Neugeniko
3fda62e320
Redefne structure mounted disruptor operation
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If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
(cherry picked from commit 0994158abd )
2018-03-24 17:59:08 -04:00
Neugeniko
5f1c2d6676
Redefine Warp Disruption Field Generators operation
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If we are applying effects onto our self, disallowAssistance all the time, and go into low mass/high sig etc mode when no script is loaded.
If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
(cherry picked from commit 77a66a66ea )
2018-03-24 17:58:52 -04:00
Ryan Holmes
164720db3d
Merge pull request #1495 from Neugeniko/Issue#1482-2
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Fix cap use for non repeatable modules.
2018-03-22 00:58:16 -04:00
blitzmann
bd90ec4bf0
Don't fail an api update when a skill has been removed ( #1473 )
2018-03-21 22:12:21 -04:00
blitzmann
d7e24dfa8f
Merge branch 'Issue#1486'
2018-03-21 21:51:13 -04:00
Ebag333
2f1ad21392
Calculate DPS for beam type doomsdays.
2018-03-21 21:49:04 -04:00
Ryan Holmes
bd6793bc19
Merge pull request #1498 from Neugeniko/Issue#1484
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Create basic effects files for various modules.
2018-03-21 21:18:08 -04:00
Ryan Holmes
6dd6452c11
Merge pull request #1491 from Neugeniko/Capsimreload
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CapSim changes to make reloadtime a variable.
2018-03-21 21:03:40 -04:00
Neugeniko
f41ecae8c8
Add a minimal effects files for mjfg, lance dd's,
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reaper dd's, bosonic dd's and gtfo dd's.
2018-03-17 13:23:58 +11:00
Neugeniko
65ec8cf4ee
Take into consideration reactivation time for non repeatable modules
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like the assault DC and MJD when calculating their 'actual'
cycle time.
2018-03-17 11:44:29 +11:00
Neugeniko
234f36c8c0
Zero reload times when reloads are off so we can group modules
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with normally different reload times.
2018-03-16 15:57:14 +11:00
Neugeniko
61086989dc
Need to wait speed + reactivation delay between void bomb.
2018-03-14 16:04:15 +11:00
Neugeniko
023ea43611
Divide by numShots not need as we do that below.
2018-03-14 15:39:20 +11:00
Neugeniko
044e032ab3
Allow variable reload time in CapSim.
2018-03-14 13:40:49 +11:00
Neugeniko
da7b95041d
Allow variable reload time in CapSim.
2018-03-14 13:40:31 +11:00
Neugeniko
97742b08c8
Attribute disallowRepeatingAction has been renamed to
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disallowRepeatingActivation in the database. Make appropriate
modification to instances of this attribute name in code.
(cherry picked from commit ff607e4b03 )
2018-03-11 12:19:43 -04:00
blitzmann
373e0a390b
Don't multiple HP of structure, instead assign it. Fixes #1460
2018-03-04 19:42:28 -05:00
blitzmann
f773e0a935
fix misplaced parentheses
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(cherry picked from commit 2a60216a92d39bb200c26bce8573484f54a80dc5)
2018-03-01 00:26:52 -05:00
blitzmann
7ab3ad9e08
Don't delete and recreate skills when updating char sheet. Instead, get each individual skill and change level.
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(cherry picked from commit 55c79c1bafaa9a1b159b73a72c6480f7e8d6cb6b)
2018-03-01 00:26:47 -05:00
blitzmann
a9db667c9c
Do the same treatment to Target Resists as Damage Patterns
2018-02-24 02:01:23 -05:00
blitzmann
f442632fbc
Fix importing damage profiles which included overwriting existing ones and then performing a delete on one of them. #1416
2018-02-24 01:49:09 -05:00
blitzmann
362086cc83
Fix type in database default for damage types
2018-02-24 01:47:05 -05:00
blitzmann
6ab84240a2
Add missing effect for scram script for standup warp disruptor. Update database to make sure everything is updated.
2018-02-17 12:22:35 -05:00
blitzmann
12a526fa9e
Fix for some standup fighter errors
2018-02-17 11:59:51 -05:00
Ryan Holmes
2153c05183
Merge branch 'master' into bug/citadels
2018-02-16 17:42:03 -05:00
DarkPhoenix
8771de9c1f
Fix retribution rof effect
2018-02-16 23:03:51 +03:00
blitzmann
fa3cf90421
add / update effects for citadels
2018-02-16 00:44:26 -05:00
blitzmann
636ee1de23
Get new Standup fighters working
2018-02-15 22:26:42 -05:00
blitzmann
b36bf8fb21
Fix issue restricting structure modules from fitting onto a structure
2018-02-15 21:03:25 -05:00
blitzmann
55ad52919e
Add missing Ishkur effect (drone tracking)
2018-02-15 20:09:50 -05:00
blitzmann
0648feaa7b
Handle a couple of group renamings
2018-02-15 20:07:57 -05:00
blitzmann
89b6e8f8c3
fix tox stuff
2018-02-14 22:15:48 -05:00
blitzmann
89c84aac96
update effect headers, add some icons, update DB to final 1248987
2018-02-14 22:05:55 -05:00
blitzmann
649ba9f3e4
Merge branch 'master' into singularity
2018-02-14 21:31:54 -05:00
blitzmann
8686c02b1f
Add stacking penalties to dromi fighters
2018-02-12 23:33:16 -05:00
blitzmann
0f30ea554d
Fix for #1377 - group up support fighters and modify the bonus based on amount active
2018-02-10 14:14:31 -05:00
blitzmann
96828a5611
Add assualt damage control effect
2018-02-05 23:12:58 -05:00
blitzmann
9f3c2ca7a8
Add stacking penalty to Fighter's MWD ability
2018-02-05 22:34:25 -05:00
blitzmann
a29b3da8a6
Update DB and effects
2018-01-30 00:05:11 -05:00
burnsypet
3072dbb3ff
Remove energy warfare resistance on capNeed calc
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When calculating the capactitor need of an energy nosferatu the
amount was being modified incorrectly by the energy warfare
resistance of the ship. Change to only apply energy warfare
resitance modifier if this is a projected effect.
2018-01-26 14:48:35 +00:00
Ryan Holmes
0c971a127c
Fix loggerhead drone bonus ( #1348 ) ( #1358 )
2018-01-02 01:43:55 -05:00
blitzmann
cc063d1934
Bump release
2017-12-10 18:07:45 -05:00
blitzmann
531721ef5e
Merge branch 'master' into development
2017-12-10 16:25:20 -05:00
blitzmann
f7b509f9a9
code styling
2017-11-25 04:04:13 -05:00
blitzmann
967128cb69
Added missing effect for shield booster penalty on crash
2017-11-22 23:16:28 -05:00
blitzmann
f0baba10df
Update effects
2017-11-22 23:04:32 -05:00
blitzmann
7058018aed
Fix alpha clones
2017-11-22 21:51:40 -05:00
blitzmann
d45d7204d2
Merge branch 'release/v1.33.2' into development
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Conflicts:
config.py
2017-11-22 21:51:19 -05:00
blitzmann
c4f41fb5fa
Update to 1209099 and rename old komodo skill
2017-11-12 16:52:56 -05:00
oaao
cacf286176
[fix] eos - remove Komodo thermalDamage double-dipping
2017-11-02 04:41:57 -04:00