blitzmann
82d50cfa0d
Fix effect that used to only be for skill, but is now for a booster ( #1324 )
2017-10-28 21:04:51 -04:00
blitzmann
d9800dcf19
Fix some effects for #1320
2017-10-28 19:45:09 -04:00
blitzmann
3b61a07c55
Fix for #1321 - make sure we have attribute on ship
2017-10-28 19:25:15 -04:00
Ryan Holmes
fd6e318ae3
Release/v1.33.0 ( #1319 )
...
* update database file to SISI 1202899
* Effect and group renaming
* Add civilian modules (#1308 )
* Add new effects
* update effect headers
* update database to tq - lifeblood (1203953)
* Update renders
* Update icons
* bump version
* fix tox errors
* change up tox config to ignore E722
* more tox ignores
* Try disabling tests for now. Rifter stats changed, causing breakage. This is why we need properly mocked data, not crap straight from the database.
* Try this
* more testing
* Fuck it, disable branch protection until I can evaluate the test failures and what needs to be done to get them back on the path
2017-10-25 23:33:05 -04:00
Ryan Holmes
3fb7411b9d
Issue/1305 ( #1311 )
...
* Bump dev version
* fix issue in itemDiff
* Do not apply Prop Jamming to Grapplers (#1305 )
2017-10-08 21:13:38 -04:00
Ryan Holmes
72062e6213
Release/1.32.0 ( #1300 )
...
* update database
* update effect headers
* Bump version
2017-09-24 16:43:51 -04:00
Ryan Holmes
10836acab2
Bug/1275 ( #1299 )
...
* Add stacking penalties to the max targeting range bonus of the Info Command Burst : Sensor Optimization
* Move Information Burst: Sensor Optimization: Targeting Range effect to proper position
* Fix tox issue
2017-09-24 13:38:52 -04:00
blitzmann
2f28afc7ae
Merge branch 'bug/1278' of https://github.com/pyfa-org/Pyfa into bug/1278
2017-09-23 12:49:05 -04:00
blitzmann
0134c3b9a1
Fix formatting
2017-09-23 12:33:51 -04:00
Ryan Holmes
9f433fd072
Merge branch 'master' into bug/1278
2017-09-23 03:11:04 -04:00
blitzmann
7729bd9210
Opps commented wrong thing
2017-09-22 02:35:01 -04:00
blitzmann
ce5803dd9c
Disable an odd bit of code from a long time ago that fitting max group fitting restrictions to be bypassed ( #1278 )
2017-09-22 02:33:46 -04:00
Ryan Holmes
73d9dd60e6
Don't return None as a price, always return a float ( #1291 ) ( #1292 )
2017-09-21 21:13:05 -04:00
Ryan Holmes
f37f4573bf
Add missing effect ( #1290 )
2017-09-20 00:11:32 -04:00
Ryan Holmes
59b09a255a
Fix override importing (and possibly some other bugs revolving around this?) ( #1285 )
2017-09-18 23:28:39 -04:00
burnsypet
a01284ff1c
Convert booster attribute to value before applying
...
Changes to boostermissilevelocitypenalty.py:
Get booster attribute value using booster.getModifiedItemAttr()
before attempting to apply it to avoid type error
2017-09-14 21:53:53 +01:00
blitzmann
eda6d738a4
fix some whitespace stuff, update database, effect headers, and release version
2017-08-16 20:39:26 -04:00
blitzmann
47cbc71e8a
Implement simple skill import/export functionality, and some cleanup top pass tox
2017-08-14 23:28:50 -04:00
blitzmann
ead595e666
Allow burst projector to be projected
2017-08-13 21:19:55 -04:00
blitzmann
66752b2cbf
Fix cargo bonus for Covert subsytems ( #1246 )
2017-07-15 21:51:32 -04:00
blitzmann
22dc6512c0
Final updates and bump version :D
2017-07-11 19:39:13 -04:00
blitzmann
277bd14453
See #1234 - temporarily add conditional to ensure we run the skill level checking code only when a character exists to prevent error. This may cause some issues with the alpha characters since that may not get checked anymore.
2017-07-11 19:23:08 -04:00
blitzmann
d19486ce15
cleanup
2017-07-11 02:30:26 -04:00
blitzmann
b55fcfaf04
cleanup
2017-07-11 02:06:09 -04:00
blitzmann
60e5085724
ohgodwhathaveidone.jpg
2017-07-11 01:50:54 -04:00
blitzmann
3da0b8bc29
Effect header update
2017-07-11 01:31:02 -04:00
blitzmann
78e065feff
Apparently, my IDE settings changed from spaces to tabs. Changing this back :3
2017-07-11 01:13:25 -04:00
blitzmann
453054f6c7
Remove command fitting from the command fits context menu upon deletion ( #1244 )
2017-07-11 01:10:39 -04:00
blitzmann
231f9a91c2
Do not assume number of columns for damagePatterns, see #1238
2017-07-10 22:46:30 -04:00
blitzmann
c553790eaf
move the "generating effect" spam - doesn't need to happen every time the handler is called
2017-07-10 01:48:10 -04:00
blitzmann
f2e8506ea7
Merge remote-tracking branch 'origin/singularity' into development
2017-07-10 01:39:32 -04:00
blitzmann
f70d671f1d
Fix implant set copy ( #1236 )
2017-07-10 00:21:52 -04:00
blitzmann
1305a1f2b6
Do not get variations by "group" unless the item is part of a set of hard-coded categories. #1232
2017-07-10 00:11:54 -04:00
blitzmann
496b28226d
Merge branch 'feature/booster-side-effects' into development
2017-07-09 18:26:38 -04:00
blitzmann
78b273455d
Fix up some effects
2017-07-09 14:44:57 -04:00
blitzmann
de35692666
Fix a few things with affected by tab (indentation issue, overwriting modifier incorrectly)
2017-07-09 13:18:28 -04:00
blitzmann
307ccd10e8
Implement migration for t3c configurations
2017-07-09 00:34:12 -04:00
Wenda Zhou
afee4469f0
fix loki effects to apply correctly
2017-07-07 00:26:38 -04:00
blitzmann
e9c691575f
Fix RR effect
2017-07-05 23:48:44 -04:00
blitzmann
27236feec3
Add new effects
2017-07-03 22:24:27 -04:00
blitzmann
58a242f753
update effect headers
2017-06-27 21:03:16 -04:00
blitzmann
5c2cf6dd15
Add last bit of t3 effects from sisi data
2017-06-27 21:02:27 -04:00
blitzmann
287f3bc510
Fix some broken effects (due to effect renames)
2017-06-25 02:54:14 -04:00
blitzmann
826c73c903
Merge branch 'strat_cruisers' into singularity
2017-06-25 01:26:55 -04:00
blitzmann
ad0d55faed
update effect headers
2017-06-25 01:21:37 -04:00
blitzmann
910ae6315d
More work on subsystems
2017-06-25 01:19:48 -04:00
blitzmann
25b4d3a45b
More work on strat cruiser updates
2017-06-25 00:33:36 -04:00
blitzmann
f355cb3a72
Update effect headers
2017-06-25 00:18:06 -04:00
blitzmann
ff58648f94
start picking at strat cruiser update
2017-06-21 22:19:37 -04:00
blitzmann
47fcbefe8b
Finish off user-selectable booster side effects - effects are applied correctly now and each has their own display name. Implements #642
2017-06-05 00:18:36 -04:00