blitzmann
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47cbc71e8a
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Implement simple skill import/export functionality, and some cleanup top pass tox
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2017-08-14 23:28:50 -04:00 |
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blitzmann
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277bd14453
|
See #1234 - temporarily add conditional to ensure we run the skill level checking code only when a character exists to prevent error. This may cause some issues with the alpha characters since that may not get checked anymore.
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2017-07-11 19:23:08 -04:00 |
|
Ebag333
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5a60cff9a1
|
Fixes EVEMon import. Security status was added, but wasn't handled in the EVEMon import. Also, default secstatus to 0 if it's somehow missing.
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2017-05-22 00:29:29 -04:00 |
|
blitzmann
|
11eea37aa7
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Remove duplication of Character.ro property
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2017-05-14 22:50:18 -04:00 |
|
blitzmann
|
bff44c46f8
|
Fix character list sorting (https://forums.eveonline.com/default.aspx?g=posts&m=6940327#post6940327)
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2017-05-14 22:44:02 -04:00 |
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blitzmann
|
7a0ea759ef
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Fix issue with character copy, as well as instantiating character with duplicate skills (since Skill has a backref to charactrer, it's automatically added to the characters skill list. No more need for the append())
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2017-05-14 22:24:05 -04:00 |
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blitzmann
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f9419977c0
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Instantiate skills with a character (may help to solve https://forums.eveonline.com/default.aspx?g=posts&m=6939299#post6939299)
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2017-05-14 20:55:48 -04:00 |
|
blitzmann
|
0db141d0a6
|
Fix exception when reverting character skills
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2017-05-14 02:26:32 -04:00 |
|
blitzmann
|
3de63c5ca5
|
flake8 fixes
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2017-05-08 21:32:13 -04:00 |
|
blitzmann
|
42e64a6223
|
Fix jsonToSql script and issue with character sec status setter
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2017-05-08 21:24:29 -04:00 |
|
blitzmann
|
53f589284b
|
Implement hard constraints for All 5/0 characters with respect to skills and sec status
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2017-05-08 19:47:55 -04:00 |
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blitzmann
|
c9a04e886a
|
Add eos setting for strict skills, and update info in skill tree without doing a repopulation
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2017-04-22 14:02:40 -04:00 |
|
blitzmann
|
d0a4fa1c9d
|
Get strict skills working. Todo: add engine setting
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2017-04-22 02:43:06 -04:00 |
|
blitzmann
|
f0fc5643e9
|
Return and save sec status for character when updating skills
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2017-04-18 00:01:25 -04:00 |
|
Ebag333
|
802e2afcc0
|
General cleanup of Eos. Reformats a bunch of files and cleans up unused code or code that's been commented out
|
2017-04-05 15:47:19 -07:00 |
|
blitzman
|
7115cd178c
|
Merge branch 'development' into LogBook_v2
Conflicts:
config.py
eos/saveddata/fit.py
gui/bitmapLoader.py
gui/graphFrame.py
gui/utils/exportHtml.py
pyfa.py
service/crest.py
service/price.py
service/server.py
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2017-02-25 18:21:07 -05:00 |
|
blitzman
|
4ba11d832a
|
Tox fixes, because it's a thing we do now
|
2017-02-16 23:12:25 -05:00 |
|
blitzman
|
66d78fed2c
|
Add indication in character name of alpha status
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2017-02-16 23:09:27 -05:00 |
|
Ebag333
|
3b185e1bcb
|
Roll up all changes from #962 as the base has been massively changed by code cleanups. Rename our logging to a universal pyfalog to avoid shadowing either Logging or Logbook loggers
|
2017-02-11 11:51:53 -08:00 |
|
Ebag333
|
3562577521
|
Tox fix, and catch an extra shadowing
|
2017-02-10 12:06:23 -08:00 |
|
Ebag333
|
2b45a16872
|
Refactor most of the shadowing from outer scopes. This is a super simple change, just changing the variable used inside (mostly) lambdas.
|
2017-02-10 11:50:04 -08:00 |
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Ebag333
|
64070a0798
|
Revert commit 7865219164 This causes too much grief as we are getting a lot of default values from the database. These *SHOULD* be defined, but will have to be done later.
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2017-02-09 09:36:16 -08:00 |
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Ebag333
|
7865219164
|
Add a ton of default values
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2017-02-09 00:56:33 -08:00 |
|
blitzman
|
f7d7b3fe5e
|
Merge branch 'EosImportCleanup' of https://github.com/Ebag333/Pyfa into development
Conflicts:
eos/db/gamedata/metaData.py
eos/db/gamedata/queries.py
eos/db/saveddata/queries.py
eos/saveddata/fleet.py
eos/types.py
eve.db
gui/builtinContextMenus/amount.py
gui/builtinViewColumns/ammo.py
gui/builtinViewColumns/ammoIcon.py
gui/builtinViewColumns/capacitorUse.py
service/port.py
|
2017-02-07 19:22:26 -05:00 |
|
Ebag333
|
3c31391ec9
|
Burn types with fire
|
2017-01-09 22:36:19 -08:00 |
|
blitzman
|
a954759012
|
GUI implementation of alpha clone switching
|
2016-12-11 22:51:48 -05:00 |
|
blitzman
|
90c1033437
|
add clone grades to the client extraction list
|
2016-12-11 20:27:27 -05:00 |
|
blitzman
|
191a065de1
|
Get skill limits working
|
2016-12-11 20:26:30 -05:00 |
|
Ebag333
|
870e333605
|
Rebase from pyfa.org/master
# Conflicts:
# eos/effects/boosterarmorhppenalty.py
# eos/effects/boosterarmorrepairamountpenalty.py
# eos/effects/boostercapacitorcapacitypenalty.py
# eos/effects/boostermaxvelocitypenalty.py
# eos/effects/boostermissileexplosioncloudpenaltyfixed.py
# eos/effects/boostermissileexplosionvelocitypenalty.py
# eos/effects/boostermissilevelocitypenalty.py
# eos/effects/boostershieldcapacitypenalty.py
# eos/effects/boosterturretfalloffpenalty.py
# eos/effects/boosterturretoptimalrangepenalty.py
# eos/effects/boosterturrettrackingpenalty.py
# eos/saveddata/character.py
# eos/saveddata/drone.py
# eos/saveddata/fighter.py
# eos/saveddata/mode.py
# eos/saveddata/module.py
|
2016-11-21 22:21:25 -08:00 |
|
Ebag333
|
3aa60ac669
|
Make Effects Togglable
|
2016-11-21 22:02:16 -08:00 |
|
Ebag333
|
a3dfa3b5ba
|
Make Effects Togglable
|
2016-11-09 00:46:19 -08:00 |
|
Ebag333
|
ad76104033
|
Revert "Create variables before they are referenced. "
1dc15936ed
This is a problem for us. See #794 for more details.
|
2016-11-04 14:18:18 -07:00 |
|
Ebag333
|
0c0eb327f7
|
lots of PEP8 cleanup
|
2016-10-19 12:25:31 -07:00 |
|
Ebag333
|
1dc15936ed
|
Create variables before they are referenced.
Resolves attribute reference validation errors in pyCharm
|
2016-10-19 12:08:35 -07:00 |
|
Ebag333
|
f9f53a13c0
|
Reformatting eos.saveddata
|
2016-10-19 11:42:45 -07:00 |
|
Ebag333
|
c1dfd676e1
|
Simplified boolean check
|
2016-10-19 08:08:50 -07:00 |
|
blitzmann
|
10c79ac812
|
More work on restrictions
|
2016-07-04 11:01:08 -04:00 |
|
blitzmann
|
fe8c3a4957
|
Disable fit add on pages based on context (ship vs citadel)
|
2016-07-04 10:30:04 -04:00 |
|
blitzmann
|
fb2e6e5c17
|
Restrict skills being applied to citadels. The effect must be of type "structure" for it to apply. Fix issue with agility
|
2016-07-03 14:52:00 -04:00 |
|
blitzmann
|
4607dd788c
|
Implement ewar resists (#597)
|
2016-05-22 15:15:21 -04:00 |
|
blitzmann
|
fe9139ae93
|
Fix issue with adding multiples of the same skill to character via character import (#563)
|
2016-04-29 23:32:22 -04:00 |
|
blitzmann
|
a3d9d5cca8
|
Migrate character editor to use new entity editor.
|
2016-03-29 21:19:20 -04:00 |
|
blitzmann
|
65483309ab
|
Clear character implants during recalculation
|
2016-03-22 23:17:05 -04:00 |
|
blitzmann
|
938e2a871d
|
Merge branch 'master' into charImplants
Conflicts:
gui/characterEditor.py
|
2015-11-08 21:19:04 -05:00 |
|
blitzmann
|
f17fb82ce7
|
Fix issue with ship bonuses not applying when fit is projected (#374)
|
2015-10-05 18:10:39 -04:00 |
|
blitzmann
|
d0ec17feba
|
Some syntax
|
2015-09-25 14:13:33 -04:00 |
|
blitzmann
|
05b9d1e607
|
Fixed some bugs, added character action buttons on editor
|
2015-09-25 12:13:17 -04:00 |
|
blitzmann
|
2a88e3114b
|
Skill color goes back to normal when saving/reverting skill.
|
2015-09-25 11:15:08 -04:00 |
|
blitzmann
|
a0f9fb6ad6
|
Enable/disable edit menu options, and add color to character editor to show which skills are edited
|
2015-09-24 22:11:31 -04:00 |
|
blitzmann
|
61614553a2
|
Fix bug with char copy, and added char revert and save as (unfinished)
|
2015-09-24 19:03:30 -04:00 |
|