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a574e56c1c
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Now unload items to nearest index on the grid
Instead of the array
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2025-03-30 20:33:04 +02:00 |
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7dc1ed9968
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Implement quick unload
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2025-03-30 19:44:56 +02:00 |
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c40c5d5b21
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Fix queueing slots that aren't slots anymore
But are now tables, fuck me
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2025-03-30 19:07:58 +02:00 |
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788a0bfe4d
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Clean up the project a little
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2025-03-30 18:28:07 +02:00 |
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1c68f52b28
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Make mark inventory on mouse4
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2025-03-30 17:11:45 +02:00 |
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40c3f91485
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Make quick stack stack to any arbitrary inventory
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2025-03-30 16:30:02 +02:00 |
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d54787a9a8
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Make alt drag quick stack items
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2025-03-30 16:18:42 +02:00 |
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f37ef64739
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Shift clicking stacks item
W
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2025-03-30 15:20:36 +02:00 |
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747eb4f6a4
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Refactor all hotkeys into init
So that we can share scripts around themselves without hooking multiple
times accidentally
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2025-03-30 15:12:52 +02:00 |
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5e3161f35f
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Implement shift clicking items
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2025-03-30 15:03:43 +02:00 |
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d10d295a80
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Add hotkey repair buttoner
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2025-03-30 14:53:49 +02:00 |
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b14df82d78
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Factor out shop buyer and xpticker
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2025-03-30 14:39:17 +02:00 |
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482e44e7d6
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Factor out fabricator stack
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2025-03-30 14:38:07 +02:00 |
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ba01a65a1a
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Factor quickstack out
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2025-03-30 14:36:16 +02:00 |
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89257d1cf2
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Slot under cursor maybe?
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2025-03-30 14:21:33 +02:00 |
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515967bf5d
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Fix up buildtree to sort by depth and index
So the first indices are filled first, from the player pov
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2025-03-30 13:56:50 +02:00 |
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add02f0a8d
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Passive xp stonks
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2025-03-30 03:46:36 +02:00 |
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2fb2e5fdf8
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Fix the damn fabricator recipes not
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2025-03-30 03:38:10 +02:00 |
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5fdb49c40b
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More lil fixes and reworks
Such as early stopping for the item search
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2025-03-30 03:21:42 +02:00 |
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8cbdf3d549
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Fix some minor bugs
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2025-03-30 03:12:40 +02:00 |
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2ae13a7577
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Automatically buy entire stock
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2025-03-30 01:44:32 +01:00 |
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d0cbb14f40
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Calculate how many items to add to cart
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2025-03-30 01:43:20 +01:00 |
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c615256716
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Implement getting the current store
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2025-03-30 01:25:56 +01:00 |
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7e40f7ec3d
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Implement auto filling fabricators
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2025-03-30 00:55:51 +01:00 |
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5f7a30fce1
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Implement finding items for fabricator
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2025-03-30 00:41:02 +01:00 |
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abf2f008b9
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Add shop example and fuck with fabricator a little
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2025-03-30 00:36:00 +01:00 |
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b0a5cbd02d
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Add fabricator filler hotkeyer
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2025-03-30 00:27:40 +01:00 |
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21be3eeec2
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Add predicate filter to enqueue
To effectively make a search or filter
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2025-03-30 00:17:16 +01:00 |
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89ea5ca2b5
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Find all inventories of machines
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2025-03-30 00:15:15 +01:00 |
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2a2d2b5372
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Fix up getopencontainer
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2025-03-30 00:12:21 +01:00 |
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86b2faff4f
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More cleanup
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2025-03-29 23:53:09 +01:00 |
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da7baa8d13
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Don't move ammo out of tools and weapons from main bar
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2025-03-29 23:46:31 +01:00 |
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2e23215493
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Make maybe little better open storage detection
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2025-03-29 23:36:48 +01:00 |
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e99d9b5c49
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Now enqueue items recursively too!
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2025-03-29 23:22:47 +01:00 |
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959e666400
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Completely rework the stacking to be a little more better
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2025-03-29 23:19:33 +01:00 |
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b440127e54
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Clean up building item tree to only use bag
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2025-03-29 23:03:10 +01:00 |
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b849d05187
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Remove some debug shit
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2025-03-29 22:55:14 +01:00 |
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d01d0e6a38
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Clean up quickstack
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2025-03-29 22:50:57 +01:00 |
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6357346544
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Implement stacking from open containers
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2025-03-29 22:47:13 +01:00 |
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6333be421b
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Sort the item locations so that larger stacks are filled first
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2025-03-29 22:41:35 +01:00 |
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ca133faf4a
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Remove some debug statements
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2025-03-29 22:23:37 +01:00 |
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3a5788e2a2
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Move to empty slots too
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2025-03-29 22:22:31 +01:00 |
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e3558a6353
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Refactor item movings
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2025-03-29 22:20:17 +01:00 |
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964f101865
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Implement proper quickstacking
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2025-03-29 22:16:06 +01:00 |
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3bc045cacf
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Implement selective sussing
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2025-03-29 21:52:08 +01:00 |
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5384267d79
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Implement building item tree from player containers
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2025-03-29 21:36:03 +01:00 |
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bc3ea216c7
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Remove some bullshit from quickstack
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2025-03-29 21:01:01 +01:00 |
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1dd4f9aa22
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Also stack from open container
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2025-03-29 19:58:38 +01:00 |
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a1a3952645
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Recursively stack to containers in containers
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2025-03-29 19:43:59 +01:00 |
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82ec45b855
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Simplify stacker
To hopefully not die
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2025-03-29 19:39:57 +01:00 |
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