Commit Graph

58 Commits

Author SHA1 Message Date
Alexander Maryanovsky
8e41a90f57 Fixed missile module ammo picker not showing damage type icons. 2018-09-12 23:54:02 +03:00
blitzmann
8bb3cbb25e More icon fixes 2018-05-31 21:20:47 -04:00
blitzmann
5388ba7a70 Remove need for Icon class, references to it's DB relationship, and remove from DB. Also, add the files. All the files. 2018-05-31 21:13:12 -04:00
DarkPhoenix
d4beba8b7b Fix ammo picker for disintegrators 2018-05-24 14:35:17 +03:00
blitzmann
155a3a4e42 Tweak the ammo sorter to be more consistent, and not go off of calculated values for the modules (which may change based on the current charge) (#1520) 2018-05-19 17:41:04 -04:00
blitzmann
5ae7805bb1 Fix ammo picker 2017-11-05 01:54:19 -04:00
blitzmann
0e1e4cad6d Fix a few more deprecation warnings 2017-11-04 18:24:18 -04:00
Ryan Holmes
8e4db5a8c3 Do some renaming of some files 2017-06-12 18:08:07 -04:00
Ryan Holmes
828b18d0fd py2to3 automatic conversion. Woot! 2017-06-12 16:12:45 -04:00
Ebag333
68e75025be Finish migrate from #868. Lots of tox/formatting/inspection fixes to the files touched. 2017-02-26 09:54:58 -08:00
Ebag333
11d7f9d029 Make modules static if they do not use self. 2017-02-09 00:04:41 -08:00
Ebag333
6e524de320 Disable import inspections for wxPython, because it's not installed traditionally and we can't include it in requirements.txt 2017-02-08 20:15:24 -08:00
Ebag333
3e916e42f2 pyCharm inspection fixes. Mostly variable refernce issues 2017-02-08 17:55:20 -08:00
Ebag333
3c31391ec9 Burn types with fire 2017-01-09 22:36:19 -08:00
Ebag333
28404cd8bb bajillion pep8 fixes to pass tox 2016-12-13 23:31:39 -08:00
a-tal
ab9c925c47 non-standard - use forces coding declarations
(cherry picked from commit 6e17d88)
2016-12-13 20:17:56 -08:00
a-tal
d3b6bc1c93 so many pep8 fixes
(cherry picked from commit bee125d)
2016-12-13 20:16:44 -08:00
Ebag333
d963327ed4 Make it run again 2016-12-02 03:13:54 -08:00
blitzmann
d061a13b58 Move ID pool to context menu class rather than individual menu items 2016-05-15 12:18:56 -04:00
blitzmann
e9d02ce4c8 Change to use BitmapLoader class 2015-09-24 12:21:50 -04:00
blitzmann
474f270b26 Change to new icon locations 2015-09-24 12:17:17 -04:00
blitzmann
94e1c7aba3 Fix more bindings 2014-12-08 15:10:45 -05:00
blitzmann
ac18c58a0a fix menu bindings 2014-12-08 12:12:50 -05:00
blitzmann
892c5c5b60 Various event binding fixes for context menus. It's still a mess, but it's not as bad of a mess.
(cherry picked from commit 081e32da6f)
2014-11-30 01:19:10 -05:00
blitzmann
030e6aa9db Instead of sending id, send parent item (which contains ID). This allows us to access the item to modify bitmap or any other value for it. 2014-09-15 15:48:26 -04:00
blitzmann
da047106f3 Implements support for child menus for damage patterns. 2014-09-08 01:11:38 -04:00
blitzmann
b75c86d251 Ignore Orbital ammo in ammo picker - see #71 2014-05-15 11:44:09 -04:00
blitzmann
631d97e21a Fix #71 2014-04-08 12:48:58 -04:00
DarkPhoenix
d97764586f Re-publish festival items 2014-01-21 23:31:18 +04:00
DarkPhoenix
96590f2c37 Fix yet another bug in ammo picker 2012-05-09 01:08:04 +04:00
DarkPhoenix
a5dcddb009 Update eos, staticdata in pyfa and fix missile ammo picker 2012-05-09 00:58:06 +04:00
DarkPhoenix
029890b97e Do not show hidden charges in ammo picker 2011-10-18 01:22:27 +04:00
DarkPhoenix
8e9566f08a Do not check the same module type when generating ammo menu 2011-09-17 17:11:30 +04:00
DarkPhoenix
fa7fc6572f Fix #435 (Modulated Deep Core Miner II Bug) 2011-07-26 14:05:57 +04:00
DarkPhoenix
3c48839569 Rework context menus 2011-04-24 21:58:07 +04:00
DarkPhoenix
95813f20fc Make ammo picker context menu aware of mixed damage missiles 2011-01-18 13:41:41 +03:00
DarkPhoenix
24b4a6fbdc Take only half of falloff when sorting ammo by range 2011-01-18 12:18:01 +03:00
HomeWorld
f3729f0287 Updated FitChanged in all files 2010-11-28 22:51:08 +02:00
cncfanatics
6e1b789fb2 Move some view handling stuff around and do initial work on the
fleetBrowser
2010-11-20 20:32:47 +01:00
cncfanatics
65a4b95f71 Fixup an oopsie 2010-11-17 19:44:01 +01:00
cncfanatics
20a303f6ea Ammo menu fixage 2010-11-17 11:35:45 +01:00
cncfanatics
1ffdf9b2cb Fixup menu code 2010-11-17 09:47:53 +01:00
cncfanatics
8046cf8781 Change nameSorter to correctly handle names with numbers in them and
sort accordingly
2010-11-08 10:44:40 +01:00
cncfanatics
1ec7e795df Add Ammo support for projected effects view 2010-10-30 11:30:28 +02:00
Weeknie
6f5b68a56f Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166 2010-10-25 14:27:05 +02:00
cncfanatics
e447bca32e Sort ammo by their range + falloff on the turret they're getting fit on 2010-10-21 10:20:49 +02:00
cncfanatics
b9d3d0193f Register EVT_MENU on ALL of the submenus, not just the base 2010-10-20 19:04:04 +02:00
cncfanatics
8af875b207 Use the mentions "Long Range" and "High Damage" instead of "Range" &
"Damage"
2010-10-20 16:28:39 +02:00
cncfanatics
2ecdda474f Make sure the final menu also gets a footer 2010-10-20 15:02:51 +02:00
cncfanatics
abf37afbbc Fix ammo menu missile damage order 2010-10-20 14:45:02 +02:00