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425 Commits

Author SHA1 Message Date
blitzmann
fb997ab16d bump stable 1.16.1 2015-11-03 22:44:52 -05:00
blitzmann
8fe5f43875 fix some stuff 2015-11-03 22:44:01 -05:00
blitzmann
c8cfee3511 More mac fixes 2015-11-03 22:12:35 -05:00
blitzmann
bf0b89f3b5 Old mac client shouldn't even know about CREST / override. Disable all instances of them for this build. 2015-11-03 21:25:52 -05:00
blitzmann
1d295c04e3 Fix for missing attributes 2015-11-03 20:43:49 -05:00
blitzmann
11ebde87c9 Change attr override window from ctrl+a to ctrl+b 2015-11-03 19:38:03 -05:00
blitzmann
88c4de9820 reintroduce mac-wx3. Split platform build are likely needed right now 2015-11-03 19:28:08 -05:00
blitzmann
09e0a0576c MainFrame pointer was accidentally deleted from characterEditor.py, causing issues. 2015-11-03 19:21:45 -05:00
blitzmann
fc84c5dc94 Whoops 2015-11-03 13:24:49 -05:00
blitzmann
687ebbc41b Bump Stable 2015-11-03 06:21:29 -05:00
blitzmann
0abe953a70 Update dist script to replace mac skel 2015-11-02 21:34:55 -05:00
blitzmann
2a8f3e4855 Merge branch 'singularity' 2015-11-02 21:28:26 -05:00
blitzmann
8cd36f3cbf Add item renames 2015-11-02 21:06:54 -05:00
blitzmann
5577e1976b Update to SISI w/ effects 2015-11-02 20:55:23 -05:00
blitzmann
4b27becb5f Merge branch 'overrides' into singularity
Conflicts:
	eos/db/__init__.py
	eos/db/saveddata/__init__.py
	eos/db/saveddata/queries.py
	gui/mainFrame.py
	gui/mainMenuBar.py
2015-11-02 19:01:12 -05:00
blitzmann
3c055b78d3 Fix clearing of all overrides 2015-11-02 18:55:21 -05:00
blitzmann
eb5ce91cb2 Fix gitignore 2015-11-02 18:47:06 -05:00
blitzmann
ef36dc5ba3 Import/export/clear overrides, add missing files due to bad gitignore entry 2015-11-02 18:45:56 -05:00
blitzmann
d9c710c5a1 Minor improvements 2015-11-01 21:36:04 -05:00
blitzmann
c436e0e669 Create a proper menu item toggle for overrides 2015-11-01 21:19:49 -05:00
blitzmann
e80917e3d1 Things are saved now via GUI 2015-11-01 20:52:22 -05:00
blitzmann
0d0ec42daf Initial GUI commit. Still need to actually handle the attribute change 2015-11-01 19:49:22 -05:00
blitzmann
0e4cca6138 Load overrides from database 2015-11-01 15:00:09 -05:00
blitzmann
b701acb275 Overrides work properly now. Currently toggled on/off by opening character editor, this will be taken over by a menu option 2015-11-01 13:02:29 -05:00
blitzmann
4eb61051c6 Add overrides to the modifiedAttributeDict. Still need to figure out how to switch between the original and the override 2015-11-01 12:04:02 -05:00
blitzmann
56aba37758 Fix PoC so that it actually works, and add a working test case for Web II (changing speedfactor to -80%) 2015-11-01 09:43:34 -05:00
blitzmann
f432b08149 Proof of concept. Need to save overrides in user database and create GUI for it. May be difficult to collect and apply considering the Item container is attached to the eve db and not the user. 2015-10-31 16:53:20 -04:00
blitzmann
3e0b2fd09c Add debug info 2015-10-31 16:52:10 -04:00
blitzmann
c7b8d94e4f Merge branch 'crest_fitting' into singularity 2015-10-31 15:02:24 -04:00
blitzmann
31a9b03436 Merge pull request #390 from OISumeko/weaponStagger
Added option for disabling capacitor simulation staggering for certain modules
2015-10-31 14:55:22 -04:00
blitzmann
f33f558006 Fix prep_data.py 2015-10-31 14:27:43 -04:00
blitzmann
bb4fe63a7c Add CREST preference icon (basic EVE icon), and fix menus when changing modes and whatnot 2015-10-31 14:10:41 -04:00
blitzmann
ccb9e085b2 Setting to change server for CREST, and some other improvements. 2015-10-31 13:20:13 -04:00
Cameron Grout
702d249bad Updated turret detection as advised 2015-10-31 16:15:35 +13:00
Cameron Grout
cc2835a341 Turrets of the same type now do not stagger
Playing with the cap simulator, I noticed that turrets of the same type
stack and have staggering applied when running through the cap
simulator. This is not realistic behaviour as most (all?) pilots will
have grouped their turrets in-game, meaning they will all activate
simultaneously rather than activating individually, offset from
each other.

This change introduces a 'disable stagger' field to the drain tuple that
is passed through to the cap simulator, allowing us to disable
staggering on certain modules. This will enable us to add GUI options in the
future to allow users to choose whether to stagger certain modules (eg,
cap boosters, neuts) or have them all fire simultaneously. Currently
this defaults to False (existing behavior) for all modules except for
turrets, which will now behave more like in-game turrets for cap
simulation purposes.
2015-10-31 15:30:20 +13:00
blitzmann
d73c53cb10 Merge pull request #389 from OISumeko/issue300
Fix for issue #300
2015-10-30 21:26:39 -04:00
OISumeko
73409a3324 Fix for issue 300
Modified capsim so that for non-capstable fits, the capacitor time will
indicate the time at which the first module failed to activate due to
insufficient capacitor rather than the time of the last successful
activation.
2015-10-31 14:14:44 +13:00
blitzmann
24f770aa7b Use + instead of space (fixes an Iceweasel browser issue) 2015-10-30 21:09:06 -04:00
blitzmann
649b99d7bd Another possible fix for server issues. 2015-10-30 21:07:56 -04:00
blitzmann
a8b50032c4 Merge pull request #388 from OISumeko/master
Fix for 387
2015-10-30 12:41:40 -04:00
Cameron Grout
d1d276ae68 Fix for 387
Modified capsim to deal with reload/clipSize logic before grouping
modules for staggering. This prevents loaded AARs from being sent
through as seperate cap drain elements to other repairers of the same
size.
2015-10-30 16:18:33 +13:00
blitzmann
6eafbb0a25 Possible fix for server issues. Instead of using a timer, use the socket timeout, and ensure that we stop server before spawning a new one. 2015-10-28 21:25:01 -04:00
blitzmann
aedd7ce2de Add support to delete fit from EVE 2015-10-26 21:27:54 -04:00
blitzmann
b0511ed856 Delete crest chars when changing client settings 2015-10-26 23:54:42 -04:00
blitzmann
d60b288e0e Merge pull request #381 from OISumeko/master
Fix for issue 347
2015-10-26 19:32:05 -04:00
blitzmann
f7d5287087 Merge pull request #385 from minlexx/patch-1
Check that python-dateutil is installed at startup
2015-10-26 19:31:20 -04:00
blitzmann
7032baa7ef Add some logic to disable from CREST menu items if character is not logged in 2015-10-25 22:02:15 -04:00
blitzmann
b52cbef26f Clean up some imports, get rid of CharacterInfo window. 2015-10-25 21:49:24 -04:00
blitzmann
34f699b96a Use cached_until value for GUI countdown 2015-10-25 21:44:24 -04:00
blitzmann
5b341dfc06 pycrest now injects cached until value into the results 2015-10-25 21:44:04 -04:00
blitzmann
cb0003b942 Use deepcopy instead of copy. Fixes issue with using same session object across characters 2015-10-25 20:17:42 -04:00
blitzmann
6ee6186280 Make a post thing for pycrest. Still having authentication errors occasionally. 2015-10-25 19:51:58 -04:00
blitzmann
781abeea53 Implement a character cache, as the database-layer cache is seemingly not working. =/ 2015-10-25 19:41:12 -04:00
blitzmann
6496164d95 Merge branch 'crest_fitting' of https://github.com/DarkFenX/Pyfa into crest_fitting 2015-10-25 18:14:46 -04:00
blitzmann
1ce2921eb7 Put current character info in titlebar, and disable getting image. 2015-10-25 18:14:12 -04:00
blitzmann
6eb6925606 Move html 2015-10-25 17:55:39 -04:00
blitzmann
9d7a3605dc Use timers properly 2015-10-25 17:52:53 -04:00
blitzmann
056e961ccc use webrowser module to open URIs (had some difficulty with LaunchDefaultBrowser on OS X) 2015-10-25 14:46:24 -04:00
blitzmann
8f08f8efb8 Make sure httpd server stops after a certain time frame. 2015-10-25 00:09:33 -04:00
blitzmann
167eb60fe3 Added logic to find CA certs for SSL connections (for frozen apps) and added some logging 2015-10-24 23:32:15 -04:00
blitzmann
c04b7e0552 Revert "Add tomorrow to repo rather than dependency" - going to including it in skel rebuild
This reverts commit ff87d5e456.
2015-10-24 22:51:46 -04:00
blitzmann
ff87d5e456 Add tomorrow to repo rather than dependency 2015-10-24 22:39:43 -04:00
blitzmann
c81774a3aa Move pycrest to service (might move it to utils later, dunno) 2015-10-24 22:28:31 -04:00
blitzmann
a5920a9c9c Added missing files (and fix why they were missing) 2015-10-24 16:46:45 -04:00
blitzmann
c103e563a9 remove old import 2015-10-24 16:23:54 -04:00
blitzmann
08382db011 Add character management window, ability to add and delete crest characters, and fix issue with not having default client ID available. 2015-10-23 21:26:38 -04:00
blitzmann
9929510e53 More work on CREST stuff. Now implicit character can GET and POST fits. 2015-10-23 19:14:43 -04:00
blitzmann
f6cddcc86d Add to repo missing preferences panel 2015-10-23 19:12:05 -04:00
blitzmann
953a70327a Fix (hack at) pycrest to fix caching issue when getting another character. 2015-10-23 01:21:51 -04:00
blitzmann
6e04c64ffb Changed login box to show currently logged in character with timer, and we now fetch the character image. 2015-10-23 00:52:03 -04:00
blitzmann
e0f99ee133 Start refinement of CREST utilities:
* Add preference page which gives option of implicit grant or user client details
* Improve CREST service
* Changes in pycrest which make things a little easier
2015-10-21 23:10:06 -04:00
Alexey Min
6ed81e9bae Check that python-dateutil is installed at startup
Check that python-dateutil is installed at startup in pyfa.py, same way as for wxPython and SQLAlchemy (except for version check).
2015-10-20 11:01:00 +05:00
blitzmann
69a4e42ab0 Forgot the server 2015-10-19 21:34:47 -04:00
blitzmann
8151debfe1 Can now login to SSO from pyfa, which completes basic integration. This is very crude, will be refined. 2015-10-19 20:09:39 -04:00
blitzmann
972df6cad3 Add support for importing CREST fittings from clipboard and through EVE Fittings browser 2015-10-18 23:38:21 -04:00
blitzmann
b1729095a0 Export fitting to EVE, fix json bugs, and include forgotten CREST service. 2015-10-18 17:13:19 -04:00
blitzmann
23dbb59f3f Couple fixes 2015-10-18 01:46:41 -04:00
blitzmann
9269c54434 Implement exporting in CREST format 2015-10-18 01:33:39 -04:00
blitzmann
c4246c0d50 Added CREST service and first pass of fitting resource browsing. I want to completely rework this eventually, but right now just focused on getting a rough draft going. 2015-10-18 00:21:01 -04:00
blitzmann
d013a41079 Added CREST client data (for SISI), and rudimentary database support. Valid data has to be manually entered at this time, but the loading of the crest character works and uses pycrest correctly 2015-10-17 21:47:55 -04:00
blitzmann
94995685e9 Added pycrest with a few fixes. 2015-10-17 21:41:24 -04:00
blitzmann
11c3859270 Added small server script to be used as CREST callback. This can listen for and print the authorization code. 2015-10-16 15:39:40 -04:00
blitzmann
1415de9573 Merge pull request #382 from Will-W/master
Add a simple usage note to projected view
2015-10-13 20:19:40 -04:00
Will Wykeham
73de795082 Fix click on dummy item 2015-10-13 16:13:35 +01:00
Will Wykeham
bb9760f79c Add a usage hint to the Projected tab 2015-10-13 16:01:13 +01:00
Will Wykeham
53b8ca3940 Fix some indentation inconsistency 2015-10-13 15:59:06 +01:00
Will Wykeham
8a9107c798 Fix a double handle of the delete event
On GTK, the handler will get called twice if you call skip(),
and a ValueError exception is thrown on cmdline
We're handling the event so skip not necessary.
2015-10-13 15:56:58 +01:00
OISumeko
52f06bbd43 Fix for issue 347 2015-10-14 01:06:19 +13:00
blitzmann
5246432420 Fix triage effects 2015-10-12 19:30:09 -04:00
blitzmann
8ccdbcc51d Fixed generating .exe on Linux. 2015-10-11 21:49:28 -04:00
blitzmann
81c2895c9e Fix dist script 2015-10-12 00:00:10 -04:00
blitzmann
cbb31c1217 Update dist.py 2015-10-11 19:15:40 -04:00
blitzmann
6c80d15f1d Close update dialog, don't destroy (OSX bug fixes) 2015-10-09 17:43:23 -04:00
blitzmann
4baa6e9e9f Switch over wx.BusyInfo from custom wait dialog 2015-10-09 13:04:06 -07:00
blitzmann
2e998bd5a4 Merge branch 'master' into osx_fixes 2015-10-09 12:20:07 -07:00
blitzmann
a33ec89e87 Fix issue that caused fits that were supposed to open in the background to calculate. Unfortunately this fix breaks the tab snapshot, will have to figure that out later 2015-10-09 18:32:03 -04:00
blitzmann
ba9232e514 Fix preferences dialog 2015-10-09 09:10:37 -07:00
blitzmann
f090cafa5c OS X distributive was pointing to the wrong path for the pyfa root, due to the executable being in a different place than the actual root. This changes the logic to use sys.executable as a fallback when __file__ doesn't exist (for example in the windows distributive) 2015-10-08 15:23:51 -04:00
blitzmann
a67b46bb9a Fix some mining effects 2015-10-05 20:37:41 -04:00
blitzmann
f17fb82ce7 Fix issue with ship bonuses not applying when fit is projected (#374) 2015-10-05 18:10:39 -04:00
blitzmann
3f6c484c99 Fix paths that point to eve.db 2015-10-05 12:33:07 -04:00
blitzmann
11cf4b356c Correct GUI problem with character editor 2015-10-05 03:26:41 -04:00
blitzmann
231cdb8399 Fix minor default settings, fix dist script for wx3 merge 2015-10-04 22:07:23 -04:00
blitzmann
30f077027b Update README.md 2015-10-04 21:37:02 -04:00
blitzmann
8a2c4671bf Update README.md 2015-10-04 21:34:53 -04:00
blitzmann
35f56b9c32 Rename gpl.txt to LICENSE 2015-10-04 21:34:36 -04:00
blitzmann
ae3bd9d9d4 Fix additions toggle to fully collapse 2015-10-04 18:58:55 -04:00
blitzmann
9465aceddb Add splitter between fitting and additions 2015-10-04 18:28:15 -04:00
blitzmann
8e353b08ae Fix some weirdness with come columns 2015-10-04 17:16:48 -04:00
blitzmann
a5f1370eec Fit system effects not applying to projected fits. 2015-10-04 13:17:13 -04:00
blitzmann
b454ac003b Present error message if HTML Export path does not exist 2015-10-04 15:36:56 -04:00
blitzmann
17d353e09b Fix crash with GUI HTML export, and clean up dialogs. 2015-10-04 15:24:53 -04:00
blitzmann
365cacac66 Fix #371 2015-10-02 11:16:41 -04:00
blitzmann
30fef3039c Merge branch 'wx3' 2015-10-01 21:16:06 -04:00
blitzmann
6f161b495f Bump dev version 2015-10-01 21:15:53 -04:00
blitzmann
582e54e758 Fix a few things in inno script 2015-09-29 22:48:50 -04:00
blitzmann
072fac4259 Merge branch 'master' into wx3 2015-09-29 21:35:44 -04:00
DarkPhoenix
4e890e1e1d Update database to tq version and bump version in config 2015-09-29 22:28:49 +03:00
DarkPhoenix
473b70944f Merge branch 'singularity' 2015-09-29 22:25:36 +03:00
blitzmann
37b158439d Fix #359 2015-09-28 20:32:55 -04:00
blitzmann
2617143330 Fix #363 2015-09-27 18:16:54 -04:00
blitzmann
a3b108382e Move eve.db to root 2015-09-27 09:45:44 -04:00
blitzmann
e07c162453 Reduce confusion with number of cycles vs charges 2015-09-26 19:17:22 -04:00
blitzmann
0f8992432b Merge branch 'master' into wx3
Conflicts:
	gui/characterEditor.py
2015-09-26 18:53:28 -04:00
blitzmann
c751544560 Do not show level change menu for All 5/0 in char editor 2015-09-25 12:56:40 -04:00
blitzmann
1d51e86c1c Added individual skill save to context menu 2015-09-25 12:16:11 -04:00
blitzmann
05b9d1e607 Fixed some bugs, added character action buttons on editor 2015-09-25 12:13:17 -04:00
blitzmann
2a88e3114b Skill color goes back to normal when saving/reverting skill. 2015-09-25 11:15:08 -04:00
blitzmann
a0f9fb6ad6 Enable/disable edit menu options, and add color to character editor to show which skills are edited 2015-09-24 22:11:31 -04:00
blitzmann
b844bdf986 Add save character as dialog 2015-09-24 20:46:07 -04:00
blitzmann
61614553a2 Fix bug with char copy, and added char revert and save as (unfinished) 2015-09-24 19:03:30 -04:00
blitzmann
ae870f9535 Merge branch 'newTempChar' 2015-09-24 17:16:14 -04:00
blitzmann
30a8437515 Fix returning unicode with __repr__ and __str__. Fixes #356 2015-09-24 14:15:54 -04:00
blitzmann
8647fa245f Fix Jump Drive Economizer. It does not project, and is only applies bonus when online. 2015-09-24 13:09:43 -04:00
blitzmann
23bb763c51 Fix system effects to respect their state 2015-09-24 13:09:25 -04:00
blitzmann
c158cb076f Fix dist script for icons 2015-09-24 12:43:20 -04:00
blitzmann
b1ebf8562a Incorporate icon zipfile making into dist script 2015-09-24 12:27:29 -04:00
blitzmann
e9d02ce4c8 Change to use BitmapLoader class 2015-09-24 12:21:50 -04:00
blitzmann
ec6914d4aa Bitmap Loader is now a proper class, and can be used to load images from zipfile 2015-09-24 12:18:33 -04:00
blitzmann
474f270b26 Change to new icon locations 2015-09-24 12:17:17 -04:00
blitzmann
fb7574e476 Remove extra location stuff from bitmap loader 2015-09-24 11:45:24 -04:00
blitzmann
760b5f3d74 Change in icon layout in preparation for better icon loading. 2015-09-24 11:44:20 -04:00
DarkPhoenix
51c481206c Bump version to make preview build 2015-09-24 01:15:56 +03:00
DarkPhoenix
7b6b922c57 Update database to 965413 and implement BC changes 2015-09-24 01:08:20 +03:00
blitzmann
a08bb2494b Fix system effect states 2015-09-22 21:45:32 -04:00
blitzmann
4affc24ec7 update setup.py 2015-09-20 20:47:16 -04:00
blitzmann
d7cb0d536f Polish the Inno script to delete left overs and only uninstall if version is before a certain milestone. 2015-09-19 23:14:53 -04:00
blitzmann
bf9a4b4919 Run uninstall before installing. Removes old files. Still need version checker and deleting pyc/pyo files 2015-09-18 19:48:06 -04:00
blitzmann
3ea4439b8d Allow changing all 5 and 0 from editor 2015-09-18 11:59:52 -04:00
blitzmann
bd53785667 Allow all 5 and 0 to change skills from affecting skill menu 2015-09-14 20:35:36 -04:00
blitzmann
f2b4400834 Do auto-save when editing in character editor. 2015-09-14 20:30:12 -04:00
blitzmann
b8d01d5ecb Fix a few things 2015-09-13 16:59:59 -04:00
blitzmann
9ae5cfbab2 Revert "Fix API stuff. This should theoretically work, but it's untested."
This reverts commit 1402ceec63.
2015-09-13 16:57:22 -04:00
blitzmann
045031e8ae Revert "Fix character rename, delete, and copy."
This reverts commit c72f049ccd.

Conflicts:
	service/character.py
2015-09-13 16:55:32 -04:00
blitzmann
2c7bfd14b6 Revert "Separate characters from Fit relationship..."
This reverts commit 3521b3887d.

Conflicts:
	eos/db/saveddata/queries.py
2015-09-13 16:53:42 -04:00
blitzmann
1584586fd2 Try a different approach to temp skill levels 2015-09-13 16:51:36 -04:00
blitzmann
1402ceec63 Fix API stuff. This should theoretically work, but it's untested. 2015-09-12 13:15:59 -04:00
blitzmann
4663270067 Since we now have a list of skills by default on our character, remove the iterSkills iterator which helped fetch skills that were not previously loaded 2015-09-12 11:06:21 -04:00
blitzmann
0b9cdaa944 Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database. 2015-09-12 10:59:44 -04:00
blitzmann
89c011d37e Minor modifications. 2015-09-12 10:30:51 -04:00
blitzmann
c72f049ccd Fix character rename, delete, and copy. 2015-09-09 23:12:59 -04:00
blitzmann
ca34217f3b Added character saving.
Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
2015-09-09 20:33:15 -04:00
blitzmann
3521b3887d Separate characters from Fit relationship and create new character session. At this point, changes to characters do not persist. Efforts must still be made to focus on creating a character save function as well as ensure characters that are dirty are loaded correctly for fresh fits. 2015-09-09 19:08:38 -04:00
blitzmann
492776c5a8 Fix Scram effect to turn off MWDs. Fixes #70 2015-09-06 11:06:52 -04:00
blitzmann
51a8076d30 Comment cleanup 2015-09-01 23:29:47 -04:00
blitzmann
decf7ff028 Fix #351 2015-09-01 23:23:52 -04:00
DarkPhoenix
31b1c94c0f Add AT13 prize ships 2015-09-01 01:26:30 +03:00
DarkPhoenix
a9fc457510 Bump dev version 2015-09-01 00:09:10 +03:00
blitzmann
7c3c8182a7 Fix initial database creation 2015-08-28 22:03:54 -04:00
blitzmann
b162927f79 Merge branch 'master' into wx3 2015-08-27 22:05:38 -04:00
blitzmann
6dbed1403a Bump stable 2015-08-27 21:50:13 -04:00
blitzmann
aa5eb7ac92 Update DB, force Imp and Fiend as not published again (will publish these when they are live) 2015-08-27 21:49:06 -04:00
blitzmann
e0fbcc91f1 Update effect headers 2015-08-25 17:47:15 -04:00
blitzmann
b2dce223b0 Add AT13 prizes 2015-08-25 17:42:34 -04:00
blitzmann
4b7b22025c Add new drifter incursion effect 2015-08-25 17:39:57 -04:00
blitzmann
8e37dab37e Disallow assistance with active Estonis link 2015-08-25 17:37:17 -04:00
blitzmann
6e95f69565 Support speedLimit introduced with Entosis Link 2015-08-25 17:26:25 -04:00
blitzmann
31331b1e34 Update to 957210 - Galatea 1.0 2015-08-25 17:25:12 -04:00
blitzmann
05b3777ad2 Add build directory to ignore file. 2015-08-25 16:06:38 -04:00
blitzmann
cda8dd4c8b Windows skel has an issue with this, so if there is an issue, use default path to cache file. 2015-08-21 19:04:42 -04:00
blitzmann
e7542fec44 move debug setting, remove debug print 2015-08-21 18:23:46 -04:00
blitzmann
e7fcdd86ac Well, adding this caused severe issues. >_> 2015-08-21 18:02:06 -04:00
blitzmann
d909e8adc4 Fix config file, clean up pyfa.py 2015-08-21 16:48:07 -04:00
blitzmann
def20311a8 New migration import mechanics, borrowed from market conversion imports, because we can't os.listdir from a zipfile 2015-08-21 15:10:00 -04:00
blitzmann
503907e2d8 Fix setup so that we can execute it from dist script and not have it complain 2015-08-21 15:08:51 -04:00
blitzmann
88dc1edfb4 Work on dist script 2015-08-21 15:08:23 -04:00
blitzmann
cbedf03026 Another fix to prep_data. I'll get this right one day 2015-08-21 12:08:57 -04:00
blitzmann
a69589dd23 Merge pull request #346 from Will-W/master
Context menu to swap modules for different variation
2015-08-18 13:08:15 -04:00
Will Wykeham
2904ab6afa Non-windows platform fix for variations menu 2015-08-18 15:59:02 +01:00
Will Wykeham
c763595cc4 Remove debug print statement 2015-08-17 15:41:58 +01:00
Will Wykeham
8fe97180ed Sort higher metalevel items properly in variations menu 2015-08-16 21:56:39 +01:00
Will Wykeham
6a4b2ffe69 Make variations menu handle multiple selections
Ensure the variations menu only shows when you've got
a matching set of items selected.
2015-08-16 21:45:20 +01:00
Will Wykeham
7f100353e2 Make variations menu actually swap out module
Functional, but not handling multiple selections well
2015-08-16 18:30:27 +01:00
Will Wykeham
97ac0804c5 Add Submenu of variations of module type.
Non functional so far.
2015-08-15 19:35:31 +01:00
blitzmann
48f96a7a32 Merge branch 'master' into wx3
Conflicts:
	config.py
	staticdata/icons/icon01_08.png
	staticdata/icons/icon02_11.png
	staticdata/icons/icon105_46.png
	staticdata/icons/icon105_47.png
	staticdata/icons/icon105_48.png
	staticdata/icons/icon105_49.png
	staticdata/icons/icon108_5.png
	staticdata/icons/icon113_64_1.png
	staticdata/icons/icon113_64_2.png
	staticdata/icons/icon113_64_3.png
	staticdata/icons/icon34_16.png
	staticdata/icons/iconMarketIcon_16px_Amarr.png
	staticdata/icons/iconMarketIcon_16px_Caldari.png
	staticdata/icons/iconMarketIcon_16px_Gallente.png
	staticdata/icons/iconMarketIcon_16px_Minmatar.png
2015-08-15 10:50:58 -04:00
DarkPhoenix
598512a904 Fix stacking penalties on active tank effects 2015-08-13 02:21:24 +03:00
DarkPhoenix
121a81ce70 Remove few debugging prints 2015-08-11 15:59:38 +03:00
blitzmann
a2e031cf27 Fix prep_data script so that it actually works 2015-08-09 23:20:00 -04:00
DarkPhoenix
f18ba6160a Do 2 blank lines between cargo contents and the rest of the fit, and when exported with the implants - do cargo items after the implants 2015-08-08 13:36:16 +03:00
blitzmann
c2ca5dffe8 Fix incorrect bitmap rendering of OSX-wx3. MacSetTheme was removed, but it's still required for 2.8 otherwise we get an off-color background 2015-08-04 23:48:31 -04:00
blitzmann
ab7bbcb6ef Remove matplotlib's font cache. Fixes #234 2015-08-04 22:18:28 -04:00
blitzmann
e5e7311748 Revert "Fix preferenceDialog list view width" and actually fix it. OS X untested
This reverts commit 9ba3ca3f5f.
2015-07-26 19:34:42 -04:00
blitzmann
9ba3ca3f5f Fix preferenceDialog list view width 2015-07-26 19:19:53 -04:00
blitzmann
cc59612fa4 Debug logging when flag is set 2015-07-23 16:58:55 -04:00
Ryan Holmes
01db1efdf7 Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
2015-07-23 15:58:07 -04:00
blitzmann
e74e2615ad Merge remote-tracking branch 'origin/projections' 2015-07-23 15:46:32 -04:00
blitzmann
2f246d0897 Add context menu to affected by list 2015-07-23 15:32:27 -04:00
DarkPhoenix
505b0ce38f Clear info dicts in-place instead of replacing them with new ones
Sometimes it can cause fuckups, so who knows how PIL works with them...
2015-07-23 20:34:02 +03:00
DarkPhoenix
8c19a956e0 Strip ICC color profile data
Fixes #337
2015-07-23 20:32:40 +03:00
blitzmann
9de3600d7f Fix self-boosting 2015-07-23 01:38:51 -04:00
blitzmann
5a4f526b2b Fix fit copying 2015-07-22 14:27:44 -04:00
blitzmann
cd0b0eada0 Fix graphing 2015-07-22 13:12:57 -04:00
blitzmann
17733d5951 Added missing tactical mode calculations... whoops 2015-07-22 13:02:08 -04:00
blitzmann
0a1f324053 Fix Advanced Spaceship Command skill and resists for Occator 2015-07-21 12:27:46 -04:00
blitzmann
e12b3f3054 Merge tag 'v1.13.2' into wx3
Conflicts:
	config.py
	A lot of icons
2015-07-20 13:21:00 -04:00
blitzmann
b32f76cfde Show affecting skills for charges as well 2015-07-19 16:39:07 -04:00
blitzmann
182104a010 Fix #109 2015-07-19 16:20:42 -04:00
blitzmann
90c883da67 Fix some syntax errors. 2015-07-19 15:51:03 -04:00
blitzmann
ac08b1b264 Add check for current skill level 2015-07-19 15:16:29 -04:00
blitzmann
f17d015ebe Fix having multiple skills in skill list (happens when multiple attributes are modified) 2015-07-19 15:02:50 -04:00
blitzmann
d496637614 Add ship skill bonuses to modified modules. Modify effect files for new skill parameter. Enable affecting skill menu. 2015-07-19 14:19:24 -04:00
blitzmann
4596c526a2 Fix #335 - properly represent charge modifiers 2015-07-18 23:39:16 -04:00
blitzmann
9941b6c74b Make default view module again 2015-07-18 15:23:10 -04:00
blitzmann
b06ce24d4a Fix attribute view items (two of the same item would merge into one, even if they had different modifiers. now simply list them individually) 2015-07-18 15:20:15 -04:00
blitzmann
2f8c201ab3 Add attribute view 2015-07-18 14:45:26 -04:00
blitzmann
d184820728 Fix toggle attribute names. Previous way assumed no other trees apart from first child and siblings. Not true now with projected fit trees. Instead of attempting to walk the tree, we simply store the items in a list that we later iterate over. Much easier 2015-07-17 18:28:31 -04:00
blitzmann
40aeb1ed4a Move active fir to init, fixes bug when refreshing with another active fit 2015-07-17 16:33:07 -04:00
blitzmann
71b258a8f5 Merge fit attributes with ship 2015-07-17 16:32:42 -04:00
blitzmann
cd7579a4bf Fix #332 - offline rigs calculated in calibration stats 2015-07-17 00:01:31 -04:00
blitzmann
d6199a58c2 Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff 2015-07-16 23:59:37 -04:00
blitzmann
3ad5aaac89 Fix #331 - gang boosts not applied to self projection 2015-07-15 16:52:09 -04:00
blitzmann
3bed268d81 Fix use case for downgrading and adding a row with NULL 2015-07-14 19:13:56 -04:00
blitzmann
9a1b0f07c0 Added documentation on why projections don't respect the __calculated flag which gang boosts do 2015-07-14 16:32:10 -04:00
blitzmann
f591ecba10 Fix use case where gang boosts were not being applied when projections were added/removed. 2015-07-14 16:15:52 -04:00
blitzmann
c571fdc5e6 Fit fit alterations with self projections 2015-07-13 19:29:23 -04:00
DarkPhoenix
6f944fc7db Stacking penalize missile flight time rigs 2015-07-12 02:12:59 +03:00
blitzmann
63fce4be17 Handle self projections by creating a copy of the fit. Due to the way effects are calculated, we would have double effects implemented if not for the copy 2015-07-11 16:28:09 -04:00
blitzmann
86ee5292d8 Fix fit copying and deleting fits not being reflected in other fits. 2015-07-11 12:43:47 -04:00
blitzmann
0060f58e3d Support evemon character imports. 2015-07-11 10:17:02 -04:00
blitzmann
23b458534f Remove unneeded collection class for projected fits 2015-07-10 23:22:58 -04:00
blitzmann
2256efacb0 Do migration stuff for projected fits 2015-07-10 16:40:00 -04:00
blitzmann
28a5318e3b Merge branch 'master' into toggleProjectionFit
Conflicts:
	config.py
2015-07-10 16:09:00 -04:00
blitzmann
609ee13cd6 Redirect stderr and stdout to logger when we are frozen. Need to test this. 2015-07-10 15:58:45 -04:00
blitzmann
4216904736 Remove function to remove projected fits correctly. This is now handled by proper DB relationships 2015-07-10 15:46:42 -04:00
blitzmann
496e9b56b5 Handle use case of invalid fit's mucking things up 2015-07-10 15:46:15 -04:00
blitzmann
b8f73a7c94 bump dev 2015-07-10 12:58:03 -04:00
blitzmann
b4604f8207 Bump Stable... maybe it will be this time 2015-07-10 12:17:14 -04:00
blitzmann
68dddf2810 Fix for init projected fit. Took a long time to figure out what was happening. 2015-07-10 11:58:15 -04:00
blitzmann
4c17f38b1a Fix for #324 - do not reset itemID automatically upon removal due to way modules are swapped. 2015-07-09 18:36:11 -04:00
blitzmann
221a3fde14 Being extra cautious 2015-07-09 18:18:36 -04:00
blitzmann
c17e03d8d0 Fixes critical design issue when it comes to projected fits. Disabled some of the more advanced functionality (projection amount and active) to cope to development. Crash still happens occasionally when adding projected fit for unknown reasons - not 100% reproducable yet 2015-07-09 17:53:41 -04:00
blitzmann
af9f64db5f Move the chain into the runtime loop, otherwise projections won't work for some odd reason. 2015-07-09 14:48:15 -04:00
blitzmann
1f82465a65 Return None for price column on ship modes, fixes #322 2015-07-09 12:13:13 -04:00
blitzmann
d885bd4636 Bump dev and Fix #321 - oversight in tactical mode selection 2015-07-09 11:48:11 -04:00
blitzmann
c17bce55bb Lots of stuff
- Added logging and replaced Timer class with more useful one
- Move projected fit loop out of runtimes
- Eliminate recursions from Fit.clear()
- Clean up overall fit calc logic
2015-07-09 10:43:39 -04:00
blitzmann
4137a7cda9 Bump stable 2015-07-08 11:20:18 -04:00
blitzmann
c92911b79a Work around for lack of flag_modified() support 2015-07-08 10:54:26 -04:00
DarkPhoenix
adc9fb6d00 Don't call function multiple times after first unconditional call 2015-07-08 17:45:25 +03:00
Ryan Holmes
5baf70694a Merge pull request #318 from poettler-ric/fix-logging
Fix logging
2015-07-08 10:14:46 -04:00
Richard Poettler
f08dc97576 logging crashes if the directory doesn't exist 2015-07-08 10:47:25 +02:00
Richard Poettler
35094ae1ce moved dublicate code into one method 2015-07-08 10:45:37 +02:00
DarkPhoenix
5ac31920ee Fix #317
Crop images to square form before making thumbnail, not square images cause issues on Windows
2015-07-08 11:39:01 +03:00
DarkPhoenix
e63c3541c4 Bump for next development release 2015-07-08 00:09:34 +03:00
DarkPhoenix
4976516d4d Bump for a stable version 2015-07-07 23:36:03 +03:00
Ryan Holmes
e042a21d32 Merge pull request #315 from lunedis/resistmultiplier
Showing Resist Multiplier in Tooltip
2015-07-07 14:42:50 -04:00
Kalu
8a22907940 newline in resist multiplier tooltip and explanation 2015-07-07 20:38:27 +02:00
Kalu
a97847e644 show rr factor in tooltip 2015-07-07 20:38:16 +02:00
blitzmann
23309a5da6 Remove unneeded code that created a bitmap for checkboxes 2015-07-07 13:49:40 -04:00
blitzmann
06e4a7e80f Support changing amount of projected fits 2015-07-07 13:49:39 -04:00
blitzmann
b95a10d284 Add active column. Looping the fit to apply it x amount of times doesn't seem to work. Probably because it's been flagged calculated and returns early 2015-07-07 13:49:38 -04:00
blitzmann
2bca3ddcc8 GUI support (also made regular checkboxes pretty for drones/implant/etc) 2015-07-07 13:49:37 -04:00
blitzmann
9ef182aa99 First working prototype of toggleable projected fits. Creates a new association object that stores projection-specific information. GUI hasn't been touched (need to show state), and there are a lot of variables that I need to rename. 2015-07-07 13:49:35 -04:00
blitzmann
5e56107582 Revert changes to minimum / default sizes of splitter windows 2015-07-07 13:28:02 -04:00
DarkPhoenix
972c08e7e4 Remove AT13 prizes from ship list for now 2015-07-07 16:10:29 +03:00
DarkPhoenix
091832af21 Fix bug in script and add missing icons 2015-07-07 16:09:13 +03:00
DarkPhoenix
16d1891e16 Add script which updates renders and update them using aegis release export 2015-07-07 16:05:44 +03:00
DarkPhoenix
40ee68e2cf Update module/attribute icons 2015-07-07 15:11:55 +03:00
DarkPhoenix
bfe3b4a26d Add new entosis offline mass penalty 2015-07-07 15:10:37 +03:00
DarkPhoenix
9aa1332b15 Update database to 912410 2015-07-07 15:07:39 +03:00
DarkPhoenix
0521d242eb Make sure bitmap loader searches for proper file (w/o EVE embedfs-specific path and extension) 2015-07-06 11:31:02 +03:00
DarkPhoenix
2b3f3773e5 Merge branch 'master' into singularity 2015-07-06 01:39:50 +03:00
DarkPhoenix
4041407878 Also make sure to process icons for categories and attributes 2015-07-06 01:38:51 +03:00
blitzmann
1b5e0467fc Save browser sizes 2015-07-05 13:59:18 -04:00
DarkPhoenix
a7c346f78e Add script which is supposed to update icons 2015-07-05 20:59:15 +03:00
blitzmann
3cc51aaf89 Change logging location to ~/.pyfa and set default level to WARN 2015-07-05 13:15:26 -04:00
Ryan Holmes
a339ae1c55 Merge pull request #312 from blitzmann/dbCorruption
Fixes for database rot
2015-07-05 13:08:11 -04:00
blitzmann
3773d1c28e Improvements to fit initializations and logging 2015-07-05 12:57:04 -04:00
blitzmann
41b8db346f Fix broken drone drag 2015-07-05 01:16:53 -04:00
blitzmann
7959593c6c Improve object initialization and add support for logging the errors. 2015-07-05 00:31:52 -04:00
blitzmann
aaa60cbc14 Fix instance where some items were being re-added due to lack of return. Also, implement some basic logging. 2015-07-05 00:28:55 -04:00
DarkPhoenix
8ae5a96047 Merge branch 'master' into singularity 2015-07-04 12:45:15 +03:00
blitzmann
8c90b3132b Use lunedis's method and apply it to additions pane, cleans up code 2015-07-04 01:38:11 -04:00
blitzmann
1326e21f6b Fix IndexError when selecting module index that doesn't exist. Also, tweaked setting the selItem variable. 2015-07-04 01:27:57 -04:00
blitzmann
bfdc2161e0 Add shortcut cues as toggle in prefs 2015-07-04 00:52:44 -04:00
blitzmann
9ab79af70c Show shortcut values in market list 2015-07-04 00:44:19 -04:00
Ryan Holmes
f0de2000bf Merge pull request #313 from lunedis/quickfit
Quickly fitting modules using ALT+1-9
2015-07-04 00:34:43 -04:00
blitzmann
5991d19b3e Allow Subsystems as modules. 2015-07-04 00:32:28 -04:00
Kalu
51fed996f1 refactor quickfit shortcuts with list 2015-07-03 23:43:04 +02:00
Kalu
f6bbc6c410 Implemented using Alt+1-5 for quickly fitting modules, see issue #183 2015-07-03 23:42:54 +02:00
blitzmann
3de6b63325 Fix oversight when creating a new database 2015-07-03 14:18:11 -04:00
blitzmann
dd48815f30 Offline rigs, closes #100 2015-07-03 14:05:57 -04:00
DarkPhoenix
5608676dc8 Merge branch 'master' into singularity 2015-07-03 12:37:08 +03:00
DarkPhoenix
86ab1f7444 Ignore python pyc files and rely on index within file rather than just on amount of files 2015-07-03 12:36:17 +03:00
DarkPhoenix
8f51642f70 Merge branch 'master' into singularity 2015-07-03 12:13:53 +03:00
blitzmann
de71123a48 Merge branch 'pricing' 2015-07-03 02:38:23 -04:00
blitzmann
874cf4ef0a Use old price information if update fails. Add "(!)" to show that price is out of date 2015-07-03 02:37:52 -04:00
blitzmann
87e5929cb1 DB migration is triggered by number of upgrade files found, rather than number in config.py. This allows us to remove the db version variable in config.py and not worry about it. 2015-07-02 19:35:53 -04:00
blitzmann
84b1e0ac41 Migrate boosters table to new schema that drops the UNIQUE constraint (causes issues and is unneeded) 2015-07-02 19:34:02 -04:00
blitzmann
539360d5f6 Remove old debug print 2015-07-02 15:04:07 -04:00
blitzmann
ca08f8d8da Handle fits with invalid ships by removing and deleting them when loaded. 2015-07-02 15:03:56 -04:00
blitzmann
e1ce672569 Move flag_modified to HandledList.remove() so that it takes care of all our use cases. Give fits an itemID like everything else so that projected fits can be removed correctly by this logic. No reason for them to be special snowflakes. 2015-07-02 11:22:26 -04:00
blitzmann
717080b58c Handle invalid implants and boosters. Uses a different method to ensure implant and booster slot is not duplicated. Still need to modify existing databases to remove Booster table constraint. Reverts a previous commit: "Gracefully handle invalid boosters in database (both itemIDs that don't exist as well as non-booster items). Implants need a little more work" (aaa5a6ae18) 2015-07-02 00:48:32 -04:00
blitzmann
51696c509f Merged Cargo and Drone collection class (essentially the same). Utilized SQLAlchemy's flag_modified() to force SA to update DB (in this case, remove the entry) 2015-07-01 20:54:40 -04:00
blitzmann
4a5ae9f6f1 Handle invalid cargo. Noticed that cargo nor drones are removed from the database with these methods. Not sure why - projected drones and modules are correctly removed in similar ways 2015-07-01 15:21:27 -04:00
blitzmann
fa9f324f78 Handle invalid drones 2015-07-01 14:55:05 -04:00
blitzmann
bcc77f11cd Handle invalid projected drones 2015-07-01 14:50:08 -04:00
blitzmann
f737f292e3 Refine appending projected modules. Ensure that module can actually be projected, and also ensure that we only have 1 system effect running at a time. Invalid modules are removed at earliest opportunity as we are later accessing attributes that may not be there for corrupted data. 2015-07-01 13:34:19 -04:00
blitzmann
1c18a5207c System Effects are wrapped in Module class, even though they are not modules. Account for this. 2015-07-01 13:32:31 -04:00
blitzmann
fa2b1e3821 Handle invalid modules. This streamlines the module init code from both program and database sources. When loading from the database, we ensure that the module item is actually an item. If not, we set a flag to delete it (which is picked up by the collection class)(can't use exceptions as there's no place to catch them) 2015-07-01 02:20:56 -04:00
DarkPhoenix
6184753822 Merge branch 'master' into singularity 2015-06-30 21:16:15 +03:00
DarkPhoenix
91a9c860ea Merge branch 'singularity' of github.com:DarkFenX/Pyfa into singularity 2015-06-30 21:15:10 +03:00
DarkPhoenix
0730ac369f Update data to 910808 2015-06-30 21:14:22 +03:00
blitzmann
aaa5a6ae18 Gracefully handle invalid boosters in database (both itemIDs that don't exist as well as non-booster items). Implants need a little more work 2015-06-30 13:51:49 -04:00
blitzmann
5372f31be8 Revert "Revert "Merge branch 'master' into wx3"". So many reverts.
This reverts commit cca7f1112a.
2015-06-27 21:53:59 -04:00
blitzmann
6d01877d78 Merge branch 'master' into wx3
Conflicts:
	pyfa.py
2015-06-27 19:33:12 -04:00
blitzmann
646f3afd27 Fixed oversights 2015-06-27 19:32:21 -04:00
blitzmann
030f22b66f Merge branch 'debugGtk' into wx3 2015-06-27 18:25:31 -04:00
blitzmann
98815f2b85 Fix #307 by moving menu code to spawn event 2015-06-27 18:18:43 -04:00
blitzmann
a4fe3fe142 Fix crash in character editor 2015-06-27 15:56:34 -04:00
blitzmann
5b0857e169 Ensure that resources gauge is not drawn with a width of 0 to make GTK happy 2015-06-27 15:35:22 -04:00
blitzmann
975a414c5f Ensure that SetSize() does not take values less than -1 2015-06-27 14:39:35 -04:00
Ryan Holmes
95eb5a6117 Update README.md
Added note for Linux users and wxPython 2.8
2015-06-25 21:45:06 -04:00
blitzmann
8a7e69b902 Fix progress dialog stuff. Closes #281 2015-06-25 16:43:39 -04:00
blitzmann
dc035469ed Fix background color for certain panels under Linux 2015-06-25 16:09:56 -04:00
DarkPhoenix
ec4a00cdfc Merge branch 'master' into singularity 2015-06-25 12:12:33 +03:00
blitzmann
21937c02ff Made it look nicer 2015-06-24 19:53:55 -04:00
DarkPhoenix
edfd446e46 Update to 908326 2015-06-25 00:33:37 +03:00
blitzmann
7ec78b941e Add help text for why api is disabled, per #269. I may or may not make it look nicer later 2015-06-24 15:10:37 -04:00
blitzmann
95bf1039c0 Fix #291 - Triage not properly implemented on projected fit 2015-06-24 14:36:31 -04:00
blitzmann
e6def6f5f9 Fix #299 - fit not recalculated after module states change upon module append 2015-06-24 00:40:13 -04:00
DarkPhoenix
de0b03630a Bump version 2015-06-23 00:17:41 +03:00
DarkPhoenix
90a2a79d5b Add hecate effects, update database to 906843 2015-06-23 00:00:09 +03:00
DarkPhoenix
21efd6d06a CCP added faction 200mm plates back to the game 2015-06-22 22:22:35 +03:00
DarkPhoenix
ea288a6133 Update conversion scripts to use new scheme 2015-06-21 16:50:07 +03:00
blitzmann
da16f6cee7 Fix closing of progress dialogs 2015-06-20 15:00:02 -04:00
blitzmann
f285395e0f Fix black bitmap when dragging fit, closes #303 2015-06-17 19:43:48 -04:00
blitzmann
b54e3aeaf9 See #303 2015-06-16 15:28:23 -04:00
blitzmann
23baaa7dba Merge branch 'master' of https://github.com/DarkFenX/Pyfa 2015-06-16 13:14:28 -04:00
blitzmann
8008c986d3 Fix #302 - Projected fit applying Tactical Destroyer mode effects on projectee 2015-06-16 13:14:16 -04:00
DarkPhoenix
b9efc919ea Add missing RHML rof effect 2015-06-16 16:53:21 +03:00
blitzmann
6cc6fd9468 Instead of icon, use unicode refresh. Minor issues with image and GUI flickering 2015-06-06 22:42:42 -05:00
blitzmann
53c9169043 Simplified price pane. Will show pricing update label and will only clear it when prices are done. Removed all timer code as it makes it overly complicated and I suspect half of it didn't work as intended anyway 2015-06-05 15:39:10 -05:00
blitzmann
eb2f4991ee Fix search in wx3 (and remove some needless crap... seriously, why was all that there?) 2015-06-04 22:48:46 -05:00
blitzmann
16017a3c31 Remove middle click to open new page, fixing wx3 deprecation warning (didn't seem to work anyway) 2015-06-04 21:01:49 -05:00
blitzmann
98d9adef8a Fix for libpng hating our color profiles 2015-06-04 17:27:11 -05:00
blitzmann
9e96aac04d Fix situation in which module prices are fetched individually (which the price column). Instead, have them wait in a queue that is processed when the entire fit is called and calculated (with the price pane). Also adds a little refresh icon to know that prices are updating and it's not just blank (might change) 2015-06-04 14:10:27 -05:00
DarkPhoenix
3395f8ebe6 Bump for next development release 2015-06-02 23:43:16 +03:00
DarkPhoenix
1d45102100 Bump for a stable release 2015-06-02 23:32:16 +03:00
DarkPhoenix
1694d74afa Add Carnyx tiericide module upgrade/import paths 2015-06-02 23:27:08 +03:00
DarkPhoenix
9c9f1dcefa Get faction 200mm plates back 2015-06-02 19:37:32 +03:00
DarkPhoenix
a4ca2e90f9 Add effect which affects entosis duration on cap ships 2015-06-02 16:48:58 +03:00
DarkPhoenix
dbfcfd9acf Change expansion data in config and update database to 893722 2015-06-02 16:38:38 +03:00
DarkPhoenix
8c30ee3fd3 Merge branch 'master' into singularity 2015-05-28 15:21:28 +03:00
Anton Vorobyov
ca17d17232 Merge pull request #292 from wolfwood/master
fix issue copying fits with sqlalchemy 1.0
2015-05-28 15:17:02 +03:00
wolfwood
b78c0a5845 fix issue copying fits with sqlalchemy 1.0 2015-05-27 10:21:16 -07:00
DarkPhoenix
ef6e25bfce Merge branch 'master' into singularity 2015-05-27 14:55:12 +03:00
DarkPhoenix
e81f7eb765 Change validator requirement for owner ID
This fixes bug related to sqlalch 1.0
2015-05-27 14:54:37 +03:00
DarkPhoenix
26122f6da7 Add latest changes from Singularity 2015-05-21 16:44:39 +03:00
blitzmann
e7264108dd Fix #287 2015-05-05 23:23:38 -04:00
blitzmann
2bcbb03c10 Fix #286 and another minor bug related to colors 2015-05-05 22:56:40 -04:00
DarkPhoenix
9cf20942f1 Change validator requirement for owner ID
This fixes bug related to sqlalch 1.0
2015-05-01 20:15:08 +03:00
DarkPhoenix
dbb98e981a Merge branch 'wx3' of github.com:DarkFenX/Pyfa into wx3 2015-05-01 19:03:04 +03:00
DarkPhoenix
3ae39b2e7c Remove unused import 2015-05-01 19:02:13 +03:00
DarkPhoenix
7b43b516c9 Add effect i should've added for mosaic release 2015-05-01 18:50:11 +03:00
DarkPhoenix
12d6a2c5de Bundle runtime libs with windows executable 2015-05-01 16:37:13 +03:00
DarkPhoenix
26bba49193 Work around bug in wxpython
Button is specified as property in wx docs, but it returns bound method instead of actually being a property
2015-05-01 16:00:26 +03:00
DarkPhoenix
4e69a2656c Add some options for Mac binary generation
Can't test it atm, but whatever
2015-05-01 15:37:09 +03:00
DarkPhoenix
68d504c79d Force writing errors/output to file in case of frozen distributive 2015-05-01 15:08:14 +03:00
DarkPhoenix
2180b1ac3b Add folder with assets used for distributives 2015-05-01 14:50:09 +03:00
DarkPhoenix
32712a8798 Fetch app version from config file 2015-05-01 14:20:01 +03:00
DarkPhoenix
73c7ad55b6 Add comment which shows how to use script 2015-05-01 14:00:31 +03:00
DarkPhoenix
a34c5ace5c Change setup file to make sure msi installer can be built 2015-05-01 13:54:40 +03:00
DarkPhoenix
fd77661f41 Tune setup file a bit more 2015-05-01 04:02:10 +03:00
DarkPhoenix
ad07cf25d8 Settle on just Tkinter in excludes 2015-05-01 03:23:57 +03:00
DarkPhoenix
4daf1b1ba3 Merge branch 'wx3' of github.com:DarkFenX/Pyfa into wx3 2015-05-01 01:28:18 +03:00
DarkPhoenix
4b189ab146 Remove obsolete readme 2015-05-01 01:27:54 +03:00
DarkPhoenix
64a69e3910 Remove tcl/tk from distributive 2015-05-01 01:27:07 +03:00
DarkPhoenix
9482404ca7 Remove setting locale
Who knows what it may cause, i'm not an wx expert, but wx3 bundled with xc_freeze keeps bitching about it...
2015-05-01 00:04:35 +03:00
DarkPhoenix
124d4fab9b Change the way we fetch conversions from package to make it compatible with frozen and packed builds 2015-04-30 23:59:56 +03:00
DarkPhoenix
722406f636 Change the way we detect root
This is needed for executable freeze to work correctly
2015-04-30 23:08:42 +03:00
DarkPhoenix
6d4957b148 Add setup.py for building binary distributives with wx3 2015-04-30 22:24:27 +03:00
DarkPhoenix
cca7f1112a Revert "Merge branch 'master' into wx3"
This reverts commit 33a0c10650, reversing
changes made to 2077655694.

Reverting merges fucks up git, but oh well - we probably better merge stuff manually rather than fucking up master with wx3 which is apparently buggy
2015-04-30 19:47:15 +03:00
DarkPhoenix
c809a614f9 Revert "Move logging initialization back to pyfa.py"
This reverts commit d18cf7b3b0.

Reverting all wx3 commits in master
2015-04-30 19:39:11 +03:00
DarkPhoenix
2c366faa66 Revert "Remove setting locale"
This reverts commit 7606bded40.

Reverting all wx3 commits on master
2015-04-30 19:38:47 +03:00
DarkPhoenix
06252d761d Revert "Change the way we detect pyfa path"
This reverts commit bb8d5d0d65.

Reverting all wx3 commits in master
2015-04-30 19:38:18 +03:00
DarkPhoenix
bb8d5d0d65 Change the way we detect pyfa path
This ensures that it works even with frozen executable
2015-04-29 00:27:42 +03:00
DarkPhoenix
7606bded40 Remove setting locale
It causes issues with wx3 on windows
2015-04-28 23:49:11 +03:00
DarkPhoenix
daaf48d02a Add effect i should've added for mosaic release 2015-04-28 21:59:54 +03:00
DarkPhoenix
d18cf7b3b0 Move logging initialization back to pyfa.py 2015-04-28 21:59:14 +03:00
DarkPhoenix
33a0c10650 Merge branch 'master' into wx3 2015-04-28 21:53:27 +03:00
DarkPhoenix
2077655694 Bump version for next development release 2015-04-28 21:43:22 +03:00
DarkPhoenix
0dc3cbb7c7 Bump version for a stable release 2015-04-28 19:50:53 +03:00
Anton Vorobyov
a3c19f6f2b Merge pull request #271 from BlckKnght/fix_stagger
Fix stagger
2015-04-28 19:34:58 +03:00
DarkPhoenix
f97b037011 Forgot to save file for previous commit 2015-04-28 19:18:56 +03:00
DarkPhoenix
dd3dd799b2 Move loggin configuration to config temporarily 2015-04-28 19:17:50 +03:00
Anton Vorobyov
ac881ac371 Merge pull request #276 from kainz/master
Support fits exported from jEveAssets
2015-04-28 18:30:20 +03:00
DarkPhoenix
d734ccbf0d Add effect for entosis link and update effect comments 2015-04-28 18:24:25 +03:00
DarkPhoenix
024e0ad4f5 Support proper migration for ishukone scorp (which is skin for regular scorp now) 2015-04-28 18:19:58 +03:00
DarkPhoenix
545d98883a Update DB to mosaic 2015-04-28 18:06:03 +03:00
DarkPhoenix
742abc3250 Remove bunch of chinese skinned ships 2015-04-28 18:05:15 +03:00
DarkPhoenix
294e213ac2 Remove support for vanity ships which were converted into base hulls in game
We do not need any DB conversion for them because we converted them into base hull during import time. Also it breaks import of old posted EFT-style fits with removed skinned ships, but i can't say we care alot about this case
2015-04-28 18:01:06 +03:00
Bryon Roche
557f32ab91 Implement support for loading utf-16 XML.
Such XML is generated by software like jEveAssets's owned ships->fitting
export tool.

Without such detection, pyfa will go and try to import those as DNA
fits, with all the ensuing hilarity, thus the DNA import debug code as
well.
2015-04-22 05:05:48 -07:00
DarkPhoenix
e5430cac84 Do not apply ES bonus to weapon locus rigs 2015-04-20 15:07:19 +03:00
blitzmann
39c14b62fd Merge branch 'master' into wx3 2015-04-17 17:48:56 -04:00
Steven Barker
cb1de9589e fix typo, pick a better stagger amount 2015-03-31 12:09:27 -07:00
Steven Barker
370e34cff9 Make staggerred modules with ammo work 2015-03-30 21:02:56 -07:00
DarkPhoenix
e8268633e3 Merge branch 'master' into wx3
Used code from the master on conflicts
2014-12-15 15:45:33 +03:00
DarkPhoenix
3c1bf22e87 Merge branch 'master' into wx3 2014-12-12 14:42:25 +03:00
blitzmann
ff55f2817b Fix for collapsible stats panels 2014-11-08 18:17:57 -05:00
Gleb Golubitsky
198ee8d129 Icon column size bumped to 24
Signed-off-by: Gleb Golubitsky <sectoid@gnolltech.org>
2014-11-08 17:33:37 +02:00
Gleb Golubitsky
7db13bd3ba Fixed ChromeTabs not rendering properly in wx 3.0
Signed-off-by: Gleb Golubitsky <sectoid@gnolltech.org>
2014-11-08 17:33:04 +02:00
blitzmann
5be0d4b70e Added version selection logic 2014-11-08 16:45:09 +02:00
blitzmann
a603a4359a Fixed font discrepancy from different wxPython versions. 2014-11-08 16:45:09 +02:00
blitzmann
b4f4024903 Fixed some bugs that blocked startup 2014-11-08 16:38:18 +02:00
blitzmann
df18651b4f Bump wxPython requirements 2014-11-08 16:38:18 +02:00
2751 changed files with 7931 additions and 4322 deletions

3
.gitignore vendored
View File

@@ -13,10 +13,11 @@
*.patch
#Personal
saveddata/
/saveddata/
#PyCharm
.idea/
#Pyfa file
pyfaFits.html
build/

View File

View File

@@ -1,15 +1,47 @@
# Pyfa
# pyfa
Pyfa is a cross-platform desktop fitting application for EVE online that can be used natively on any platform where python and wxwidgets are available.
![pyfa](https://cloud.githubusercontent.com/assets/3904767/10271512/af385ef2-6ade-11e5-8f67-52b8b1e4c797.PNG)
It provides many advanced features such as graphs and full calculations of any possible combination of modules, fits, etc.
## What is it?
Please see the [FAQ](https://github.com/DarkFenX/Pyfa/wiki/FAQ) for answers to common questions / concerns
pyfa, short for **py**thon **f**itting **a**ssistant, allows you to create, experiment with, and save ship fittings without being in game. Open source and written in Python, it is available on any platform where Python 2.x and wxWidgets are available, including Windows, Mac OS X, and Linux.
#### Links
* [Development repository: http://github.com/DarkFenX/Pyfa](http://github.com/DarkFenX/Pyfa)
* [XMPP conference:
pyfa@conference.jabber.org](pyfa@conference.jabber.org)
## Latest Version and Changelogs
The latest version along with release notes can always be found on the projects [Releases](https://github.com/DarkFenX/Pyfa/releases) page. pyfa will notify you if you are running an outdated version.
## Installing
Windows and OS X users are supplied self-contained builds of pyfa that can be run without additional software. An `.exe` installer is also available for the Windows builds. There is no self-contained package for Linux users, which are expected to run pyfa through their distributions Python interpreter. However, there are a number of third-party packages available that handle the dependencies and updates for pyfa (for example, [pyfa for Arch Linux](https://aur.archlinux.org/packages/pyfa/)). Please check your distributions repositories.
## Requirements
If you wish to help with development or simply need to run pyfa through a Python interpreter, the following software is required:
* Python >= 2.6
* `wxPython` 2.8/3.0
* `sqlalchemy` >= 0.6
* `dateutil`
* `matplotlib` (for some Linux distributions, you may need to install separate wxPython bindings, such as `python-matplotlib-wx`)
## Bug Reporting
The preferred method of reporting bugs is through the projects GitHub Issues interface. Alternatively, posting a report in the pyfa thread on the official EVE Online forums is acceptable. Guidelines for bug reporting can be found on [this wiki page](https://github.com/DarkFenX/Pyfa/wiki/Bug-Reporting).
## Liscense
pyfa is licensed under the GNU GPL v3.0, see LICENSE
## Resources
* Development repository: [http://github.com/DarkFenX/Pyfa](http://github.com/DarkFenX/Pyfa)
* XMPP conference: [pyfa@conference.jabber.org](pyfa@conference.jabber.org)
* [EVE forum thread](http://forums.eveonline.com/default.aspx?g=posts&t=247609)
* [EVE University guide using pyfa](http://wiki.eveuniversity.org/Guide_to_using_PYFA)
* [EVE Online website](http://www.eveonline.com/)
## Contacts:
* Kadesh Priestess
* GitHub: @DarkFenX
* [TweetFleet Slack](https://www.fuzzwork.co.uk/tweetfleet-slack-invites/): @kadesh
* Sable Blitzmann
* GitHub: @blitzmann
* [TweetFleet Slack](https://www.fuzzwork.co.uk/tweetfleet-slack-invites/): @blitzmann
* Email: sable.blitzmann@gmail.com
## CCP Copyright Notice
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to Osmium to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, Osmium. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.

View File

@@ -1,6 +1,11 @@
import os
import sys
# TODO: move all logging back to pyfa.py main loop
# We moved it here just to avoid rebuilding windows skeleton for now (any change to pyfa.py needs it)
import logging
import logging.handlers
# Load variable overrides specific to distribution type
try:
import configforced
@@ -13,35 +18,66 @@ debug = False
saveInRoot = False
# Version data
version = "1.10.1"
tag = "git"
expansionName = "Scylla"
version = "1.16.1"
tag = "Stable"
expansionName = "Parallax"
expansionVersion = "1.0"
evemonMinVersion = "4081"
# Database version (int ONLY)
# Increment every time we need to flag for user database upgrade/modification
dbversion = 6
pyfaPath = None
savePath = None
staticPath = None
saveDB = None
gameDB = None
class StreamToLogger(object):
"""
Fake file-like stream object that redirects writes to a logger instance.
From: http://www.electricmonk.nl/log/2011/08/14/redirect-stdout-and-stderr-to-a-logger-in-python/
"""
def __init__(self, logger, log_level=logging.INFO):
self.logger = logger
self.log_level = log_level
self.linebuf = ''
def write(self, buf):
for line in buf.rstrip().splitlines():
self.logger.log(self.log_level, line.rstrip())
def isFrozen():
if hasattr(sys, 'frozen'):
return True
else:
return False
def getPyfaRoot():
base = getattr(sys.modules['__main__'], "__file__", sys.executable) if isFrozen() else sys.argv[0]
root = os.path.dirname(os.path.realpath(os.path.abspath(base)))
root = unicode(root, sys.getfilesystemencoding())
return root
def __createDirs(path):
if not os.path.exists(path):
os.makedirs(path)
def defPaths():
global debug
global pyfaPath
global savePath
global staticPath
global saveDB
global gameDB
global saveInRoot
if debug:
logLevel = logging.DEBUG
else:
logLevel = logging.WARN
# The main pyfa directory which contains run.py
# Python 2.X uses ANSI by default, so we need to convert the character encoding
pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
if pyfaPath is None:
pyfaPath = unicode(os.path.dirname(os.path.realpath(os.path.abspath(
sys.modules['__main__'].__file__))), sys.getfilesystemencoding())
pyfaPath = getPyfaRoot()
# Where we store the saved fits etc, default is the current users home directory
if saveInRoot is True:
@@ -54,23 +90,29 @@ def defPaths():
savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")),
sys.getfilesystemencoding())
# Redirect stderr to file if we're requested to do so
stderrToFile = getattr(configforced, "stderrToFile", None)
if stderrToFile is True:
if not os.path.exists(savePath):
os.mkdir(savePath)
sys.stderr = open(os.path.join(savePath, "error_log.txt"), "w")
__createDirs(savePath)
# Same for stdout
stdoutToFile = getattr(configforced, "stdoutToFile", None)
if stdoutToFile is True:
if not os.path.exists(savePath):
os.mkdir(savePath)
sys.stdout = open(os.path.join(savePath, "output_log.txt"), "w")
if isFrozen():
os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(pyfaPath, "cacert.pem")
# Static EVE Data from the staticdata repository, should be in the staticdata
# directory in our pyfa directory
staticPath = os.path.join(pyfaPath, "staticdata")
format = '%(asctime)s %(name)-24s %(levelname)-8s %(message)s'
logging.basicConfig(format=format, level=logLevel)
handler = logging.handlers.RotatingFileHandler(os.path.join(savePath, "log.txt"), maxBytes=1000000, backupCount=3)
formatter = logging.Formatter(format)
handler.setFormatter(formatter)
logging.getLogger('').addHandler(handler)
logging.info("Starting pyfa")
if hasattr(sys, 'frozen'):
stdout_logger = logging.getLogger('STDOUT')
sl = StreamToLogger(stdout_logger, logging.INFO)
sys.stdout = sl
# This interferes with cx_Freeze's own handling of exceptions. Find a way to fix this.
#stderr_logger = logging.getLogger('STDERR')
#sl = StreamToLogger(stderr_logger, logging.ERROR)
#sys.stderr = sl
# The database where we store all the fits etc
saveDB = os.path.join(savePath, "saveddata.db")
@@ -78,7 +120,7 @@ def defPaths():
# The database where the static EVE data from the datadump is kept.
# This is not the standard sqlite datadump but a modified version created by eos
# maintenance script
gameDB = os.path.join(staticPath, "eve.db")
gameDB = os.path.join(pyfaPath, "eve.db")
## DON'T MODIFY ANYTHING BELOW ##
import eos.config

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@@ -59,41 +59,50 @@ class CapSimulator(object):
return duration, capNeed
def init(self, modules):
"""prepare modules. a list of (duration, capNeed, clipSize) tuples is
"""prepare modules. a list of (duration, capNeed, clipSize, disableStagger) tuples is
expected, with clipSize 0 if the module has infinite ammo.
"""
mods = {}
for module in modules:
if module in mods:
mods[module] += 1
else:
mods[module] = 1
self.modules = mods
self.modules = modules
def reset(self):
"""Reset the simulator state"""
self.state = []
mods = {}
period = 1
disable_period = False
for (duration, capNeed, clipSize), amount in self.modules.iteritems():
# Loop over modules, clearing clipSize if applicable, and group modules based on attributes
for (duration, capNeed, clipSize, disableStagger) in self.modules:
if self.scale:
duration, capNeed = self.scale_activation(duration, capNeed)
if self.stagger:
duration = int(duration/amount)
else:
capNeed *= amount
period = lcm(period, duration)
# set clipSize to infinite if reloads are disabled unless it's
# a cap booster module.
if not self.reload and capNeed > 0:
clipSize = 0
# Group modules based on their properties
if (duration, capNeed, clipSize, disableStagger) in mods:
mods[(duration, capNeed, clipSize, disableStagger)] += 1
else:
mods[(duration, capNeed, clipSize, disableStagger)] = 1
# Loop over grouped modules, configure staggering and push to the simulation state
for (duration, capNeed, clipSize, disableStagger), amount in mods.iteritems():
if self.stagger and not disableStagger:
if clipSize == 0:
duration = int(duration/amount)
else:
stagger_amount = (duration*clipSize+10000)/(amount*clipSize)
for i in range(1, amount):
heapq.heappush(self.state,
[i*stagger_amount, duration,
capNeed, 0, clipSize])
else:
capNeed *= amount
period = lcm(period, duration)
# period optimization doesn't work when reloads are active.
if clipSize:
disable_period = True
@@ -160,13 +169,13 @@ class CapSimulator(object):
iterations += 1
t_last = t_now
if cap < cap_lowest:
if cap < 0.0:
break
cap_lowest = cap
t_last = t_now
# queue the next activation of this module
t_now += duration
shot += 1

View File

@@ -4,8 +4,8 @@ import sys
debug = False
gamedataCache = True
saveddataCache = True
gamedata_connectionstring = 'sqlite:///' + unicode(realpath(join(dirname(abspath(__file__)), "..", "staticdata", "eve.db")), sys.getfilesystemencoding())
saveddata_connectionstring = 'sqlite:///:memory:'
gamedata_connectionstring = 'sqlite:///' + unicode(realpath(join(dirname(abspath(__file__)), "..", "eve.db")), sys.getfilesystemencoding())
saveddata_connectionstring = 'sqlite:///' + unicode(realpath(join(dirname(abspath(__file__)), "..", "saveddata", "saveddata.db")), sys.getfilesystemencoding())
#Autodetect path, only change if the autodetection bugs out.
path = dirname(unicode(__file__, sys.getfilesystemencoding()))

View File

@@ -68,14 +68,8 @@ from eos.db.gamedata import *
from eos.db.saveddata import *
#Import queries
from eos.db.gamedata.queries import getItem, searchItems, getVariations, getItemsByCategory, directAttributeRequest, \
getMarketGroup, getGroup, getCategory, getAttributeInfo, getMetaData, getMetaGroup
from eos.db.saveddata.queries import getUser, getCharacter, getFit, getFitsWithShip, countFitsWithShip, searchFits, \
getCharacterList, getPrice, getDamagePatternList, getDamagePattern, \
getFitList, getFleetList, getFleet, save, remove, commit, add, \
getCharactersForUser, getMiscData, getSquadsIDsWithFitID, getWing, \
getSquad, getBoosterFits, getProjectedFits, getTargetResistsList, getTargetResists,\
clearPrices, countAllFits
from eos.db.gamedata.queries import *
from eos.db.saveddata.queries import *
#If using in memory saveddata, you'll want to reflect it so the data structure is good.
if config.saveddata_connectionstring == "sqlite:///:memory:":

View File

@@ -1,32 +1,40 @@
import config
import shutil
import time
import re
import os
import migrations
def getVersion(db):
cursor = db.execute('PRAGMA user_version')
return cursor.fetchone()[0]
def update(saveddata_engine):
currversion = getVersion(saveddata_engine)
def getAppVersion():
return migrations.appVersion
if currversion == config.dbversion:
def update(saveddata_engine):
dbVersion = getVersion(saveddata_engine)
appVersion = getAppVersion()
if dbVersion == appVersion:
return
if currversion < config.dbversion:
if dbVersion < appVersion:
# Automatically backup database
toFile = "%s/saveddata_migration_%d-%d_%s.db"%(
config.savePath,
currversion,
config.dbversion,
dbVersion,
appVersion,
time.strftime("%Y%m%d_%H%M%S"))
shutil.copyfile(config.saveDB, toFile)
for version in xrange(currversion, config.dbversion):
module = __import__('eos.db.migrations.upgrade%d'%(version+1), fromlist=True)
upgrade = getattr(module, "upgrade", False)
if upgrade:
upgrade(saveddata_engine)
for version in xrange(dbVersion, appVersion):
func = migrations.updates[version+1]
if func:
print "applying update",version+1
func(saveddata_engine)
# when all is said and done, set version to current
saveddata_engine.execute('PRAGMA user_version = %d'%config.dbversion)
saveddata_engine.execute("PRAGMA user_version = {}".format(appVersion))

View File

@@ -7,3 +7,25 @@ define an upgrade() function with the logic. Please note that there must be as
many upgrade files as there are database versions (version 5 would include
upgrade files 1-5)
"""
import pkgutil
import re
updates = {}
appVersion = 0
prefix = __name__ + "."
for importer, modname, ispkg in pkgutil.iter_modules(__path__, prefix):
# loop through python files, extracting update number and function, and
# adding it to a list
modname_tail = modname.rsplit('.', 1)[-1]
module = __import__(modname, fromlist=True)
m = re.match("^upgrade(?P<index>\d+)$", modname_tail)
if not m:
continue
index = int(m.group("index"))
appVersion = max(appVersion, index)
upgrade = getattr(module, "upgrade", False)
if upgrade:
updates[index] = upgrade

View File

@@ -0,0 +1,16 @@
"""
Migration 10
- Adds active attribute to projected fits
"""
import sqlalchemy
def upgrade(saveddata_engine):
# Update projectedFits schema to include active attribute
try:
saveddata_engine.execute("SELECT active FROM projectedFits LIMIT 1")
except sqlalchemy.exc.DatabaseError:
saveddata_engine.execute("ALTER TABLE projectedFits ADD COLUMN active BOOLEAN")
saveddata_engine.execute("UPDATE projectedFits SET active = 1")
saveddata_engine.execute("UPDATE projectedFits SET amount = 1")

View File

@@ -0,0 +1,24 @@
"""
Migration 7
- Converts Scorpion Ishukone Watch to Scorpion
Mosaic introduced proper skinning system, and Ishukone Scorp
was the only ship which was presented as stand-alone ship in
Pyfa.
"""
CONVERSIONS = {
640: ( # Scorpion
4005, # Scorpion Ishukone Watch
)
}
def upgrade(saveddata_engine):
# Convert ships
for replacement_item, list in CONVERSIONS.iteritems():
for retired_item in list:
saveddata_engine.execute('UPDATE "fits" SET "shipID" = ? WHERE "shipID" = ?', (replacement_item, retired_item))

View File

@@ -0,0 +1,85 @@
"""
Migration 8
- Converts modules based on Carnyx Module Tiericide
Some modules have been unpublished (and unpublished module attributes are removed
from database), which causes pyfa to crash. We therefore replace these
modules with their new replacements
"""
CONVERSIONS = {
8529: ( # Large F-S9 Regolith Compact Shield Extender
8409, # Large Subordinate Screen Stabilizer I
),
8419: ( # Large Azeotropic Restrained Shield Extender
8489, # Large Supplemental Barrier Emitter I
),
8517: ( # Medium F-S9 Regolith Compact Shield Extender
8397, # Medium Subordinate Screen Stabilizer I
),
8433: ( # Medium Azeotropic Restrained Shield Extender
8477, # Medium Supplemental Barrier Emitter I
),
20627: ( # Small 'Trapper' Shield Extender
8437, # Micro Azeotropic Ward Salubrity I
8505, # Micro F-S9 Regolith Shield Induction
3849, # Micro Shield Extender I
3851, # Micro Shield Extender II
8387, # Micro Subordinate Screen Stabilizer I
8465, # Micro Supplemental Barrier Emitter I
),
8521: ( # Small F-S9 Regolith Compact Shield Extender
8401, # Small Subordinate Screen Stabilizer I
),
8427: ( # Small Azeotropic Restrained Shield Extender
8481, # Small Supplemental Barrier Emitter I
),
11343: ( # 100mm Crystalline Carbonide Restrained Plates
11345, # 100mm Reinforced Nanofiber Plates I
),
11341: ( # 100mm Rolled Tungsten Compact Plates
11339, # 100mm Reinforced Titanium Plates I
),
11327: ( # 1600mm Crystalline Carbonide Restrained Plates
11329, # 1600mm Reinforced Nanofiber Plates I
),
11325: ( # 1600mm Rolled Tungsten Compact Plates
11323, # 1600mm Reinforced Titanium Plates I
),
11351: ( # 200mm Crystalline Carbonide Restrained Plates
11353, # 200mm Reinforced Nanofiber Plates I
),
11349: ( # 200mm Rolled Tungsten Compact Plates
11347, # 200mm Reinforced Titanium Plates I
),
11311: ( # 400mm Crystalline Carbonide Restrained Plates
11313, # 400mm Reinforced Nanofiber Plates I
),
11309: ( # 400mm Rolled Tungsten Compact Plates
11307, # 400mm Reinforced Titanium Plates I
),
23791: ( # 'Citadella' 100mm Steel Plates
11335, # 50mm Reinforced Crystalline Carbonide Plates I
11337, # 50mm Reinforced Nanofiber Plates I
11333, # 50mm Reinforced Rolled Tungsten Plates I
11291, # 50mm Reinforced Steel Plates I
20343, # 50mm Reinforced Steel Plates II
11331, # 50mm Reinforced Titanium Plates I
),
11319: ( # 800mm Crystalline Carbonide Restrained Plates
11321, # 800mm Reinforced Nanofiber Plates I
),
11317: ( # 800mm Rolled Tungsten Compact Plates
11315, # 800mm Reinforced Titanium Plates I
),
}
def upgrade(saveddata_engine):
# Convert modules
for replacement_item, list in CONVERSIONS.iteritems():
for retired_item in list:
saveddata_engine.execute('UPDATE "modules" SET "itemID" = ? WHERE "itemID" = ?', (replacement_item, retired_item))
saveddata_engine.execute('UPDATE "cargo" SET "itemID" = ? WHERE "itemID" = ?', (replacement_item, retired_item))

View File

@@ -0,0 +1,23 @@
"""
Migration 9
Effectively drops UNIQUE constraint from boosters table. SQLite does not support
this, so we have to copy the table to the updated schema and then rename it
"""
tmpTable = """
CREATE TABLE boostersTemp (
'ID' INTEGER NOT NULL,
'itemID' INTEGER,
'fitID' INTEGER NOT NULL,
'active' BOOLEAN,
PRIMARY KEY(ID),
FOREIGN KEY('fitID') REFERENCES fits ('ID')
)
"""
def upgrade(saveddata_engine):
saveddata_engine.execute(tmpTable)
saveddata_engine.execute("INSERT INTO boostersTemp (ID, itemID, fitID, active) SELECT ID, itemID, fitID, active FROM boosters")
saveddata_engine.execute("DROP TABLE boosters")
saveddata_engine.execute("ALTER TABLE boostersTemp RENAME TO boosters")

View File

@@ -1,3 +1,18 @@
__all__ = ["character", "fit", "module", "user", "skill", "price",
"booster", "drone", "implant", "fleet", "damagePattern",
"miscData", "targetResists"]
__all__ = [
"character",
"fit",
"module",
"user",
"skill",
"price",
"booster",
"drone",
"implant",
"fleet",
"damagePattern",
"miscData",
"targetResists",
"override",
"crest"
]

View File

@@ -29,7 +29,7 @@ boosters_table = Table("boosters", saveddata_meta,
Column("itemID", Integer),
Column("fitID", Integer, ForeignKey("fits.ID"), nullable = False),
Column("active", Boolean),
UniqueConstraint("itemID", "fitID"))
)
activeSideEffects_table = Table("boostersActiveSideEffects", saveddata_meta,
Column("boosterID", ForeignKey("boosters.ID"), primary_key = True),

31
eos/db/saveddata/crest.py Normal file
View File

@@ -0,0 +1,31 @@
#===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
from sqlalchemy import Table, Column, Integer, String, Boolean
from sqlalchemy.orm import mapper
from eos.db import saveddata_meta
from eos.types import CrestChar
crest_table = Table("crest", saveddata_meta,
Column("ID", Integer, primary_key = True),
Column("name", String, nullable = False, unique = True),
Column("refresh_token", String, nullable = False))
mapper(CrestChar, crest_table)

View File

@@ -17,9 +17,11 @@
# along with eos. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
from sqlalchemy import Table, Column, Integer, ForeignKey, String, Boolean
from sqlalchemy.orm import relation, mapper
from sqlalchemy import *
from sqlalchemy.orm import *
from sqlalchemy.sql import and_
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.orm.collections import attribute_mapped_collection
from eos.db import saveddata_meta
from eos.db.saveddata.module import modules_table
@@ -27,9 +29,7 @@ from eos.db.saveddata.drone import drones_table
from eos.db.saveddata.cargo import cargo_table
from eos.db.saveddata.implant import fitImplants_table
from eos.types import Fit, Module, User, Booster, Drone, Cargo, Implant, Character, DamagePattern, TargetResists
from eos.effectHandlerHelpers import HandledModuleList, HandledDroneList, \
HandledImplantBoosterList, HandledProjectedModList, HandledProjectedDroneList, \
HandledProjectedFitList, HandledCargoList
from eos.effectHandlerHelpers import *
fits_table = Table("fits", saveddata_meta,
Column("ID", Integer, primary_key = True),
@@ -47,31 +47,119 @@ fits_table = Table("fits", saveddata_meta,
projectedFits_table = Table("projectedFits", saveddata_meta,
Column("sourceID", ForeignKey("fits.ID"), primary_key = True),
Column("victimID", ForeignKey("fits.ID"), primary_key = True),
Column("amount", Integer))
Column("amount", Integer, nullable = False, default = 1),
Column("active", Boolean, nullable = False, default = 1),
)
class ProjectedFit(object):
def __init__(self, sourceID, source_fit, amount=1, active=True):
self.sourceID = sourceID
self.source_fit = source_fit
self.active = active
self.__amount = amount
@reconstructor
def init(self):
if self.source_fit.isInvalid:
# Very rare for this to happen, but be prepared for it
eos.db.saveddata_session.delete(self.source_fit)
eos.db.saveddata_session.flush()
eos.db.saveddata_session.refresh(self.victim_fit)
# We have a series of setters and getters here just in case someone
# downgrades and screws up the table with NULL values
@property
def amount(self):
return self.__amount or 1
@amount.setter
def amount(self, amount):
self.__amount = amount
def __repr__(self):
return "ProjectedFit(sourceID={}, victimID={}, amount={}, active={}) at {}".format(
self.sourceID, self.victimID, self.amount, self.active, hex(id(self))
)
Fit._Fit__projectedFits = association_proxy(
"victimOf", # look at the victimOf association...
"source_fit", # .. and return the source fits
creator=lambda sourceID, source_fit: ProjectedFit(sourceID, source_fit)
)
mapper(Fit, fits_table,
properties = {"_Fit__modules" : relation(Module, collection_class = HandledModuleList,
primaryjoin = and_(modules_table.c.fitID == fits_table.c.ID, modules_table.c.projected == False),
order_by = modules_table.c.position, cascade='all, delete, delete-orphan'),
"_Fit__projectedModules" : relation(Module, collection_class = HandledProjectedModList, cascade='all, delete, delete-orphan', single_parent=True,
primaryjoin = and_(modules_table.c.fitID == fits_table.c.ID, modules_table.c.projected == True)),
"owner" : relation(User, backref = "fits"),
"_Fit__boosters" : relation(Booster, collection_class = HandledImplantBoosterList, cascade='all, delete, delete-orphan', single_parent=True),
"_Fit__drones" : relation(Drone, collection_class = HandledDroneList, cascade='all, delete, delete-orphan', single_parent=True,
primaryjoin = and_(drones_table.c.fitID == fits_table.c.ID, drones_table.c.projected == False)),
"_Fit__cargo" : relation(Cargo, collection_class = HandledCargoList, cascade='all, delete, delete-orphan', single_parent=True,
primaryjoin = and_(cargo_table.c.fitID == fits_table.c.ID)),
"_Fit__projectedDrones" : relation(Drone, collection_class = HandledProjectedDroneList, cascade='all, delete, delete-orphan', single_parent=True,
primaryjoin = and_(drones_table.c.fitID == fits_table.c.ID, drones_table.c.projected == True)),
"_Fit__implants" : relation(Implant, collection_class = HandledImplantBoosterList, cascade='all, delete, delete-orphan', single_parent=True,
primaryjoin = fitImplants_table.c.fitID == fits_table.c.ID,
secondaryjoin = fitImplants_table.c.implantID == Implant.ID,
secondary = fitImplants_table),
"_Fit__character" : relation(Character, backref = "fits"),
"_Fit__damagePattern" : relation(DamagePattern),
"_Fit__targetResists" : relation(TargetResists),
"_Fit__projectedFits" : relation(Fit,
primaryjoin = projectedFits_table.c.victimID == fits_table.c.ID,
secondaryjoin = fits_table.c.ID == projectedFits_table.c.sourceID,
secondary = projectedFits_table,
collection_class = HandledProjectedFitList)
})
properties = {
"_Fit__modules": relation(
Module,
collection_class=HandledModuleList,
primaryjoin=and_(modules_table.c.fitID == fits_table.c.ID, modules_table.c.projected == False),
order_by=modules_table.c.position,
cascade='all, delete, delete-orphan'),
"_Fit__projectedModules": relation(
Module,
collection_class=HandledProjectedModList,
cascade='all, delete, delete-orphan',
single_parent=True,
primaryjoin=and_(modules_table.c.fitID == fits_table.c.ID, modules_table.c.projected == True)),
"owner": relation(
User,
backref="fits"),
"itemID": fits_table.c.shipID,
"shipID": fits_table.c.shipID,
"_Fit__boosters": relation(
Booster,
collection_class=HandledImplantBoosterList,
cascade='all, delete, delete-orphan',
single_parent=True),
"_Fit__drones": relation(
Drone,
collection_class=HandledDroneCargoList,
cascade='all, delete, delete-orphan',
single_parent=True,
primaryjoin=and_(drones_table.c.fitID == fits_table.c.ID, drones_table.c.projected == False)),
"_Fit__cargo": relation(
Cargo,
collection_class=HandledDroneCargoList,
cascade='all, delete, delete-orphan',
single_parent=True,
primaryjoin=and_(cargo_table.c.fitID == fits_table.c.ID)),
"_Fit__projectedDrones": relation(
Drone,
collection_class=HandledProjectedDroneList,
cascade='all, delete, delete-orphan',
single_parent=True,
primaryjoin=and_(drones_table.c.fitID == fits_table.c.ID, drones_table.c.projected == True)),
"_Fit__implants": relation(
Implant,
collection_class=HandledImplantBoosterList,
cascade='all, delete, delete-orphan',
backref='fit',
single_parent=True,
primaryjoin=fitImplants_table.c.fitID == fits_table.c.ID,
secondaryjoin=fitImplants_table.c.implantID == Implant.ID,
secondary=fitImplants_table),
"_Fit__character": relation(
Character,
backref="fits"),
"_Fit__damagePattern": relation(DamagePattern),
"_Fit__targetResists": relation(TargetResists),
"projectedOnto": relationship(
ProjectedFit,
primaryjoin=projectedFits_table.c.sourceID == fits_table.c.ID,
backref='source_fit',
collection_class=attribute_mapped_collection('victimID'),
cascade='all, delete, delete-orphan'),
"victimOf": relationship(
ProjectedFit,
primaryjoin=fits_table.c.ID == projectedFits_table.c.victimID,
backref='victim_fit',
collection_class=attribute_mapped_collection('sourceID'),
cascade='all, delete, delete-orphan'),
}
)
mapper(ProjectedFit, projectedFits_table,
properties = {
"_ProjectedFit__amount": projectedFits_table.c.amount,
}
)

View File

@@ -0,0 +1,31 @@
#===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
from sqlalchemy import Table, Column, Integer, Float
from sqlalchemy.orm import mapper
from eos.db import saveddata_meta
from eos.types import Override
overrides_table = Table("overrides", saveddata_meta,
Column("itemID", Integer, primary_key=True, index = True),
Column("attrID", Integer, primary_key=True, index = True),
Column("value", Float, nullable = False))
mapper(Override, overrides_table)

View File

@@ -19,7 +19,8 @@
from eos.db.util import processEager, processWhere
from eos.db import saveddata_session, sd_lock
from eos.types import User, Character, Fit, Price, DamagePattern, Fleet, MiscData, Wing, Squad, TargetResists
from eos.types import User, Character, Fit, Price, DamagePattern, Fleet, MiscData, Wing, Squad, TargetResists, Override, CrestChar
from eos.db.saveddata.fleet import squadmembers_table
from eos.db.saveddata.fit import projectedFits_table
from sqlalchemy.sql import and_
@@ -182,9 +183,15 @@ def getFit(lookfor, eager=None):
else:
eager = processEager(eager)
with sd_lock:
fit = saveddata_session.query(Fit).options(*eager).filter(Fit.ID == fitID).first()
fit = saveddata_session.query(Fit).options(*eager).filter(Fit.ID == lookfor).first()
else:
raise TypeError("Need integer as argument")
if fit and fit.isInvalid:
with sd_lock:
removeInvalid([fit])
return None
return fit
@cachedQuery(Fleet, 1, "fleetID")
@@ -244,9 +251,10 @@ def getFitsWithShip(shipID, ownerID=None, where=None, eager=None):
filter = processWhere(filter, where)
eager = processEager(eager)
with sd_lock:
fits = saveddata_session.query(Fit).options(*eager).filter(filter).all()
fits = removeInvalid(saveddata_session.query(Fit).options(*eager).filter(filter).all())
else:
raise TypeError("ShipID must be integer")
return fits
def getBoosterFits(ownerID=None, where=None, eager=None):
@@ -264,7 +272,8 @@ def getBoosterFits(ownerID=None, where=None, eager=None):
filter = processWhere(filter, where)
eager = processEager(eager)
with sd_lock:
fits = saveddata_session.query(Fit).options(*eager).filter(filter).all()
fits = removeInvalid(saveddata_session.query(Fit).options(*eager).filter(filter).all())
return fits
def countAllFits():
@@ -295,7 +304,8 @@ def countFitsWithShip(shipID, ownerID=None, where=None, eager=None):
def getFitList(eager=None):
eager = processEager(eager)
with sd_lock:
fits = saveddata_session.query(Fit).options(*eager).all()
fits = removeInvalid(saveddata_session.query(Fit).options(*eager).all())
return fits
def getFleetList(eager=None):
@@ -385,7 +395,8 @@ def searchFits(nameLike, where=None, eager=None):
filter = processWhere(Fit.name.like(nameLike, escape="\\"), where)
eager = processEager(eager)
with sd_lock:
fits = saveddata_session.query(Fit).options(*eager).filter(filter).all()
fits = removeInvalid(saveddata_session.query(Fit).options(*eager).filter(filter).all())
return fits
def getSquadsIDsWithFitID(fitID):
@@ -406,6 +417,55 @@ def getProjectedFits(fitID):
else:
raise TypeError("Need integer as argument")
def getCrestCharacters(eager=None):
eager = processEager(eager)
with sd_lock:
characters = saveddata_session.query(CrestChar).options(*eager).all()
return characters
@cachedQuery(CrestChar, 1, "lookfor")
def getCrestCharacter(lookfor, eager=None):
if isinstance(lookfor, int):
if eager is None:
with sd_lock:
character = saveddata_session.query(CrestChar).get(lookfor)
else:
eager = processEager(eager)
with sd_lock:
character = saveddata_session.query(CrestChar).options(*eager).filter(CrestChar.ID == lookfor).first()
elif isinstance(lookfor, basestring):
eager = processEager(eager)
with sd_lock:
character = saveddata_session.query(CrestChar).options(*eager).filter(CrestChar.name == lookfor).first()
else:
raise TypeError("Need integer or string as argument")
return character
def getOverrides(itemID, eager=None):
if isinstance(itemID, int):
return saveddata_session.query(Override).filter(Override.itemID == itemID).all()
else:
raise TypeError("Need integer as argument")
def clearOverrides():
with sd_lock:
deleted_rows = saveddata_session.query(Override).delete()
commit()
return deleted_rows
def getAllOverrides(eager=None):
return saveddata_session.query(Override).all()
def removeInvalid(fits):
invalids = [f for f in fits if f.isInvalid]
if invalids:
map(fits.remove, invalids)
map(saveddata_session.delete, invalids)
saveddata_session.commit()
return fits
def add(stuff):
with sd_lock:
saveddata_session.add(stuff)

View File

@@ -17,8 +17,12 @@
# along with eos. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
#from sqlalchemy.orm.attributes import flag_modified
import eos.db
import eos.types
import logging
logger = logging.getLogger(__name__)
class HandledList(list):
def filteredItemPreAssign(self, filter, *args, **kwargs):
@@ -101,6 +105,14 @@ class HandledList(list):
except AttributeError:
pass
def remove(self, thing):
# We must flag it as modified, otherwise it not be removed from the database
# @todo: flag_modified isn't in os x skel. need to rebuild to include
#flag_modified(thing, "itemID")
if thing.isInvalid: # see GH issue #324
thing.itemID = 0
list.remove(self, thing)
class HandledModuleList(HandledList):
def append(self, mod):
emptyPosition = float("Inf")
@@ -115,10 +127,14 @@ class HandledModuleList(HandledList):
del self[emptyPosition]
mod.position = emptyPosition
HandledList.insert(self, emptyPosition, mod)
if mod.isInvalid:
self.remove(mod)
return
mod.position = len(self)
HandledList.append(self, mod)
if mod.isInvalid:
self.remove(mod)
def insert(self, index, mod):
mod.position = index
@@ -143,139 +159,82 @@ class HandledModuleList(HandledList):
dummy.position = index
self[index] = dummy
def toModule(self, index, mod):
mod.position = index
self[index] = mod
def freeSlot(self, slot):
for i in range(len(self) -1, -1, -1):
mod = self[i]
if mod.getModifiedItemAttr("subSystemSlot") == slot:
del self[i]
class HandledDroneList(HandledList):
class HandledDroneCargoList(HandledList):
def find(self, item):
for d in self:
if d.item == item:
yield d
for o in self:
if o.item == item:
yield o
def findFirst(self, item):
for d in self.find(item):
return d
for o in self.find(item):
return o
def append(self, drone):
list.append(self, drone)
def append(self, thing):
HandledList.append(self, thing)
def remove(self, drone):
HandledList.remove(self, drone)
def appendItem(self, item, amount = 1):
if amount < 1: ValueError("Amount of drones to add should be >= 1")
d = self.findFirst(item)
if d is None:
d = eos.types.Drone(item)
self.append(d)
d.amount += amount
return d
def removeItem(self, item, amount):
if amount < 1: ValueError("Amount of drones to remove should be >= 1")
d = self.findFirst(item)
if d is None: return
d.amount -= amount
if d.amount <= 0:
self.remove(d)
return None
return d
class HandledCargoList(HandledList):
# shameless copy of HandledDroneList
# I have no idea what this does, but I needed it
# @todo: investigate this
def find(self, item):
for d in self:
if d.item == item:
yield d
def findFirst(self, item):
for d in self.find(item):
return d
def append(self, cargo):
list.append(self, cargo)
def remove(self, cargo):
HandledList.remove(self, cargo)
def appendItem(self, item, qty = 1):
if qty < 1: ValueError("Amount of cargo to add should be >= 1")
d = self.findFirst(item)
if d is None:
d = eos.types.Cargo(item)
self.append(d)
d.qty += qty
return d
def removeItem(self, item, qty):
if qty < 1: ValueError("Amount of cargo to remove should be >= 1")
d = self.findFirst(item)
if d is None: return
d.qty -= qty
if d.qty <= 0:
self.remove(d)
return None
return d
if thing.isInvalid:
self.remove(thing)
class HandledImplantBoosterList(HandledList):
def __init__(self):
self.__slotCache = {}
def append(self, thing):
if thing.isInvalid:
HandledList.append(self, thing)
self.remove(thing)
return
def append(self, implant):
if self.__slotCache.has_key(implant.slot):
raise ValueError("Implant/Booster slot already in use, remove the old one first or set replace = True")
self.__slotCache[implant.slot] = implant
HandledList.append(self, implant)
# if needed, remove booster that was occupying slot
oldObj = next((m for m in self if m.slot == thing.slot), None)
if oldObj:
logging.info("Slot %d occupied with %s, replacing with %s", thing.slot, oldObj.item.name, thing.item.name)
oldObj.itemID = 0 # hack to remove from DB. See GH issue #324
self.remove(oldObj)
def remove(self, implant):
HandledList.remove(self, implant)
del self.__slotCache[implant.slot]
# While we deleted this implant, in edge case seems like not all references
# to it are removed and object still lives in session; forcibly remove it,
# or otherwise when adding the same booster twice booster's table (typeID, fitID)
# constraint will report database integrity error
# TODO: make a proper fix, probably by adjusting fit-boosters sqlalchemy relationships
eos.db.remove(implant)
def freeSlot(self, slot):
if hasattr(slot, "slot"):
slot = slot.slot
try:
implant = self.__slotCache[slot]
except KeyError:
return False
try:
self.remove(implant)
except ValueError:
return False
return True
HandledList.append(self, thing)
class HandledProjectedModList(HandledList):
def append(self, proj):
if proj.isInvalid:
# we must include it before we remove it. doing it this way ensures
# rows and relationships in database are removed as well
HandledList.append(self, proj)
self.remove(proj)
return
proj.projected = True
isSystemEffect = proj.item.group.name == "Effect Beacon"
if isSystemEffect:
# remove other system effects - only 1 per fit plz
oldEffect = next((m for m in self if m.item.group.name == "Effect Beacon"), None)
if oldEffect:
logging.info("System effect occupied with %s, replacing with %s", oldEffect.item.name, proj.item.name)
self.remove(oldEffect)
HandledList.append(self, proj)
# Remove non-projectable modules
if not proj.item.isType("projected") and not isSystemEffect:
self.remove(proj)
class HandledProjectedDroneList(HandledDroneCargoList):
def append(self, proj):
proj.projected = True
HandledList.append(self, proj)
class HandledProjectedDroneList(HandledDroneList):
def append(self, proj):
proj.projected = True
list.append(self, proj)
class HandledProjectedFitList(HandledList):
def append(self, proj):
proj.projected = True
list.append(self, proj)
# Remove invalid or non-projectable drones
if proj.isInvalid or not proj.item.isType("projected"):
self.remove(proj)
class HandledItem(object):
def preAssignItemAttr(self, *args, **kwargs):

View File

@@ -2,7 +2,7 @@
#
# Used by:
# Modules from group: Missile Launcher Bomb (2 of 2)
# Modules from group: Shield Extender (37 of 37)
# Modules from group: Shield Extender (25 of 25)
type = "passive"
def handler(fit, module, context):
fit.ship.increaseItemAttr("signatureRadius", module.getModifiedItemAttr("signatureRadiusAdd"))

View File

@@ -1,7 +1,7 @@
# ammoInfluenceCapNeed
#
# Used by:
# Items from category: Charge (458 of 829)
# Items from category: Charge (458 of 831)
type = "passive"
def handler(fit, module, context):
# Dirty hack to work around cap charges setting cap booster

View File

@@ -1,7 +1,7 @@
# ammoInfluenceRange
#
# Used by:
# Items from category: Charge (559 of 829)
# Items from category: Charge (559 of 831)
type = "passive"
def handler(fit, module, context):
module.multiplyItemAttr("maxRange", module.getModifiedChargeAttr("weaponRangeMultiplier"))

View File

@@ -6,4 +6,4 @@ type = "passive"
def handler(fit, implant, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Repair Systems"),
"armorDamageAmount", implant.getModifiedItemAttr("repairBonus"),
stackingPenalties = True)
stackingPenalties=True)

View File

@@ -1,7 +1,7 @@
# armorHPBonusAdd
#
# Used by:
# Modules from group: Armor Reinforcer (57 of 57)
# Modules from group: Armor Reinforcer (41 of 41)
type = "passive"
def handler(fit, module, context):
fit.ship.increaseItemAttr("armorHP", module.getModifiedItemAttr("armorHPBonusAdd"))

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@@ -1,7 +1,7 @@
# armorReinforcerMassAdd
#
# Used by:
# Modules from group: Armor Reinforcer (57 of 57)
# Modules from group: Armor Reinforcer (41 of 41)
type = "passive"
def handler(fit, module, context):
fit.ship.increaseItemAttr("mass", module.getModifiedItemAttr("massAddition"))

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@@ -1,4 +1,4 @@
# armorTankingGang2
# armorWarfareArmorHpReplacer
#
# Used by:
# Implant: Armored Warfare Mindlink

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@@ -0,0 +1,9 @@
# battlecruiserDroneSpeed
#
# Used by:
# Ship: Myrmidon
# Ship: Prophecy
type = "passive"
def handler(fit, ship, context):
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Drones"),
"maxVelocity", ship.getModifiedItemAttr("roleBonusCBC"))

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@@ -0,0 +1,10 @@
# battlecruiserMETRange
#
# Used by:
# Ships named like: Harbinger (2 of 2)
type = "passive"
def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Energy Turret"),
"maxRange", ship.getModifiedItemAttr("roleBonusCBC"))
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Energy Turret"),
"falloff", ship.getModifiedItemAttr("roleBonusCBC"))

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@@ -0,0 +1,11 @@
# battlecruiserMHTRange
#
# Used by:
# Ships named like: Brutix (2 of 2)
# Ship: Ferox
type = "passive"
def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
"maxRange", ship.getModifiedItemAttr("roleBonusCBC"))
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
"falloff", ship.getModifiedItemAttr("roleBonusCBC"))

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@@ -0,0 +1,9 @@
# battlecruiserMissileRange
#
# Used by:
# Ships named like: Drake (2 of 2)
# Ship: Cyclone
type = "passive"
def handler(fit, skill, context):
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Missile Launcher Operation"),
"maxVelocity", skill.getModifiedItemAttr("roleBonusCBC"))

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@@ -0,0 +1,10 @@
# battlecruiserMPTRange
#
# Used by:
# Ships named like: Hurricane (2 of 2)
type = "passive"
def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"),
"maxRange", ship.getModifiedItemAttr("roleBonusCBC"))
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"),
"falloff", ship.getModifiedItemAttr("roleBonusCBC"))

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@@ -5,6 +5,5 @@
type = "passive"
runTime = "early"
def handler(fit, ship, context):
level = fit.character.getSkill("Transport Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cloaking Device",
"cpu", ship.getModifiedItemAttr("eliteIndustrialCovertCloakBonus") * level)
"cpu", ship.getModifiedItemAttr("eliteIndustrialCovertCloakBonus"), skill="Transport Ships")

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@@ -2,9 +2,7 @@
#
# Used by:
# Ship: Scorpion
# Ship: Scorpion Ishukone Watch
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM Burst",
"ecmBurstRange", ship.getModifiedItemAttr("shipBonusCB3") * level)
"ecmBurstRange", ship.getModifiedItemAttr("shipBonusCB3"), skill="Caldari Battleship")

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@@ -6,6 +6,5 @@
# Ship: Rook
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Cruiser").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
"capacitorNeed", ship.getModifiedItemAttr("shipBonusCC") * level)
"capacitorNeed", ship.getModifiedItemAttr("shipBonusCC"), skill="Caldari Cruiser")

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@@ -4,6 +4,5 @@
# Variations of ship: Griffin (2 of 2)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Frigate").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
"capacitorNeed", ship.getModifiedItemAttr("shipBonusCF2") * level)
"capacitorNeed", ship.getModifiedItemAttr("shipBonusCF2"), skill="Caldari Frigate")

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@@ -2,9 +2,7 @@
#
# Used by:
# Ship: Scorpion
# Ship: Scorpion Ishukone Watch
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
"falloff", ship.getModifiedItemAttr("shipBonusCB3") * level)
"falloff", ship.getModifiedItemAttr("shipBonusCB3"), skill="Caldari Battleship")

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@@ -4,6 +4,5 @@
# Ship: Blackbird
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Cruiser").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
"falloff", ship.getModifiedItemAttr("shipBonusCC2") * level)
"falloff", ship.getModifiedItemAttr("shipBonusCC2"), skill="Caldari Cruiser")

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@@ -2,9 +2,7 @@
#
# Used by:
# Ship: Scorpion
# Ship: Scorpion Ishukone Watch
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
"maxRange", ship.getModifiedItemAttr("shipBonusCB3") * level)
"maxRange", ship.getModifiedItemAttr("shipBonusCB3"), skill="Caldari Battleship")

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@@ -4,6 +4,5 @@
# Ship: Blackbird
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Cruiser").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
"maxRange", ship.getModifiedItemAttr("shipBonusCC2") * level)
"maxRange", ship.getModifiedItemAttr("shipBonusCC2"), skill="Caldari Cruiser")

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@@ -2,11 +2,9 @@
#
# Used by:
# Ship: Scorpion
# Ship: Scorpion Ishukone Watch
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level
for sensorType in ("Gravimetric", "Ladar", "Magnetometric", "Radar"):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
"scan{0}StrengthBonus".format(sensorType),
ship.getModifiedItemAttr("shipBonusCB") * level)
ship.getModifiedItemAttr("shipBonusCB"), skill="Caldari Battleship")

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@@ -4,7 +4,7 @@
# Modules from group: Capacitor Flux Coil (6 of 6)
# Modules from group: Capacitor Power Relay (20 of 20)
# Modules from group: Power Diagnostic System (23 of 23)
# Modules from group: Propulsion Module (107 of 107)
# Modules from group: Propulsion Module (114 of 114)
# Modules from group: Reactor Control Unit (22 of 22)
# Modules from group: Shield Flux Coil (11 of 11)
# Modules from group: Shield Power Relay (11 of 11)

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@@ -5,9 +5,7 @@
# Ship: Archon
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Carrier").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Remote Armor Repair Systems"),
"maxRange", ship.getModifiedItemAttr("carrierAmarrBonus3") * level)
"maxRange", ship.getModifiedItemAttr("carrierAmarrBonus3"), skill="Amarr Carrier")
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Capacitor Emission Systems"),
"powerTransferRange", ship.getModifiedItemAttr("carrierAmarrBonus3") * level)
"powerTransferRange", ship.getModifiedItemAttr("carrierAmarrBonus3"), skill="Amarr Carrier")

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@@ -5,7 +5,6 @@
# Ship: Archon
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Carrier").level
for resType in ("Em", "Explosive", "Kinetic", "Thermal"):
fit.ship.boostItemAttr("armor{0}DamageResonance".format(resType),
ship.getModifiedItemAttr("carrierAmarrBonus2") * level)
ship.getModifiedItemAttr("carrierAmarrBonus2"), skill="Amarr Carrier")

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@@ -5,6 +5,4 @@
# Ship: Archon
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Carrier").level
amount = ship.getModifiedItemAttr("carrierAmarrBonus1")
fit.extraAttributes.increase("maxActiveDrones", amount * level)
fit.extraAttributes.increase("maxActiveDrones", ship.getModifiedItemAttr("carrierAmarrBonus1"), skill="Amarr Carrier")

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@@ -4,6 +4,5 @@
# Ship: Revenant
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Carrier").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighter Bombers"),
"maxVelocity", ship.getModifiedItemAttr("carrierAmarrBonus2") * level)
"maxVelocity", ship.getModifiedItemAttr("carrierAmarrBonus2"), skill="Amarr Carrier")

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@@ -4,6 +4,5 @@
# Ship: Revenant
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Carrier").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighters"),
"maxVelocity", ship.getModifiedItemAttr("carrierAmarrBonus2") * level)
"maxVelocity", ship.getModifiedItemAttr("carrierAmarrBonus2"), skill="Amarr Carrier")

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@@ -5,6 +5,5 @@
# Ship: Revenant
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Carrier").level
fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",
"maxGroupActive", ship.getModifiedItemAttr("carrierAmarrBonus4") * level)
"maxGroupActive", ship.getModifiedItemAttr("carrierAmarrBonus4"), skill="Amarr Carrier")

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@@ -5,6 +5,4 @@
# Ship: Wyvern
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Carrier").level
amount = ship.getModifiedItemAttr("carrierCaldariBonus1")
fit.extraAttributes.increase("maxActiveDrones", amount * level)
fit.extraAttributes.increase("maxActiveDrones", ship.getModifiedItemAttr("carrierCaldariBonus1"), skill="Caldari Carrier")

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@@ -4,6 +4,5 @@
# Ship: Revenant
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Carrier").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighters") or drone.item.requiresSkill("Fighter Bombers"),
"signatureRadius", ship.getModifiedItemAttr("carrierCaldariBonus1") * level)
"signatureRadius", ship.getModifiedItemAttr("carrierCaldariBonus1"), skill="Caldari Carrier")

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@@ -4,6 +4,5 @@
# Ship: Wyvern
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Carrier").level
fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",
"maxGroupActive", ship.getModifiedItemAttr("carrierCaldariBonus4") * level)
"maxGroupActive", ship.getModifiedItemAttr("carrierCaldariBonus4"), skill="Caldari Carrier")

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@@ -6,8 +6,7 @@
# Ship: Wyvern
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Carrier").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Shield Emission Systems"),
"shieldTransferRange", ship.getModifiedItemAttr("carrierCaldariBonus3") * level)
"shieldTransferRange", ship.getModifiedItemAttr("carrierCaldariBonus3"), skill="Caldari Carrier")
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Capacitor Emission Systems"),
"powerTransferRange", ship.getModifiedItemAttr("carrierCaldariBonus3") * level)
"powerTransferRange", ship.getModifiedItemAttr("carrierCaldariBonus3"), skill="Caldari Carrier")

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@@ -5,7 +5,6 @@
# Ship: Wyvern
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Carrier").level
for resType in ("Em", "Explosive", "Kinetic", "Thermal"):
fit.ship.boostItemAttr("shield{0}DamageResonance".format(resType),
ship.getModifiedItemAttr("carrierCaldariBonus2") * level)
ship.getModifiedItemAttr("carrierCaldariBonus2"), skill="Caldari Carrier")

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@@ -5,8 +5,7 @@
# Ship: Thanatos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Carrier").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Shield Emission Systems"),
"shieldTransferRange", ship.getModifiedItemAttr("carrierGallenteBonus3") * level)
"shieldTransferRange", ship.getModifiedItemAttr("carrierGallenteBonus3"), skill="Gallente Carrier")
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Remote Armor Repair Systems"),
"maxRange", ship.getModifiedItemAttr("carrierGallenteBonus3") * level)
"maxRange", ship.getModifiedItemAttr("carrierGallenteBonus3"), skill="Gallente Carrier")

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@@ -4,6 +4,5 @@
# Ship: Nyx
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Carrier").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighter Bombers"),
"damageMultiplier", ship.getModifiedItemAttr("carrierGallenteBonus2") * level)
"damageMultiplier", ship.getModifiedItemAttr("carrierGallenteBonus2"), skill="Gallente Carrier")

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@@ -5,6 +5,4 @@
# Ship: Thanatos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Carrier").level
amount = ship.getModifiedItemAttr("carrierGallenteBonus1")
fit.extraAttributes.increase("maxActiveDrones", amount * level)
fit.extraAttributes.increase("maxActiveDrones", ship.getModifiedItemAttr("carrierGallenteBonus1"), skill="Gallente Carrier")

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@@ -5,6 +5,5 @@
# Ship: Thanatos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Carrier").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighters"),
"damageMultiplier", ship.getModifiedItemAttr("carrierGallenteBonus2") * level)
"damageMultiplier", ship.getModifiedItemAttr("carrierGallenteBonus2"), skill="Gallente Carrier")

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@@ -4,6 +4,5 @@
# Ship: Nyx
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Carrier").level
fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",
"maxGroupActive", ship.getModifiedItemAttr("carrierGallenteBonus4") * level)
"maxGroupActive", ship.getModifiedItemAttr("carrierGallenteBonus4"), skill="Gallente Carrier")

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@@ -5,8 +5,7 @@
# Ship: Nidhoggur
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Carrier").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
"shieldBonus", ship.getModifiedItemAttr("carrierMinmatarBonus2") * level)
"shieldBonus", ship.getModifiedItemAttr("carrierMinmatarBonus2"), skill="Minmatar Carrier")
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
"armorDamageAmount", ship.getModifiedItemAttr("carrierMinmatarBonus2") * level)
"armorDamageAmount", ship.getModifiedItemAttr("carrierMinmatarBonus2"), skill="Minmatar Carrier")

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@@ -5,8 +5,7 @@
# Ship: Nidhoggur
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Carrier").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Shield Emission Systems"),
"shieldTransferRange", ship.getModifiedItemAttr("carrierMinmatarBonus3") * level)
"shieldTransferRange", ship.getModifiedItemAttr("carrierMinmatarBonus3"), skill="Minmatar Carrier")
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Remote Armor Repair Systems"),
"maxRange", ship.getModifiedItemAttr("carrierMinmatarBonus3") * level)
"maxRange", ship.getModifiedItemAttr("carrierMinmatarBonus3"), skill="Minmatar Carrier")

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@@ -5,6 +5,4 @@
# Ship: Nidhoggur
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Carrier").level
amount = ship.getModifiedItemAttr("carrierMinmatarBonus1")
fit.extraAttributes.increase("maxActiveDrones", amount * level)
fit.extraAttributes.increase("maxActiveDrones", ship.getModifiedItemAttr("carrierMinmatarBonus1"), skill="Minmatar Carrier")

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@@ -4,6 +4,5 @@
# Ship: Hel
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Carrier").level
fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",
"maxGroupActive", ship.getModifiedItemAttr("carrierMinmatarBonus4") * level)
"maxGroupActive", ship.getModifiedItemAttr("carrierMinmatarBonus4"), skill="Minmatar Carrier")

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@@ -8,5 +8,5 @@ type = "active", "gang"
def handler(fit, module, context):
if "gang" not in context: return
for bonus in ("maxRangeBonus", "falloffBonus", "trackingSpeedBonus"):
fit.modules.filteredItemBoost(lambda mod: lambda mod: mod.item.requiresSkill("Weapon Disruption"),
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Weapon Disruption"),
bonus, module.getModifiedItemAttr("commandBonusTD"))

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@@ -1,9 +1,9 @@
# commandshipMultiRelayEffect
#
# Used by:
# Ships from group: Capital Industrial Ship (2 of 2)
# Ships from group: Command Ship (8 of 8)
# Ships from group: Industrial Command Ship (2 of 2)
# Ship: Orca
# Ship: Rorqual
type = "passive"
def handler(fit, ship, context):
fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",

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@@ -5,6 +5,5 @@
type = "passive"
runTime = "early"
def handler(fit, ship, context):
level = fit.character.getSkill("Covert Ops").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cloaking Device",
"cpu", ship.getModifiedItemAttr("eliteBonusCoverOps1") * level)
"cpu", ship.getModifiedItemAttr("eliteBonusCoverOps1"), skill="Covert Ops")

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@@ -0,0 +1,7 @@
# crystalMiningamountInfo2
#
# Used by:
# Modules from group: Frequency Mining Laser (3 of 3)
type = "passive"
def handler(fit, module, context):
module.preAssignItemAttr("specialtyMiningAmount", module.getModifiedItemAttr("miningAmount"))

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@@ -2,7 +2,6 @@
#
# Used by:
# Modules from group: Rig Drones (64 of 64)
# Modules named like: Optimizer (16 of 16)
type = "passive"
def handler(fit, module, context):
fit.ship.boostItemAttr("cpuOutput", module.getModifiedItemAttr("drawback"))

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@@ -2,6 +2,7 @@
#
# Used by:
# Modules from group: Rig Shield (72 of 72)
# Modules named like: Optimizer (16 of 16)
type = "passive"
def handler(fit, module, context):
fit.ship.boostItemAttr("signatureRadius", module.getModifiedItemAttr("drawback"), stackingPenalties = True)

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@@ -1,9 +1,8 @@
# dreadnoughtMD1ProjDmgBonus
#
# Used by:
# Ships named like: Naglfar (2 of 2)
# Ship: Naglfar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Dreadnought").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Projectile Turret"),
"damageMultiplier", ship.getModifiedItemAttr("dreadnoughtShipBonusM1") * level)
"damageMultiplier", ship.getModifiedItemAttr("dreadnoughtShipBonusM1"), skill="Minmatar Dreadnought")

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@@ -1,9 +1,8 @@
# dreadnoughtMD3ProjRoFBonus
#
# Used by:
# Ships named like: Naglfar (2 of 2)
# Ship: Naglfar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Dreadnought").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Projectile Turret"),
"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusM3") * level)
"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusM3"), skill="Minmatar Dreadnought")

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@@ -1,9 +1,8 @@
# dreadnoughtShipBonusHybridDmgG1
#
# Used by:
# Ships named like: Moros (2 of 2)
# Ship: Moros
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Dreadnought").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Hybrid Turret"),
"damageMultiplier", ship.getModifiedItemAttr("dreadnoughtShipBonusG1") * level)
"damageMultiplier", ship.getModifiedItemAttr("dreadnoughtShipBonusG1"), skill="Gallente Dreadnought")

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@@ -1,9 +1,8 @@
# dreadnoughtShipBonusHybridRoFG2
#
# Used by:
# Ships named like: Moros (2 of 2)
# Ship: Moros
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Dreadnought").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Hybrid Turret"),
"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusG2") * level)
"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusG2"), skill="Gallente Dreadnought")

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@@ -1,9 +1,8 @@
# dreadnoughtShipBonusLaserCapNeedA1
#
# Used by:
# Ships named like: Revelation (2 of 2)
# Ship: Revelation
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Dreadnought").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Energy Turret"),
"capacitorNeed", ship.getModifiedItemAttr("dreadnoughtShipBonusA1") * level)
"capacitorNeed", ship.getModifiedItemAttr("dreadnoughtShipBonusA1"), skill="Amarr Dreadnought")

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@@ -1,9 +1,8 @@
# dreadnoughtShipBonusLaserRofA2
#
# Used by:
# Ships named like: Revelation (2 of 2)
# Ship: Revelation
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Dreadnought").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Energy Turret"),
"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusA2") * level)
"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusA2"), skill="Amarr Dreadnought")

View File

@@ -1,10 +1,9 @@
# dreadnoughtShipBonusShieldResistancesC2
#
# Used by:
# Ships named like: Phoenix (2 of 2)
# Ship: Phoenix
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Dreadnought").level
for damageType in ("em", "thermal", "explosive", "kinetic"):
fit.ship.boostItemAttr("shield{}DamageResonance".format(damageType.capitalize()),
ship.getModifiedItemAttr("dreadnoughtShipBonusC2") * level)
ship.getModifiedItemAttr("dreadnoughtShipBonusC2"), skill="Caldari Dreadnought")

View File

@@ -1,9 +1,8 @@
# eliteBargeBonusIceHarvestingCycleTimeBarge3
#
# Used by:
# Ships from group: Exhumer (4 of 4)
# Ships from group: Exhumer (3 of 3)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Exhumers").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Ice Harvesting"),
"duration", ship.getModifiedItemAttr("eliteBonusBarge2") * level)
"duration", ship.getModifiedItemAttr("eliteBonusBarge2"), skill="Exhumers")

View File

@@ -1,9 +1,8 @@
# eliteBargeBonusMiningDurationBarge2
#
# Used by:
# Ships from group: Exhumer (4 of 4)
# Ships from group: Exhumer (3 of 3)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Exhumers").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining"),
"duration", ship.getModifiedItemAttr("eliteBonusBarge2") * level)
"duration", ship.getModifiedItemAttr("eliteBonusBarge2"), skill="Exhumers")

View File

@@ -1,10 +1,9 @@
# eliteBargeShieldResistance1
#
# Used by:
# Ships from group: Exhumer (4 of 4)
# Ships from group: Exhumer (3 of 3)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Exhumers").level
for damageType in ("em", "thermal", "explosive", "kinetic"):
fit.ship.boostItemAttr("shield{}DamageResonance".format(damageType.capitalize()),
ship.getModifiedItemAttr("eliteBonusBarge1") * level)
ship.getModifiedItemAttr("eliteBonusBarge1"), skill="Exhumers")

View File

@@ -4,6 +4,5 @@
# Ship: Cambion
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Assault Frigates").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Light",
"speed", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
"speed", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")

View File

@@ -4,6 +4,5 @@
# Ship: Hawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Assault Frigates").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Missile Launcher Operation"),
"maxVelocity", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
"maxVelocity", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")

View File

@@ -4,6 +4,5 @@
# Ship: Cambion
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Assault Frigates").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Rocket",
"speed", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
"speed", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")

View File

@@ -4,5 +4,4 @@
# Ship: Sin
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Black Ops").level
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")

View File

@@ -5,5 +5,4 @@
type = "passive"
def handler(fit, ship, context):
if fit.extraAttributes["cloaked"]:
level = fit.character.getSkill("Black Ops").level
fit.ship.multiplyItemAttr("maxVelocity", ship.getModifiedItemAttr("eliteBonusBlackOps2") * level)
fit.ship.multiplyItemAttr("maxVelocity", ship.getModifiedItemAttr("eliteBonusBlackOps2"), skill="Black Ops")

View File

@@ -4,8 +4,7 @@
# Ship: Widow
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Black Ops").level
sensorTypes = ("Gravimetric", "Ladar", "Magnetometric", "Radar")
for type in sensorTypes:
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM Burst", "scan{0}StrengthBonus".format(type),
ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")

View File

@@ -4,8 +4,7 @@
# Ship: Widow
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Black Ops").level
sensorTypes = ("Gravimetric", "Ladar", "Magnetometric", "Radar")
for type in sensorTypes:
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM", "scan{0}StrengthBonus".format(type),
ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")

View File

@@ -4,6 +4,5 @@
# Ship: Redeemer
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Black Ops").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret"),
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")

View File

@@ -4,5 +4,4 @@
# Ship: Panther
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Black Ops").level
fit.ship.boostItemAttr("maxVelocity", ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
fit.ship.boostItemAttr("maxVelocity", ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")

View File

@@ -4,6 +4,5 @@
# Ships from group: Command Ship (4 of 8)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3"), skill="Command Ships")

View File

@@ -4,5 +4,4 @@
# Ship: Damnation
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.ship.boostItemAttr("armorHP", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
fit.ship.boostItemAttr("armorHP", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")

View File

@@ -5,6 +5,5 @@
# Ship: Nighthawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy Assault",
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")

View File

@@ -4,8 +4,7 @@
# Ship: Damnation
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
damageTypes = ("em", "explosive", "kinetic", "thermal")
for damageType in damageTypes:
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")

View File

@@ -4,6 +4,5 @@
# Ship: Eos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")

View File

@@ -4,6 +4,5 @@
# Ship: Eos
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
"maxVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"maxVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")

View File

@@ -4,8 +4,7 @@
# Ship: Damnation
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
damageTypes = ("em", "explosive", "kinetic", "thermal")
for damageType in damageTypes:
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")

View File

@@ -5,6 +5,5 @@
# Ship: Nighthawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy",
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")

View File

@@ -4,6 +4,5 @@
# Ship: Astarte
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
"falloff", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
"falloff", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")

View File

@@ -4,6 +4,5 @@
# Ship: Vulture
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
"maxRange", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
"maxRange", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")

View File

@@ -4,6 +4,5 @@
# Ships from group: Command Ship (4 of 8)
type = "passive"
def handler(fit, module, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
"commandBonus", module.getModifiedItemAttr("eliteBonusCommandShips3") * level)
"commandBonus", module.getModifiedItemAttr("eliteBonusCommandShips3"), skill="Command Ships")

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