zhaoweny
6b11fd0a91
i18n: string annotation for graph panels
2020-07-17 12:44:47 +08:00
zhaoweny
9868b219d7
i18n: deferred translation and category annotation for targetProfile and damagePattern
...
* use deferred translation annotation, to annotate strings in eos.db and translate on the GUI side
As @blitzmann said in #2222 , we should not include wx as a dependency for eos module.
* category annotation _c for taking '[]' out of string literals
2020-07-11 16:09:02 +08:00
blitzmann
7451ce147e
Create a dummy translation annotation for damage patterns, and do translations on the GUI side
2020-07-10 23:36:52 -04:00
blitzmann
6e7b8cca24
Fix missing damage type icons for missle selector
2020-07-05 13:42:23 -04:00
zhaoweny
5d95877d2c
i18n: use rsplit on typeName to avoid explict for-loop
2020-07-01 21:45:21 +08:00
zhaoweny
8cc770467e
i18n: fix crash on right clicking a Tactical Destroyer fit
2020-07-01 11:48:37 +08:00
zhaoweny
85e779469f
i18n: more annotation
2020-07-01 11:48:06 +08:00
zhaoweny
038b7ce931
i18n: fix 'Level Not learned' issue in #2202 (comment)
2020-06-30 15:15:15 +08:00
blitzmann
732634fefa
Updated the string manipulation texts to be prefixed, allowing for better context management if needed for things like "Effects", "System Effects". Added en translations to handle them on the English side. Updated the zh translations using merge:
...
`msgmerge --update locale/zh_CN/LC_MESSAGES/lang.p o locale/lang.pot`
2020-06-29 20:57:17 -04:00
blitzmann
77d233ca1c
Fix environmental variables for localizations
2020-06-28 13:38:33 -04:00
blitzmann
b225093b1f
Fix exception when opening WH projection menu (still have other issues that need to be worked out tho)
2020-06-28 11:57:39 -04:00
blitzmann
546a3b6e01
Fix turrent ammo type grouping (using English names for grouping). Also made missile damage type grouping translation-aware
2020-06-27 21:06:16 -04:00
zhaoweny
1c4de8b259
i18n: annotate gui/builtinContextMenus
2020-06-23 15:55:16 +08:00
DarkPhoenix
83fa567321
Pass primitives around instead of SQL Alchemy objects
2020-06-18 05:33:12 +03:00
DarkPhoenix
9b315b5870
Fix a few mistypes
2020-06-17 21:53:24 +03:00
DarkPhoenix
3094fd32fc
Add destructible beacons to projected effects
2020-06-17 17:07:34 +03:00
DarkPhoenix
81dced03bf
Disable ammo graph
2020-06-09 19:07:23 +03:00
DarkPhoenix
27d3bea8d8
Merge branch 'ammo_graph' into singularity
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# Conflicts:
# gui/targetProfileEditor.py
2020-06-09 19:04:20 +03:00
DarkPhoenix
543089bcd9
Add context menu support for predefined implant sets
2020-04-06 22:20:28 +03:00
DarkPhoenix
d6a2b4dfc4
Fix projected system-wide effects menu after multiple renames
2020-01-29 15:58:02 +03:00
DarkPhoenix
eacc97160b
Merge branch 'master' into ammo_graph
2020-01-21 15:25:39 +03:00
DarkPhoenix
717303a72f
Allow to put separate charges into citadel cargo
2019-12-27 12:39:37 +03:00
DarkPhoenix
05837f99ff
Change order of structure meta levels
2019-12-26 12:26:25 +03:00
DarkPhoenix
8c2788fd78
Do not show implant set editor if user cancels addition of an implant set
2019-12-16 18:06:03 +03:00
DarkPhoenix
dee8fa400c
Allow to override menu visibility settings with control key
2019-12-16 16:29:42 +03:00
DarkPhoenix
2339327473
Do some renames
2019-12-16 13:59:41 +03:00
Anton Vorobyov
f6f9239dd5
Merge pull request #2103 from Gochim/issue/2073
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Issue #2073 : Added ability to add a list of implants from implant view to a new implant set
2019-12-16 13:55:00 +03:00
Gochim
b6edf0e034
Issue #2073 : Fixed a stuck in character editor
2019-12-12 18:03:45 +02:00
Gochim
af4277fc7e
Issue #2073 : Fixed name of a popup menu item for implant tab
2019-12-12 17:57:03 +02:00
Gochim
acd774abe5
Issue #2073 : Fixed Codacy warning
2019-12-12 14:02:31 +02:00
Gochim
9081353634
Issue #2073 : Final tweaks on implementation
2019-12-11 07:51:31 +02:00
Gochim
9c7fa37a72
Issue #2073 : Added functionality to add all implants in fit implant tab to implant set list
2019-12-10 18:14:13 +02:00
Gochim
d92e11893a
Issue #2073 : Added mechanism to pass implant list to implant set manager
2019-12-10 08:50:21 +02:00
DarkPhoenix
bfedcdbffd
Simplify code a little
2019-12-07 15:42:26 +03:00
DarkPhoenix
a5d10c4a76
Change sorting of built-in damage profiles
2019-12-07 15:41:07 +03:00
DarkPhoenix
78423f67dd
Merge branch 'master' into ammo_graph
2019-12-07 03:34:26 +03:00
DarkPhoenix
2962ce1945
Ensure 0%-100% spoolup is sorted properly
2019-12-07 03:07:49 +03:00
DarkPhoenix
d8cd3197b5
Show short profile name in graphs
2019-12-07 02:43:53 +03:00
DarkPhoenix
4bd633a0d4
Process names on pattern objects themselves
2019-12-06 23:24:29 +03:00
DarkPhoenix
1d6ac53183
Make target profile adder multi-level
2019-12-06 20:00:53 +03:00
DarkPhoenix
1e32dfa463
Always show target resist switcher
2019-12-06 19:35:20 +03:00
DarkPhoenix
4431753570
Reimplement switcher to use built-ins too and be multi-level
2019-12-06 17:59:44 +03:00
DarkPhoenix
6fdb57318c
Expose builtin target profiles to service
2019-12-06 17:14:12 +03:00
DarkPhoenix
7fa998f276
Avoid duplicating names in context menu
2019-12-06 02:59:14 +03:00
DarkPhoenix
74efa50576
Add multi-level menu support for incoming damage patterns
2019-12-06 02:11:32 +03:00
DarkPhoenix
61e32d0b1b
Merge branch 'ammo_graph' of github.com:pyfa-org/Pyfa into ammo_graph
2019-12-06 01:09:16 +03:00
DarkPhoenix
bf04d26a7b
Remove duplicate code
2019-12-06 01:08:11 +03:00
DarkPhoenix
e99be78c54
Partially rework damage pattern switcher
2019-12-05 20:04:50 +03:00
DarkPhoenix
e386232de1
Gather data on damage patterns into single object
2019-12-05 10:44:26 +03:00
Gochim
259214e907
Issue #2073 : Added popup menu item
2019-12-03 09:23:54 +02:00