blitzmann
3ebfe045c5
Catch a rare error with mutators that are kinda orphaned (not via module, but the mod doesn't have base or mutaplasmid)
2018-06-12 21:15:31 -04:00
blitzmann
75230a78a6
Do not explicitly add the mutator to the module. Setting the Mutator.module property is sufficient, and prevents from a duplicate one from being added with a None key.
2018-06-12 20:57:06 -04:00
blitzmann
994521f654
Move some functionality tot he mutator object, and clean some stuff up
2018-06-11 23:09:21 -04:00
blitzmann
f8b5adb31d
Determine validity via mod, not value (prevents weirdness with negatives)
2018-06-10 01:30:05 -04:00
blitzmann
e8b56b076b
Instantiate mutators when a mutated module is created / loaded from DB. Some bug fixes for a few things.
2018-06-10 01:10:53 -04:00
blitzmann
b3acc8fd21
Get a slider interface going for the items stats. Starting to come together!
2018-06-04 02:21:52 -04:00
blitzmann
3670f3289c
Convert a module to an abyssal with a mutaplasmid - saving to and loading from database confirmed.
2018-06-03 19:50:50 -04:00
blitzmann
20f57146c4
Merge branch 'master' into mutaplasmids
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# Conflicts:
# eve.db
2018-06-03 16:31:20 -04:00
blitzmann
e8efa22a95
Merge branch 'singularity'
2018-05-30 19:49:40 -04:00
WatchMeCalculate
da85c66089
Make sure to clear dirty skills when clearing all skills
2018-05-28 13:33:19 -07:00
blitzmann
3944545721
Support for Abyssal module loading base item attributes
2018-05-27 14:58:14 -04:00
blitzmann
fabf759aa7
Start implementing support for mutaplasmids.
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* There's a new table `mutators` that has an FK back to a module, and links to an attribute ID with it's new value
* Fixes an issue in the item state where the "base" value showed the literal base value for the attribute, regardless of override / mutators
* If there is an override and a mutated attribute, mutated value takes effect
2018-05-24 01:26:49 -04:00
blitzmann
1c359fb6ed
tox
2018-05-20 15:58:25 -04:00
blitzmann
7ac4b52d20
Do all localization effects
2018-05-20 15:05:41 -04:00
blitzmann
d110dd4c76
Implement xeon gas and electric store weather effects
2018-05-20 14:33:37 -04:00
blitzmann
a5b959fbf8
Implement caustic and darkness weather
2018-05-20 14:22:58 -04:00
blitzmann
afd16e1afd
Add new warfareBuffID, and fix issue with going to effect file in debug
2018-05-20 14:10:37 -04:00
blitzmann
bc23417eae
Start working on Abysmal space environment effects. The values produced for the infernal weather (calm firestorm) thermic resist penalties are spot on according to my testing. :D
2018-05-20 12:53:33 -04:00
blitzmann
891c20eea7
Merge branch 'master' into singularity
2018-05-20 00:22:24 -04:00
blitzmann
cb509a832e
Add number of slots in the rack heading ( #1535 )
2018-05-19 17:55:17 -04:00
blitzmann
eeb700c75d
Get back into tox's good graces
2018-05-15 01:41:32 -04:00
blitzmann
deecfb31dc
Merge tag 'v2.0.1' into singularity (bring sisi code up to date with pyfa 2 / py3 / wx4)
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# Conflicts:
# eos/effects/techtwocommandburstbonus.py
2018-05-15 01:17:51 -04:00
blitzmann
5cc6b6c69c
Move over all esi stuff to it's own class, which the esi service extends from. Also fix an issue in the EVE fittings browser where deleting a fit didn't actually remove it from the list of fits (due to that list being populated by the return data of ESI, which can be cached). More clean up.
2018-05-12 13:57:14 -04:00
blitzmann
0365f71c00
Move over ESI functionality to be completely separate from esipy
2018-05-12 12:25:34 -04:00
blitzmann
0e0bc9dfd2
Remove some references to old api stuff ( #1547 )
2018-05-08 21:06:32 -04:00
blitzmann
c99afa79e1
Merge branch 'test-3'
2018-05-07 21:54:51 -04:00
DarkPhoenix
a8b1f38e84
Update database and implement ship effects, also make pyfa to show final damage value for disintegrators after ramp-up time is complete
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(if you don't want me to commit here just write phoenix@mail.ru , i have no way to communicate with you otherwise)
2018-04-24 19:13:30 +03:00
Neugeniko
363904411d
Projected Logistic Drones don't have a cap use or rawCycleTime.
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Only call the logic for the appropriate module groups.
2018-04-04 16:55:05 +10:00
blitzmann
a3e411f225
Merge tag 'v2.0.0b5' into esi
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# Conflicts:
# eos/saveddata/character.py
2018-03-25 19:21:32 -04:00
blitzmann
03212be54a
Merge branch 'master' into test-3
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# Conflicts:
# eos/capSim.py
# eos/effects/structurewarpscrambleblockmwdwithnpceffect.py
# eos/effects/warpdisruptsphere.py
2018-03-25 03:03:59 -04:00
Ryan Holmes
2005d0b0b9
Merge pull request #1494 from Neugeniko/Issue#1439-2
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Respect 'Factor in Reload' preference for sustainable tank (tidied up).
2018-03-25 02:59:48 -04:00
Ryan Holmes
164720db3d
Merge pull request #1495 from Neugeniko/Issue#1482-2
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Fix cap use for non repeatable modules.
2018-03-22 00:58:16 -04:00
blitzmann
bd90ec4bf0
Don't fail an api update when a skill has been removed ( #1473 )
2018-03-21 22:12:21 -04:00
blitzmann
d7e24dfa8f
Merge branch 'Issue#1486'
2018-03-21 21:51:13 -04:00
Ebag333
2f1ad21392
Calculate DPS for beam type doomsdays.
2018-03-21 21:49:04 -04:00
Ryan Holmes
6dd6452c11
Merge pull request #1491 from Neugeniko/Capsimreload
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CapSim changes to make reloadtime a variable.
2018-03-21 21:03:40 -04:00
Neugeniko
96b701687b
pep 8
2018-03-17 13:53:03 +11:00
Neugeniko
e1e90cc23e
pep 8
2018-03-17 13:43:19 +11:00
Neugeniko
65ec8cf4ee
Take into consideration reactivation time for non repeatable modules
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like the assault DC and MJD when calculating their 'actual'
cycle time.
2018-03-17 11:44:29 +11:00
Neugeniko
4fc93f7089
Respect 'Factor in Reload' preference for sustainable tank (tidied up).
2018-03-17 09:39:50 +11:00
Ryan Holmes
9d379d966c
Implement working character associations with SSO character
2018-03-14 17:53:48 -04:00
Neugeniko
023ea43611
Divide by numShots not need as we do that below.
2018-03-14 15:39:20 +11:00
Neugeniko
044e032ab3
Allow variable reload time in CapSim.
2018-03-14 13:40:49 +11:00
Neugeniko
97742b08c8
Attribute disallowRepeatingAction has been renamed to
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disallowRepeatingActivation in the database. Make appropriate
modification to instances of this attribute name in code.
(cherry picked from commit ff607e4b03 )
2018-03-11 12:19:43 -04:00
Neugeniko
ff607e4b03
Attribute disallowRepeatingAction has been renamed to
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disallowRepeatingActivation in the database. Make appropriate
modification to instances of this attribute name in code.
2018-03-11 21:38:46 +11:00
blitzmann
5560ef4d34
Merge branch 'test-3' into esi
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# Conflicts:
# eos/saveddata/character.py
# service/character.py
# service/eveapi.py
# service/pycrest/eve.py
2018-03-10 15:32:21 -05:00
blitzmann
963353a1dc
Merge branch 'master' into test-3
2018-03-01 00:40:40 -05:00
blitzmann
f773e0a935
fix misplaced parentheses
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(cherry picked from commit 2a60216a92d39bb200c26bce8573484f54a80dc5)
2018-03-01 00:26:52 -05:00
blitzmann
7ab3ad9e08
Don't delete and recreate skills when updating char sheet. Instead, get each individual skill and change level.
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(cherry picked from commit 55c79c1bafaa9a1b159b73a72c6480f7e8d6cb6b)
2018-03-01 00:26:47 -05:00
blitzmann
78f632a4f6
Merge remote-tracking branch 'origin/master' into test-3
2018-02-24 02:03:29 -05:00