Ebag333
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1a0ac7bb35
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Allow default values to be passed in for modified attributes
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2017-01-29 00:16:15 -08:00 |
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Ebag333
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88125634d2
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Add extra info for misc column for fueled boosters
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2017-01-28 21:47:58 -08:00 |
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blitzman
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191a065de1
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Get skill limits working
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2016-12-11 20:26:30 -05:00 |
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blitzman
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b6420b9a4b
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Get alpha clones in the database
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2016-12-11 15:44:14 -05:00 |
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Ebag333
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7ea3103c25
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Updated docstring with more information
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2016-11-21 22:02:16 -08:00 |
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Ebag333
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3aa60ac669
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Make Effects Togglable
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2016-11-21 22:02:16 -08:00 |
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Ebag333
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ad76104033
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Revert "Create variables before they are referenced. "
1dc15936ed
This is a problem for us. See #794 for more details.
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2016-11-04 14:18:18 -07:00 |
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Ebag333
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1dc15936ed
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Create variables before they are referenced.
Resolves attribute reference validation errors in pyCharm
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2016-10-19 12:08:35 -07:00 |
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Ebag333
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d61251e9b3
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Reformatting eos (root)
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2016-10-19 11:46:26 -07:00 |
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Ebag333
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57bbbfcc3b
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Convert triple single quote docstring to triple double quote docstring
For better consistency
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2016-10-19 08:39:12 -07:00 |
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blitzman
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fd91f56e55
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Give citadels their own Upwell logo
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2016-08-24 21:46:14 -04:00 |
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blitzmann
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fb2e6e5c17
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Restrict skills being applied to citadels. The effect must be of type "structure" for it to apply. Fix issue with agility
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2016-07-03 14:52:00 -04:00 |
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blitzmann
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57b9b916ed
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Take care of empty market groups
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2016-05-01 19:06:34 -04:00 |
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blitzmann
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43f69bb184
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Only show fighter abilites which have been implemented.
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2016-04-21 22:20:53 -04:00 |
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blitzmann
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e80917e3d1
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Things are saved now via GUI
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2015-11-01 20:52:22 -05:00 |
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blitzmann
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0e4cca6138
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Load overrides from database
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2015-11-01 15:00:09 -05:00 |
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blitzmann
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4eb61051c6
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Add overrides to the modifiedAttributeDict. Still need to figure out how to switch between the original and the override
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2015-11-01 12:04:02 -05:00 |
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blitzmann
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56aba37758
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Fix PoC so that it actually works, and add a working test case for Web II (changing speedfactor to -80%)
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2015-11-01 09:43:34 -05:00 |
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blitzmann
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f432b08149
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Proof of concept. Need to save overrides in user database and create GUI for it. May be difficult to collect and apply considering the Item container is attached to the eve db and not the user.
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2015-10-31 16:53:20 -04:00 |
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blitzmann
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c861adc5ed
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Sanity check to importing effect handler
Tweaks to opening effect files when in debug (support for OS X and Linux)
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2015-02-03 14:07:21 -05:00 |
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DarkPhoenix
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b29019f0a7
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Restore old race detection mechanism, but new has priority over it
Few unique ships still have no factionID
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2014-12-10 01:13:58 +03:00 |
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DarkPhoenix
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da15b63831
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Fix race detection
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2014-12-10 01:01:51 +03:00 |
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blitzmann
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a565abe6f7
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Added script to automate json dump, sql convert, and diff prep. Also adds metadata to eve.db
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2014-11-29 20:50:34 -05:00 |
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blitzmann
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8df7593223
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Moved compat.py to new dir utils/ and also added timer class
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2014-11-29 20:47:53 -05:00 |
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DarkPhoenix
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7077261fe1
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Work around EVE bug (Assault Frigs have raceID assigned) and make race detection to cope with 3+ skill reqs better overall, which fixes race detection for revenant and alike
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2014-11-06 02:42:05 +03:00 |
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blitzmann
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dd27c3c805
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Set files to 644 besides pyfa.py and scripts
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2014-07-30 21:23:27 -04:00 |
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DarkPhoenix
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c9dca6cd2a
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Implement remaining changes - besides new modules and ships
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2014-05-31 19:16:15 +04:00 |
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Carl Tompkins
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2e9680191b
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Added new traits tab to Ship Basic Stats window
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2014-02-06 19:22:47 -05:00 |
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DarkPhoenix
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782f3cd590
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Add support for SoE race. Their ships do not use it yet due to wrong skill requirements
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2013-10-08 01:05:46 +04:00 |
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DarkPhoenix
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b6feb1c6a1
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Fix ORE race detection
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2013-10-08 00:43:13 +04:00 |
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DarkPhoenix
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fd36a0b172
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Replace submodules with actual files
Submodules never were actually useful
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2013-06-10 22:12:34 +04:00 |
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