Commit Graph

34 Commits

Author SHA1 Message Date
blitzmann
030e6aa9db Instead of sending id, send parent item (which contains ID). This allows us to access the item to modify bitmap or any other value for it. 2014-09-15 15:48:26 -04:00
blitzmann
da047106f3 Implements support for child menus for damage patterns. 2014-09-08 01:11:38 -04:00
blitzmann
b75c86d251 Ignore Orbital ammo in ammo picker - see #71 2014-05-15 11:44:09 -04:00
blitzmann
631d97e21a Fix #71 2014-04-08 12:48:58 -04:00
DarkPhoenix
d97764586f Re-publish festival items 2014-01-21 23:31:18 +04:00
DarkPhoenix
96590f2c37 Fix yet another bug in ammo picker 2012-05-09 01:08:04 +04:00
DarkPhoenix
a5dcddb009 Update eos, staticdata in pyfa and fix missile ammo picker 2012-05-09 00:58:06 +04:00
DarkPhoenix
029890b97e Do not show hidden charges in ammo picker 2011-10-18 01:22:27 +04:00
DarkPhoenix
8e9566f08a Do not check the same module type when generating ammo menu 2011-09-17 17:11:30 +04:00
DarkPhoenix
fa7fc6572f Fix #435 (Modulated Deep Core Miner II Bug) 2011-07-26 14:05:57 +04:00
DarkPhoenix
3c48839569 Rework context menus 2011-04-24 21:58:07 +04:00
DarkPhoenix
95813f20fc Make ammo picker context menu aware of mixed damage missiles 2011-01-18 13:41:41 +03:00
DarkPhoenix
24b4a6fbdc Take only half of falloff when sorting ammo by range 2011-01-18 12:18:01 +03:00
HomeWorld
f3729f0287 Updated FitChanged in all files 2010-11-28 22:51:08 +02:00
cncfanatics
6e1b789fb2 Move some view handling stuff around and do initial work on the
fleetBrowser
2010-11-20 20:32:47 +01:00
cncfanatics
65a4b95f71 Fixup an oopsie 2010-11-17 19:44:01 +01:00
cncfanatics
20a303f6ea Ammo menu fixage 2010-11-17 11:35:45 +01:00
cncfanatics
1ffdf9b2cb Fixup menu code 2010-11-17 09:47:53 +01:00
cncfanatics
8046cf8781 Change nameSorter to correctly handle names with numbers in them and
sort accordingly
2010-11-08 10:44:40 +01:00
cncfanatics
1ec7e795df Add Ammo support for projected effects view 2010-10-30 11:30:28 +02:00
Weeknie
6f5b68a56f Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166 2010-10-25 14:27:05 +02:00
cncfanatics
e447bca32e Sort ammo by their range + falloff on the turret they're getting fit on 2010-10-21 10:20:49 +02:00
cncfanatics
b9d3d0193f Register EVT_MENU on ALL of the submenus, not just the base 2010-10-20 19:04:04 +02:00
cncfanatics
8af875b207 Use the mentions "Long Range" and "High Damage" instead of "Range" &
"Damage"
2010-10-20 16:28:39 +02:00
cncfanatics
2ecdda474f Make sure the final menu also gets a footer 2010-10-20 15:02:51 +02:00
cncfanatics
abf37afbbc Fix ammo menu missile damage order 2010-10-20 14:45:02 +02:00
cncfanatics
a356928b4d Fix for fallof multiplier sorting 2010-10-20 13:43:57 +02:00
cncfanatics
5820e7a7cc Some more minor ammo menu tweaks 2010-10-20 13:36:37 +02:00
cncfanatics
dd412b4847 Fix ammo display so it works for all turret types, particularly with weird faction ammo differences 2010-10-20 13:22:33 +02:00
cncfanatics
21a61684f7 Change missile order 2010-10-20 09:27:26 +02:00
cncfanatics
eeb5f40e68 Make sure ammo with identical meta levels are sorted consistently 2010-10-20 09:25:19 +02:00
cncfanatics
46428ca0d8 Finish up ammo menus 2010-10-20 09:18:21 +02:00
DarkPhoenix
cdf0dfae04 Fix file permission 2010-10-19 22:04:26 +04:00
cncfanatics
bc883685ec Implement basic ammo switching context menu. (still needs much
polishing)
2010-10-19 10:31:52 +02:00