blitzmann
ed6f00a893
Added column for fighter abilities, fixed some fighter bugs, added some context menus to them
2016-04-28 00:29:25 -04:00
blitzmann
43f69bb184
Only show fighter abilites which have been implemented.
2016-04-21 22:20:53 -04:00
blitzmann
708425c67a
Toggle fighter abilities in fighter context menu
2016-04-17 02:16:58 -04:00
blitzmann
e7118f637c
Merge branch 'charImplants' into singularity
...
# Conflicts:
# eos/db/saveddata/fit.py
# gui/builtinContextMenus/itemStats.py
2016-04-12 20:16:53 -04:00
blitzmann
3177713447
Add preliminary (database/gui) fighter support. No effects / calculations.
2016-04-04 23:32:03 -04:00
blitzmann
94f73241ea
Implement implant set application in character implants.
2016-03-20 23:45:42 -04:00
blitzmann
d4632b9059
Add context menu to apply implant set to fit
2016-03-20 22:28:18 -04:00
aacn500
f8d7b68289
Fix "Change charge skills" showing module skills
2016-03-20 22:56:27 +00:00
blitzmann
443c917c6b
Get context menus working for character implants
2016-03-19 18:23:34 -04:00
blitzmann
0124f63d9a
Fix amount change dialog for os x
2015-11-08 12:44:32 -05:00
blitzmann
0f8992432b
Merge branch 'master' into wx3
...
Conflicts:
gui/characterEditor.py
2015-09-26 18:53:28 -04:00
blitzmann
e9d02ce4c8
Change to use BitmapLoader class
2015-09-24 12:21:50 -04:00
blitzmann
474f270b26
Change to new icon locations
2015-09-24 12:17:17 -04:00
blitzmann
bd53785667
Allow all 5 and 0 to change skills from affecting skill menu
2015-09-14 20:35:36 -04:00
blitzmann
ca34217f3b
Added character saving.
...
Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
Will Wykeham
2904ab6afa
Non-windows platform fix for variations menu
2015-08-18 15:59:02 +01:00
Will Wykeham
c763595cc4
Remove debug print statement
2015-08-17 15:41:58 +01:00
Will Wykeham
8fe97180ed
Sort higher metalevel items properly in variations menu
2015-08-16 21:56:39 +01:00
Will Wykeham
6a4b2ffe69
Make variations menu handle multiple selections
...
Ensure the variations menu only shows when you've got
a matching set of items selected.
2015-08-16 21:45:20 +01:00
Will Wykeham
7f100353e2
Make variations menu actually swap out module
...
Functional, but not handling multiple selections well
2015-08-16 18:30:27 +01:00
Will Wykeham
97ac0804c5
Add Submenu of variations of module type.
...
Non functional so far.
2015-08-15 19:35:31 +01:00
DarkPhoenix
121a81ce70
Remove few debugging prints
2015-08-11 15:59:38 +03:00
Ryan Holmes
01db1efdf7
Merge pull request #336 from blitzmann/regSkills
...
Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
2f246d0897
Add context menu to affected by list
2015-07-23 15:32:27 -04:00
blitzmann
b32f76cfde
Show affecting skills for charges as well
2015-07-19 16:39:07 -04:00
blitzmann
182104a010
Fix #109
2015-07-19 16:20:42 -04:00
blitzmann
ac08b1b264
Add check for current skill level
2015-07-19 15:16:29 -04:00
blitzmann
f17d015ebe
Fix having multiple skills in skill list (happens when multiple attributes are modified)
2015-07-19 15:02:50 -04:00
blitzmann
d496637614
Add ship skill bonuses to modified modules. Modify effect files for new skill parameter. Enable affecting skill menu.
2015-07-19 14:19:24 -04:00
blitzmann
06e4a7e80f
Support changing amount of projected fits
2015-07-07 13:49:39 -04:00
blitmann
487f65d62b
Fix #233
2015-01-04 17:19:53 -06:00
blitzmann
85608616dd
readjust some mode logic
2014-12-10 22:04:12 -05:00
blitzmann
94e1c7aba3
Fix more bindings
2014-12-08 15:10:45 -05:00
blitzmann
797db36a42
Fix menu spawning when no fit open
2014-12-08 12:26:51 -05:00
blitzmann
ac18c58a0a
fix menu bindings
2014-12-08 12:12:50 -05:00
blitzmann
edbdaf5631
Add .Check() to tactical mode menu items
2014-11-30 16:56:43 -05:00
blitzmann
23a71e7448
Implement service layer mode setter. Modes now have basic support and testing.
...
Also decided to have two separate functions that return the mode items as Items or Modes. Returning them as Items makes it easier to check if provided modeID from user database is valid (since we cannot easily map the modeID to create a Mode), returning as Modes allows us to easily use them for setters. There's probably a better way to do this, but w/e
2014-11-30 16:43:15 -05:00
blitzmann
081e32da6f
Various event binding fixes for context menus. It's still a mess, but it's not as bad of a mess.
2014-11-30 01:14:47 -05:00
blitzmann
dda1494b90
Added method to check/get modes, and start GUI integration (simple context menu)
2014-11-28 01:23:44 -05:00
blitzmann
222ee22fe3
Ability to remove Cargo from context menu
2014-11-20 00:45:30 -05:00
blitzmann
76f1f217e1
Implements forced price refresh ( resolves #196 )
2014-11-20 00:29:53 -05:00
DarkPhoenix
c28e52f2d1
Disable global ammo picker until we find alternative solution to using it (RMB or modifier keys for regular ammo picker)
2014-11-06 23:02:16 +03:00
DarkPhoenix
e60b677b3f
Update to Phoebe 1.0 data
2014-11-06 02:17:29 +03:00
DarkPhoenix
d298ed8e01
Fix for new ammo picker (which borked resistance profile selector)
2014-11-05 22:00:55 +03:00
Headpigeon
635e684c3a
Added module context menu entry for changing charges on all modules of same type at once (no need to manually select them)
2014-11-02 19:12:03 +01:00
blitzmann
90369b679c
Fix #179
2014-10-03 21:25:28 -04:00
blitzmann
a931d46cb0
Implement open fit context item for projected fits
2014-09-29 01:02:00 -04:00
blitzmann
030e6aa9db
Instead of sending id, send parent item (which contains ID). This allows us to access the item to modify bitmap or any other value for it.
2014-09-15 15:48:26 -04:00
blitzmann
da047106f3
Implements support for child menus for damage patterns.
2014-09-08 01:11:38 -04:00
blitzmann
c04bb8f82c
Greatly simplified target resists menu logic. Also added active bitmap
2014-09-04 00:23:41 -04:00