Commit Graph

611 Commits

Author SHA1 Message Date
zhaoweny
6b11fd0a91 i18n: string annotation for graph panels 2020-07-17 12:44:47 +08:00
zhaoweny
9868b219d7 i18n: deferred translation and category annotation for targetProfile and damagePattern
* use deferred translation annotation, to annotate strings in eos.db and translate on the GUI side

  As @blitzmann said in #2222, we should not include wx as a dependency for eos module.

* category annotation _c for taking '[]' out of string literals
2020-07-11 16:09:02 +08:00
blitzmann
7451ce147e Create a dummy translation annotation for damage patterns, and do translations on the GUI side 2020-07-10 23:36:52 -04:00
blitzmann
6e7b8cca24 Fix missing damage type icons for missle selector 2020-07-05 13:42:23 -04:00
zhaoweny
5d95877d2c i18n: use rsplit on typeName to avoid explict for-loop 2020-07-01 21:45:21 +08:00
zhaoweny
8cc770467e i18n: fix crash on right clicking a Tactical Destroyer fit 2020-07-01 11:48:37 +08:00
zhaoweny
85e779469f i18n: more annotation 2020-07-01 11:48:06 +08:00
zhaoweny
038b7ce931 i18n: fix 'Level Not learned' issue in #2202 (comment) 2020-06-30 15:15:15 +08:00
blitzmann
732634fefa Updated the string manipulation texts to be prefixed, allowing for better context management if needed for things like "Effects", "System Effects". Added en translations to handle them on the English side. Updated the zh translations using merge:
`msgmerge --update locale/zh_CN/LC_MESSAGES/lang.p o locale/lang.pot`
2020-06-29 20:57:17 -04:00
blitzmann
77d233ca1c Fix environmental variables for localizations 2020-06-28 13:38:33 -04:00
blitzmann
b225093b1f Fix exception when opening WH projection menu (still have other issues that need to be worked out tho) 2020-06-28 11:57:39 -04:00
blitzmann
546a3b6e01 Fix turrent ammo type grouping (using English names for grouping). Also made missile damage type grouping translation-aware 2020-06-27 21:06:16 -04:00
zhaoweny
1c4de8b259 i18n: annotate gui/builtinContextMenus 2020-06-23 15:55:16 +08:00
DarkPhoenix
83fa567321 Pass primitives around instead of SQL Alchemy objects 2020-06-18 05:33:12 +03:00
DarkPhoenix
9b315b5870 Fix a few mistypes 2020-06-17 21:53:24 +03:00
DarkPhoenix
3094fd32fc Add destructible beacons to projected effects 2020-06-17 17:07:34 +03:00
DarkPhoenix
81dced03bf Disable ammo graph 2020-06-09 19:07:23 +03:00
DarkPhoenix
27d3bea8d8 Merge branch 'ammo_graph' into singularity
# Conflicts:
#	gui/targetProfileEditor.py
2020-06-09 19:04:20 +03:00
DarkPhoenix
543089bcd9 Add context menu support for predefined implant sets 2020-04-06 22:20:28 +03:00
DarkPhoenix
d6a2b4dfc4 Fix projected system-wide effects menu after multiple renames 2020-01-29 15:58:02 +03:00
DarkPhoenix
eacc97160b Merge branch 'master' into ammo_graph 2020-01-21 15:25:39 +03:00
DarkPhoenix
717303a72f Allow to put separate charges into citadel cargo 2019-12-27 12:39:37 +03:00
DarkPhoenix
05837f99ff Change order of structure meta levels 2019-12-26 12:26:25 +03:00
DarkPhoenix
8c2788fd78 Do not show implant set editor if user cancels addition of an implant set 2019-12-16 18:06:03 +03:00
DarkPhoenix
dee8fa400c Allow to override menu visibility settings with control key 2019-12-16 16:29:42 +03:00
DarkPhoenix
2339327473 Do some renames 2019-12-16 13:59:41 +03:00
Anton Vorobyov
f6f9239dd5 Merge pull request #2103 from Gochim/issue/2073
Issue #2073: Added ability to add a list of implants from implant view to a new implant set
2019-12-16 13:55:00 +03:00
Gochim
b6edf0e034 Issue #2073: Fixed a stuck in character editor 2019-12-12 18:03:45 +02:00
Gochim
af4277fc7e Issue #2073: Fixed name of a popup menu item for implant tab 2019-12-12 17:57:03 +02:00
Gochim
acd774abe5 Issue #2073: Fixed Codacy warning 2019-12-12 14:02:31 +02:00
Gochim
9081353634 Issue #2073: Final tweaks on implementation 2019-12-11 07:51:31 +02:00
Gochim
9c7fa37a72 Issue #2073: Added functionality to add all implants in fit implant tab to implant set list 2019-12-10 18:14:13 +02:00
Gochim
d92e11893a Issue #2073: Added mechanism to pass implant list to implant set manager 2019-12-10 08:50:21 +02:00
DarkPhoenix
bfedcdbffd Simplify code a little 2019-12-07 15:42:26 +03:00
DarkPhoenix
a5d10c4a76 Change sorting of built-in damage profiles 2019-12-07 15:41:07 +03:00
DarkPhoenix
78423f67dd Merge branch 'master' into ammo_graph 2019-12-07 03:34:26 +03:00
DarkPhoenix
2962ce1945 Ensure 0%-100% spoolup is sorted properly 2019-12-07 03:07:49 +03:00
DarkPhoenix
d8cd3197b5 Show short profile name in graphs 2019-12-07 02:43:53 +03:00
DarkPhoenix
4bd633a0d4 Process names on pattern objects themselves 2019-12-06 23:24:29 +03:00
DarkPhoenix
1d6ac53183 Make target profile adder multi-level 2019-12-06 20:00:53 +03:00
DarkPhoenix
1e32dfa463 Always show target resist switcher 2019-12-06 19:35:20 +03:00
DarkPhoenix
4431753570 Reimplement switcher to use built-ins too and be multi-level 2019-12-06 17:59:44 +03:00
DarkPhoenix
6fdb57318c Expose builtin target profiles to service 2019-12-06 17:14:12 +03:00
DarkPhoenix
7fa998f276 Avoid duplicating names in context menu 2019-12-06 02:59:14 +03:00
DarkPhoenix
74efa50576 Add multi-level menu support for incoming damage patterns 2019-12-06 02:11:32 +03:00
DarkPhoenix
61e32d0b1b Merge branch 'ammo_graph' of github.com:pyfa-org/Pyfa into ammo_graph 2019-12-06 01:09:16 +03:00
DarkPhoenix
bf04d26a7b Remove duplicate code 2019-12-06 01:08:11 +03:00
DarkPhoenix
e99be78c54 Partially rework damage pattern switcher 2019-12-05 20:04:50 +03:00
DarkPhoenix
e386232de1 Gather data on damage patterns into single object 2019-12-05 10:44:26 +03:00
Gochim
259214e907 Issue #2073: Added popup menu item 2019-12-03 09:23:54 +02:00