Energy neut/nos resistance was being applied twice when a nos or
neut is projected onto a fit. I have removed the redundant resistance
application in energyneutralizerfalloff.py and also in
energynosferatufalloff.py as they are already being applied once in
eos.saveddata.fit.addDrain.
* update database file to SISI 1202899
* Effect and group renaming
* Add civilian modules (#1308)
* Add new effects
* update effect headers
* update database to tq - lifeblood (1203953)
* Update renders
* Update icons
* bump version
* fix tox errors
* change up tox config to ignore E722
* more tox ignores
* Try disabling tests for now. Rifter stats changed, causing breakage. This is why we need properly mocked data, not crap straight from the database.
* Try this
* more testing
* Fuck it, disable branch protection until I can evaluate the test failures and what needs to be done to get them back on the path
Changes to characterSelection.py:
grantMissingSkills now uses _buildSkillsTooltipCondensed to
generate a list of skills to update
_buildSkillsTooltipCondensed now outputs level and ID rather than
just level so that it can be used by grantMissingSkills
Anything else using _buildSkillsTooltipCondensed like exportSkills
and fitChanged have been amended to extract just the level from
the skills map rather than level and ID
* Add stacking penalties to the max targeting range bonus of the Info Command Burst : Sensor Optimization
* Move Information Burst: Sensor Optimization: Targeting Range effect to proper position
* Fix tox issue
* Add preliminary support for eve market data
* Break out market sources into their own classes and register them onto the price service. Create preference option to select which source user wants. Default to eve central
* fix tox stuff
Changes to boostermissilevelocitypenalty.py:
Get booster attribute value using booster.getModifiedItemAttr()
before attempting to apply it to avoid type error
Change to characterEditor.py:
Added logic to prevent a crash when attempting to execute
self.PopupMenu(menu) when menu was False. This would occur in the
situation where there were no saved implant sets.