Commit Graph

5486 Commits

Author SHA1 Message Date
Neugeniko
3fda62e320 Redefne structure mounted disruptor operation
If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.

(cherry picked from commit 0994158abd)
2018-03-24 17:59:08 -04:00
Neugeniko
5f1c2d6676 Redefine Warp Disruption Field Generators operation
If we are applying effects onto our self, disallowAssistance all the time, and go into low mass/high sig etc mode when no script is loaded.

If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.

(cherry picked from commit 77a66a66ea)
2018-03-24 17:58:52 -04:00
Ryan Holmes
164720db3d Merge pull request #1495 from Neugeniko/Issue#1482-2
Fix cap use for non repeatable modules.
2018-03-22 00:58:16 -04:00
blitzmann
bd90ec4bf0 Don't fail an api update when a skill has been removed (#1473) 2018-03-21 22:12:21 -04:00
blitzmann
d7e24dfa8f Merge branch 'Issue#1486' 2018-03-21 21:51:13 -04:00
Ebag333
2f1ad21392 Calculate DPS for beam type doomsdays. 2018-03-21 21:49:04 -04:00
Ebag333
687d539534 Enable misc info for doomsdays. 2018-03-21 21:48:46 -04:00
Ryan Holmes
bd6793bc19 Merge pull request #1498 from Neugeniko/Issue#1484
Create basic effects files for various modules.
2018-03-21 21:18:08 -04:00
Ryan Holmes
6dd6452c11 Merge pull request #1491 from Neugeniko/Capsimreload
CapSim changes to make reloadtime a variable.
2018-03-21 21:03:40 -04:00
Ryan Holmes
e59a1cd27b Merge pull request #1489 from Neugeniko/Issue#1488
Bomb Launcher Problems Issue#1488
2018-03-21 20:55:05 -04:00
Neugeniko
f41ecae8c8 Add a minimal effects files for mjfg, lance dd's,
reaper dd's, bosonic dd's and gtfo dd's.
2018-03-17 13:23:58 +11:00
Neugeniko
65ec8cf4ee Take into consideration reactivation time for non repeatable modules
like the assault DC and MJD when calculating their 'actual'
cycle time.
2018-03-17 11:44:29 +11:00
Neugeniko
234f36c8c0 Zero reload times when reloads are off so we can group modules
with normally different reload times.
2018-03-16 15:57:14 +11:00
Neugeniko
61086989dc Need to wait speed + reactivation delay between void bomb. 2018-03-14 16:04:15 +11:00
Neugeniko
023ea43611 Divide by numShots not need as we do that below. 2018-03-14 15:39:20 +11:00
Neugeniko
044e032ab3 Allow variable reload time in CapSim. 2018-03-14 13:40:49 +11:00
Neugeniko
da7b95041d Allow variable reload time in CapSim. 2018-03-14 13:40:31 +11:00
blitzmann
1513b07071 set cargo amoutninput to select all instead of inserstion end 2018-03-11 19:40:38 -04:00
Neugeniko
97742b08c8 Attribute disallowRepeatingAction has been renamed to
disallowRepeatingActivation in the database. Make appropriate
modification to instances of this attribute name in code.

(cherry picked from commit ff607e4b03)
2018-03-11 12:19:43 -04:00
blitzmann
373e0a390b Don't multiple HP of structure, instead assign it. Fixes #1460 2018-03-04 19:42:28 -05:00
Ryan Holmes
5b27d0559f Merge pull request #1464 from pyfa-org/release/v1.35.2
Bump version
2018-03-04 16:44:28 -05:00
blitzmann
85157fdf85 Bump version 2018-03-04 16:44:00 -05:00
blitzmann
3f4493c0ea Another fix for #1403 2018-03-02 00:17:33 -05:00
Ryan Holmes
7d245660bc Merge pull request #1455 from pyfa-org/issue/1451
Don't fail when trying to project a module that can't be projected.
2018-03-01 23:41:50 -05:00
blitzmann
b1e40427a3 Tox 2018-03-01 23:41:39 -05:00
blitzmann
73925df24b Don't fail when trying to project a module that can't be projected. 2018-03-01 23:24:00 -05:00
Ryan Holmes
3411dcfd91 Merge pull request #1446 from pyfa-org/issue/1445-master
Issue/1445 master
2018-03-01 00:30:24 -05:00
blitzmann
ae6434affb Fix issue with importing EVE API XML 2018-03-01 00:30:08 -05:00
blitzmann
f773e0a935 fix misplaced parentheses
(cherry picked from commit 2a60216a92d39bb200c26bce8573484f54a80dc5)
2018-03-01 00:26:52 -05:00
blitzmann
7ab3ad9e08 Don't delete and recreate skills when updating char sheet. Instead, get each individual skill and change level.
(cherry picked from commit 55c79c1bafaa9a1b159b73a72c6480f7e8d6cb6b)
2018-03-01 00:26:47 -05:00
blitzmann
6e73b9fefd Tox 2018-02-27 00:52:15 -05:00
blitzmann
f0b0285f77 Merge branch 'development' of https://github.com/pyfa-org/Pyfa into development 2018-02-27 00:46:10 -05:00
blitzmann
e706a015b3 Merge branch 'issue/1397' into development 2018-02-27 00:45:53 -05:00
blitzmann
a804f9a1ad Fix working on missing skills context menu (#1412)
(cherry picked from commit 96c13c344a)
2018-02-27 00:45:46 -05:00
blitzmann
9e1b7dbb87 Add ability to drag a module from fitting window to projected pane 2018-02-27 00:44:42 -05:00
Ryan Holmes
917afd5067 Merge pull request #1441 from pyfa-org/issue/1440
Convert sec status to float on character import (#1440)
2018-02-27 00:15:59 -05:00
blitzmann
c3fb9231a4 Convert sec status to float on character import (#1440) 2018-02-27 00:15:20 -05:00
Ryan Holmes
8541e2a869 Merge pull request #1438 from pyfa-org/issue/1433
DNA export should respect Export Charges setting
2018-02-24 23:50:21 -05:00
blitzmann
f245a02372 DNA export should respect Export Charges setting 2018-02-24 23:37:53 -05:00
Ryan Holmes
d0f66f2d16 Merge pull request #1437 from pyfa-org/issue/1432
Always open imports in a new tab (#1432)
2018-02-24 22:23:13 -05:00
Ryan Holmes
9a4e26a5be Merge pull request #1436 from pyfa-org/bug/amount-modal
Handle getting value for Change Amount differently for projected fits (#1435)
2018-02-24 22:20:51 -05:00
blitzmann
2b87f91279 tox fix 2018-02-24 22:20:24 -05:00
blitzmann
57e67b3699 Handle getting value for Change Amount differently for projected fits 2018-02-24 22:17:04 -05:00
blitzmann
15e60c3d24 Always open imports in a new tab (#1432) 2018-02-24 21:11:53 -05:00
Ryan Holmes
a2719ec2f7 Merge pull request #1427 from pyfa-org/bug/amount-modal
Redesign amount modal
2018-02-24 02:54:38 -05:00
blitzmann
1da12cb18e tox fix 2018-02-24 02:54:23 -05:00
blitzmann
e0cddcd061 Redesign amount modal, basing style off wx.TextEntryDialog (but not a wx.TextEntryDialog, because there are possibilities to do a few different things in this modal) 2018-02-24 02:47:13 -05:00
Ryan Holmes
52754535a0 Merge pull request #1426 from pyfa-org/issue/1416
Issue/1416
2018-02-24 02:02:57 -05:00
blitzmann
a9db667c9c Do the same treatment to Target Resists as Damage Patterns 2018-02-24 02:01:23 -05:00
blitzmann
f442632fbc Fix importing damage profiles which included overwriting existing ones and then performing a delete on one of them. #1416 2018-02-24 01:49:09 -05:00