Compare commits

10 Commits
master ... old

Author SHA1 Message Date
dcbe5685df Cook? 2025-04-13 10:56:23 +02:00
d66dac23ee Add settings 2025-04-04 11:15:03 +02:00
d2318f01e2 Cook 2025-04-04 10:26:40 +02:00
b7dafc5b59 Remove hashes 2025-04-04 10:23:37 +02:00
3a5dea231e Add quick terminal hotkey 2025-04-04 09:04:38 +02:00
a289115312 Add mods 2025-04-04 08:51:27 +02:00
ffeb077475 Update 2025-04-03 15:52:28 +02:00
8024505e1e Client side ticker 2025-04-03 15:21:04 +02:00
28b425374a Update 2025-04-03 15:05:02 +02:00
ba3f23da5d Don't send network events 2025-04-02 01:10:00 +02:00
160 changed files with 5940 additions and 806 deletions

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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Abandoned Variety (22 modules)" modversion="1.2" corepackage="False" steamworkshopid="3171294974" gameversion="1.7.7.0" >
<OutpostModule file="%ModDir%/Security_A0.sub" />
<OutpostModule file="%ModDir%/Research_A0.sub" />
<OutpostModule file="%ModDir%/Admin_A01.sub" />
<OutpostModule file="%ModDir%/Admin_A02.sub" />
<OutpostModule file="%ModDir%/Crew_A01.sub" />
<OutpostModule file="%ModDir%/Crew_A02.sub" />
<OutpostModule file="%ModDir%/Docking_A0.sub" />
<OutpostModule file="%ModDir%/Docking_A2.sub" />
<OutpostModule file="%ModDir%/Docking_A3.sub" />
<OutpostModule file="%ModDir%/Research_A1.sub" />
<OutpostModule file="%ModDir%/Research_A2.sub" />
<OutpostModule file="%ModDir%/Research_A3.sub" />
<OutpostModule file="%ModDir%/Security_A2.sub" />
<OutpostModule file="%ModDir%/Security_A3.sub" />
<OutpostModule file="%ModDir%/Crew_A1.sub" />
<OutpostModule file="%ModDir%/Engineering_A1.sub" />
<OutpostModule file="%ModDir%/Engineering_A2.sub" />
<OutpostModule file="%ModDir%/Engineering_A3.sub" />
<OutpostModule file="%ModDir%/Admin_A1.sub" />
<OutpostModule file="%ModDir%/Docking_A1.sub" />
<OutpostModule file="%ModDir%/Engineering_A0.sub" />
<OutpostModule file="%ModDir%/Security_A1.sub" />
</contentpackage>

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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Beaumaris" modversion="1.0.14" corepackage="False" steamworkshopid="2902314099" gameversion="1.7.7.0" >
<Submarine file="%ModDir%/Beaumaris.sub" />
</contentpackage>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Override>
<!--
Updating instuctions:
1) Copy-paste each Item (eg.: "divingsuit") entirely
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
a) texture="reg_DivingSuit texture="Content/Items/Diving/reg_DivingSuit
b) texture="Scooter texture="Content/Items/Diving/Scooter
c) texture="Abyss_DivingSuit texture="Content/Items/Diving/Abyss_DivingSuit
d) texture="combat_DivingSuit texture="Content/Items/Diving/combat_DivingSuit
e) texture="RespawnSuit texture="Content/Items/Diving/RespawnSuit
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
5) Change the 'range' of 'LightComponent' in:
a) underwaterscooter: 500 -> 1000 (undecided yet)
6) Make sure you haven't replaced the instructions above
-->
<!-- divingsuit -->
<Item name="" identifier="divingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="1" cargocontaineridentifier="">
<Price baseprice="250">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="2" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="5" />
</Price>
<PreferredContainer primary="divingsuitcontainer" spawnprobability="1" campaignonly="true" maxleveldifficulty="35" />
<PreferredContainer primary="divingsuitcontainer" spawnprobability="1" notcampaign="true" />
<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" maxleveldifficulty="35" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" maxleveldifficulty="35" />
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="mechanical" level="40" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
<!--
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
-->
<Sprite name="Diving Suit Item" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="5,4,92,94" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Regular Diving Suit Torso" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Waist" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="3.0" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
<Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
</Holdable>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<Containable items="weldingtoolfuel" />
<Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
</Containable>
<Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
<Conditional IsDead="false" />
</StatusEffect>
</Containable>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
<!-- underwaterscooter -->
<Item name="" identifier="underwaterscooter" category="Diving,Equipment" Tags="smallitem,provocative,scooter" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" requireaimtouse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Price baseprice="180">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="4" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="6" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="5" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="4" />
</Price>
<Preferredcontainer secondary="respawncontainer" amount="1" spawnprobability="1" notcampaign="true" />
<PreferredContainer primary="divingcab" amount="2" spawnprobability="1" notcampaign="true" />
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" spawnprobability="0.05" />
<Deconstruct time="20">
<Item identifier="aluminium" />
<Item identifier="copper" />
<Item identifier="tin" />
<Item identifier="plastic" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="aluminium" amount="2" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="tin" amount="2" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,128,67,62" origin="0.5,0.5" />
<Sprite texture="Content/Items/Diving/Scooter.png" depth="0.55" sourcerect="0,0,140,102" />
<Body width="120" height="60" density="10" />
<Holdable slots="Any,RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10">
<LightComponent LightColor="220,255,150,200" range="500" powerconsumption="10" IsOn="true">
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
<Upgrade gameversion="1.1.2.0" powerconsumption="10" />
</LightComponent>
<!-- activates the light when holding aim -->
<StatusEffect type="OnSecondaryUse" target="This" voltage="1.0" setvalue="true">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<!-- Battery drain when using the light, adds up with propulsion -->
<StatusEffect type="OnSecondaryUse" target="Contained" Condition="-0.05" />
</Holdable>
<Propulsion force="150" usablein="water" particles="bubbles">
<RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
<StatusEffect type="OnUse" target="Contained" Condition="-0.2">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
</Propulsion>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery" />
</ItemContainer>
<AiTarget soundrange="3000" maxsightrange="3000" />
</Item>
<!-- abyssdivingsuit -->
<Item name="" identifier="abyssdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="4" cargocontaineridentifier="">
<Price baseprice="550" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
<Price storeidentifier="merchantresearch" minavailable="1" />
<Price storeidentifier="merchantmilitary" minavailable="2" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
</Price>
<PreferredContainer primary="divingsuitcontainer" />
<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" minleveldifficulty="50" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" minleveldifficulty="50" />
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="60" />
<RequiredItem identifier="divingsuit" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
<Sprite name="Abyss Diving Suit Item" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,379,77,214" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Abyss Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,409,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Abyss Diving Suit Torso" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Waist" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="3.0" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<Containable items="weldingtoolfuel" />
<Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
</Containable>
<Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
<Conditional IsDead="false" />
</StatusEffect>
</Containable>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
<!-- combatdivingsuit -->
<Item name="" identifier="combatdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="2" cargocontaineridentifier="">
<Price baseprice="560" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
<Price storeidentifier="merchantarmory" multiplier="0.85" minavailable="3" />
</Price>
<PreferredContainer primary="divingsuitcontainer" />
<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" minleveldifficulty="35" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" minleveldifficulty="35" />
<Deconstruct time="30">
<Item identifier="ballisticfiber" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="60" />
<RequiredItem identifier="divingsuit" />
<RequiredItem identifier="ballisticfiber" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,704,128,128" origin="0.5,0.5" />
<!--
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
-->
<Sprite name="Combat Diving Suit Item" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,379,80,207" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Combat Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="326,0,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Combat Diving Suit Torso" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Waist" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.95" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="3.0" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.55" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<Containable items="weldingtoolfuel" />
<Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
</Containable>
<Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
<Conditional IsDead="false" />
</StatusEffect>
</Containable>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
<!-- respawndivingsuit -->
<Item name="" identifier="respawndivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="3" cargocontaineridentifier="">
<Deconstruct time="1" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,832,128,128" origin="0.5,0.5" />
<Sprite name="Respawn Diving Suit Item" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Respawn Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="100,409,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
<IsActive condition="gt 10.0" />
</LightComponent>
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
<IsActive condition="lte 10.0" />
</LightComponent>
</sprite>
<sprite name="Respawn Diving Suit Torso" texture="Content/Items/Diving/RespawnSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Waist" texture="Content/Items/Diving/RespawnSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
<StatusEffect type="OnWearing" target="this,Character" PressureProtection="10000.0" setvalue="true" disabledeltatime="true">
<Conditional condition="gt 0.0" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
<Conditional IsDead="false" />
<Conditional condition="gt 0.0" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this" comparison="and">
<Conditional condition="lt 5.0" />
<Conditional condition="gt 0.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this">
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this,Character">
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.8" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<aitarget maxsightrange="1500" />
</Item>
<!-- -->
<!-- -->
</Override>
</Items>

View File

@@ -0,0 +1,192 @@
<?xml version="1.0" encoding="utf-8"?>
<Items>
<Override>
<!--
Updating instuctions:
1) Copy-paste each Item (eg.: "divingsuit") entirely
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
a) texture="pucs texture="Content/Items/Jobgear/Engineer/pucs
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
5) Change the 'range' of 'LightComponent' in:
a) cargoscooter: 500 -> 1000 (undecided yet)
6) Make sure you haven't replaced the instructions above
-->
<!-- cargoscooter -->
<Item name="" identifier="cargoscooter" category="Equipment,Diving" Tags="mediumitem,provocative,scooter,mobilecontainer" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
<PreferredContainer primary="divingcab" />
<Price baseprice="400" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="0.9" />
<Price storeidentifier="merchantcity" multiplier="0.85" />
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="20">
<Item identifier="aluminium" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="tin" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="aluminium" amount="2" />
<RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
<RequiredItem identifier="tin" amount="2" />
</Fabricate>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="131,123,53,58" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" depth="0.55" sourcerect="295,195,149,105" origin="0.5,0.5" />
<Body width="140" height="100" density="10" />
<Holdable slots="RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10">
<LightComponent LightColor="220,255,150,200" range="500" powerconsumption="10" IsOn="true">
<Upgrade gameversion="1.1.2.0" powerconsumption="10" />
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
</LightComponent>
<!-- activates the light when holding aim -->
<StatusEffect type="OnSecondaryUse" target="This" voltage="1.0" setvalue="true">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<!-- Battery drain when using the light, adds up with propulsion -->
<StatusEffect type="OnSecondaryUse" target="Contained" targetslot="0" Condition="-0.05" />
</Holdable>
<Propulsion force="150" usablein="water" particles="bubbles">
<RequiredItems items="mobilebattery" targetslot="0" type="Contained" msg="ItemMsgBatteryCellRequired" />
<StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-0.2">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
</Propulsion>
<ItemContainer capacity="1" maxstacksize="60" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" />
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="33" maxstacksize="60">
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</SubContainer>
</ItemContainer>
<AiTarget soundrange="3000" maxsightrange="3000" />
</Item>
<!-- pucs -->
<Item name="" identifier="pucs" category="Equipment,Diving" tags="diving,deepdiving,divinggear_wearableindoors,human" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="5" cargocontaineridentifier="">
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
<Price baseprice="670" sold="false">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" minavailable="0" maxavailable="3" sold="true">
<Reputation faction="coalition" min="70" />
</Price>
<Price storeidentifier="merchantresearch" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" multiplier="1.1" />
</Price>
<Deconstruct time="45">
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" amount="2" />
<Item identifier="lead" amount="2" />
<Item identifier="physicorium" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="80" requiresrecipe="true">
<RequiredSkill identifier="electrical" level="60" />
<RequiredItem identifier="combatdivingsuit" />
<RequiredItem identifier="lead" />
<RequiredItem identifier="physicorium" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="384,704,128,128" origin="0.5,0.5" />
<Sprite name="PUCS Item" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="PUCS In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Engineer/pucs.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="PUCS In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="PUCS Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="127,520,105,124" origin="0.57,0.38">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="pucs Torso" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Waist" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.9" PropulsionSpeedMultiplier="0.9" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
<Conditional IsDead="false" />
<Conditional HullOxygenPercentage="lt 50" />
<Conditional InWater="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
<Conditional InWater="true" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="3.0" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.65" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.1" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.1" damagesound="LimbArmor" />
<ItemComponent IsActiveConditionalComparison="Or">
<IsActive HullOxygenPercentage="lt 50" />
<IsActive InWater="eq true" />
<StatusEffect type="OnActive" target="Contained,Character" comparison="And">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
</ItemComponent>
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<ItemContainer capacity="0" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
<Containable items="none,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="384,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="60">
<Containable items="oxygensource,weldingtoolfuel" />
<Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" comparison="And" targetslot="0">
<Conditional IsDead="false" />
<Conditional HullOxygenPercentage="lt 50" />
<Conditional InWater="false" />
</StatusEffect>
</Containable>
</SubContainer>
<SubContainer capacity="1" maxstacksize="60">
<Containable items="chem,syringe" />
</SubContainer>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
<!-- -->
<!-- -->
</Override>
</Items>

View File

@@ -0,0 +1,72 @@
<?xml version="1.0" encoding="utf-8"?>
<Items>
<Override>
<!--
Updating instuctions:
1) Copy-paste each Item (eg.: "divingsuit") entirely
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
a) texture="slipsuit texture="Content/Items/Jobgear/Security/slipsuit
b) texture="pucs texture="Content/Items/Jobgear/Engineer/pucs
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
5) Change the 'range' of 'LightComponent' in:
a) [everything is okay here]
6) Make sure you haven't replaced the instructions above
-->
<!-- slipsuit -->
<Item name="" identifier="slipsuit" variantof="combatdivingsuit" allowasextracargo="true" botpriority="1.5">
<Price baseprice="630" sold="false" />
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
<Deconstruct time="30">
<Item identifier="ballisticfiber" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="combatdivingsuit" />
<RequiredItem identifier="rubber" />
<!-- clear the rest of the requirements -->
<RequiredItem />
<RequiredItem />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="256,704,128,128" origin="0.5,0.5" />
<Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable>
<sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatValue stattype="SwimmingSpeed" value="0.45" />
<StatValue stattype="WalkingSpeed" value="-0.6" />
</Wearable>
</Item>
<!-- -->
<!-- -->
</Override>
</Items>

View File

@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<Items>
<Override>
<!--
Updating instuctions:
1) Copy-paste each Item (eg.: "divingsuit") entirely
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
a) [everything is okay here]
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
5) Change the 'range' of 'LightComponent' in:
a) flashlight: 800 -> 1000 (undecided yet)
6) Make sure you haven't replaced the instructions above
-->
<!-- flashlight -->
<Item name="" identifier="flashlight" category="Equipment" Tags="smallitem,tool,provocative" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="divingcab" minamount="1" maxamount="2" spawnprobability="1" notcampaign="true" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.05" />
<PreferredContainer secondary="outpostcrewcabinet" amount="1" spawnprobability="0.1" />
<Price baseprice="200" minavailable="2">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="1.25" />
<Price storeidentifier="merchantmine" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="25" />
<RequiredItem identifier="aluminium" amount="2" />
<RequiredItem tag="lightcomponent" />
</Fabricate>
<Deconstruct time="15">
<Item identifier="aluminium" />
<Item identifier="lightcomponent" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,320,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Tools/tools.png" sourcerect="293,185,49,18" depth="0.55" origin="0.5,0.5" />
<Body width="48" height="15" density="15" />
<Holdable slots="Any,RightHand,LeftHand,Head" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnActive" targettype="Contained" Condition="-0.2">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<!-- the child LightComponent is only active when the Holdable is active, i.e. when the item is being held -->
<LightComponent LightColor="0.5,0.5,0.5,1.0" directional="true" Flicker="0.02" range="800" powerconsumption="10" IsOn="true">
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
<IsActive targetcontaineditem="true" condition="gt 1.0" />
</LightComponent>
<LightComponent LightColor="0.5,0.5,0.5,1.0" directional="true" range="800" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
<IsActive targetcontaineditem="true" condition="lte 1.0" />
</LightComponent>
</Holdable>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
</Containable>
</ItemContainer>
<AiTarget sightrange="3000" />
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
<!-- -->
<!-- -->
</Override>
</Items>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Brighter Lights" modversion="1.0.6" corepackage="False" steamworkshopid="2121341895" gameversion="1.2.8.0" >
<Item file="%ModDir%/bl_divinggear.xml" />
<Item file="%ModDir%/bl_engineer_talent_items.xml" />
<Item file="%ModDir%/bl_securityofficer_talent_items.xml" />
<Item file="%ModDir%/bl_tools.xml" />
<Other file="%ModDir%/Lights/divinghelmetlight.png" />
<Other file="%ModDir%/Lights/lightcone.png" />
</contentpackage>

View File

@@ -0,0 +1,730 @@
<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- \Content\Items\Diving\divinggear.xml -->
<override>
<Item name="" identifier="underwaterscooter" category="Diving,Equipment" Tags="smallitem,provocative,scooter" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" requireaimtouse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Price baseprice="180">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="4" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="6" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="5" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="4" />
</Price>
<Preferredcontainer secondary="respawncontainer" amount="1" spawnprobability="1" notcampaign="true" />
<PreferredContainer primary="divingcab" amount="2" spawnprobability="1" notcampaign="true" />
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" spawnprobability="0.05" />
<Deconstruct time="20">
<Item identifier="aluminium" amount="2" />
<Item identifier="copper" amount="2" />
<Item identifier="tin" amount="2" />
<Item identifier="plastic" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="aluminium" amount="2" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="tin" amount="2" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,128,67,62" origin="0.5,0.5" />
<Sprite texture="Content/Items/Diving/Scooter.png" depth="0.55" sourcerect="0,0,140,102" />
<Body width="120" height="60" density="10.2" />
<Holdable slots="Any,RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10" />
<Propulsion force="150" usablein="water" particles="bubbles">
<RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
<StatusEffect type="OnUse" target="Contained" Condition="-0.25">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
<LightComponent LightColor="1.0,1.0,1.0,0.8" range="1000">
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
</LightComponent>
</Propulsion>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" />
</ItemContainer>
<AiTarget soundrange="3000" maxsightrange="3000" />
</Item>
</override>
<!-- \Content\Items\Jobgear\Engineer\engineer_talent_items.xml -->
<override>
<Item name="" identifier="cargoscooter" category="Equipment,Diving" Tags="mediumitem,provocative,scooter" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
<PreferredContainer primary="divingcab" />
<Price baseprice="400" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="0.9" />
<Price storeidentifier="merchantcity" multiplier="0.85" />
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="20">
<Item identifier="aluminium" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="tin" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="aluminium" amount="2" />
<RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
<RequiredItem identifier="tin" amount="2" />
</Fabricate>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="131,123,53,58" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" depth="0.55" sourcerect="295,195,149,105" origin="0.5,0.5" />
<Body width="140" height="100" density="10" />
<Holdable slots="RightHand+LeftHand" aimpos="90,0" handle1="-35,36" handle2="-37,38" msg="ItemMsgPickUpSelect" />
<Propulsion force="150" usablein="water" particles="bubbles">
<RequiredItems items="mobilebattery" targetslot="0" type="Contained" msg="ItemMsgBatteryCellRequired" />
<StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-0.25">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
<LightComponent LightColor="1.0,1.0,1.0,0.8" range="1000">
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
</LightComponent>
</Propulsion>
<ItemContainer capacity="1" maxstacksize="60" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" />
<SlotIcon slotindex="0" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<SubContainer capacity="33" maxstacksize="60">
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</SubContainer>
</ItemContainer>
<AiTarget soundrange="3000" maxsightrange="3000" />
</Item>
</override>
<!-- \Content\Items\Tools\tools.xml -->
<override>
<Item name="" identifier="flashlight" category="Equipment" Tags="smallitem,tool,provocative" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="divingcab" minamount="1" maxamount="2" spawnprobability="1" notcampaign="true" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.05" />
<PreferredContainer secondary="outpostcrewcabinet" amount="1" spawnprobability="0.1" />
<Price baseprice="200" minavailable="2">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="1.25" />
<Price storeidentifier="merchantmine" />
</Price>
<Deconstruct time="15">
<Item identifier="aluminium" amount="2" />
<Item identifier="lightcomponent" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="25" />
<RequiredItem identifier="aluminium" amount="2" />
<RequiredItem identifier="lightcomponent" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,320,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Tools/tools.png" sourcerect="293,185,49,18" depth="0.55" origin="0.5,0.5" />
<Body width="48" height="15" density="15" />
<Holdable slots="Any,RightHand,LeftHand,Head" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnActive" targettype="Contained" Condition="-0.2">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<!-- the child LightComponent is only active when the Holdable is active, i.e. when the item is being held -->
<LightComponent LightColor="0.5,0.5,0.5,1.0" Flicker="0.02" range="1000" powerconsumption="10" IsOn="true">
<LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
<IsActive targetcontaineditem="true" condition="gt 1.0" />
</LightComponent>
<LightComponent LightColor="0.5,0.5,0.5,1.0" range="1000" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
<IsActive targetcontaineditem="true" condition="lte 1.0" />
</LightComponent>
</Holdable>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
</Containable>
</ItemContainer>
<AiTarget sightrange="3000" />
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
</override>
<!-- \Content\Items\Diving\divinggear.xml -->
<override>
<Item name="" identifier="divingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
<Price baseprice="250">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="2" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="5" />
</Price>
<PreferredContainer primary="divingsuitcontainer" spawnprobability="1" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" />
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="mechanical" level="40" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
<!--
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
-->
<Sprite name="Diving Suit Item" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="15" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="5,4,92,94" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Regular Diving Suit Torso" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Waist" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygentank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="0.05" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.65" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
<Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
</Holdable>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<Containable items="oxygensource,weldingtoolfuel" />
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
</override>
<!-- \Content\Items\Diving\divinggear.xml -->
<override>
<Item name="" identifier="abyssdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
<Price baseprice="550" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
<Price storeidentifier="merchantresearch" minavailable="1" />
<Price storeidentifier="merchantmilitary" minavailable="2" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
</Price>
<PreferredContainer primary="divingsuitcontainer" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" />
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" amount="2" />
<Item identifier="rubber" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="60" />
<RequiredItem identifier="divingsuit" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
<Sprite name="Abyss Diving Suit Item" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,379,77,214" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="15" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Abyss Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="0,409,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Abyss Diving Suit Torso" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Waist" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="oxygentank" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygentank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="0.05" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<Containable items="oxygensource,weldingtoolfuel" />
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
</override>
<!-- \Content\Items\Diving\divinggear.xml -->
<override>
<Item name="" identifier="combatdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
<Price baseprice="560" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
<Price storeidentifier="merchantarmory" multiplier="0.85" minavailable="3" />
</Price>
<PreferredContainer primary="divingsuitcontainer" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" />
<Deconstruct time="30">
<Item identifier="ballisticfiber" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" amount="2" />
<Item identifier="rubber" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="60" />
<RequiredItem identifier="divingsuit" />
<RequiredItem identifier="ballisticfiber" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="512,0,128,128" origin="0.5,0.5" />
<!--
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
-->
<Sprite name="Combat Diving Suit Item" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,379,80,207" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="15" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Combat Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="326,0,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Combat Diving Suit Torso" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Waist" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.95" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="oxygentank" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygentank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="0.05" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<Containable items="oxygensource,weldingtoolfuel" />
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
</override>
<!-- \Content\Items\Jobgear\Security\securityofficer_talent_items.xml -->
<override>
<Item name="" identifier="slipsuit" variantof="combatdivingsuit" category="Equipment" tags="diving,deepdiving,provocative" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
<Price baseprice="630" sold="false" />
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
<Deconstruct time="30">
<Item identifier="ballisticfiber" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" amount="2" />
<Item identifier="rubber" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="combatdivingsuit" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="640,0,128,128" origin="0.5,0.5" />
<Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="15" />
<Wearable>
<sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatValue stattype="SwimmingSpeed" value="0.45" />
<StatValue stattype="WalkingSpeed" value="-0.6" />
</Wearable>
</Item>
</override>
<!-- Content\Items\Jobgear\Engineer\engineer_talent_items.xml -->
<override>
<Item name="" identifier="pucs" category="Equipment,Diving" tags="diving,deepdiving,divinggear_wearableindoors,provocative" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
<Price baseprice="670" sold="false">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" />
<Price storeidentifier="merchantresearch" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" multiplier="1.1" />
</Price>
<Deconstruct time="45">
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" amount="2" />
<Item identifier="lead" amount="2" />
<Item identifier="physicorium" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="80" requiresrecipe="true">
<RequiredSkill identifier="electrical" level="60" />
<RequiredItem identifier="combatdivingsuit" />
<RequiredItem identifier="lead" />
<RequiredItem identifier="physicorium" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="768,0,128,128" origin="0.5,0.5" />
<Sprite name="PUCS Item" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="PUCS In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Engineer/pucs.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="PUCS In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="15" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="PUCS Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="127,520,105,124" origin="0.5,0.35">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="pucs Torso" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Waist" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Left Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="pucs Right Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" HideFace="true" UseHullOxygen="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.9" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
<Conditional IsDead="false" />
<Conditional HullOxygenPercentage="lt 50" />
<Conditional InWater="false" />
<RequiredItem items="oxygentank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
<Conditional InWater="true" />
<RequiredItem items="oxygentank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="0.05" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
<Conditional IsDead="false" />
<Conditional HullOxygenPercentage="lt 50" />
<Conditional InWater="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
<Conditional InWater="true" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="And" targetslot="0">
<Conditional IsDead="false" />
<Conditional HullOxygenPercentage="lt 50" />
<Conditional InWater="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.1" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
<ItemComponent>
<IsActive HullOxygenPercentage="lt 50" />
<StatusEffect type="OnActive" target="Contained,Character" comparison="And">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
</StatusEffect>
<StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
</StatusEffect>
</ItemComponent>
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<ItemContainer capacity="0" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
<Containable items="none,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
<SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
<SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="60">
<Containable items="oxygensource,weldingtoolfuel" />
</SubContainer>
<SubContainer capacity="1" maxstacksize="60">
<Containable items="chem,medical" />
</SubContainer>
</ItemContainer>
</Item>
</override>
<!-- Content\Items\Diving\divinggear.xml -->
<override>
<Item name="" identifier="respawndivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
<Deconstruct time="1" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="896,0,128,128" origin="0.5,0.5" />
<Sprite name="Respawn Diving Suit Item" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="15" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Respawn Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="100,409,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
<IsActive condition="gt 10.0" />
</LightComponent>
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
<IsActive condition="lte 10.0" />
</LightComponent>
</sprite>
<sprite name="Respawn Diving Suit Torso" texture="Content/Items/Diving/RespawnSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Waist" texture="Content/Items/Diving/RespawnSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
<StatusEffect type="OnWearing" target="this,Character" PressureProtection="10000.0" setvalue="true" disabledeltatime="true">
<Conditional condition="gt 0.0" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
<Conditional IsDead="false" />
<Conditional condition="gt 0.0" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this" comparison="and">
<Conditional condition="lt 5.0" />
<Conditional condition="gt 0.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this">
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this,Character">
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<aitarget maxsightrange="1500" />
</Item>
</override>
</Items>

BIN
Brynmawr/Brynmawr.sub (Stored with Git LFS) Normal file

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4
Brynmawr/filelist.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Brynmawr" modversion="1.0.3" corepackage="False" steamworkshopid="3250148507" gameversion="1.6.19.1" >
<Submarine file="%ModDir%/Brynmawr.sub" />
</contentpackage>

69
Colorable Wire/Item.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Override>
<Items>
<Item name="" identifier="wire" aliases="redwire,bluewire,orangewire,greenwire,blackwire,brownwire" category="Electrical" Tags="smallitem,wire" maxstacksize="60" maxstacksizecharacterinventory="60" spritecolor="210,215,218,255" InventoryIconColor="210,215,218,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<Price baseprice="10">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" sold="false" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" />
<Price storeidentifier="merchantengineering" multiplier="0.9" />
</Price>
<PreferredContainer primary="engcab" />
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
<Deconstruct time="1" />
<Fabricate suitablefabricators="fabricator" requiredtime="5" amount="5">
<RequiredItem identifier="copper" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
<Body radius="14" width="60" density="15" />
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
<Wire />
<CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true" hudpriority="20" depth="9">
<GuiFrame relativesize="0.1,0.3" anchor="CenterLeft" style="ItemUI" />
<Button text="White">
<StatusEffect type="OnUse" targettype="This" spritecolor="210,215,218,255" InventoryIconColor="210,215,218,255" setvalue="true" />
</Button>
<Button text="Red">
<StatusEffect type="OnUse" targettype="This" spritecolor="254,23,17,255" InventoryIconColor="254,23,17,255" setvalue="true" />
</Button>
<Button text="Blue">
<StatusEffect type="OnUse" targettype="This" spritecolor="51,121,173,255" InventoryIconColor="51,121,173,255" setvalue="true" />
</Button>
<Button text="Orange">
<StatusEffect type="OnUse" targettype="This" spritecolor="255,140,13,255" InventoryIconColor="255,140,13,255" setvalue="true" />
</Button>
<Button text="Green">
<StatusEffect type="OnUse" targettype="This" spritecolor="56,143,111,255" InventoryIconColor="56,143,111,255" setvalue="true" />
</Button>
<Button text="Black">
<StatusEffect type="OnUse" targettype="This" spritecolor="50,50,50,255" InventoryIconColor="50,50,50,255" setvalue="true" />
</Button>
<Button text="Brown">
<StatusEffect type="OnUse" targettype="This" spritecolor="123,77,62,255" InventoryIconColor="123,77,62,255" setvalue="true" />
</Button>
</CustomInterface>
</Item>
<Item name="" identifier="redwire" category="Electrical" Tags="smallitem,wire" maxstacksize="60" maxstacksizecharacterinventory="60" spritecolor="254,23,17,255" InventoryIconColor="254,23,17,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<Deconstruct time="1" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
<Body radius="14" width="60" density="15" />
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnActive" target="This" Oneshot="true">
<Removeitem />
<SpawnItem identifiers="wire" SpawnPosition="SameInventory" SpawnIfInventoryFull="true" />
</StatusEffect>
</Holdable>
<Wire />
</Item>
<Item identifier="bluewire" variantof="redwire" spritecolor="51,121,173,255" InventoryIconColor="51,121,173,255" />
<Item identifier="orangewire" variantof="redwire" spritecolor="255,140,13,255" InventoryIconColor="255,140,13,255" />
<Item identifier="greenwire" variantof="redwire" spritecolor="56,143,111,255" InventoryIconColor="56,143,111,255" />
<Item identifier="blackwire" variantof="redwire" spritecolor="50,50,50,255" InventoryIconColor="50,50,50,255" />
<Item identifier="brownwire" variantof="redwire" spritecolor="123,77,62,255" InventoryIconColor="123,77,62,255" />
</Items>
</Override>

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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Colorable Wire" steamworkshopid="3111822905" corepackage="false" modversion="1.0.2" gameversion="1.1.19.3" installtime="1702351670" >
<Item file="%ModDir%/Item.xml" />
</contentpackage>

23
CykaQuick/.vscode/settings.json vendored Normal file
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{
"highlight.regex.workspace.regexes": [
{
"name": "namedGroups",
"regexes": [
{
"regex": "(?:(\\?<[^>]+>)[^)]+)",
"decorations": [
{
"backgroundColor": "#000000",
"color": "#1CAFC4"
}
]
}
]
}
],
"Lua.diagnostics.libraryFiles": "Enable",
"Lua.workspace.library": [
"../Meta/Types/client",
"../Meta/Types/shared"
],
}

View File

@@ -6,6 +6,7 @@
if SERVER then if SERVER then
require("Cyka.xpticker") require("Cyka.xpticker")
else else
require("Cyka.xpticker")
---@class MyModGlobal ---@class MyModGlobal
---@field CONFIG {QUICKSTACK_KEYS: Keys, FABRICATOR_KEY: Keys, MAX_BUY: Keys, NESTED_CONTAINERS: boolean, DEBUG_MODE: boolean} ---@field CONFIG {QUICKSTACK_KEYS: Keys, FABRICATOR_KEY: Keys, MAX_BUY: Keys, NESTED_CONTAINERS: boolean, DEBUG_MODE: boolean}
---@field MOD_NAME string ---@field MOD_NAME string
@@ -27,6 +28,7 @@ else
QICK_FABRICATOR = Keys.K, QICK_FABRICATOR = Keys.K,
QICK_DECONSTRUCTOR = Keys.J, QICK_DECONSTRUCTOR = Keys.J,
QICK_MEDICAL_FABRICATOR = Keys.M, QICK_MEDICAL_FABRICATOR = Keys.M,
QICK_TERMINAL = Keys.N,
NESTED_CONTAINERS = true, NESTED_CONTAINERS = true,
DEBUG_MODE = true, DEBUG_MODE = true,
}, },
@@ -96,88 +98,93 @@ else
LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable") LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable")
LuaUserData.RegisterType("Barotrauma.VisualSlot") LuaUserData.RegisterType("Barotrauma.VisualSlot")
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end
-- quickstack.quickStackItems(instance) quickstack.quickStackItems(instance)
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end
-- if not PlayerInput.IsShiftDown() then if not PlayerInput.IsShiftDown() then
-- quickstack.stackToCursor() quickstack.stackToCursor()
-- else else
-- quickstack.stackAllToCursor() quickstack.stackAllToCursor()
-- end end
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end
-- fabricatorstack.tryStackFabricator(instance) fabricatorstack.tryStackFabricator(instance)
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end
-- hotkeyrepair.tryRepair() -- hotkeyrepair.tryRepair()
-- end, Hook.HookMethodType.After) -- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
-- quickbuy.tryBuy() quickbuy.tryBuy()
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- local throttle = 0.1 local throttle = 0.1
-- local throttleTimer = 0 local throttleTimer = 0
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if PlayerInput.Mouse4ButtonClicked() then if PlayerInput.Mouse4ButtonClicked() then
-- cursormacroer.setTargetInventory() cursormacroer.setTargetInventory()
-- end end
-- if not PlayerInput.IsAltDown() then return end if not PlayerInput.IsAltDown() then return end
-- if Timer.GetTime() < throttleTimer then return end if Timer.GetTime() < throttleTimer then return end
-- throttleTimer = Timer.GetTime() + throttle throttleTimer = Timer.GetTime() + throttle
-- -- We can not use shift because holding shift means we're moving half a stack -- We can not use shift because holding shift means we're moving half a stack
-- -- Fuck me sideways -- Fuck me sideways
-- -- if not PlayerInput.IsShiftDown() then return end -- if not PlayerInput.IsShiftDown() then return end
-- -- if not PlayerInput.PrimaryMouseButtonClicked() then return end -- if not PlayerInput.PrimaryMouseButtonClicked() then return end
-- cursormacroer.tryStackCursorItem() cursormacroer.tryStackCursorItem()
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end
-- quickunload.tryUnloadCursorItem() quickunload.tryUnloadCursorItem()
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end
-- quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown()) quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)i
-- -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
-- -- quickloot.tryLoot() -- quickloot.tryLoot()
-- -- end, Hook.HookMethodType.After) -- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end
-- sonarpinger.tryPing() sonarpinger.tryPing()
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end
-- aoepickup.tryAoePickup() aoepickup.tryAoePickup()
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end
-- quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown()) quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown())
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end
-- quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown()) quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown())
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end
-- quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown()) quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown())
-- end, Hook.HookMethodType.After) end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_TERMINAL) then return end
quickaccess.tryAccessTerminal(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
end end

View File

@@ -168,7 +168,7 @@ local function tryStackFabricator(character)
local previous = nil local previous = nil
for _, item in ipairs(items) do for _, item in ipairs(items) do
if previous ~= item.Prefab.Identifier then slot = slot + 1 end if previous ~= item.Prefab.Identifier then slot = slot + 1 end
local moved = inputInventory.TryPutItem(item, slot, false, true, Character.Controlled, true) local moved = inputInventory.TryPutItem(item, slot, false, true, nil)
if not moved then if not moved then
MyModGlobal.debugPrint(string.format("Failed to move %s", item.Prefab.Identifier.Value)) MyModGlobal.debugPrint(string.format("Failed to move %s", item.Prefab.Identifier.Value))
end end

View File

@@ -5,7 +5,7 @@ local dump = require "Cyka.dump"
-- TODO: Also cook terminal -- TODO: Also cook terminal
-- terminal d:28 t:logic,smallitem c:Terminal, Holdable, ConnectionPanel, -- terminal d:28 t:logic,smallitem c:Terminal, Holdable, ConnectionPanel,
local machines = "fabricator,deconstructor,medicalfabricator" local machines = "fabricator,deconstructor,medicalfabricator,navterminal"
Hook.Patch("Cyka", "Barotrauma.Character", "CanInteractWith", Hook.Patch("Cyka", "Barotrauma.Character", "CanInteractWith",
{ "Barotrauma.Item", "System.Single&", "System.Boolean" }, { "Barotrauma.Item", "System.Single&", "System.Boolean" },
function(_, ptable) function(_, ptable)
@@ -20,7 +20,7 @@ Hook.Patch("Cyka", "Barotrauma.Character", "CanInteractWith",
local cachedFabricator = nil local cachedFabricator = nil
local cachedDeconstructor = nil local cachedDeconstructor = nil
local cachedMedicalFabricator = nil local cachedMedicalFabricator = nil
local cachedTerminal = nil
local function select(item) local function select(item)
MyModGlobal.debugPrint("Selecting " .. tostring(item)) MyModGlobal.debugPrint("Selecting " .. tostring(item))
item.Prefab.GrabWhenSelected = false item.Prefab.GrabWhenSelected = false
@@ -109,8 +109,24 @@ local function tryAccessMedicalFabricator(force)
select(medicalFabricator) select(medicalFabricator)
end end
local function tryAccessTerminal(force)
local terminal = cachedTerminal
if not terminal or force then
terminal = findByComponent("navterminal", "Steering")
if not terminal then
MyModGlobal.debugPrint("No terminal found")
return
end
cachedTerminal = terminal
end
MyModGlobal.debugPrint("Selecting terminal")
select(terminal)
end
return { return {
tryAccessFabricator = tryAccessFabricator, tryAccessFabricator = tryAccessFabricator,
tryAccessDeconstructor = tryAccessDeconstructor, tryAccessDeconstructor = tryAccessDeconstructor,
tryAccessMedicalFabricator = tryAccessMedicalFabricator, tryAccessMedicalFabricator = tryAccessMedicalFabricator,
tryAccessTerminal = tryAccessTerminal,
} }

View File

@@ -164,7 +164,7 @@ local function tryReloadSlot(slot, preferMinCondition)
break break
end end
local moved = inventorySlot.inventory.TryPutItem(ititem, inventorySlot.slotIndex, false, true, Character.Controlled, true) local moved = inventorySlot.inventory.TryPutItem(ititem, inventorySlot.slotIndex, false, true, nil)
-- When the slot is full no more will be able to be moved -- When the slot is full no more will be able to be moved
-- And tat that point we're done with that slot -- And tat that point we're done with that slot
if not moved then break end if not moved then break end

View File

@@ -12,17 +12,25 @@ local oxygen = { oxygentank = 1 }
local LOAD_MAP = { local LOAD_MAP = {
anechoicdivingsuit = oxygen, anechoicdivingsuit = oxygen,
autocpr = battery, autocpr = battery,
bvm = oxygen,
defibrillator = battery, defibrillator = battery,
divingmask = oxygen, divingmask = oxygen,
divingsuit = oxygen, divingsuit = oxygen,
exosuit = { fuelrod = 1, oxygentank = 1 },
flashlight = battery, flashlight = battery,
handcannon = { handcannonround = 999 },
handheldsonar = battery, handheldsonar = battery,
harpooncoilrifle = harpoonGun, harpooncoilrifle = harpoonGun,
harpoongun = harpoonGun, harpoongun = harpoonGun,
healthscanner = battery,
plasmacutter = oxygen, plasmacutter = oxygen,
portablepump = battery,
revolver = { revolverround = 999 }, revolver = { revolverround = 999 },
underwaterscooter = battery, underwaterscooter = battery,
weldingtool = { weldingfueltank = 1 }, weldingtool = { weldingfueltank = 1 },
flamerunique = { weldingfueltank = 1 },
flamer = { weldingfueltank = 1 },
sprayer = { ethanol = 1 },
} }
return LOAD_MAP return LOAD_MAP

View File

@@ -126,8 +126,7 @@ local function tryMoveItem(item, itemTree, force)
if itemLocation.maxFits > 0 and canBePut then if itemLocation.maxFits > 0 and canBePut then
moved = moved or moved = moved or
itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, false, true, Character.Controlled, itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, false, true, nil)
true)
if moved then if moved then
itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex) itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex)
break break
@@ -160,8 +159,7 @@ local function tryMoveItem(item, itemTree, force)
if maxFits > 0 then if maxFits > 0 then
-- MyModGlobal.debugPrint(string.format("Trying to move item to empty slot at index: %d", itemLocation.slotIndex)) -- MyModGlobal.debugPrint(string.format("Trying to move item to empty slot at index: %d", itemLocation.slotIndex))
moved = moved or moved = moved or
itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, true, false, Character.Controlled, itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, true, false, nil)
true)
if moved then if moved then
itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex) itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex)
break break
@@ -369,6 +367,7 @@ local function stackToCursor()
local item, slot local item, slot
local function predicate(ititem) local function predicate(ititem)
---@cast ititem Barotrauma.Item
if ititem.Prefab.Identifier.Value == item.Prefab.Identifier.Value then if ititem.Prefab.Identifier.Value == item.Prefab.Identifier.Value then
if item == ititem then return false end if item == ititem then return false end
-- We are moving items in the predicate because we expect to only -- We are moving items in the predicate because we expect to only
@@ -379,8 +378,7 @@ local function stackToCursor()
-- UPDATE: OK well that was a stupid idea, it returns an error for other shit as well -- UPDATE: OK well that was a stupid idea, it returns an error for other shit as well
-- What other shit? Wish I knew -- What other shit? Wish I knew
-- So we'll use HowManyCanBePut instead... -- So we'll use HowManyCanBePut instead...
local moved = slot.inventory.TryPutItem(ititem, slot.slotIndex - 1, false, true, Character.Controlled, local moved = slot.inventory.TryPutItem(ititem, slot.slotIndex - 1, false, true, nil)
true)
if not moved then if not moved then
MyModGlobal.debugPrint(string.format("Failed to move item %s to slot %d", ititem.Name, slot MyModGlobal.debugPrint(string.format("Failed to move item %s to slot %d", ititem.Name, slot
.slotIndex - 1)) .slotIndex - 1))
@@ -440,8 +438,7 @@ local function stackAllToCursor()
-- UPDATE: OK well that was a stupid idea, it returns an error for other shit as well -- UPDATE: OK well that was a stupid idea, it returns an error for other shit as well
-- What other shit? Wish I knew -- What other shit? Wish I knew
-- So we'll use HowManyCanBePut instead... -- So we'll use HowManyCanBePut instead...
local moved = slot.inventory.TryPutItem(ititem, slot.slotIndex - 1, false, true, Character.Controlled, local moved = slot.inventory.TryPutItem(ititem, slot.slotIndex - 1, false, true, nil)
true)
if not moved then if not moved then
MyModGlobal.debugPrint(string.format("Failed to move item %s to slot %d", ititem.Name, slot MyModGlobal.debugPrint(string.format("Failed to move item %s to slot %d", ititem.Name, slot
.slotIndex - 1)) .slotIndex - 1))

View File

@@ -99,7 +99,7 @@ local function tryUnloadSlot(slot)
local canAccept = nearbySlot.inventory.CanBePutInSlot(iitem.Prefab, nearbySlot.slotIndex) local canAccept = nearbySlot.inventory.CanBePutInSlot(iitem.Prefab, nearbySlot.slotIndex)
if canAccept then if canAccept then
local moved = nearbySlot.inventory.TryPutItem(iitem, nearbySlot.slotIndex, true, false, local moved = nearbySlot.inventory.TryPutItem(iitem, nearbySlot.slotIndex, true, false,
Character.Controlled, true) nil)
-- print(string.format("Moved item %s to slot %d", iitem.Name, nearbySlot.slotIndex)) -- print(string.format("Moved item %s to slot %d", iitem.Name, nearbySlot.slotIndex))
if moved then break end if moved then break end
end end

View File

@@ -1,5 +1,5 @@
-- luacheck: globals Character Timer Hook SERVER CLIENT -- luacheck: globals Character Timer Hook SERVER CLIENT
if not SERVER then return end -- if not SERVER then return end
local amountExperience = 6000 local amountExperience = 6000
local passiveExperienceDelay = 60 local passiveExperienceDelay = 60
local passiveExperienceTimer = 0 local passiveExperienceTimer = 0

BIN
Dugong Ultimate/Dugong Ultimate.sub (Stored with Git LFS) Normal file

Binary file not shown.

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Dugong Ultimate" modversion="1.0.119" corepackage="False" steamworkshopid="2970679991" gameversion="1.1.19.3" >
<Submarine file="%ModDir%/Dugong Ultimate.sub" />
</contentpackage>

View File

@@ -4,7 +4,7 @@
<!--OVERRIDES--> <!--OVERRIDES-->
<!--OVERRIDES--> <!--OVERRIDES-->
<Override> <Override>
<OutpostDestroyMission identifier="huskcultspecialassassinate" type="OutpostDestroy" achievementidentifier="huskcultspecialassassinate" reward="2000" difficulty="4" commonness="0" allowretry="true" sonarlabel="target" requireCorrectLocationType="true" BlockLocationTypeChanges="true"> <OutpostDestroyMission identifier="huskcultspecialassassinate" type="OutpostDestroy" achievementidentifier="huskcultspecialassassinate" reward="8000" difficulty="4" commonness="0" allowretry="true" sonarlabel="target" requireCorrectLocationType="true" BlockLocationTypeChanges="true">
<Reputation identifier="huskcult" amount="10" /> <Reputation identifier="huskcult" amount="10" />
<Reputation identifier="coalition" amount="-5" /> <Reputation identifier="coalition" amount="-5" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
@@ -38,7 +38,7 @@
<Metadata identifier="tormsdalereport" value="2" /> <Metadata identifier="tormsdalereport" value="2" />
</SalvageMission> </SalvageMission>
<!-- Added Base --> <!-- Added Base -->
<OutpostMission identifier="jailbreak_coalition" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_coalition" requiredlocationfaction="separatists" achievementidentifier="jailbreak_coalition" type="AbandonedOutpost" reward="3000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled"> <OutpostMission identifier="jailbreak_coalition" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_coalition" requiredlocationfaction="separatists" achievementidentifier="jailbreak_coalition" type="AbandonedOutpost" reward="12000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
<LocationType identifier="Colony" /> <LocationType identifier="Colony" />
<LocationType identifier="City" /> <LocationType identifier="City" />
@@ -53,7 +53,7 @@
<Reputation identifier="coalition" amount="5" amountforopposingfaction="-5" /> <Reputation identifier="coalition" amount="5" amountforopposingfaction="-5" />
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" /> <message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
</OutpostMission> </OutpostMission>
<OutpostMission identifier="jailbreak_separatists" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_separatists" requiredlocationfaction="coalition" achievementidentifier="jailbreak_separatists" type="AbandonedOutpost" reward="3000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled"> <OutpostMission identifier="jailbreak_separatists" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_separatists" requiredlocationfaction="coalition" achievementidentifier="jailbreak_separatists" type="AbandonedOutpost" reward="12000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
<LocationType identifier="Colony" /> <LocationType identifier="Colony" />
<LocationType identifier="City" /> <LocationType identifier="City" />
@@ -68,7 +68,7 @@
<Reputation identifier="separatists" amount="5" amountforopposingfaction="-5" /> <Reputation identifier="separatists" amount="5" amountforopposingfaction="-5" />
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" /> <message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
</OutpostMission> </OutpostMission>
<OutpostMission identifier="jailbreak_sootman" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak_singletarget" failuremessage="missionfailure.jailbreak_singletarget" tags="jailbreak_separatists" achievementidentifier="jailbreak_sootman" type="AbandonedOutpost" alloworderingrescuees="false" reward="3000" difficulty="3" commonness="0" allowretry="true" hostageskilledmessage="prisonerkilled" BlockLocationTypeChanges="true"> <OutpostMission identifier="jailbreak_sootman" name="missionname.jailbreak" successmessage="missionsuccess.jailbreak_singletarget" failuremessage="missionfailure.jailbreak_singletarget" tags="jailbreak_separatists" achievementidentifier="jailbreak_sootman" type="AbandonedOutpost" alloworderingrescuees="false" reward="12000" difficulty="3" commonness="0" allowretry="true" hostageskilledmessage="prisonerkilled" BlockLocationTypeChanges="true">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
<LocationType identifier="Colony" /> <LocationType identifier="Colony" />
<LocationType identifier="City" /> <LocationType identifier="City" />
@@ -83,7 +83,7 @@
<Metadata identifier="sootman_freed" value="true" /> <Metadata identifier="sootman_freed" value="true" />
</OutpostMission> </OutpostMission>
<!-- -2 bandit rep for doing abandoned outposts --> <!-- -2 bandit rep for doing abandoned outposts -->
<AbandonedOutpostMission identifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="3000" difficulty="2" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" maxleveldifficulty="65"> <AbandonedOutpostMission identifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="12000" difficulty="2" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" maxleveldifficulty="65">
<Reputation identifier="bandits" amount="-2" /> <Reputation identifier="bandits" amount="-2" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
<LocationType identifier="Abandoned" /> <LocationType identifier="Abandoned" />
@@ -101,7 +101,7 @@
<TriggerEvent state="0" delay="5" eventidentifier="heartofgold" campaignonly="true" /> <TriggerEvent state="0" delay="5" eventidentifier="heartofgold" campaignonly="true" />
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" /> <message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
</AbandonedOutpostMission> </AbandonedOutpostMission>
<AbandonedOutpostMission identifier="abandonedoutposthumans2" textidentifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="4000" difficulty="3" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" minleveldifficulty="50"> <AbandonedOutpostMission identifier="abandonedoutposthumans2" textidentifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="16000" difficulty="3" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" minleveldifficulty="50">
<Reputation identifier="bandits" amount="-2" /> <Reputation identifier="bandits" amount="-2" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
<LocationType identifier="Abandoned" /> <LocationType identifier="Abandoned" />
@@ -120,7 +120,7 @@
<TriggerEvent state="0" delay="5" eventidentifier="heartofgold" campaignonly="true" /> <TriggerEvent state="0" delay="5" eventidentifier="heartofgold" campaignonly="true" />
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" /> <message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
</AbandonedOutpostMission> </AbandonedOutpostMission>
<AbandonedOutpostMission identifier="abandonedoutposthumans3" textidentifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="6000" difficulty="4" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" minleveldifficulty="65"> <AbandonedOutpostMission identifier="abandonedoutposthumans3" textidentifier="abandonedoutposthumans" tags="abandonedoutpost" achievementidentifier="abandonedoutpostdestroyhumans" type="OutpostDestroy" reward="24000" difficulty="4" commonness="100" allowretry="true" targetitem="reactor" unhideentitysubcategories="abandonedhuman" minleveldifficulty="65">
<Reputation identifier="bandits" amount="-2" /> <Reputation identifier="bandits" amount="-2" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="214,50,48" />
<LocationType identifier="Abandoned" /> <LocationType identifier="Abandoned" />
@@ -141,17 +141,17 @@
<message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" /> <message header="missionheader0.abandonedoutposthumans" text="missionmessage0.abandonedoutposthumans" />
</AbandonedOutpostMission> </AbandonedOutpostMission>
<!-- Variants of abyssals that avoid abyss and roam main path --> <!-- Variants of abyssals that avoid abyss and roam main path -->
<MonsterMission identifier="huntinggrounds1" textidentifier="huntinggrounds" tags="huntinggrounds,hard" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="6500" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Endworm_Hunting"> <MonsterMission identifier="huntinggrounds1" textidentifier="huntinggrounds" tags="huntinggrounds,hard" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="26000" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Endworm_Hunting">
<Reputation identifier="location" amount="2" /> <Reputation identifier="location" amount="2" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" /> <message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
</MonsterMission> </MonsterMission>
<MonsterMission identifier="huntinggrounds2" textidentifier="huntinggrounds" tags="huntinggrounds" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="6500" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Charybdis_Hunting"> <MonsterMission identifier="huntinggrounds2" textidentifier="huntinggrounds" tags="huntinggrounds" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="26000" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Charybdis_Hunting">
<Reputation identifier="location" amount="2" /> <Reputation identifier="location" amount="2" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" /> <message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
</MonsterMission> </MonsterMission>
<MonsterMission identifier="huntinggrounds3" textidentifier="huntinggrounds" tags="huntinggrounds,easy" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="6500" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Latcher_Hunting"> <MonsterMission identifier="huntinggrounds3" textidentifier="huntinggrounds" tags="huntinggrounds,easy" type="Monster" sideobjective="true" difficulty="4" commonness="0" reward="26000" sonarlabel="target" spawntype="MainPath" maxsonarmarkerdistance="20000" successmessage="" monsterfile="Latcher_Hunting">
<Reputation identifier="location" amount="2" /> <Reputation identifier="location" amount="2" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="256,768,256,256" color="214,50,48" />
<message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" /> <message header="missionheader0.huntinggrounds1" text="missionmessage0.huntinggrounds1" />
@@ -161,7 +161,7 @@
<!--END OF OVERRIDES--> <!--END OF OVERRIDES-->
<!--END OF OVERRIDES--> <!--END OF OVERRIDES-->
<!-- Lair --> <!-- Lair -->
<CrawlerLairMission identifier="crawlerlair1" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="2000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="0" maxleveldifficulty="30"> <CrawlerLairMission identifier="crawlerlair1" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="8000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="0" maxleveldifficulty="30">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -185,7 +185,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</CrawlerLairMission> </CrawlerLairMission>
<CrawlerLairMission identifier="crawlerlair2" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="2500" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="30" maxleveldifficulty="50"> <CrawlerLairMission identifier="crawlerlair2" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="10000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="30" maxleveldifficulty="50">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -213,7 +213,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</CrawlerLairMission> </CrawlerLairMission>
<CrawlerLairMission identifier="crawlerlair3" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="3000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="50"> <CrawlerLairMission identifier="crawlerlair3" textidentifier="destroylair" tags="destroylair,crawlerlair" type="OutpostDestroy" reward="12000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="50">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -252,7 +252,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</CrawlerLairMission> </CrawlerLairMission>
<MudraptorLairMission identifier="mudraptorlair1" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="3000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="15" maxleveldifficulty="40"> <MudraptorLairMission identifier="mudraptorlair1" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="12000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="15" maxleveldifficulty="40">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -276,7 +276,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</MudraptorLairMission> </MudraptorLairMission>
<MudraptorLairMission identifier="mudraptorlair2" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="3500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="40" maxleveldifficulty="60"> <MudraptorLairMission identifier="mudraptorlair2" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="14000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="40" maxleveldifficulty="60">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -305,7 +305,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</MudraptorLairMission> </MudraptorLairMission>
<MudraptorLairMission identifier="mudraptorlair3" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="4000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="60"> <MudraptorLairMission identifier="mudraptorlair3" textidentifier="destroylair" tags="destroylair,mudraptorlair" type="OutpostDestroy" reward="16000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="60">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -341,7 +341,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</MudraptorLairMission> </MudraptorLairMission>
<ThresherLairMission identifier="thresherlair1" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="3000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="45" maxleveldifficulty="60"> <ThresherLairMission identifier="thresherlair1" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="12000" difficulty="3" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="45" maxleveldifficulty="60">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -367,7 +367,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</ThresherLairMission> </ThresherLairMission>
<ThresherLairMission identifier="thresherlair2" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="3500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="60" maxleveldifficulty="75"> <ThresherLairMission identifier="thresherlair2" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="14000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="60" maxleveldifficulty="75">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -404,7 +404,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</ThresherLairMission> </ThresherLairMission>
<ThresherLairMission identifier="thresherlair3" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="4000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="75"> <ThresherLairMission identifier="thresherlair3" textidentifier="destroylair" tags="destroylair,thresherlair" type="OutpostDestroy" reward="16000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="75">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -441,7 +441,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</ThresherLairMission> </ThresherLairMission>
<HuskCrawlerLairMission identifier="huskcrawlerlair1" textidentifier="huskcrawlerlair" tags="husklair" type="OutpostDestroy" reward="4000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="0" maxleveldifficulty="50"> <HuskCrawlerLairMission identifier="huskcrawlerlair1" textidentifier="huskcrawlerlair" tags="husklair" type="OutpostDestroy" reward="16000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="0" maxleveldifficulty="50">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="HuskgroundsDE" /> <LocationType identifier="HuskgroundsDE" />
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
@@ -457,7 +457,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</HuskCrawlerLairMission> </HuskCrawlerLairMission>
<HuskCrawlerLairMission identifier="huskcrawlerlair2" textidentifier="huskcrawlerlair" tags="husklair" type="OutpostDestroy" reward="4500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="50" maxleveldifficulty="100"> <HuskCrawlerLairMission identifier="huskcrawlerlair2" textidentifier="huskcrawlerlair" tags="husklair" type="OutpostDestroy" reward="18000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true" minleveldifficulty="50" maxleveldifficulty="100">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="HuskgroundsDE" /> <LocationType identifier="HuskgroundsDE" />
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
@@ -473,14 +473,14 @@
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</HuskCrawlerLairMission> </HuskCrawlerLairMission>
<!-- Electric Spineling --> <!-- Electric Spineling -->
<MonsterMission identifier="killelectricspineling1" tags="killmonster_thegreatsea" type="Monster" difficulty="3" commonness="33" reward="3500" maxsonarmarkerdistance="10000" sonarlabel="character.spineling" monsterfile="spineling_electric"> <MonsterMission identifier="killelectricspineling1" tags="killmonster_thegreatsea" type="Monster" difficulty="3" commonness="33" reward="14000" maxsonarmarkerdistance="10000" sonarlabel="character.spineling" monsterfile="spineling_electric">
<monster character="spineling" min="4" max="8" /> <monster character="spineling" min="4" max="8" />
<monster character="spineling_electric" min="1" max="1" /> <monster character="spineling_electric" min="1" max="1" />
<Reputation identifier="location" amount="2" /> <Reputation identifier="location" amount="2" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="768,768,256,256" color="10,100,150" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="768,768,256,256" color="10,100,150" />
<message header="missionheader0.spineling_electric1" text="missionmessage0.spineling_electric1" /> <message header="missionheader0.spineling_electric1" text="missionmessage0.spineling_electric1" />
</MonsterMission> </MonsterMission>
<MonsterMission identifier="killelectricspineling2" tags="killmonster_thegreatsea" type="Monster" difficulty="4" commonness="33" reward="4500" maxsonarmarkerdistance="10000" sonarlabel="character.spineling" monsterfile="spineling_electric"> <MonsterMission identifier="killelectricspineling2" tags="killmonster_thegreatsea" type="Monster" difficulty="4" commonness="33" reward="18000" maxsonarmarkerdistance="10000" sonarlabel="character.spineling" monsterfile="spineling_electric">
<monster character="spineling" min="4" max="5" /> <monster character="spineling" min="4" max="5" />
<monster character="spineling_electric" min="2" max="2" /> <monster character="spineling_electric" min="2" max="2" />
<Reputation identifier="location" amount="2" /> <Reputation identifier="location" amount="2" />
@@ -532,17 +532,17 @@
<message header="missionheader0.pirate_heavy" text="missionmessage0.pirate_heavy" /> <message header="missionheader0.pirate_heavy" text="missionmessage0.pirate_heavy" />
<message header="missionheader1.pirate_heavy" text="missionmessage1.pirate_heavy" /> <message header="missionheader1.pirate_heavy" text="missionmessage1.pirate_heavy" />
</PirateMission> </PirateMission>
<PirateMission type="Pirate" identifier="pirate_heavy" tags="piratemission,heavypirate" difficulty="4" commonness="100" reward="3500" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8"> <PirateMission type="Pirate" identifier="pirate_heavy" tags="piratemission,heavypirate" difficulty="4" commonness="100" reward="14000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
<Reputation identifier="coalition" amount="7" /> <Reputation identifier="coalition" amount="7" />
<Reputation identifier="separatists" amount="7" /> <Reputation identifier="separatists" amount="7" />
<Reputation identifier="bandits" amount="-2" /> <Reputation identifier="bandits" amount="-2" />
<SubmarineTypes> <SubmarineTypes>
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-41SPirate.sub" preferreddifficulty="20" alternatereward="3000" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-41SPirate.sub" preferreddifficulty="20" alternatereward="12000" />
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/LuotiPirate.sub" preferreddifficulty="30" alternatereward="3500" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/LuotiPirate.sub" preferreddifficulty="30" alternatereward="14000" />
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/GunGatorPirate.sub" preferreddifficulty="35" alternatereward="3500" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/GunGatorPirate.sub" preferreddifficulty="35" alternatereward="14000" />
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/BerthaPirate.sub" preferreddifficulty="40" alternatereward="4000" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/BerthaPirate.sub" preferreddifficulty="40" alternatereward="16000" />
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/Winterhalter [PIRATE].sub" preferreddifficulty="40" alternatereward="4500" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/Winterhalter [PIRATE].sub" preferreddifficulty="40" alternatereward="18000" />
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-42CPirate.sub" preferreddifficulty="50" alternatereward="5000" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-42CPirate.sub" preferreddifficulty="50" alternatereward="20000" />
</SubmarineTypes> </SubmarineTypes>
<Characters> <Characters>
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" /> <Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
@@ -579,14 +579,14 @@
<message header="missionheader0.pirate_heavy" text="missionmessage0.pirate_heavy" /> <message header="missionheader0.pirate_heavy" text="missionmessage0.pirate_heavy" />
<message header="missionheader1.pirate_heavy" text="missionmessage1.pirate_heavy" /> <message header="missionheader1.pirate_heavy" text="missionmessage1.pirate_heavy" />
</PirateMission> </PirateMission>
<PirateMission type="Pirate" identifier="pirate_party" tags="piratemission,partypirate" difficulty="4" commonness="20" reward="5000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8"> <PirateMission type="Pirate" identifier="pirate_party" tags="piratemission,partypirate" difficulty="4" commonness="20" reward="20000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
<Reputation identifier="coalition" amount="3" /> <Reputation identifier="coalition" amount="3" />
<Reputation identifier="separatists" amount="3" /> <Reputation identifier="separatists" amount="3" />
<Reputation identifier="huskcult" amount="3" /> <Reputation identifier="huskcult" amount="3" />
<Reputation identifier="clowns" amount="-5" /> <Reputation identifier="clowns" amount="-5" />
<SubmarineTypes> <SubmarineTypes>
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-41SPartyPirate.sub" preferreddifficulty="20" alternatereward="5000" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-41SPartyPirate.sub" preferreddifficulty="20" alternatereward="20000" />
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/Warden Raving Vessel 1.sub" preferreddifficulty="40" alternatereward="5000" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/Warden Raving Vessel 1.sub" preferreddifficulty="40" alternatereward="20000" />
</SubmarineTypes> </SubmarineTypes>
<Characters> <Characters>
<Character typeidentifier="partypiratecaptain" minamount="1" maxamount="1" /> <Character typeidentifier="partypiratecaptain" minamount="1" maxamount="1" />
@@ -620,12 +620,12 @@
<message header="missionheader1.pirate_party" text="missionmessage1.pirate_party" /> <message header="missionheader1.pirate_party" text="missionmessage1.pirate_party" />
</PirateMission> </PirateMission>
<!--STRANGE VESSEL MISSIONS--> <!--STRANGE VESSEL MISSIONS-->
<PirateMission type="Pirate" identifier="pirate_piezo" tags="piratemission,strangepirate" difficulty="4" commonness="20" reward="5000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8"> <PirateMission type="Pirate" identifier="pirate_piezo" tags="piratemission,strangepirate" difficulty="4" commonness="20" reward="20000" achievementidentifier="piratemission" addedmissiondifficultyperplayer="8">
<Reputation identifier="coalition" amount="10" /> <Reputation identifier="coalition" amount="10" />
<Reputation identifier="separatists" amount="10" /> <Reputation identifier="separatists" amount="10" />
<Reputation identifier="bandits" amount="-2" /> <Reputation identifier="bandits" amount="-2" />
<SubmarineTypes> <SubmarineTypes>
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-42PiezoPirate.sub" preferreddifficulty="50" alternatereward="5000" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Pirates/U-42PiezoPirate.sub" preferreddifficulty="50" alternatereward="20000" />
</SubmarineTypes> </SubmarineTypes>
<Characters> <Characters>
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" /> <Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
@@ -918,7 +918,7 @@
</OutpostDestroyMission> </OutpostDestroyMission>
--> -->
<!--OUTPOST TAKEOVER--> <!--OUTPOST TAKEOVER-->
<OutpostDestroyMission name="Coalition Station-Takeover" identifier="cotakeover_separatistoutpost" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" locations="city,research,military,colony,base,blockade,hospital,factory,shipyard" reward="5000" difficulty="4" commonness="0" allowretry="true" BlockLocationTypeChanges="true"> <OutpostDestroyMission name="Coalition Station-Takeover" identifier="cotakeover_separatistoutpost" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" locations="city,research,military,colony,base,blockade,hospital,factory,shipyard" reward="20000" difficulty="4" commonness="0" allowretry="true" BlockLocationTypeChanges="true">
<Reputation identifier="separatists" amount="-200" /> <Reputation identifier="separatists" amount="-200" />
<Reputation identifier="coalition" amount="10" /> <Reputation identifier="coalition" amount="10" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
@@ -952,7 +952,7 @@
<message header="missionheader0.coalitiontakeover" text="missionmessage0.coalitiontakeover" /> <message header="missionheader0.coalitiontakeover" text="missionmessage0.coalitiontakeover" />
<!-- <Metadata identifier="completedcoalitiontakeover" operation="Add" value="1"/> --> <!-- <Metadata identifier="completedcoalitiontakeover" operation="Add" value="1"/> -->
</OutpostDestroyMission> </OutpostDestroyMission>
<OutpostDestroyMission name="Separatist Station-Takeover" identifier="septakeover_coalitionoutpost" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" locations="city,research,military,colony,base,blockade,hospital,factory,shipyard" reward="5000" difficulty="4" commonness="0" allowretry="true" BlockLocationTypeChanges="true"> <OutpostDestroyMission name="Separatist Station-Takeover" identifier="septakeover_coalitionoutpost" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" locations="city,research,military,colony,base,blockade,hospital,factory,shipyard" reward="20000" difficulty="4" commonness="0" allowretry="true" BlockLocationTypeChanges="true">
<Reputation identifier="coalition" amount="-200" /> <Reputation identifier="coalition" amount="-200" />
<Reputation identifier="separatists" amount="10" /> <Reputation identifier="separatists" amount="10" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
@@ -1083,7 +1083,7 @@
<message header="missionheader0.surveyedminerals" text="missionmessage0.surveyedminerals" /> <message header="missionheader0.surveyedminerals" text="missionmessage0.surveyedminerals" />
</MineralMission> </MineralMission>
<!-- BACKWARDS COMPATIBILITY | THESE MISSIONS ARE UNOBTAINABLE THROUGH GAMEPLAY AND ONLY EXIST TO ALLOW OLDER CAMPAIGNS TO LOAD --> <!-- BACKWARDS COMPATIBILITY | THESE MISSIONS ARE UNOBTAINABLE THROUGH GAMEPLAY AND ONLY EXIST TO ALLOW OLDER CAMPAIGNS TO LOAD -->
<CrawlerLairMission identifier="crawlerlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="3500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true"> <CrawlerLairMission identifier="crawlerlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="14000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="Lair" to="None" requiredduration="1" cooldownafterchange="1" />
@@ -1111,7 +1111,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</CrawlerLairMission> </CrawlerLairMission>
<MudraptorLairMission identifier="mudraptorlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="4000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true"> <MudraptorLairMission identifier="mudraptorlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="16000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationType identifier="LairMudraptor" /> <LocationType identifier="LairMudraptor" />
@@ -1142,7 +1142,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</MudraptorLairMission> </MudraptorLairMission>
<ThresherLairMission identifier="thresherlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="4500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true"> <ThresherLairMission identifier="thresherlair" tags="" type="OutpostDestroy" textidentifier="destroylair" reward="18000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Nest" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="Lair" /> <LocationType identifier="Lair" />
<LocationType identifier="LairThresher" /> <LocationType identifier="LairThresher" />
@@ -1181,7 +1181,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</ThresherLairMission> </ThresherLairMission>
<HuskCrawlerLairMission identifier="huskcrawlerlair" tags="" type="OutpostDestroy" reward="4500" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true"> <HuskCrawlerLairMission identifier="huskcrawlerlair" tags="" type="OutpostDestroy" reward="18000" difficulty="4" commonness="100" allowretry="true" sonarlabel="Target" unhideentitysubcategories="abandonedmonster" requireCorrectLocationType="true">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="214,50,48" />
<LocationType identifier="HuskgroundsDE" /> <LocationType identifier="HuskgroundsDE" />
<LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" /> <LocationTypeChange from="HuskgroundsDE" to="MilitaryForces" requiredduration="1" cooldownafterchange="1" />
@@ -1195,7 +1195,7 @@
<message header="missionheader0.destroylair" text="missionmessage0.destroylair" /> <message header="missionheader0.destroylair" text="missionmessage0.destroylair" />
<TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" /> <TriggerEvent state="0" eventidentifier="lairbombspawn" campaignonly="true" />
</HuskCrawlerLairMission> </HuskCrawlerLairMission>
<OutpostMission identifier="vipnapping" name="missionname.vipnapping" successmessage="missionsuccess.vipnapping" failuremessage="missionfailure.vipnapping" tags="vipnapping" type="AbandonedOutpost" alloworderingrescuees="false" reward="3000" difficulty="3" commonness="0" allowretry="true" hostageskilledmessage="vipkilled" BlockLocationTypeChanges="true"> <OutpostMission identifier="vipnapping" name="missionname.vipnapping" successmessage="missionsuccess.vipnapping" failuremessage="missionfailure.vipnapping" tags="vipnapping" type="AbandonedOutpost" alloworderingrescuees="false" reward="12000" difficulty="3" commonness="0" allowretry="true" hostageskilledmessage="vipkilled" BlockLocationTypeChanges="true">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,512,256,256" color="130,90,90" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,512,256,256" color="130,90,90" />
<LocationType identifier="colony" /> <LocationType identifier="colony" />
<LocationType identifier="city" /> <LocationType identifier="city" />
@@ -1211,7 +1211,7 @@
<message header="missionheader0.vipnapping" text="missionmessage0.vipnapping" /> <message header="missionheader0.vipnapping" text="missionmessage0.vipnapping" />
<Metadata identifier="vipnappingnorepeat" value="1" /> <Metadata identifier="vipnappingnorepeat" value="1" />
</OutpostMission> </OutpostMission>
<AbandonedOutpostMission identifier="silencewitness" tags="assasination" achievementidentifier="abandonedoutpostassassinate" type="OutpostDestroy" reward="3000" difficulty="3" commonness="100" allowretry="true" description="missiondescription.silencewitness" successmessage="missionsuccess.silencewitness" failuremessage="missionfailure.silencewitness"> <AbandonedOutpostMission identifier="silencewitness" tags="assasination" achievementidentifier="abandonedoutpostassassinate" type="OutpostDestroy" reward="12000" difficulty="3" commonness="100" allowretry="true" description="missiondescription.silencewitness" successmessage="missionsuccess.silencewitness" failuremessage="missionfailure.silencewitness">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="125,90,90,255" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="125,90,90,255" />
<LocationType identifier="Colony" /> <LocationType identifier="Colony" />
<LocationType identifier="City" /> <LocationType identifier="City" />
@@ -1226,7 +1226,7 @@
<Reputation identifier="bandits" amount="3" /> <Reputation identifier="bandits" amount="3" />
<Metadata identifier="silencewitnessnorepeat" value="1" /> <Metadata identifier="silencewitnessnorepeat" value="1" />
</AbandonedOutpostMission> </AbandonedOutpostMission>
<OutpostDestroyMission name="Hostage Situation" identifier="hostagesituation" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" reward="3500" difficulty="3" commonness="0" allowretry="true" BlockLocationTypeChanges="true" hostageskilledmessage="hostagesexecuted"> <OutpostDestroyMission name="Hostage Situation" identifier="hostagesituation" tags="outposttakeovermission" type="OutpostDestroy" requireCorrectLocationType="true" reward="14000" difficulty="3" commonness="0" allowretry="true" BlockLocationTypeChanges="true" hostageskilledmessage="hostagesexecuted">
<Reputation identifier="location" amount="5" /> <Reputation identifier="location" amount="5" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,512,256,256" color="60,125,125" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,512,256,256" color="60,125,125" />
<Characters> <Characters>
@@ -1255,7 +1255,7 @@
<CompleteCheckDataAction identifier="hostagesituationresolved" condition="eq 1" /> <CompleteCheckDataAction identifier="hostagesituationresolved" condition="eq 1" />
<CompleteCheckDataAction identifier="hostagesalive" condition="eq 1" /> <CompleteCheckDataAction identifier="hostagesalive" condition="eq 1" />
</OutpostDestroyMission> </OutpostDestroyMission>
<EscortMission identifier="escortmedivac" tags="escortmedivac,escort" type="Escort" difficulty="2" commonness="100" reward="2000" achievementidentifier="escortmission" baseescortedcharacters="1"> <EscortMission identifier="escortmedivac" tags="escortmedivac,escort" type="Escort" difficulty="2" commonness="100" reward="8000" achievementidentifier="escortmission" baseescortedcharacters="1">
<Characters> <Characters>
<Character from="customnpcs" identifier="sickpatient"> <Character from="customnpcs" identifier="sickpatient">
<StatusEffect target="Character" delay="1" disabledeltatime="true"> <StatusEffect target="Character" delay="1" disabledeltatime="true">
@@ -1271,34 +1271,34 @@
<LocationType from="AnyOutpost" to="HuskChurch" /> <LocationType from="AnyOutpost" to="HuskChurch" />
<message header="missionheader0.escortmedivac" text="missionmessage0.escortmedivac" /> <message header="missionheader0.escortmedivac" text="missionmessage0.escortmedivac" />
</EscortMission> </EscortMission>
<SalvageMission identifier="retrieveindustrialwaste" name="missionname.retrieveindustrialwaste" description="missiondescription.retrieveindustrialwaste" successmessage="missionsuccess.retrieveindustrialwaste" failuremessage="missionfailure.retrieveindustrialwaste" tags="salvageindustrial" type="Salvage" difficulty="3" commonness="100" reward="2000" requireddeliveryamount="0.80" PartiallyRetrievedMessage="missionmessage.retrieveindustrialwaste.partiallyretrieved" AllRetrievedMessage="missionmessage.retrieveindustrialwaste.allretrieved"> <SalvageMission identifier="retrieveindustrialwaste" name="missionname.retrieveindustrialwaste" description="missiondescription.retrieveindustrialwaste" successmessage="missionsuccess.retrieveindustrialwaste" failuremessage="missionfailure.retrieveindustrialwaste" tags="salvageindustrial" type="Salvage" difficulty="3" commonness="100" reward="8000" requireddeliveryamount="0.80" PartiallyRetrievedMessage="missionmessage.retrieveindustrialwaste.partiallyretrieved" AllRetrievedMessage="missionmessage.retrieveindustrialwaste.allretrieved">
<Reputation identifier="location" amount="3" /> <Reputation identifier="location" amount="3" />
<Portrait texture="Content/Map/LocationPortraits/Wreck1.png" sourcerect="0,0,2160,1080" premultiplyalpha="false" /> <Portrait texture="Content/Map/LocationPortraits/Wreck1.png" sourcerect="0,0,2160,1080" premultiplyalpha="false" />
<target spawntype="mainpath" itemidentifier="radioactivewaste" sonarlabel="missionsonarlabel.retrieveindustrialwaste" allowcontinuebeforeretrieved="true" requireretrieval="RetrievedToSub" hidelabelafterretrieved="false" minamount="5" maxamount="7"></target> <target spawntype="mainpath" itemidentifier="radioactivewaste" sonarlabel="missionsonarlabel.retrieveindustrialwaste" allowcontinuebeforeretrieved="true" requireretrieval="RetrievedToSub" hidelabelafterretrieved="false" minamount="5" maxamount="7"></target>
<LocationType from="AnyOutpost" to="AnyOutpost" /> <LocationType from="AnyOutpost" to="AnyOutpost" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="512,256,256,256" color="120,214,48" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="512,256,256,256" color="120,214,48" />
</SalvageMission> </SalvageMission>
<SalvageMission identifier="retrievehammerheadmucus" name="missionname.retrievehammerheadmucus" description="missiondescription.retrievehammerheadmucus" successmessage="missionsuccess.retrievehammerheadmucus" failuremessage="missionfailure.retrievehammerheadmucus" tags="salvagemedical" type="Salvage" difficulty="2" commonness="80" reward="2000" requireddeliveryamount="0.01" PartiallyRetrievedMessage="missionmessage.retrievehammerheadmucus.partiallyretrieved" AllRetrievedMessage="missionmessage.retrievehammerheadmucus.allretrieved"> <SalvageMission identifier="retrievehammerheadmucus" name="missionname.retrievehammerheadmucus" description="missiondescription.retrievehammerheadmucus" successmessage="missionsuccess.retrievehammerheadmucus" failuremessage="missionfailure.retrievehammerheadmucus" tags="salvagemedical" type="Salvage" difficulty="2" commonness="80" reward="8000" requireddeliveryamount="0.01" PartiallyRetrievedMessage="missionmessage.retrievehammerheadmucus.partiallyretrieved" AllRetrievedMessage="missionmessage.retrievehammerheadmucus.allretrieved">
<Reputation identifier="location" amount="3" /> <Reputation identifier="location" amount="3" />
<Portrait texture="Content/Map/LocationPortraits/Wreck1.png" sourcerect="0,0,2160,1080" premultiplyalpha="false" /> <Portrait texture="Content/Map/LocationPortraits/Wreck1.png" sourcerect="0,0,2160,1080" premultiplyalpha="false" />
<target spawntype="mainpath" itemidentifier="hammerheadmucus" sonarlabel="missionsonarlabel.retrievehammerheadmucus" allowcontinuebeforeretrieved="true" requireretrieval="RetrievedToSub" hidelabelafterretrieved="false" minamount="4" maxamount="5"></target> <target spawntype="mainpath" itemidentifier="hammerheadmucus" sonarlabel="missionsonarlabel.retrievehammerheadmucus" allowcontinuebeforeretrieved="true" requireretrieval="RetrievedToSub" hidelabelafterretrieved="false" minamount="4" maxamount="5"></target>
<LocationType from="AnyOutpost" to="AnyOutpost" /> <LocationType from="AnyOutpost" to="AnyOutpost" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="140,160,90" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="256,256,256,256" color="140,160,90" />
</SalvageMission> </SalvageMission>
<MonsterMission identifier="salvagekillmoloch" textidentifier="salvagekillmoloch" tags="salvageartifact" type="Monster" difficulty="3" commonness="20" reward="3500" sonarlabel="missionsonarlabel.salvagekillmoloch" maxsonarmarkerdistance="10000" monsterfile="Molochblack"> <MonsterMission identifier="salvagekillmoloch" textidentifier="salvagekillmoloch" tags="salvageartifact" type="Monster" difficulty="3" commonness="20" reward="14000" sonarlabel="missionsonarlabel.salvagekillmoloch" maxsonarmarkerdistance="10000" monsterfile="Molochblack">
<Reputation identifier="location" amount="2" amountforopposingfaction="-2" /> <Reputation identifier="location" amount="2" amountforopposingfaction="-2" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,0,256,256" color="49,93,233" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,0,256,256" color="49,93,233" />
<message header="missionheader0.salvagekillmoloch" text="missionmessage0.salvagekillmoloch" /> <message header="missionheader0.salvagekillmoloch" text="missionmessage0.salvagekillmoloch" />
</MonsterMission> </MonsterMission>
<!-- turns out for GoTo missions in outposts, you need to use a maxprogressstate that is >1, otherwise it will show up as completed in the menu! --> <!-- turns out for GoTo missions in outposts, you need to use a maxprogressstate that is >1, otherwise it will show up as completed in the menu! -->
<GotoMission name="" identifier="industrialincident" type="GoTo" difficulty="2" commonness="0" maxprogressstate="2" reward="3000" BlockLocationTypeChanges="true"> <GotoMission name="" identifier="industrialincident" type="GoTo" difficulty="2" commonness="0" maxprogressstate="2" reward="12000" BlockLocationTypeChanges="true">
<TriggerEvent state="1" delay="5" eventidentifier="industrialincidentevent" campaignonly="true" /> <TriggerEvent state="1" delay="5" eventidentifier="industrialincidentevent" campaignonly="true" />
<LocationType identifier="Factory" /> <LocationType identifier="Factory" />
<LocationType identifier="Shipyard" /> <LocationType identifier="Shipyard" />
<CompleteCheckDataAction identifier="outpostfixed" condition="eq 1" /> <CompleteCheckDataAction identifier="outpostfixed" condition="eq 1" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,512,256,256" color="230,230,50" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,512,256,256" color="230,230,50" />
</GotoMission> </GotoMission>
<GotoMission identifier="escortorangeboys" name="missionname.escortorangeboys" description="missiondescription.escortorangeboys" tags="escortfood" type="GoTo" difficulty="2" commonness="0" maxprogressstate="2" reward="2500" successmessage="missionsuccess.escortorangeboys" failuremessage="missionfailure.escortorangeboys"> <GotoMission identifier="escortorangeboys" name="missionname.escortorangeboys" description="missiondescription.escortorangeboys" tags="escortfood" type="GoTo" difficulty="2" commonness="0" maxprogressstate="2" reward="10000" successmessage="missionsuccess.escortorangeboys" failuremessage="missionfailure.escortorangeboys">
<Reputation identifier="location" amount="3" /> <Reputation identifier="location" amount="3" />
<Icon texture="Content/UI/MissionIcons.png" sourcerect="768,512,256,256" color="240,180,70" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="768,512,256,256" color="240,180,70" />
<LocationType from="Hydroponics" to="Outpost" /> <LocationType from="Hydroponics" to="Outpost" />
@@ -1309,9 +1309,9 @@
<TriggerEvent state="0" delay="0" eventidentifier="escortorangeboysevent" /> <TriggerEvent state="0" delay="0" eventidentifier="escortorangeboysevent" />
<CompleteCheckDataAction identifier="escortedorangeboys" condition="eq 1" /> <CompleteCheckDataAction identifier="escortedorangeboys" condition="eq 1" />
</GotoMission> </GotoMission>
<CargoMission identifier="cargodefensebots" tags="cargodefensebots" type="Cargo" description="missiondescription.cargodefensebots" difficulty="2" commonness="100" reward="500" achievementidentifier="cargomission" requireddeliveryamount="0.95"> <CargoMission identifier="cargodefensebots" tags="cargodefensebots" type="Cargo" description="missiondescription.cargodefensebots" difficulty="2" commonness="100" reward="2000" achievementidentifier="cargomission" requireddeliveryamount="0.95">
<Items> <Items>
<Item identifier="cargodefensebot" reward="400" maxcount="5" /> <Item identifier="cargodefensebot" reward="1600" maxcount="5" />
</Items> </Items>
<Reputation identifier="location" amount="3" amountforopposingfaction="-3" /> <Reputation identifier="location" amount="3" amountforopposingfaction="-3" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,256,256,256" color="80,110,90" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,256,256,256" color="80,110,90" />
@@ -1326,10 +1326,10 @@
<LocationType from="AnyOutpost" to="Factory" /> <LocationType from="AnyOutpost" to="Factory" />
<LocationType from="AnyOutpost" to="Shipyard" /> <LocationType from="AnyOutpost" to="Shipyard" />
</CargoMission> </CargoMission>
<CargoMission identifier="cargodefensebots_defective" tags="cargodefensebots" type="Cargo" description="missiondescription.cargodefensebots" difficulty="2" commonness="20" reward="500" achievementidentifier="cargomission" requireddeliveryamount="0.75"> <CargoMission identifier="cargodefensebots_defective" tags="cargodefensebots" type="Cargo" description="missiondescription.cargodefensebots" difficulty="2" commonness="20" reward="2000" achievementidentifier="cargomission" requireddeliveryamount="0.75">
<Items> <Items>
<Item identifier="cargodefensebot" reward="400" maxcount="4" /> <Item identifier="cargodefensebot" reward="1600" maxcount="4" />
<Item identifier="cargodefensebot_defective" reward="400" maxcount="1" /> <Item identifier="cargodefensebot_defective" reward="1600" maxcount="1" />
</Items> </Items>
<Reputation identifier="location" amount="3" amountforopposingfaction="-3" /> <Reputation identifier="location" amount="3" amountforopposingfaction="-3" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,256,256,256" color="80,110,90" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,256,256,256" color="80,110,90" />
@@ -1345,7 +1345,7 @@
<LocationType from="AnyOutpost" to="Shipyard" /> <LocationType from="AnyOutpost" to="Shipyard" />
</CargoMission> </CargoMission>
<!-- turns out for GoTo missions in outposts, you need to use a maxprogressstate that is >1, otherwise it will show up as completed in the menu! --> <!-- turns out for GoTo missions in outposts, you need to use a maxprogressstate that is >1, otherwise it will show up as completed in the menu! -->
<GotoMission name="" identifier="alcoholcontraband" type="GoTo" difficulty="1" commonness="0" maxprogressstate="2" reward="1500" BlockLocationTypeChanges="true"> <GotoMission name="" identifier="alcoholcontraband" type="GoTo" difficulty="1" commonness="0" maxprogressstate="2" reward="6000" BlockLocationTypeChanges="true">
<Reputation identifier="bandits" amount="3" /> <Reputation identifier="bandits" amount="3" />
<TriggerEvent state="1" delay="5" eventidentifier="alcoholcontrabandevent" campaignonly="true" /> <TriggerEvent state="1" delay="5" eventidentifier="alcoholcontrabandevent" campaignonly="true" />
<LocationType identifier="Settlement" /> <LocationType identifier="Settlement" />
@@ -1365,7 +1365,7 @@
<!-- CULT OF HUSK RELATED missions --> <!-- CULT OF HUSK RELATED missions -->
<CargoMission identifier="huskmedicalcargo" tags="cargohusk" type="Cargo" difficulty="1" commonness="100" achievementidentifier="cargomission"> <CargoMission identifier="huskmedicalcargo" tags="cargohusk" type="Cargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
<Items> <Items>
<Item identifier="mediccrate" reward="250" maxcount="10"> <Item identifier="mediccrate" reward="1000" maxcount="10">
<Item identifier="antibiotics" amount="5" /> <Item identifier="antibiotics" amount="5" />
<Item identifier="stabilozine" amount="3" /> <Item identifier="stabilozine" amount="3" />
</Item> </Item>
@@ -1376,7 +1376,7 @@
</CargoMission> </CargoMission>
<CargoMission identifier="huskeggsmuggling" tags="cargohusk,cargosmugglinghusk" type="Cargo" difficulty="1" commonness="100" achievementidentifier="cargomission"> <CargoMission identifier="huskeggsmuggling" tags="cargohusk,cargosmugglinghusk" type="Cargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
<Items> <Items>
<Item identifier="mediccrate" reward="500" maxcount="5"> <Item identifier="mediccrate" reward="2000" maxcount="5">
<Item identifier="antidama1" amount="2" /> <Item identifier="antidama1" amount="2" />
<Item identifier="antidama2" amount="2" /> <Item identifier="antidama2" amount="2" />
<Item identifier="antibloodloss1" amount="1" /> <Item identifier="antibloodloss1" amount="1" />
@@ -1393,7 +1393,7 @@
</CargoMission> </CargoMission>
<CargoMission identifier="keepwetcargo" tags="cargohusk" type="Cargo" textidentifier="keepwetcargo" description="missiondescription.keepwetcargo" difficulty="1" commonness="100" achievementidentifier="cargomission"> <CargoMission identifier="keepwetcargo" tags="cargohusk" type="Cargo" textidentifier="keepwetcargo" description="missiondescription.keepwetcargo" difficulty="1" commonness="100" achievementidentifier="cargomission">
<Items> <Items>
<Item identifier="biocrate" reward="2000" maxcount="1" /> <Item identifier="biocrate" reward="8000" maxcount="1" />
</Items> </Items>
<Reputation identifier="location" amount="3" /> <Reputation identifier="location" amount="3" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="512,256,256,256" color="50,70,150" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="512,256,256,256" color="50,70,150" />
@@ -1405,7 +1405,7 @@
<LocationType from="AnyOutpost" to="City" /> <LocationType from="AnyOutpost" to="City" />
<message header="missionheader0.keepwetcargo" text="missionmessage0.keepwetcargo" /> <message header="missionheader0.keepwetcargo" text="missionmessage0.keepwetcargo" />
</CargoMission> </CargoMission>
<EscortMission identifier="escorthuskvip" tags="escortVIP,escort" type="Escort" difficulty="2" commonness="100" reward="3000" achievementidentifier="escortmission"> <EscortMission identifier="escorthuskvip" tags="escortVIP,escort" type="Escort" difficulty="2" commonness="100" reward="12000" achievementidentifier="escortmission">
<Characters> <Characters>
<Character from="husknpcsmission" identifier="huskvip" escortidentifier="vip" color="40,140,80"> <Character from="husknpcsmission" identifier="huskvip" escortidentifier="vip" color="40,140,80">
<StatusEffect target="Character" delay="1" disabledeltatime="true"> <StatusEffect target="Character" delay="1" disabledeltatime="true">
@@ -1423,7 +1423,7 @@
<LocationType from="AnyOutpost" to="City" /> <LocationType from="AnyOutpost" to="City" />
<message header="missionheader0.escort2" text="missionmessage0.escort2" /> <message header="missionheader0.escort2" text="missionmessage0.escort2" />
</EscortMission> </EscortMission>
<MineralMission identifier="slimecollection" textIdentifier="slimecollection" tags="collectplants,collectplants_set1,collectplants_cave" type="Mineral" difficulty="1" commonness="100" resourceHandoverAmount="0.4" positionType="cave" reward="2000"> <MineralMission identifier="slimecollection" textIdentifier="slimecollection" tags="collectplants,collectplants_set1,collectplants_cave" type="Mineral" difficulty="1" commonness="100" resourceHandoverAmount="0.4" positionType="cave" reward="8000">
<Items> <Items>
<Item identifier="slimebacteria" /> <Item identifier="slimebacteria" />
<Item identifier="slimebacteria" /> <Item identifier="slimebacteria" />
@@ -1436,7 +1436,7 @@
<Reputation identifier="huskcult" amount="3" /> <Reputation identifier="huskcult" amount="3" />
<message header="missionheader0.slimecollection" text="missionmessage0.slimecollection" /> <message header="missionheader0.slimecollection" text="missionmessage0.slimecollection" />
</MineralMission> </MineralMission>
<EscortMission identifier="escorthuskterrorist" tags="escortterrorists,escortterroristshusk,escort" type="Escort" difficulty="2" commonness="100" reward="2500" achievementidentifier="escortmission" baseescortedcharacters="1" scalingescortedcharacters="0.35" terroristchance="0.35" terroristannouncedialogtag="huskterroristannounce"> <EscortMission identifier="escorthuskterrorist" tags="escortterrorists,escortterroristshusk,escort" type="Escort" difficulty="2" commonness="100" reward="10000" achievementidentifier="escortmission" baseescortedcharacters="1" scalingescortedcharacters="0.35" terroristchance="0.35" terroristannouncedialogtag="huskterroristannounce">
<Characters> <Characters>
<Character from="escortnpcs1" identifier="commoner" /> <Character from="escortnpcs1" identifier="commoner" />
</Characters> </Characters>
@@ -1458,7 +1458,7 @@
<message header="missionheader0.escorthuskterrorist" text="missionmessage0.escorthuskterrorist" /> <message header="missionheader0.escorthuskterrorist" text="missionmessage0.escorthuskterrorist" />
<message header="missionheader1.escorthuskterrorist" text="missionmessage1.escorthuskterrorist" /> <message header="missionheader1.escorthuskterrorist" text="missionmessage1.escorthuskterrorist" />
</EscortMission> </EscortMission>
<OutpostMission identifier="jailbreak_husk" name="missionname.jailbreak_husk" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_husk" type="AbandonedOutpost" reward="3000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled"> <OutpostMission identifier="jailbreak_husk" name="missionname.jailbreak_husk" successmessage="missionsuccess.jailbreak" failuremessage="missionfailure.jailbreak" tags="jailbreak_husk" type="AbandonedOutpost" reward="12000" difficulty="3" commonness="100" allowretry="true" hostageskilledmessage="prisonerkilled">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="40,140,80" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="512,256,256,256" color="40,140,80" />
<LocationType identifier="Colony" /> <LocationType identifier="Colony" />
<LocationType identifier="City" /> <LocationType identifier="City" />
@@ -1472,7 +1472,7 @@
<message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" /> <message header="missionheader0.prisonerrescue" text="missionmessage0.prisonerrescue" />
</OutpostMission> </OutpostMission>
<!-- add event? --> <!-- add event? -->
<AbandonedOutpostMission identifier="assassinatehuskresearcher" tags="assasination" achievementidentifier="abandonedoutpostassassinate" type="OutpostDestroy" reward="3000" difficulty="3" commonness="100" allowretry="true" sonarlabel="target"> <AbandonedOutpostMission identifier="assassinatehuskresearcher" tags="assasination" achievementidentifier="abandonedoutpostassassinate" type="OutpostDestroy" reward="12000" difficulty="3" commonness="100" allowretry="true" sonarlabel="target">
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" /> <Icon texture="Content/UI/MissionIcons.png" sourcerect="0,512,256,256" color="214,50,48" />
<LocationType identifier="huskchurch" /> <LocationType identifier="huskchurch" />
<Characters> <Characters>
@@ -1487,7 +1487,7 @@
<PirateMission type="Pirate" identifier="huskcultattack1" tags="huskcultattack" showinmenus="false" showstartmessage="false" issideobjective="true" achievementidentifier="combatmissionseparatistsvscoalition" difficulty="4" commonness="0" reward="0" addedmissiondifficultyperplayer="8"> <PirateMission type="Pirate" identifier="huskcultattack1" tags="huskcultattack" showinmenus="false" showstartmessage="false" issideobjective="true" achievementidentifier="combatmissionseparatistsvscoalition" difficulty="4" commonness="0" reward="0" addedmissiondifficultyperplayer="8">
<Reputation identifier="huskchurch" amount="-5" /> <Reputation identifier="huskchurch" amount="-5" />
<SubmarineTypes> <SubmarineTypes>
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Husk/Huskedsub.sub" faction="huskcult" preferreddifficulty="40" alternatereward="3200" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Husk/Huskedsub.sub" faction="huskcult" preferreddifficulty="40" alternatereward="12800" />
</SubmarineTypes> </SubmarineTypes>
<Characters> <Characters>
<Character typeidentifier="huskcultcaptain" minamount="1" maxamount="1"> <Character typeidentifier="huskcultcaptain" minamount="1" maxamount="1">
@@ -1547,7 +1547,7 @@
<Reputation identifier="separatists" amount="15" amountforopposingfaction="-5" /> <Reputation identifier="separatists" amount="15" amountforopposingfaction="-5" />
<Reputation identifier="huskchurch" amount="-15" /> <Reputation identifier="huskchurch" amount="-15" />
<SubmarineTypes> <SubmarineTypes>
<Submarine path="%ModDir:2532991202%/EnemySubmarines/Husk/Huskedsub.sub" faction="huskcult" preferreddifficulty="10" alternatereward="3200" /> <Submarine path="%ModDir:2532991202%/EnemySubmarines/Husk/Huskedsub.sub" faction="huskcult" preferreddifficulty="10" alternatereward="12800" />
</SubmarineTypes> </SubmarineTypes>
<Characters> <Characters>
<Character typeidentifier="huskcultcaptain" minamount="1" maxamount="1"> <Character typeidentifier="huskcultcaptain" minamount="1" maxamount="1">
@@ -1603,7 +1603,7 @@
<LocationType from="AnyOutpost" to="AnyOutpost" /> <LocationType from="AnyOutpost" to="AnyOutpost" />
<Metadata identifier="huskinterceptionmissionnorepeat" value="1" /> <Metadata identifier="huskinterceptionmissionnorepeat" value="1" />
</PirateMission> </PirateMission>
<GotoMission identifier="capturelivecrawler" name="missionname.livecapture" description="missiondescription.livecapture" tags="capturemission" type="GoTo" difficulty="3" commonness="0" reward="3500" successmessage="missionsuccess.livecapture" failuremessage="missionfailure.livecapture"> <GotoMission identifier="capturelivecrawler" name="missionname.livecapture" description="missiondescription.livecapture" tags="capturemission" type="GoTo" difficulty="3" commonness="0" reward="14000" successmessage="missionsuccess.livecapture" failuremessage="missionfailure.livecapture">
<Reputation identifier="huskcult" amount="5" /> <Reputation identifier="huskcult" amount="5" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,768,256,256" color="60,120,90" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,768,256,256" color="60,120,90" />
<LocationType from="Anyoutpost" to="Huskchurch" /> <LocationType from="Anyoutpost" to="Huskchurch" />
@@ -1612,7 +1612,7 @@
<CompleteCheckDataAction identifier="capturedlivetarget" condition="eq 1" /> <CompleteCheckDataAction identifier="capturedlivetarget" condition="eq 1" />
<Metadata identifier="capturelivecrawlernorepeat" value="1" /> <Metadata identifier="capturelivecrawlernorepeat" value="1" />
</GotoMission> </GotoMission>
<GotoMission identifier="chimerasamples" name="missionname.chimerasamples" description="missiondescription.chimerasamples" tags="capturemission" type="GoTo" difficulty="3" commonness="0" reward="3500" successmessage="missionsuccess.chimerasamples" failuremessage="missionfailure.chimerasamples"> <GotoMission identifier="chimerasamples" name="missionname.chimerasamples" description="missiondescription.chimerasamples" tags="capturemission" type="GoTo" difficulty="3" commonness="0" reward="14000" successmessage="missionsuccess.chimerasamples" failuremessage="missionfailure.chimerasamples">
<Reputation identifier="huskcult" amount="5" /> <Reputation identifier="huskcult" amount="5" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,768,256,256" color="60,120,90" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="768,768,256,256" color="60,120,90" />
<LocationType from="Anyoutpost" to="Anyoutpost" /> <LocationType from="Anyoutpost" to="Anyoutpost" />
@@ -1649,7 +1649,7 @@
identifier="industrialsabotage" identifier="industrialsabotage"
tags="industrialsabotage" tags="industrialsabotage"
type="OutpostDestroy" type="OutpostDestroy"
reward="1000" reward="4000"
difficulty="2" difficulty="2"
commonness="100" commonness="100"
allowretry="true" allowretry="true"
@@ -1671,7 +1671,7 @@
commonness="50" commonness="50"
resourceHandoverAmount="0.25" resourceHandoverAmount="0.25"
positionType="mainpath" positionType="mainpath"
reward="1200"> reward="4800">
<Items> <Items>
<Item identifier="lithomorphspawnerpyromorphite" /> <Item identifier="lithomorphspawnerpyromorphite" />
<Item identifier="pyromorphite" /> <Item identifier="pyromorphite" />
@@ -1705,7 +1705,7 @@
difficulty="2" difficulty="2"
commonness="30" commonness="30"
resourceHandoverAmount="0.25" resourceHandoverAmount="0.25"
reward="1600"> reward="6400">
<Items> <Items>
<Item identifier="lithomorphspawnergalena" /> <Item identifier="lithomorphspawnergalena" />
<Item identifier="galena" /> <Item identifier="galena" />
@@ -1739,7 +1739,7 @@
difficulty="2" difficulty="2"
commonness="75" commonness="75"
resourceHandoverAmount="0.33" resourceHandoverAmount="0.33"
reward="2100"> reward="8400">
<Items> <Items>
<Item identifier="lithomorphspawnertriphylite" /> <Item identifier="lithomorphspawnertriphylite" />
<Item identifier="triphylite" /> <Item identifier="triphylite" />
@@ -1771,7 +1771,7 @@
difficulty="2" difficulty="2"
commonness="30" commonness="30"
resourceHandoverAmount="0.25" resourceHandoverAmount="0.25"
reward="2400"> reward="9600">
<Items> <Items>
<Item identifier="ilmenite" /> <Item identifier="ilmenite" />
<Item identifier="ilmenite" /> <Item identifier="ilmenite" />
@@ -1805,7 +1805,7 @@
difficulty="2" difficulty="2"
commonness="50" commonness="50"
resourceHandoverAmount="0.33" resourceHandoverAmount="0.33"
reward="2700"> reward="10800">
<Items> <Items>
<Item identifier="lithomorphspawnertitanite" /> <Item identifier="lithomorphspawnertitanite" />
<Item identifier="titanite" /> <Item identifier="titanite" />
@@ -1835,7 +1835,7 @@
tags="huskbeaconmission" tags="huskbeaconmission"
type="Beacon" type="Beacon"
difficulty="1" difficulty="1"
reward="1500" reward="6000"
sideobjective="false"> sideobjective="false">
<Reputation identifier="huskchurch" amount="5" /> <Reputation identifier="huskchurch" amount="5" />
<SubmarineTypes> <SubmarineTypes>
@@ -1855,9 +1855,9 @@
type="Beacon" type="Beacon"
difficulty="2" difficulty="2"
commonness="100" commonness="100"
reward="1500"> reward="6000">
<SubmarineTypes> <SubmarineTypes>
<Submarine path="Content/Map/BeaconStations/BeaconStation2_AlienResearch.sub" faction="huskcult" alternatereward="3200"/> <Submarine path="Content/Map/BeaconStations/BeaconStation2_AlienResearch.sub" faction="huskcult" alternatereward="12800"/>
</SubmarineTypes> </SubmarineTypes>
<monsters commonness="100"> <monsters commonness="100">
<monster character="Crawler" min="0" max="8"/> <monster character="Crawler" min="0" max="8"/>
@@ -1884,7 +1884,7 @@
tags="assasination" tags="assasination"
achievementidentifier="abandonedoutpostassassinate" achievementidentifier="abandonedoutpostassassinate"
type="OutpostDestroy" type="OutpostDestroy"
reward="3000" reward="12000"
difficulty="3" difficulty="3"
commonness="100" commonness="100"
allowretry="true" allowretry="true"
@@ -1899,7 +1899,7 @@
<Metadata identifier="poisonchalicemissionnorepeat" value="1"/> <Metadata identifier="poisonchalicemissionnorepeat" value="1"/>
</OutpostMission> --> </OutpostMission> -->
<!-- Unused. BUGGED. TODO: reenable multiple documents if ever fixed --> <!-- Unused. BUGGED. TODO: reenable multiple documents if ever fixed -->
<!-- <SalvageMission identifier="stealingintel" tags="stealintel" type="Salvage" difficulty="3" commonness="0" reward="3000" sonarlabel="target" spawntype="Outpost" showmessagewhenpickedup="true" itemidentifier="documents" removeitem="true" containertag="admincabinet" requirewreck="false" BlockLocationTypeChanges="true"> <!-- <SalvageMission identifier="stealingintel" tags="stealintel" type="Salvage" difficulty="3" commonness="0" reward="12000" sonarlabel="target" spawntype="Outpost" showmessagewhenpickedup="true" itemidentifier="documents" removeitem="true" containertag="admincabinet" requirewreck="false" BlockLocationTypeChanges="true">
<Reputation identifier="coalition" amount="-10" /> <Reputation identifier="coalition" amount="-10" />
<Reputation identifier="separatists" amount="10" /> <Reputation identifier="separatists" amount="10" />
<Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,512,256,256" color="49,93,233" /> <Icon texture="Content/UI/MissionIcons2.png" sourcerect="0,512,256,256" color="49,93,233" />
@@ -1961,7 +1961,7 @@
type="Salvage" type="Salvage"
difficulty="3" difficulty="3"
commonness="100" commonness="100"
reward="2000" reward="8000"
requireddeliveryamount="1" requireddeliveryamount="1"
PartiallyRetrievedMessage="missionmessage.findhiddenpylons.partiallyretrieved" PartiallyRetrievedMessage="missionmessage.findhiddenpylons.partiallyretrieved"
AllRetrievedMessage="missionmessage.findhiddenpylons.allretrieved"> AllRetrievedMessage="missionmessage.findhiddenpylons.allretrieved">
@@ -2017,7 +2017,7 @@
type="Salvage" type="Salvage"
difficulty="5" difficulty="5"
commonness="0" commonness="0"
reward="2000" reward="8000"
requirewreck="false"> requirewreck="false">
<target <target
@@ -2044,7 +2044,7 @@
type="GoTo" type="GoTo"
difficulty="3" difficulty="3"
commonness="0" commonness="0"
reward="3500" reward="14000"
successmessage="missionsuccess.rescuestrandeddivers" successmessage="missionsuccess.rescuestrandeddivers"
failuremessage="missionfailure.rescuestrandeddivers"> failuremessage="missionfailure.rescuestrandeddivers">
<Reputation identifier="location" amount="3" /> <Reputation identifier="location" amount="3" />

View File

@@ -33,7 +33,7 @@
<ItemContainer selectkey="Action" capacity="0" itemsperrow="0" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer selectkey="Action" capacity="0" itemsperrow="0" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.15" absoluteoffset="0,0.15" anchor="BottomCenter" style="ItemUI" /> <GuiFrame relativesize="0.25,0.15" absoluteoffset="0,0.15" anchor="BottomCenter" style="ItemUI" />
<Containable items="none" /> <Containable items="none" />
<SubContainer capacity="15" itemsperrow="5"> <SubContainer capacity="45" itemsperrow="5">
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</SubContainer> </SubContainer>
</ItemContainer> </ItemContainer>

View File

@@ -122,9 +122,9 @@
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="toggle" /> <input name="toggle" />
<input name="set_state" /> <input name="set_state" />
<output name="state_out" maxwires="10" /> <output name="state_out" maxwires="40" />
<output name="condition_out" maxwires="10" /> <output name="condition_out" maxwires="40" />
<output name="activate_out" maxwires="10" /> <output name="activate_out" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="door" ID="143" markedfordeconstruction="false" rect="-320,-256,24,208" linked="151" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="weldable,door,containmentdoor" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.51" HiddenInGame="False" conditionpercentage="100"> <Item name="" identifier="door" ID="143" markedfordeconstruction="false" rect="-320,-256,24,208" linked="151" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="weldable,door,containmentdoor" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.51" HiddenInGame="False" conditionpercentage="100">
@@ -138,16 +138,16 @@
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="toggle" /> <input name="toggle" />
<input name="set_state" /> <input name="set_state" />
<output name="state_out" maxwires="10" /> <output name="state_out" maxwires="40" />
<output name="condition_out" maxwires="10" /> <output name="condition_out" maxwires="40" />
<output name="activate_out" maxwires="10" /> <output name="activate_out" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="lever" ID="148" markedfordeconstruction="false" rect="64,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,mineentrance" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100"> <Item name="" identifier="lever" ID="148" markedfordeconstruction="false" rect="64,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,mineentrance" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100">
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" /> <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<output name="signal_out" maxwires="10" /> <output name="signal_out" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench"> <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
@@ -157,7 +157,7 @@
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" /> <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<output name="signal_out" maxwires="10" /> <output name="signal_out" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench"> <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
@@ -167,7 +167,7 @@
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" /> <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<output name="signal_out" maxwires="10" /> <output name="signal_out" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench"> <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
@@ -179,7 +179,7 @@
</Controller> </Controller>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<output name="signal_out" maxwires="10" /> <output name="signal_out" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench"> <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />

View File

@@ -73,10 +73,10 @@
<input name="shutdown" displayname="connection.shutdown"> <input name="shutdown" displayname="connection.shutdown">
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" /> <StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
</input> </input>
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Pest Nest" identifier="cavepestspawner" category="Alien" Tags="alien,pestnest" scale="0.4" damagedbyexplosions="true" damagedbyprojectiles="true" damagedbyrepairtools="true" damagedbymeleeweapons="true" health="5"> <Item name="Pest Nest" identifier="cavepestspawner" category="Alien" Tags="alien,pestnest" scale="0.4" damagedbyexplosions="true" damagedbyprojectiles="true" damagedbyrepairtools="true" damagedbymeleeweapons="true" health="5">

View File

@@ -14,7 +14,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Triggered Effect - Water Leak (Small)" identifier="effect_trigger_leak_water_small" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true"> <Item name="Triggered Effect - Water Leak (Small)" identifier="effect_trigger_leak_water_small" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
@@ -30,7 +30,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Continuous Effect - Water Leak (Large)" identifier="effect_leak_water_large" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true"> <Item name="Continuous Effect - Water Leak (Large)" identifier="effect_leak_water_large" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
@@ -64,7 +64,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Continuous Effect - Short Circuit" identifier="effect_shortcircuit" tags="effect" scale="0.25" spritecolor="255,215,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true"> <Item name="Continuous Effect - Short Circuit" identifier="effect_shortcircuit" tags="effect" scale="0.25" spritecolor="255,215,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
@@ -89,7 +89,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Continuous Effect - Lava" identifier="effect_lava" tags="effect" scale="0.25" spritecolor="255,0,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true"> <Item name="Continuous Effect - Lava" identifier="effect_lava" tags="effect" scale="0.25" spritecolor="255,0,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">

View File

@@ -364,7 +364,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="revolver,revolver,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel"> <ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="revolver,revolver,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -386,7 +386,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="smg,smgmagazine,smgmagazine,smgmagazine,smgmagazine,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel"> <ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="smg,smgmagazine,smgmagazine,smgmagazine,smgmagazine,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -408,7 +408,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="shotgun,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell"> <ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="shotgun,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -430,7 +430,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="autoshotgun,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive"> <ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="autoshotgun,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -452,7 +452,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="assaultrifle,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine"> <ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="assaultrifle,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -474,7 +474,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="grenadelauncher,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade"> <ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="grenadelauncher,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -496,7 +496,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="hmg,hmgmagazine,hmgmagazine,hmgmagazine,hmgmagazine"> <ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true" spawnwithid="hmg,hmgmagazine,hmgmagazine,hmgmagazine,hmgmagazine">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -729,12 +729,12 @@
<input name="signal_in2" displayname="connection.signalinx~[num]=2" /> <input name="signal_in2" displayname="connection.signalinx~[num]=2" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- OUTPOST TAKEOVER --> <!-- OUTPOST TAKEOVER -->

View File

@@ -45,7 +45,7 @@
</ItemContainer> </ItemContainer>
<aitarget sightrange="2000" soundrange="5000" fadeouttime="5" /> <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.3" /> <QualityStat stattype="FirepowerMultiplier" value="0.9" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="weapons" level="40" /> <SkillRequirementHint identifier="weapons" level="40" />
@@ -109,7 +109,7 @@
</ItemContainer> </ItemContainer>
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" /> <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.3" /> <QualityStat stattype="FirepowerMultiplier" value="0.9" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="weapons" level="50" /> <SkillRequirementHint identifier="weapons" level="50" />
@@ -174,7 +174,7 @@
</ItemContainer> </ItemContainer>
<aitarget sightrange="3000" soundrange="5000" fadeouttime="5" /> <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.3" /> <QualityStat stattype="FirepowerMultiplier" value="0.9" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="weapons" level="50" /> <SkillRequirementHint identifier="weapons" level="50" />
@@ -237,7 +237,7 @@
</ItemContainer> </ItemContainer>
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" /> <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.3" /> <QualityStat stattype="FirepowerMultiplier" value="0.9" />
</Quality> </Quality>
<SkillRequirementHint identifier="weapons" level="50" /> <SkillRequirementHint identifier="weapons" level="50" />
</Item> </Item>
@@ -292,7 +292,7 @@
</ItemContainer> </ItemContainer>
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" /> <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.3" /> <QualityStat stattype="FirepowerMultiplier" value="0.9" />
</Quality> </Quality>
<SkillRequirementHint identifier="weapons" level="60" /> <SkillRequirementHint identifier="weapons" level="60" />
</Item> </Item>

View File

@@ -121,7 +121,7 @@
<input name="activate" displayname="connection.activate"> <input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" /> <StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
</input> </input>
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -379,7 +379,7 @@
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
</Containable> </Containable>
</SubContainer> </SubContainer>
<SubContainer capacity="30"> <SubContainer capacity="50">
<Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" /> <Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" />
</SubContainer> </SubContainer>
</ItemContainer> </ItemContainer>

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EK_Marauder2_Mk-II/EK_Marauder2_Mk-I.sub (Stored with Git LFS) Normal file

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="EK_Marauder2_Mk-II" modversion="1.0.5" corepackage="False" steamworkshopid="3357551865" gameversion="1.6.19.1" >
<Submarine file="%ModDir%/EK_Marauder2_Mk-I.sub" />
</contentpackage>

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="FDF-Vulture" modversion="1.0.29" corepackage="False" steamworkshopid="2782233361" gameversion="1.4.6.0" >
<Submarine file="%ModDir%/FDF-Vulture.sub" />
</contentpackage>

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IKATERE/Ikatere.sub (Stored with Git LFS) Normal file

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IKATERE/Kaeaea G-120.sub (Stored with Git LFS) Normal file

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IKATERE/Kaeaea S-60.sub (Stored with Git LFS) Normal file

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IKATERE/Kaeaea XR-140.sub (Stored with Git LFS) Normal file

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IKATERE/filelist.xml Normal file
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="IKATERE" modversion="1.0.20" corepackage="False" steamworkshopid="2697440509" gameversion="1.2.8.0" >
<Submarine file="%ModDir%/Kaeaea G-120.sub" />
<Submarine file="%ModDir%/Kaeaea XR-140.sub" />
<Submarine file="%ModDir%/Kaeaea S-60.sub" />
<Submarine file="%ModDir%/Ikatere.sub" />
</contentpackage>

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IMC FORTUNA/IMC FORTUNA II.sub (Stored with Git LFS) Normal file

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IMC FORTUNA/IMC FORTUNA III DEMO.sub (Stored with Git LFS) Normal file

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IMC FORTUNA/IMC FORTUNA III.sub (Stored with Git LFS) Normal file

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IMC FORTUNA/IMC FORTUNA T2 SHUTTLE.sub (Stored with Git LFS) Normal file

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IMC FORTUNA/IMC FORTUNA T3 SHUTTLE.sub (Stored with Git LFS) Normal file

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IMC FORTUNA/IMC FORTUNA.sub (Stored with Git LFS) Normal file

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9
IMC FORTUNA/filelist.xml Normal file
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@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="IMC FORTUNA" modversion="1.0.13" corepackage="False" steamworkshopid="3170267552" gameversion="1.4.6.0" >
<Submarine file="%ModDir%/IMC FORTUNA III DEMO.sub" />
<Submarine file="%ModDir%/IMC FORTUNA T2 SHUTTLE.sub" />
<Submarine file="%ModDir%/IMC FORTUNA T3 SHUTTLE.sub" />
<Submarine file="%ModDir%/IMC FORTUNA II.sub" />
<Submarine file="%ModDir%/IMC FORTUNA III.sub" />
<Submarine file="%ModDir%/IMC FORTUNA.sub" />
</contentpackage>

View File

@@ -93,17 +93,17 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -195,7 +195,7 @@
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -291,15 +291,15 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

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Kasserine/filelist.xml Normal file
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Kasserine" modversion="1.0.10" corepackage="False" steamworkshopid="2902312635" gameversion="1.6.19.1" >
<Submarine file="%ModDir%/Kasserine.sub" />
</contentpackage>

View File

@@ -17,7 +17,7 @@
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="10,578,146,82" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="10,578,146,82" origin="0.5,0.5" />
<Body width="145" height="85" density="50" /> <Body width="145" height="85" density="50" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" /> <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="36" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="50" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
<Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" /> <Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -58,7 +58,7 @@
</StatusEffect> </StatusEffect>
</Attack> </Attack>
</MeleeWeapon> </MeleeWeapon>
<ItemContainer capacity="18" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="50" keepopenwhenequipped="true" movableframe="true">
<Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" /> <Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" /> <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
@@ -90,7 +90,7 @@
</StatusEffect> </StatusEffect>
</Attack> </Attack>
</MeleeWeapon> </MeleeWeapon>
<ItemContainer capacity="27" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="50" keepopenwhenequipped="true" movableframe="true">
<Containable items="medical,chem,organ,ammobox,deepdiving,smallitem,mediumitem,largeitem" /> <Containable items="medical,chem,organ,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" /> <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
@@ -121,7 +121,7 @@
</StatusEffect> </StatusEffect>
</Attack> </Attack>
</MeleeWeapon> </MeleeWeapon>
<ItemContainer capacity="36" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="50" keepopenwhenequipped="true" movableframe="true">
<Containable items="surgerytool,ammobox,deepdiving,smallitem,mediumitem,largeitem" /> <Containable items="surgerytool,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" /> <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
@@ -142,7 +142,7 @@
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="158,578,146,82" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="158,578,146,82" origin="0.5,0.5" />
<Body width="145" height="85" density="50" /> <Body width="145" height="85" density="50" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" /> <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="27" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="50" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
<Containable items="medtoolbox,medical,surgerytoolbox,ammobox,deepdiving,smallitem,mediumitem,largeitem" /> <Containable items="medtoolbox,medical,surgerytoolbox,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<ItemComponent> <ItemComponent>

View File

@@ -52,20 +52,20 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="alive_out" displayname="connection.aliveout" maxwires="10" /> <output name="alive_out" displayname="connection.aliveout" maxwires="40" />
<output name="conscious_out" displayname="connection.consciousout" maxwires="10" /> <output name="conscious_out" displayname="connection.consciousout" maxwires="40" />
<output name="name_out" displayname="connection.nameout" maxwires="10" /> <output name="name_out" displayname="connection.nameout" maxwires="40" />
<output name="vitality_out" displayname="connection.vitalityout" maxwires="10" /> <output name="vitality_out" displayname="connection.vitalityout" maxwires="40" />
<output name="heartrate_out" displayname="connection.heartrateout" maxwires="10" /> <output name="heartrate_out" displayname="connection.heartrateout" maxwires="40" />
<output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="10" /> <output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="40" />
<output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="10" /> <output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="40" />
<output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="10" /> <output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="40" />
<output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="10" /> <output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="40" />
<output name="organdamage_out" displayname="connection.organdamageout" maxwires="10" /> <output name="organdamage_out" displayname="connection.organdamageout" maxwires="40" />
<output name="insurgery_out" displayname="connection.insurgeryout" maxwires="10" /> <output name="insurgery_out" displayname="connection.insurgeryout" maxwires="40" />
<output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="10" /> <output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="40" />
<output name="bloodph_out" displayname="connection.bloodphout" maxwires="10" /> <output name="bloodph_out" displayname="connection.bloodphout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="wheelchair" category="Equipment" tags="provocative,mediumitem" scale="0.5" fireproof="false" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy"> <Item name="" identifier="wheelchair" category="Equipment" tags="provocative,mediumitem" scale="0.5" fireproof="false" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy">

View File

@@ -44,7 +44,7 @@
</MeleeWeapon> </MeleeWeapon>
<aitarget sightrange="500" soundrange="500" fadeouttime="1" /> <aitarget sightrange="500" soundrange="500" fadeouttime="1" />
<Quality> <Quality>
<QualityStat stattype="RepairSpeed" value="0.3" /> <QualityStat stattype="RepairSpeed" value="0.9" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="medical" level="60" /> <SkillRequirementHint identifier="medical" level="60" />
@@ -332,20 +332,20 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="alive_out" displayname="connection.aliveout" maxwires="10" /> <output name="alive_out" displayname="connection.aliveout" maxwires="40" />
<output name="conscious_out" displayname="connection.consciousout" maxwires="10" /> <output name="conscious_out" displayname="connection.consciousout" maxwires="40" />
<output name="name_out" displayname="connection.nameout" maxwires="10" /> <output name="name_out" displayname="connection.nameout" maxwires="40" />
<output name="vitality_out" displayname="connection.vitalityout" maxwires="10" /> <output name="vitality_out" displayname="connection.vitalityout" maxwires="40" />
<output name="heartrate_out" displayname="connection.heartrateout" maxwires="10" /> <output name="heartrate_out" displayname="connection.heartrateout" maxwires="40" />
<output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="10" /> <output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="40" />
<output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="10" /> <output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="40" />
<output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="10" /> <output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="40" />
<output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="10" /> <output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="40" />
<output name="organdamage_out" displayname="connection.organdamageout" maxwires="10" /> <output name="organdamage_out" displayname="connection.organdamageout" maxwires="40" />
<output name="insurgery_out" displayname="connection.insurgeryout" maxwires="10" /> <output name="insurgery_out" displayname="connection.insurgeryout" maxwires="40" />
<output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="10" /> <output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="40" />
<output name="bloodph_out" displayname="connection.bloodphout" maxwires="10" /> <output name="bloodph_out" displayname="connection.bloodphout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="opdeco_bunkbeds" width="356" height="264" texturescale="1.0,1.0" scale="0.5" category="Decorative" spritecolor="255,255,255,255"> <Item name="" identifier="opdeco_bunkbeds" width="356" height="264" texturescale="1.0,1.0" scale="0.5" category="Decorative" spritecolor="255,255,255,255">
@@ -1301,7 +1301,7 @@
</MeleeWeapon> </MeleeWeapon>
<aitarget sightrange="500" soundrange="250" fadeouttime="1" /> <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
<Quality> <Quality>
<QualityStat stattype="StrikingPowerMultiplier" value="0.3" /> <QualityStat stattype="StrikingPowerMultiplier" value="0.9" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="medical" level="30" /> <SkillRequirementHint identifier="medical" level="30" />
@@ -1583,7 +1583,7 @@
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0" holdangle="60" msg="ItemMsgPickUpSelect"></Holdable> <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" holdangle="60" msg="ItemMsgPickUpSelect"></Holdable>
<aitarget sightrange="500" soundrange="500" fadeouttime="1" /> <aitarget sightrange="500" soundrange="500" fadeouttime="1" />
<Quality> <Quality>
<QualityStat stattype="RepairSpeed" value="0.3" /> <QualityStat stattype="RepairSpeed" value="0.9" />
</Quality> </Quality>
</Item> </Item>
</Items> </Items>

View File

@@ -28,7 +28,7 @@
<input name="trigger_in" displayname="connection.turrettriggerin" /> <input name="trigger_in" displayname="connection.turrettriggerin" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<CustomInterface canbeselected="true" pickkey="Use" drawhudwhenequipped="true" allowuioverlap="false"> <CustomInterface canbeselected="true" pickkey="Use" drawhudwhenequipped="true" allowuioverlap="false">
<GuiFrame style="ItemUI" absoluteoffset="0,0" anchor="BottomCenter" relativesize="0.2,0.13" /> <GuiFrame style="ItemUI" absoluteoffset="0,0" anchor="BottomCenter" relativesize="0.2,0.13" />

View File

@@ -229,7 +229,7 @@
<Item name="" identifier="railgunshellrackwrecked" nameidentifier="railgunshellrack" variantof="railgunshellrack" tags="container,wreckrailgunammocontainer" category="Wrecked"> <Item name="" identifier="railgunshellrackwrecked" nameidentifier="railgunshellrack" variantof="railgunshellrack" tags="container,wreckrailgunammocontainer" category="Wrecked">
<Upgrade gameversion="0.20.4.0" scale="0.5" condition="0" /> <Upgrade gameversion="0.20.4.0" scale="0.5" condition="0" />
<Sprite texture="Content/Items/Shipwrecks/MiscWrecked.png" sourcerect="936,1869,182,176" /> <Sprite texture="Content/Items/Shipwrecks/MiscWrecked.png" sourcerect="936,1869,182,176" />
<ItemContainer hideitems="false" drawinventory="true" capacity="12" slotsperrow="4" itempos="42,-60" iteminterval="32,0" itemrotation="90" containedspritedepth="0.845" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="false" drawinventory="true" capacity="36" slotsperrow="6" itempos="42,-60" iteminterval="32,0" itemrotation="90" containedspritedepth="0.845" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
<Containable items="railgunammo" /> <Containable items="railgunammo" />
</ItemContainer> </ItemContainer>
@@ -240,7 +240,7 @@
<SwappableItem canbebought="false" origin="149,276" /> <SwappableItem canbebought="false" origin="149,276" />
<Sprite texture="Content/Items/Weapons/LegacyLoaders.png" depth="0.8" sourcerect="0,0,298,276" origin="0.5,0.5" /> <Sprite texture="Content/Items/Weapons/LegacyLoaders.png" depth="0.8" sourcerect="0,0,298,276" origin="0.5,0.5" />
<BrokenSprite texture="Content/Map/Outposts/AbandonedOutpost/RustedDecalItem.png" sourcerect="463,269,289,286" offset="0,0" depth="0.8" origin="0.5,0.5" scale="true" fadein="true" maxcondition="80" /> <BrokenSprite texture="Content/Map/Outposts/AbandonedOutpost/RustedDecalItem.png" sourcerect="463,269,289,286" offset="0,0" depth="0.8" origin="0.5,0.5" scale="true" fadein="true" maxcondition="80" />
<ItemContainer hideitems="false" drawinventory="true" capacity="15" slotsperrow="4" itempos="53,-140" iteminterval="48,0" itemrotation="90" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="false" drawinventory="true" capacity="45" slotsperrow="7" itempos="53,-140" iteminterval="48,0" itemrotation="90" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
<Containable items="railgunammo" /> <Containable items="railgunammo" />
</ItemContainer> </ItemContainer>

View File

@@ -64,17 +64,17 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -120,7 +120,7 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="water_data_in" displayname="connection.waterdatain" /> <input name="water_data_in" displayname="connection.waterdatain" />
<input name="oxygen_data_in" displayname="connection.oxygendatain" /> <input name="oxygen_data_in" displayname="connection.oxygendatain" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.15" mindeteriorationdelay="120" maxdeteriorationdelay="480" MinDeteriorationCondition="0" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.15" mindeteriorationdelay="120" maxdeteriorationdelay="480" MinDeteriorationCondition="0" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -83,17 +83,17 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -72,20 +72,20 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -165,15 +165,15 @@
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
<output name="signal_out" displayname="connection.signalout" maxwires="10" /> <output name="signal_out" displayname="connection.signalout" maxwires="40" />
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -2,21 +2,21 @@
<Items> <Items>
<Item name="Medium Windowed Storage Locker" identifier="Storage_Locker_01" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446"> <Item name="Medium Windowed Storage Locker" identifier="Storage_Locker_01" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,0,118,431" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="0,0,118,431" origin="0.5,0.5" />
<ItemContainer capacity="45" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Medium Storage Locker" identifier="Storage_Locker_02" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446"> <Item name="Medium Storage Locker" identifier="Storage_Locker_02" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="118,0,118,431" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="118,0,118,431" origin="0.5,0.5" />
<ItemContainer capacity="45" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Reactor Fuel Storage" identifier="Storage_Locker_03" tags="locker, container,reactorcab" linkable="true" pickdistance="150" scale="0.446"> <Item name="Reactor Fuel Storage" identifier="Storage_Locker_03" tags="locker, container,reactorcab" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="242,0,108,428" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="242,0,108,428" origin="0.5,0.5" />
<ItemContainer capacity="45" slotsperrow="7" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>
@@ -38,14 +38,14 @@
</Item> </Item>
<Item name="Cargo Access" identifier="cargoaccess" tags="cargocontainer, container" linkable="true" pickdistance="150" waterproof="true" scale="0.5"> <Item name="Cargo Access" identifier="cargoaccess" tags="cargocontainer, container" linkable="true" pickdistance="150" waterproof="true" scale="0.5">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,579,474,445" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="0,579,474,445" origin="0.5,0.5" />
<ItemContainer capacity="30" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="crate,ammobox,deepdiving,smallitem,mediumitem,largeitem" /> <Containable items="crate,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Chemical Storage container" identifier="chem_container" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.446"> <Item name="Chemical Storage container" identifier="chem_container" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="480,833,538,170" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="480,833,538,170" origin="0.5,0.5" />
<ItemContainer capacity="45" slotsperrow="7" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>

View File

@@ -23,7 +23,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer hideitems="false" drawinventory="true" capacity="15" maxstacksize="60" slotsperrow="4" itempos="132,-44" iteminterval="0,-65" itemrotation="0" containedspritedepth="0.83" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="false" drawinventory="true" capacity="45" maxstacksize="60" slotsperrow="7" itempos="132,-44" iteminterval="0,-65" itemrotation="0" containedspritedepth="0.83" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
<Containable items="deepdiving,divingsuit,abyssdivingsuit,combatdivingsuit,pucs,slipsuit" /> <Containable items="deepdiving,divingsuit,abyssdivingsuit,combatdivingsuit,pucs,slipsuit" />
</ItemContainer> </ItemContainer>
@@ -56,7 +56,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style1" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style1" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,416" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,416" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="336,0,288,416" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="336,0,288,416" origin="0.5,0.5" />
<ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="92,-368" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82"> <ItemContainer capacity="50" maxstacksize="60" slotsperrow="8" canbeselected="true" hideitems="false" itempos="92,-368" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -64,7 +64,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style2" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style2" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,208" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,208" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,208" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,208" origin="0.5,0.5" />
<ItemContainer capacity="12" maxstacksize="60" slotsperrow="4" canbeselected="true" hideitems="false" itempos="92,-158" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82"> <ItemContainer capacity="36" maxstacksize="60" slotsperrow="6" canbeselected="true" hideitems="false" itempos="92,-158" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -72,7 +72,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style3" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style3" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,208" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,208" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,208" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,208" origin="0.5,0.5" />
<ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="86,-158" iteminterval="150,105" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82"> <ItemContainer capacity="50" maxstacksize="60" slotsperrow="8" canbeselected="true" hideitems="false" itempos="86,-158" iteminterval="150,105" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -80,7 +80,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style4" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style4" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,104" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,104" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,104" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,104" origin="0.5,0.5" />
<ItemContainer capacity="12" maxstacksize="60" slotsperrow="4" canbeselected="true" hideitems="false" itempos="86,-54" iteminterval="150,0" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82"> <ItemContainer capacity="36" maxstacksize="60" slotsperrow="6" canbeselected="true" hideitems="false" itempos="86,-54" iteminterval="150,0" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -88,7 +88,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style5" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style5" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,104" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,104" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,104" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,104" origin="0.5,0.5" />
<ItemContainer capacity="6" maxstacksize="60" slotsperrow="3" canbeselected="true" hideitems="false" itempos="92,-54" iteminterval="136,0" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82"> <ItemContainer capacity="18" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="92,-54" iteminterval="136,0" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -104,7 +104,7 @@
<AnimationConditional IsActive="True" targetitemcomponent="LightComponent" /> <AnimationConditional IsActive="True" targetitemcomponent="LightComponent" />
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="LightComponent" /> <AnimationConditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
</DecorativeSprite> </DecorativeSprite>
<ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="98,-368" iteminterval="138,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82"> <ItemContainer capacity="50" maxstacksize="60" slotsperrow="8" canbeselected="true" hideitems="false" itempos="98,-368" iteminterval="138,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable identifiers="crate,ita_cratebulk,cratetall,ita_eggcrate,ita_eggcrate2,ek_crateperishable" /> <Containable identifiers="crate,ita_cratebulk,cratetall,ita_eggcrate,ita_eggcrate2,ek_crateperishable" />
<StatusEffect type="Always" targettype="Contained" targets="ita_eggcrate2" Condition="12.5" /> <StatusEffect type="Always" targettype="Contained" targets="ita_eggcrate2" Condition="12.5" />
@@ -151,7 +151,7 @@
description="" description=""
linkable="true" displaysidebysidewhenlinked="true" allowedlinks="ekdockyard_ioport_logistics" pickdistance="150" scale="0.5" waterproof="true" fireproof="true" explosiondamagemultiplier="0.1" spritecolor="200,200,200,255"> linkable="true" displaysidebysidewhenlinked="true" allowedlinks="ekdockyard_ioport_logistics" pickdistance="150" scale="0.5" waterproof="true" fireproof="true" explosiondamagemultiplier="0.1" spritecolor="200,200,200,255">
<Sprite texture="Mods/EK Gunnery/Items/Containers/ekgunnery_containers.png" depth="0.84" sourcerect="528,0,400,208" origin="0.5,0.5" /> <Sprite texture="Mods/EK Gunnery/Items/Containers/ekgunnery_containers.png" depth="0.84" sourcerect="528,0,400,208" origin="0.5,0.5" />
<ItemContainer autofill="False" capacity="6" slotsperrow="3" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer autofill="False" capacity="18" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.15,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.15,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" /> <Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
@@ -163,7 +163,7 @@
<PowerContainer capacity="50" maxrechargespeed="0" maxoutput="0" canbeselected="false" msg="ItemMsgInteractSelect" charge="0" /> <PowerContainer capacity="50" maxrechargespeed="0" maxoutput="0" canbeselected="false" msg="ItemMsgInteractSelect" charge="0" />
<ItemContainer autofill="False" hideitems="true" drawinventory="true" capacity="6" maxstacksize="60" canbeselected="true" msg="ItemMsgInteractSelect" > <ItemContainer autofill="False" hideitems="true" drawinventory="true" capacity="18" maxstacksize="60" canbeselected="true" msg="ItemMsgInteractSelect" >
<Containable identifiers="ekdockyard_generatorfuel" /> <Containable identifiers="ekdockyard_generatorfuel" />
<SlotIcon slotindex="0" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="0,0,64,64" origin="0.5,0.45" /> <SlotIcon slotindex="0" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="0,0,64,64" origin="0.5,0.45" />
<SlotIcon slotindex="1" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="64,0,64,64" origin="0.5,0.45" /> <SlotIcon slotindex="1" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="64,0,64,64" origin="0.5,0.45" />

View File

@@ -46,7 +46,7 @@
</Item> </Item>
<Item name="" identifier="oxygear_supplies" tags="container,suppliescontainer,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true"> <Item name="" identifier="oxygear_supplies" tags="container,suppliescontainer,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_supplies_v1.png" depth="0.84" sourcerect="0,0,117,129" origin="0.5,0.5" /> <Sprite texture="oxygear_supplies_v1.png" depth="0.84" sourcerect="0,0,117,129" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="24" slotsperrow="5" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="true" drawinventory="true" capacity="50" slotsperrow="8" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem" />
@@ -66,7 +66,7 @@
</Item> </Item>
<Item name="" identifier="oxygear_cargo" tags="container,oxygear,ammoboxcontainer,railgunammocontainer" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true"> <Item name="" identifier="oxygear_cargo" tags="container,oxygear,ammoboxcontainer,railgunammocontainer" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_cargostorage.png" depth="0.84" sourcerect="0,0,189,185" origin="0.5,0.5" /> <Sprite texture="oxygear_cargostorage.png" depth="0.84" sourcerect="0,0,189,185" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="24" slotsperrow="5" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="true" drawinventory="true" capacity="50" slotsperrow="8" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="ammobox,coilgunequipment,coilgunammo,railgunequipment,railgunammo,depthchargeammo" /> <Containable items="ammobox,coilgunequipment,coilgunammo,railgunequipment,railgunammo,depthchargeammo" />

View File

@@ -31,14 +31,14 @@
<RequiredItem identifier="screwdriver" type="Equipped" /> <RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
<!-- Todo: wait for this to work <!-- Todo: wait for this to work
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
--> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
@@ -72,14 +72,14 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
<!-- Todo: wait for this to work <!-- Todo: wait for this to work
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
--> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
@@ -102,9 +102,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Docking Rail Horizontal" identifier="ekdockyard_dockingrailhorizontal" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a horizontal rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Docking Rail Horizontal" identifier="ekdockyard_dockingrailhorizontal" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a horizontal rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -125,9 +125,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Small Docking Port" identifier="ekdockyard_dockingportsmall" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Small Docking Port" identifier="ekdockyard_dockingportsmall" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -161,9 +161,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" /> <RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Small Docking Hatch" identifier="ekdockyard_dockinghatchsmall" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Small Docking Hatch" identifier="ekdockyard_dockinghatchsmall" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -197,9 +197,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Small Docking Port (Silent)" identifier="ekdockyard_dockingportsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Small Docking Port (Silent)" identifier="ekdockyard_dockingportsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -232,9 +232,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" /> <RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Small Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Small Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -267,9 +267,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Docking Port Micro" identifier="ekdockyard_dockingportmicro" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Docking Port Micro" identifier="ekdockyard_dockingportmicro" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -290,9 +290,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Docking Hach Micro" identifier="ekdockyard_dockinghatchmicro" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Docking Hach Micro" identifier="ekdockyard_dockinghatchmicro" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -313,9 +313,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Large Docking Port" identifier="ekdockyard_dockingportlarge" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Large Docking Port" identifier="ekdockyard_dockingportlarge" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -351,9 +351,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" /> <RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Large Docking Hatch" identifier="ekdockyard_dockinghatchlarge" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Large Docking Hatch" identifier="ekdockyard_dockinghatchlarge" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -389,9 +389,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -45,8 +45,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Glass Door with Buttons" identifier="ekdockyard_glassdoorwbuttons" tags="door" scale="0.5" description="A sliding door with a huge window and two integrated buttons." health="80" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="false" damagedbymeleeweapons="true" explosiondamagemultiplier="0.5" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Glass Door with Buttons" identifier="ekdockyard_glassdoorwbuttons" tags="door" scale="0.5" description="A sliding door with a huge window and two integrated buttons." health="80" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="false" damagedbymeleeweapons="true" explosiondamagemultiplier="0.5" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -93,8 +93,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Hatch" identifier="ekdockyard_glasshatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A windowed door, but on the horizontal axis. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Hatch" identifier="ekdockyard_glasshatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A windowed door, but on the horizontal axis. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -130,8 +130,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Hatch with Buttons" identifier="ekdockyard_glasshatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,weldable" scale="0.5" description="A windowed door, but on the horizontal axis. Two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Hatch with Buttons" identifier="ekdockyard_glasshatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,weldable" scale="0.5" description="A windowed door, but on the horizontal axis. Two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -170,8 +170,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Door Test --> <!-- Door Test -->
@@ -207,8 +207,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
--> -->
@@ -247,8 +247,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Short Door With Buttons" identifier="ekdockyard_shortdoorwbuttons" tags="door" scale="0.5" description="A door with the same size as a hatch with two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Short Door With Buttons" identifier="ekdockyard_shortdoorwbuttons" tags="door" scale="0.5" description="A door with the same size as a hatch with two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -289,8 +289,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Heavy Doors --> <!-- Heavy Doors -->
@@ -329,8 +329,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Heavy Door With Buttons" identifier="ekdockyard_heavydoorvanillawbuttons" tags="door" scale="0.5" description="A heavy bulkhead door with two integrated buttons." health="450" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.2" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Heavy Door With Buttons" identifier="ekdockyard_heavydoorvanillawbuttons" tags="door" scale="0.5" description="A heavy bulkhead door with two integrated buttons." health="450" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.2" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -372,8 +372,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Blast Door" identifier="ekdockyard_blastdoor" tags="door,weldable" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Blast Door" identifier="ekdockyard_blastdoor" tags="door,weldable" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -410,8 +410,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Blast Door With Buttons" identifier="ekdockyard_blastdoorwbuttons" tags="door" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Blast Door With Buttons" identifier="ekdockyard_blastdoorwbuttons" tags="door" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -453,8 +453,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Blast Hatch" identifier="ekdockyard_blasthatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false"> <Item name="Blast Hatch" identifier="ekdockyard_blasthatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
@@ -491,8 +491,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Blast Hatch With Buttons" identifier="ekdockyard_blasthatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false"> <Item name="Blast Hatch With Buttons" identifier="ekdockyard_blasthatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
@@ -533,8 +533,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Maintenance Panels --> <!-- Maintenance Panels -->
@@ -574,8 +574,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel A Vertical 256" identifier="ekdockyard_doormaintenance1_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel A Vertical 256" identifier="ekdockyard_doormaintenance1_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -614,8 +614,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel A Horizontal 384" identifier="ekdockyard_doormaintenance1_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel A Horizontal 384" identifier="ekdockyard_doormaintenance1_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -654,8 +654,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel A Horizontal 256" identifier="ekdockyard_doormaintenance1_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel A Horizontal 256" identifier="ekdockyard_doormaintenance1_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -694,8 +694,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel B Vertical 416" identifier="ekdockyard_doormaintenance2_vertical416" tags="door,wall,weldable" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel B Vertical 416" identifier="ekdockyard_doormaintenance2_vertical416" tags="door,wall,weldable" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -734,8 +734,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel B Vertical 256" identifier="ekdockyard_doormaintenance2_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel B Vertical 256" identifier="ekdockyard_doormaintenance2_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -774,8 +774,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel B Horizontal 384" identifier="ekdockyard_doormaintenance2_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel B Horizontal 384" identifier="ekdockyard_doormaintenance2_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -814,8 +814,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel B Horizontal 256" identifier="ekdockyard_doormaintenance2_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel B Horizontal 256" identifier="ekdockyard_doormaintenance2_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -854,8 +854,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel C Vertical 416" identifier="ekdockyard_doormaintenance3_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel C Vertical 416" identifier="ekdockyard_doormaintenance3_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -894,8 +894,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel C Vertical 256" identifier="ekdockyard_doormaintenance3_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel C Vertical 256" identifier="ekdockyard_doormaintenance3_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -934,8 +934,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel C Horizontal 384" identifier="ekdockyard_doormaintenance3_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel C Horizontal 384" identifier="ekdockyard_doormaintenance3_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -974,8 +974,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel C Horizontal 256" identifier="ekdockyard_doormaintenance3_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel C Horizontal 256" identifier="ekdockyard_doormaintenance3_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1014,8 +1014,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel D Vertical 416" identifier="ekdockyard_doormaintenance4_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel D Vertical 416" identifier="ekdockyard_doormaintenance4_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -1054,8 +1054,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel D Vertical 256" identifier="ekdockyard_doormaintenance4_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel D Vertical 256" identifier="ekdockyard_doormaintenance4_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -1094,8 +1094,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel D Horizontal 384" identifier="ekdockyard_doormaintenance4_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel D Horizontal 384" identifier="ekdockyard_doormaintenance4_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1134,8 +1134,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel D Horizontal 256" identifier="ekdockyard_doormaintenance4_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel D Horizontal 256" identifier="ekdockyard_doormaintenance4_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1174,8 +1174,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Shuttle Shell Hatch --> <!-- Shuttle Shell Hatch -->
@@ -1212,8 +1212,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shuttle Shell Hatch with Buttons" identifier="ekdockyard_shuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shuttle Shell Hatch with Buttons" identifier="ekdockyard_shuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1252,8 +1252,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shuttle Shell Hatch" identifier="ekdockyard_windowedshuttleshellhatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Shuttle Shell Hatch" identifier="ekdockyard_windowedshuttleshellhatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1289,8 +1289,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shuttle Shell Hatch with Buttons" identifier="ekdockyard_windowedshuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Shuttle Shell Hatch with Buttons" identifier="ekdockyard_windowedshuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1329,8 +1329,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shuttle Shell Hatch Mirrored" identifier="ekdockyard_shuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shuttle Shell Hatch Mirrored" identifier="ekdockyard_shuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1366,8 +1366,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_shuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_shuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1406,8 +1406,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shuttle Shell Hatch Mirrored" identifier="ekdockyard_windowedshuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Shuttle Shell Hatch Mirrored" identifier="ekdockyard_windowedshuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1443,8 +1443,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_windowedshuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_windowedshuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1483,8 +1483,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Shell Exterior Doors --> <!-- Shell Exterior Doors -->
@@ -1521,8 +1521,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 256" identifier="ekdockyard_shelldoor1windowed_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 256" identifier="ekdockyard_shelldoor1windowed_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1558,8 +1558,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1595,8 +1595,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1windowed_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1windowed_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1632,8 +1632,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1669,8 +1669,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1windowed_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1windowed_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1706,8 +1706,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1743,8 +1743,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1windowed_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1windowed_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1780,8 +1780,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1817,8 +1817,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1windowed_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1windowed_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1854,8 +1854,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1891,8 +1891,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1windowed_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1windowed_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1928,8 +1928,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1965,8 +1965,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1windowed_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1windowed_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2002,8 +2002,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2039,8 +2039,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1windowed_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1windowed_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2083,8 +2083,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2120,8 +2120,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1windowed_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1windowed_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2157,8 +2157,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Mirrored Shell Exterior Doors --> <!-- Mirrored Shell Exterior Doors -->
@@ -2195,8 +2195,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2232,8 +2232,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2269,8 +2269,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2306,8 +2306,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2343,8 +2343,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2380,8 +2380,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2417,8 +2417,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2454,8 +2454,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2491,8 +2491,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2528,8 +2528,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2565,8 +2565,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2602,8 +2602,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2639,8 +2639,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2676,8 +2676,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2713,8 +2713,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2750,8 +2750,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2787,8 +2787,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2831,8 +2831,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Ducts --> <!-- Ducts -->
@@ -2863,8 +2863,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Medium Duct B" identifier="ekdockyard_mediumduct2" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Medium Duct B" identifier="ekdockyard_mediumduct2" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2894,8 +2894,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Medium Duct C" identifier="ekdockyard_mediumduct3" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Medium Duct C" identifier="ekdockyard_mediumduct3" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2925,8 +2925,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Duct Horizontal" identifier="ekdockyard_shellduct1_horizontal" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shell Duct Horizontal" identifier="ekdockyard_shellduct1_horizontal" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2957,8 +2957,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Duct Horizontal Mirrored" identifier="ekdockyard_shellduct1_horizontalmirrored" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shell Duct Horizontal Mirrored" identifier="ekdockyard_shellduct1_horizontalmirrored" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2989,8 +2989,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -21,7 +21,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="control_in" displayname="connection.controlin" /> <input name="control_in" displayname="connection.controlin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_cameradeco_sensor2" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.5" spritecolor="150,150,150,255"> <Item name="" identifier="ekdockyard_cameradeco_sensor2" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.5" spritecolor="150,150,150,255">
@@ -32,7 +32,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="control_in" displayname="connection.controlin" /> <input name="control_in" displayname="connection.controlin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_cameradeco_sensor3" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255"> <Item name="" identifier="ekdockyard_cameradeco_sensor3" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255">
@@ -48,7 +48,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="position_in" displayname="connection.turretaimingin" /> <input name="position_in" displayname="connection.turretaimingin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Turrets cannot be manually controlled. <!-- Turrets cannot be manually controlled.
@@ -77,8 +77,8 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" maxwires="10" /> <output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" maxwires="40" />
<output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" maxwires="10" /> <output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
--> -->
@@ -89,7 +89,7 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_transducer_sonardome2" category="Electrical" tags="command,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255"> <Item name="" identifier="ekdockyard_transducer_sonardome2" category="Electrical" tags="command,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255">
@@ -99,7 +99,7 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -161,7 +161,7 @@
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_firejet_radial" category="Equipment" Tags="signal" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60"> <Item name="" identifier="ekdockyard_firejet_radial" category="Equipment" Tags="signal" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
@@ -362,12 +362,12 @@
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_switchboard2" tags="logic,command" scale="0.5" category="Machine" linkable="true" allowedlinks="command,reactor,generator,container"> <Item name="" identifier="ekdockyard_switchboard2" tags="logic,command" scale="0.5" category="Machine" linkable="true" allowedlinks="command,reactor,generator,container">
@@ -389,12 +389,12 @@
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- <!--
@@ -418,12 +418,12 @@
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
--> -->
@@ -501,9 +501,9 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<output name="signal_out1" displayname="connection.signalout" maxwires="10" /> <output name="signal_out1" displayname="connection.signalout" maxwires="40" />
<output name="signal_out2" displayname="connection.activate" maxwires="10" /> <output name="signal_out2" displayname="connection.activate" maxwires="40" />
<output name="signal_out3" displayname="reset" maxwires="10" /> <output name="signal_out3" displayname="reset" maxwires="40" />
<!--campaigncrew.clear--> <!--campaigncrew.clear-->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
@@ -1279,9 +1279,9 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_ioterminal_fabricator" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="fabricator,medicalfabricator" pickdistance="150" scale="0.5" spritecolor="200,200,200,255"> <Item name="" identifier="ekdockyard_ioterminal_fabricator" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="fabricator,medicalfabricator" pickdistance="150" scale="0.5" spritecolor="200,200,200,255">
@@ -1301,9 +1301,9 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_ioterminal_deconstructor" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255"> <Item name="" identifier="ekdockyard_ioterminal_deconstructor" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255">
@@ -1323,9 +1323,9 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_ioterminal_chair1" tags="chair,command" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="command,navterminal,primarynavterminal,sonarmonitor,statusmonitor,terminal,reactor,generator,fabricator,medicalfabricator,deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255"> <Item name="" identifier="ekdockyard_ioterminal_chair1" tags="chair,command" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="command,navterminal,primarynavterminal,sonarmonitor,statusmonitor,terminal,reactor,generator,fabricator,medicalfabricator,deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255">
@@ -1352,9 +1352,9 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
</ConnectionPanel>--> </ConnectionPanel>-->
</Item> </Item>
<Item name="" identifier="ekdockyard_navcomputer1" tags="command,navterminal" linkable="false" scale="0.5" category="Machine" disallowedupgrades="increasemaxcondition,decreaselowskillfixduration,decreaserequiredskilllevel,sonarmonitorincreaserange"> <Item name="" identifier="ekdockyard_navcomputer1" tags="command,navterminal" linkable="false" scale="0.5" category="Machine" disallowedupgrades="increasemaxcondition,decreaselowskillfixduration,decreaserequiredskilllevel,sonarmonitorincreaserange">
@@ -1405,12 +1405,12 @@
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.075" mindeteriorationdelay="320" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.075" mindeteriorationdelay="320" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -1446,11 +1446,11 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="160" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="160" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="160" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="160" />
<output name="signal_4" displayname="connection.signalx~[num]=4" fallbackdisplayname="connection.signalinx~[num]=4" maxwires="40" /> <output name="signal_4" displayname="connection.signalx~[num]=4" fallbackdisplayname="connection.signalinx~[num]=4" maxwires="160" />
</ConnectionPanel> </ConnectionPanel>
<!-- <!--
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">

View File

@@ -15,7 +15,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -32,7 +32,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -49,7 +49,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -66,7 +66,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -83,7 +83,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -100,7 +100,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -117,7 +117,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -134,7 +134,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -151,7 +151,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -168,7 +168,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -185,7 +185,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Rotating Lights --> <!-- Rotating Lights -->

View File

@@ -10,11 +10,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -27,11 +27,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -44,11 +44,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -61,11 +61,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -78,11 +78,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -95,11 +95,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -112,11 +112,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -129,11 +129,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -146,11 +146,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -163,11 +163,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -180,11 +180,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -24,7 +24,7 @@
<Explosion range="350.0" levelwalldamage="75" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion> <Explosion range="350.0" levelwalldamage="75" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
</StatusEffect> </StatusEffect>
</input> </input>
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_function_icebreaker2" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true"> <Item name="" identifier="ekdockyard_function_icebreaker2" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true">
@@ -51,7 +51,7 @@
<Explosion range="475.0" levelwalldamage="100" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion> <Explosion range="475.0" levelwalldamage="100" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
</StatusEffect> </StatusEffect>
</input> </input>
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_function_icebreaker3" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true"> <Item name="" identifier="ekdockyard_function_icebreaker3" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true">
@@ -78,7 +78,7 @@
<Explosion range="600.0" levelwalldamage="125" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion> <Explosion range="600.0" levelwalldamage="125" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
</StatusEffect> </StatusEffect>
</input> </input>
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -6,7 +6,7 @@
<OxygenGenerator generatedamount="50.0" powerconsumption="50.0" minvoltage="0.3" canbeselected="false" vulnerabletoemp="false"> <OxygenGenerator generatedamount="50.0" powerconsumption="50.0" minvoltage="0.3" canbeselected="false" vulnerabletoemp="false">
<StatusEffect type="OnActive" targettype="Contained" targets="oxygentank" Condition="2.0" /> <StatusEffect type="OnActive" targettype="Contained" targets="oxygentank" Condition="2.0" />
</OxygenGenerator> </OxygenGenerator>
<ItemContainer hideitems="false" drawinventory="true" capacity="18" maxstacksize="60" slotsperrow="5" itempos="27,-93" iteminterval="22.5,-92" itemsperrow="3" itemrotation="0" canbeselected="true" containedspritedepth="0.83" msg="ItemMsgOxygenRefill"> <ItemContainer hideitems="false" drawinventory="true" capacity="50" maxstacksize="60" slotsperrow="8" itempos="27,-93" iteminterval="22.5,-92" itemsperrow="3" itemrotation="0" canbeselected="true" containedspritedepth="0.83" msg="ItemMsgOxygenRefill">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="oxygensource" /> <Containable items="oxygensource" />
</ItemContainer> </ItemContainer>
@@ -56,8 +56,8 @@
<poweronsound file="Content/Items/PowerOnLight3.ogg" range="600" loop="false" /> <poweronsound file="Content/Items/PowerOnLight3.ogg" range="600" loop="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" /> <StatusEffect type="InWater" target="This" condition="-0.5" />
</Deconstructor> </Deconstructor>
<ItemContainer capacity="9" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="3" uilabel="" allowuioverlap="true" /> <ItemContainer capacity="27" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="6" uilabel="" allowuioverlap="true" />
<ItemContainer capacity="15" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="4" uilabel="" allowuioverlap="true" /> <ItemContainer capacity="45" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="7" uilabel="" allowuioverlap="true" />
<!-- Tasten-Interface zur Aktivierung/Deaktivierung --> <!-- Tasten-Interface zur Aktivierung/Deaktivierung -->
<CustomInterface canbeselected="true"> <CustomInterface canbeselected="true">
<GuiFrame relativesize="0.10,0.15" anchor="BottomCenter" style="ItemUI" absoluteoffset="-20,0" /> <GuiFrame relativesize="0.10,0.15" anchor="BottomCenter" style="ItemUI" absoluteoffset="-20,0" />
@@ -179,20 +179,20 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="40" />
<output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="40" />
<output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="40" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="40" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="40" />
<output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="40" />
<output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="40" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="40" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="40" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="40" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="40" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="40" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.125" mindeteriorationdelay="280" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25"> <Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.125" mindeteriorationdelay="280" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
<RequiredSkill identifier="electrical" level="55" /> <RequiredSkill identifier="electrical" level="55" />
@@ -245,7 +245,7 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="water_data_in" displayname="connection.waterdatain" /> <input name="water_data_in" displayname="connection.waterdatain" />
<input name="oxygen_data_in" displayname="connection.oxygendatain" /> <input name="oxygen_data_in" displayname="connection.oxygendatain" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="220" maxdeteriorationdelay="680" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25"> <Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="220" maxdeteriorationdelay="680" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
<RequiredSkill identifier="electrical" level="55" /> <RequiredSkill identifier="electrical" level="55" />
@@ -605,7 +605,7 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_force" displayname="connection.setforce" /> <input name="set_force" displayname="connection.setforce" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<!-- <output name="state_out" displayname="connection.stateout" maxwires="10" /> Ohne Funktion --> <!-- <output name="state_out" displayname="connection.stateout" maxwires="40" /> Ohne Funktion -->
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.20" mindeteriorationdelay="200" maxdeteriorationdelay="400" mindeteriorationcondition="0" RepairThreshold="75" fixDurationHighSkill="15" fixDurationLowSkill="40"> <Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.20" mindeteriorationdelay="200" maxdeteriorationdelay="400" mindeteriorationcondition="0" RepairThreshold="75" fixDurationHighSkill="15" fixDurationLowSkill="40">
<GuiFrame relativesize="0.2,0.16" minsize="400,200" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,200" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -627,7 +627,7 @@
<Sprite texture="oxygear_batteryloader_v3.png" depth="0.78" sourcerect="0,0,119,109" canflipx="false" canflipy="false" /> <Sprite texture="oxygear_batteryloader_v3.png" depth="0.78" sourcerect="0,0,119,109" canflipx="false" canflipy="false" />
<!-- Hintergrund --> <!-- Hintergrund -->
<DecorativeSprite texture="oxygear_batteryloader_v3_bg.png" depth="0.80" sourcerect="0,0,119,109" origin="0.5,0.5" canflipx="false" canflipy="false" /> <DecorativeSprite texture="oxygear_batteryloader_v3_bg.png" depth="0.80" sourcerect="0,0,119,109" origin="0.5,0.5" canflipx="false" canflipy="false" />
<ItemContainer capacity="12" maxstacksize="60" canbeselected="true" hideitems="false" uilabel="ChargingDock" autofill="False" itempos="24,-57" iteminterval="23,0" itemrotation="-90" containedspritedepth="0.79"> <ItemContainer capacity="36" maxstacksize="60" canbeselected="true" hideitems="false" uilabel="ChargingDock" autofill="False" itempos="24,-57" iteminterval="23,0" itemrotation="-90" containedspritedepth="0.79">
<!-- (Inaktiv) Zugangsberechtigung <!-- (Inaktiv) Zugangsberechtigung
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
--> -->
@@ -717,18 +717,18 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
--> -->
<!-- Signal-Ausgänge --> <!-- Signal-Ausgänge -->
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
<!-- <!--
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
--> -->
<!-- Brzzzt! [Mod.] --> <!-- Brzzzt! [Mod.] -->
<RequiredSkill identifier="electrical" level="55" /> <RequiredSkill identifier="electrical" level="55" />
@@ -786,7 +786,7 @@
<Explosion range="50" stun="0" force="3.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" /> <Explosion range="50" stun="0" force="3.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
</StatusEffect> </StatusEffect>
</OxygenGenerator> </OxygenGenerator>
<ItemContainer capacity="12" maxstacksize="60" canbeselected="true" hideitems="true" msg="ItemMsgOxygenRefill"> <ItemContainer capacity="36" maxstacksize="60" canbeselected="true" hideitems="true" msg="ItemMsgOxygenRefill">
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
<Containable items="oxygentank,ammobox,deepdiving,smallitem,mediumitem,largeitem" /> <Containable items="oxygentank,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
@@ -864,9 +864,9 @@
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<!-- Auf ein Neues! <output name="signal_out" displayname="connection.signalout" maxwires="10" /> --> <!-- Auf ein Neues! <output name="signal_out" displayname="connection.signalout" maxwires="40" /> -->
<output name="signal_out" displayname="entityname.waterdetector" maxwires="10" /> <output name="signal_out" displayname="entityname.waterdetector" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.2" mindeteriorationdelay="120" maxdeteriorationdelay="360" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25"> <Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.2" mindeteriorationdelay="120" maxdeteriorationdelay="360" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
<RequiredSkill identifier="mechanical" level="55" /> <RequiredSkill identifier="mechanical" level="55" />
@@ -919,7 +919,7 @@
<input name="set_active" displayname="connection.setstate" /> <input name="set_active" displayname="connection.setstate" />
<input name="set_speed" displayname="connection.setpumpingspeed" /> <input name="set_speed" displayname="connection.setpumpingspeed" />
<input name="set_targetlevel" displayname="connection.settargetwaterlevel" /> <input name="set_targetlevel" displayname="connection.settargetwaterlevel" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="160" maxdeteriorationdelay="420" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25"> <Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="160" maxdeteriorationdelay="420" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
<RequiredSkill identifier="mechanical" level="55" /> <RequiredSkill identifier="mechanical" level="55" />

View File

@@ -32,10 +32,10 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="40" /> <output name="power" displayname="connection.power" maxwires="160" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -86,10 +86,10 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="40" /> <output name="power" displayname="connection.power" maxwires="160" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -150,10 +150,10 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="40" /> <output name="power" displayname="connection.power" maxwires="160" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -204,14 +204,14 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -262,14 +262,14 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -307,15 +307,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -356,15 +356,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -405,15 +405,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -454,15 +454,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -503,15 +503,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -551,13 +551,13 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false"> <LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" /> <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" />
@@ -600,13 +600,13 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false"> <LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" /> <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" />

View File

@@ -27,15 +27,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -78,15 +78,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="10" /> <output name="power_out" displayname="connection.powerout" maxwires="40" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" maxwires="10" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="40" />
<output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="40" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="27" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>

View File

@@ -45,7 +45,7 @@
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Select" header="mechanicalrepairsheader" deteriorationspeed="0.40" mindeteriorationdelay="120" maxdeteriorationdelay="240" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10"> <Repairable selectkey="Select" header="mechanicalrepairsheader" deteriorationspeed="0.40" mindeteriorationdelay="120" maxdeteriorationdelay="240" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.1,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.1,0.27" style="ItemUI" />
@@ -60,7 +60,7 @@
<Affliction identifier="stun" strength="5" /> <Affliction identifier="stun" strength="5" />
</StatusEffect> </StatusEffect>
</Repairable> </Repairable>
<ItemContainer capacity="15" canbeselected="true" hideitems="true" slotsperrow="4" uilabel="" allowuioverlap="true"> <ItemContainer capacity="45" canbeselected="true" hideitems="true" slotsperrow="7" uilabel="" allowuioverlap="true">
<StatusEffect type="OnContained" target="This" setvalue="true" drawinventory="false" /> <StatusEffect type="OnContained" target="This" setvalue="true" drawinventory="false" />
<StatusEffect type="OnNotContained" target="This" setvalue="true" drawinventory="true" /> <StatusEffect type="OnNotContained" target="This" setvalue="true" drawinventory="true" />
</ItemContainer> </ItemContainer>

View File

@@ -70,8 +70,8 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="4" /> <output name="power_out" displayname="connection.powerout" maxwires="16" />
<output name="temperature_out" displayname="connection.temperatureout" maxwires="10" /> <output name="temperature_out" displayname="connection.temperatureout" maxwires="40" />
<input name="shutdown" displayname="connection.shutdown"> <input name="shutdown" displayname="connection.shutdown">
<!-- Manually set state to false because shutdown signal is sometimes unreliable --> <!-- Manually set state to false because shutdown signal is sometimes unreliable -->
<StatusEffect type="OnUse" target="This" poweron="false" setvalue="true" /> <StatusEffect type="OnUse" target="This" poweron="false" setvalue="true" />
@@ -87,11 +87,11 @@
</output> </output>
<input name="set_fissionrate" displayname="connection.setfissionrate" /> <input name="set_fissionrate" displayname="connection.setfissionrate" />
<input name="set_turbineoutput" displayname="connection.setturbineoutput" /> <input name="set_turbineoutput" displayname="connection.setturbineoutput" />
<output name="power_value_out" displayname="connection.powervalueout" maxwires="10" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="40" />
<output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="40" />
<output name="fuel_out" displayname="connection.availablefuelout" maxwires="10" /> <output name="fuel_out" displayname="connection.availablefuelout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" /> <output name="condition_out" displayname="connection.conditionout" maxwires="40" />
<output name="fuel_percentage_left" displayname="connection.fuelpercentageout" maxwires="10" /> <output name="fuel_percentage_left" displayname="connection.fuelpercentageout" maxwires="40" />
<!-- Control Additions autotemp="True" --> <!-- Control Additions autotemp="True" -->
<input name="poweron" displayname="connection.activate"> <input name="poweron" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" poweron="true" setvalue="true" /> <StatusEffect type="OnUse" target="This" poweron="true" setvalue="true" />
@@ -100,7 +100,7 @@
<StatusEffect type="OnUse" target="This" autotemp="true" setvalue="true" /> <StatusEffect type="OnUse" target="This" autotemp="true" setvalue="true" />
</input> </input>
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="12" maxstacksize="60" canbeselected="true" hudpos="0.5,0.15" slotsperrow="4" uilabel="FuelRods"> <ItemContainer capacity="36" maxstacksize="60" canbeselected="true" hudpos="0.5,0.15" slotsperrow="6" uilabel="FuelRods">
<Containable items="fuelrod,ammobox,deepdiving,smallitem,mediumitem,largeitem"> <Containable items="fuelrod,ammobox,deepdiving,smallitem,mediumitem,largeitem">
<StatusEffect type="OnContaining" target="This" AvailableFuel="80.0" disabledeltatime="true" /> <StatusEffect type="OnContaining" target="This" AvailableFuel="80.0" disabledeltatime="true" />
</Containable> </Containable>

View File

@@ -43,7 +43,7 @@
<Affliction identifier="stun" strength="4" /> <Affliction identifier="stun" strength="4" />
</StatusEffect> </StatusEffect>
</Repairable> </Repairable>
<ItemContainer capacity="15" canbeselected="true" hideitems="true" slotsperrow="4" uilabel="" allowuioverlap="true" /> <ItemContainer capacity="45" canbeselected="true" hideitems="true" slotsperrow="7" uilabel="" allowuioverlap="true" />
<ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true" /> <ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true" />
</Item> </Item>
</Items> </Items>

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