Commit Graph

541 Commits

Author SHA1 Message Date
blitzmann
2a076292da pep8 2018-08-21 20:48:30 -04:00
blitzmann
308fa3c46c Update effect headers 2018-08-21 20:47:56 -04:00
blitzmann
21b6a2cdfd Update for new effects and ships 2018-08-21 20:44:46 -04:00
blitzmann
e9cb7696dd Fix an issue for Polycarbon Engine Housing (#1682) 2018-07-19 00:03:17 -04:00
blitzmann
b57bede510 tox fixes 2018-07-15 02:51:53 -04:00
blitzmann
475e8f1ff2 Update effect headers and some icons 2018-07-15 01:09:07 -04:00
blitzmann
3b13712db1 Add missing effect 2018-07-15 00:47:50 -04:00
Ryan Holmes
786864b146 Merge pull request #1663 from MaruMaruOO/patch-1
Fixes the Helios's drone damage bonus.
2018-07-09 22:17:22 -04:00
MaruMaruOO
3fcad7ed3f Allow drone skill effects to process implants 2018-07-09 01:37:40 -04:00
MaruMaruOO
0603e0c89d Fixes the Helios's drone damage bonus.
The required skill should be Light Drone Operation as light drones don't require Drone Avionics.
This causes the damage bonus to apply correctly. Giving a max skill Hobgoblin II 29.7dps rather than 19.8dps.
2018-07-06 23:41:34 -04:00
DarkPhoenix
1b932fd885 Implants are not penalized 2018-06-19 16:10:41 +03:00
blitzmann
6c6423515c Fix for #1635 2018-06-18 20:55:16 -04:00
blitzmann
cc529d3499 Penalized drone velocity rigs (#1630) 2018-06-06 00:25:45 -04:00
blitzmann
aee225d11a Only apply thermodynamics skill to modules with heatDamage attribute 2018-06-05 23:59:01 -04:00
blitzmann
e8efa22a95 Merge branch 'singularity' 2018-05-30 19:49:40 -04:00
blitzmann
7a18224800 pep8 2018-05-30 19:34:14 -04:00
blitzmann
d0777602e7 Clean up unused effect files now that the effects script works (hopefully) 2018-05-29 21:49:32 -04:00
blitzmann
618507f88c Fix the effects used by script (no longer restricted on category / group), and fix many effects headers 2018-05-29 21:43:25 -04:00
blitzmann
c5bc9e2534 Added missing effectsm, and update headers 2018-05-29 21:39:11 -04:00
blitzmann
fde449c7d8 more whoops 2018-05-21 22:09:30 -04:00
blitzmann
6b346c4b37 Whoops 2018-05-21 22:08:56 -04:00
blitzmann
aeb1a80e73 fix attempt for #1602 2018-05-21 21:11:51 -04:00
blitzmann
1c359fb6ed tox 2018-05-20 15:58:25 -04:00
blitzmann
a8c57bbdeb Merge branch 'singularity' into abysmal_weather 2018-05-20 15:57:17 -04:00
blitzmann
752c67bc0b tox 2018-05-20 15:57:02 -04:00
blitzmann
7ac4b52d20 Do all localization effects 2018-05-20 15:05:41 -04:00
blitzmann
d110dd4c76 Implement xeon gas and electric store weather effects 2018-05-20 14:33:37 -04:00
blitzmann
a5b959fbf8 Implement caustic and darkness weather 2018-05-20 14:22:58 -04:00
blitzmann
90f1947ea7 Implement caustic weather 2018-05-20 14:14:35 -04:00
blitzmann
bc23417eae Start working on Abysmal space environment effects. The values produced for the infernal weather (calm firestorm) thermic resist penalties are spot on according to my testing. :D 2018-05-20 12:53:33 -04:00
blitzmann
891c20eea7 Merge branch 'master' into singularity 2018-05-20 00:22:24 -04:00
blitzmann
020cc9e295 Revert "Clean up unused effects"
This reverts commit 842be9535b.
2018-05-20 00:22:14 -04:00
blitzmann
4ba33aa5b8 Fix two structure rig effects related to missile charge bonuses (#1526) 2018-05-19 17:07:01 -04:00
blitzmann
eeb700c75d Get back into tox's good graces 2018-05-15 01:41:32 -04:00
blitzmann
deecfb31dc Merge tag 'v2.0.1' into singularity (bring sisi code up to date with pyfa 2 / py3 / wx4)
# Conflicts:
#	eos/effects/techtwocommandburstbonus.py
2018-05-15 01:17:51 -04:00
DarkPhoenix
df24313bcf Update to recent sisi changes 2018-05-08 14:58:25 +03:00
DarkPhoenix
a1c894bb22 Provide safe fallback for hardshell booster effect (currently broken on sisi) 2018-05-04 16:01:29 +03:00
DarkPhoenix
842be9535b Clean up unused effects 2018-05-03 09:58:44 +03:00
DarkPhoenix
7b6cb25ac4 Fix disintegrator group name 2018-05-03 09:50:36 +03:00
DarkPhoenix
e1e4efde7a Update stats to latest sisi data 2018-04-27 23:24:57 +03:00
DarkPhoenix
cf5769e0f8 Add missing skill and damage mod effects 2018-04-24 20:52:46 +03:00
DarkPhoenix
a8b1f38e84 Update database and implement ship effects, also make pyfa to show final damage value for disintegrators after ramp-up time is complete
(if you don't want me to commit here just write phoenix@mail.ru, i have no way to communicate with you otherwise)
2018-04-24 19:13:30 +03:00
blitzmann
3fd4d106d9 Merge branch 'master' into test-3
# Conflicts:
#	config.py
#	eos/effects/warpdisruptsphere.py
#	service/update.py
2018-03-25 13:16:07 -04:00
blitzmann
4ef7b645a8 Update effects, icons, db, version bump 2018-03-25 13:11:29 -04:00
blitzmann
03212be54a Merge branch 'master' into test-3
# Conflicts:
#	eos/capSim.py
#	eos/effects/structurewarpscrambleblockmwdwithnpceffect.py
#	eos/effects/warpdisruptsphere.py
2018-03-25 03:03:59 -04:00
blitzmann
46098f2127 Merge branch 'master' into release/1.36 2018-03-25 03:00:28 -04:00
blitzmann
3293380515 styling fix 2018-03-24 18:18:16 -04:00
Neugeniko
68e5b22fe2 Implement effect for Standup Warp Disruption Burst Projector.
Make active so we can see its effect on capacitor.

(cherry picked from commit 03c2088e6b)
2018-03-24 17:59:49 -04:00
Neugeniko
0f7dd7cc0c Correct the structure guidance enhancers to apply bonuses to relevant charges.
(cherry picked from commit 5c20ee7ade)
2018-03-24 17:59:34 -04:00
Neugeniko
0713251685 Redefine scrambler operation.
If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.

(cherry picked from commit 04c62aabea)
2018-03-24 17:59:23 -04:00