Commit Graph

50 Commits

Author SHA1 Message Date
Weeknie
6f5b68a56f Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166 2010-10-25 14:27:05 +02:00
cncfanatics
23cc890d1f Only allow a maximum of drone - 1 drones to be split off 2010-10-25 10:08:35 +02:00
cncfanatics
520d13fab1 Finish splitting 2010-10-21 20:29:59 +02:00
cncfanatics
b3d6cd2e52 Switch to market pane when jumping 2010-10-21 19:53:32 +02:00
cncfanatics
774ac5cf8a Add code for drone splitting, lacking a little amount selection popup
atm
2010-10-21 16:47:22 +02:00
cncfanatics
b76a793661 Add "jump to" in drone, implant & booster views 2010-10-21 15:40:30 +02:00
cncfanatics
90e592beb7 Implement context menus in booster, drone & implant views 2010-10-21 15:23:37 +02:00
cncfanatics
fc9a5bde3a Fix some bugs with market group jump 2010-10-21 10:29:43 +02:00
cncfanatics
e447bca32e Sort ammo by their range + falloff on the turret they're getting fit on 2010-10-21 10:20:49 +02:00
cncfanatics
68c352a44c Add a jump to market group context menu entry 2010-10-21 07:24:53 +02:00
cncfanatics
b9d3d0193f Register EVT_MENU on ALL of the submenus, not just the base 2010-10-20 19:04:04 +02:00
cncfanatics
8af875b207 Use the mentions "Long Range" and "High Damage" instead of "Range" &
"Damage"
2010-10-20 16:28:39 +02:00
cncfanatics
5ef0a8cded Reorder some columns & menus 2010-10-20 15:16:48 +02:00
cncfanatics
2ecdda474f Make sure the final menu also gets a footer 2010-10-20 15:02:51 +02:00
cncfanatics
abf37afbbc Fix ammo menu missile damage order 2010-10-20 14:45:02 +02:00
cncfanatics
a356928b4d Fix for fallof multiplier sorting 2010-10-20 13:43:57 +02:00
cncfanatics
5820e7a7cc Some more minor ammo menu tweaks 2010-10-20 13:36:37 +02:00
cncfanatics
dd412b4847 Fix ammo display so it works for all turret types, particularly with weird faction ammo differences 2010-10-20 13:22:33 +02:00
cncfanatics
21a61684f7 Change missile order 2010-10-20 09:27:26 +02:00
cncfanatics
eeb5f40e68 Make sure ammo with identical meta levels are sorted consistently 2010-10-20 09:25:19 +02:00
cncfanatics
46428ca0d8 Finish up ammo menus 2010-10-20 09:18:21 +02:00
DarkPhoenix
cdf0dfae04 Fix file permission 2010-10-19 22:04:26 +04:00
cncfanatics
bc883685ec Implement basic ammo switching context menu. (still needs much
polishing)
2010-10-19 10:31:52 +02:00
DarkPhoenix
9f9aff0c39 Fix file permissions 2010-10-14 20:32:54 +04:00
HomeWorld
cd7fc555cb Merge branch 'master' of evefit.org:pyfa 2010-10-12 09:30:38 +03:00
HomeWorld
1cd2202db0 Added requested feature from ticket #99 2010-10-12 09:30:18 +03:00
cncfanatics
0b6d11c5c2 replace a silly for loop by * 2010-10-11 23:02:33 +02:00
cncfanatics
37c34a32f3 Add a V in front of the active damage pattern and allow different
bitmaps per menu item when multiple are passed
2010-10-11 21:54:53 +02:00
cncfanatics
29aa71c4eb Differentiate search & market browser for context menus 2010-10-11 12:43:34 +02:00
cncfanatics
3e41d413c9 Don't spawn menu if fitID is None 2010-10-11 11:04:18 +02:00
cncfanatics
982d02b451 Remove some useless imports 2010-10-11 11:01:55 +02:00
cncfanatics
58dfb8ba85 Add "Raw" damage pattern, which'll display raw health without resistance 2010-10-11 10:22:26 +02:00
cncfanatics
fe68ffacfe Implement damage pattern switching 2010-10-11 10:11:24 +02:00
cncfanatics
7b47a70c71 Bind the main menu entry for the damage pattern editor 2010-10-10 12:03:25 +02:00
HomeWorld
8fc7ab895b Changed dmgpattern editor to modal dialog 2010-10-09 20:09:34 +03:00
HomeWorld
71c0ed4b93 Missing changes in contextmenu dmgpattern 2010-10-09 19:51:47 +03:00
HomeWorld
c0fee80773 Revert "test comit"
This reverts commit 2d3868dea9.
2010-10-09 17:07:15 +03:00
HomeWorld
2d3868dea9 test comit 2010-10-09 17:02:46 +03:00
cncfanatics
f50968fe83 Fixup Ammo stats handling 2010-10-08 18:07:27 +02:00
HomeWorld
b7c45ef0f0 ItemStats tinkering (pass the context to when invoking the dlg) 2010-10-08 17:49:46 +03:00
cncfanatics
b8ac74e373 Fixup the damage pattern menu to actualy show the damage pattern list
instead of bullcrap now
2010-10-08 11:20:11 +02:00
cncfanatics
c0b739b8f7 Fix item stats for skills and move some stuff around 2010-10-06 13:58:42 +02:00
cncfanatics
91d39deb87 Also display item stats for skill context menus 2010-10-06 11:48:39 +02:00
cncfanatics
8f21a25da6 Implement the start of stat view menus 2010-10-06 09:29:47 +02:00
HomeWorld
4fe34ef8a3 Small visual improvments/fixes in itemstats 2010-10-05 00:17:48 +03:00
cncfanatics
25c74e1f4c Add support for having a contextMenu class add more then a single entry, start
work on damage pattern selection menu
2010-10-04 19:55:58 +02:00
cncfanatics
c5e69816fa Add ammo display when relevant as well as icons for the stats 2010-10-04 16:26:05 +02:00
cncfanatics
1654843295 Polish up context menu related code, start work on item stats 2010-10-04 13:45:30 +02:00
cncfanatics
7564914cf0 Add an early draft for context menus 2010-10-04 08:52:45 +02:00
cncfanatics
63913a309e Add builtinContextMenus package in gui 2010-10-01 12:17:18 +02:00