containable items="ammobox,coilgunequipment,coilgunammo,railgunequipment,railgunammo,depthchargeammo" />
|
||||||
|
@@ -31,14 +31,14 @@
|
|||||||
<RequiredItem identifier="screwdriver" type="Equipped" />
|
<RequiredItem identifier="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
<!-- Todo: wait for this to work
|
<!-- Todo: wait for this to work
|
||||||
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
|
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
|
||||||
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
|
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
|
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
|
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
|
||||||
-->
|
-->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -72,14 +72,14 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
<!-- Todo: wait for this to work
|
<!-- Todo: wait for this to work
|
||||||
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
|
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
|
||||||
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
|
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
|
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
|
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
|
||||||
-->
|
-->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -102,9 +102,9 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Docking Rail Horizontal" identifier="ekdockyard_dockingrailhorizontal" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a horizontal rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Docking Rail Horizontal" identifier="ekdockyard_dockingrailhorizontal" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a horizontal rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -125,9 +125,9 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Small Docking Port" identifier="ekdockyard_dockingportsmall" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Small Docking Port" identifier="ekdockyard_dockingportsmall" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -161,9 +161,9 @@
|
|||||||
<RequiredItem identifier="screwdriver" type="Equipped" />
|
<RequiredItem identifier="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
|
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Small Docking Hatch" identifier="ekdockyard_dockinghatchsmall" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Small Docking Hatch" identifier="ekdockyard_dockinghatchsmall" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -197,9 +197,9 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
|
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Small Docking Port (Silent)" identifier="ekdockyard_dockingportsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Small Docking Port (Silent)" identifier="ekdockyard_dockingportsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -232,9 +232,9 @@
|
|||||||
<RequiredItem identifier="screwdriver" type="Equipped" />
|
<RequiredItem identifier="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
|
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Small Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Small Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -267,9 +267,9 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
|
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Docking Port Micro" identifier="ekdockyard_dockingportmicro" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Docking Port Micro" identifier="ekdockyard_dockingportmicro" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -290,9 +290,9 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Docking Hach Micro" identifier="ekdockyard_dockinghatchmicro" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Docking Hach Micro" identifier="ekdockyard_dockinghatchmicro" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -313,9 +313,9 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Large Docking Port" identifier="ekdockyard_dockingportlarge" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Large Docking Port" identifier="ekdockyard_dockingportlarge" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -351,9 +351,9 @@
|
|||||||
<RequiredItem identifier="screwdriver" type="Equipped" />
|
<RequiredItem identifier="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
|
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Large Docking Hatch" identifier="ekdockyard_dockinghatchlarge" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
<Item name="Large Docking Hatch" identifier="ekdockyard_dockinghatchlarge" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
|
||||||
@@ -389,9 +389,9 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
|
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
|
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
@@ -45,8 +45,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Glass Door with Buttons" identifier="ekdockyard_glassdoorwbuttons" tags="door" scale="0.5" description="A sliding door with a huge window and two integrated buttons." health="80" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="false" damagedbymeleeweapons="true" explosiondamagemultiplier="0.5" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Glass Door with Buttons" identifier="ekdockyard_glassdoorwbuttons" tags="door" scale="0.5" description="A sliding door with a huge window and two integrated buttons." health="80" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="false" damagedbymeleeweapons="true" explosiondamagemultiplier="0.5" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -93,8 +93,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Hatch" identifier="ekdockyard_glasshatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A windowed door, but on the horizontal axis. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Windowed Hatch" identifier="ekdockyard_glasshatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A windowed door, but on the horizontal axis. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -130,8 +130,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Hatch with Buttons" identifier="ekdockyard_glasshatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,weldable" scale="0.5" description="A windowed door, but on the horizontal axis. Two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Windowed Hatch with Buttons" identifier="ekdockyard_glasshatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,weldable" scale="0.5" description="A windowed door, but on the horizontal axis. Two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -170,8 +170,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Door Test -->
|
<!-- Door Test -->
|
||||||
@@ -207,8 +207,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
-->
|
-->
|
||||||
@@ -247,8 +247,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Short Door With Buttons" identifier="ekdockyard_shortdoorwbuttons" tags="door" scale="0.5" description="A door with the same size as a hatch with two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Short Door With Buttons" identifier="ekdockyard_shortdoorwbuttons" tags="door" scale="0.5" description="A door with the same size as a hatch with two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -289,8 +289,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Heavy Doors -->
|
<!-- Heavy Doors -->
|
||||||
@@ -329,8 +329,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Heavy Door With Buttons" identifier="ekdockyard_heavydoorvanillawbuttons" tags="door" scale="0.5" description="A heavy bulkhead door with two integrated buttons." health="450" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.2" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Heavy Door With Buttons" identifier="ekdockyard_heavydoorvanillawbuttons" tags="door" scale="0.5" description="A heavy bulkhead door with two integrated buttons." health="450" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.2" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -372,8 +372,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Blast Door" identifier="ekdockyard_blastdoor" tags="door,weldable" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Blast Door" identifier="ekdockyard_blastdoor" tags="door,weldable" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -410,8 +410,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Blast Door With Buttons" identifier="ekdockyard_blastdoorwbuttons" tags="door" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Blast Door With Buttons" identifier="ekdockyard_blastdoorwbuttons" tags="door" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -453,8 +453,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Blast Hatch" identifier="ekdockyard_blasthatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
|
<Item name="Blast Hatch" identifier="ekdockyard_blasthatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
|
||||||
@@ -491,8 +491,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Blast Hatch With Buttons" identifier="ekdockyard_blasthatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
|
<Item name="Blast Hatch With Buttons" identifier="ekdockyard_blasthatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
|
||||||
@@ -533,8 +533,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Maintenance Panels -->
|
<!-- Maintenance Panels -->
|
||||||
@@ -574,8 +574,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel A Vertical 256" identifier="ekdockyard_doormaintenance1_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Maintenance Panel A Vertical 256" identifier="ekdockyard_doormaintenance1_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -614,8 +614,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel A Horizontal 384" identifier="ekdockyard_doormaintenance1_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Maintenance Panel A Horizontal 384" identifier="ekdockyard_doormaintenance1_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -654,8 +654,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel A Horizontal 256" identifier="ekdockyard_doormaintenance1_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Maintenance Panel A Horizontal 256" identifier="ekdockyard_doormaintenance1_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -694,8 +694,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel B Vertical 416" identifier="ekdockyard_doormaintenance2_vertical416" tags="door,wall,weldable" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Maintenance Panel B Vertical 416" identifier="ekdockyard_doormaintenance2_vertical416" tags="door,wall,weldable" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -734,8 +734,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel B Vertical 256" identifier="ekdockyard_doormaintenance2_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Maintenance Panel B Vertical 256" identifier="ekdockyard_doormaintenance2_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -774,8 +774,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel B Horizontal 384" identifier="ekdockyard_doormaintenance2_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Maintenance Panel B Horizontal 384" identifier="ekdockyard_doormaintenance2_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -814,8 +814,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel B Horizontal 256" identifier="ekdockyard_doormaintenance2_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Maintenance Panel B Horizontal 256" identifier="ekdockyard_doormaintenance2_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -854,8 +854,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel C Vertical 416" identifier="ekdockyard_doormaintenance3_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Maintenance Panel C Vertical 416" identifier="ekdockyard_doormaintenance3_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -894,8 +894,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel C Vertical 256" identifier="ekdockyard_doormaintenance3_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Maintenance Panel C Vertical 256" identifier="ekdockyard_doormaintenance3_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -934,8 +934,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel C Horizontal 384" identifier="ekdockyard_doormaintenance3_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Maintenance Panel C Horizontal 384" identifier="ekdockyard_doormaintenance3_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -974,8 +974,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel C Horizontal 256" identifier="ekdockyard_doormaintenance3_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Maintenance Panel C Horizontal 256" identifier="ekdockyard_doormaintenance3_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1014,8 +1014,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel D Vertical 416" identifier="ekdockyard_doormaintenance4_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Maintenance Panel D Vertical 416" identifier="ekdockyard_doormaintenance4_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -1054,8 +1054,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel D Vertical 256" identifier="ekdockyard_doormaintenance4_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
<Item name="Maintenance Panel D Vertical 256" identifier="ekdockyard_doormaintenance4_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
|
||||||
@@ -1094,8 +1094,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel D Horizontal 384" identifier="ekdockyard_doormaintenance4_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Maintenance Panel D Horizontal 384" identifier="ekdockyard_doormaintenance4_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1134,8 +1134,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Maintenance Panel D Horizontal 256" identifier="ekdockyard_doormaintenance4_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Maintenance Panel D Horizontal 256" identifier="ekdockyard_doormaintenance4_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1174,8 +1174,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Shuttle Shell Hatch -->
|
<!-- Shuttle Shell Hatch -->
|
||||||
@@ -1212,8 +1212,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shuttle Shell Hatch with Buttons" identifier="ekdockyard_shuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Shuttle Shell Hatch with Buttons" identifier="ekdockyard_shuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1252,8 +1252,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shuttle Shell Hatch" identifier="ekdockyard_windowedshuttleshellhatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Windowed Shuttle Shell Hatch" identifier="ekdockyard_windowedshuttleshellhatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1289,8 +1289,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shuttle Shell Hatch with Buttons" identifier="ekdockyard_windowedshuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Windowed Shuttle Shell Hatch with Buttons" identifier="ekdockyard_windowedshuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1329,8 +1329,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shuttle Shell Hatch Mirrored" identifier="ekdockyard_shuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Shuttle Shell Hatch Mirrored" identifier="ekdockyard_shuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1366,8 +1366,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_shuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_shuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1406,8 +1406,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shuttle Shell Hatch Mirrored" identifier="ekdockyard_windowedshuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Windowed Shuttle Shell Hatch Mirrored" identifier="ekdockyard_windowedshuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1443,8 +1443,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_windowedshuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Windowed Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_windowedshuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -1483,8 +1483,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Shell Exterior Doors -->
|
<!-- Shell Exterior Doors -->
|
||||||
@@ -1521,8 +1521,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 256" identifier="ekdockyard_shelldoor1windowed_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 256" identifier="ekdockyard_shelldoor1windowed_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1558,8 +1558,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1595,8 +1595,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1windowed_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1windowed_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1632,8 +1632,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1669,8 +1669,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1windowed_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1windowed_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1706,8 +1706,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1743,8 +1743,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1windowed_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1windowed_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1780,8 +1780,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1817,8 +1817,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1windowed_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1windowed_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1854,8 +1854,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1891,8 +1891,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1windowed_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1windowed_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1928,8 +1928,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -1965,8 +1965,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1windowed_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1windowed_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2002,8 +2002,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2039,8 +2039,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1windowed_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1windowed_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2083,8 +2083,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2120,8 +2120,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1windowed_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1windowed_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2157,8 +2157,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Mirrored Shell Exterior Doors -->
|
<!-- Mirrored Shell Exterior Doors -->
|
||||||
@@ -2195,8 +2195,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2232,8 +2232,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2269,8 +2269,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2306,8 +2306,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2343,8 +2343,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2380,8 +2380,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2417,8 +2417,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2454,8 +2454,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2491,8 +2491,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2528,8 +2528,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2565,8 +2565,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2602,8 +2602,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2639,8 +2639,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2676,8 +2676,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2713,8 +2713,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2750,8 +2750,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2787,8 +2787,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Windowed Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
<Item name="Windowed Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
|
||||||
@@ -2831,8 +2831,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Ducts -->
|
<!-- Ducts -->
|
||||||
@@ -2863,8 +2863,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Medium Duct B" identifier="ekdockyard_mediumduct2" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Medium Duct B" identifier="ekdockyard_mediumduct2" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -2894,8 +2894,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Medium Duct C" identifier="ekdockyard_mediumduct3" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Medium Duct C" identifier="ekdockyard_mediumduct3" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -2925,8 +2925,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Duct Horizontal" identifier="ekdockyard_shellduct1_horizontal" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Shell Duct Horizontal" identifier="ekdockyard_shellduct1_horizontal" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -2957,8 +2957,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Shell Duct Horizontal Mirrored" identifier="ekdockyard_shellduct1_horizontalmirrored" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
<Item name="Shell Duct Horizontal Mirrored" identifier="ekdockyard_shellduct1_horizontalmirrored" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
|
||||||
@@ -2989,8 +2989,8 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
@@ -21,7 +21,7 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="control_in" displayname="connection.controlin" />
|
<input name="control_in" displayname="connection.controlin" />
|
||||||
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_cameradeco_sensor2" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.5" spritecolor="150,150,150,255">
|
<Item name="" identifier="ekdockyard_cameradeco_sensor2" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.5" spritecolor="150,150,150,255">
|
||||||
@@ -32,7 +32,7 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="control_in" displayname="connection.controlin" />
|
<input name="control_in" displayname="connection.controlin" />
|
||||||
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_cameradeco_sensor3" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255">
|
<Item name="" identifier="ekdockyard_cameradeco_sensor3" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255">
|
||||||
@@ -48,7 +48,7 @@
|
|||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="position_in" displayname="connection.turretaimingin" />
|
<input name="position_in" displayname="connection.turretaimingin" />
|
||||||
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Turrets cannot be manually controlled.
|
<!-- Turrets cannot be manually controlled.
|
||||||
@@ -77,8 +77,8 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" maxwires="40" />
|
<output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" maxwires="10" />
|
||||||
<output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" maxwires="40" />
|
<output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
-->
|
-->
|
||||||
@@ -89,7 +89,7 @@
|
|||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_transducer_sonardome2" category="Electrical" tags="command,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255">
|
<Item name="" identifier="ekdockyard_transducer_sonardome2" category="Electrical" tags="command,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255">
|
||||||
@@ -99,7 +99,7 @@
|
|||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
@@ -161,7 +161,7 @@
|
|||||||
<input name="power" displayname="connection.power" />
|
<input name="power" displayname="connection.power" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_firejet_radial" category="Equipment" Tags="signal" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
|
<Item name="" identifier="ekdockyard_firejet_radial" category="Equipment" Tags="signal" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
|
||||||
@@ -362,12 +362,12 @@
|
|||||||
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
|
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
|
||||||
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
|
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
|
||||||
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
|
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_switchboard2" tags="logic,command" scale="0.5" category="Machine" linkable="true" allowedlinks="command,reactor,generator,container">
|
<Item name="" identifier="ekdockyard_switchboard2" tags="logic,command" scale="0.5" category="Machine" linkable="true" allowedlinks="command,reactor,generator,container">
|
||||||
@@ -389,12 +389,12 @@
|
|||||||
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
|
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
|
||||||
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
|
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
|
||||||
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
|
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!--
|
<!--
|
||||||
@@ -418,12 +418,12 @@
|
|||||||
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
|
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
|
||||||
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
|
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
|
||||||
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
|
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
-->
|
-->
|
||||||
@@ -501,9 +501,9 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<output name="signal_out1" displayname="connection.signalout" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signalout" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.activate" maxwires="40" />
|
<output name="signal_out2" displayname="connection.activate" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="reset" maxwires="40" />
|
<output name="signal_out3" displayname="reset" maxwires="10" />
|
||||||
<!--campaigncrew.clear-->
|
<!--campaigncrew.clear-->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
@@ -1279,9 +1279,9 @@
|
|||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<input name="power" displayname="connection.power" />
|
<input name="power" displayname="connection.power" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_ioterminal_fabricator" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="fabricator,medicalfabricator" pickdistance="150" scale="0.5" spritecolor="200,200,200,255">
|
<Item name="" identifier="ekdockyard_ioterminal_fabricator" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="fabricator,medicalfabricator" pickdistance="150" scale="0.5" spritecolor="200,200,200,255">
|
||||||
@@ -1301,9 +1301,9 @@
|
|||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<input name="power" displayname="connection.power" />
|
<input name="power" displayname="connection.power" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_ioterminal_deconstructor" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255">
|
<Item name="" identifier="ekdockyard_ioterminal_deconstructor" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255">
|
||||||
@@ -1323,9 +1323,9 @@
|
|||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<input name="power" displayname="connection.power" />
|
<input name="power" displayname="connection.power" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_ioterminal_chair1" tags="chair,command" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="command,navterminal,primarynavterminal,sonarmonitor,statusmonitor,terminal,reactor,generator,fabricator,medicalfabricator,deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255">
|
<Item name="" identifier="ekdockyard_ioterminal_chair1" tags="chair,command" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="command,navterminal,primarynavterminal,sonarmonitor,statusmonitor,terminal,reactor,generator,fabricator,medicalfabricator,deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255">
|
||||||
@@ -1352,9 +1352,9 @@
|
|||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<input name="power" displayname="connection.power" />
|
<input name="power" displayname="connection.power" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
</ConnectionPanel>-->
|
</ConnectionPanel>-->
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_navcomputer1" tags="command,navterminal" linkable="false" scale="0.5" category="Machine" disallowedupgrades="increasemaxcondition,decreaselowskillfixduration,decreaserequiredskilllevel,sonarmonitorincreaserange">
|
<Item name="" identifier="ekdockyard_navcomputer1" tags="command,navterminal" linkable="false" scale="0.5" category="Machine" disallowedupgrades="increasemaxcondition,decreaselowskillfixduration,decreaserequiredskilllevel,sonarmonitorincreaserange">
|
||||||
@@ -1405,12 +1405,12 @@
|
|||||||
<requireditem items="screwdriver" type="Equipped" />
|
<requireditem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
||||||
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
|
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
|
||||||
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
|
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
|
||||||
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
|
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
|
||||||
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
|
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
|
||||||
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
|
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
|
||||||
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
|
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.075" mindeteriorationdelay="320" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.075" mindeteriorationdelay="320" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -1446,11 +1446,11 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="160" />
|
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
|
||||||
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="160" />
|
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
|
||||||
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="160" />
|
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
|
||||||
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="160" />
|
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
|
||||||
<output name="signal_4" displayname="connection.signalx~[num]=4" fallbackdisplayname="connection.signalinx~[num]=4" maxwires="160" />
|
<output name="signal_4" displayname="connection.signalx~[num]=4" fallbackdisplayname="connection.signalinx~[num]=4" maxwires="40" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<!--
|
<!--
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
|
@@ -15,7 +15,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -32,7 +32,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -49,7 +49,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -66,7 +66,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -83,7 +83,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -100,7 +100,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -117,7 +117,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -134,7 +134,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -151,7 +151,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -168,7 +168,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -185,7 +185,7 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
|
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<!-- Rotating Lights -->
|
<!-- Rotating Lights -->
|
||||||
|
@@ -10,11 +10,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -27,11 +27,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -44,11 +44,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -61,11 +61,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -78,11 +78,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.5">
|
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.5">
|
||||||
@@ -95,11 +95,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -112,11 +112,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -129,11 +129,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -146,11 +146,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -163,11 +163,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.25">
|
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.25">
|
||||||
@@ -180,11 +180,11 @@
|
|||||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<input name="set_state" displayname="connection.setstate" />
|
<input name="set_state" displayname="connection.setstate" />
|
||||||
<input name="set_color" displayname="connection.setcolor" />
|
<input name="set_color" displayname="connection.setcolor" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
@@ -24,7 +24,7 @@
|
|||||||
<Explosion range="350.0" levelwalldamage="75" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
|
<Explosion range="350.0" levelwalldamage="75" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</input>
|
</input>
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_function_icebreaker2" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true">
|
<Item name="" identifier="ekdockyard_function_icebreaker2" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true">
|
||||||
@@ -51,7 +51,7 @@
|
|||||||
<Explosion range="475.0" levelwalldamage="100" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
|
<Explosion range="475.0" levelwalldamage="100" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</input>
|
</input>
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
<Item name="" identifier="ekdockyard_function_icebreaker3" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true">
|
<Item name="" identifier="ekdockyard_function_icebreaker3" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true">
|
||||||
@@ -78,7 +78,7 @@
|
|||||||
<Explosion range="600.0" levelwalldamage="125" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
|
<Explosion range="600.0" levelwalldamage="125" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</input>
|
</input>
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
@@ -6,7 +6,7 @@
|
|||||||
<OxygenGenerator generatedamount="50.0" powerconsumption="50.0" minvoltage="0.3" canbeselected="false" vulnerabletoemp="false">
|
<OxygenGenerator generatedamount="50.0" powerconsumption="50.0" minvoltage="0.3" canbeselected="false" vulnerabletoemp="false">
|
||||||
<StatusEffect type="OnActive" targettype="Contained" targets="oxygentank" Condition="2.0" />
|
<StatusEffect type="OnActive" targettype="Contained" targets="oxygentank" Condition="2.0" />
|
||||||
</OxygenGenerator>
|
</OxygenGenerator>
|
||||||
<ItemContainer hideitems="false" drawinventory="true" capacity="50" maxstacksize="60" slotsperrow="8" itempos="27,-93" iteminterval="22.5,-92" itemsperrow="3" itemrotation="0" canbeselected="true" containedspritedepth="0.83" msg="ItemMsgOxygenRefill">
|
<ItemContainer hideitems="false" drawinventory="true" capacity="18" maxstacksize="60" slotsperrow="5" itempos="27,-93" iteminterval="22.5,-92" itemsperrow="3" itemrotation="0" canbeselected="true" containedspritedepth="0.83" msg="ItemMsgOxygenRefill">
|
||||||
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="oxygensource" />
|
<Containable items="oxygensource" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -56,8 +56,8 @@
|
|||||||
<poweronsound file="Content/Items/PowerOnLight3.ogg" range="600" loop="false" />
|
<poweronsound file="Content/Items/PowerOnLight3.ogg" range="600" loop="false" />
|
||||||
<StatusEffect type="InWater" target="This" condition="-0.5" />
|
<StatusEffect type="InWater" target="This" condition="-0.5" />
|
||||||
</Deconstructor>
|
</Deconstructor>
|
||||||
<ItemContainer capacity="27" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="6" uilabel="" allowuioverlap="true" />
|
<ItemContainer capacity="9" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="3" uilabel="" allowuioverlap="true" />
|
||||||
<ItemContainer capacity="45" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="7" uilabel="" allowuioverlap="true" />
|
<ItemContainer capacity="15" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="4" uilabel="" allowuioverlap="true" />
|
||||||
<!-- Tasten-Interface zur Aktivierung/Deaktivierung -->
|
<!-- Tasten-Interface zur Aktivierung/Deaktivierung -->
|
||||||
<CustomInterface canbeselected="true">
|
<CustomInterface canbeselected="true">
|
||||||
<GuiFrame relativesize="0.10,0.15" anchor="BottomCenter" style="ItemUI" absoluteoffset="-20,0" />
|
<GuiFrame relativesize="0.10,0.15" anchor="BottomCenter" style="ItemUI" absoluteoffset="-20,0" />
|
||||||
@@ -179,20 +179,20 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
<input name="velocity_in" displayname="connection.steeringvelocityin" />
|
||||||
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
<input name="transducer_in" displayname="connection.sonartransducerin" />
|
||||||
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
|
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
|
||||||
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
|
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
|
||||||
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
|
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
|
||||||
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
|
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
|
||||||
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
|
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
|
||||||
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
|
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
|
||||||
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
|
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
|
||||||
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
|
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
|
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
|
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
|
||||||
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
|
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
|
||||||
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
|
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
|
||||||
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
|
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.125" mindeteriorationdelay="280" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
|
<Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.125" mindeteriorationdelay="280" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
|
||||||
<RequiredSkill identifier="electrical" level="55" />
|
<RequiredSkill identifier="electrical" level="55" />
|
||||||
@@ -245,7 +245,7 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="water_data_in" displayname="connection.waterdatain" />
|
<input name="water_data_in" displayname="connection.waterdatain" />
|
||||||
<input name="oxygen_data_in" displayname="connection.oxygendatain" />
|
<input name="oxygen_data_in" displayname="connection.oxygendatain" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="220" maxdeteriorationdelay="680" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
|
<Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="220" maxdeteriorationdelay="680" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
|
||||||
<RequiredSkill identifier="electrical" level="55" />
|
<RequiredSkill identifier="electrical" level="55" />
|
||||||
@@ -605,7 +605,7 @@
|
|||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="set_force" displayname="connection.setforce" />
|
<input name="set_force" displayname="connection.setforce" />
|
||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
<!-- <output name="state_out" displayname="connection.stateout" maxwires="40" /> Ohne Funktion -->
|
<!-- <output name="state_out" displayname="connection.stateout" maxwires="10" /> Ohne Funktion -->
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.20" mindeteriorationdelay="200" maxdeteriorationdelay="400" mindeteriorationcondition="0" RepairThreshold="75" fixDurationHighSkill="15" fixDurationLowSkill="40">
|
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.20" mindeteriorationdelay="200" maxdeteriorationdelay="400" mindeteriorationcondition="0" RepairThreshold="75" fixDurationHighSkill="15" fixDurationLowSkill="40">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,200" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,200" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -627,7 +627,7 @@
|
|||||||
<Sprite texture="oxygear_batteryloader_v3.png" depth="0.78" sourcerect="0,0,119,109" canflipx="false" canflipy="false" />
|
<Sprite texture="oxygear_batteryloader_v3.png" depth="0.78" sourcerect="0,0,119,109" canflipx="false" canflipy="false" />
|
||||||
<!-- Hintergrund -->
|
<!-- Hintergrund -->
|
||||||
<DecorativeSprite texture="oxygear_batteryloader_v3_bg.png" depth="0.80" sourcerect="0,0,119,109" origin="0.5,0.5" canflipx="false" canflipy="false" />
|
<DecorativeSprite texture="oxygear_batteryloader_v3_bg.png" depth="0.80" sourcerect="0,0,119,109" origin="0.5,0.5" canflipx="false" canflipy="false" />
|
||||||
<ItemContainer capacity="36" maxstacksize="60" canbeselected="true" hideitems="false" uilabel="ChargingDock" autofill="False" itempos="24,-57" iteminterval="23,0" itemrotation="-90" containedspritedepth="0.79">
|
<ItemContainer capacity="12" maxstacksize="60" canbeselected="true" hideitems="false" uilabel="ChargingDock" autofill="False" itempos="24,-57" iteminterval="23,0" itemrotation="-90" containedspritedepth="0.79">
|
||||||
<!-- (Inaktiv) Zugangsberechtigung
|
<!-- (Inaktiv) Zugangsberechtigung
|
||||||
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
|
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
|
||||||
-->
|
-->
|
||||||
@@ -717,18 +717,18 @@
|
|||||||
<input name="toggle" displayname="connection.togglestate" />
|
<input name="toggle" displayname="connection.togglestate" />
|
||||||
-->
|
-->
|
||||||
<!-- Signal-Ausgänge -->
|
<!-- Signal-Ausgänge -->
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
|
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
|
||||||
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
|
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
|
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
|
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
<output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
|
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
|
||||||
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
|
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
|
||||||
<!--
|
<!--
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
|
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
|
||||||
-->
|
-->
|
||||||
<!-- Brzzzt! [Mod.] -->
|
<!-- Brzzzt! [Mod.] -->
|
||||||
<RequiredSkill identifier="electrical" level="55" />
|
<RequiredSkill identifier="electrical" level="55" />
|
||||||
@@ -786,7 +786,7 @@
|
|||||||
<Explosion range="50" stun="0" force="3.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
|
<Explosion range="50" stun="0" force="3.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</OxygenGenerator>
|
</OxygenGenerator>
|
||||||
<ItemContainer capacity="36" maxstacksize="60" canbeselected="true" hideitems="true" msg="ItemMsgOxygenRefill">
|
<ItemContainer capacity="12" maxstacksize="60" canbeselected="true" hideitems="true" msg="ItemMsgOxygenRefill">
|
||||||
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
|
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
|
||||||
<Containable items="oxygentank,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
<Containable items="oxygentank,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -864,9 +864,9 @@
|
|||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<!-- Auf ein Neues! <output name="signal_out" displayname="connection.signalout" maxwires="40" /> -->
|
<!-- Auf ein Neues! <output name="signal_out" displayname="connection.signalout" maxwires="10" /> -->
|
||||||
<output name="signal_out" displayname="entityname.waterdetector" maxwires="40" />
|
<output name="signal_out" displayname="entityname.waterdetector" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.2" mindeteriorationdelay="120" maxdeteriorationdelay="360" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
|
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.2" mindeteriorationdelay="120" maxdeteriorationdelay="360" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
|
||||||
<RequiredSkill identifier="mechanical" level="55" />
|
<RequiredSkill identifier="mechanical" level="55" />
|
||||||
@@ -919,7 +919,7 @@
|
|||||||
<input name="set_active" displayname="connection.setstate" />
|
<input name="set_active" displayname="connection.setstate" />
|
||||||
<input name="set_speed" displayname="connection.setpumpingspeed" />
|
<input name="set_speed" displayname="connection.setpumpingspeed" />
|
||||||
<input name="set_targetlevel" displayname="connection.settargetwaterlevel" />
|
<input name="set_targetlevel" displayname="connection.settargetwaterlevel" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="160" maxdeteriorationdelay="420" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
|
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="160" maxdeteriorationdelay="420" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
|
||||||
<RequiredSkill identifier="mechanical" level="55" />
|
<RequiredSkill identifier="mechanical" level="55" />
|
||||||
|
@@ -32,10 +32,10 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="160" />
|
<output name="power" displayname="connection.power" maxwires="40" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
<output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
|
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
|
||||||
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
|
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -86,10 +86,10 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="160" />
|
<output name="power" displayname="connection.power" maxwires="40" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
<output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
|
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
|
||||||
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
|
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -150,10 +150,10 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="160" />
|
<output name="power" displayname="connection.power" maxwires="40" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
<output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
|
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
|
||||||
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
|
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -204,14 +204,14 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
|
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
|
||||||
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
|
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
|
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
|
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
<output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
|
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
|
||||||
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
|
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -262,14 +262,14 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power" displayname="connection.power" maxwires="40" />
|
<output name="power" displayname="connection.power" maxwires="10" />
|
||||||
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
|
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
|
||||||
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
|
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
|
||||||
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
|
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
|
||||||
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
|
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
<output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
|
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
|
||||||
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
|
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
|
||||||
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
|
||||||
@@ -307,15 +307,15 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<requireditem items="Screwdriver" type="Equipped" />
|
<requireditem items="Screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
||||||
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
||||||
<Containable items="loadable" />
|
<Containable items="loadable" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -356,15 +356,15 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<requireditem items="Screwdriver" type="Equipped" />
|
<requireditem items="Screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
||||||
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
||||||
<Containable items="loadable" />
|
<Containable items="loadable" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -405,15 +405,15 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<requireditem items="Screwdriver" type="Equipped" />
|
<requireditem items="Screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
||||||
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
||||||
<Containable items="loadable" />
|
<Containable items="loadable" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -454,15 +454,15 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<requireditem items="Screwdriver" type="Equipped" />
|
<requireditem items="Screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
||||||
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
||||||
<Containable items="loadable" />
|
<Containable items="loadable" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -503,15 +503,15 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<requireditem items="Screwdriver" type="Equipped" />
|
<requireditem items="Screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
||||||
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
||||||
<Containable items="loadable" />
|
<Containable items="loadable" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -551,13 +551,13 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
|
<LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
|
||||||
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" />
|
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" />
|
||||||
@@ -600,13 +600,13 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<RequiredItem items="screwdriver" type="Equipped" />
|
<RequiredItem items="screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
|
<LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
|
||||||
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" />
|
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" />
|
||||||
|
@@ -27,15 +27,15 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<requireditem items="Screwdriver" type="Equipped" />
|
<requireditem items="Screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
||||||
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
||||||
<Containable items="loadable" />
|
<Containable items="loadable" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
@@ -78,15 +78,15 @@
|
|||||||
<Affliction identifier="burn" strength="5" />
|
<Affliction identifier="burn" strength="5" />
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
<requireditem items="Screwdriver" type="Equipped" />
|
<requireditem items="Screwdriver" type="Equipped" />
|
||||||
<output name="power_out" displayname="connection.powerout" maxwires="40" />
|
<output name="power_out" displayname="connection.powerout" maxwires="10" />
|
||||||
<input name="power_in" displayname="connection.powerin" />
|
<input name="power_in" displayname="connection.powerin" />
|
||||||
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
<input name="set_rate" displayname="connection.batterysetrechargespeed" />
|
||||||
<output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
|
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
|
||||||
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
|
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
|
||||||
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
|
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
|
||||||
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
|
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
|
||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
<ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
|
||||||
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
|
||||||
<Containable items="loadable" />
|
<Containable items="loadable" />
|
||||||
</ItemContainer>
|
</ItemContainer>
|
||||||
|
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Reference in New Issue
Block a user