DarkPhoenix
6f8fca7525
Implement spoolup parameters fetcher and rely on it for misc column stats
2018-12-14 08:15:05 +03:00
DarkPhoenix
7a8baac5bd
Rework way we pass spoolup options, so that it's possible to prefer passed values or on-module values as needed
2018-12-13 13:54:53 +03:00
DarkPhoenix
e6b2d15468
Fetch spoolup time for gun's misc value from spoolup calculator
2018-12-12 12:36:31 +03:00
DarkPhoenix
10572c7dbd
Expose spoolup time to caller
2018-12-12 10:31:20 +03:00
DarkPhoenix
e83e081548
Calculate amount of cycles for spoolup
2018-12-12 10:20:17 +03:00
DarkPhoenix
2749426a7c
Change tooltips
2018-12-12 08:43:54 +03:00
DarkPhoenix
0a23c3cabb
Add spoolup support to misc column tooltips
2018-12-12 00:32:50 +03:00
DarkPhoenix
5a0670838d
Expose spooled up value to stats panels
2018-12-11 23:15:46 +03:00
DarkPhoenix
4f0f8fcdfc
Rework internal interfaces to be able to specify spoolup in more flexible manner and carry output dps types
2018-12-11 17:39:03 +03:00
DarkPhoenix
2d9dcc624c
Make sure spoolup function works with non-spoolup arguments passed to it
2018-12-10 14:53:46 +03:00
DarkPhoenix
3228c7f74d
Add separate spoolup calculator
2018-12-10 13:50:22 +03:00
DarkPhoenix
29fde786fb
Merge branch 'spoolup_support'
2018-12-10 09:19:40 +03:00
blitzmann
d404d10bfe
Fix exclusive abyssal weathers items ( #1794 )
2018-12-01 23:01:13 -05:00
blitzmann
194c159379
Create a new property on Module, returns if module is projected (or None if it's not attached to a fit). Fix issues with setting charges on projected modules because the command was always looking at the literal modules on the fit (instead of projected)
2018-12-01 20:50:40 -05:00
DarkPhoenix
f39ba27a13
Add backend support for damage stats separation (prespool and postspool)
2018-11-02 13:30:38 +03:00
blitzmann
31c3101d6d
Remove redundant parenthesis
2018-09-16 01:11:16 -04:00
blitzmann
b4b8a158f5
Bunch of import optimizations
2018-09-16 00:05:36 -04:00
blitzmann
1f9024a740
Move getProposedStatefrom fit service to module class
2018-07-25 22:23:50 -04:00
blitzmann
65c568bd95
Move some module state mapping definitions to the module file and add deprecation flags some sFit functions (will be moving to module / commands)
2018-07-25 22:02:51 -04:00
blitzmann
b57bede510
tox fixes
2018-07-15 02:51:53 -04:00
blitzmann
39f7ecdf5c
Merge branch 'mutaplasmids'
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# Conflicts:
# eve.db
2018-06-21 00:22:57 -04:00
blitzmann
8f16fc5c1e
Merge branch 'master' into mutaplasmids
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# Conflicts:
# eve.db
2018-06-17 12:52:49 -04:00
blitzmann
8bf9a9881f
Add some invalidation logic to module for Abyysal modules without base or mutaplasmid
2018-06-17 12:23:05 -04:00
blitzmann
710739696a
Incorporate mutaplasmids within module copy
2018-06-16 23:25:27 -04:00
blitzmann
6fdcce12a3
Merge branch 'icons-1621' into v2.2.0b1
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# Conflicts:
# eos/db/__init__.py
# eos/db/gamedata/__init__.py
# eos/db/gamedata/item.py
# eos/gamedata.py
# eve.db
2018-06-12 21:43:28 -04:00
blitzmann
e19d231eba
Merge branch 'master' into v2.2.0b1
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# Conflicts:
# eve.db
2018-06-12 21:41:04 -04:00
blitzmann
75230a78a6
Do not explicitly add the mutator to the module. Setting the Mutator.module property is sufficient, and prevents from a duplicate one from being added with a None key.
2018-06-12 20:57:06 -04:00
blitzmann
e8b56b076b
Instantiate mutators when a mutated module is created / loaded from DB. Some bug fixes for a few things.
2018-06-10 01:10:53 -04:00
Ryan Holmes
0b45438981
Merge pull request #1626 from WatchMeCalculate/Issue-#1519
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Issue #1519 , on fitting restriction toggle, accurately keep valid modules
2018-06-05 20:26:16 -04:00
DarkPhoenix
d48f9354ec
Update database (vedmak fitting changes) and do relevant string updates
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Also change jsontosql script to ignore fsdtypeoverrides which is no longer dumpable by phobos
2018-06-05 20:02:00 +03:00
blitzmann
b3acc8fd21
Get a slider interface going for the items stats. Starting to come together!
2018-06-04 02:21:52 -04:00
blitzmann
3670f3289c
Convert a module to an abyssal with a mutaplasmid - saving to and loading from database confirmed.
2018-06-03 19:50:50 -04:00
blitzmann
20f57146c4
Merge branch 'master' into mutaplasmids
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# Conflicts:
# eve.db
2018-06-03 16:31:20 -04:00
WatchMeCalculate
a5b5cec919
Fixed flake8 issues
2018-06-01 13:08:25 -07:00
WatchMeCalculate
cc586f6532
For modules with maxfitting, ensure on validity count, don't count itself
2018-06-01 02:18:03 -07:00
WatchMeCalculate
02103b6d2e
Refactor checking if Hardpoints has free spots into a function fit can use
2018-06-01 02:16:29 -07:00
blitzmann
8bb3cbb25e
More icon fixes
2018-05-31 21:20:47 -04:00
blitzmann
3944545721
Support for Abyssal module loading base item attributes
2018-05-27 14:58:14 -04:00
blitzmann
fabf759aa7
Start implementing support for mutaplasmids.
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* There's a new table `mutators` that has an FK back to a module, and links to an attribute ID with it's new value
* Fixes an issue in the item state where the "base" value showed the literal base value for the attribute, regardless of override / mutators
* If there is an override and a mutated attribute, mutated value takes effect
2018-05-24 01:26:49 -04:00
blitzmann
bc23417eae
Start working on Abysmal space environment effects. The values produced for the infernal weather (calm firestorm) thermic resist penalties are spot on according to my testing. :D
2018-05-20 12:53:33 -04:00
blitzmann
891c20eea7
Merge branch 'master' into singularity
2018-05-20 00:22:24 -04:00
blitzmann
cb509a832e
Add number of slots in the rack heading ( #1535 )
2018-05-19 17:55:17 -04:00
blitzmann
deecfb31dc
Merge tag 'v2.0.1' into singularity (bring sisi code up to date with pyfa 2 / py3 / wx4)
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# Conflicts:
# eos/effects/techtwocommandburstbonus.py
2018-05-15 01:17:51 -04:00
DarkPhoenix
a8b1f38e84
Update database and implement ship effects, also make pyfa to show final damage value for disintegrators after ramp-up time is complete
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(if you don't want me to commit here just write phoenix@mail.ru , i have no way to communicate with you otherwise)
2018-04-24 19:13:30 +03:00
blitzmann
03212be54a
Merge branch 'master' into test-3
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# Conflicts:
# eos/capSim.py
# eos/effects/structurewarpscrambleblockmwdwithnpceffect.py
# eos/effects/warpdisruptsphere.py
2018-03-25 03:03:59 -04:00
Ryan Holmes
164720db3d
Merge pull request #1495 from Neugeniko/Issue#1482-2
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Fix cap use for non repeatable modules.
2018-03-22 00:58:16 -04:00
blitzmann
d7e24dfa8f
Merge branch 'Issue#1486'
2018-03-21 21:51:13 -04:00
Ebag333
2f1ad21392
Calculate DPS for beam type doomsdays.
2018-03-21 21:49:04 -04:00
Neugeniko
65ec8cf4ee
Take into consideration reactivation time for non repeatable modules
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like the assault DC and MJD when calculating their 'actual'
cycle time.
2018-03-17 11:44:29 +11:00
Neugeniko
023ea43611
Divide by numShots not need as we do that below.
2018-03-14 15:39:20 +11:00