Commit Graph

166 Commits

Author SHA1 Message Date
blitzmann
ed6f00a893 Added column for fighter abilities, fixed some fighter bugs, added some context menus to them 2016-04-28 00:29:25 -04:00
blitzmann
43f69bb184 Only show fighter abilites which have been implemented. 2016-04-21 22:20:53 -04:00
blitzmann
708425c67a Toggle fighter abilities in fighter context menu 2016-04-17 02:16:58 -04:00
blitzmann
e7118f637c Merge branch 'charImplants' into singularity
# Conflicts:
#	eos/db/saveddata/fit.py
#	gui/builtinContextMenus/itemStats.py
2016-04-12 20:16:53 -04:00
blitzmann
3177713447 Add preliminary (database/gui) fighter support. No effects / calculations. 2016-04-04 23:32:03 -04:00
blitzmann
94f73241ea Implement implant set application in character implants. 2016-03-20 23:45:42 -04:00
blitzmann
d4632b9059 Add context menu to apply implant set to fit 2016-03-20 22:28:18 -04:00
aacn500
f8d7b68289 Fix "Change charge skills" showing module skills 2016-03-20 22:56:27 +00:00
blitzmann
443c917c6b Get context menus working for character implants 2016-03-19 18:23:34 -04:00
blitzmann
0124f63d9a Fix amount change dialog for os x 2015-11-08 12:44:32 -05:00
blitzmann
0f8992432b Merge branch 'master' into wx3
Conflicts:
	gui/characterEditor.py
2015-09-26 18:53:28 -04:00
blitzmann
e9d02ce4c8 Change to use BitmapLoader class 2015-09-24 12:21:50 -04:00
blitzmann
474f270b26 Change to new icon locations 2015-09-24 12:17:17 -04:00
blitzmann
bd53785667 Allow all 5 and 0 to change skills from affecting skill menu 2015-09-14 20:35:36 -04:00
blitzmann
ca34217f3b Added character saving.
Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
Will Wykeham
2904ab6afa Non-windows platform fix for variations menu 2015-08-18 15:59:02 +01:00
Will Wykeham
c763595cc4 Remove debug print statement 2015-08-17 15:41:58 +01:00
Will Wykeham
8fe97180ed Sort higher metalevel items properly in variations menu 2015-08-16 21:56:39 +01:00
Will Wykeham
6a4b2ffe69 Make variations menu handle multiple selections
Ensure the variations menu only shows when you've got
a matching set of items selected.
2015-08-16 21:45:20 +01:00
Will Wykeham
7f100353e2 Make variations menu actually swap out module
Functional, but not handling multiple selections well
2015-08-16 18:30:27 +01:00
Will Wykeham
97ac0804c5 Add Submenu of variations of module type.
Non functional so far.
2015-08-15 19:35:31 +01:00
DarkPhoenix
121a81ce70 Remove few debugging prints 2015-08-11 15:59:38 +03:00
Ryan Holmes
01db1efdf7 Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
2f246d0897 Add context menu to affected by list 2015-07-23 15:32:27 -04:00
blitzmann
b32f76cfde Show affecting skills for charges as well 2015-07-19 16:39:07 -04:00
blitzmann
182104a010 Fix #109 2015-07-19 16:20:42 -04:00
blitzmann
ac08b1b264 Add check for current skill level 2015-07-19 15:16:29 -04:00
blitzmann
f17d015ebe Fix having multiple skills in skill list (happens when multiple attributes are modified) 2015-07-19 15:02:50 -04:00
blitzmann
d496637614 Add ship skill bonuses to modified modules. Modify effect files for new skill parameter. Enable affecting skill menu. 2015-07-19 14:19:24 -04:00
blitzmann
06e4a7e80f Support changing amount of projected fits 2015-07-07 13:49:39 -04:00
blitmann
487f65d62b Fix #233 2015-01-04 17:19:53 -06:00
blitzmann
85608616dd readjust some mode logic 2014-12-10 22:04:12 -05:00
blitzmann
94e1c7aba3 Fix more bindings 2014-12-08 15:10:45 -05:00
blitzmann
797db36a42 Fix menu spawning when no fit open 2014-12-08 12:26:51 -05:00
blitzmann
ac18c58a0a fix menu bindings 2014-12-08 12:12:50 -05:00
blitzmann
edbdaf5631 Add .Check() to tactical mode menu items 2014-11-30 16:56:43 -05:00
blitzmann
23a71e7448 Implement service layer mode setter. Modes now have basic support and testing.
Also decided to have two separate functions that return the mode items as Items or Modes. Returning them as Items makes it easier to check if provided modeID from user database is valid (since we cannot easily map the modeID to create a Mode), returning as Modes allows us to easily use them for setters. There's probably a better way to do this, but w/e
2014-11-30 16:43:15 -05:00
blitzmann
081e32da6f Various event binding fixes for context menus. It's still a mess, but it's not as bad of a mess. 2014-11-30 01:14:47 -05:00
blitzmann
dda1494b90 Added method to check/get modes, and start GUI integration (simple context menu) 2014-11-28 01:23:44 -05:00
blitzmann
222ee22fe3 Ability to remove Cargo from context menu 2014-11-20 00:45:30 -05:00
blitzmann
76f1f217e1 Implements forced price refresh (resolves #196) 2014-11-20 00:29:53 -05:00
DarkPhoenix
c28e52f2d1 Disable global ammo picker until we find alternative solution to using it (RMB or modifier keys for regular ammo picker) 2014-11-06 23:02:16 +03:00
DarkPhoenix
e60b677b3f Update to Phoebe 1.0 data 2014-11-06 02:17:29 +03:00
DarkPhoenix
d298ed8e01 Fix for new ammo picker (which borked resistance profile selector) 2014-11-05 22:00:55 +03:00
Headpigeon
635e684c3a Added module context menu entry for changing charges on all modules of same type at once (no need to manually select them) 2014-11-02 19:12:03 +01:00
blitzmann
90369b679c Fix #179 2014-10-03 21:25:28 -04:00
blitzmann
a931d46cb0 Implement open fit context item for projected fits 2014-09-29 01:02:00 -04:00
blitzmann
030e6aa9db Instead of sending id, send parent item (which contains ID). This allows us to access the item to modify bitmap or any other value for it. 2014-09-15 15:48:26 -04:00
blitzmann
da047106f3 Implements support for child menus for damage patterns. 2014-09-08 01:11:38 -04:00
blitzmann
c04bb8f82c Greatly simplified target resists menu logic. Also added active bitmap 2014-09-04 00:23:41 -04:00