blitzmann
0d0ec42daf
Initial GUI commit. Still need to actually handle the attribute change
2015-11-01 19:49:22 -05:00
blitzmann
a33ec89e87
Fix issue that caused fits that were supposed to open in the background to calculate. Unfortunately this fix breaks the tab snapshot, will have to figure that out later
2015-10-09 18:32:03 -04:00
blitzmann
072fac4259
Merge branch 'master' into wx3
2015-09-29 21:35:44 -04:00
blitzmann
37b158439d
Fix #359
2015-09-28 20:32:55 -04:00
blitzmann
0f8992432b
Merge branch 'master' into wx3
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Conflicts:
gui/characterEditor.py
2015-09-26 18:53:28 -04:00
blitzmann
1d51e86c1c
Added individual skill save to context menu
2015-09-25 12:16:11 -04:00
blitzmann
2a88e3114b
Skill color goes back to normal when saving/reverting skill.
2015-09-25 11:15:08 -04:00
blitzmann
a0f9fb6ad6
Enable/disable edit menu options, and add color to character editor to show which skills are edited
2015-09-24 22:11:31 -04:00
blitzmann
b844bdf986
Add save character as dialog
2015-09-24 20:46:07 -04:00
blitzmann
61614553a2
Fix bug with char copy, and added char revert and save as (unfinished)
2015-09-24 19:03:30 -04:00
blitzmann
ae870f9535
Merge branch 'newTempChar'
2015-09-24 17:16:14 -04:00
blitzmann
a08bb2494b
Fix system effect states
2015-09-22 21:45:32 -04:00
blitzmann
bd53785667
Allow all 5 and 0 to change skills from affecting skill menu
2015-09-14 20:35:36 -04:00
blitzmann
f2b4400834
Do auto-save when editing in character editor.
2015-09-14 20:30:12 -04:00
blitzmann
9ae5cfbab2
Revert "Fix API stuff. This should theoretically work, but it's untested."
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This reverts commit 1402ceec63 .
2015-09-13 16:57:22 -04:00
blitzmann
045031e8ae
Revert "Fix character rename, delete, and copy."
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This reverts commit c72f049ccd .
Conflicts:
service/character.py
2015-09-13 16:55:32 -04:00
blitzmann
1584586fd2
Try a different approach to temp skill levels
2015-09-13 16:51:36 -04:00
blitzmann
1402ceec63
Fix API stuff. This should theoretically work, but it's untested.
2015-09-12 13:15:59 -04:00
blitzmann
0b9cdaa944
Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database.
2015-09-12 10:59:44 -04:00
blitzmann
89c011d37e
Minor modifications.
2015-09-12 10:30:51 -04:00
blitzmann
c72f049ccd
Fix character rename, delete, and copy.
2015-09-09 23:12:59 -04:00
blitzmann
ca34217f3b
Added character saving.
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Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
DarkPhoenix
31b1c94c0f
Add AT13 prize ships
2015-09-01 01:26:30 +03:00
blitzmann
b162927f79
Merge branch 'master' into wx3
2015-08-27 22:05:38 -04:00
blitzmann
aa5eb7ac92
Update DB, force Imp and Fiend as not published again (will publish these when they are live)
2015-08-27 21:49:06 -04:00
blitzmann
b2dce223b0
Add AT13 prizes
2015-08-25 17:42:34 -04:00
Will Wykeham
7f100353e2
Make variations menu actually swap out module
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Functional, but not handling multiple selections well
2015-08-16 18:30:27 +01:00
blitzmann
48f96a7a32
Merge branch 'master' into wx3
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Conflicts:
config.py
staticdata/icons/icon01_08.png
staticdata/icons/icon02_11.png
staticdata/icons/icon105_46.png
staticdata/icons/icon105_47.png
staticdata/icons/icon105_48.png
staticdata/icons/icon105_49.png
staticdata/icons/icon108_5.png
staticdata/icons/icon113_64_1.png
staticdata/icons/icon113_64_2.png
staticdata/icons/icon113_64_3.png
staticdata/icons/icon34_16.png
staticdata/icons/iconMarketIcon_16px_Amarr.png
staticdata/icons/iconMarketIcon_16px_Caldari.png
staticdata/icons/iconMarketIcon_16px_Gallente.png
staticdata/icons/iconMarketIcon_16px_Minmatar.png
2015-08-15 10:50:58 -04:00
DarkPhoenix
121a81ce70
Remove few debugging prints
2015-08-11 15:59:38 +03:00
DarkPhoenix
f18ba6160a
Do 2 blank lines between cargo contents and the rest of the fit, and when exported with the implants - do cargo items after the implants
2015-08-08 13:36:16 +03:00
blitzmann
cc59612fa4
Debug logging when flag is set
2015-07-23 16:58:55 -04:00
Ryan Holmes
01db1efdf7
Merge pull request #336 from blitzmann/regSkills
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Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
e74e2615ad
Merge remote-tracking branch 'origin/projections'
2015-07-23 15:46:32 -04:00
blitzmann
9de3600d7f
Fix self-boosting
2015-07-23 01:38:51 -04:00
blitzmann
e12b3f3054
Merge tag 'v1.13.2' into wx3
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Conflicts:
config.py
A lot of icons
2015-07-20 13:21:00 -04:00
blitzmann
182104a010
Fix #109
2015-07-19 16:20:42 -04:00
blitzmann
f591ecba10
Fix use case where gang boosts were not being applied when projections were added/removed.
2015-07-14 16:15:52 -04:00
blitzmann
63fce4be17
Handle self projections by creating a copy of the fit. Due to the way effects are calculated, we would have double effects implemented if not for the copy
2015-07-11 16:28:09 -04:00
blitzmann
86ee5292d8
Fix fit copying and deleting fits not being reflected in other fits.
2015-07-11 12:43:47 -04:00
blitzmann
0060f58e3d
Support evemon character imports.
2015-07-11 10:17:02 -04:00
blitzmann
28a5318e3b
Merge branch 'master' into toggleProjectionFit
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Conflicts:
config.py
2015-07-10 16:09:00 -04:00
blitzmann
4216904736
Remove function to remove projected fits correctly. This is now handled by proper DB relationships
2015-07-10 15:46:42 -04:00
blitzmann
496e9b56b5
Handle use case of invalid fit's mucking things up
2015-07-10 15:46:15 -04:00
blitzmann
68dddf2810
Fix for init projected fit. Took a long time to figure out what was happening.
2015-07-10 11:58:15 -04:00
blitzmann
221a3fde14
Being extra cautious
2015-07-09 18:18:36 -04:00
blitzmann
c17e03d8d0
Fixes critical design issue when it comes to projected fits. Disabled some of the more advanced functionality (projection amount and active) to cope to development. Crash still happens occasionally when adding projected fit for unknown reasons - not 100% reproducable yet
2015-07-09 17:53:41 -04:00
blitzmann
c17bce55bb
Lots of stuff
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- Added logging and replaced Timer class with more useful one
- Move projected fit loop out of runtimes
- Eliminate recursions from Fit.clear()
- Clean up overall fit calc logic
2015-07-09 10:43:39 -04:00
blitzmann
06e4a7e80f
Support changing amount of projected fits
2015-07-07 13:49:39 -04:00
blitzmann
b95a10d284
Add active column. Looping the fit to apply it x amount of times doesn't seem to work. Probably because it's been flagged calculated and returns early
2015-07-07 13:49:38 -04:00
blitzmann
9ef182aa99
First working prototype of toggleable projected fits. Creates a new association object that stores projection-specific information. GUI hasn't been touched (need to show state), and there are a lot of variables that I need to rename.
2015-07-07 13:49:35 -04:00