Ryan Holmes
2005d0b0b9
Merge pull request #1494 from Neugeniko/Issue#1439-2
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Respect 'Factor in Reload' preference for sustainable tank (tidied up).
2018-03-25 02:59:48 -04:00
Ryan Holmes
164720db3d
Merge pull request #1495 from Neugeniko/Issue#1482-2
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Fix cap use for non repeatable modules.
2018-03-22 00:58:16 -04:00
blitzmann
bd90ec4bf0
Don't fail an api update when a skill has been removed ( #1473 )
2018-03-21 22:12:21 -04:00
blitzmann
d7e24dfa8f
Merge branch 'Issue#1486'
2018-03-21 21:51:13 -04:00
Ebag333
2f1ad21392
Calculate DPS for beam type doomsdays.
2018-03-21 21:49:04 -04:00
Ryan Holmes
6dd6452c11
Merge pull request #1491 from Neugeniko/Capsimreload
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CapSim changes to make reloadtime a variable.
2018-03-21 21:03:40 -04:00
Neugeniko
96b701687b
pep 8
2018-03-17 13:53:03 +11:00
Neugeniko
e1e90cc23e
pep 8
2018-03-17 13:43:19 +11:00
Neugeniko
65ec8cf4ee
Take into consideration reactivation time for non repeatable modules
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like the assault DC and MJD when calculating their 'actual'
cycle time.
2018-03-17 11:44:29 +11:00
Neugeniko
4fc93f7089
Respect 'Factor in Reload' preference for sustainable tank (tidied up).
2018-03-17 09:39:50 +11:00
Neugeniko
023ea43611
Divide by numShots not need as we do that below.
2018-03-14 15:39:20 +11:00
Neugeniko
044e032ab3
Allow variable reload time in CapSim.
2018-03-14 13:40:49 +11:00
Neugeniko
97742b08c8
Attribute disallowRepeatingAction has been renamed to
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disallowRepeatingActivation in the database. Make appropriate
modification to instances of this attribute name in code.
(cherry picked from commit ff607e4b03 )
2018-03-11 12:19:43 -04:00
blitzmann
f773e0a935
fix misplaced parentheses
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(cherry picked from commit 2a60216a92d39bb200c26bce8573484f54a80dc5)
2018-03-01 00:26:52 -05:00
blitzmann
7ab3ad9e08
Don't delete and recreate skills when updating char sheet. Instead, get each individual skill and change level.
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(cherry picked from commit 55c79c1bafaa9a1b159b73a72c6480f7e8d6cb6b)
2018-03-01 00:26:47 -05:00
blitzmann
a9db667c9c
Do the same treatment to Target Resists as Damage Patterns
2018-02-24 02:01:23 -05:00
blitzmann
f442632fbc
Fix importing damage profiles which included overwriting existing ones and then performing a delete on one of them. #1416
2018-02-24 01:49:09 -05:00
blitzmann
12a526fa9e
Fix for some standup fighter errors
2018-02-17 11:59:51 -05:00
blitzmann
fa3cf90421
add / update effects for citadels
2018-02-16 00:44:26 -05:00
blitzmann
636ee1de23
Get new Standup fighters working
2018-02-15 22:26:42 -05:00
blitzmann
b36bf8fb21
Fix issue restricting structure modules from fitting onto a structure
2018-02-15 21:03:25 -05:00
blitzmann
0f30ea554d
Fix for #1377 - group up support fighters and modify the bonus based on amount active
2018-02-10 14:14:31 -05:00
blitzmann
7058018aed
Fix alpha clones
2017-11-22 21:51:40 -05:00
blitzmann
4355f35eef
Revert "Stop applying neut resistance twice" and instead remove the resistance application from addDrain()
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This reverts commit 7b32fe08ac .
2017-10-29 15:07:05 -04:00
Ryan Holmes
10836acab2
Bug/1275 ( #1299 )
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* Add stacking penalties to the max targeting range bonus of the Info Command Burst : Sensor Optimization
* Move Information Burst: Sensor Optimization: Targeting Range effect to proper position
* Fix tox issue
2017-09-24 13:38:52 -04:00
blitzmann
2f28afc7ae
Merge branch 'bug/1278' of https://github.com/pyfa-org/Pyfa into bug/1278
2017-09-23 12:49:05 -04:00
blitzmann
0134c3b9a1
Fix formatting
2017-09-23 12:33:51 -04:00
Ryan Holmes
9f433fd072
Merge branch 'master' into bug/1278
2017-09-23 03:11:04 -04:00
blitzmann
7729bd9210
Opps commented wrong thing
2017-09-22 02:35:01 -04:00
blitzmann
ce5803dd9c
Disable an odd bit of code from a long time ago that fitting max group fitting restrictions to be bypassed ( #1278 )
2017-09-22 02:33:46 -04:00
Ryan Holmes
73d9dd60e6
Don't return None as a price, always return a float ( #1291 ) ( #1292 )
2017-09-21 21:13:05 -04:00
blitzmann
47cbc71e8a
Implement simple skill import/export functionality, and some cleanup top pass tox
2017-08-14 23:28:50 -04:00
blitzmann
277bd14453
See #1234 - temporarily add conditional to ensure we run the skill level checking code only when a character exists to prevent error. This may cause some issues with the alpha characters since that may not get checked anymore.
2017-07-11 19:23:08 -04:00
blitzmann
d19486ce15
cleanup
2017-07-11 02:30:26 -04:00
blitzmann
f70d671f1d
Fix implant set copy ( #1236 )
2017-07-10 00:21:52 -04:00
blitzmann
47fcbefe8b
Finish off user-selectable booster side effects - effects are applied correctly now and each has their own display name. Implements #642
2017-06-05 00:18:36 -04:00
blitzmann
c2cb5d763f
Implement selectable booster side effects and persist them to the database, very much based on the fighter ability code. Still need to name them and enable the effects.
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This also removes the old boosterActiveSideEffect table definition (migration script to drop table still needs to be written)
2017-06-04 23:33:11 -04:00
Ryan Holmes
3371086d54
Fix for #1193 - compounded bonuses during recursive command / projected fittings ( #1197 )
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* Teak calculated logic
* test
* clear() on every calculation if it's not already calculated
* tox fix
2017-05-31 00:01:59 -04:00
Ryan Holmes
4286f2ea5a
Add stacking penalties to armor and shield resist command links ( #1198 )
2017-05-30 22:44:01 -04:00
Ryan Holmes
d1fc2dd6ec
Fix issue with calculateSustainableTank not considering remote ancil modules (from https://forums.eveonline.com/default.aspx?g=posts&m=6948134#post6948134 ) ( #1189 )
2017-05-22 00:55:35 -04:00
Ebag333
5a60cff9a1
Fixes EVEMon import. Security status was added, but wasn't handled in the EVEMon import. Also, default secstatus to 0 if it's somehow missing.
2017-05-22 00:29:29 -04:00
Ryan Holmes
0d721b55a7
Fix for when factor reload when module doesn't have a cycle time ( #1171 ) ( #1173 )
2017-05-16 00:09:51 -04:00
Ryan Holmes
6344f7a975
Merge branch 'master' into bug/char_fixes
2017-05-14 22:56:34 -04:00
blitzmann
11eea37aa7
Remove duplication of Character.ro property
2017-05-14 22:50:18 -04:00
blitzmann
bff44c46f8
Fix character list sorting ( https://forums.eveonline.com/default.aspx?g=posts&m=6940327#post6940327 )
2017-05-14 22:44:02 -04:00
blitzmann
7a0ea759ef
Fix issue with character copy, as well as instantiating character with duplicate skills (since Skill has a backref to charactrer, it's automatically added to the characters skill list. No more need for the append())
2017-05-14 22:24:05 -04:00
blitzmann
f9419977c0
Instantiate skills with a character (may help to solve https://forums.eveonline.com/default.aspx?g=posts&m=6939299#post6939299 )
2017-05-14 20:55:48 -04:00
Ryan Holmes
da33a372cb
Set all strings to be unicode when referencing fit.name. This won't catch all conversion errors, but it should catch most. ( #1168 )
2017-05-14 20:52:06 -04:00
blitzmann
0db141d0a6
Fix exception when reverting character skills
2017-05-14 02:26:32 -04:00
Ryan Holmes
fee82d294b
Bump dev and include fix for #1162 ( #1163 )
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* Add some logging to try to figure out what happens with #1149
* Add some logging to try to figure out what happens with #1149 , along with some other fixes
* bump dev
* Add remote hull repairers in the calculateSustainableTank() mappings
2017-05-13 22:36:03 -04:00