If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
(cherry picked from commit 04c62aabea)
If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
(cherry picked from commit 0994158abd)
If we are applying effects onto our self, disallowAssistance all the time, and go into low mass/high sig etc mode when no script is loaded.
If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
(cherry picked from commit 77a66a66ea)
When calculating the capactitor need of an energy nosferatu the
amount was being modified incorrectly by the energy warfare
resistance of the ship. Change to only apply energy warfare
resitance modifier if this is a projected effect.
Changes to effects:
Added warp strength projected effects to all kinds of warp disruption
modules except for WDFG (this will need some more thinking). Fixed
a bug where warp disruptors appeared to reduce the warp strength of
the ship they were fitted to
Changes to targetingMiscView*.py:
Replaced abs() with multiplication by -1 where appropriate
Changes to antiwarpscramblingpassive.py:
Fixed a typo of "warmScrambleStatus" to "warpScrambleStatus"
Changes to targetingMiscViewMinimal.py:
Extended existing tooltip to include warp core strength. Warp core
strength is none for ships that do not have a hull bonus (venture etc.)
or do not have any warp core stabs fitted so logic is added to
default value to 0.
Changes to targetingMiscViewFull.py:
As above.