Commit Graph

68 Commits

Author SHA1 Message Date
Niklas Bölter
efeb24cc3b Fixed some old references to gui.fittingView 2010-11-20 22:30:49 +01:00
cncfanatics
6e1b789fb2 Move some view handling stuff around and do initial work on the
fleetBrowser
2010-11-20 20:32:47 +01:00
cncfanatics
65a4b95f71 Fixup an oopsie 2010-11-17 19:44:01 +01:00
cncfanatics
20a303f6ea Ammo menu fixage 2010-11-17 11:35:45 +01:00
cncfanatics
1ffdf9b2cb Fixup menu code 2010-11-17 09:47:53 +01:00
cncfanatics
8046cf8781 Change nameSorter to correctly handle names with numbers in them and
sort accordingly
2010-11-08 10:44:40 +01:00
cncfanatics
7f9913d16e Merge branch 'master' of evefit.org:pyfa
Conflicts:
	eos
2010-10-31 13:10:49 +01:00
Corollax
8701368d67 Fixed another permissions issue
chmod 644...
2010-10-30 12:10:37 -05:00
cncfanatics
b18eed7878 Add a menu entry that appears on right click in the firepower pane to
toggle reload factoring on and off (off by default)
2010-10-30 12:58:56 +02:00
cncfanatics
1ec7e795df Add Ammo support for projected effects view 2010-10-30 11:30:28 +02:00
Corollax
052b8c640d Fixed a few permissions issues
Chmod 644 and whatnot.
2010-10-29 06:09:01 -05:00
cncfanatics
5c8b18aa28 Fix some bugs and add forgotten files 2010-10-29 11:29:49 +02:00
cncfanatics
c6daf72682 First draft of projected effects additions pane. Still needs work (WTB
feedback!)
2010-10-29 11:14:38 +02:00
Corollax
5225647278 Performance fix for Damage Editors
Also fixed a chmod divot
2010-10-28 14:11:15 -05:00
Corollax
8f259501ed Re-ordered the Damage Profile menus
Changed name of the selected ammo damage profile
2010-10-28 13:24:15 -05:00
cncfanatics
1eba77936d Actualy add the new ammoPattern file 2010-10-28 18:06:01 +02:00
cncfanatics
c90dab16ba Implement "Set as damage pattern" for ammo 2010-10-28 16:16:59 +02:00
Corollax
6f7d922d01 Corrected permissions from meanie windows boxen.
droneSplit.py : 755->644
2010-10-26 05:13:15 -05:00
Weeknie
6f5b68a56f Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166 2010-10-25 14:27:05 +02:00
cncfanatics
23cc890d1f Only allow a maximum of drone - 1 drones to be split off 2010-10-25 10:08:35 +02:00
cncfanatics
520d13fab1 Finish splitting 2010-10-21 20:29:59 +02:00
cncfanatics
b3d6cd2e52 Switch to market pane when jumping 2010-10-21 19:53:32 +02:00
cncfanatics
774ac5cf8a Add code for drone splitting, lacking a little amount selection popup
atm
2010-10-21 16:47:22 +02:00
cncfanatics
b76a793661 Add "jump to" in drone, implant & booster views 2010-10-21 15:40:30 +02:00
cncfanatics
90e592beb7 Implement context menus in booster, drone & implant views 2010-10-21 15:23:37 +02:00
cncfanatics
fc9a5bde3a Fix some bugs with market group jump 2010-10-21 10:29:43 +02:00
cncfanatics
e447bca32e Sort ammo by their range + falloff on the turret they're getting fit on 2010-10-21 10:20:49 +02:00
cncfanatics
68c352a44c Add a jump to market group context menu entry 2010-10-21 07:24:53 +02:00
cncfanatics
b9d3d0193f Register EVT_MENU on ALL of the submenus, not just the base 2010-10-20 19:04:04 +02:00
cncfanatics
8af875b207 Use the mentions "Long Range" and "High Damage" instead of "Range" &
"Damage"
2010-10-20 16:28:39 +02:00
cncfanatics
5ef0a8cded Reorder some columns & menus 2010-10-20 15:16:48 +02:00
cncfanatics
2ecdda474f Make sure the final menu also gets a footer 2010-10-20 15:02:51 +02:00
cncfanatics
abf37afbbc Fix ammo menu missile damage order 2010-10-20 14:45:02 +02:00
cncfanatics
a356928b4d Fix for fallof multiplier sorting 2010-10-20 13:43:57 +02:00
cncfanatics
5820e7a7cc Some more minor ammo menu tweaks 2010-10-20 13:36:37 +02:00
cncfanatics
dd412b4847 Fix ammo display so it works for all turret types, particularly with weird faction ammo differences 2010-10-20 13:22:33 +02:00
cncfanatics
21a61684f7 Change missile order 2010-10-20 09:27:26 +02:00
cncfanatics
eeb5f40e68 Make sure ammo with identical meta levels are sorted consistently 2010-10-20 09:25:19 +02:00
cncfanatics
46428ca0d8 Finish up ammo menus 2010-10-20 09:18:21 +02:00
DarkPhoenix
cdf0dfae04 Fix file permission 2010-10-19 22:04:26 +04:00
cncfanatics
bc883685ec Implement basic ammo switching context menu. (still needs much
polishing)
2010-10-19 10:31:52 +02:00
DarkPhoenix
9f9aff0c39 Fix file permissions 2010-10-14 20:32:54 +04:00
HomeWorld
cd7fc555cb Merge branch 'master' of evefit.org:pyfa 2010-10-12 09:30:38 +03:00
HomeWorld
1cd2202db0 Added requested feature from ticket #99 2010-10-12 09:30:18 +03:00
cncfanatics
0b6d11c5c2 replace a silly for loop by * 2010-10-11 23:02:33 +02:00
cncfanatics
37c34a32f3 Add a V in front of the active damage pattern and allow different
bitmaps per menu item when multiple are passed
2010-10-11 21:54:53 +02:00
cncfanatics
29aa71c4eb Differentiate search & market browser for context menus 2010-10-11 12:43:34 +02:00
cncfanatics
3e41d413c9 Don't spawn menu if fitID is None 2010-10-11 11:04:18 +02:00
cncfanatics
982d02b451 Remove some useless imports 2010-10-11 11:01:55 +02:00
cncfanatics
58dfb8ba85 Add "Raw" damage pattern, which'll display raw health without resistance 2010-10-11 10:22:26 +02:00