Ebag333
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3aa60ac669
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Make Effects Togglable
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2016-11-21 22:02:16 -08:00 |
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blitzman
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8605bab4d4
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Fix effects running when they shouldn't
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2016-11-21 21:59:44 -05:00 |
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Ebag333
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1540c9463a
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Added unused attributes
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2016-11-21 13:10:59 -08:00 |
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Ebag333
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130105ca9f
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Fixed attribute, removed duplicate
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2016-11-21 12:53:57 -08:00 |
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blitzman
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cb225eabb3
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Get a working migration for command fits.
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2016-11-20 22:06:26 -05:00 |
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blitzman
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72245d8ebe
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Fix bad merge
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2016-11-20 21:53:49 -05:00 |
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Ebag333
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96505e4421
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Industrial core for Rorq
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2016-11-20 18:37:12 -08:00 |
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blitzman
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fbb1750528
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Merge branch 'master' into singularity
Conflicts:
eos/db/saveddata/fit.py
gui/additionsPane.py
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2016-11-20 20:52:23 -05:00 |
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blitzman
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883917d5d6
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Add missing effects
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2016-11-20 19:17:40 -05:00 |
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blitzman
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deeccc85a3
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Fix command boosts (attributes renamed)
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2016-11-20 19:08:23 -05:00 |
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blitzman
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e6dfb1e90a
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Update some effects and headers
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2016-11-20 16:04:32 -05:00 |
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blitzman
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e03d3278a0
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Update effect headers
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2016-11-20 15:37:55 -05:00 |
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blitzman
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eae4bb75e5
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more fixes
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2016-11-20 15:37:12 -05:00 |
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blitzman
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59b854b00d
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Fix some effects
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2016-11-20 15:25:27 -05:00 |
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blitzman
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7751a2e072
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Merge branch 'AscendencyPatch' of https://github.com/Ebag333/Pyfa into Ebag333-AscendencyPatch
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2016-11-20 14:44:53 -05:00 |
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blitzman
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b4bbc82ba1
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Merge branch 'master' into singularity
Conflicts:
eos/db/saveddata/fit.py
eos/effects/armoredwarfaremindlink.py
eos/effects/elitebonuscommanddestroyerarmored1.py
eos/effects/elitebonuscommanddestroyerinfo1.py
eos/effects/elitebonuscommanddestroyerinfohidden1.py
eos/effects/elitebonuscommanddestroyersiege1.py
eos/effects/elitebonuscommanddestroyerskirmish1.py
eos/effects/elitebonuscommandshiparmoredcs3.py
eos/effects/elitebonuscommandshipinformationcs3.py
eos/effects/elitebonuscommandshipinformationhiddencs3.py
eos/effects/elitebonuscommandshipsiegecs3.py
eos/effects/elitebonuscommandshipskirmishcs3.py
eos/effects/miningforemanmindlink.py
eos/effects/shipbonuscarriera4warfarelinksbonus.py
eos/effects/shipbonuscarrierc4warfarelinksbonus.py
eos/effects/shipbonuscarrierg4warfarelinksbonus.py
eos/effects/shipbonuscarrierm4warfarelinksbonus.py
eos/effects/shipbonusforceauxiliarya4warfarelinksbonus.py
eos/effects/shipbonusforceauxiliaryc4warfarelinksbonus.py
eos/effects/shipbonusforceauxiliaryg4warfarelinksbonus.py
eos/effects/shipbonusforceauxiliarym4warfarelinksbonus.py
eos/effects/shipbonussupercarriera5warfarelinksbonus.py
eos/effects/shipbonussupercarrierc5warfarelinksbonus.py
eos/effects/shipbonussupercarrierg5warfarelinksbonus.py
eos/effects/shipbonussupercarrierm5warfarelinksbonus.py
eos/effects/subsystembonusamarrdefensivearmoredwarfare.py
eos/effects/subsystembonusamarrdefensiveinformationwarfare.py
eos/effects/subsystembonusamarrdefensiveinformationwarfarehidden.py
eos/effects/subsystembonusamarrdefensiveskirmishwarfare.py
eos/effects/subsystembonuscaldaridefensiveinformationwarfare.py
eos/effects/subsystembonuscaldaridefensiveinformationwarfarehidden.py
eos/effects/subsystembonuscaldaridefensivesiegewarfare.py
eos/effects/subsystembonuscaldaridefensiveskirmishwarfare.py
eos/effects/subsystembonusgallentedefensivearmoredwarfare.py
eos/effects/subsystembonusgallentedefensiveinformationwarfare.py
eos/effects/subsystembonusgallentedefensiveinformationwarfarehidden.py
eos/effects/subsystembonusgallentedefensiveskirmishwarfare.py
eos/effects/subsystembonusminmatardefensivearmoredwarfare.py
eos/effects/subsystembonusminmatardefensivesiegewarfare.py
eos/effects/subsystembonusminmatardefensiveskirmishwarfare.py
eos/saveddata/fit.py
eos/saveddata/module.py
gui/shipBrowser.py
scripts/prep_data.py
service/fit.py
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2016-11-20 14:42:19 -05:00 |
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Resin Neublem
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78cbed516a
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Adds a new notes pane for each fit
This allows users to save text notes for each fit. They may do this for history, or usage, etc.
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2016-11-20 14:11:42 -05:00 |
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blitzman
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2281fae615
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Merge branch 'EosCodeCleanup-V2' of https://github.com/Ebag333/Pyfa into Ebag333-EosCodeCleanup-V2
Conflicts:
eos/effects/mininginfomultiplier.py
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2016-11-20 13:59:14 -05:00 |
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blitzman
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62a696cc4b
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Only apply command boosts when command module is active, and add t2 command burst effect
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2016-11-20 13:21:59 -05:00 |
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blitzman
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11716f7f94
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Add command processor effect
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2016-11-20 03:22:28 -05:00 |
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blitzman
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180166156a
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Revert mining change (#771)
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2016-11-20 02:51:15 -05:00 |
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blitzman
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3c8bab92b5
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Add some missing effects
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2016-11-20 02:17:57 -05:00 |
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Ryan Holmes
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cf361593a4
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Merge pull request #771 from Ebag333/MiningCrystalBonus
Applied Mining Crystal Bonus to modules
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2016-11-20 02:00:02 -05:00 |
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blitzman
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8ad639a122
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Add titan command effects
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2016-11-20 01:54:45 -05:00 |
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blitzman
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a7cd445cef
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Add Mining Burst effects
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2016-11-20 01:33:22 -05:00 |
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blitzman
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380d74b333
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Fix issue with gangboost not recalculating. We really should ensure that a command fit that has been calcuated does not need ot recalculate unless it's changed / is needed. But that's for a different time.
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2016-11-20 01:14:40 -05:00 |
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blitzman
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eade4f0ebd
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Add the four main combat boost module effects
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2016-11-20 00:59:07 -05:00 |
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blitzman
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08be50caf2
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More work on command boosts
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2016-11-19 23:53:49 -05:00 |
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Ebag333
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6a5c86b84f
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Should be all the Rorq and Orca effects.
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2016-11-19 18:51:59 -08:00 |
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Ebag333
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1fb5bbc36e
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Effects used by Orca
first pass
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2016-11-18 20:53:57 -08:00 |
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Ryan Holmes
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29b5a7433d
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Trying to flesh out how command boosts are gonna work.
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2016-11-16 09:54:02 -05:00 |
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Indiction
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04c30e70af
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Fighters for export and import functions
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2016-11-10 23:28:21 +01:00 |
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Ebag333
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fe9917e620
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Updated docstring with more information
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2016-11-09 07:21:27 -08:00 |
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Ebag333
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a3dfa3b5ba
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Make Effects Togglable
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2016-11-09 00:46:19 -08:00 |
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blitzmann
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34243b7b71
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Get a working UI skeleton going for assigning boost fits
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2016-11-08 19:36:57 -05:00 |
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Ebag333
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7fe7056c12
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Drop unicode
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2016-11-07 12:18:36 -08:00 |
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Ebag333
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ab32a3afb0
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Change to shorthand unicode
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2016-11-07 12:09:20 -08:00 |
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Ebag333
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ea3e5e273f
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Handle Lockbreaker, Void, and Focused Void Bombs
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2016-11-07 10:27:51 -08:00 |
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Ebag333
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b6c5183d40
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Removed actual fleet files. Cleaned up __init__.py that had references.
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2016-11-06 16:38:21 -08:00 |
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Ebag333
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ad76104033
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Revert "Create variables before they are referenced. "
1dc15936ed
This is a problem for us. See #794 for more details.
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2016-11-04 14:18:18 -07:00 |
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Ebag333
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832e7e6637
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Revert moving projectionInfo out
Need to handle this better. :/
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2016-11-03 22:15:40 -07:00 |
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Ebag333
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e7c79e58b4
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Use in instead of or, because that makes sense
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2016-10-26 10:09:43 -07:00 |
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Ebag333
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0dbdbf7cfe
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Add Burst Jammer to effects modified by Scorpion hull bonus
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2016-10-26 08:42:49 -07:00 |
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blitzman
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cfee6fdcd0
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Add effects for command mindlinks
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2016-10-23 03:02:47 -04:00 |
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blitzman
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34c95bea5d
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Apply command burst skills to the bursts and charges. Handle renamed items.
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2016-10-23 02:34:29 -04:00 |
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blitzman
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50911c7fc8
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test
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2016-10-22 00:02:12 -04:00 |
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blitzman
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6637feb3a6
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Update to sisi 1086428
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2016-10-20 00:43:45 -04:00 |
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Ebag333
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928246a8ca
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Even more PEP8 fixes!
Also, create a variable so we can't reference it and have it not exist.
Because that would be bad.
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2016-10-19 14:26:46 -07:00 |
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Ebag333
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fd3e0bbebf
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Formatting and spacing
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2016-10-19 14:14:34 -07:00 |
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Ebag333
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2a0a572b76
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PEP8 formatting! \o/
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2016-10-19 14:03:31 -07:00 |
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