Commit Graph

1603 Commits

Author SHA1 Message Date
blitzmann
f9e60a00f2 Remove the CREST table from a migration, since it no longer exist (was causing issues for some folks with very old databases) 2018-05-21 23:03:25 -04:00
blitzmann
fde449c7d8 more whoops 2018-05-21 22:09:30 -04:00
blitzmann
6b346c4b37 Whoops 2018-05-21 22:08:56 -04:00
blitzmann
aeb1a80e73 fix attempt for #1602 2018-05-21 21:11:51 -04:00
blitzmann
cb509a832e Add number of slots in the rack heading (#1535) 2018-05-19 17:55:17 -04:00
blitzmann
4ba33aa5b8 Fix two structure rig effects related to missile charge bonuses (#1526) 2018-05-19 17:07:01 -04:00
blitzmann
eeb700c75d Get back into tox's good graces 2018-05-15 01:41:32 -04:00
blitzmann
5cc6b6c69c Move over all esi stuff to it's own class, which the esi service extends from. Also fix an issue in the EVE fittings browser where deleting a fit didn't actually remove it from the list of fits (due to that list being populated by the return data of ESI, which can be cached). More clean up. 2018-05-12 13:57:14 -04:00
blitzmann
0365f71c00 Move over ESI functionality to be completely separate from esipy 2018-05-12 12:25:34 -04:00
blitzmann
0e0bc9dfd2 Remove some references to old api stuff (#1547) 2018-05-08 21:06:32 -04:00
blitzmann
c99afa79e1 Merge branch 'test-3' 2018-05-07 21:54:51 -04:00
Neugeniko
363904411d Projected Logistic Drones don't have a cap use or rawCycleTime.
Only call the logic for the appropriate module groups.
2018-04-04 16:55:05 +10:00
blitzmann
a3e411f225 Merge tag 'v2.0.0b5' into esi
# Conflicts:
#	eos/saveddata/character.py
2018-03-25 19:21:32 -04:00
blitzmann
3fd4d106d9 Merge branch 'master' into test-3
# Conflicts:
#	config.py
#	eos/effects/warpdisruptsphere.py
#	service/update.py
2018-03-25 13:16:07 -04:00
blitzmann
4ef7b645a8 Update effects, icons, db, version bump 2018-03-25 13:11:29 -04:00
blitzmann
03212be54a Merge branch 'master' into test-3
# Conflicts:
#	eos/capSim.py
#	eos/effects/structurewarpscrambleblockmwdwithnpceffect.py
#	eos/effects/warpdisruptsphere.py
2018-03-25 03:03:59 -04:00
blitzmann
46098f2127 Merge branch 'master' into release/1.36 2018-03-25 03:00:28 -04:00
Ryan Holmes
2005d0b0b9 Merge pull request #1494 from Neugeniko/Issue#1439-2
Respect 'Factor in Reload' preference for sustainable tank (tidied up).
2018-03-25 02:59:48 -04:00
blitzmann
3293380515 styling fix 2018-03-24 18:18:16 -04:00
Neugeniko
68e5b22fe2 Implement effect for Standup Warp Disruption Burst Projector.
Make active so we can see its effect on capacitor.

(cherry picked from commit 03c2088e6b)
2018-03-24 17:59:49 -04:00
Neugeniko
0f7dd7cc0c Correct the structure guidance enhancers to apply bonuses to relevant charges.
(cherry picked from commit 5c20ee7ade)
2018-03-24 17:59:34 -04:00
Neugeniko
0713251685 Redefine scrambler operation.
If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.

(cherry picked from commit 04c62aabea)
2018-03-24 17:59:23 -04:00
Neugeniko
3fda62e320 Redefne structure mounted disruptor operation
If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.

(cherry picked from commit 0994158abd)
2018-03-24 17:59:08 -04:00
Neugeniko
5f1c2d6676 Redefine Warp Disruption Field Generators operation
If we are applying effects onto our self, disallowAssistance all the time, and go into low mass/high sig etc mode when no script is loaded.

If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.

(cherry picked from commit 77a66a66ea)
2018-03-24 17:58:52 -04:00
blitzmann
c0ba559ca6 Merge branch 'master' into release/1.36 2018-03-24 17:52:22 -04:00
Ryan Holmes
164720db3d Merge pull request #1495 from Neugeniko/Issue#1482-2
Fix cap use for non repeatable modules.
2018-03-22 00:58:16 -04:00
blitzmann
bd90ec4bf0 Don't fail an api update when a skill has been removed (#1473) 2018-03-21 22:12:21 -04:00
blitzmann
d7e24dfa8f Merge branch 'Issue#1486' 2018-03-21 21:51:13 -04:00
Ebag333
2f1ad21392 Calculate DPS for beam type doomsdays. 2018-03-21 21:49:04 -04:00
Ryan Holmes
bd6793bc19 Merge pull request #1498 from Neugeniko/Issue#1484
Create basic effects files for various modules.
2018-03-21 21:18:08 -04:00
Ryan Holmes
6dd6452c11 Merge pull request #1491 from Neugeniko/Capsimreload
CapSim changes to make reloadtime a variable.
2018-03-21 21:03:40 -04:00
blitzmann
24d14d5e19 Fix attribute that was changed on some items 2018-03-21 20:48:05 -04:00
blitzmann
a2f48e8944 update effects and a few tox fixes 2018-03-21 20:18:00 -04:00
blitzmann
122d8ef367 Add Monitor effects 2018-03-20 23:01:05 -04:00
blitzmann
281d2ed1f4 Add Praxis effect 2018-03-20 22:55:12 -04:00
blitzmann
48924774f9 Add drake navy issue effects 2018-03-20 22:53:34 -04:00
blitzmann
ee00914a2b Renamed attribute 2018-03-20 22:49:40 -04:00
Neugeniko
96b701687b pep 8 2018-03-17 13:53:03 +11:00
Neugeniko
e1e90cc23e pep 8 2018-03-17 13:43:19 +11:00
Neugeniko
f41ecae8c8 Add a minimal effects files for mjfg, lance dd's,
reaper dd's, bosonic dd's and gtfo dd's.
2018-03-17 13:23:58 +11:00
Neugeniko
65ec8cf4ee Take into consideration reactivation time for non repeatable modules
like the assault DC and MJD when calculating their 'actual'
cycle time.
2018-03-17 11:44:29 +11:00
Neugeniko
4fc93f7089 Respect 'Factor in Reload' preference for sustainable tank (tidied up). 2018-03-17 09:39:50 +11:00
Neugeniko
234f36c8c0 Zero reload times when reloads are off so we can group modules
with normally different reload times.
2018-03-16 15:57:14 +11:00
Ryan Holmes
8153b80d05 Work around for sso character not being delete from characters after sso deleted, some other minor tweaks 2018-03-15 19:58:17 -04:00
Ryan Holmes
b74654a5b3 Fix relationships for sso / characters 2018-03-15 02:58:58 -04:00
Ryan Holmes
4c6f68b07e Move sso character stuff to character file (for now while I try to figure out how to properly delete these) 2018-03-14 18:46:49 -04:00
Ryan Holmes
9839efc2dc Fix sso character relationship to not delete sso character (whoops) 2018-03-14 18:40:38 -04:00
Ryan Holmes
9d379d966c Implement working character associations with SSO character 2018-03-14 17:53:48 -04:00
Neugeniko
61086989dc Need to wait speed + reactivation delay between void bomb. 2018-03-14 16:04:15 +11:00
Neugeniko
023ea43611 Divide by numShots not need as we do that below. 2018-03-14 15:39:20 +11:00