Neugeniko
96b701687b
pep 8
2018-03-17 13:53:03 +11:00
Neugeniko
e1e90cc23e
pep 8
2018-03-17 13:43:19 +11:00
Neugeniko
f41ecae8c8
Add a minimal effects files for mjfg, lance dd's,
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reaper dd's, bosonic dd's and gtfo dd's.
2018-03-17 13:23:58 +11:00
Neugeniko
65ec8cf4ee
Take into consideration reactivation time for non repeatable modules
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like the assault DC and MJD when calculating their 'actual'
cycle time.
2018-03-17 11:44:29 +11:00
Neugeniko
4fc93f7089
Respect 'Factor in Reload' preference for sustainable tank (tidied up).
2018-03-17 09:39:50 +11:00
Neugeniko
234f36c8c0
Zero reload times when reloads are off so we can group modules
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with normally different reload times.
2018-03-16 15:57:14 +11:00
Ryan Holmes
8153b80d05
Work around for sso character not being delete from characters after sso deleted, some other minor tweaks
2018-03-15 19:58:17 -04:00
Ryan Holmes
b74654a5b3
Fix relationships for sso / characters
2018-03-15 02:58:58 -04:00
Ryan Holmes
4c6f68b07e
Move sso character stuff to character file (for now while I try to figure out how to properly delete these)
2018-03-14 18:46:49 -04:00
Ryan Holmes
9839efc2dc
Fix sso character relationship to not delete sso character (whoops)
2018-03-14 18:40:38 -04:00
Ryan Holmes
9d379d966c
Implement working character associations with SSO character
2018-03-14 17:53:48 -04:00
Neugeniko
61086989dc
Need to wait speed + reactivation delay between void bomb.
2018-03-14 16:04:15 +11:00
Neugeniko
023ea43611
Divide by numShots not need as we do that below.
2018-03-14 15:39:20 +11:00
Neugeniko
044e032ab3
Allow variable reload time in CapSim.
2018-03-14 13:40:49 +11:00
Neugeniko
da7b95041d
Allow variable reload time in CapSim.
2018-03-14 13:40:31 +11:00
blitzmann
be19b7414a
Make a relation between characters and sso chars
2018-03-11 19:39:58 -04:00
blitzmann
75f9a0252a
Start working on character to SSO character mapping
2018-03-11 17:38:51 -04:00
Neugeniko
97742b08c8
Attribute disallowRepeatingAction has been renamed to
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disallowRepeatingActivation in the database. Make appropriate
modification to instances of this attribute name in code.
(cherry picked from commit ff607e4b03 )
2018-03-11 12:19:43 -04:00
Neugeniko
ff607e4b03
Attribute disallowRepeatingAction has been renamed to
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disallowRepeatingActivation in the database. Make appropriate
modification to instances of this attribute name in code.
2018-03-11 21:38:46 +11:00
blitzmann
5560ef4d34
Merge branch 'test-3' into esi
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# Conflicts:
# eos/saveddata/character.py
# service/character.py
# service/eveapi.py
# service/pycrest/eve.py
2018-03-10 15:32:21 -05:00
blitzmann
1efcc8d3ef
style
2018-03-10 12:09:51 -05:00
Neugeniko
03c2088e6b
Implement effect for Standup Warp Disruption Burst Projector.
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Make active so we can see its effect on capacitor.
2018-03-10 10:08:22 +11:00
Neugeniko
5c20ee7ade
Correct the structure guidance enhancers to apply bonuses to relevant charges.
2018-03-10 00:50:58 +11:00
Neugeniko
04c62aabea
Redefine scrambler operation.
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If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
2018-03-07 15:29:31 +11:00
Neugeniko
0994158abd
Redefne structure mounted disruptor operation
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If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
2018-03-07 15:27:53 +11:00
Neugeniko
77a66a66ea
Redefine Warp Disruption Field Generators operation
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If we are applying effects onto our self, disallowAssistance all the time, and go into low mass/high sig etc mode when no script is loaded.
If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
2018-03-07 15:25:57 +11:00
blitzmann
b296e0709c
Merge branch 'master' into test-3
2018-03-05 00:07:28 -05:00
blitzmann
373e0a390b
Don't multiple HP of structure, instead assign it. Fixes #1460
2018-03-04 19:42:28 -05:00
blitzmann
963353a1dc
Merge branch 'master' into test-3
2018-03-01 00:40:40 -05:00
blitzmann
f773e0a935
fix misplaced parentheses
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(cherry picked from commit 2a60216a92d39bb200c26bce8573484f54a80dc5)
2018-03-01 00:26:52 -05:00
blitzmann
7ab3ad9e08
Don't delete and recreate skills when updating char sheet. Instead, get each individual skill and change level.
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(cherry picked from commit 55c79c1bafaa9a1b159b73a72c6480f7e8d6cb6b)
2018-03-01 00:26:47 -05:00
blitzmann
ebf07db6c6
Partial fix for #1430
2018-02-24 19:01:54 -05:00
blitzmann
78f632a4f6
Merge remote-tracking branch 'origin/master' into test-3
2018-02-24 02:03:29 -05:00
blitzmann
a9db667c9c
Do the same treatment to Target Resists as Damage Patterns
2018-02-24 02:01:23 -05:00
blitzmann
f442632fbc
Fix importing damage profiles which included overwriting existing ones and then performing a delete on one of them. #1416
2018-02-24 01:49:09 -05:00
blitzmann
362086cc83
Fix type in database default for damage types
2018-02-24 01:47:05 -05:00
blitzmann
4bbbd33917
Return 0 instead of -1 when there is no charge on a weapon. It was changed from None to -1 during the py3 conversion (as None can no longer be compared against non-None types). -1 was throwing the capSim off by quite a bit. See #1405
2018-02-18 22:55:31 -05:00
blitzmann
8b2cfe44f2
Merge remote-tracking branch 'origin/master' into test-3
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# Conflicts:
# config.py
# eos/saveddata/fighter.py
2018-02-17 12:31:58 -05:00
blitzmann
6ab84240a2
Add missing effect for scram script for standup warp disruptor. Update database to make sure everything is updated.
2018-02-17 12:22:35 -05:00
blitzmann
12a526fa9e
Fix for some standup fighter errors
2018-02-17 11:59:51 -05:00
blitzmann
e779bb84e2
Fix for #1383 . Due to the changed mechanics of None in py3, getModifiedItemAttr was defaulted to 0 instead of None. This adds an explicit default of None when trying to find the allowed drone group attribute
2018-02-17 10:53:29 -05:00
blitzmann
0456cb2f96
Merge remote-tracking branch 'origin/master' into test-3
2018-02-16 22:26:10 -05:00
Ryan Holmes
2153c05183
Merge branch 'master' into bug/citadels
2018-02-16 17:42:03 -05:00
DarkPhoenix
8771de9c1f
Fix retribution rof effect
2018-02-16 23:03:51 +03:00
blitzmann
fa3cf90421
add / update effects for citadels
2018-02-16 00:44:26 -05:00
blitzmann
636ee1de23
Get new Standup fighters working
2018-02-15 22:26:42 -05:00
blitzmann
b36bf8fb21
Fix issue restricting structure modules from fitting onto a structure
2018-02-15 21:03:25 -05:00
blitzmann
55ad52919e
Add missing Ishkur effect (drone tracking)
2018-02-15 20:09:50 -05:00
blitzmann
0648feaa7b
Handle a couple of group renamings
2018-02-15 20:07:57 -05:00
blitzmann
da0f89ef91
Merge commit 'refs/tags/v1.35.0^{}' into test-3
2018-02-14 22:25:45 -05:00