This commit is contained in:
2025-04-01 09:00:53 +02:00
parent 60807f0cca
commit 1ebb54ad9f
63 changed files with 1044 additions and 1044 deletions

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<Item name="Tentacle" identifier="lithomorphtentacle" category="Weapon" maxstacksize="1" scale="0.5" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light" noninteractable="true" hideinmenus="true" health="5" damagedbymeleeweapons="false"> <Item name="Tentacle" identifier="lithomorphtentacle" category="Weapon" maxstacksize="60" scale="0.5" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light" noninteractable="true" hideinmenus="true" health="5" damagedbymeleeweapons="false">
<Sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="0,0,15,15" depth="0.57" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="0,0,15,15" depth="0.57" origin="0.5,0.5" />
<Body radius="15" density="10" /> <Body radius="15" density="10" />
<Rope sourcepullforce="0" targetpullforce="100" projectilepullforce="1" maxlength="450" snaponcollision="false" spritewidth="40" tile="true" origin="0.05,0.5" targetminmass="0" lerpforces="true" snapanimduration="0.5" breakfrommiddle="false" SnapWhenNotAimed="False"> <Rope sourcepullforce="0" targetpullforce="100" projectilepullforce="1" maxlength="450" snaponcollision="false" spritewidth="40" tile="true" origin="0.05,0.5" targetminmass="0" lerpforces="true" snapanimduration="0.5" breakfrommiddle="false" SnapWhenNotAimed="False">
@@ -30,7 +30,7 @@
</StatusEffect> </StatusEffect>
</Projectile> </Projectile>
</Item> </Item>
<Item name="TentacleNoDamage" identifier="lithomorphtentaclenodamage" category="Weapon" maxstacksize="1" scale="0.5" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light" noninteractable="true" hideinmenus="true" health="5" damagedbymeleeweapons="false" spritecolor="220,220,220,255"> <Item name="TentacleNoDamage" identifier="lithomorphtentaclenodamage" category="Weapon" maxstacksize="60" scale="0.5" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light" noninteractable="true" hideinmenus="true" health="5" damagedbymeleeweapons="false" spritecolor="220,220,220,255">
<Sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="0,0,15,15" depth="0.57" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="0,0,15,15" depth="0.57" origin="0.5,0.5" />
<Body radius="15" density="10" /> <Body radius="15" density="10" />
<Rope sourcepullforce="0" targetpullforce="50" projectilepullforce="1" maxlength="500" snaponcollision="false" spritewidth="40" tile="true" origin="0.05,0.5" targetminmass="0" lerpforces="true" snapanimduration="0.5" breakfrommiddle="false" SnapWhenNotAimed="False"> <Rope sourcepullforce="0" targetpullforce="50" projectilepullforce="1" maxlength="500" snaponcollision="false" spritewidth="40" tile="true" origin="0.05,0.5" targetminmass="0" lerpforces="true" snapanimduration="0.5" breakfrommiddle="false" SnapWhenNotAimed="False">
@@ -73,13 +73,13 @@
<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" /> <Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
<SpawnItem identifier="lithomorphtentacle" spawnposition="Thisinventory" count="1" rotationtype="Collider" rotation="0" /> <SpawnItem identifier="lithomorphtentacle" spawnposition="Thisinventory" count="1" rotationtype="Collider" rotation="0" />
</StatusEffect> </StatusEffect>
<ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" canbeselected="false" characterusable="true" spawnwithid="lithomorphtentacle"> <ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="60" canbeselected="false" characterusable="true" spawnwithid="lithomorphtentacle">
<Containable items="lithomorphtentacle" /> <Containable items="lithomorphtentacle" />
</ItemContainer> </ItemContainer>
<RequiredSkill identifier="weapons" level="30" /> <RequiredSkill identifier="weapons" level="30" />
</RangedWeapon> </RangedWeapon>
</Item> </Item>
<Item name="" nameidentifier="cassiterite" identifier="lithomorphspawnercassiterite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="cassiterite" identifier="lithomorphspawnercassiterite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -120,7 +120,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="chamosite" identifier="lithomorphspawnerchamosite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="chamosite" identifier="lithomorphspawnerchamosite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -162,7 +162,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="cryolite" identifier="lithomorphspawnercryolite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="cryolite" identifier="lithomorphspawnercryolite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -204,7 +204,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="galena" identifier="lithomorphspawnergalena" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="galena" identifier="lithomorphspawnergalena" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -245,7 +245,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="hydroxyapatite" identifier="lithomorphspawnerhydroxyapatite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="hydroxyapatite" identifier="lithomorphspawnerhydroxyapatite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -287,7 +287,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="pyromorphite" identifier="lithomorphspawnerpyromorphite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="pyromorphite" identifier="lithomorphspawnerpyromorphite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -328,7 +328,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="sphalerite" identifier="lithomorphspawnersphalerite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="sphalerite" identifier="lithomorphspawnersphalerite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -369,7 +369,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="sylvite" identifier="lithomorphspawnersylvite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="sylvite" identifier="lithomorphspawnersylvite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -411,7 +411,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="triphylite" identifier="lithomorphspawnertriphylite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="triphylite" identifier="lithomorphspawnertriphylite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>
@@ -452,7 +452,7 @@
</MotionSensor> </MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" /> <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item> </Item>
<Item name="" nameidentifier="titanite" identifier="lithomorphspawnertitanite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true"> <Item name="" nameidentifier="titanite" identifier="lithomorphspawnertitanite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="60" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true"> <LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" /> <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent> </LightComponent>

View File

@@ -3,7 +3,7 @@
<!--OVERRIDES--> <!--OVERRIDES-->
<Override> <Override>
<!--DISABLE SPAWNING OF VANILLA ITEM--> <!--DISABLE SPAWNING OF VANILLA ITEM-->
<EnergyDrink name="" identifier="energydrink" category="Medical,Material" maxstacksize="8" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light"> <EnergyDrink name="" identifier="energydrink" category="Medical,Material" maxstacksize="60" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="0" spawnprobability="0.0" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="0" spawnprobability="0.0" />
<PreferredContainer secondary="abandonedcrewcab" maxamount="0" spawnprobability="0.0" /> <PreferredContainer secondary="abandonedcrewcab" maxamount="0" spawnprobability="0.0" />
@@ -33,7 +33,7 @@
</Override> </Override>
<!--ADJUST ITEM TO APPLY EFFECTS WHILE DRINKING, GET DESTROYED ON IMPACT AND SPAWN EMPTY BOTTLE IF EMPTY--> <!--ADJUST ITEM TO APPLY EFFECTS WHILE DRINKING, GET DESTROYED ON IMPACT AND SPAWN EMPTY BOTTLE IF EMPTY-->
<Override> <Override>
<Rum name="" identifier="rum" category="Medical,Misc" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A strong alcoholic beverage. |Alcoholic Beverage |Decrease Psychosis |Decrease Hallucinations |Decrease Husk Infection (If below 90%) |Heal Damage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Rum name="" identifier="rum" category="Medical,Misc" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A strong alcoholic beverage. |Alcoholic Beverage |Decrease Psychosis |Decrease Hallucinations |Decrease Husk Infection (If below 90%) |Heal Damage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -88,7 +88,7 @@
</Override> </Override>
<!--END OF OVERRIDES--> <!--END OF OVERRIDES-->
<Override> <Override>
<Rum name="Pirate Rum" identifier="he-rum" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A very strong rum enriched with uranium for extra spice. |Alcoholic Beverage |Decrease Psychosis |Decrease Hallucinations |Decrease Husk Infection (If below 90%) |Healing Properties |Increase Psychosis Resistance |Increase Radiation Sickness (Slightly)" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Rum name="Pirate Rum" identifier="he-rum" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A very strong rum enriched with uranium for extra spice. |Alcoholic Beverage |Decrease Psychosis |Decrease Hallucinations |Decrease Husk Infection (If below 90%) |Healing Properties |Increase Psychosis Resistance |Increase Radiation Sickness (Slightly)" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -146,7 +146,7 @@
</Rum> </Rum>
</Override> </Override>
<Override> <Override>
<Item name="Doc's Whiskey" identifier="he-whiskey" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="Doctor Michael's original whiskey. Approved by Doctors europa-wide. |Alcoholic Beverage |Reduce Hallucinations |Reduce Halucinova Effects |Reduce Chem Addiction |Increase Psychosis Resistance |Slight Healing Properties" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Doc's Whiskey" identifier="he-whiskey" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="Doctor Michael's original whiskey. Approved by Doctors europa-wide. |Alcoholic Beverage |Reduce Hallucinations |Reduce Halucinova Effects |Reduce Chem Addiction |Increase Psychosis Resistance |Slight Healing Properties" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -200,7 +200,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Halucinova" identifier="he-halucinova" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="Keep away from &quot;Sadashi Kira&quot; at all cost! |Alcoholic Beverage |Increase Hallucinations | Slight Healing Properties" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Halucinova" identifier="he-halucinova" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="Keep away from &quot;Sadashi Kira&quot; at all cost! |Alcoholic Beverage |Increase Hallucinations | Slight Healing Properties" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -252,7 +252,7 @@
</Override> </Override>
<!--BEERS--> <!--BEERS-->
<Override> <Override>
<Item name="Coalition Premium" identifier="he-beercoalitionpremium" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A popular beer amongst coalition station inhabitants. |Alcoholic Beverage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Coalition Premium" identifier="he-beercoalitionpremium" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A popular beer amongst coalition station inhabitants. |Alcoholic Beverage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -301,7 +301,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Jovian Force" identifier="he-beerjovianforce" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A beer most popular amongst the Separatists. |Alcoholic Beverage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Jovian Force" identifier="he-beerjovianforce" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A beer most popular amongst the Separatists. |Alcoholic Beverage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -350,7 +350,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Liquid Ascension" identifier="he-beerliquidascension" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A popular beer amongst members of the church of husk on their way to ascension! |Alcoholic Beverage |Increase Psychosis Resistance |Increase Pressure Immunity |Oxygen Not Included |May contain traces of husk parasites" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Liquid Ascension" identifier="he-beerliquidascension" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A popular beer amongst members of the church of husk on their way to ascension! |Alcoholic Beverage |Increase Psychosis Resistance |Increase Pressure Immunity |Oxygen Not Included |May contain traces of husk parasites" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -403,7 +403,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Clown Juice" identifier="he-beerclownjuice" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A popular beer amongst pranksters. Praise the honkmother! |Alcoholic Beverage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Clown Juice" identifier="he-beerclownjuice" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A popular beer amongst pranksters. Praise the honkmother! |Alcoholic Beverage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -454,7 +454,7 @@
</Override> </Override>
<!--old beer item converting to new coalition variant for backwards compatibility--> <!--old beer item converting to new coalition variant for backwards compatibility-->
<Override> <Override>
<Item name="Coalition Premium Lager Beer" identifier="he-beer" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A popular beer amongst coalition station inhabitants. |Alcoholic Beverage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Coalition Premium Lager Beer" identifier="he-beer" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A popular beer amongst coalition station inhabitants. |Alcoholic Beverage |Increase Psychosis Resistance" Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="458,1,16,65" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="458,1,16,65" depth="0.6" origin="0.5,0.5" />
<BrokenSprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="476,1,16,65" depth="0.6" maxcondition="99" /> <BrokenSprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="476,1,16,65" depth="0.6" maxcondition="99" />
<Body width="17" height="63" density="15" /> <Body width="17" height="63" density="15" />
@@ -472,7 +472,7 @@
</Override> </Override>
<!-- NON-ALCOHOLIC --> <!-- NON-ALCOHOLIC -->
<Override> <Override>
<Item name="Water" nameidentifier="he-water" descriptionidentifier="he-water" identifier="he-water" category="Misc,Material" maxstacksize="8" cargocontaineridentifier="metalcrate" description="Tastes fresh." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Water" nameidentifier="he-water" descriptionidentifier="he-water" identifier="he-water" category="Misc,Material" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Tastes fresh." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0.1" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0.1" />
@@ -517,7 +517,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Moloch Milk" identifier="he-milk" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A bottle of Moloch Milk. Tastes a bit funny. Don't ask how they get milk from a Moloch! May help a bit when you're shit-faced." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Moloch Milk" identifier="he-milk" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A bottle of Moloch Milk. Tastes a bit funny. Don't ask how they get milk from a Moloch! May help a bit when you're shit-faced." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -559,7 +559,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Energy Drink" identifier="he-energydrink1" category="Misc" subcategory="Drinks" maxstacksize="32" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A refreshing energy drink. Good for when you're absolutely shit-faced and need to sober up a bit." Tags="smallitem,drinkitem" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_aluminiumcan_full" impacttolerance="5.5" isshootable="true" requireaimtouse="true" canflipx="false"> <Item name="Energy Drink" identifier="he-energydrink1" category="Misc" subcategory="Drinks" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A refreshing energy drink. Good for when you're absolutely shit-faced and need to sober up a bit." Tags="smallitem,drinkitem" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_aluminiumcan_full" impacttolerance="5.5" isshootable="true" requireaimtouse="true" canflipx="false">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0.1" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0.1" />
@@ -602,7 +602,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Can of Couwola Cola" identifier="he-colacan" category="Misc" subcategory="Drinks" maxstacksize="32" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A refreshing can of Couwola Cola. Super refreshing and good for when you're absolutely shit-faced and need to sober up a quickly. Mass-consumption may cause discomfort." Tags="smallitem,drinkitem,cola,colafuel1" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_aluminiumcan_full" impacttolerance="5.5" isshootable="true" requireaimtouse="true" canflipx="false"> <Item name="Can of Couwola Cola" identifier="he-colacan" category="Misc" subcategory="Drinks" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A refreshing can of Couwola Cola. Super refreshing and good for when you're absolutely shit-faced and need to sober up a quickly. Mass-consumption may cause discomfort." Tags="smallitem,drinkitem,cola,colafuel1" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_aluminiumcan_full" impacttolerance="5.5" isshootable="true" requireaimtouse="true" canflipx="false">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0.1" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0.1" />
@@ -644,7 +644,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Can of Couwola Cola Zero" identifier="he-colazerocan" category="Misc" subcategory="Drinks" maxstacksize="32" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A refreshing can of Couwola Cola Zero. No sugar, but full flavor! Very refreshing and good for when you're absolutely shit-faced and need to sober up a quickly." Tags="smallitem,drinkitem,colazero,colafuel2" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_aluminiumcan_full" impacttolerance="5.5" isshootable="true" requireaimtouse="true" canflipx="false"> <Item name="Can of Couwola Cola Zero" identifier="he-colazerocan" category="Misc" subcategory="Drinks" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A refreshing can of Couwola Cola Zero. No sugar, but full flavor! Very refreshing and good for when you're absolutely shit-faced and need to sober up a quickly." Tags="smallitem,drinkitem,colazero,colafuel2" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_aluminiumcan_full" impacttolerance="5.5" isshootable="true" requireaimtouse="true" canflipx="false">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0.1" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0.1" />
@@ -687,7 +687,7 @@
</Override> </Override>
<!-- DIRTY WATER --> <!-- DIRTY WATER -->
<Override> <Override>
<Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawaterrum" category="Misc,Material" maxstacksize="8" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawaterrum" category="Misc,Material" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" />
@@ -724,7 +724,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawaterwhiskey" category="Misc,Material" maxstacksize="8" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawaterwhiskey" category="Misc,Material" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" />
@@ -761,7 +761,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawaterhalucinova" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawaterhalucinova" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" />
@@ -798,7 +798,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawater" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawater" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" />
@@ -835,7 +835,7 @@
</Item> </Item>
</Override> </Override>
<Override> <Override>
<Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawaterbeer" category="Misc,Material" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem,seawater,water,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Water" nameidentifier="he-water" descriptionidentifier="he-seawater" identifier="he-seawaterbeer" category="Misc,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="Tastes salty." Tags="smallitem,drinkitem,seawater,water,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0" />
<PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" /> <PreferredContainer secondary="crewcab" minamount="0" maxamount="8" spawnprobability="0" />

View File

@@ -3,7 +3,7 @@
<Items> <Items>
<!--OVERRIDES--> <!--OVERRIDES-->
<!--MAKE ITEM EDIBLE--> <!--MAKE ITEM EDIBLE-->
<Item name="Protein Bar" identifier="proteinbar" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Protein Bar" identifier="proteinbar" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.04" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.04" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.04" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.04" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.08" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.08" />
@@ -32,7 +32,7 @@
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<!--MAKE ITEM EDIBLE--> <!--MAKE ITEM EDIBLE-->
<Item name="Pomegrenade" identifier="creepingorange" category="Material" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,plantitem,fooditem,sugary,petfood1,petfood2,petfood3,distillable" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" impacttolerance="5.5" damagedbyexplosions="false" allowasextracargo="True"> <Item name="Pomegrenade" identifier="creepingorange" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,plantitem,fooditem,sugary,petfood1,petfood2,petfood3,distillable" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" impacttolerance="5.5" damagedbyexplosions="false" allowasextracargo="True">
<Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="971,649,43,55" origin="0.5,0.5" /> <Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="971,649,43,55" origin="0.5,0.5" />
<Body radius="30" density="5" /> <Body radius="30" density="5" />
<Price baseprice="20" sold="false"> <Price baseprice="20" sold="false">
@@ -78,7 +78,7 @@
<PreferredContainer primary="plantcontainer" /> <PreferredContainer primary="plantcontainer" />
</Item> </Item>
<!--MAKE ITEM EDIBLE--> <!--MAKE ITEM EDIBLE-->
<Item name="Banana" identifier="banana" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,seed,plantitem,fooditem,ingredient,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Banana" identifier="banana" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,seed,plantitem,fooditem,ingredient,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.04" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.04" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.04" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.04" />
<PreferredContainer primary="seedbag" amount="1" spawnposition="0.03" /> <PreferredContainer primary="seedbag" amount="1" spawnposition="0.03" />
@@ -147,7 +147,7 @@
</Item> </Item>
<!--END OF OVERRIDES--> <!--END OF OVERRIDES-->
<!--MISC FOOD--> <!--MISC FOOD-->
<Item name="Bag of Pomegrenade Chips" identifier="he-chips1" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="Dried pomegrenade chips. A popular little snack to watch the annual 'DUNWICE FACE-OFF' to." Tags="smallitem,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Bag of Pomegrenade Chips" identifier="he-chips1" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Dried pomegrenade chips. A popular little snack to watch the annual 'DUNWICE FACE-OFF' to." Tags="smallitem,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.04" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.04" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.04" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.04" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.08" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.08" />
@@ -176,7 +176,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Bag of Mutated Pomegrenade Chips" identifier="he-chips2" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="Dried mutated pomegrenade chips. A popular little snack. It is said to speed up the healing of burns a bit." Tags="smallitem,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Bag of Mutated Pomegrenade Chips" identifier="he-chips2" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Dried mutated pomegrenade chips. A popular little snack. It is said to speed up the healing of burns a bit." Tags="smallitem,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.04" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.04" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.04" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.04" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.08" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.08" />
@@ -207,7 +207,7 @@
</Item> </Item>
<!-- MEAT --> <!-- MEAT -->
<!--Crawler--> <!--Crawler-->
<Item name="Nugget" identifier="he-cookedcrawlernugget" category="Misc" subcategory="Food" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_softitem" isshootable="True" requireaimtouse="True"> <Item name="Nugget" identifier="he-cookedcrawlernugget" category="Misc" subcategory="Food" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_softitem" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -231,7 +231,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Burger" identifier="he-crawlerburger" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Burger" identifier="he-crawlerburger" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -264,7 +264,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Filet" identifier="he-cookedcrawlerfilet" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Filet" identifier="he-cookedcrawlerfilet" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -286,7 +286,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Hotdog" identifier="he-crawlerhotdog" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Hotdog" identifier="he-crawlerhotdog" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="True" />
@@ -309,7 +309,7 @@
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<!--Mudraptor--> <!--Mudraptor-->
<Item name="Nugget" identifier="he-cookedmudraptornugget" category="Misc" subcategory="Food" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_softitem" isshootable="True" requireaimtouse="True"> <Item name="Nugget" identifier="he-cookedmudraptornugget" category="Misc" subcategory="Food" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_softitem" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -334,7 +334,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Burger" identifier="he-mudraptorburger" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Burger" identifier="he-mudraptorburger" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -368,7 +368,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Hotdog" identifier="he-mudraptorhotdog" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Hotdog" identifier="he-mudraptorhotdog" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="True" />
@@ -391,7 +391,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Roast" identifier="he-cookedmudraptorroast" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Roast" identifier="he-cookedmudraptorroast" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -415,7 +415,7 @@
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<!--Hammerhead--> <!--Hammerhead-->
<Item name="Burger" identifier="he-hammerheadburger" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Burger" identifier="he-hammerheadburger" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -448,7 +448,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Hotdog" identifier="he-hammerheadhotdog" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Hotdog" identifier="he-hammerheadhotdog" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="True" />
@@ -471,7 +471,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Roast" identifier="he-cookedhammerheadroast" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Roast" identifier="he-cookedhammerheadroast" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -494,7 +494,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Spareribs" identifier="he-cookedhammerheadspareribs" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Spareribs" identifier="he-cookedhammerheadspareribs" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -518,7 +518,7 @@
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<!--Thresher--> <!--Thresher-->
<Item name="Filet" identifier="he-cookedthresherfilet" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Filet" identifier="he-cookedthresherfilet" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -540,7 +540,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Burger" identifier="he-thresherburger" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Burger" identifier="he-thresherburger" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" /> <PreferredContainer secondary="abandonedcrewcab" minamount="0" maxamount="1" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.0" notcampaign="True" />
@@ -573,7 +573,7 @@
</Holdable> </Holdable>
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<Item name="Hotdog" identifier="he-thresherhotdog" category="Misc" maxstacksize="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True"> <Item name="Hotdog" identifier="he-thresherhotdog" category="Misc" maxstacksize="60" cargocontaineridentifier="metalcrate" description="" Tags="smallitem,fooditem,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="True" requireaimtouse="True">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="True" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="True" />
@@ -597,7 +597,7 @@
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<!-- Fast Food Menus --> <!-- Fast Food Menus -->
<Item name="Meal of Madness - Crawler" identifier="he-madnessmealcrawler" category="Misc" subcategory="Food" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Content: 1x Crawler Burger | 8x Crawler Nuggets | 1x Can of Couwola Cola | 1x Random Toy" Tags="ingredient,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_softitem" isshootable="true" requireaimtouse="true" canflipx="false"> <Item name="Meal of Madness - Crawler" identifier="he-madnessmealcrawler" category="Misc" subcategory="Food" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Content: 1x Crawler Burger | 8x Crawler Nuggets | 1x Can of Couwola Cola | 1x Random Toy" Tags="ingredient,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_softitem" isshootable="true" requireaimtouse="true" canflipx="false">
<PreferredContainer primary="table" secondary="crewcab,kitchen" /> <PreferredContainer primary="table" secondary="crewcab,kitchen" />
<Fabricate suitablefabricators="cafeteria" requiredtime="10" requiredmoney="105" fabricationlimitmin="2" fabricationlimitmax="20" /> <Fabricate suitablefabricators="cafeteria" requiredtime="10" requiredmoney="105" fabricationlimitmin="2" fabricationlimitmax="20" />
<Deconstruct time="1" requireddeconstructor="deconstructor" /> <Deconstruct time="1" requireddeconstructor="deconstructor" />
@@ -625,7 +625,7 @@
</Button> </Button>
</CustomInterface> </CustomInterface>
</Item> </Item>
<Item name="Meal of Madness - Mudraptor" identifier="he-madnessmealmudraptor" category="Misc" subcategory="Food" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Content: 1x Mudraptor Burger | 8x Mudraptor Nuggets | 1x Can of Couwola Cola | 1x Random Toy" Tags="ingredient,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_softitem" isshootable="true" requireaimtouse="true" canflipx="false"> <Item name="Meal of Madness - Mudraptor" identifier="he-madnessmealmudraptor" category="Misc" subcategory="Food" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Content: 1x Mudraptor Burger | 8x Mudraptor Nuggets | 1x Can of Couwola Cola | 1x Random Toy" Tags="ingredient,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_softitem" isshootable="true" requireaimtouse="true" canflipx="false">
<PreferredContainer primary="table" secondary="crewcab,kitchen" /> <PreferredContainer primary="table" secondary="crewcab,kitchen" />
<Fabricate suitablefabricators="cafeteria" requiredtime="10" requiredmoney="175" fabricationlimitmin="2" fabricationlimitmax="20" /> <Fabricate suitablefabricators="cafeteria" requiredtime="10" requiredmoney="175" fabricationlimitmin="2" fabricationlimitmax="20" />
<Deconstruct time="1" requireddeconstructor="deconstructor" /> <Deconstruct time="1" requireddeconstructor="deconstructor" />
@@ -653,7 +653,7 @@
</Button> </Button>
</CustomInterface> </CustomInterface>
</Item> </Item>
<Item name="Pack of Crawler Nuggets" identifier="he-nuggetpackcrawler" category="Misc" subcategory="Food" maxstacksize="1" cargocontaineridentifier="metalcrate" description="A pack of 8x crawler nuggets." Tags="smallitem,ingredient,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_softitem" isshootable="true" requireaimtouse="true" canflipx="false"> <Item name="Pack of Crawler Nuggets" identifier="he-nuggetpackcrawler" category="Misc" subcategory="Food" maxstacksize="60" cargocontaineridentifier="metalcrate" description="A pack of 8x crawler nuggets." Tags="smallitem,ingredient,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_softitem" isshootable="true" requireaimtouse="true" canflipx="false">
<PreferredContainer primary="table" secondary="crewcab,kitchen" /> <PreferredContainer primary="table" secondary="crewcab,kitchen" />
<Fabricate suitablefabricators="cafeteria" requiredtime="10" requiredmoney="35" fabricationlimitmin="0" fabricationlimitmax="10" /> <Fabricate suitablefabricators="cafeteria" requiredtime="10" requiredmoney="35" fabricationlimitmin="0" fabricationlimitmax="10" />
<Deconstruct time="1" requireddeconstructor="deconstructor" /> <Deconstruct time="1" requireddeconstructor="deconstructor" />
@@ -673,7 +673,7 @@
</Button> </Button>
</CustomInterface> </CustomInterface>
</Item> </Item>
<Item name="Pack of Mudraptor Nuggets" identifier="he-nuggetpackmudraptor" category="Misc" subcategory="Food" maxstacksize="1" cargocontaineridentifier="metalcrate" description="A pack of 8x mudraptor nuggets." Tags="smallitem,ingredient,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_softitem" isshootable="true" requireaimtouse="true" canflipx="false"> <Item name="Pack of Mudraptor Nuggets" identifier="he-nuggetpackmudraptor" category="Misc" subcategory="Food" maxstacksize="60" cargocontaineridentifier="metalcrate" description="A pack of 8x mudraptor nuggets." Tags="smallitem,ingredient,fooditem" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_softitem" isshootable="true" requireaimtouse="true" canflipx="false">
<PreferredContainer primary="table" secondary="crewcab,kitchen" /> <PreferredContainer primary="table" secondary="crewcab,kitchen" />
<Fabricate suitablefabricators="cafeteria" requiredtime="10" requiredmoney="70" fabricationlimitmin="0" fabricationlimitmax="10" /> <Fabricate suitablefabricators="cafeteria" requiredtime="10" requiredmoney="70" fabricationlimitmin="0" fabricationlimitmax="10" />
<Deconstruct time="1" requireddeconstructor="deconstructor" /> <Deconstruct time="1" requireddeconstructor="deconstructor" />

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<Override> <Override>
<Item name="Empty Rum Bottle" identifier="he-emptybottlerum" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="metalcrate" description="An empty rum bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Empty Rum Bottle" identifier="he-emptybottlerum" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="metalcrate" description="An empty rum bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="27,0,27,66" depth="0.499" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="27,0,27,66" depth="0.499" origin="0.5,0.5" />
<Body width="27" height="66" density="8" /> <Body width="27" height="66" density="8" />
<Deconstruct time="0.5" /> <Deconstruct time="0.5" />
@@ -22,7 +22,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Empty Whiskey Bottle" identifier="he-emptybottlewhiskey" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="metalcrate" description="An empty Whiskey bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Empty Whiskey Bottle" identifier="he-emptybottlewhiskey" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="metalcrate" description="An empty Whiskey bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="110,0,27,66" depth="0.499" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="110,0,27,66" depth="0.499" origin="0.5,0.5" />
<Body width="27" height="66" density="8" /> <Body width="27" height="66" density="8" />
<Deconstruct time="0.5" /> <Deconstruct time="0.5" />
@@ -43,7 +43,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Empty Halucinova Bottle" identifier="he-emptybottlehalucinova" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="metalcrate" description="An empty Halucinova bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Empty Halucinova Bottle" identifier="he-emptybottlehalucinova" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="metalcrate" description="An empty Halucinova bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="425,2,31,64" depth="0.499" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="425,2,31,64" depth="0.499" origin="0.5,0.5" />
<Body width="27" height="66" density="8" /> <Body width="27" height="66" density="8" />
<Deconstruct time="0.5" /> <Deconstruct time="0.5" />
@@ -64,7 +64,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Empty Bottle" identifier="he-emptybottle" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="metalcrate" description="An empty bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Empty Bottle" identifier="he-emptybottle" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="metalcrate" description="An empty bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="180,8,21,58" depth="0.499" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="180,8,21,58" depth="0.499" origin="0.5,0.5" />
<Body width="21" height="58" density="8" /> <Body width="21" height="58" density="8" />
<Deconstruct time="0.5" /> <Deconstruct time="0.5" />
@@ -85,7 +85,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Empty Beer Bottle" identifier="he-emptybottlebeer" category="Misc,Material,Ingredient" maxstacksize="1" cargocontaineridentifier="metalcrate" description="An empty beer bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient,emptybottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true"> <Item name="Empty Beer Bottle" identifier="he-emptybottlebeer" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="metalcrate" description="An empty beer bottle. Can be thrown or used in water to collect dirty water." Tags="smallitem,ingredient,emptybottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" /> <PreferredContainer secondary="abandonedcrewcab" minamount="1" maxamount="1" spawnprobability="0.01" />
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.02" notcampaign="true" />
@@ -113,105 +113,105 @@
</Throwable> </Throwable>
</Item> </Item>
<!--crawler--> <!--crawler-->
<Item name="Crawler Half" identifier="he-crawlermeatchunk" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Crawler Half" identifier="he-crawlermeatchunk" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="311,446,200,66" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="311,446,200,66" depth="0.6" origin="0.5,0.5" />
<Body width="200" radius="33" density="12" /> <Body width="200" radius="33" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Crawler Meat" identifier="he-rawcrawlermeat" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Crawler Meat" identifier="he-rawcrawlermeat" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="258,477,51,17" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="258,477,51,17" depth="0.6" origin="0.5,0.5" />
<Body width="51" radius="8" density="9" /> <Body width="51" radius="8" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Crawler Meat Patty" identifier="he-rawcrawlermeatpatty" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Crawler Meat Patty" identifier="he-rawcrawlermeatpatty" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="275,459,35,17" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="275,459,35,17" depth="0.6" origin="0.5,0.5" />
<Body width="35" radius="7" density="9" /> <Body width="35" radius="7" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Crawler Sausage" identifier="he-rawcrawlersausage" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Crawler Sausage" identifier="he-rawcrawlersausage" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="243,444,67,14" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="243,444,67,14" depth="0.6" origin="0.5,0.5" />
<Body width="67" radius="7" density="9" /> <Body width="67" radius="7" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<!--mudraptor--> <!--mudraptor-->
<Item name="Mudraptor Meat Chunk" identifier="he-mudraptormeatchunk" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Mudraptor Meat Chunk" identifier="he-mudraptormeatchunk" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="367,234,145,74" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="367,234,145,74" depth="0.6" origin="0.5,0.5" />
<Body width="145" radius="37" density="12" /> <Body width="145" radius="37" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Mudraptor Meat" identifier="he-rawmudraptormeat" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Mudraptor Meat" identifier="he-rawmudraptormeat" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="325,332,52,21" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="325,332,52,21" depth="0.6" origin="0.5,0.5" />
<Body width="52" radius="10" density="12" /> <Body width="52" radius="10" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Mudraptor Meat Patty" identifier="he-rawmudraptormeatpatty" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Mudraptor Meat Patty" identifier="he-rawmudraptormeatpatty" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="275,459,35,17" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="275,459,35,17" depth="0.6" origin="0.5,0.5" />
<Body width="35" radius="7" density="9" /> <Body width="35" radius="7" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Mudraptor Sausage" identifier="he-rawmudraptorsausage" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Mudraptor Sausage" identifier="he-rawmudraptorsausage" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="243,444,67,14" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="243,444,67,14" depth="0.6" origin="0.5,0.5" />
<Body width="67" radius="7" density="9" /> <Body width="67" radius="7" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Mudraptor Roast" identifier="he-rawmudraptorroast" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Mudraptor Roast" identifier="he-rawmudraptorroast" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="240,414,93,29" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="240,414,93,29" depth="0.6" origin="0.5,0.5" />
<Body width="93" radius="14" density="12" /> <Body width="93" radius="14" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<!--thresher--> <!--thresher-->
<Item name="Thresher Meat Chunk" identifier="he-threshermeatchunk" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Thresher Meat Chunk" identifier="he-threshermeatchunk" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="334,392,178,53" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="334,392,178,53" depth="0.6" origin="0.5,0.5" />
<Body width="178" radius="26" density="15" /> <Body width="178" radius="26" density="15" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Thresher Meat" identifier="he-rawthreshermeat" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Thresher Meat" identifier="he-rawthreshermeat" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="258,477,51,17" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="258,477,51,17" depth="0.6" origin="0.5,0.5" />
<Body width="51" radius="8" density="15" /> <Body width="51" radius="8" density="15" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Thresher Meat Patty" identifier="he-rawthreshermeatpatty" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Thresher Meat Patty" identifier="he-rawthreshermeatpatty" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="275,459,35,17" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="275,459,35,17" depth="0.6" origin="0.5,0.5" />
<Body width="35" radius="7" density="9" /> <Body width="35" radius="7" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Thresher Sausage" identifier="he-rawthreshersausage" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Thresher Sausage" identifier="he-rawthreshersausage" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="243,444,67,14" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="243,444,67,14" depth="0.6" origin="0.5,0.5" />
<Body width="67" radius="7" density="9" /> <Body width="67" radius="7" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<!--hammerhead--> <!--hammerhead-->
<Item name="Hammerhead Spawn" identifier="he-hammerheadspawnmeatchunk" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Hammerhead Spawn" identifier="he-hammerheadspawnmeatchunk" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="431,309,81,34" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="431,309,81,34" depth="0.6" origin="0.5,0.5" />
<Body width="81" radius="17" density="12" /> <Body width="81" radius="17" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Hammerhead Meat Chunk" identifier="he-hammerheadmeatchunk" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Hammerhead Meat Chunk" identifier="he-hammerheadmeatchunk" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="354,151,158,82" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="354,151,158,82" depth="0.6" origin="0.5,0.5" />
<Body width="158" radius="41" density="12" /> <Body width="158" radius="41" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Hammerhead Meat" identifier="he-rawhammerheadmeat" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Hammerhead Meat" identifier="he-rawhammerheadmeat" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="327,354,50,25" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="327,354,50,25" depth="0.6" origin="0.5,0.5" />
<Body width="50" radius="12" density="12" /> <Body width="50" radius="12" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Hammerhead Meat Patty" identifier="he-rawhammerheadmeatpatty" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Hammerhead Meat Patty" identifier="he-rawhammerheadmeatpatty" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="275,459,35,17" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="275,459,35,17" depth="0.6" origin="0.5,0.5" />
<Body width="35" radius="7" density="9" /> <Body width="35" radius="7" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Hammerhead Sausage" identifier="he-rawhammerheadsausage" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Hammerhead Sausage" identifier="he-rawhammerheadsausage" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="243,444,67,14" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="243,444,67,14" depth="0.6" origin="0.5,0.5" />
<Body width="67" radius="7" density="9" /> <Body width="67" radius="7" density="9" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Hammerhead Spareribs" identifier="he-rawhammerheadspareribs" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Hammerhead Spareribs" identifier="he-rawhammerheadspareribs" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="263,339,61,40" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="263,339,61,40" depth="0.6" origin="0.5,0.5" />
<Body width="61" radius="18" density="12" /> <Body width="61" radius="18" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />
</Item> </Item>
<Item name="Raw Hammerhead Roast" identifier="he-rawhammerheadroast" category="Misc,Material,Ingredient" maxstacksize="8" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true"> <Item name="Raw Hammerhead Roast" identifier="he-rawhammerheadroast" category="Misc,Material,Ingredient" maxstacksize="60" cargocontaineridentifier="he-coolercrate" description="" Tags="smallitem,meat,ingredient,canspoil,petfood1,petfood2,petfood3" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="240,380,93,33" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/FoodAndMeat.png" sourcerect="240,380,93,33" depth="0.6" origin="0.5,0.5" />
<Body width="93" radius="16" density="12" /> <Body width="93" radius="16" density="12" />
<AiTarget sightrange="1000" static="True" /> <AiTarget sightrange="1000" static="True" />

View File

@@ -33,11 +33,11 @@
<ItemContainer selectkey="Action" capacity="0" itemsperrow="0" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer selectkey="Action" capacity="0" itemsperrow="0" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.15" absoluteoffset="0,0.15" anchor="BottomCenter" style="ItemUI" /> <GuiFrame relativesize="0.25,0.15" absoluteoffset="0,0.15" anchor="BottomCenter" style="ItemUI" />
<Containable items="none" /> <Containable items="none" />
<SubContainer capacity="5" itemsperrow="5"> <SubContainer capacity="15" itemsperrow="5">
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</SubContainer> </SubContainer>
</ItemContainer> </ItemContainer>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true">
<Containable items="toiletflooditem" /> <Containable items="toiletflooditem" />
<StatusEffect type="OnBroken" target="This"> <StatusEffect type="OnBroken" target="This">
<SpawnItem identifier="toiletflooditem" spawnposition="ThisInventory" count="1" spawnifinventoryfull="false" /> <SpawnItem identifier="toiletflooditem" spawnposition="ThisInventory" count="1" spawnifinventoryfull="false" />
@@ -93,7 +93,7 @@
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.01" />
<PreferredContainer primary="storagecab" secondary="crewcab" /> <PreferredContainer primary="storagecab" secondary="crewcab" />
<Deconstruct time="1" chooserandom="true"> <Deconstruct time="1" chooserandom="true">
<Item identifier="aluminium" amount="1" /> <Item identifier="aluminium" amount="2" />
<Item identifier="aluminium" amount="0" /> <Item identifier="aluminium" amount="0" />
<Item identifier="aluminium" amount="0" /> <Item identifier="aluminium" amount="0" />
</Deconstruct> </Deconstruct>
@@ -122,7 +122,7 @@
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.01" />
<PreferredContainer primary="storagecab" secondary="crewcab" /> <PreferredContainer primary="storagecab" secondary="crewcab" />
<Deconstruct time="1" chooserandom="true"> <Deconstruct time="1" chooserandom="true">
<Item identifier="aluminium" amount="1" /> <Item identifier="aluminium" amount="2" />
<Item identifier="aluminium" amount="0" /> <Item identifier="aluminium" amount="0" />
<Item identifier="aluminium" amount="0" /> <Item identifier="aluminium" amount="0" />
</Deconstruct> </Deconstruct>
@@ -151,7 +151,7 @@
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.03" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.03" />
<PreferredContainer primary="storagecab" secondary="crewcab" /> <PreferredContainer primary="storagecab" secondary="crewcab" />
<Deconstruct time="1" chooserandom="true"> <Deconstruct time="1" chooserandom="true">
<Item identifier="aluminium" amount="1" /> <Item identifier="aluminium" amount="2" />
<Item identifier="aluminium" amount="0" /> <Item identifier="aluminium" amount="0" />
<Item identifier="aluminium" amount="0" /> <Item identifier="aluminium" amount="0" />
</Deconstruct> </Deconstruct>
@@ -180,7 +180,7 @@
<PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.03" /> <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.03" />
<PreferredContainer primary="storagecab" secondary="crewcab" /> <PreferredContainer primary="storagecab" secondary="crewcab" />
<Deconstruct time="1" chooserandom="true"> <Deconstruct time="1" chooserandom="true">
<Item identifier="aluminium" amount="1" /> <Item identifier="aluminium" amount="2" />
<Item identifier="aluminium" amount="0" /> <Item identifier="aluminium" amount="0" />
<Item identifier="aluminium" amount="0" /> <Item identifier="aluminium" amount="0" />
</Deconstruct> </Deconstruct>
@@ -219,11 +219,11 @@
<SpawnItem identifier="punch" spawnposition="ThisInventory" /> <SpawnItem identifier="punch" spawnposition="ThisInventory" />
</StatusEffect> </StatusEffect>
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" itempos="80,15" containedspritedepths="0.55" hideitems="false" drawinventory="false" canbeselected="false" removecontaineditemsondeconstruct="true" containedstateindicatorslot="0" containedstateindicatorstyle="spear" spawnwithid="punch"> <ItemContainer capacity="1" maxstacksize="60" itempos="80,15" containedspritedepths="0.55" hideitems="false" drawinventory="false" canbeselected="false" removecontaineditemsondeconstruct="true" containedstateindicatorslot="0" containedstateindicatorstyle="spear" spawnwithid="punch">
<Containable items="punch" /> <Containable items="punch" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="punch" identifier="punch" category="Weapon" maxstacksize="6" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,punch" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="false" allowasextracargo="true" noninteractable="true"> <Item name="punch" identifier="punch" category="Weapon" maxstacksize="60" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,punch" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="false" allowasextracargo="true" noninteractable="true">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Misc/punchgun.png" sourcerect="371,70,50,53" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Misc/punchgun.png" sourcerect="371,70,50,53" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" radius="0" friction="10" density="10" /> <Body width="50" height="50" radius="0" friction="10" density="10" />
<Projectile characterusable="false" launchimpulse="5.0" maxtargetstohit="1" HitOnlyCharacters="true"> <Projectile characterusable="false" launchimpulse="5.0" maxtargetstohit="1" HitOnlyCharacters="true">
@@ -247,7 +247,7 @@
<StatusEffect type="OnUse" target="This" delay="0.5" projectilepullforce="30" setvalue="True" /> <StatusEffect type="OnUse" target="This" delay="0.5" projectilepullforce="30" setvalue="True" />
</Rope> </Rope>
</Item> </Item>
<Item name="Whoopee Cushion" identifier="he-whoopeecushion" Category="Hidden" Tags="smallitem,toy" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="metalcrate" scale="0.5" spritecolor="255,255,255,255" requireaimtouse="true" noninteractable="false" hideinmenus="false"> <Item name="Whoopee Cushion" identifier="he-whoopeecushion" Category="Hidden" Tags="smallitem,toy" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" scale="0.5" spritecolor="255,255,255,255" requireaimtouse="true" noninteractable="false" hideinmenus="false">
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Misc/WhoopeeCushion.png" sourcerect="0,0,45,13" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Misc/WhoopeeCushion.png" sourcerect="0,0,45,13" depth="0.55" origin="0.5,0.5" />
<InventoryIcon texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/UI/InventoryIcons.png" sourcerect="80,426,85,85" origin="0.5,0.5" /> <InventoryIcon texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/UI/InventoryIcons.png" sourcerect="80,426,85,85" origin="0.5,0.5" />
<Body width="38" radius="6" density="9.5" /> <Body width="38" radius="6" density="9.5" />

View File

@@ -122,9 +122,9 @@
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="toggle" /> <input name="toggle" />
<input name="set_state" /> <input name="set_state" />
<output name="state_out" /> <output name="state_out" maxwires="10" />
<output name="condition_out" /> <output name="condition_out" maxwires="10" />
<output name="activate_out" /> <output name="activate_out" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="door" ID="143" markedfordeconstruction="false" rect="-320,-256,24,208" linked="151" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="weldable,door,containmentdoor" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.51" HiddenInGame="False" conditionpercentage="100"> <Item name="" identifier="door" ID="143" markedfordeconstruction="false" rect="-320,-256,24,208" linked="151" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="weldable,door,containmentdoor" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.51" HiddenInGame="False" conditionpercentage="100">
@@ -138,16 +138,16 @@
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="toggle" /> <input name="toggle" />
<input name="set_state" /> <input name="set_state" />
<output name="state_out" /> <output name="state_out" maxwires="10" />
<output name="condition_out" /> <output name="condition_out" maxwires="10" />
<output name="activate_out" /> <output name="activate_out" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="lever" ID="148" markedfordeconstruction="false" rect="64,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,mineentrance" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100"> <Item name="" identifier="lever" ID="148" markedfordeconstruction="false" rect="64,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,mineentrance" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100">
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" /> <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<output name="signal_out" /> <output name="signal_out" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench"> <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
@@ -157,7 +157,7 @@
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" /> <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<output name="signal_out" /> <output name="signal_out" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench"> <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
@@ -167,7 +167,7 @@
<Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" /> <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<output name="signal_out" /> <output name="signal_out" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench"> <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
@@ -179,7 +179,7 @@
</Controller> </Controller>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<output name="signal_out" /> <output name="signal_out" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench"> <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />

View File

@@ -58,14 +58,14 @@
<LightComponent AllowInGameEditing="false" lightcolor="112,146,190,50" canbeselected="false" range="800.0" IsOn="true"> <LightComponent AllowInGameEditing="false" lightcolor="112,146,190,50" canbeselected="false" range="800.0" IsOn="true">
<Sprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy.png" sourcerect="0,486,176,176" origin="0.47, 0.3" alpha="1.0" /> <Sprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy.png" sourcerect="0,486,176,176" origin="0.47, 0.3" alpha="1.0" />
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" canbeselected="true" hideitems="true" itempos="264,-321" containedspritedepth="0.01" autointeractwithcontained="true"> <ItemContainer capacity="1" maxstacksize="60" canbeselected="true" hideitems="true" itempos="264,-321" containedspritedepth="0.01" autointeractwithcontained="true">
<GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" /> <GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
<StatusEffect type="Always" target="This" Charge="-10.0" interval="0.1" /> <StatusEffect type="Always" target="This" Charge="-10.0" interval="0.1" />
<Containable items="faradayartifact"> <Containable items="faradayartifact">
<StatusEffect type="OnContaining" target="This" Charge="100.0" Voltage="10" setvalue="true" duration="0.1" stackable="false" /> <StatusEffect type="OnContaining" target="This" Charge="100.0" Voltage="10" setvalue="true" duration="0.1" stackable="false" />
</Containable> </Containable>
</ItemContainer> </ItemContainer>
<PowerContainer capacity="50.0" canbeselected="false" maxrechargespeed="1000.0" maxoutput="10000.0" /> <PowerContainer capacity="50" canbeselected="false" maxrechargespeed="1000.0" maxoutput="10000.0" />
<ConnectionPanel canbeselected="true" hudpriority="10"> <ConnectionPanel canbeselected="true" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
@@ -73,10 +73,10 @@
<input name="shutdown" displayname="connection.shutdown"> <input name="shutdown" displayname="connection.shutdown">
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" /> <StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
</input> </input>
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Pest Nest" identifier="cavepestspawner" category="Alien" Tags="alien,pestnest" scale="0.4" damagedbyexplosions="true" damagedbyprojectiles="true" damagedbyrepairtools="true" damagedbymeleeweapons="true" health="5"> <Item name="Pest Nest" identifier="cavepestspawner" category="Alien" Tags="alien,pestnest" scale="0.4" damagedbyexplosions="true" damagedbyprojectiles="true" damagedbyrepairtools="true" damagedbymeleeweapons="true" health="5">

View File

@@ -14,7 +14,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Triggered Effect - Water Leak (Small)" identifier="effect_trigger_leak_water_small" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true"> <Item name="Triggered Effect - Water Leak (Small)" identifier="effect_trigger_leak_water_small" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
@@ -30,7 +30,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Continuous Effect - Water Leak (Large)" identifier="effect_leak_water_large" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true"> <Item name="Continuous Effect - Water Leak (Large)" identifier="effect_leak_water_large" tags="effect" scale="0.25" spritecolor="0,150,255,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
@@ -64,7 +64,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Continuous Effect - Short Circuit" identifier="effect_shortcircuit" tags="effect" scale="0.25" spritecolor="255,215,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true"> <Item name="Continuous Effect - Short Circuit" identifier="effect_shortcircuit" tags="effect" scale="0.25" spritecolor="255,215,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
@@ -89,7 +89,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Continuous Effect - Lava" identifier="effect_lava" tags="effect" scale="0.25" spritecolor="255,0,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true"> <Item name="Continuous Effect - Lava" identifier="effect_lava" tags="effect" scale="0.25" spritecolor="255,0,0,255" health="100" hiddeningame="true" damagedbyrepairtools="false" allowrotatingineditor="false" allowedlinks="gap,door" linkable="true">
@@ -102,7 +102,7 @@
</ItemComponent> </ItemComponent>
</Item> </Item>
<!-- EFFECT ITEMS --> <!-- EFFECT ITEMS -->
<Item name="" identifier="effect_none" Category="Hidden" Tags="effect" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.5" spritecolor="255,255,255,0" noninteractable="true" hideinmenus="true"> <Item name="" identifier="effect_none" Category="Hidden" Tags="effect" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" spritecolor="255,255,255,0" noninteractable="true" hideinmenus="true">
<Sprite texture="Content/Items/Tools/tools.png" depth="0.55" sourcerect="0,0,1,1" /> <Sprite texture="Content/Items/Tools/tools.png" depth="0.55" sourcerect="0,0,1,1" />
<Body radius="1" density="10" /> <Body radius="1" density="10" />
<Holdable handle1="0,0" slots="Any" msg="ItemMsgPickUpSelect"> <Holdable handle1="0,0" slots="Any" msg="ItemMsgPickUpSelect">
@@ -112,7 +112,7 @@
</StatusEffect> </StatusEffect>
</Holdable> </Holdable>
</Item> </Item>
<Item name="" identifier="effect_delete" Category="Hidden" Tags="effect" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.5" spritecolor="255,255,255,0" noninteractable="true" hideinmenus="true"> <Item name="" identifier="effect_delete" Category="Hidden" Tags="effect" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" spritecolor="255,255,255,0" noninteractable="true" hideinmenus="true">
<Sprite texture="Content/Items/Tools/tools.png" depth="0.55" sourcerect="0,0,1,1" /> <Sprite texture="Content/Items/Tools/tools.png" depth="0.55" sourcerect="0,0,1,1" />
<Body radius="1" density="10" /> <Body radius="1" density="10" />
<Holdable handle1="0,0" slots="Any" msg="ItemMsgPickUpSelect"> <Holdable handle1="0,0" slots="Any" msg="ItemMsgPickUpSelect">
@@ -125,7 +125,7 @@
</StatusEffect> </StatusEffect>
</Holdable> </Holdable>
</Item> </Item>
<Item name="" identifier="effect_unlock" Category="Hidden" Tags="effect,unlock" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.5" spritecolor="255,255,255,0" noninteractable="true" hideinmenus="true"> <Item name="" identifier="effect_unlock" Category="Hidden" Tags="effect,unlock" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" spritecolor="255,255,255,0" noninteractable="true" hideinmenus="true">
<Sprite texture="Content/Items/Tools/tools.png" depth="0.55" sourcerect="0,0,1,1" /> <Sprite texture="Content/Items/Tools/tools.png" depth="0.55" sourcerect="0,0,1,1" />
<Body radius="1" density="10" /> <Body radius="1" density="10" />
<Holdable handle1="0,0" slots="Any" msg="ItemMsgPickUpSelect"> <Holdable handle1="0,0" slots="Any" msg="ItemMsgPickUpSelect">

View File

@@ -2,7 +2,7 @@
<Override> <Override>
<Items> <Items>
<!-- DE Configurator --> <!-- DE Configurator -->
<Item name="DE-Configurator" identifier="de_configurator" Category="Hidden" description="Used to configurate some aspects of DynamicEuropa" Tags="config" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" spritecolor="255,255,255,255" noninteractable="true" hideinmenus="true"> <Item name="DE-Configurator" identifier="de_configurator" Category="Hidden" description="Used to configurate some aspects of DynamicEuropa" Tags="config" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" spritecolor="255,255,255,255" noninteractable="true" hideinmenus="true">
<Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="149,371,69,93" depth="0.8" origin="0.5,0.5" /> <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="149,371,69,93" depth="0.8" origin="0.5,0.5" />
<Body width="60" height="90" density="15" /> <Body width="60" height="90" density="15" />
<Holdable handle1="0,0" slots="RightHand,LeftHand" msg="ItemMsgPickUpSelect" /> <Holdable handle1="0,0" slots="RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
@@ -24,7 +24,7 @@
</CustomInterface> </CustomInterface>
</Item> </Item>
<!-- Contraband Rum --> <!-- Contraband Rum -->
<Item hideinmenus="true" name="Mariner's Moonshine" identifier="contrabandrum" category="Medical,Misc" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" description="A special brand of rum, made with a concotion of sea mushrooms, psilotoad juices and matured in a rusty bathtub." Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true" spritecolor="255,255,120,255"> <Item hideinmenus="true" name="Mariner's Moonshine" identifier="contrabandrum" category="Medical,Misc" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" description="A special brand of rum, made with a concotion of sea mushrooms, psilotoad juices and matured in a rusty bathtub." Tags="smallitem,drinkitem,alcoholitem,bottle" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="5.5" isshootable="true" requireaimtouse="true" spritecolor="255,255,120,255">
<PreferredContainer primary="crate" /> <PreferredContainer primary="crate" />
<Price baseprice="150" sold="false"></Price> <Price baseprice="150" sold="false"></Price>
<Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="0,0,27,66" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Integrations/Hungry Europans/Content/Items/Food/DrinksAndIngredients.png" sourcerect="0,0,27,66" depth="0.6" origin="0.5,0.5" />
@@ -218,10 +218,10 @@
<RequiredItem identifier="aluminium" amount="4" /> <RequiredItem identifier="aluminium" amount="4" />
</Fabricate> </Fabricate>
<Deconstruct time="10" chooserandom="true" amount="2"> <Deconstruct time="10" chooserandom="true" amount="2">
<Item identifier="iron" amount="2" commonness="1" /> <Item identifier="iron" amount="4" commonness="1" />
<Item identifier="lead" amount="2" commonness="1" /> <Item identifier="lead" amount="4" commonness="1" />
<Item identifier="copper" amount="2" commonness="1" /> <Item identifier="copper" amount="4" commonness="1" />
<Item identifier="steel" amount="2" commonness="0.5" /> <Item identifier="steel" amount="4" commonness="0.5" />
</Deconstruct> </Deconstruct>
<Holdable canbepicked="true" slots="RightHand+LeftHand" holdpos="0,-80" handle1="0,0" handle2="0,0" aimable="false" msg="ItemMsgPickUpSelect" /> <Holdable canbepicked="true" slots="RightHand+LeftHand" holdpos="0,-80" handle1="0,0" handle2="0,0" aimable="false" msg="ItemMsgPickUpSelect" />
</Item> </Item>
@@ -237,11 +237,11 @@
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" /> <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" /> <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
<Deconstruct time="30"> <Deconstruct time="30">
<Item identifier="ballisticfiber" /> <Item identifier="ballisticfiber" amount="2" />
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" /> <Item identifier="rubber" amount="2" />
<Item identifier="rubber" /> <Item identifier="rubber" amount="2" />
</Deconstruct> </Deconstruct>
<Fabricate /> <Fabricate />
<InventoryIcon texture="%ModDir:2532991202%/Items/EventItems/DuckySuit.png" sourcerect="300,400,95,90" origin="0.5,0.5" /> <InventoryIcon texture="%ModDir:2532991202%/Items/EventItems/DuckySuit.png" sourcerect="300,400,95,90" origin="0.5,0.5" />
@@ -348,10 +348,10 @@
</Item> </Item>
<Item name="Duffel Bag" identifier="kumoduffelbag1" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true"> <Item name="Duffel Bag" identifier="kumoduffelbag1" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true">
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballisticfiber" mincondition="0.25" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.25" />
<Item identifier="organicfiber" mincondition="0.25" /> <Item identifier="organicfiber" amount="2" mincondition="0.25" />
<Item identifier="ballisticfiber" mincondition="0.5" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.5" />
<Item identifier="organicfiber" mincondition="0.5" /> <Item identifier="organicfiber" amount="2" mincondition="0.5" />
</Deconstruct> </Deconstruct>
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" />
<BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" />
@@ -364,16 +364,16 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="6" keepopenwhenequipped="false" movableframe="true" spawnwithid="revolver,revolver,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel"> <ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="revolver,revolver,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel,revolverrounddepletedfuel">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Duffel Bag" identifier="kumoduffelbag2" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true"> <Item name="Duffel Bag" identifier="kumoduffelbag2" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true">
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballisticfiber" mincondition="0.25" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.25" />
<Item identifier="organicfiber" mincondition="0.25" /> <Item identifier="organicfiber" amount="2" mincondition="0.25" />
<Item identifier="ballisticfiber" mincondition="0.5" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.5" />
<Item identifier="organicfiber" mincondition="0.5" /> <Item identifier="organicfiber" amount="2" mincondition="0.5" />
</Deconstruct> </Deconstruct>
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" />
<BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" />
@@ -386,16 +386,16 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="6" keepopenwhenequipped="false" movableframe="true" spawnwithid="smg,smgmagazine,smgmagazine,smgmagazine,smgmagazine,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel"> <ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="smg,smgmagazine,smgmagazine,smgmagazine,smgmagazine,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel,smgmagazinedepletedfuel">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Duffel Bag" identifier="kumoduffelbag3" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true"> <Item name="Duffel Bag" identifier="kumoduffelbag3" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true">
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballisticfiber" mincondition="0.25" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.25" />
<Item identifier="organicfiber" mincondition="0.25" /> <Item identifier="organicfiber" amount="2" mincondition="0.25" />
<Item identifier="ballisticfiber" mincondition="0.5" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.5" />
<Item identifier="organicfiber" mincondition="0.5" /> <Item identifier="organicfiber" amount="2" mincondition="0.5" />
</Deconstruct> </Deconstruct>
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" />
<BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" />
@@ -408,16 +408,16 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="6" keepopenwhenequipped="false" movableframe="true" spawnwithid="shotgun,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell"> <ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="shotgun,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell,shotgunshell">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Duffel Bag" identifier="kumoduffelbag4" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true"> <Item name="Duffel Bag" identifier="kumoduffelbag4" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true">
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballisticfiber" mincondition="0.25" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.25" />
<Item identifier="organicfiber" mincondition="0.25" /> <Item identifier="organicfiber" amount="2" mincondition="0.25" />
<Item identifier="ballisticfiber" mincondition="0.5" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.5" />
<Item identifier="organicfiber" mincondition="0.5" /> <Item identifier="organicfiber" amount="2" mincondition="0.5" />
</Deconstruct> </Deconstruct>
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" />
<BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" />
@@ -430,16 +430,16 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="6" keepopenwhenequipped="false" movableframe="true" spawnwithid="autoshotgun,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive"> <ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="autoshotgun,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive,shotgunslugexplosive">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Duffel Bag" identifier="kumoduffelbag5" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true"> <Item name="Duffel Bag" identifier="kumoduffelbag5" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true">
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballisticfiber" mincondition="0.25" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.25" />
<Item identifier="organicfiber" mincondition="0.25" /> <Item identifier="organicfiber" amount="2" mincondition="0.25" />
<Item identifier="ballisticfiber" mincondition="0.5" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.5" />
<Item identifier="organicfiber" mincondition="0.5" /> <Item identifier="organicfiber" amount="2" mincondition="0.5" />
</Deconstruct> </Deconstruct>
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" />
<BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" />
@@ -452,16 +452,16 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="6" keepopenwhenequipped="false" movableframe="true" spawnwithid="assaultrifle,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine"> <ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="assaultrifle,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine,assaultriflemagazine">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Duffel Bag" identifier="kumoduffelbag6" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true"> <Item name="Duffel Bag" identifier="kumoduffelbag6" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true">
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballisticfiber" mincondition="0.25" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.25" />
<Item identifier="organicfiber" mincondition="0.25" /> <Item identifier="organicfiber" amount="2" mincondition="0.25" />
<Item identifier="ballisticfiber" mincondition="0.5" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.5" />
<Item identifier="organicfiber" mincondition="0.5" /> <Item identifier="organicfiber" amount="2" mincondition="0.5" />
</Deconstruct> </Deconstruct>
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" />
<BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" />
@@ -474,16 +474,16 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="6" keepopenwhenequipped="false" movableframe="true" spawnwithid="grenadelauncher,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade"> <ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="grenadelauncher,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade,40mmgrenade">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Duffel Bag" identifier="kumoduffelbag7" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true"> <Item name="Duffel Bag" identifier="kumoduffelbag7" nameidentifier="duffelbag" category="Equipment" tags="mobilecontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4" hideinmenus="true">
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballisticfiber" mincondition="0.25" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.25" />
<Item identifier="organicfiber" mincondition="0.25" /> <Item identifier="organicfiber" amount="2" mincondition="0.25" />
<Item identifier="ballisticfiber" mincondition="0.5" /> <Item identifier="ballisticfiber" amount="2" mincondition="0.5" />
<Item identifier="organicfiber" mincondition="0.5" /> <Item identifier="organicfiber" amount="2" mincondition="0.5" />
</Deconstruct> </Deconstruct>
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="339,0,202,108" origin="0.5,0.56" depth="0.56" />
<BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="542,0,202,108" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" />
@@ -496,8 +496,8 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" /> <StatusEffect type="OnBroken" target="This" capacity="0" allowaccess="false" drawinventory="false" setvalue="true" />
</Holdable> </Holdable>
<ItemContainer capacity="6" keepopenwhenequipped="false" movableframe="true" spawnwithid="hmg,hmgmagazine,hmgmagazine,hmgmagazine,hmgmagazine"> <ItemContainer capacity="18" keepopenwhenequipped="false" movableframe="true" spawnwithid="hmg,hmgmagazine,hmgmagazine,hmgmagazine,hmgmagazine">
<Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo" /> <Containable items="weapon,gun,weaponsmith,grenade,smgammo,shotgunammo,stungunammo,harpoonammo,rifleammo,hmgammo,revolverammo,pistolammoitem,ammo,ammunition,bullet,assaultrifleammo,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<!-- Sadashi Kira Items --> <!-- Sadashi Kira Items -->
@@ -523,7 +523,7 @@
</Holdable> </Holdable>
</Item> </Item>
<!-- Fren Seynomor Items --> <!-- Fren Seynomor Items -->
<Item hideinmenus="true" name="Sample VAX" identifier="frentestmedicine" description="A genetically modified husk sample created by Dr. Seynomor. He claims that he &quot;perfected&quot; the formula and whoever uses it can gain the abilities of a husk without losing their mental capability. The instruction says, &quot;To use it on yourself, hold right click and then press E.&quot;" category="Misc" maxstacksize="1" Tags="smallitem" scale="0.5" impactsoundtag="impact_metal_light"> <Item hideinmenus="true" name="Sample VAX" identifier="frentestmedicine" description="A genetically modified husk sample created by Dr. Seynomor. He claims that he &quot;perfected&quot; the formula and whoever uses it can gain the abilities of a husk without losing their mental capability. The instruction says, &quot;To use it on yourself, hold right click and then press E.&quot;" category="Misc" maxstacksize="60" Tags="smallitem" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="medcab" /> <PreferredContainer primary="medcab" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="769,448,64,64" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="769,448,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="112,69,38,70" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="112,69,38,70" depth="0.6" origin="0.5,0.5" />
@@ -572,7 +572,7 @@
</Holdable> </Holdable>
</Item> </Item>
<!-- Pirate Armory Alarm --> <!-- Pirate Armory Alarm -->
<Item name="Alarm Buzzer" identifier="pa-armoryalarmbuzzer" description="TRIGGERS PIRATE ARMORY EVENT WHEN ACTIVATED TO MAKE PIRATES HOSTILE" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" noninteractable="true" hideinmenus="true"> <Item name="Alarm Buzzer" identifier="pa-armoryalarmbuzzer" description="TRIGGERS PIRATE ARMORY EVENT WHEN ACTIVATED TO MAKE PIRATES HOSTILE" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" noninteractable="true" hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,127,64,64" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,127,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="221,138,42,57" origin="0.5,0.5" /> <Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="221,138,42,57" origin="0.5,0.5" />
<Body radius="20" density="20" /> <Body radius="20" density="20" />
@@ -601,12 +601,12 @@
<Sprite texture="Content/Items/CreatureLoot/CreatureLoot.png" depth="0.18" sourcerect="8,280,118,145" origin="0.5,0.5" /> <Sprite texture="Content/Items/CreatureLoot/CreatureLoot.png" depth="0.18" sourcerect="8,280,118,145" origin="0.5,0.5" />
<Price baseprice="200" sold="false" /> <Price baseprice="200" sold="false" />
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="alienblood" /> <Item identifier="alienblood" amount="2" />
<Item identifier="sulphuricacid" /> <Item identifier="sulphuricacid" amount="2" />
</Deconstruct> </Deconstruct>
<!-- rectangular body to prevent the egg from rolling --> <!-- rectangular body to prevent the egg from rolling -->
<Body width="110" height="120" friction="1.0" restitution="0.01" angulardamping="1.0" density="12" /> <Body width="110" height="120" friction="1.0" restitution="0.01" angulardamping="1.0" density="12" />
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" showcontainedstateindicator="false" canbeselected="true"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" showcontainedstateindicator="false" canbeselected="true">
<GuiFrame relativesize="0.15,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.15,0.2" anchor="Center" style="ItemUI" />
<StatusEffect type="OnSpawn" target="This" delay="1"> <StatusEffect type="OnSpawn" target="This" delay="1">
<particleemitter particle="whitegoosplash" particleamount="20" velocitymin="0" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1.0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" /> <particleemitter particle="whitegoosplash" particleamount="20" velocitymin="0" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1.0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
@@ -711,7 +711,7 @@
</ItemComponent> </ItemComponent>
</Item> </Item>
<!-- Submarine Charger Relay --> <!-- Submarine Charger Relay -->
<Item hideinmenus="true" name="Event - Charger Relay" identifier="chargerrelay" category="Electrical" Tags="smallitem,signal,logic" maxstacksize="8" cargocontaineridentifier="metalcrate" description="TRIGGERS THE CHARGING DOCK EVENT. DO NOT USE THIS IN ANY MODULE OTHER THAN THE AIRLOCK THAT IS SUPPOSED TO NOT SUPPLY POWER UNLESS PAID FOR!" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item hideinmenus="true" name="Event - Charger Relay" identifier="chargerrelay" category="Electrical" Tags="smallitem,signal,logic" maxstacksize="60" cargocontaineridentifier="metalcrate" description="TRIGGERS THE CHARGING DOCK EVENT. DO NOT USE THIS IN ANY MODULE OTHER THAN THE AIRLOCK THAT IS SUPPOSED TO NOT SUPPLY POWER UNLESS PAID FOR!" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,388,63,57" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,388,63,57" origin="0.5,0.5" />
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="64,128,32,32" origin="0.5,0.5" canflipx="false" /> <Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="64,128,32,32" origin="0.5,0.5" canflipx="false" />
<RelayComponent canbeselected="true" vulnerabletoemp="false" canbeoverloaded="false"> <RelayComponent canbeselected="true" vulnerabletoemp="false" canbeoverloaded="false">
@@ -729,12 +729,12 @@
<input name="signal_in2" displayname="connection.signalinx~[num]=2" /> <input name="signal_in2" displayname="connection.signalinx~[num]=2" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- OUTPOST TAKEOVER --> <!-- OUTPOST TAKEOVER -->
@@ -909,7 +909,7 @@
<LightComponent LightColor="30,100,120,120" range="300" IsOn="true" pulseamount="0.2" pulsefrequency="0.2" offset="0,0" allowingameediting="false" /> <LightComponent LightColor="30,100,120,120" range="300" IsOn="true" pulseamount="0.2" pulsefrequency="0.2" offset="0,0" allowingameediting="false" />
<AiTarget Soundrange="5000" sonardisruption="0.1" /> <AiTarget Soundrange="5000" sonardisruption="0.1" />
</Item> </Item>
<Item name="Old pick-chisel" identifier="piezochipper" description="Chip at piezo crystals with this" hideinmenus="false" category="Misc" maxstacksize="1" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" Tags="mediumitem" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="Old pick-chisel" identifier="piezochipper" description="Chip at piezo crystals with this" hideinmenus="false" category="Misc" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" Tags="mediumitem" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<PreferredContainer primary="engcab" spawnprobability="0" /> <PreferredContainer primary="engcab" spawnprobability="0" />
<PreferredContainer secondary="wreckstoragecab,wreckengcab" spawnprobability="0.01" /> <PreferredContainer secondary="wreckstoragecab,wreckengcab" spawnprobability="0.01" />
<InventoryIcon texture="%Moddir%/Items/DE-ItemsAtlas.png" sourcerect="180,270,118,58" origin="0.5,0.5" /> <InventoryIcon texture="%Moddir%/Items/DE-ItemsAtlas.png" sourcerect="180,270,118,58" origin="0.5,0.5" />
@@ -954,7 +954,7 @@
</StatusEffect> </StatusEffect>
</MeleeWeapon> </MeleeWeapon>
</Item> </Item>
<Item name="Piezo Crystal Chunk" identifier="piezochunk" description="A chunk of piezo crystal. Can be used as a makeshift battery... but don't drop it." category="Equipment,Electrical" maxstacksize="1" tags="smallitem,loadable,mobilebattery" scale="0.5" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" health="30" impacttolerance="2" damagedbyexplosions="true"> <Item name="Piezo Crystal Chunk" identifier="piezochunk" description="A chunk of piezo crystal. Can be used as a makeshift battery... but don't drop it." category="Equipment,Electrical" maxstacksize="60" tags="smallitem,loadable,mobilebattery" scale="0.5" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" health="30" impacttolerance="2" damagedbyexplosions="true">
<PreferredContainer primary="engcab" /> <PreferredContainer primary="engcab" />
<PreferredContainer primary="stunbaton,underwaterscooter,handheldsonar,sonarbeacon,flashlight,portablepump,poweredcontainer" /> <PreferredContainer primary="stunbaton,underwaterscooter,handheldsonar,sonarbeacon,flashlight,portablepump,poweredcontainer" />
<Deconstruct time="5" chooserandom="true"> <Deconstruct time="5" chooserandom="true">
@@ -1055,7 +1055,7 @@
<sprite texture="Content/Items/Weapons/Loaders.png" sourcerect="348,921,25,27" origin="-1.065,0.7" alpha="1.0" /> <sprite texture="Content/Items/Weapons/Loaders.png" sourcerect="348,921,25,27" origin="-1.065,0.7" alpha="1.0" />
<IsActiveConditional conditionpercentage="gte 95" /> <IsActiveConditional conditionpercentage="gte 95" />
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" containedstateindicatorstyle="battery" spawnwithid="batterycell"> <ItemContainer capacity="1" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" containedstateindicatorstyle="battery" spawnwithid="batterycell">
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" target="Contained" Condition="-0.5" interval="1" disabledeltatime="true"> <StatusEffect type="OnContaining" target="Contained" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional condition="gt 0" /> <Conditional condition="gt 0" />
@@ -1202,7 +1202,7 @@
</StatusEffect> </StatusEffect>
</Repairable> </Repairable>
</Item> </Item>
<Item name="" identifier="husksamplevial" hideinmenus="true" category="Medical" maxstacksize="1" maxstacksizecharacterinventory="1" cargocontaineridentifier="mediccrate" Tags="smallitem,missionitem" description="" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="husksamplevial" hideinmenus="true" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,missionitem" description="" useinhealthinterface="false" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<PreferredContainer primary="medcab" secondary="medcontainer" /> <PreferredContainer primary="medcab" secondary="medcontainer" />
<InventoryIcon texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="320,448,64,64" origin="0.5,0.5" /> <InventoryIcon texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="419,268,16,46" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="419,268,16,46" depth="0.6" origin="0.5,0.5" />
@@ -1331,7 +1331,7 @@
<Body width="45" height="65" density="8" /> <Body width="45" height="65" density="8" />
<Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect" /> <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect" />
<Deconstruct time="10" chooserandom="true"> <Deconstruct time="10" chooserandom="true">
<Item identifier="sabotageeffect" /> <Item identifier="sabotageeffect" amount="2" />
</Deconstruct> </Deconstruct>
</Item> </Item>

View File

@@ -119,7 +119,7 @@
<Conditional condition="lt 100" /> <Conditional condition="lt 100" />
</StatusEffect> </StatusEffect>
</Wearable> </Wearable>
<ItemContainer capacity="1" maxstacksize="1" containedstateindicatorstyle="syringe"> <ItemContainer capacity="1" maxstacksize="60" containedstateindicatorstyle="syringe">
<SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,704,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,704,64,64" origin="0.5,0.5" />
<Containable items="antibiotics" /> <Containable items="antibiotics" />
<StatusEffect type="OnWearing" target="Character,Contained" comparison="and" playsoundonrequireditemfailure="true"> <StatusEffect type="OnWearing" target="Character,Contained" comparison="and" playsoundonrequireditemfailure="true">
@@ -171,7 +171,7 @@
<Conditional condition="gt 0" /> <Conditional condition="gt 0" />
</StatusEffect> </StatusEffect>
</Holdable> </Holdable>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" drawinventory="false" canbeselected="false" canbecombined="false" removecontaineditemsondeconstruct="true"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" drawinventory="false" canbeselected="false" canbecombined="false" removecontaineditemsondeconstruct="true">
<Containable items="huskeggsbasic,huskeggs,calyxanide" /> <Containable items="huskeggsbasic,huskeggs,calyxanide" />
</ItemContainer> </ItemContainer>
</Item> </Item>

View File

@@ -39,13 +39,13 @@
<RequiredItems items="revolverammo" type="Contained" msg="ItemMsgAmmoRequired" /> <RequiredItems items="revolverammo" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="40" /> <RequiredSkill identifier="weapons" level="40" />
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="6" hideitems="true" containedstateindicatorstyle="bullet"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="bullet">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<Containable items="revolverammo" /> <Containable items="revolverammo" />
</ItemContainer> </ItemContainer>
<aitarget sightrange="2000" soundrange="5000" fadeouttime="5" /> <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" /> <QualityStat stattype="FirepowerMultiplier" value="0.3" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="weapons" level="40" /> <SkillRequirementHint identifier="weapons" level="40" />
@@ -99,17 +99,17 @@
<RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" /> <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="50" /> <RequiredSkill identifier="weapons" level="50" />
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56"> <ItemContainer capacity="1" maxstacksize="60" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
<Containable items="smgammo" hide="false" itempos="4,-10" rotation="-30" /> <Containable items="smgammo" hide="false" itempos="4,-10" rotation="-30" />
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="flashlight" hide="false" itempos="22,-1" setactive="true" /> <Containable items="flashlight" hide="false" itempos="22,-1" setactive="true" />
</SubContainer> </SubContainer>
</ItemContainer> </ItemContainer>
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" /> <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" /> <QualityStat stattype="FirepowerMultiplier" value="0.3" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="weapons" level="50" /> <SkillRequirementHint identifier="weapons" level="50" />
@@ -164,17 +164,17 @@
<RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" /> <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="50" /> <RequiredSkill identifier="weapons" level="50" />
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="6" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56"> <ItemContainer capacity="1" maxstacksize="60" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
<Containable items="shotgunammo" hide="true" /> <Containable items="shotgunammo" hide="true" />
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="flashlight" hide="false" itempos="26,-3" setactive="true" /> <Containable items="flashlight" hide="false" itempos="26,-3" setactive="true" />
</SubContainer> </SubContainer>
</ItemContainer> </ItemContainer>
<aitarget sightrange="3000" soundrange="5000" fadeouttime="5" /> <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" /> <QualityStat stattype="FirepowerMultiplier" value="0.3" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="weapons" level="50" /> <SkillRequirementHint identifier="weapons" level="50" />
@@ -227,17 +227,17 @@
<RequiredItems items="assaultriflemagazine" type="Contained" msg="ItemMsgAmmoRequired" /> <RequiredItems items="assaultriflemagazine" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="50" /> <RequiredSkill identifier="weapons" level="50" />
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56"> <ItemContainer capacity="1" maxstacksize="60" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
<Containable items="assaultrifleammo" itempos="4,-12" /> <Containable items="assaultrifleammo" itempos="4,-12" />
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="flashlight" hide="false" itempos="24,4" setactive="true" /> <Containable items="flashlight" hide="false" itempos="24,4" setactive="true" />
</SubContainer> </SubContainer>
</ItemContainer> </ItemContainer>
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" /> <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" /> <QualityStat stattype="FirepowerMultiplier" value="0.3" />
</Quality> </Quality>
<SkillRequirementHint identifier="weapons" level="50" /> <SkillRequirementHint identifier="weapons" level="50" />
</Item> </Item>
@@ -286,13 +286,13 @@
<RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" /> <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="50" /> <RequiredSkill identifier="weapons" level="50" />
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56"> <ItemContainer capacity="1" maxstacksize="60" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<Containable items="smgammo" hide="false" itempos="3,-5" rotation="-5" /> <Containable items="smgammo" hide="false" itempos="3,-5" rotation="-5" />
</ItemContainer> </ItemContainer>
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" /> <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
<Quality> <Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" /> <QualityStat stattype="FirepowerMultiplier" value="0.3" />
</Quality> </Quality>
<SkillRequirementHint identifier="weapons" level="60" /> <SkillRequirementHint identifier="weapons" level="60" />
</Item> </Item>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<!-- Those seeds are only used for decoration in hydroponics modules --> <!-- Those seeds are only used for decoration in hydroponics modules -->
<Item name="Outpost Pomegrenade seed" identifier="creepingorangevineseedoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="255,54,0,255"> <Item name="Outpost Pomegrenade seed" identifier="creepingorangevineseedoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="255,54,0,255">
<Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="830,636,31,30" origin="0.5,0.5" /> <Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="830,636,31,30" origin="0.5,0.5" />
<Deconstruct time="30"> <Deconstruct time="30">
<Item identifier="carbon" mincondition="0.5" /> <Item identifier="carbon" mincondition="0.5" />
@@ -36,7 +36,7 @@
<Body radius="15" density="10.1" /> <Body radius="15" density="10.1" />
<Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" /> <Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
</Item> </Item>
<Item name="Outpost tobacco seed" identifier="tobaccovineseedoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="48,122,245,255"> <Item name="Outpost tobacco seed" identifier="tobaccovineseedoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="48,122,245,255">
<Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="863,636,30,31" origin="0.5,0.5" /> <Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="863,636,30,31" origin="0.5,0.5" />
<Deconstruct time="30"> <Deconstruct time="30">
<Item identifier="carbon" mincondition="0.5" /> <Item identifier="carbon" mincondition="0.5" />
@@ -70,7 +70,7 @@
<Body radius="15" density="10.1" /> <Body radius="15" density="10.1" />
<Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" /> <Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
</Item> </Item>
<Item name="Outpost salt vine seed" identifier="saltvineseedoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="215,245,77,255"> <Item name="Outpost salt vine seed" identifier="saltvineseedoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="215,245,77,255">
<Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="829,666,33,35" origin="0.5,0.5" /> <Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="829,666,33,35" origin="0.5,0.5" />
<Deconstruct time="30"> <Deconstruct time="30">
<Item identifier="carbon" mincondition="0.5" /> <Item identifier="carbon" mincondition="0.5" />
@@ -104,7 +104,7 @@
<Body radius="15" density="10.1" /> <Body radius="15" density="10.1" />
<Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" /> <Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
</Item> </Item>
<Item name="Outpost raptor bane seed" identifier="raptorbaneseedoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="238,36,98,255"> <Item name="Outpost raptor bane seed" identifier="raptorbaneseedoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="238,36,98,255">
<Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="863,668,30,33" origin="0.5,0.5" /> <Sprite texture="Content/Items/Gardening/GrowablePlants_Temp.png" depth="0.2" sourcerect="863,668,30,33" origin="0.5,0.5" />
<Deconstruct time="30"> <Deconstruct time="30">
<Item identifier="carbon" mincondition="0.5" /> <Item identifier="carbon" mincondition="0.5" />
@@ -139,7 +139,7 @@
<Body radius="15" density="10.1" /> <Body radius="15" density="10.1" />
<Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" /> <Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
</Item> </Item>
<Item name="Outpost banana seed" identifier="bananaoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="215,245,77,255"> <Item name="Outpost banana seed" identifier="bananaoutpost" description="For decorative purposes only. Doesnt produce fruit" category="Misc" Tags="smallitem,seed,plantitem" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft" spritecolor="215,245,77,255">
<Sprite texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="263,193,38,39" depth="0.2" origin="0.5,0.5" /> <Sprite texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="263,193,38,39" depth="0.2" origin="0.5,0.5" />
<Growable growthspeed="100" maxhealth="100000" pickingtime="3" maximumvines="18" hardiness="0" floodtolerance="0" seedrate="0" productrate="0" flowerquantity="4" baseflowerscale="0.60" vinescale="0.25" vinetint="55,152,27,255" flowertint="139,56,87,255"> <Growable growthspeed="100" maxhealth="100000" pickingtime="3" maximumvines="18" hardiness="0" floodtolerance="0" seedrate="0" productrate="0" flowerquantity="4" baseflowerscale="0.60" vinescale="0.25" vinetint="55,152,27,255" flowertint="139,56,87,255">
<ProducedItem identifier="banana" probability="0.0" /> <ProducedItem identifier="banana" probability="0.0" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<Item name="Rubber Duck" identifier="rubberduck" category="Material" maxstacksize="8" Tags="toy,smallitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck"> <Item name="Rubber Duck" identifier="rubberduck" category="Material" maxstacksize="60" Tags="toy,smallitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck">
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="0,768,37,35" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="0,768,37,35" depth="0.55" origin="0.5,0.5" />
<Body width="5" radius="15" density="0.75" /> <Body width="5" radius="15" density="0.75" />
<Deconstruct time="10"> <Deconstruct time="10">
@@ -20,7 +20,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Rubber Duck" identifier="piraterubberduck" category="Material" maxstacksize="8" Tags="toy,smallitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck"> <Item name="Rubber Duck" identifier="piraterubberduck" category="Material" maxstacksize="60" Tags="toy,smallitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck">
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="38,763,37,40" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="38,763,37,40" depth="0.55" origin="0.5,0.5" />
<Body width="5" radius="15" density="0.75" /> <Body width="5" radius="15" density="0.75" />
<Deconstruct time="10"> <Deconstruct time="10">
@@ -40,7 +40,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Big Rubber Duck" identifier="bigrubberduck" category="Material" maxstacksize="8" Tags="toy,mediumitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck"> <Item name="Big Rubber Duck" identifier="bigrubberduck" category="Material" maxstacksize="60" Tags="toy,mediumitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck">
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="0,804,107,102" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="0,804,107,102" depth="0.55" origin="0.5,0.5" />
<Body width="20" radius="45" density="0.6" /> <Body width="20" radius="45" density="0.6" />
<Deconstruct time="10"> <Deconstruct time="10">
@@ -60,7 +60,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Big Rubber Duck" identifier="bigpiraterubberduck" category="Material" maxstacksize="8" Tags="toy,mediumitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck"> <Item name="Big Rubber Duck" identifier="bigpiraterubberduck" category="Material" maxstacksize="60" Tags="toy,mediumitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck">
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="0,907,107,116" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="0,907,107,116" depth="0.55" origin="0.5,0.5" />
<Body width="20" radius="45" density="0.6" /> <Body width="20" radius="45" density="0.6" />
<Deconstruct time="10"> <Deconstruct time="10">
@@ -80,7 +80,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Giant Rubber Duck" identifier="giantrubberduck" category="Material" maxstacksize="8" Tags="toy,largeitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck"> <Item name="Giant Rubber Duck" identifier="giantrubberduck" category="Material" maxstacksize="60" Tags="toy,largeitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck">
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="108,733,303,290" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="108,733,303,290" depth="0.55" origin="0.5,0.5" />
<Body width="50" radius="138" density="0.3" /> <Body width="50" radius="138" density="0.3" />
<Deconstruct time="10"> <Deconstruct time="10">
@@ -100,7 +100,7 @@
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
</Item> </Item>
<Item name="Giant Rubber Duck" identifier="giantpiraterubberduck" category="Material" maxstacksize="8" Tags="toy,largeitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck"> <Item name="Giant Rubber Duck" identifier="giantpiraterubberduck" category="Material" maxstacksize="60" Tags="toy,largeitem" canbepicked="true" scale="0.5" impactsoundtag="impact_rubberduck">
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="412,694,303,329" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="412,694,303,329" depth="0.55" origin="0.5,0.5" />
<Body width="50" radius="138" density="0.3" /> <Body width="50" radius="138" density="0.3" />
<Deconstruct time="10"> <Deconstruct time="10">

View File

@@ -121,7 +121,7 @@
<input name="activate" displayname="connection.activate"> <input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" /> <StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
</input> </input>
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -10,7 +10,7 @@
<Use /> <Use />
</Statuseffect> </Statuseffect>
</Controller> </Controller>
<ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="1" itempos="40,-40" containedspritedepth="0.831" canbeselected="True" autointeractwithcontained="true" msg=""> <ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="1" itempos="40,-40" containedspritedepth="0.831" canbeselected="True" autointeractwithcontained="true" msg="">
<Containable items="smallitem,mediumitem,bigitem,crate" /> <Containable items="smallitem,mediumitem,bigitem,crate" />
<!-- makes itself invisible + you can't see inside inventory on startup. Needed to make this useable in subeditor --> <!-- makes itself invisible + you can't see inside inventory on startup. Needed to make this useable in subeditor -->
<Statuseffect type="Always" target="This" oneshot="true" spritecolor="0,0,0,0" drawinventory="false" setvalue="True" /> <Statuseffect type="Always" target="This" oneshot="true" spritecolor="0,0,0,0" drawinventory="false" setvalue="True" />
@@ -25,7 +25,7 @@
<sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="861,330,162,219" depth="0.855" premultiplyalpha="false" origin="0.5,0.5" /> <sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="861,330,162,219" depth="0.855" premultiplyalpha="false" origin="0.5,0.5" />
</Item> </Item>
<!-- Pre-placed in cave modules and unlocked and randomized by an event. Spawns a random mineral when mined. --> <!-- Pre-placed in cave modules and unlocked and randomized by an event. Spawns a random mineral when mined. -->
<Item name="Mineral Deposit" identifier="mineralspawner" category="Material" Tags="smallitem,ore,mineralspawner" maxstacksize="1" description="used in rock cave to spawn mineral" scale="0.5" spritecolor="255,255,255,255" damagedbyrepairtools="true" damagedbyprojectiles="true" health="50" noninteractable="false"> <Item name="Mineral Deposit" identifier="mineralspawner" category="Material" Tags="smallitem,ore,mineralspawner" maxstacksize="60" description="used in rock cave to spawn mineral" scale="0.5" spritecolor="255,255,255,255" damagedbyrepairtools="true" damagedbyprojectiles="true" health="50" noninteractable="false">
<Upgrade gameversion="2.0.0.0" noninteractable="false" /> <Upgrade gameversion="2.0.0.0" noninteractable="false" />
<Body radius="40" width="20" density="25" /> <Body radius="40" width="20" density="25" />
<LightComponent lightcolor="255,255,180,120" range="50" ison="true" castshadows="false" drawbehindsubs="false"> <LightComponent lightcolor="255,255,180,120" range="50" ison="true" castshadows="false" drawbehindsubs="false">
@@ -83,7 +83,7 @@
</ItemComponent> </ItemComponent>
</Item> </Item>
<!-- Pre-placed in pools of water or flooded cave modules and unlocked and randomized by an event. Gives plantclusterresearched when researched. "unidentifiedgeneticmaterial" tag is used to be able to place it in the research station without having to create an override for that. --> <!-- Pre-placed in pools of water or flooded cave modules and unlocked and randomized by an event. Gives plantclusterresearched when researched. "unidentifiedgeneticmaterial" tag is used to be able to place it in the research station without having to create an override for that. -->
<Item name="Plant Cluster" identifier="plantcluster" category="Material" Tags="mediumitem,plantspawner,unidentifiedgeneticmaterial" maxstacksize="8" description="A cluster of entangled plants. It might be possible to untangle them when stabilizing them with stabilozine at a research table." scale="0.5" spritecolor="255,255,255,255" noninteractable="false" allowstealingalways="true"> <Item name="Plant Cluster" identifier="plantcluster" category="Material" Tags="mediumitem,plantspawner,unidentifiedgeneticmaterial" maxstacksize="60" description="A cluster of entangled plants. It might be possible to untangle them when stabilizing them with stabilozine at a research table." scale="0.5" spritecolor="255,255,255,255" noninteractable="false" allowstealingalways="true">
<Upgrade gameversion="2.0.0.0" noninteractable="false" /> <Upgrade gameversion="2.0.0.0" noninteractable="false" />
<Body radius="30" width="20" density="10.5" /> <Body radius="30" width="20" density="10.5" />
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.71" sourcerect="130,139,108,118" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.71" sourcerect="130,139,108,118" origin="0.5,0.5" />
@@ -105,7 +105,7 @@
</Holdable> </Holdable>
</Item> </Item>
<!-- Gives random medical plants when "untagled". "unidentifiedgeneticmaterial" tag is used to be able to place it in the research station without having to create an override for that. --> <!-- Gives random medical plants when "untagled". "unidentifiedgeneticmaterial" tag is used to be able to place it in the research station without having to create an override for that. -->
<Item hideinmenus="true" name="Stabilized Plant Cluster" identifier="plantclusterresearched" category="Material" Tags="mediumitem,plantspawner,unidentifiedgeneticmaterial" maxstacksize="8" description="A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants." scale="0.5" spritecolor="255,255,255,255"> <Item hideinmenus="true" name="Stabilized Plant Cluster" identifier="plantclusterresearched" category="Material" Tags="mediumitem,plantspawner,unidentifiedgeneticmaterial" maxstacksize="60" description="A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants." scale="0.5" spritecolor="255,255,255,255">
<Body radius="30" width="20" density="10.5" /> <Body radius="30" width="20" density="10.5" />
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.71" sourcerect="130,139,108,118" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.71" sourcerect="130,139,108,118" origin="0.5,0.5" />
<Deconstruct time="3" requireddeconstructor="deconstructor" /> <Deconstruct time="3" requireddeconstructor="deconstructor" />
@@ -156,7 +156,7 @@
</CustomInterface> </CustomInterface>
</Item> </Item>
<!-- Pressure Stabilizer for Outpost Security | Non-Player-Team-Interactable --> <!-- Pressure Stabilizer for Outpost Security | Non-Player-Team-Interactable -->
<Item name="Biometrically Locked Pressure Stabilizer" identifier="pressurestabilizersecurity" category="Hidden" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="" allowasextracargo="false" description="" scale="0.5" impactsoundtag="impact_metal_light" nonplayerteaminteractable="true" hideinmenus="true"> <Item name="Biometrically Locked Pressure Stabilizer" identifier="pressurestabilizersecurity" category="Hidden" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="" allowasextracargo="false" description="" scale="0.5" impactsoundtag="impact_metal_light" nonplayerteaminteractable="true" hideinmenus="true">
<InventoryIcon texture="Content/Items/Genetic/Genetic.png" sourcerect="244,62,76,65" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/Genetic/Genetic.png" sourcerect="244,62,76,65" origin="0.5,0.5" />
<Sprite texture="Content/Items/Genetic/Genetic.png" depth="0.6" sourcerect="67,85,73,35" origin="0.5,0.5" /> <Sprite texture="Content/Items/Genetic/Genetic.png" depth="0.6" sourcerect="67,85,73,35" origin="0.5,0.5" />
<Body radius="15" width="45" density="25" /> <Body radius="15" width="45" density="25" />
@@ -219,7 +219,7 @@
<Remove /> <Remove />
</StatusEffect> </StatusEffect>
</Projectile> </Projectile>
<ItemContainer hideitems="true" capacity="1" maxstacksize="1" canbeselected="false" containedspritedepth="0.81"> <ItemContainer hideitems="true" capacity="1" maxstacksize="60" canbeselected="false" containedspritedepth="0.81">
<SlotIcon slotindex="0" texture="Content/Map/Outposts/Art/GenericAssets2.png" sourcerect="1489,287,205,181" /> <SlotIcon slotindex="0" texture="Content/Map/Outposts/Art/GenericAssets2.png" sourcerect="1489,287,205,181" />
<GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" /> <GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
<Containable items="clowngear,clowns" /> <Containable items="clowngear,clowns" />
@@ -243,7 +243,7 @@
</Controller> </Controller>
</Item> </Item>
<!-- Overriding vanilla beers to remove them from the mod - they're unfinished and worse than Hungry Europan drinks --> <!-- Overriding vanilla beers to remove them from the mod - they're unfinished and worse than Hungry Europan drinks -->
<Item name="" nameidentifier="beerbottle" identifier="beerbottle1" category="Medical,Misc" maxstacksize="8" cargocontaineridentifier="mediccrate" description="" Tags="smallitem" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light"> <Item name="" nameidentifier="beerbottle" identifier="beerbottle1" category="Medical,Misc" maxstacksize="60" cargocontaineridentifier="mediccrate" description="" Tags="smallitem" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<Sprite texture="Content/Map/Outposts/Art/AdminResidentAssets.png" sourcerect="835,0,20,63" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Map/Outposts/Art/AdminResidentAssets.png" sourcerect="835,0,20,63" depth="0.6" origin="0.5,0.5" />
<SuitableTreatment type="psychosis" suitability="12" /> <SuitableTreatment type="psychosis" suitability="12" />
<Body width="20" height="63" density="20" /> <Body width="20" height="63" density="20" />

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Override> <Override>
<Items> <Items>
<Item name="Music Player" description="Music Player" identifier="raverplayer" category="Electrical" Tags="largeitem,musicplayer" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="Music Player" description="Music Player" identifier="raverplayer" category="Electrical" Tags="largeitem,musicplayer" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="crewcab" secondary="engcab" /> <PreferredContainer primary="crewcab" secondary="engcab" />
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="0" spawnprobability="0.00" /> <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="0" spawnprobability="0.00" />
<Deconstruct time="10"> <Deconstruct time="10">
@@ -79,7 +79,7 @@
<StatusEffect type="OnUse" target="This" ManuallySelectedSound="0" setvalue="true" disabledeltatime="true" /> <StatusEffect type="OnUse" target="This" ManuallySelectedSound="0" setvalue="true" disabledeltatime="true" />
</Button> </Button>
</CustomInterface> </CustomInterface>
<ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="6" itempos="0,0" iteminterval="0,0" itemrotation="0" canbeselected="true" containedspritedepth="0.79" msg="ItemMsgInteractSelect" autofill="True"> <ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="6" itempos="0,0" iteminterval="0,0" itemrotation="0" canbeselected="true" containedspritedepth="0.79" msg="ItemMsgInteractSelect" autofill="True">
<GuiFrame relativesize="0.1,0.15" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.1,0.15" anchor="Center" style="ItemUI" />
<!-- uses a fuckton of different tags for mod compatibility --> <!-- uses a fuckton of different tags for mod compatibility -->
<Containable items="sound,music,song,cassette-playernotes" /> <Containable items="sound,music,song,cassette-playernotes" />
@@ -91,7 +91,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Decorative Speaker" description="Speaker with animation when active" identifier="decospeaker" category="Electrical" Tags="" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" nonplayerteaminteractable="true"> <Item name="Decorative Speaker" description="Speaker with animation when active" identifier="decospeaker" category="Electrical" Tags="" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" nonplayerteaminteractable="true">
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="147,0,102,138" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="147,0,102,138" origin="0.5,0.5" />
<InventoryIcon texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="250,0,88,88" origin="0.5,0.5" /> <InventoryIcon texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="250,0,88,88" origin="0.5,0.5" />
<DecorativeSprite name="shaking" texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.799" sourcerect="147,0,102,138" origin="0.5,0.5" offset="10,10" offsetanim="Noise" offsetanimspeed="10.0"> <DecorativeSprite name="shaking" texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.799" sourcerect="147,0,102,138" origin="0.5,0.5" offset="10,10" offsetanim="Noise" offsetanimspeed="10.0">
@@ -121,7 +121,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Outpost Music Player" description="Hidden Music Player for outpost modules" identifier="raverplayeroutpost" category="Electrical" Tags="outpostmusicplayer" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" spritecolor="255,0,0,255" noninteractable="true" hiddeningame="true"> <Item name="Outpost Music Player" description="Hidden Music Player for outpost modules" identifier="raverplayeroutpost" category="Electrical" Tags="outpostmusicplayer" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" spritecolor="255,0,0,255" noninteractable="true" hiddeningame="true">
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="147,0,102,138" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="147,0,102,138" origin="0.5,0.5" />
<InventoryIcon texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="250,0,88,88" origin="0.5,0.5" /> <InventoryIcon texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" sourcerect="250,0,88,88" origin="0.5,0.5" />
<LightComponent allowingameediting="false" canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0"> <LightComponent allowingameediting="false" canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0">
@@ -130,7 +130,7 @@
<Conditional targetcontaineditem="true" condition="gt 0" /> <Conditional targetcontaineditem="true" condition="gt 0" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="6" itempos="0,0" iteminterval="0,0" itemrotation="0" canbeselected="true" containedspritedepth="0.79" msg="ItemMsgInteractSelect" autofill="true"> <ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="6" itempos="0,0" iteminterval="0,0" itemrotation="0" canbeselected="true" containedspritedepth="0.79" msg="ItemMsgInteractSelect" autofill="true">
<!-- uses a fuckton of different tags for mod compatibility --> <!-- uses a fuckton of different tags for mod compatibility -->
<Containable items="sound,music,song,cassette-playernotes" /> <Containable items="sound,music,song,cassette-playernotes" />
</ItemContainer> </ItemContainer>
@@ -141,7 +141,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Portable Music Player" description="A portable music player capable of playing cassettes and CDs. Keep away from water! Can be repaired with a screwdriver." identifier="portablemusicplayer" category="Electrical" Tags="mediumitem,musicplayer,short_range" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="4"> <Item name="Portable Music Player" description="A portable music player capable of playing cassettes and CDs. Keep away from water! Can be repaired with a screwdriver." identifier="portablemusicplayer" category="Electrical" Tags="mediumitem,musicplayer,short_range" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" impacttolerance="4">
<PreferredContainer primary="crewcab" secondary="engcab" /> <PreferredContainer primary="crewcab" secondary="engcab" />
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="0" spawnprobability="0.00" /> <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="0" spawnprobability="0.00" />
<Deconstruct time="10"> <Deconstruct time="10">
@@ -220,7 +220,7 @@
<StatusEffect type="OnUse" target="This" ManuallySelectedSound="0" setvalue="true" disabledeltatime="true" AllowWhenBroken="true" /> <StatusEffect type="OnUse" target="This" ManuallySelectedSound="0" setvalue="true" disabledeltatime="true" AllowWhenBroken="true" />
</Button> </Button>
</CustomInterface> </CustomInterface>
<ItemContainer canbeselected="true" selectkey="Action" hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="6" itempos="0,0" iteminterval="0,0" itemrotation="0" containedspritedepth="0.79" msg="ItemMsgInteractSelect" autofill="True"> <ItemContainer canbeselected="true" selectkey="Action" hideitems="true" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="6" itempos="0,0" iteminterval="0,0" itemrotation="0" containedspritedepth="0.79" msg="ItemMsgInteractSelect" autofill="True">
<GuiFrame relativesize="0.1,0.15" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.1,0.15" anchor="Center" style="ItemUI" />
<RequiredItem items="screwdriver" type="equipped" requireempty="true" /> <RequiredItem items="screwdriver" type="equipped" requireempty="true" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
@@ -263,7 +263,7 @@
<!-- ////////// MUSIC ////////// --> <!-- ////////// MUSIC ////////// -->
<!-- ////////// MUSIC ////////// --> <!-- ////////// MUSIC ////////// -->
<!-- ////////// MUSIC ////////// --> <!-- ////////// MUSIC ////////// -->
<Item name="CD: Pirate Rave" identifier="cd_album_piraterave1" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true" description="A CD featuring a variety of tracks often heard when dealing with pirates. \nTrack-List:\n1. Alien Syndicate (Re_]|M|[_ix) by _]|M|[_\n2. Abandon Ship by Simon Chylinski\n3. Scavenger Hunt Techno (EurocorpFx Remake) by EurocorpFx\n4. The Rebel Path by P.T. Adamczyk\n5. Contra la Luna by P.T. Adamczyk\n6. Cyborg by Full Kontakt"> <Item name="CD: Pirate Rave" identifier="cd_album_piraterave1" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true" description="A CD featuring a variety of tracks often heard when dealing with pirates. \nTrack-List:\n1. Alien Syndicate (Re_]|M|[_ix) by _]|M|[_\n2. Abandon Ship by Simon Chylinski\n3. Scavenger Hunt Techno (EurocorpFx Remake) by EurocorpFx\n4. The Rebel Path by P.T. Adamczyk\n5. Contra la Luna by P.T. Adamczyk\n6. Cyborg by Full Kontakt">
<PreferredContainer primary="crewcab" secondary="engcab" /> <PreferredContainer primary="crewcab" secondary="engcab" />
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="musicplayer" amount="1" spawnprobability="1" /> <PreferredContainer secondary="musicplayer" amount="1" spawnprobability="1" />
@@ -382,7 +382,7 @@
</StatusEffect> </StatusEffect>
</Powered> </Powered>
</Item> </Item>
<Item name="CD: Subnautica OST" identifier="cd_album_subnautica" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true" description="A CD featuring a some tracks from the Subnautica OST. \nTrack-List:\n1. Abandon Ship by Simon Chylinski\n2. Exosuit by Simon Chylinski\n3. Red Alert by Simon Chylinski\n4. Seamoth by Simon Chylinski"> <Item name="CD: Subnautica OST" identifier="cd_album_subnautica" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true" description="A CD featuring a some tracks from the Subnautica OST. \nTrack-List:\n1. Abandon Ship by Simon Chylinski\n2. Exosuit by Simon Chylinski\n3. Red Alert by Simon Chylinski\n4. Seamoth by Simon Chylinski">
<PreferredContainer primary="crewcab" secondary="engcab" /> <PreferredContainer primary="crewcab" secondary="engcab" />
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="musicplayer" amount="1" spawnprobability="1" /> <PreferredContainer secondary="musicplayer" amount="1" spawnprobability="1" />
@@ -469,7 +469,7 @@
</StatusEffect> </StatusEffect>
</Powered> </Powered>
</Item> </Item>
<Item name="CD: GRIP OST" identifier="cd_album_grip" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true" description="A CD featuring a some tracks from the GRIP OST. \nTrack-List:\n1. Clock Watch by Full Kontakt\n2. Cerbera by Imperium\n3. Cyborg by Full Kontakt\n4. Black Out by Full Kontakt"> <Item name="CD: GRIP OST" identifier="cd_album_grip" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true" description="A CD featuring a some tracks from the GRIP OST. \nTrack-List:\n1. Clock Watch by Full Kontakt\n2. Cerbera by Imperium\n3. Cyborg by Full Kontakt\n4. Black Out by Full Kontakt">
<PreferredContainer primary="crewcab" secondary="engcab" /> <PreferredContainer primary="crewcab" secondary="engcab" />
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="musicplayer" amount="1" spawnprobability="1" /> <PreferredContainer secondary="musicplayer" amount="1" spawnprobability="1" />
@@ -556,7 +556,7 @@
</StatusEffect> </StatusEffect>
</Powered> </Powered>
</Item> </Item>
<Item name="CD: Forgive Me Father OST" identifier="cd_album_forgivemefather" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true" description="A CD featuring a some tracks from the Forgive Me Father OST. \nTrack-List:\n1. Forgiveness Is Divine by Tim Fialka\n2. Good Time For You To Get Angry by Tim Fialka\n3. Big Ugly Fish Pt.1 by Tim Fialka\n4. Big Ugly Fish Pt.2 by Tim Fialka\n5. Rain And Pain by Tim Fialka\n6. Sweetie, Get Me Bazooka by Tim Fialka\n7. Welcome To Pestisville by Tim Fialka\n8. A Crow's Breakfast by Tim Fialka"> <Item name="CD: Forgive Me Father OST" identifier="cd_album_forgivemefather" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true" description="A CD featuring a some tracks from the Forgive Me Father OST. \nTrack-List:\n1. Forgiveness Is Divine by Tim Fialka\n2. Good Time For You To Get Angry by Tim Fialka\n3. Big Ugly Fish Pt.1 by Tim Fialka\n4. Big Ugly Fish Pt.2 by Tim Fialka\n5. Rain And Pain by Tim Fialka\n6. Sweetie, Get Me Bazooka by Tim Fialka\n7. Welcome To Pestisville by Tim Fialka\n8. A Crow's Breakfast by Tim Fialka">
<PreferredContainer primary="crewcab" secondary="engcab" /> <PreferredContainer primary="crewcab" secondary="engcab" />
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.01" />
<PreferredContainer secondary="musicplayer" amount="1" spawnprobability="1" /> <PreferredContainer secondary="musicplayer" amount="1" spawnprobability="1" />
@@ -708,7 +708,7 @@
</Powered> </Powered>
</Item> </Item>
<!-- OUTPOST SONGS | Exclusive to outpost music players. Should not be obtainable. --> <!-- OUTPOST SONGS | Exclusive to outpost music players. Should not be obtainable. -->
<Item name="Outpost Song: Scavenger Hunt Techno (EurocorpFx Remake)" description="Scavenger Hunt Techno (EurocorpFx Remake) by EurocorpFx from Youtube (Link on modpage)" identifier="music_scavengerhunt_outpost" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="Outpost Song: Scavenger Hunt Techno (EurocorpFx Remake)" description="Scavenger Hunt Techno (EurocorpFx Remake) by EurocorpFx from Youtube (Link on modpage)" identifier="music_scavengerhunt_outpost" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="outpostmusicplayer" spawnprobability="1.0" /> <PreferredContainer primary="outpostmusicplayer" spawnprobability="1.0" />
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="62,111,67,58" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="62,111,67,58" origin="0.5,0.5" />
<Body width="65" height="56" density="15" /> <Body width="65" height="56" density="15" />
@@ -719,7 +719,7 @@
</StatusEffect> </StatusEffect>
</ItemComponent> </ItemComponent>
</Item> </Item>
<Item name="Outpost Song: The Rebel Path" description="The Rebel Path by P.T. Adamczyk from Cyberpunk 2077 OST (Link on modpage)" identifier="music_rebelpath_outpost" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="Outpost Song: The Rebel Path" description="The Rebel Path by P.T. Adamczyk from Cyberpunk 2077 OST (Link on modpage)" identifier="music_rebelpath_outpost" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="outpostmusicplayer" spawnprobability="1.0" /> <PreferredContainer primary="outpostmusicplayer" spawnprobability="1.0" />
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="62,111,67,58" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="62,111,67,58" origin="0.5,0.5" />
<Body width="65" height="56" density="15" /> <Body width="65" height="56" density="15" />
@@ -730,7 +730,7 @@
</StatusEffect> </StatusEffect>
</ItemComponent> </ItemComponent>
</Item> </Item>
<Item name="Outpost Song: Black Out" description="Black Out by Full Kontakt from GRIP: Combat Racing OST (Link on modpage)" identifier="music_blackout_outpost" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="Outpost Song: Black Out" description="Black Out by Full Kontakt from GRIP: Combat Racing OST (Link on modpage)" identifier="music_blackout_outpost" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="outpostmusicplayer" spawnprobability="1.0" /> <PreferredContainer primary="outpostmusicplayer" spawnprobability="1.0" />
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="62,111,67,58" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="62,111,67,58" origin="0.5,0.5" />
<Body width="65" height="56" density="15" /> <Body width="65" height="56" density="15" />
@@ -741,7 +741,7 @@
</StatusEffect> </StatusEffect>
</ItemComponent> </ItemComponent>
</Item> </Item>
<Item name="Outpost Song: Contra la Luna" description="Contra la Luna by P.T. Adamczyk from Cyberpunk 2077 Phantom Liberty OST (Link on modpage)" identifier="music_contralaluna_outpost" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="Outpost Song: Contra la Luna" description="Contra la Luna by P.T. Adamczyk from Cyberpunk 2077 Phantom Liberty OST (Link on modpage)" identifier="music_contralaluna_outpost" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="outpostmusicplayer" spawnprobability="1.0" /> <PreferredContainer primary="outpostmusicplayer" spawnprobability="1.0" />
<Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="62,111,67,58" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/DE-ItemsAtlas.png" depth="0.8" sourcerect="62,111,67,58" origin="0.5,0.5" />
<Body width="65" height="56" density="15" /> <Body width="65" height="56" density="15" />
@@ -755,7 +755,7 @@
<!-- ////////// BACKWARDS COMPATIBILITY ////////// --> <!-- ////////// BACKWARDS COMPATIBILITY ////////// -->
<!-- ////////// BACKWARDS COMPATIBILITY ////////// --> <!-- ////////// BACKWARDS COMPATIBILITY ////////// -->
<!-- ////////// BACKWARDS COMPATIBILITY ////////// --> <!-- ////////// BACKWARDS COMPATIBILITY ////////// -->
<Item name="Song: Alien Syndicate (Re_]|M|[_ix)" description="Alien Syndicate (Re_]|M|[_ix) by _]|M|[_ (myself) made for this mod" identifier="music_aliensyndicateremix" category="Electrical" Tags="smallitem,sound" maxstacksize="1" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="Song: Alien Syndicate (Re_]|M|[_ix)" description="Alien Syndicate (Re_]|M|[_ix) by _]|M|[_ (myself) made for this mod" identifier="music_aliensyndicateremix" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" isshootable="true">
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="plastic" /> <Item identifier="plastic" />
</Deconstruct> </Deconstruct>

View File

@@ -16,7 +16,7 @@
</Price> </Price>
<Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="75" fabricationlimitmin="0" fabricationlimitmax="10" /> <Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="75" fabricationlimitmin="0" fabricationlimitmax="10" />
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="organicfiber" /> <Item identifier="organicfiber" amount="2" />
</Deconstruct> </Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sheetindex="3,10" sheetelementsize="64,64" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sheetindex="3,10" sheetelementsize="64,64" />
<Sprite name="bandit" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="510,224,120,63" depth="0.6" origin="0.5,0.5" /> <Sprite name="bandit" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="510,224,120,63" depth="0.6" origin="0.5,0.5" />
@@ -55,7 +55,7 @@
</Price> </Price>
<Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="75" fabricationlimitmin="0" fabricationlimitmax="10" /> <Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="75" fabricationlimitmin="0" fabricationlimitmax="10" />
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="organicfiber" /> <Item identifier="organicfiber" amount="2" />
</Deconstruct> </Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sheetindex="4,10" sheetelementsize="64,64" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sheetindex="4,10" sheetelementsize="64,64" />
<Sprite name="bandit" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="643,224,119,65" depth="0.6" origin="0.5,0.5" /> <Sprite name="bandit" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="643,224,119,65" depth="0.6" origin="0.5,0.5" />
@@ -79,7 +79,7 @@
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds, blunttrauma" damagemultiplier="0.9" /> <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds, blunttrauma" damagemultiplier="0.9" />
</Wearable> </Wearable>
</Item> </Item>
<Item name="" identifier="dirtybomb" category="Weapon" Tags="smallitem,explosive,separatists" allowasextracargo="true" maxstacksize="8" Scale="0.5" impactsoundtag="impact_soft"> <Item name="" identifier="dirtybomb" category="Weapon" Tags="smallitem,explosive,separatists" allowasextracargo="true" maxstacksize="60" Scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="secarmcab" secondary="armcab" /> <PreferredContainer primary="secarmcab" secondary="armcab" />
<Price baseprice="240" sold="false"> <Price baseprice="240" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.25" minavailable="0" maxavailable="2" sold="true"> <Price storeidentifier="merchantoutpost" multiplier="1.25" minavailable="0" maxavailable="2" sold="true">
@@ -135,11 +135,11 @@
<Item name="" description="" identifier="exosuitPA" category="Diving,Equipment" tags="diving,divinggear_wearableindoors,provocative,deepdiving,deepdivinglarge" scale="0.605" fireproof="true" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" nonplayerteaminteractable="True" hideinmenus="True"> <Item name="" description="" identifier="exosuitPA" category="Diving,Equipment" tags="diving,divinggear_wearableindoors,provocative,deepdiving,deepdivinglarge" scale="0.605" fireproof="true" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" nonplayerteaminteractable="True" hideinmenus="True">
<Price baseprice="2473" canbespecial="false" sold="false" /> <Price baseprice="2473" canbespecial="false" sold="false" />
<Deconstruct time="30"> <Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" /> <Item identifier="rubber" amount="2" />
<Item identifier="rubber" /> <Item identifier="rubber" amount="2" />
</Deconstruct> </Deconstruct>
<InventoryIcon texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" sourcerect="384,384,128,128" origin="0.5,0.5" /> <InventoryIcon texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" sourcerect="384,384,128,128" origin="0.5,0.5" />
<Sprite name="Exosuit Item" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" sourcerect="2,266,203,244" depth="0.55" origin="0.5,0.5" /> <Sprite name="Exosuit Item" texture="%ModDir:2532991202%/Items/Pirates/Exosuit.png" sourcerect="2,266,203,244" depth="0.55" origin="0.5,0.5" />
@@ -243,10 +243,10 @@
<ItemContainer capacity="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0"> <ItemContainer capacity="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
<SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" /> <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
<SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,184,120,32" origin="0.5,0.5" /> <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,184,120,32" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="oxygensource,weldingtoolfuel" /> <Containable items="oxygensource,weldingtoolfuel" />
</SubContainer> </SubContainer>
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
</Containable> </Containable>
@@ -257,11 +257,11 @@
<Item name="Pirate Exosuit" description="A heavily modified exosuit. It seems some pirates are quite crafty and managed to increase the stun resistance of this exosuit and allow the user to breath hull oxygen if available." identifier="exosuitplayerPA" category="Diving,Equipment" tags="diving,divinggear_wearableindoors,provocative,deepdiving,deepdivinglarge" scale="0.605" fireproof="true" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy"> <Item name="Pirate Exosuit" description="A heavily modified exosuit. It seems some pirates are quite crafty and managed to increase the stun resistance of this exosuit and allow the user to breath hull oxygen if available." identifier="exosuitplayerPA" category="Diving,Equipment" tags="diving,divinggear_wearableindoors,provocative,deepdiving,deepdivinglarge" scale="0.605" fireproof="true" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
<Price baseprice="2473" canbespecial="false" sold="false" /> <Price baseprice="2473" canbespecial="false" sold="false" />
<Deconstruct time="30"> <Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" /> <Item identifier="rubber" amount="2" />
<Item identifier="rubber" /> <Item identifier="rubber" amount="2" />
</Deconstruct> </Deconstruct>
<!--<Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="12742" fabricationlimitmin="0" fabricationlimitmax="1" />--> <!--<Fabricate suitablefabricators="piratestore" requiredtime="3" requiredmoney="12742" fabricationlimitmin="0" fabricationlimitmax="1" />-->
<Fabricate suitablefabricators="fabricator" requiredtime="180"> <Fabricate suitablefabricators="fabricator" requiredtime="180">
@@ -371,26 +371,26 @@
<ItemContainer capacity="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0"> <ItemContainer capacity="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
<SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" /> <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
<SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,184,120,32" origin="0.5,0.5" /> <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,184,120,32" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="oxygensource,weldingtoolfuel" /> <Containable items="oxygensource,weldingtoolfuel" />
</SubContainer> </SubContainer>
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
</Containable> </Containable>
</SubContainer> </SubContainer>
<SubContainer capacity="10"> <SubContainer capacity="30">
<Containable items="smallitem" /> <Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" />
</SubContainer> </SubContainer>
</ItemContainer> </ItemContainer>
<aitarget maxsightrange="1500" /> <aitarget maxsightrange="1500" />
</Item> </Item>
<Item name="Damaged Pirate Exosuit Parts" identifier="exosuitpartsPA" category="Misc,Material" maxstacksize="8" cargocontaineridentifier="metalcrate" description="Damaged parts from a modified pirate exosuit." Tags="mediumitem,material" scale="0.5" impactsoundtag="impact_metal_heavy"> <Item name="Damaged Pirate Exosuit Parts" identifier="exosuitpartsPA" category="Misc,Material" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Damaged parts from a modified pirate exosuit." Tags="mediumitem,material" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" secondary="engcab" /> <PreferredContainer primary="storagecab" secondary="engcab" />
<Sprite texture="%ModDir:2532991202%/Items/Pirates/ExosuitParts.png" sourcerect="0,0,164,113" depth="0.6" origin="0.5,0.5" /> <Sprite texture="%ModDir:2532991202%/Items/Pirates/ExosuitParts.png" sourcerect="0,0,164,113" depth="0.6" origin="0.5,0.5" />
<Deconstruct time="15"> <Deconstruct time="15">
<Item identifier="titaniumaluminiumalloy" /> <Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" /> <Item identifier="rubber" amount="2" />
</Deconstruct> </Deconstruct>
<InventoryIcon texture="%ModDir:2532991202%/Items/Pirates/ExosuitParts.png" sourcerect="0,0,164,113" origin="0.5,0.5" /> <InventoryIcon texture="%ModDir:2532991202%/Items/Pirates/ExosuitParts.png" sourcerect="0,0,164,113" origin="0.5,0.5" />
<Price baseprice="494" canbespecial="false" sold="false" /> <Price baseprice="494" canbespecial="false" sold="false" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<Item name="Extinguisher Component" identifier="ExtinguisherComponent" category="Equipment" Tags="smallitem,tool,signal" cargocontaineridentifier="metalcrate" requireaimtouse="true" characterusable="false" Scale="0.65" impactsoundtag="impact_metal_light" maxstacksize="2"> <Item name="Extinguisher Component" identifier="ExtinguisherComponent" category="Equipment" Tags="smallitem,tool,signal" cargocontaineridentifier="metalcrate" requireaimtouse="true" characterusable="false" Scale="0.65" impactsoundtag="impact_metal_light" maxstacksize="60">
<PreferredContainer primary="engcab" /> <PreferredContainer primary="engcab" />
<PreferredContainer primary="wreckstoragecab,abandonedstoragecab,piratestoragecab" amount="1" spawnprobability="0.0125" /> <PreferredContainer primary="wreckstoragecab,abandonedstoragecab,piratestoragecab" amount="1" spawnprobability="0.0125" />
<PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.025" /> <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.025" />
@@ -62,7 +62,7 @@
<Containable items="extinguisher" /> <Containable items="extinguisher" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Flamer Component" identifier="FlamerComponent" category="Equipment" Tags="smallitem,tool,signal" cargocontaineridentifier="metalcrate" fireproof="true" requireaimtouse="true" characterusable="false" Scale="0.45" impactsoundtag="impact_metal_light" maxstacksize="2"> <Item name="Flamer Component" identifier="FlamerComponent" category="Equipment" Tags="smallitem,tool,signal" cargocontaineridentifier="metalcrate" fireproof="true" requireaimtouse="true" characterusable="false" Scale="0.45" impactsoundtag="impact_metal_light" maxstacksize="60">
<PreferredContainer primary="engcab" /> <PreferredContainer primary="engcab" />
<PreferredContainer primary="wreckstoragecab,abandonedstoragecab,piratestoragecab" amount="1" spawnprobability="0.0125" /> <PreferredContainer primary="wreckstoragecab,abandonedstoragecab,piratestoragecab" amount="1" spawnprobability="0.0125" />
<PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.025" /> <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.025" />

View File

@@ -93,17 +93,17 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -195,7 +195,7 @@
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -291,15 +291,15 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -398,7 +398,7 @@
<Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" /> <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
</StatusEffect> </StatusEffect>
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" itempos="27,10" iteminterval="0,-4" hideitems="true" containedstateindicatorstyle="bullet"> <ItemContainer capacity="1" maxstacksize="60" itempos="27,10" iteminterval="0,-4" hideitems="true" containedstateindicatorstyle="bullet">
<Containable items="shotgunammo" /> <Containable items="shotgunammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -430,7 +430,7 @@
<Remove /> <Remove />
</StatusEffect> </StatusEffect>
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="bullet">
<Containable items="smground" /> <Containable items="smground" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -459,7 +459,7 @@
<Remove /> <Remove />
</StatusEffect> </StatusEffect>
</RangedWeapon> </RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="bullet">
<Containable items="revolverammo" /> <Containable items="revolverammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -486,12 +486,12 @@
<Remove /> <Remove />
</StatusEffect> </StatusEffect>
</RangedWeapon> </RangedWeapon>
<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false" capacity="1" maxstacksize="1" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556"> <ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false" capacity="1" maxstacksize="60" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
<Containable items="harpoonammo" /> <Containable items="harpoonammo" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<!-- A copy of the spear that doesn't have a rope and that also disappears after a bit so that you don't get to have an infinite collection of spears by getting shot repeatedly :) --> <!-- A copy of the spear that doesn't have a rope and that also disappears after a bit so that you don't get to have an infinite collection of spears by getting shot repeatedly :) -->
<Item name="" hideinmenus="true" identifier="shamblerspear" nameidentifier="" category="Equipment" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light"> <Item name="" hideinmenus="true" identifier="shamblerspear" nameidentifier="" category="Equipment" maxstacksize="60" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,968,55,55" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,968,55,55" origin="0.5,0.5" />
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="85,368,168,11" depth="0.55" origin="0.5,0.5" /> <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="85,368,168,11" depth="0.55" origin="0.5,0.5" />
<Body width="160" height="10" density="20" /> <Body width="160" height="10" density="20" />
@@ -1088,7 +1088,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnFire" target="This" Condition="-5.0" /> <StatusEffect type="OnFire" target="This" Condition="-5.0" />
</Holdable> </Holdable>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" showcontainedstateindicator="false"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" showcontainedstateindicator="false">
<Containable items="antibloodloss1"> <Containable items="antibloodloss1">
<!-- increase scale --> <!-- increase scale -->
<StatusEffect type="OnContaining" target="This" Scale="0.006" /> <StatusEffect type="OnContaining" target="This" Scale="0.006" />
@@ -1134,7 +1134,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnFire" target="This" Condition="-5.0" /> <StatusEffect type="OnFire" target="This" Condition="-5.0" />
</Holdable> </Holdable>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" showcontainedstateindicator="false"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" showcontainedstateindicator="false">
<Containable items="antibloodloss1"> <Containable items="antibloodloss1">
<!-- increase scale --> <!-- increase scale -->
<StatusEffect type="OnContaining" target="This" Scale="0.003" /> <StatusEffect type="OnContaining" target="This" Scale="0.003" />
@@ -1181,7 +1181,7 @@
</StatusEffect> </StatusEffect>
<StatusEffect type="OnFire" target="This" Condition="-5.0" /> <StatusEffect type="OnFire" target="This" Condition="-5.0" />
</Holdable> </Holdable>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" showcontainedstateindicator="false" canbeselected="true"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" showcontainedstateindicator="false" canbeselected="true">
<Containable items="antibloodloss1"> <Containable items="antibloodloss1">
<!-- increase scale --> <!-- increase scale -->
<StatusEffect type="OnContaining" target="This" Scale="0.005" /> <StatusEffect type="OnContaining" target="This" Scale="0.005" />

View File

@@ -4,7 +4,7 @@
<!-- Name: Calyxanide --> <!-- Name: Calyxanide -->
<!-- An antiparasitic drug used in the treatment of husk parasite infections. Will cure the infection regardless of its progress, unless it is at 100 strength. --> <!-- An antiparasitic drug used in the treatment of husk parasite infections. Will cure the infection regardless of its progress, unless it is at 100 strength. -->
<!-- *************************************************************************************************************************************************************************** --> <!-- *************************************************************************************************************************************************************************** -->
<Calyxanide name="" identifier="calyxanide" category="Material" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light"> <Calyxanide name="" identifier="calyxanide" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.1" /> <PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.1" />

View File

@@ -64,7 +64,7 @@
</Price> </Price>
</Item> </Item>
<!-- Maybe it's worth moving to Consumables.xml. By: TheManyFacedDemon --> <!-- Maybe it's worth moving to Consumables.xml. By: TheManyFacedDemon -->
<Item name="" identifier="emptybloodpack" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_soft"> <Item name="" identifier="emptybloodpack" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="medcab" minamount="1" maxamount="2" spawnprobability="1" /> <PreferredContainer primary="medcab" minamount="1" maxamount="2" spawnprobability="1" />
<Price baseprice="25"> <Price baseprice="25">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="8" /> <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="8" />

View File

@@ -30,7 +30,7 @@
<StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" /> <StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" />
</ItemComponent> </ItemComponent>
<Pickable msg="ItemMsgPickUpSelect" /> <Pickable msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="1" maxstacksize="1" canbeselected="false" hideitems="true" drawinventory="true"> <ItemContainer capacity="1" maxstacksize="60" canbeselected="false" hideitems="true" drawinventory="true">
<Containable items="bloodcollector, ominuscard, opluscard, aminuscard ,apluscard ,bminuscard ,bpluscard ,abminuscard , abpluscard, bloodscannercard, donorCard, bloodbag, allblood"> <Containable items="bloodcollector, ominuscard, opluscard, aminuscard ,apluscard ,bminuscard ,bpluscard ,abminuscard , abpluscard, bloodscannercard, donorCard, bloodbag, allblood">
<StatusEffect type="OnInserted" target="this"> <StatusEffect type="OnInserted" target="this">
<LuaHook name="OnInsertedIntoBloodAnalyzer" /> <LuaHook name="OnInsertedIntoBloodAnalyzer" />
@@ -39,7 +39,7 @@
</ItemContainer> </ItemContainer>
<SkillRequirementHint identifier="medical" level="30" /> <SkillRequirementHint identifier="medical" level="30" />
</Item> </Item>
<Item name="" identifier="bloodcollector" category="Equipment" description="" cargocontaineridentifier="mediccrate" Tags="smallitem,Material,vial,medical,bloodscannercard" useinhealthinterface="true" scale="0.170" impactsoundtag="impact_metal_light" maxstacksize="32" maxstacksizecharacterinventory="8"> <Item name="" identifier="bloodcollector" category="Equipment" description="" cargocontaineridentifier="mediccrate" Tags="smallitem,Material,vial,medical,bloodscannercard" useinhealthinterface="true" scale="0.170" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" minamount="1" maxamount="8" spawnprobability="1" /> <PreferredContainer primary="medcab" minamount="1" maxamount="8" spawnprobability="1" />
<Price baseprice="5"> <Price baseprice="5">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="8" /> <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="8" />

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<!-- Ringer's solution / a better version of saline --> <!-- Ringer's solution / a better version of saline -->
<Item name="" identifier="ringerssolution" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1,petfood2,petfood3" useinhealthinterface="true" description="" scale="0.35" impactsoundtag="impact_soft"> <Item name="" identifier="ringerssolution" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1,petfood2,petfood3" useinhealthinterface="true" description="" scale="0.35" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" minamount="6" maxamount="8" /> <PreferredContainer primary="medcab" minamount="6" maxamount="8" />
<PreferredContainer primary="supplycab" minamount="3" maxamount="4" spawnprobability="0.5" /> <PreferredContainer primary="supplycab" minamount="3" maxamount="4" spawnprobability="0.5" />
@@ -42,7 +42,7 @@
<SkillRequirementHint identifier="medical" level="20" /> <SkillRequirementHint identifier="medical" level="20" />
</Item> </Item>
<!-- Mannitol / heals cerebral hypoxia / only if blood pressure and oxygen presence has been restored --> <!-- Mannitol / heals cerebral hypoxia / only if blood pressure and oxygen presence has been restored -->
<Item name="" identifier="mannitol" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.275" impactsoundtag="impact_metal_light" maxstacksize="32" maxstacksizecharacterinventory="8"> <Item name="" identifier="mannitol" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.275" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" spawnprobability="0.2" /> <PreferredContainer primary="medcab" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.25" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.25" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" /> <PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
@@ -99,7 +99,7 @@
<SkillRequirementHint identifier="medical" level="60" /> <SkillRequirementHint identifier="medical" level="60" />
</Item> </Item>
<!-- Azathioprine / immunosuppressant --> <!-- Azathioprine / immunosuppressant -->
<Item name="" identifier="immunosuppressant" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,surgerytool" description="" useinhealthinterface="true" scale="0.3" impactsoundtag="impact_metal_light" maxstacksize="32" maxstacksizecharacterinventory="8"> <Item name="" identifier="immunosuppressant" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,surgerytool" description="" useinhealthinterface="true" scale="0.3" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="toxcontainer" spawnprobability="0.2" /> <PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" /> <PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
@@ -139,7 +139,7 @@
<SkillRequirementHint identifier="medical" level="10" /> <SkillRequirementHint identifier="medical" level="10" />
</Item> </Item>
<!-- Thiamine / organ fixer --> <!-- Thiamine / organ fixer -->
<Item name="" identifier="thiamine" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.2" impactsoundtag="impact_metal_light" maxstacksize="32" maxstacksizecharacterinventory="8"> <Item name="" identifier="thiamine" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.2" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" spawnprobability="0.2" /> <PreferredContainer primary="medcab" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" /> <PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
@@ -177,7 +177,7 @@
<SkillRequirementHint identifier="medical" level="10" /> <SkillRequirementHint identifier="medical" level="10" />
</Item> </Item>
<!-- ??? / blood pressure reducer --> <!-- ??? / blood pressure reducer -->
<Item name="" identifier="pressuremeds" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.2" impactsoundtag="impact_metal_light" maxstacksize="32" maxstacksizecharacterinventory="8"> <Item name="" identifier="pressuremeds" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.2" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" spawnprobability="0.2" /> <PreferredContainer primary="medcab" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" /> <PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
@@ -215,7 +215,7 @@
<SkillRequirementHint identifier="medical" level="10" /> <SkillRequirementHint identifier="medical" level="10" />
</Item> </Item>
<!-- Streptokinase / heals heart attack --> <!-- Streptokinase / heals heart attack -->
<Item name="" identifier="streptokinase" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.275" impactsoundtag="impact_metal_light" maxstacksize="32" maxstacksizecharacterinventory="8"> <Item name="" identifier="streptokinase" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.275" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" spawnprobability="0.2" /> <PreferredContainer primary="medcab" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.25" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.25" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" /> <PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
@@ -243,7 +243,7 @@
</Item> </Item>
<!-- Ointment / heals infected wound --> <!-- Ointment / heals infected wound -->
<!-- Maybe it's worth moving to Consumables.xml. By: TheManyFacedDemon --> <!-- Maybe it's worth moving to Consumables.xml. By: TheManyFacedDemon -->
<Item name="" identifier="ointment" category="Medical" Tags="smallitem,medical" maxstacksize="8" maxstacksizecharacterinventory="1" useinhealthinterface="true" cargocontaineridentifier="mediccrate" scale="0.265" impactsoundtag="impact_soft"> <Item name="" identifier="ointment" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" useinhealthinterface="true" cargocontaineridentifier="mediccrate" scale="0.265" impactsoundtag="impact_soft">
<PreferredContainer primary="medcab" minamount="1" maxamount="3" spawnprobability="1" /> <PreferredContainer primary="medcab" minamount="1" maxamount="3" spawnprobability="1" />
<PreferredContainer primary="supplycab" minamount="1" maxamount="2" spawnprobability="0.1" /> <PreferredContainer primary="supplycab" minamount="1" maxamount="2" spawnprobability="0.1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="3" spawnprobability="0.12" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="3" spawnprobability="0.12" />
@@ -302,12 +302,12 @@
<Affliction identifier="ointmented" amount="20" /> <Affliction identifier="ointmented" amount="20" />
</StatusEffect> </StatusEffect>
</RepairTool> </RepairTool>
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="-35,3" containedspritedepth="0.56" ItemRotation="-90" containedstateindicatorstyle="tank"> <ItemContainer capacity="1" maxstacksize="60" hideitems="false" itempos="-35,3" containedspritedepth="0.56" ItemRotation="-90" containedstateindicatorstyle="tank">
<Containable items="antiseptic" /> <Containable items="antiseptic" />
</ItemContainer> </ItemContainer>
<SkillRequirementHint identifier="medical" level="40" /> <SkillRequirementHint identifier="medical" level="40" />
</Item> </Item>
<Item name="" identifier="antiseptic" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" description="" Tags="smallitem,chem,medical" scale="0.3"> <Item name="" identifier="antiseptic" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" description="" Tags="smallitem,chem,medical" scale="0.3">
<Upgrade gameversion="0.10.0.0" scale="0.3" /> <Upgrade gameversion="0.10.0.0" scale="0.3" />
<PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="1" /> <PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="6" spawnprobability="0.25" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="6" spawnprobability="0.25" />
@@ -331,7 +331,7 @@
</MeleeWeapon> </MeleeWeapon>
</Item> </Item>
<!-- Propofol / anesthetic --> <!-- Propofol / anesthetic -->
<Item name="" identifier="propofol" category="Medical" maxstacksize="4" maxstacksizecharacterinventory="2" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light"> <Item name="" identifier="propofol" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="toxcab,abandonedtoxcab" secondary="toxcontainer" mincount="0" maxcount="1" spawnprobability="0.0125" /> <PreferredContainer primary="toxcab,abandonedtoxcab" secondary="toxcontainer" mincount="0" maxcount="1" spawnprobability="0.0125" />
<Price baseprice="200" soldbydefault="false"> <Price baseprice="200" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="8" minavailable="1" /> <Price storeidentifier="merchantmedical" sold="true" multiplier="8" minavailable="1" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<Item name="" identifier="suture" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="16" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250"> <Item name="" identifier="suture" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="medcab" minamount="20" maxamount="32" spawnprobability="1" /> <PreferredContainer primary="medcab" minamount="20" maxamount="32" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="2" maxamount="6" spawnprobability="0.5" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="2" maxamount="6" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="10" maxamount="16" spawnprobability="0.25" /> <PreferredContainer primary="outpostmedcompartment" minamount="10" maxamount="16" spawnprobability="0.25" />
@@ -33,7 +33,7 @@
</MeleeWeapon> </MeleeWeapon>
<SkillRequirementHint identifier="medical" level="30" /> <SkillRequirementHint identifier="medical" level="30" />
</Item> </Item>
<Item name="" identifier="medstent" category="Medical" maxstacksize="1" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,syringe,surgerytool" description="" useinhealthinterface="True" scale="0.250"> <Item name="" identifier="medstent" category="Medical" maxstacksize="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,syringe,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="0.5" /> <PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" /> <PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />
<Fabricate suitablefabricators="medicalfabricator" amount="1"> <Fabricate suitablefabricators="medicalfabricator" amount="1">
@@ -59,7 +59,7 @@
</StatusEffect> </StatusEffect>
</MeleeWeapon> </MeleeWeapon>
</Item> </Item>
<Item name="" identifier="drainage" category="Medical" maxstacksize="4" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,syringe,surgerytool" description="" useinhealthinterface="True" scale="0.250"> <Item name="" identifier="drainage" category="Medical" maxstacksize="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,syringe,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="0.5" /> <PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" /> <PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />
<Fabricate suitablefabricators="medicalfabricator" amount="1"> <Fabricate suitablefabricators="medicalfabricator" amount="1">
@@ -83,7 +83,7 @@
</StatusEffect> </StatusEffect>
</MeleeWeapon> </MeleeWeapon>
</Item> </Item>
<Item name="" identifier="gypsum" category="Medical" Tags="smallitem,medical" maxstacksize="16" maxstacksizecharacterinventory="4" useinhealthinterface="true" cargocontaineridentifier="mediccrate" description="" scale="0.3" impactsoundtag="impact_soft"> <Item name="" identifier="gypsum" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" useinhealthinterface="true" cargocontaineridentifier="mediccrate" description="" scale="0.3" impactsoundtag="impact_soft">
<PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="0.5" /> <PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.5" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" /> <PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />

View File

@@ -5,8 +5,8 @@
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="8" /> <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="8" />
</Price> </Price>
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="steel" /> <Item identifier="steel" amount="2" />
<Item identifier="potassium" amount="4" /> <Item identifier="potassium" amount="8" />
</Deconstruct> </Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20"> <Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="mechanical" level="20" /> <RequiredSkill identifier="mechanical" level="20" />
@@ -17,8 +17,8 @@
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="10,578,146,82" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="10,578,146,82" origin="0.5,0.5" />
<Body width="145" height="85" density="50" /> <Body width="145" height="85" density="50" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" /> <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="12" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="36" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
<Containable items="smallitem,organ" excludeditems="toolbox,cargoscooter" /> <Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="" identifier="organtoolbox" category="Equipment" tags="mediumitem,mobilecontainer,tool,refrigerated,toolbox" cargocontaineridentifier="" showcontentsintooltip="true" Scale="0.5" fireproof="true" impactsoundtag="impact_metal_heavy" RequireAimToUse="True" description=""> <Item name="" identifier="organtoolbox" category="Equipment" tags="mediumitem,mobilecontainer,tool,refrigerated,toolbox" cargocontaineridentifier="" showcontentsintooltip="true" Scale="0.5" fireproof="true" impactsoundtag="impact_metal_heavy" RequireAimToUse="True" description="">
@@ -29,8 +29,8 @@
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="8" /> <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="8" />
</Price> </Price>
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="steel" /> <Item identifier="steel" amount="2" />
<Item identifier="potassium" amount="2" /> <Item identifier="potassium" amount="4" />
</Deconstruct> </Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20"> <Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="mechanical" level="20" /> <RequiredSkill identifier="mechanical" level="20" />
@@ -58,8 +58,8 @@
</StatusEffect> </StatusEffect>
</Attack> </Attack>
</MeleeWeapon> </MeleeWeapon>
<ItemContainer capacity="6" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="18" keepopenwhenequipped="true" movableframe="true">
<Containable items="smallitem,organ" excludeditems="toolbelt,toolbox" /> <Containable items="smallitem,organ,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" /> <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
</Item> </Item>
@@ -68,7 +68,7 @@
<PreferredContainer secondary="wreckstoragecab" spawnprobability="0.05" /> <PreferredContainer secondary="wreckstoragecab" spawnprobability="0.05" />
<PreferredContainer secondary="locker" /> <PreferredContainer secondary="locker" />
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="steel" /> <Item identifier="steel" amount="2" />
</Deconstruct> </Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20"> <Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="mechanical" level="20" /> <RequiredSkill identifier="mechanical" level="20" />
@@ -90,8 +90,8 @@
</StatusEffect> </StatusEffect>
</Attack> </Attack>
</MeleeWeapon> </MeleeWeapon>
<ItemContainer capacity="9" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="27" keepopenwhenequipped="true" movableframe="true">
<Containable items="medical,chem,organ" excludeditems="toolbelt,toolbox" /> <Containable items="medical,chem,organ,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" /> <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
</Item> </Item>
@@ -99,7 +99,7 @@
<PreferredContainer primary="medcab" minamount="1" maxamount="1" /> <PreferredContainer primary="medcab" minamount="1" maxamount="1" />
<PreferredContainer secondary="locker" /> <PreferredContainer secondary="locker" />
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="steel" /> <Item identifier="steel" amount="2" />
</Deconstruct> </Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20"> <Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="mechanical" level="20" /> <RequiredSkill identifier="mechanical" level="20" />
@@ -121,8 +121,8 @@
</StatusEffect> </StatusEffect>
</Attack> </Attack>
</MeleeWeapon> </MeleeWeapon>
<ItemContainer capacity="12" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="36" keepopenwhenequipped="true" movableframe="true">
<Containable items="surgerytool" excludeditems="toolbelt,toolbox" /> <Containable items="surgerytool,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<aitarget sightrange="1000" soundrange="1000" fadeouttime="2" /> <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
</Item> </Item>
@@ -142,8 +142,8 @@
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="158,578,146,82" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" depth="0.54" sourcerect="158,578,146,82" origin="0.5,0.5" />
<Body width="145" height="85" density="50" /> <Body width="145" height="85" density="50" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" /> <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false" msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="9" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true"> <ItemContainer capacity="27" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
<Containable items="medtoolbox,medical,surgerytoolbox" excludeditems="cargoscooter" /> <Containable items="medtoolbox,medical,surgerytoolbox,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<ItemComponent> <ItemComponent>
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true">
@@ -212,8 +212,8 @@
<RequiredItem identifier="potassium" /> <RequiredItem identifier="potassium" />
</Fabricate> </Fabricate>
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="plastic" /> <Item identifier="plastic" amount="2" />
<Item identifier="potassium" /> <Item identifier="potassium" amount="2" />
</Deconstruct> </Deconstruct>
<PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="0.5" /> <PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.15" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.15" />
@@ -277,8 +277,8 @@
</Fabricate> </Fabricate>
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="plastic" /> <Item identifier="plastic" amount="2" />
<Item identifier="steel" /> <Item identifier="steel" amount="2" />
</Deconstruct> </Deconstruct>
<PreferredContainer primary="medcab" minamount="1" maxamount="1" /> <PreferredContainer primary="medcab" minamount="1" maxamount="1" />
@@ -349,7 +349,7 @@
<Conditional condition="lte 0.0" /> <Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true"/> <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true"/>
</StatusEffect> </StatusEffect>
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="oxygensource,weldingtoolfuel" /> <Containable items="oxygensource,weldingtoolfuel" />
<Containable items="oxygensource"> <Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" /> <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
@@ -396,7 +396,7 @@
</StatusEffect> </StatusEffect>
</Containable> </Containable>
</SubContainer> </SubContainer>
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" target="This,Character" Voltage="1.0" setvalue="true"> <StatusEffect type="OnContaining" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" /> <Conditional IsDead="false" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<Item name="" identifier="operatingtable" scale="0.4" Tags="" maxstacksize="1" category="medical" description="" isshootable="true"> <Item name="" identifier="operatingtable" scale="0.4" Tags="" maxstacksize="60" category="medical" description="" isshootable="true">
<Upgrade gameversion="0.12.0.0" noninteractable="false" /> <Upgrade gameversion="0.12.0.0" noninteractable="false" />
<Body width="416" height="192" density="40" /> <Body width="416" height="192" density="40" />
<Price baseprice="200" soldbydefault="false"> <Price baseprice="200" soldbydefault="false">
@@ -52,20 +52,20 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="alive_out" displayname="connection.aliveout" /> <output name="alive_out" displayname="connection.aliveout" maxwires="10" />
<output name="conscious_out" displayname="connection.consciousout" /> <output name="conscious_out" displayname="connection.consciousout" maxwires="10" />
<output name="name_out" displayname="connection.nameout" /> <output name="name_out" displayname="connection.nameout" maxwires="10" />
<output name="vitality_out" displayname="connection.vitalityout" /> <output name="vitality_out" displayname="connection.vitalityout" maxwires="10" />
<output name="heartrate_out" displayname="connection.heartrateout" /> <output name="heartrate_out" displayname="connection.heartrateout" maxwires="10" />
<output name="breathingrate_out" displayname="connection.breathingrateout" /> <output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="10" />
<output name="bloodpressure_out" displayname="connection.bloodpressureout" /> <output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="10" />
<output name="bloodoxygen_out" displayname="connection.bloodoxygenout" /> <output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="10" />
<output name="neurotrauma_out" displayname="connection.neurotraumaout" /> <output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="10" />
<output name="organdamage_out" displayname="connection.organdamageout" /> <output name="organdamage_out" displayname="connection.organdamageout" maxwires="10" />
<output name="insurgery_out" displayname="connection.insurgeryout" /> <output name="insurgery_out" displayname="connection.insurgeryout" maxwires="10" />
<output name="causeofdeath_out" displayname="connection.causeofdeathout" /> <output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="10" />
<output name="bloodph_out" displayname="connection.bloodphout" /> <output name="bloodph_out" displayname="connection.bloodphout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="wheelchair" category="Equipment" tags="provocative,mediumitem" scale="0.5" fireproof="false" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy"> <Item name="" identifier="wheelchair" category="Equipment" tags="provocative,mediumitem" scale="0.5" fireproof="false" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy">

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<!-- Tourniquet / clamps bleeding arteries / causes gangrene if left on for too long --> <!-- Tourniquet / clamps bleeding arteries / causes gangrene if left on for too long -->
<Item name="" identifier="tourniquet" category="Medical" maxstacksize="16" maxstacksizecharacterinventory="4" cargocontaineridentifier="mediccrate" Tags="smallitem,medical" description="" useinhealthinterface="True" scale="0.250"> <Item name="" identifier="tourniquet" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" spawnprobability="0.2" /> <PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
<PreferredContainer primary="medcab" minamount="1" maxamount="2" spawnprobability="1" /> <PreferredContainer primary="medcab" minamount="1" maxamount="2" spawnprobability="1" />
<Fabricate suitablefabricators="medicalfabricator" amount="2"> <Fabricate suitablefabricators="medicalfabricator" amount="2">
@@ -29,7 +29,7 @@
<SkillRequirementHint identifier="medical" level="30" /> <SkillRequirementHint identifier="medical" level="30" />
</Item> </Item>
<!-- Needle / prevents pneuomothorax from worsening --> <!-- Needle / prevents pneuomothorax from worsening -->
<Item name="" identifier="needle" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,syringe,surgerytool" description="" useinhealthinterface="true" scale="0.2" impactsoundtag="impact_metal_light" maxstacksize="4"> <Item name="" identifier="needle" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,syringe,surgerytool" description="" useinhealthinterface="true" scale="0.2" impactsoundtag="impact_metal_light" maxstacksize="60">
<PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="1" /> <PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.5" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.25" /> <PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.25" />
@@ -56,7 +56,7 @@
<SkillRequirementHint identifier="medical" level="20" /> <SkillRequirementHint identifier="medical" level="20" />
</Item> </Item>
<!-- Gel ice pack / a better version of bandage for blunt force trauma / worsens infection on open wounds --> <!-- Gel ice pack / a better version of bandage for blunt force trauma / worsens infection on open wounds -->
<Item name="" identifier="gelipack" category="Medical" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="organcrate" Tags="smallitem,chem,medical,canexpire" useinhealthinterface="true" description="" scale="0.275" impactsoundtag="impact_soft"> <Item name="" identifier="gelipack" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="organcrate" Tags="smallitem,chem,medical,canexpire" useinhealthinterface="true" description="" scale="0.275" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" minamount="2" maxamount="3" /> <PreferredContainer primary="medcab" minamount="2" maxamount="3" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.35" /> <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.35" />

View File

@@ -30,7 +30,7 @@
<StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" /> <StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" />
</MeleeWeapon> </MeleeWeapon>
<Pickable msg="ItemMsgPickUpSelect" /> <Pickable msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" /> <Containable items="mobilebattery" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -61,7 +61,7 @@
<StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" /> <StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" />
</MeleeWeapon> </MeleeWeapon>
<Pickable msg="ItemMsgPickUpSelect" /> <Pickable msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" /> <Containable items="mobilebattery" />
</ItemContainer> </ItemContainer>
</Item> </Item>

View File

@@ -60,7 +60,7 @@
</StatusEffect> </StatusEffect>
</MeleeWeapon> </MeleeWeapon>
<Pickable msg="ItemMsgPickUpSelect" /> <Pickable msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<Containable items="weldingtoolfuel,oxygensource,paint" /> <Containable items="weldingtoolfuel,oxygensource,paint" />
</ItemContainer> </ItemContainer>
</Item> </Item>
@@ -106,11 +106,11 @@
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="cpr_buff" damagemultiplier="0.0" damagesound="LimbArmor" /> <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="cpr_buff" damagemultiplier="0.0" damagesound="LimbArmor" />
<sprite name="AutoPulse" texture="%ModDir%/Images/InGameItemIconAtlas.png" limb="Torso" scale="0.8" hidelimb="false" inherittexturescale="true" sourcerect="640,0,128,128" origin="0.5,0.6" /> <sprite name="AutoPulse" texture="%ModDir%/Images/InGameItemIconAtlas.png" limb="Torso" scale="0.8" hidelimb="false" inherittexturescale="true" sourcerect="640,0,128,128" origin="0.5,0.6" />
</Wearable> </Wearable>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" /> <Containable items="mobilebattery" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="" identifier="endovascballoon" category="Medical" maxstacksize="1" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250"> <Item name="" identifier="endovascballoon" category="Medical" maxstacksize="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" spawnprobability="0.2" /> <PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
<PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="0.5" /> <PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="0.5" />
<Fabricate suitablefabricators="medicalfabricator" amount="1"> <Fabricate suitablefabricators="medicalfabricator" amount="1">

View File

@@ -44,7 +44,7 @@
</MeleeWeapon> </MeleeWeapon>
<aitarget sightrange="500" soundrange="500" fadeouttime="1" /> <aitarget sightrange="500" soundrange="500" fadeouttime="1" />
<Quality> <Quality>
<QualityStat stattype="RepairSpeed" value="0.1" /> <QualityStat stattype="RepairSpeed" value="0.3" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="medical" level="60" /> <SkillRequirementHint identifier="medical" level="60" />
@@ -92,7 +92,7 @@
</LightComponent> </LightComponent>
</Propulsion> </Propulsion>
<LightComponent LightColor="100,255,100,200" Flicker="0.25" range="10" powerconsumption="10" /> <LightComponent LightColor="100,255,100,200" Flicker="0.25" range="10" powerconsumption="10" />
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" /> <Containable items="mobilebattery" />
<StatusEffect type="Always" target="This" Voltage="-0.5" /> <StatusEffect type="Always" target="This" Voltage="-0.5" />
</ItemContainer> </ItemContainer>
@@ -115,12 +115,12 @@
<Sprite texture="Content/Items/idcard.png" depth="0.5" sourcerect="0,0,16,16" /> <Sprite texture="Content/Items/idcard.png" depth="0.5" sourcerect="0,0,16,16" />
<Body width="16" height="12" density="10.05" /> <Body width="16" height="12" density="10.05" />
<IdCard slots="Card,Any" msg="ItemMsgPickUpSelect" /> <IdCard slots="Card,Any" msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="1" maxstacksize="1" hideitems="true"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true">
<Containable items="donorCard" /> <Containable items="donorCard" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<!-- Fluids --> <!-- Fluids -->
<Item name="" identifier="alienblood" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" RequireAimToUse="True"> <Item name="" identifier="alienblood" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer" /> <PreferredContainer primary="medfabcab" secondary="medcontainer" />
<PreferredContainer secondary="storageorgan" minamount="1" maxamount="2" spawnprobability="1" /> <PreferredContainer secondary="storageorgan" minamount="1" maxamount="2" spawnprobability="1" />
@@ -157,7 +157,7 @@
</Holdable> </Holdable>
<SkillRequirementHint identifier="medical" level="40" /> <SkillRequirementHint identifier="medical" level="40" />
</Item> </Item>
<Item name="" identifier="antibloodloss1" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1,petfood2,petfood3" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_soft"> <Item name="" identifier="antibloodloss1" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1,petfood2,petfood3" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.1" /> <PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="3" spawnprobability="0.5" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="3" spawnprobability="0.5" />
@@ -197,7 +197,7 @@
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
<SkillRequirementHint identifier="medical" level="10" /> <SkillRequirementHint identifier="medical" level="10" />
</Item> </Item>
<Item name="" identifier="antibloodloss2" nameidentifier="bloodpackominus" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1,bloodbag" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_soft"> <Item name="" identifier="antibloodloss2" nameidentifier="bloodpackominus" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1,bloodbag" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" minamount="2" maxamount="3" notcampaign="true" /> <PreferredContainer primary="medcab" minamount="2" maxamount="3" notcampaign="true" />
<PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="2" spawnprobability="0.2" /> <PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="2" spawnprobability="0.2" />
@@ -224,7 +224,7 @@
<AiTarget sightrange="1000" static="true" /> <AiTarget sightrange="1000" static="true" />
</Item> </Item>
<!-- Bandages --> <!-- Bandages -->
<Item name="" identifier="antibleeding1" aliases="Bandage" category="Medical" Tags="smallitem,medical" maxstacksize="32" maxstacksizecharacterinventory="8" useinhealthinterface="true" cargocontaineridentifier="mediccrate" description="" scale="0.5" impactsoundtag="impact_soft" RequireAimToUse="True"> <Item name="" identifier="antibleeding1" aliases="Bandage" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" useinhealthinterface="true" cargocontaineridentifier="mediccrate" description="" scale="0.5" impactsoundtag="impact_soft" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="supplycab" minamount="1" maxamount="2" spawnprobability="0.5" notcampaign="true" /> <PreferredContainer secondary="supplycab" minamount="1" maxamount="2" spawnprobability="0.5" notcampaign="true" />
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.3" /> <PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.3" />
@@ -257,7 +257,7 @@
</MeleeWeapon> </MeleeWeapon>
<SkillRequirementHint identifier="medical" level="10" /> <SkillRequirementHint identifier="medical" level="10" />
</Item> </Item>
<Item name="" identifier="antibleeding2" category="Medical" Tags="smallitem,medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_soft" RequireAimToUse="True"> <Item name="" identifier="antibleeding2" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_soft" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer" /> <PreferredContainer primary="medcab" secondary="medcontainer" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="2" spawnprobability="0.4" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="2" spawnprobability="0.4" />
@@ -332,20 +332,20 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.15,0.6" minsize="300,450" maxsize="380,500" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="alive_out" displayname="connection.aliveout" /> <output name="alive_out" displayname="connection.aliveout" maxwires="10" />
<output name="conscious_out" displayname="connection.consciousout" /> <output name="conscious_out" displayname="connection.consciousout" maxwires="10" />
<output name="name_out" displayname="connection.nameout" /> <output name="name_out" displayname="connection.nameout" maxwires="10" />
<output name="vitality_out" displayname="connection.vitalityout" /> <output name="vitality_out" displayname="connection.vitalityout" maxwires="10" />
<output name="heartrate_out" displayname="connection.heartrateout" /> <output name="heartrate_out" displayname="connection.heartrateout" maxwires="10" />
<output name="breathingrate_out" displayname="connection.breathingrateout" /> <output name="breathingrate_out" displayname="connection.breathingrateout" maxwires="10" />
<output name="bloodpressure_out" displayname="connection.bloodpressureout" /> <output name="bloodpressure_out" displayname="connection.bloodpressureout" maxwires="10" />
<output name="bloodoxygen_out" displayname="connection.bloodoxygenout" /> <output name="bloodoxygen_out" displayname="connection.bloodoxygenout" maxwires="10" />
<output name="neurotrauma_out" displayname="connection.neurotraumaout" /> <output name="neurotrauma_out" displayname="connection.neurotraumaout" maxwires="10" />
<output name="organdamage_out" displayname="connection.organdamageout" /> <output name="organdamage_out" displayname="connection.organdamageout" maxwires="10" />
<output name="insurgery_out" displayname="connection.insurgeryout" /> <output name="insurgery_out" displayname="connection.insurgeryout" maxwires="10" />
<output name="causeofdeath_out" displayname="connection.causeofdeathout" /> <output name="causeofdeath_out" displayname="connection.causeofdeathout" maxwires="10" />
<output name="bloodph_out" displayname="connection.bloodphout" /> <output name="bloodph_out" displayname="connection.bloodphout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="opdeco_bunkbeds" width="356" height="264" texturescale="1.0,1.0" scale="0.5" category="Decorative" spritecolor="255,255,255,255"> <Item name="" identifier="opdeco_bunkbeds" width="356" height="264" texturescale="1.0,1.0" scale="0.5" category="Decorative" spritecolor="255,255,255,255">
@@ -493,7 +493,7 @@
</Controller> </Controller>
</Item> </Item>
<!-- Opium, Morphine, Fentanyl, Naloxone --> <!-- Opium, Morphine, Fentanyl, Naloxone -->
<Item name="" identifier="opium" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,chem,medical" description="" cargocontaineridentifier="mediccrate" scale="0.5" useinhealthinterface="true" RequireAimToUse="True"> <Item name="" identifier="opium" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,chem,medical" description="" cargocontaineridentifier="mediccrate" scale="0.5" useinhealthinterface="true" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="abandonedmedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" /> <PreferredContainer secondary="abandonedmedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer" /> <PreferredContainer primary="medfabcab" secondary="medcontainer" />
@@ -547,7 +547,7 @@
</MeleeWeapon> </MeleeWeapon>
<SkillRequirementHint identifier="medical" level="40" /> <SkillRequirementHint identifier="medical" level="40" />
</Item> </Item>
<Item name="" identifier="antidama1" aliases="Corrigodone" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="antidama1" aliases="Corrigodone" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="supplycab" minamount="1" maxamount="2" spawnprobability="0.5" notcampaign="true" /> <PreferredContainer secondary="supplycab" minamount="1" maxamount="2" spawnprobability="0.5" notcampaign="true" />
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.2" /> <PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.2" />
@@ -623,7 +623,7 @@
<!-- No <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />--> <!-- No <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />-->
<SkillRequirementHint identifier="medical" level="50" /> <SkillRequirementHint identifier="medical" level="50" />
</Item> </Item>
<Item name="" identifier="antidama2" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="antidama2" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer" /> <PreferredContainer primary="medcab" secondary="medcontainer" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.4" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.4" />
@@ -699,7 +699,7 @@
<!-- No <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />--> <!-- No <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />-->
<SkillRequirementHint identifier="medical" level="72" /> <SkillRequirementHint identifier="medical" level="72" />
</Item> </Item>
<Item name="" identifier="antinarc" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="antinarc" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.5" /> <PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.5" />
@@ -758,7 +758,7 @@
<SkillRequirementHint identifier="medical" level="39" /> <SkillRequirementHint identifier="medical" level="39" />
</Item> </Item>
<!-- Antibiotics, Adrenaline --> <!-- Antibiotics, Adrenaline -->
<Item name="" identifier="antibiotics" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,chem,medical,syringe" description="" cargocontaineridentifier="mediccrate" scale="0.5" useinhealthinterface="true" RequireAimToUse="True"> <Item name="" identifier="antibiotics" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,chem,medical,syringe" description="" cargocontaineridentifier="mediccrate" scale="0.5" useinhealthinterface="true" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="abandonedmedcab,wreckmedcab" minamount="0" maxamount="2" spawnprobability="0.5" /> <PreferredContainer secondary="abandonedmedcab,wreckmedcab" minamount="0" maxamount="2" spawnprobability="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer" /> <PreferredContainer primary="medfabcab" secondary="medcontainer" />
@@ -820,7 +820,7 @@
<!-- No <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />--> <!-- No <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />-->
<SkillRequirementHint identifier="medical" level="25" /> <SkillRequirementHint identifier="medical" level="25" />
</Item> </Item>
<Item name="" identifier="adrenaline" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="adrenaline" category="Medical,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer" /> <PreferredContainer primary="medfabcab" secondary="medcontainer" />
<PreferredContainer secondary="abandonedmedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" /> <PreferredContainer secondary="abandonedmedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" />
@@ -875,7 +875,7 @@
<RequiredItem items="pipetobacco" type="Contained" /> <RequiredItem items="pipetobacco" type="Contained" />
</StatusEffect> </StatusEffect>
</Holdable> </Holdable>
<ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="6" itempos="74,-281" iteminterval="0,0" itemrotation="0" canbeselected="false" containedspritedepth="0.79"> <ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="6" itempos="74,-281" iteminterval="0,0" itemrotation="0" canbeselected="false" containedspritedepth="0.79">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="0,384,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="0,384,64,64" origin="0.5,0.5" />
<Containable items="pipetobacco" /> <Containable items="pipetobacco" />
</ItemContainer> </ItemContainer>
@@ -914,7 +914,7 @@
</Holdable> </Holdable>
</Item> </Item>
<!-- liquid oxygenite --> <!-- liquid oxygenite -->
<Item name="" identifier="liquidoxygenite" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" impacttolerance="8" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="liquidoxygenite" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" impacttolerance="8" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<Price baseprice="80"> <Price baseprice="80">
<Price storeidentifier="merchantoutpost" sold="false" /> <Price storeidentifier="merchantoutpost" sold="false" />
@@ -979,7 +979,7 @@
<SkillRequirementHint identifier="medical" level="50" /> <SkillRequirementHint identifier="medical" level="50" />
</Item> </Item>
<!-- deusizine --> <!-- deusizine -->
<Item name="" identifier="deusizine" aliases="Auxiliriozine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="deusizine" aliases="Auxiliriozine" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="2" spawnprobability="0.2" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="2" spawnprobability="0.2" />
<PreferredContainer secondary="outposttrashcan" amount="1" spawnprobability="0.02" /> <PreferredContainer secondary="outposttrashcan" amount="1" spawnprobability="0.02" />
@@ -1053,7 +1053,7 @@
<SkillRequirementHint identifier="medical" level="72" /> <SkillRequirementHint identifier="medical" level="72" />
</Item> </Item>
<!-- antibiotic glue --> <!-- antibiotic glue -->
<Item name="" identifier="antibleeding3" category="Medical" Tags="smallitem,medical" maxstacksize="8" maxstacksizecharacterinventory="1" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="antibleeding3" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer" /> <PreferredContainer primary="medcab" secondary="medcontainer" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.3" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.3" />
@@ -1108,7 +1108,7 @@
<SkillRequirementHint identifier="medical" level="55" /> <SkillRequirementHint identifier="medical" level="55" />
</Item> </Item>
<!-- meth --> <!-- meth -->
<Item name="" identifier="meth" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="meth" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" /> <PreferredContainer primary="medcab" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" />
@@ -1180,7 +1180,7 @@
<SkillRequirementHint identifier="medical" level="35" /> <SkillRequirementHint identifier="medical" level="35" />
</Item> </Item>
<!-- hyperzine --> <!-- hyperzine -->
<Item name="" identifier="hyperzine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="hyperzine" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" /> <PreferredContainer primary="medcab" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.1" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.1" />
@@ -1301,13 +1301,13 @@
</MeleeWeapon> </MeleeWeapon>
<aitarget sightrange="500" soundrange="250" fadeouttime="1" /> <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
<Quality> <Quality>
<QualityStat stattype="StrikingPowerMultiplier" value="0.1" /> <QualityStat stattype="StrikingPowerMultiplier" value="0.3" />
</Quality> </Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="medical" level="30" /> <SkillRequirementHint identifier="medical" level="30" />
</Item> </Item>
<!-- Haloperidol --> <!-- Haloperidol -->
<Item name="" identifier="antipsychosis" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="antipsychosis" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" /> <PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
@@ -1369,7 +1369,7 @@
<SkillRequirementHint identifier="medical" level="37" /> <SkillRequirementHint identifier="medical" level="37" />
</Item> </Item>
<!-- Anaparalyzant --> <!-- Anaparalyzant -->
<Item name="" identifier="antiparalysis" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Item name="" identifier="antiparalysis" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wrecksupplycab" amount="1" spawnprobability="0.3" /> <PreferredContainer secondary="wrecksupplycab" amount="1" spawnprobability="0.3" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="2" spawnprobability="0.8" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="2" spawnprobability="0.8" />
@@ -1429,7 +1429,7 @@
<SkillRequirementHint identifier="medical" level="64" /> <SkillRequirementHint identifier="medical" level="64" />
</Item> </Item>
<!-- Handcuffs --> <!-- Handcuffs -->
<Item name="" identifier="handcuffs" category="Equipment" maxstacksize="8" cargocontaineridentifier="metalcrate" tags="smallitem,handlocker" scale="0.5" impactsoundtag="impact_metal_light" equipconfirmationtext="handcuffequipconfirmation"> <Item name="" identifier="handcuffs" category="Equipment" maxstacksize="60" cargocontaineridentifier="metalcrate" tags="smallitem,handlocker" scale="0.5" impactsoundtag="impact_metal_light" equipconfirmationtext="handcuffequipconfirmation">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.05" /> <PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.05" />
<PreferredContainer primary="armcab" secondary="secarmcab" /> <PreferredContainer primary="armcab" secondary="secarmcab" />
@@ -1458,7 +1458,7 @@
</Wearable> </Wearable>
</Item> </Item>
<!-- Tonic liquid | change: vanilla heals 12 damage over 120 seconds for whatever reason. this one doesn't.--> <!-- Tonic liquid | change: vanilla heals 12 damage over 120 seconds for whatever reason. this one doesn't.-->
<Item name="" identifier="tonicliquid" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.3" impactsoundtag="impact_metal_light"> <Item name="" identifier="tonicliquid" category="Medical,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.3" impactsoundtag="impact_metal_light">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer" /> <PreferredContainer primary="medfabcab" secondary="medcontainer" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.1" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.1" />
@@ -1505,7 +1505,7 @@
</Holdable> </Holdable>
</Item> </Item>
<!-- Nitroglycerin | change: now acts as blood pressure reducing medicine.--> <!-- Nitroglycerin | change: now acts as blood pressure reducing medicine.-->
<Item name="" identifier="nitroglycerin" category="Medical,Material,Weapon" maxstacksize="32" maxstacksizecharacterinventory="8" description="" spritecolor="1.0,1.0,1.0,1.0" containercolor="1.0,1.0,1.0,1.0" cargocontaineridentifier="explosivecrate" Tags="smallitem,chem,medical" impacttolerance="6" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light"> <Item name="" identifier="nitroglycerin" category="Medical,Material,Weapon" maxstacksize="60" maxstacksizecharacterinventory="60" description="" spritecolor="1.0,1.0,1.0,1.0" containercolor="1.0,1.0,1.0,1.0" cargocontaineridentifier="explosivecrate" Tags="smallitem,chem,medical" impacttolerance="6" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="secarmcab" secondary="armcab" /> <PreferredContainer primary="secarmcab" secondary="armcab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" amount="1" spawnprobability="0.01" /> <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" amount="1" spawnprobability="0.01" />
<Price baseprice="150"> <Price baseprice="150">
@@ -1583,7 +1583,7 @@
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0" holdangle="60" msg="ItemMsgPickUpSelect"></Holdable> <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" holdangle="60" msg="ItemMsgPickUpSelect"></Holdable>
<aitarget sightrange="500" soundrange="500" fadeouttime="1" /> <aitarget sightrange="500" soundrange="500" fadeouttime="1" />
<Quality> <Quality>
<QualityStat stattype="RepairSpeed" value="0.1" /> <QualityStat stattype="RepairSpeed" value="0.3" />
</Quality> </Quality>
</Item> </Item>
</Items> </Items>

View File

@@ -4,7 +4,7 @@
<Item name="." identifier="ntsfx_selfscan" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_selfscan" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="%ModDir%/Sound/selfscan.ogg" range="400" volume="0.5" /> <Sound file="%ModDir%/Sound/selfscan.ogg" range="400" volume="0.5" />
</StatusEffect> </StatusEffect>
@@ -16,7 +16,7 @@
<Item name="." identifier="ntsfx_scissors" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_scissors" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="%ModDir%/Sound/scissors1.ogg" selectionmode="random" range="500" volume="0.75" /> <Sound file="%ModDir%/Sound/scissors1.ogg" selectionmode="random" range="500" volume="0.75" />
<Sound file="%ModDir%/Sound/scissors2.ogg" range="500" volume="0.75" /> <Sound file="%ModDir%/Sound/scissors2.ogg" range="500" volume="0.75" />
@@ -29,7 +29,7 @@
<Item name="." identifier="ntsfx_bandage" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_bandage" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="Content/Items/Medical/Bandage2.ogg" type="OnUse" range="500" /> <Sound file="Content/Items/Medical/Bandage2.ogg" type="OnUse" range="500" />
<Sound file="Content/Items/Medical/Bandage1.ogg" type="OnUse" range="500" /> <Sound file="Content/Items/Medical/Bandage1.ogg" type="OnUse" range="500" />
@@ -42,7 +42,7 @@
<Item name="." identifier="ntsfx_pills" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_pills" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="%ModDir%/Sound/pills1.ogg" type="OnUse" range="500" /> <Sound file="%ModDir%/Sound/pills1.ogg" type="OnUse" range="500" />
<Sound file="%ModDir%/Sound/pills2.ogg" type="OnUse" range="500" /> <Sound file="%ModDir%/Sound/pills2.ogg" type="OnUse" range="500" />
@@ -56,7 +56,7 @@
<Item name="." identifier="ntsfx_syringe" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_syringe" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="Content/Items/Medical/Syringe.ogg" type="OnUse" range="500" /> <Sound file="Content/Items/Medical/Syringe.ogg" type="OnUse" range="500" />
</StatusEffect> </StatusEffect>
@@ -112,7 +112,7 @@
<Item name="." identifier="ntsfx_squeak" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_squeak" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="%ModDir%/Sound/squeak1.ogg" type="OnUse" range="500" /> <Sound file="%ModDir%/Sound/squeak1.ogg" type="OnUse" range="500" />
<Sound file="%ModDir%/Sound/squeak2.ogg" type="OnUse" range="500" /> <Sound file="%ModDir%/Sound/squeak2.ogg" type="OnUse" range="500" />
@@ -128,7 +128,7 @@
<Item name="." identifier="ntsfx_slash" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_slash" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" /> <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" /> <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
@@ -145,7 +145,7 @@
<Item name="." identifier="ntsfx_velcro" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_velcro" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="%ModDir%/Sound/velcro_tape1.ogg" selectionmode="random" range="500" /> <Sound file="%ModDir%/Sound/velcro_tape1.ogg" selectionmode="random" range="500" />
<Sound file="%ModDir%/Sound/velcro_tape2.ogg" range="500" /> <Sound file="%ModDir%/Sound/velcro_tape2.ogg" range="500" />
@@ -159,7 +159,7 @@
<Item name="." identifier="ntsfx_zipper" description="." hideinmenus="true"> <Item name="." identifier="ntsfx_zipper" description="." hideinmenus="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" /> <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false"> <StatusEffect type="OnSpawn" target="This" disabledeltatime="true" stackable="false">
<Sound file="%ModDir%/Sound/zipper_1.ogg" selectionmode="random" range="500" /> <Sound file="%ModDir%/Sound/zipper_1.ogg" selectionmode="random" range="500" />
<Sound file="%ModDir%/Sound/zipper_2.ogg" range="500" /> <Sound file="%ModDir%/Sound/zipper_2.ogg" range="500" />

View File

@@ -3,7 +3,7 @@
<!-- /// this is unelegant, pls fix, lua man! /// --> <!-- /// this is unelegant, pls fix, lua man! /// -->
<Item name="." identifier="ntvfx_explosion" description="." hideinmenus="true"> <Item name="." identifier="ntvfx_explosion" description="." hideinmenus="true">
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" /> <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,1,1" depth="0.6" origin="0.5,0.5" />
<ItemComponent capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemComponent capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<StatusEffect type="always" target="This" disabledeltatime="true" duration="1" stackable="false"> <StatusEffect type="always" target="This" disabledeltatime="true" duration="1" stackable="false">
<sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="2000" /> <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="2000" />
<Explosion range="150.0" structuredamage="0" force="0" applyfireeffects="false"></Explosion> <Explosion range="150.0" structuredamage="0" force="0" applyfireeffects="false"></Explosion>

View File

@@ -8,7 +8,7 @@
<Use /> <Use />
</Statuseffect> </Statuseffect>
</Controller> </Controller>
<ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="1" itempos="40,-40" containedspritedepth="0.831" canbeselected="True" autointeractwithcontained="true" msg=""> <ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="1" itempos="40,-40" containedspritedepth="0.831" canbeselected="True" autointeractwithcontained="true" msg="">
<Containable items="smallitem,mediumitem,bigitem,crate" /> <Containable items="smallitem,mediumitem,bigitem,crate" />
<!-- makes itself invisible + you can't see inside inventory on startup. Needed to make this useable in subeditor --> <!-- makes itself invisible + you can't see inside inventory on startup. Needed to make this useable in subeditor -->
<Statuseffect type="Always" target="This" oneshot="true" spritecolor="0,0,0,0" drawinventory="false" setvalue="True" /> <Statuseffect type="Always" target="This" oneshot="true" spritecolor="0,0,0,0" drawinventory="false" setvalue="True" />
@@ -28,7 +28,7 @@
<input name="trigger_in" displayname="connection.turrettriggerin" /> <input name="trigger_in" displayname="connection.turrettriggerin" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<CustomInterface canbeselected="true" pickkey="Use" drawhudwhenequipped="true" allowuioverlap="false"> <CustomInterface canbeselected="true" pickkey="Use" drawhudwhenequipped="true" allowuioverlap="false">
<GuiFrame style="ItemUI" absoluteoffset="0,0" anchor="BottomCenter" relativesize="0.2,0.13" /> <GuiFrame style="ItemUI" absoluteoffset="0,0" anchor="BottomCenter" relativesize="0.2,0.13" />

View File

@@ -229,7 +229,7 @@
<Item name="" identifier="railgunshellrackwrecked" nameidentifier="railgunshellrack" variantof="railgunshellrack" tags="container,wreckrailgunammocontainer" category="Wrecked"> <Item name="" identifier="railgunshellrackwrecked" nameidentifier="railgunshellrack" variantof="railgunshellrack" tags="container,wreckrailgunammocontainer" category="Wrecked">
<Upgrade gameversion="0.20.4.0" scale="0.5" condition="0" /> <Upgrade gameversion="0.20.4.0" scale="0.5" condition="0" />
<Sprite texture="Content/Items/Shipwrecks/MiscWrecked.png" sourcerect="936,1869,182,176" /> <Sprite texture="Content/Items/Shipwrecks/MiscWrecked.png" sourcerect="936,1869,182,176" />
<ItemContainer hideitems="false" drawinventory="true" capacity="4" slotsperrow="4" itempos="42,-60" iteminterval="32,0" itemrotation="90" containedspritedepth="0.845" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="false" drawinventory="true" capacity="12" slotsperrow="4" itempos="42,-60" iteminterval="32,0" itemrotation="90" containedspritedepth="0.845" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
<Containable items="railgunammo" /> <Containable items="railgunammo" />
</ItemContainer> </ItemContainer>
@@ -240,7 +240,7 @@
<SwappableItem canbebought="false" origin="149,276" /> <SwappableItem canbebought="false" origin="149,276" />
<Sprite texture="Content/Items/Weapons/LegacyLoaders.png" depth="0.8" sourcerect="0,0,298,276" origin="0.5,0.5" /> <Sprite texture="Content/Items/Weapons/LegacyLoaders.png" depth="0.8" sourcerect="0,0,298,276" origin="0.5,0.5" />
<BrokenSprite texture="Content/Map/Outposts/AbandonedOutpost/RustedDecalItem.png" sourcerect="463,269,289,286" offset="0,0" depth="0.8" origin="0.5,0.5" scale="true" fadein="true" maxcondition="80" /> <BrokenSprite texture="Content/Map/Outposts/AbandonedOutpost/RustedDecalItem.png" sourcerect="463,269,289,286" offset="0,0" depth="0.8" origin="0.5,0.5" scale="true" fadein="true" maxcondition="80" />
<ItemContainer hideitems="false" drawinventory="true" capacity="5" slotsperrow="6" itempos="53,-140" iteminterval="48,0" itemrotation="90" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="false" drawinventory="true" capacity="15" slotsperrow="4" itempos="53,-140" iteminterval="48,0" itemrotation="90" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
<Containable items="railgunammo" /> <Containable items="railgunammo" />
</ItemContainer> </ItemContainer>

View File

@@ -64,17 +64,17 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -120,7 +120,7 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="water_data_in" displayname="connection.waterdatain" /> <input name="water_data_in" displayname="connection.waterdatain" />
<input name="oxygen_data_in" displayname="connection.oxygendatain" /> <input name="oxygen_data_in" displayname="connection.oxygendatain" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.15" mindeteriorationdelay="120" maxdeteriorationdelay="480" MinDeteriorationCondition="0" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.15" mindeteriorationdelay="120" maxdeteriorationdelay="480" MinDeteriorationCondition="0" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -83,17 +83,17 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -72,20 +72,20 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -165,15 +165,15 @@
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -2,28 +2,28 @@
<Items> <Items>
<Item name="Medium Windowed Storage Locker" identifier="Storage_Locker_01" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446"> <Item name="Medium Windowed Storage Locker" identifier="Storage_Locker_01" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,0,118,431" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="0,0,118,431" origin="0.5,0.5" />
<ItemContainer capacity="15" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="45" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Medium Storage Locker" identifier="Storage_Locker_02" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446"> <Item name="Medium Storage Locker" identifier="Storage_Locker_02" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="118,0,118,431" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="118,0,118,431" origin="0.5,0.5" />
<ItemContainer capacity="15" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="45" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Reactor Fuel Storage" identifier="Storage_Locker_03" tags="locker, container,reactorcab" linkable="true" pickdistance="150" scale="0.446"> <Item name="Reactor Fuel Storage" identifier="Storage_Locker_03" tags="locker, container,reactorcab" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="242,0,108,428" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="242,0,108,428" origin="0.5,0.5" />
<ItemContainer capacity="15" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="45" slotsperrow="7" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Secure Locker" identifier="Secure Locker" tags="locker" linkable="true" pickdistance="150" waterproof="true" scale="0.446"> <Item name="Secure Locker" identifier="Secure Locker" tags="locker" linkable="true" pickdistance="150" waterproof="true" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="356,0,104,460" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="356,0,104,460" origin="0.5,0.5" />
<ItemContainer capacity="20" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.25,0.55" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.55" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem" />
@@ -31,62 +31,62 @@
</Item> </Item>
<Item name="Large Windowed Storage Locker" identifier="Large Windowed Storage Locker" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446"> <Item name="Large Windowed Storage Locker" identifier="Large Windowed Storage Locker" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="466,0,225,433" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="466,0,225,433" origin="0.5,0.5" />
<ItemContainer capacity="30" slotsperrow="6" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.45" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Cargo Access" identifier="cargoaccess" tags="cargocontainer, container" linkable="true" pickdistance="150" waterproof="true" scale="0.5"> <Item name="Cargo Access" identifier="cargoaccess" tags="cargocontainer, container" linkable="true" pickdistance="150" waterproof="true" scale="0.5">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,579,474,445" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="0,579,474,445" origin="0.5,0.5" />
<ItemContainer capacity="10" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="30" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="crate" /> <Containable items="crate,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Chemical Storage container" identifier="chem_container" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.446"> <Item name="Chemical Storage container" identifier="chem_container" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="480,833,538,170" origin="0.5,0.5" /> <Sprite texture="containers_01.png" depth="0.84" sourcerect="480,833,538,170" origin="0.5,0.5" />
<ItemContainer capacity="15" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="45" slotsperrow="7" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem,ammobox,deepdiving,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
<Item name="Reagent storage cabinet" identifier="medcabinet 02" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3"> <Item name="Reagent storage cabinet" identifier="medcabinet 02" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="488,508,162,244" canflipx="false" /> <Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="488,508,162,244" canflipx="false" />
<ItemContainer capacity="20" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" /> <GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" />
<Containable items="smallitem,chem,medical" /> <Containable items="smallitem,chem,medical,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.3" /> <Upgrade gameversion="0.10.0.0" scale="0.3" />
</Item> </Item>
<Item name="Medication cabinet" identifier="medcabinet 03" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3"> <Item name="Medication cabinet" identifier="medcabinet 03" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="650,509,162,244" canflipx="false" /> <Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="650,509,162,244" canflipx="false" />
<ItemContainer capacity="20" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" /> <GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" />
<Containable items="smallitem,chem,medical" /> <Containable items="smallitem,chem,medical,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.3" /> <Upgrade gameversion="0.10.0.0" scale="0.3" />
</Item> </Item>
<Item name="Laboratory storage cabinet" identifier="medcabinet 04" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3"> <Item name="Laboratory storage cabinet" identifier="medcabinet 04" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="486,781,162,244" canflipx="false" /> <Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="486,781,162,244" canflipx="false" />
<ItemContainer capacity="20" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" /> <GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" />
<Containable items="smallitem,chem,medical" /> <Containable items="smallitem,chem,medical,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.3" /> <Upgrade gameversion="0.10.0.0" scale="0.3" />
</Item> </Item>
<Item name="Biohazard cabinet" identifier="medcabinet 05" tags="toxcontainer, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3"> <Item name="Biohazard cabinet" identifier="medcabinet 05" tags="toxcontainer, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="650,781,162,244" canflipx="false" /> <Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="650,781,162,244" canflipx="false" />
<ItemContainer capacity="20" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" /> <GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" />
<Containable items="smallitem,chem,medical" /> <Containable items="smallitem,chem,medical,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.3" /> <Upgrade gameversion="0.10.0.0" scale="0.3" />
</Item> </Item>
<Item name="Laboratory storage locker" identifier="medcabinet 06" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.4"> <Item name="Laboratory storage locker" identifier="medcabinet 06" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.4">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="815,506,204,518" canflipx="false" /> <Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="815,506,204,518" canflipx="false" />
<ItemContainer capacity="30" slotsperrow="6" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer capacity="50" slotsperrow="8" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="6" style="ItemUI" /> <GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="6" style="ItemUI" />
<Containable items="smallitem,chem,medical" /> <Containable items="smallitem,chem,medical,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.4" /> <Upgrade gameversion="0.10.0.0" scale="0.4" />
</Item> </Item>

View File

@@ -23,7 +23,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer hideitems="false" drawinventory="true" capacity="5" maxstacksize="1" slotsperrow="5" itempos="132,-44" iteminterval="0,-65" itemrotation="0" containedspritedepth="0.83" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="false" drawinventory="true" capacity="15" maxstacksize="60" slotsperrow="4" itempos="132,-44" iteminterval="0,-65" itemrotation="0" containedspritedepth="0.83" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
<Containable items="deepdiving,divingsuit,abyssdivingsuit,combatdivingsuit,pucs,slipsuit" /> <Containable items="deepdiving,divingsuit,abyssdivingsuit,combatdivingsuit,pucs,slipsuit" />
</ItemContainer> </ItemContainer>
@@ -56,7 +56,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style1" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style1" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,416" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,416" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="336,0,288,416" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="336,0,288,416" origin="0.5,0.5" />
<ItemContainer capacity="8" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="92,-368" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82"> <ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="92,-368" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -64,7 +64,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style2" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style2" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,208" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,208" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,208" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,208" origin="0.5,0.5" />
<ItemContainer capacity="4" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="92,-158" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82"> <ItemContainer capacity="12" maxstacksize="60" slotsperrow="4" canbeselected="true" hideitems="false" itempos="92,-158" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -72,7 +72,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style3" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style3" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,208" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,208" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,208" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,208" origin="0.5,0.5" />
<ItemContainer capacity="8" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="86,-158" iteminterval="150,105" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82"> <ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="86,-158" iteminterval="150,105" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -80,7 +80,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style4" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style4" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,104" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,104" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,104" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,104" origin="0.5,0.5" />
<ItemContainer capacity="4" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="86,-54" iteminterval="150,0" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82"> <ItemContainer capacity="12" maxstacksize="60" slotsperrow="4" canbeselected="true" hideitems="false" itempos="86,-54" iteminterval="150,0" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -88,7 +88,7 @@
<Item name="" identifier="ekdockyard_cargocompartment_style5" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5"> <Item name="" identifier="ekdockyard_cargocompartment_style5" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,104" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,104" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,104" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,104" origin="0.5,0.5" />
<ItemContainer capacity="2" maxstacksize="1" slotsperrow="2" canbeselected="true" hideitems="false" itempos="92,-54" iteminterval="136,0" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82"> <ItemContainer capacity="6" maxstacksize="60" slotsperrow="3" canbeselected="true" hideitems="false" itempos="92,-54" iteminterval="136,0" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" /> <Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer> </ItemContainer>
@@ -104,7 +104,7 @@
<AnimationConditional IsActive="True" targetitemcomponent="LightComponent" /> <AnimationConditional IsActive="True" targetitemcomponent="LightComponent" />
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="LightComponent" /> <AnimationConditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
</DecorativeSprite> </DecorativeSprite>
<ItemContainer capacity="8" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="98,-368" iteminterval="138,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82"> <ItemContainer capacity="24" maxstacksize="60" slotsperrow="5" canbeselected="true" hideitems="false" itempos="98,-368" iteminterval="138,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable identifiers="crate,ita_cratebulk,cratetall,ita_eggcrate,ita_eggcrate2,ek_crateperishable" /> <Containable identifiers="crate,ita_cratebulk,cratetall,ita_eggcrate,ita_eggcrate2,ek_crateperishable" />
<StatusEffect type="Always" targettype="Contained" targets="ita_eggcrate2" Condition="12.5" /> <StatusEffect type="Always" targettype="Contained" targets="ita_eggcrate2" Condition="12.5" />
@@ -139,7 +139,7 @@
<Item name="" identifier="ekdockyard_weaponholder_secure" tags="weaponholder" scale="0.5"> <Item name="" identifier="ekdockyard_weaponholder_secure" tags="weaponholder" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/containers1.png" depth="0.85" sourcerect="0,64,86,86" canflipx="false" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Containers/containers1.png" depth="0.85" sourcerect="0,64,86,86" canflipx="false" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/containers1.png" depth="0.5" sourcerect="0,0,128,48" canflipx="false" origin="0.5,0.5" /> <DecorativeSprite texture="%ModDir%/Items/Containers/containers1.png" depth="0.5" sourcerect="0,0,128,48" canflipx="false" origin="0.5,0.5" />
<ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="1" itempos="46,-47" iteminterval="0,0" itemrotation="90" containedspritedepth="0.84" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="1" itempos="46,-47" iteminterval="0,0" itemrotation="90" containedspritedepth="0.84" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" /> <GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
<Containable items="mountableweapon" /> <Containable items="mountableweapon" />
@@ -151,9 +151,9 @@
description="" description=""
linkable="true" displaysidebysidewhenlinked="true" allowedlinks="ekdockyard_ioport_logistics" pickdistance="150" scale="0.5" waterproof="true" fireproof="true" explosiondamagemultiplier="0.1" spritecolor="200,200,200,255"> linkable="true" displaysidebysidewhenlinked="true" allowedlinks="ekdockyard_ioport_logistics" pickdistance="150" scale="0.5" waterproof="true" fireproof="true" explosiondamagemultiplier="0.1" spritecolor="200,200,200,255">
<Sprite texture="Mods/EK Gunnery/Items/Containers/ekgunnery_containers.png" depth="0.84" sourcerect="528,0,400,208" origin="0.5,0.5" /> <Sprite texture="Mods/EK Gunnery/Items/Containers/ekgunnery_containers.png" depth="0.84" sourcerect="528,0,400,208" origin="0.5,0.5" />
<ItemContainer autofill="False" capacity="2" slotsperrow="2" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect"> <ItemContainer autofill="False" capacity="6" slotsperrow="3" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.15,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.15,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem" /> <Containable items="smallitem,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
</Item> </Item>
--> -->
@@ -161,9 +161,9 @@
<Item name="" identifier="ekdockyard_fuelstoragetank1" tags="container" scale="0.5"> <Item name="" identifier="ekdockyard_fuelstoragetank1" tags="container" scale="0.5">
<Sprite texture="Content/Items/Containers/containers.png" depth="0.85" sourcerect="116,546,86,86" canflipx="false" origin="0.5,0.5"/> <Sprite texture="Content/Items/Containers/containers.png" depth="0.85" sourcerect="116,546,86,86" canflipx="false" origin="0.5,0.5"/>
<PowerContainer capacity="100.0" maxrechargespeed="0" maxoutput="0" canbeselected="false" msg="ItemMsgInteractSelect" charge="0" /> <PowerContainer capacity="50" maxrechargespeed="0" maxoutput="0" canbeselected="false" msg="ItemMsgInteractSelect" charge="0" />
<ItemContainer autofill="False" hideitems="true" drawinventory="true" capacity="2" maxstacksize="1" canbeselected="true" msg="ItemMsgInteractSelect" > <ItemContainer autofill="False" hideitems="true" drawinventory="true" capacity="6" maxstacksize="60" canbeselected="true" msg="ItemMsgInteractSelect" >
<Containable identifiers="ekdockyard_generatorfuel" /> <Containable identifiers="ekdockyard_generatorfuel" />
<SlotIcon slotindex="0" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="0,0,64,64" origin="0.5,0.45" /> <SlotIcon slotindex="0" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="0,0,64,64" origin="0.5,0.45" />
<SlotIcon slotindex="1" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="64,0,64,64" origin="0.5,0.45" /> <SlotIcon slotindex="1" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="64,0,64,64" origin="0.5,0.45" />

View File

@@ -2,7 +2,7 @@
<Items> <Items>
<Item name="" identifier="oxygear_divsuitlocker" tags="container,divingsuitcontainer,divingsuitcontainerwindow,divingsuitcontaineroxygear,oxygear" category="Misc" pickdistance="100" scale="0.5"> <Item name="" identifier="oxygear_divsuitlocker" tags="container,divingsuitcontainer,divingsuitcontainerwindow,divingsuitcontaineroxygear,oxygear" category="Misc" pickdistance="100" scale="0.5">
<Sprite texture="oxygear_divsuitlocker.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" /> <Sprite texture="oxygear_divsuitlocker.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="1" itempos="0,5" iteminterval="0,0" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="1" itempos="0,5" iteminterval="0,0" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.40,0.30" anchor="Center" minsize="400,300" maxsize="400,300" style="ItemUI" /> <GuiFrame relativesize="0.40,0.30" anchor="Center" minsize="400,300" maxsize="400,300" style="ItemUI" />
<Containable items="oxygear_divingsuit,deepdiving"> <Containable items="oxygear_divingsuit,deepdiving">
@@ -24,7 +24,7 @@
</Item> </Item>
<Item name="" identifier="oxygear_locker" tags="container,locker,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true"> <Item name="" identifier="oxygear_locker" tags="container,locker,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_locker_v2.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" /> <Sprite texture="oxygear_locker_v2.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="20" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="true" drawinventory="true" capacity="50" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.30,0.40" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.30,0.40" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem" />
@@ -35,7 +35,7 @@
</Item> </Item>
<Item name="" identifier="oxygear_locker_b" nameidentifier="oxygear_locker" tags="container,locker,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true"> <Item name="" identifier="oxygear_locker_b" nameidentifier="oxygear_locker" tags="container,locker,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_locker_b_v2.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" /> <Sprite texture="oxygear_locker_b_v2.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="20" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="true" drawinventory="true" capacity="50" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.30,0.40" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.30,0.40" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem" />
@@ -46,7 +46,7 @@
</Item> </Item>
<Item name="" identifier="oxygear_supplies" tags="container,suppliescontainer,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true"> <Item name="" identifier="oxygear_supplies" tags="container,suppliescontainer,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_supplies_v1.png" depth="0.84" sourcerect="0,0,117,129" origin="0.5,0.5" /> <Sprite texture="oxygear_supplies_v1.png" depth="0.84" sourcerect="0,0,117,129" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="8" slotsperrow="4" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="true" drawinventory="true" capacity="24" slotsperrow="5" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" /> <Containable items="smallitem,mediumitem" />
@@ -66,7 +66,7 @@
</Item> </Item>
<Item name="" identifier="oxygear_cargo" tags="container,oxygear,ammoboxcontainer,railgunammocontainer" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true"> <Item name="" identifier="oxygear_cargo" tags="container,oxygear,ammoboxcontainer,railgunammocontainer" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_cargostorage.png" depth="0.84" sourcerect="0,0,189,185" origin="0.5,0.5" /> <Sprite texture="oxygear_cargostorage.png" depth="0.84" sourcerect="0,0,189,185" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="8" slotsperrow="4" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="true" drawinventory="true" capacity="24" slotsperrow="5" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="ammobox,coilgunequipment,coilgunammo,railgunequipment,railgunammo,depthchargeammo" /> <Containable items="ammobox,coilgunequipment,coilgunammo,railgunequipment,railgunammo,depthchargeammo" />
@@ -77,7 +77,7 @@
<Sprite texture="oxygear_weaponholder_01.png" depth="0.85" sourcerect="0,0,86,86" canflipx="false" origin="0.5,0.5" /> <Sprite texture="oxygear_weaponholder_01.png" depth="0.85" sourcerect="0,0,86,86" canflipx="false" origin="0.5,0.5" />
<!-- Halter --> <!-- Halter -->
<DecorativeSprite texture="oxygear_weaponholder_02.png" depth="0.5" sourcerect="0,0,122,31" canflipx="false" origin="0.5,0.5" /> <DecorativeSprite texture="oxygear_weaponholder_02.png" depth="0.5" sourcerect="0,0,122,31" canflipx="false" origin="0.5,0.5" />
<ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="1" itempos="46,-47" iteminterval="0,0" itemrotation="90" containedspritedepth="0.84" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect"> <ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="60" slotsperrow="1" itempos="46,-47" iteminterval="0,0" itemrotation="90" containedspritedepth="0.84" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<!-- Zugriffsberechtigung --> <!-- Zugriffsberechtigung -->
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.40,0.30" anchor="Center" minsize="400,300" maxsize="400,300" style="ItemUI" /> <GuiFrame relativesize="0.40,0.30" anchor="Center" minsize="400,300" maxsize="400,300" style="ItemUI" />

View File

@@ -31,14 +31,14 @@
<RequiredItem identifier="screwdriver" type="Equipped" /> <RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<!-- Todo: wait for this to work <!-- Todo: wait for this to work
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
--> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
@@ -72,14 +72,14 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<!-- Todo: wait for this to work <!-- Todo: wait for this to work
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
--> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
@@ -102,9 +102,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Docking Rail Horizontal" identifier="ekdockyard_dockingrailhorizontal" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a horizontal rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Docking Rail Horizontal" identifier="ekdockyard_dockingrailhorizontal" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a horizontal rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -125,9 +125,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Small Docking Port" identifier="ekdockyard_dockingportsmall" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Small Docking Port" identifier="ekdockyard_dockingportsmall" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -161,9 +161,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" /> <RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Small Docking Hatch" identifier="ekdockyard_dockinghatchsmall" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Small Docking Hatch" identifier="ekdockyard_dockinghatchsmall" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -197,9 +197,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Small Docking Port (Silent)" identifier="ekdockyard_dockingportsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Small Docking Port (Silent)" identifier="ekdockyard_dockingportsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -232,9 +232,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" /> <RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Small Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Small Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -267,9 +267,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Docking Port Micro" identifier="ekdockyard_dockingportmicro" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Docking Port Micro" identifier="ekdockyard_dockingportmicro" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -290,9 +290,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Docking Hach Micro" identifier="ekdockyard_dockinghatchmicro" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Docking Hach Micro" identifier="ekdockyard_dockinghatchmicro" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -313,9 +313,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Large Docking Port" identifier="ekdockyard_dockingportlarge" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Large Docking Port" identifier="ekdockyard_dockingportlarge" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -351,9 +351,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" /> <RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Large Docking Hatch" identifier="ekdockyard_dockinghatchlarge" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false"> <Item name="Large Docking Hatch" identifier="ekdockyard_dockinghatchlarge" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -389,9 +389,9 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" /> <output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" /> <output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -45,8 +45,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Glass Door with Buttons" identifier="ekdockyard_glassdoorwbuttons" tags="door" scale="0.5" description="A sliding door with a huge window and two integrated buttons." health="80" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="false" damagedbymeleeweapons="true" explosiondamagemultiplier="0.5" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Glass Door with Buttons" identifier="ekdockyard_glassdoorwbuttons" tags="door" scale="0.5" description="A sliding door with a huge window and two integrated buttons." health="80" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="false" damagedbymeleeweapons="true" explosiondamagemultiplier="0.5" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -93,8 +93,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Hatch" identifier="ekdockyard_glasshatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A windowed door, but on the horizontal axis. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Hatch" identifier="ekdockyard_glasshatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A windowed door, but on the horizontal axis. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -130,8 +130,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Hatch with Buttons" identifier="ekdockyard_glasshatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,weldable" scale="0.5" description="A windowed door, but on the horizontal axis. Two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Hatch with Buttons" identifier="ekdockyard_glasshatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,weldable" scale="0.5" description="A windowed door, but on the horizontal axis. Two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -170,8 +170,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Door Test --> <!-- Door Test -->
@@ -207,8 +207,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout"/> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
--> -->
@@ -247,8 +247,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Short Door With Buttons" identifier="ekdockyard_shortdoorwbuttons" tags="door" scale="0.5" description="A door with the same size as a hatch with two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Short Door With Buttons" identifier="ekdockyard_shortdoorwbuttons" tags="door" scale="0.5" description="A door with the same size as a hatch with two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -289,8 +289,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Heavy Doors --> <!-- Heavy Doors -->
@@ -329,8 +329,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Heavy Door With Buttons" identifier="ekdockyard_heavydoorvanillawbuttons" tags="door" scale="0.5" description="A heavy bulkhead door with two integrated buttons." health="450" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.2" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Heavy Door With Buttons" identifier="ekdockyard_heavydoorvanillawbuttons" tags="door" scale="0.5" description="A heavy bulkhead door with two integrated buttons." health="450" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.2" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -372,8 +372,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Blast Door" identifier="ekdockyard_blastdoor" tags="door,weldable" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Blast Door" identifier="ekdockyard_blastdoor" tags="door,weldable" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -410,8 +410,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Blast Door With Buttons" identifier="ekdockyard_blastdoorwbuttons" tags="door" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Blast Door With Buttons" identifier="ekdockyard_blastdoorwbuttons" tags="door" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -453,8 +453,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Blast Hatch" identifier="ekdockyard_blasthatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false"> <Item name="Blast Hatch" identifier="ekdockyard_blasthatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
@@ -491,8 +491,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Blast Hatch With Buttons" identifier="ekdockyard_blasthatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false"> <Item name="Blast Hatch With Buttons" identifier="ekdockyard_blasthatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
@@ -533,8 +533,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Maintenance Panels --> <!-- Maintenance Panels -->
@@ -574,8 +574,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel A Vertical 256" identifier="ekdockyard_doormaintenance1_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel A Vertical 256" identifier="ekdockyard_doormaintenance1_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -614,8 +614,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel A Horizontal 384" identifier="ekdockyard_doormaintenance1_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel A Horizontal 384" identifier="ekdockyard_doormaintenance1_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -654,8 +654,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel A Horizontal 256" identifier="ekdockyard_doormaintenance1_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel A Horizontal 256" identifier="ekdockyard_doormaintenance1_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -694,8 +694,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel B Vertical 416" identifier="ekdockyard_doormaintenance2_vertical416" tags="door,wall,weldable" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel B Vertical 416" identifier="ekdockyard_doormaintenance2_vertical416" tags="door,wall,weldable" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -734,8 +734,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel B Vertical 256" identifier="ekdockyard_doormaintenance2_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel B Vertical 256" identifier="ekdockyard_doormaintenance2_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -774,8 +774,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel B Horizontal 384" identifier="ekdockyard_doormaintenance2_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel B Horizontal 384" identifier="ekdockyard_doormaintenance2_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -814,8 +814,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel B Horizontal 256" identifier="ekdockyard_doormaintenance2_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel B Horizontal 256" identifier="ekdockyard_doormaintenance2_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -854,8 +854,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel C Vertical 416" identifier="ekdockyard_doormaintenance3_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel C Vertical 416" identifier="ekdockyard_doormaintenance3_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -894,8 +894,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel C Vertical 256" identifier="ekdockyard_doormaintenance3_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel C Vertical 256" identifier="ekdockyard_doormaintenance3_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -934,8 +934,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel C Horizontal 384" identifier="ekdockyard_doormaintenance3_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel C Horizontal 384" identifier="ekdockyard_doormaintenance3_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -974,8 +974,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel C Horizontal 256" identifier="ekdockyard_doormaintenance3_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel C Horizontal 256" identifier="ekdockyard_doormaintenance3_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1014,8 +1014,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel D Vertical 416" identifier="ekdockyard_doormaintenance4_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel D Vertical 416" identifier="ekdockyard_doormaintenance4_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -1054,8 +1054,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel D Vertical 256" identifier="ekdockyard_doormaintenance4_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true"> <Item name="Maintenance Panel D Vertical 256" identifier="ekdockyard_doormaintenance4_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -1094,8 +1094,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel D Horizontal 384" identifier="ekdockyard_doormaintenance4_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel D Horizontal 384" identifier="ekdockyard_doormaintenance4_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1134,8 +1134,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Maintenance Panel D Horizontal 256" identifier="ekdockyard_doormaintenance4_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Maintenance Panel D Horizontal 256" identifier="ekdockyard_doormaintenance4_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1174,8 +1174,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Shuttle Shell Hatch --> <!-- Shuttle Shell Hatch -->
@@ -1212,8 +1212,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shuttle Shell Hatch with Buttons" identifier="ekdockyard_shuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shuttle Shell Hatch with Buttons" identifier="ekdockyard_shuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1252,8 +1252,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shuttle Shell Hatch" identifier="ekdockyard_windowedshuttleshellhatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Shuttle Shell Hatch" identifier="ekdockyard_windowedshuttleshellhatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1289,8 +1289,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shuttle Shell Hatch with Buttons" identifier="ekdockyard_windowedshuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Shuttle Shell Hatch with Buttons" identifier="ekdockyard_windowedshuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1329,8 +1329,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shuttle Shell Hatch Mirrored" identifier="ekdockyard_shuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shuttle Shell Hatch Mirrored" identifier="ekdockyard_shuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1366,8 +1366,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_shuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_shuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1406,8 +1406,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shuttle Shell Hatch Mirrored" identifier="ekdockyard_windowedshuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Shuttle Shell Hatch Mirrored" identifier="ekdockyard_windowedshuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1443,8 +1443,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_windowedshuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Windowed Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_windowedshuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1483,8 +1483,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Shell Exterior Doors --> <!-- Shell Exterior Doors -->
@@ -1521,8 +1521,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 256" identifier="ekdockyard_shelldoor1windowed_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 256" identifier="ekdockyard_shelldoor1windowed_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1558,8 +1558,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1595,8 +1595,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1windowed_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1windowed_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1632,8 +1632,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1669,8 +1669,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1windowed_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1windowed_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1706,8 +1706,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1743,8 +1743,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1windowed_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1windowed_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1780,8 +1780,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1817,8 +1817,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1windowed_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1windowed_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1854,8 +1854,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1891,8 +1891,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1windowed_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1windowed_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1928,8 +1928,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1965,8 +1965,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1windowed_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1windowed_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2002,8 +2002,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2039,8 +2039,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1windowed_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1windowed_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2083,8 +2083,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2120,8 +2120,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1windowed_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1windowed_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2157,8 +2157,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Mirrored Shell Exterior Doors --> <!-- Mirrored Shell Exterior Doors -->
@@ -2195,8 +2195,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2232,8 +2232,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2269,8 +2269,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2306,8 +2306,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2343,8 +2343,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2380,8 +2380,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2417,8 +2417,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2454,8 +2454,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2491,8 +2491,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2528,8 +2528,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2565,8 +2565,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2602,8 +2602,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2639,8 +2639,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2676,8 +2676,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2713,8 +2713,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2750,8 +2750,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2787,8 +2787,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Windowed Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false"> <Item name="Windowed Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2831,8 +2831,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Ducts --> <!-- Ducts -->
@@ -2863,8 +2863,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Medium Duct B" identifier="ekdockyard_mediumduct2" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Medium Duct B" identifier="ekdockyard_mediumduct2" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2894,8 +2894,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Medium Duct C" identifier="ekdockyard_mediumduct3" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Medium Duct C" identifier="ekdockyard_mediumduct3" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2925,8 +2925,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Duct Horizontal" identifier="ekdockyard_shellduct1_horizontal" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shell Duct Horizontal" identifier="ekdockyard_shellduct1_horizontal" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2957,8 +2957,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Shell Duct Horizontal Mirrored" identifier="ekdockyard_shellduct1_horizontalmirrored" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false"> <Item name="Shell Duct Horizontal Mirrored" identifier="ekdockyard_shellduct1_horizontalmirrored" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2989,8 +2989,8 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -21,7 +21,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="control_in" displayname="connection.controlin" /> <input name="control_in" displayname="connection.controlin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_cameradeco_sensor2" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.5" spritecolor="150,150,150,255"> <Item name="" identifier="ekdockyard_cameradeco_sensor2" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.5" spritecolor="150,150,150,255">
@@ -32,7 +32,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="control_in" displayname="connection.controlin" /> <input name="control_in" displayname="connection.controlin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_cameradeco_sensor3" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255"> <Item name="" identifier="ekdockyard_cameradeco_sensor3" category="Electrical" tags="command,camera,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255">
@@ -48,7 +48,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="position_in" displayname="connection.turretaimingin" /> <input name="position_in" displayname="connection.turretaimingin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Turrets cannot be manually controlled. <!-- Turrets cannot be manually controlled.
@@ -77,8 +77,8 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" /> <output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" maxwires="10" />
<output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" /> <output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
--> -->
@@ -89,7 +89,7 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_transducer_sonardome2" category="Electrical" tags="command,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255"> <Item name="" identifier="ekdockyard_transducer_sonardome2" category="Electrical" tags="command,sonartransducer" focusonselected="true" offsetonselected="1250" linkable="true" Scale="0.75" spritecolor="150,150,150,255">
@@ -99,7 +99,7 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" /> <output name="data_out" displayname="connection.sonardataout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<Item name="" identifier="ekdockyard_customwire_pipe1" category="Electrical" Tags="smallitem,wire" maxstacksize="8" spritecolor="175,175,175,255" InventoryIconColor="175,175,175,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light"> <Item name="" identifier="ekdockyard_customwire_pipe1" category="Electrical" Tags="smallitem,wire" maxstacksize="60" spritecolor="175,175,175,255" InventoryIconColor="175,175,175,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<Price baseprice="13"> <Price baseprice="13">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -38,7 +38,7 @@
<Item name="" identifier="ekdockyard_customwire_pipe1orange" variantof="ekdockyard_customwire_pipe1" spritecolor="200,125,50,255" InventoryIconColor="200,125,50,255"></Item> <Item name="" identifier="ekdockyard_customwire_pipe1orange" variantof="ekdockyard_customwire_pipe1" spritecolor="200,125,50,255" InventoryIconColor="200,125,50,255"></Item>
<Item name="" identifier="ekdockyard_customwire_pipe1green" variantof="ekdockyard_customwire_pipe1" spritecolor="50,125,100,255" InventoryIconColor="50,125,100,255"></Item> <Item name="" identifier="ekdockyard_customwire_pipe1green" variantof="ekdockyard_customwire_pipe1" spritecolor="50,125,100,255" InventoryIconColor="50,125,100,255"></Item>
<Item name="" identifier="ekdockyard_customwire_pipe1black" variantof="ekdockyard_customwire_pipe1" spritecolor="75,75,75,255" InventoryIconColor="75,75,75,255"></Item> <Item name="" identifier="ekdockyard_customwire_pipe1black" variantof="ekdockyard_customwire_pipe1" spritecolor="75,75,75,255" InventoryIconColor="75,75,75,255"></Item>
<Item name="" identifier="ekdockyard_customwire_pipe1bracket" category="Electrical" Tags="smallitem,logic" maxstacksize="8" spritecolor="125,125,125,255" InventoryIconColor="125,125,125,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light"> <Item name="" identifier="ekdockyard_customwire_pipe1bracket" category="Electrical" Tags="smallitem,logic" maxstacksize="60" spritecolor="125,125,125,255" InventoryIconColor="125,125,125,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<Price baseprice="3"> <Price baseprice="3">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -63,7 +63,7 @@
<RequiredItem items="wrench" type="Equipped" /> <RequiredItem items="wrench" type="Equipped" />
</Holdable> </Holdable>
</Item> </Item>
<Item name="" identifier="ekdockyard_portablesprinkler" aliases="ekdockyard_portablespinkler" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="1"> <Item name="" identifier="ekdockyard_portablesprinkler" aliases="ekdockyard_portablespinkler" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="0,0,96,128" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="0,0,96,128" depth="0.55" origin="0.5,0.5" />
<RepairTool wateramount="10.0" extinguishamount="30.0" range="350" powerconsumption="25" barrelpos="0,0" barrelrotation="270" spread="45" unskilledspread="45" targetstructures="false" hititems="false" characterusable="false" requireaimtouse="false" usablein="air"> <RepairTool wateramount="10.0" extinguishamount="30.0" range="350" powerconsumption="25" barrelpos="0,0" barrelrotation="270" spread="45" unskilledspread="45" targetstructures="false" hititems="false" characterusable="false" requireaimtouse="false" usablein="air">
<!-- <!--
@@ -85,7 +85,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_vacuumpumpsmall" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="1"> <Item name="" identifier="ekdockyard_vacuumpumpsmall" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.91" sourcerect="0,128,112,112" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.91" sourcerect="0,128,112,112" />
<LightComponent lightcolor="2,2,2,2" range="2.0" minvoltage="0.5" powerconsumption="100" IsOn="false" castshadows="false" allowingameediting="false"> <LightComponent lightcolor="2,2,2,2" range="2.0" minvoltage="0.5" powerconsumption="100" IsOn="false" castshadows="false" allowingameediting="false">
<StatusEffect type="OnActive" target="Hull" Oxygen="-10000"></StatusEffect> <StatusEffect type="OnActive" target="Hull" Oxygen="-10000"></StatusEffect>
@@ -102,7 +102,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_vacuumpumplarge" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="1"> <Item name="" identifier="ekdockyard_vacuumpumplarge" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.91" sourcerect="0,128,112,112" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.91" sourcerect="0,128,112,112" />
<LightComponent lightcolor="2,2,2,2" range="2.0" minvoltage="0.5" powerconsumption="200" IsOn="false" castshadows="false" allowingameediting="false"> <LightComponent lightcolor="2,2,2,2" range="2.0" minvoltage="0.5" powerconsumption="200" IsOn="false" castshadows="false" allowingameediting="false">
<StatusEffect type="OnActive" target="Hull" Oxygen="-20000"></StatusEffect> <StatusEffect type="OnActive" target="Hull" Oxygen="-20000"></StatusEffect>
@@ -119,7 +119,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_firejet" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="1"> <Item name="" identifier="ekdockyard_firejet" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="96,0,96,128" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="96,0,96,128" depth="0.55" origin="0.5,0.5" />
<!-- Debug <!-- Debug
<BrokenSprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="96,0,96,112" depth="0.55" maxcondition="75" /> <BrokenSprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="96,0,96,112" depth="0.55" maxcondition="75" />
@@ -161,10 +161,10 @@
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_firejet_radial" category="Equipment" Tags="signal" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="1"> <Item name="" identifier="ekdockyard_firejet_radial" category="Equipment" Tags="signal" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="448,128,128,128" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="448,128,128,128" depth="0.55" origin="0.5,0.5" />
<ItemComponent> <ItemComponent>
<StatusEffect type="InWater" target="This" condition="0" setvalue="true" /> <StatusEffect type="InWater" target="This" condition="0" setvalue="true" />
@@ -199,7 +199,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_steamjet" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="1"> <Item name="" identifier="ekdockyard_steamjet" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="480,0,96,128" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="480,0,96,128" depth="0.55" origin="0.5,0.5" />
<ItemComponent> <ItemComponent>
<StatusEffect type="InWater" target="This" condition="0" setvalue="true" /> <StatusEffect type="InWater" target="This" condition="0" setvalue="true" />
@@ -238,7 +238,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_steamjet_radial" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="1"> <Item name="" identifier="ekdockyard_steamjet_radial" category="Equipment" Tags="signal" requireaimtouse="false" characterusable="false" Scale="0.32" impactsoundtag="impact_metal_light" maxstacksize="60">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="448,256,128,128" depth="0.55" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" sourcerect="448,256,128,128" depth="0.55" origin="0.5,0.5" />
<ItemComponent> <ItemComponent>
<StatusEffect type="InWater" target="This" condition="0" setvalue="true" /> <StatusEffect type="InWater" target="This" condition="0" setvalue="true" />
@@ -362,12 +362,12 @@
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_switchboard2" tags="logic,command" scale="0.5" category="Machine" linkable="true" allowedlinks="command,reactor,generator,container"> <Item name="" identifier="ekdockyard_switchboard2" tags="logic,command" scale="0.5" category="Machine" linkable="true" allowedlinks="command,reactor,generator,container">
@@ -389,12 +389,12 @@
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- <!--
@@ -418,12 +418,12 @@
<ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Select" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
--> -->
@@ -501,9 +501,9 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<output name="signal_out1" displayname="connection.signalout" /> <output name="signal_out1" displayname="connection.signalout" maxwires="10" />
<output name="signal_out2" displayname="connection.activate" /> <output name="signal_out2" displayname="connection.activate" maxwires="10" />
<output name="signal_out3" displayname="reset" /> <output name="signal_out3" displayname="reset" maxwires="10" />
<!--campaigncrew.clear--> <!--campaigncrew.clear-->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
@@ -522,7 +522,7 @@
<input name="set_text_color" displayname="connection.settextcolor" /> <input name="set_text_color" displayname="connection.settextcolor" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencysiren_legacy1" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencysiren_legacy1" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -561,7 +561,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencysiren_legacy2" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencysiren_legacy2" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -600,7 +600,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencysiren_legacy3" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencysiren_legacy3" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -640,7 +640,7 @@
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- New siren sounds --> <!-- New siren sounds -->
<Item name="" identifier="ekdockyard_emergencysiren_ek1" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencysiren_ek1" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -683,7 +683,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencysiren_ek2" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencysiren_ek2" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -726,7 +726,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_alarmbuzzer_ek1" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_alarmbuzzer_ek1" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -769,7 +769,7 @@
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencywarning_ek1" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencywarning_ek1" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -808,7 +808,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencywarning_ek2" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencywarning_ek2" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -847,7 +847,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencywarning_ek3" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencywarning_ek3" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -886,7 +886,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencywarning_ek4" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencywarning_ek4" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -925,7 +925,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencywarning_ek5" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencywarning_ek5" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -964,7 +964,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_emergencywarning_ek6" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_emergencywarning_ek6" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -1003,7 +1003,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_beepwarning_ek1" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_beepwarning_ek1" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -1051,7 +1051,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_beepwarning_ek2" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_beepwarning_ek2" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -1099,7 +1099,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_beepwarning_ek3" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_beepwarning_ek3" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -1147,7 +1147,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_beepwarning_ek4" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_beepwarning_ek4" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -1195,7 +1195,7 @@
</input> </input>
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_beepwarning_ek5" category="Electrical" Tags="smallitem,sound" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_beepwarning_ek5" category="Electrical" Tags="smallitem,sound" maxstacksize="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Price baseprice="150"> <Price baseprice="150">
<Price storeidentifier="merchantoutpost" multiplier="1" /> <Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="0.9" /> <Price storeidentifier="merchantcity" multiplier="0.9" />
@@ -1246,7 +1246,7 @@
<Item name="" identifier="ekdockyard_integraldetonator" category="Equipment" Tags="detonator" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="" identifier="ekdockyard_integraldetonator" category="Equipment" Tags="detonator" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.8" sourcerect="352,0,64,64" origin="0.5,0.5" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.8" sourcerect="352,0,64,64" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.78" sourcerect="416,0,48,80" /> <DecorativeSprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.78" sourcerect="416,0,48,80" />
<ItemContainer canbeselected="true" capacity="1" maxstacksize="1" itempos="32,-32" hideitems="false" containedstateindicatorstyle="explosive"> <ItemContainer canbeselected="true" capacity="1" maxstacksize="60" itempos="32,-32" hideitems="false" containedstateindicatorstyle="explosive">
<GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" /> <GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<Containable items="explosive" /> <Containable items="explosive" />
@@ -1279,9 +1279,9 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_ioterminal_fabricator" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="fabricator,medicalfabricator" pickdistance="150" scale="0.5" spritecolor="200,200,200,255"> <Item name="" identifier="ekdockyard_ioterminal_fabricator" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="fabricator,medicalfabricator" pickdistance="150" scale="0.5" spritecolor="200,200,200,255">
@@ -1301,9 +1301,9 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_ioterminal_deconstructor" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255"> <Item name="" identifier="ekdockyard_ioterminal_deconstructor" tags="container" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255">
@@ -1323,9 +1323,9 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_ioterminal_chair1" tags="chair,command" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="command,navterminal,primarynavterminal,sonarmonitor,statusmonitor,terminal,reactor,generator,fabricator,medicalfabricator,deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255"> <Item name="" identifier="ekdockyard_ioterminal_chair1" tags="chair,command" category="Machine" linkable="true" displaysidebysidewhenlinked="false" allowedlinks="command,navterminal,primarynavterminal,sonarmonitor,statusmonitor,terminal,reactor,generator,fabricator,medicalfabricator,deconstructor" pickdistance="150" scale="0.5" spritecolor="190,210,200,255">
@@ -1352,9 +1352,9 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" /> <input name="power" displayname="connection.power" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
</ConnectionPanel>--> </ConnectionPanel>-->
</Item> </Item>
<Item name="" identifier="ekdockyard_navcomputer1" tags="command,navterminal" linkable="false" scale="0.5" category="Machine" disallowedupgrades="increasemaxcondition,decreaselowskillfixduration,decreaserequiredskilllevel,sonarmonitorincreaserange"> <Item name="" identifier="ekdockyard_navcomputer1" tags="command,navterminal" linkable="false" scale="0.5" category="Machine" disallowedupgrades="increasemaxcondition,decreaselowskillfixduration,decreaserequiredskilllevel,sonarmonitorincreaserange">
@@ -1405,12 +1405,12 @@
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.075" mindeteriorationdelay="320" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.075" mindeteriorationdelay="320" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -1446,11 +1446,11 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
<output name="signal_4" displayname="connection.signalx~[num]=4" fallbackdisplayname="connection.signalinx~[num]=4" maxwires="10" /> <output name="signal_4" displayname="connection.signalx~[num]=4" fallbackdisplayname="connection.signalinx~[num]=4" maxwires="40" />
</ConnectionPanel> </ConnectionPanel>
<!-- <!--
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
@@ -1481,7 +1481,7 @@
</StatusEffect> </StatusEffect>
</Projectile> </Projectile>
</Item> </Item>
<Item name="" identifier="ekdockyard_shockcoil1" category="Equipment" Tags="dischargecoil" requireaimtouse="false" characterusable="false" Scale="0.5" impactsoundtag="impact_metal_light" maxstacksize="1"> <Item name="" identifier="ekdockyard_shockcoil1" category="Equipment" Tags="dischargecoil" requireaimtouse="false" characterusable="false" Scale="0.5" impactsoundtag="impact_metal_light" maxstacksize="60">
<Sprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.91" sourcerect="336,192,96,96" /> <Sprite texture="%ModDir%/Items/Electricity/devices1.png" depth="0.91" sourcerect="336,192,96,96" />
<ItemContainer hideitems="true" drawinventory="true" capacity="1" canbeselected="false" characterusable="true" SpawnWithId="ekdockyard_dummyprojectile"> <ItemContainer hideitems="true" drawinventory="true" capacity="1" canbeselected="false" characterusable="true" SpawnWithId="ekdockyard_dummyprojectile">
<Containable items="ekdockyard_dummyprojectile" /> <Containable items="ekdockyard_dummyprojectile" />

View File

@@ -15,7 +15,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -32,7 +32,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -49,7 +49,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -66,7 +66,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -83,7 +83,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.5">
@@ -100,7 +100,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -117,7 +117,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -134,7 +134,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -151,7 +151,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -168,7 +168,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Legacy" Tags="smallitem,light" scale="0.25">
@@ -185,7 +185,7 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> --> <!-- <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" /> -->
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- Rotating Lights --> <!-- Rotating Lights -->

View File

@@ -10,11 +10,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -27,11 +27,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -44,11 +44,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -61,11 +61,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -78,11 +78,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.5"> <Item name="Advanced Lamp" identifier="ekdockyard_vanillalightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.5">
@@ -95,11 +95,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced01" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -112,11 +112,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced02" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -129,11 +129,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced03" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -146,11 +146,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced04" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -163,11 +163,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.25"> <Item name="Advanced Lamp" identifier="ekdockyard_lightadvanced05" category="Electrical" Tags="smallitem,light" scale="0.25">
@@ -180,11 +180,11 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" /> <input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -24,7 +24,7 @@
<Explosion range="350.0" levelwalldamage="75" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion> <Explosion range="350.0" levelwalldamage="75" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
</StatusEffect> </StatusEffect>
</input> </input>
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_function_icebreaker2" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true"> <Item name="" identifier="ekdockyard_function_icebreaker2" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true">
@@ -51,7 +51,7 @@
<Explosion range="475.0" levelwalldamage="100" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion> <Explosion range="475.0" levelwalldamage="100" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
</StatusEffect> </StatusEffect>
</input> </input>
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="ekdockyard_function_icebreaker3" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true"> <Item name="" identifier="ekdockyard_function_icebreaker3" category="Machine" tags="" Scale="2" spritecolor="154,213,163,255" hiddeningame="true">
@@ -78,7 +78,7 @@
<Explosion range="600.0" levelwalldamage="125" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion> <Explosion range="600.0" levelwalldamage="125" force="0" severlimbsprobability="0" camerashake="0" camerashakerange="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" ignorecover="true" applyfireeffects="false"></Explosion>
</StatusEffect> </StatusEffect>
</input> </input>
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Items> </Items>

View File

@@ -6,7 +6,7 @@
<OxygenGenerator generatedamount="50.0" powerconsumption="50.0" minvoltage="0.3" canbeselected="false" vulnerabletoemp="false"> <OxygenGenerator generatedamount="50.0" powerconsumption="50.0" minvoltage="0.3" canbeselected="false" vulnerabletoemp="false">
<StatusEffect type="OnActive" targettype="Contained" targets="oxygentank" Condition="2.0" /> <StatusEffect type="OnActive" targettype="Contained" targets="oxygentank" Condition="2.0" />
</OxygenGenerator> </OxygenGenerator>
<ItemContainer hideitems="false" drawinventory="true" capacity="6" maxstacksize="1" slotsperrow="3" itempos="27,-93" iteminterval="22.5,-92" itemsperrow="3" itemrotation="0" canbeselected="true" containedspritedepth="0.83" msg="ItemMsgOxygenRefill"> <ItemContainer hideitems="false" drawinventory="true" capacity="18" maxstacksize="60" slotsperrow="5" itempos="27,-93" iteminterval="22.5,-92" itemsperrow="3" itemrotation="0" canbeselected="true" containedspritedepth="0.83" msg="ItemMsgOxygenRefill">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="oxygensource" /> <Containable items="oxygensource" />
</ItemContainer> </ItemContainer>
@@ -56,8 +56,8 @@
<poweronsound file="Content/Items/PowerOnLight3.ogg" range="600" loop="false" /> <poweronsound file="Content/Items/PowerOnLight3.ogg" range="600" loop="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" /> <StatusEffect type="InWater" target="This" condition="-0.5" />
</Deconstructor> </Deconstructor>
<ItemContainer capacity="3" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="3" uilabel="" allowuioverlap="true" /> <ItemContainer capacity="9" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="3" uilabel="" allowuioverlap="true" />
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="5" uilabel="" allowuioverlap="true" /> <ItemContainer capacity="15" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="4" uilabel="" allowuioverlap="true" />
<!-- Tasten-Interface zur Aktivierung/Deaktivierung --> <!-- Tasten-Interface zur Aktivierung/Deaktivierung -->
<CustomInterface canbeselected="true"> <CustomInterface canbeselected="true">
<GuiFrame relativesize="0.10,0.15" anchor="BottomCenter" style="ItemUI" absoluteoffset="-20,0" /> <GuiFrame relativesize="0.10,0.15" anchor="BottomCenter" style="ItemUI" absoluteoffset="-20,0" />
@@ -179,20 +179,20 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" /> <output name="signal_out4" displayname="connection.signaloutx~[num]=4" maxwires="10" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" /> <output name="signal_out5" displayname="connection.signaloutx~[num]=5" maxwires="10" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" /> <output name="signal_out6" displayname="connection.signaloutx~[num]=6" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.125" mindeteriorationdelay="280" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25"> <Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.125" mindeteriorationdelay="280" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
<RequiredSkill identifier="electrical" level="55" /> <RequiredSkill identifier="electrical" level="55" />
@@ -245,7 +245,7 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="water_data_in" displayname="connection.waterdatain" /> <input name="water_data_in" displayname="connection.waterdatain" />
<input name="oxygen_data_in" displayname="connection.oxygendatain" /> <input name="oxygen_data_in" displayname="connection.oxygendatain" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="220" maxdeteriorationdelay="680" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25"> <Repairable selectkey="Action" header="electricalrepairsheader" msg="ItemMsgRepairScrewdriver" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="220" maxdeteriorationdelay="680" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
<RequiredSkill identifier="electrical" level="55" /> <RequiredSkill identifier="electrical" level="55" />
@@ -519,8 +519,8 @@
</StatusEffect> </StatusEffect>
</ConnectionPanel> </ConnectionPanel>
<Deconstruct time="10"> <Deconstruct time="10">
<Item identifier="fpgacircuit" /> <Item identifier="fpgacircuit" amount="2" />
<Item identifier="tin" /> <Item identifier="tin" amount="2" />
</Deconstruct> </Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10"> <Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="electrical" level="30" /> <RequiredSkill identifier="electrical" level="30" />
@@ -605,7 +605,7 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_force" displayname="connection.setforce" /> <input name="set_force" displayname="connection.setforce" />
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
<!-- <output name="state_out" displayname="connection.stateout" /> Ohne Funktion --> <!-- <output name="state_out" displayname="connection.stateout" maxwires="10" /> Ohne Funktion -->
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.20" mindeteriorationdelay="200" maxdeteriorationdelay="400" mindeteriorationcondition="0" RepairThreshold="75" fixDurationHighSkill="15" fixDurationLowSkill="40"> <Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.20" mindeteriorationdelay="200" maxdeteriorationdelay="400" mindeteriorationcondition="0" RepairThreshold="75" fixDurationHighSkill="15" fixDurationLowSkill="40">
<GuiFrame relativesize="0.2,0.16" minsize="400,200" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,200" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -627,7 +627,7 @@
<Sprite texture="oxygear_batteryloader_v3.png" depth="0.78" sourcerect="0,0,119,109" canflipx="false" canflipy="false" /> <Sprite texture="oxygear_batteryloader_v3.png" depth="0.78" sourcerect="0,0,119,109" canflipx="false" canflipy="false" />
<!-- Hintergrund --> <!-- Hintergrund -->
<DecorativeSprite texture="oxygear_batteryloader_v3_bg.png" depth="0.80" sourcerect="0,0,119,109" origin="0.5,0.5" canflipx="false" canflipy="false" /> <DecorativeSprite texture="oxygear_batteryloader_v3_bg.png" depth="0.80" sourcerect="0,0,119,109" origin="0.5,0.5" canflipx="false" canflipy="false" />
<ItemContainer capacity="4" maxstacksize="1" canbeselected="true" hideitems="false" uilabel="ChargingDock" autofill="False" itempos="24,-57" iteminterval="23,0" itemrotation="-90" containedspritedepth="0.79"> <ItemContainer capacity="12" maxstacksize="60" canbeselected="true" hideitems="false" uilabel="ChargingDock" autofill="False" itempos="24,-57" iteminterval="23,0" itemrotation="-90" containedspritedepth="0.79">
<!-- (Inaktiv) Zugangsberechtigung <!-- (Inaktiv) Zugangsberechtigung
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
--> -->
@@ -717,18 +717,18 @@
<input name="toggle" displayname="connection.togglestate" /> <input name="toggle" displayname="connection.togglestate" />
--> -->
<!-- Signal-Ausgänge --> <!-- Signal-Ausgänge -->
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
<!-- <!--
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" /> <output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
--> -->
<!-- Brzzzt! [Mod.] --> <!-- Brzzzt! [Mod.] -->
<RequiredSkill identifier="electrical" level="55" /> <RequiredSkill identifier="electrical" level="55" />
@@ -786,9 +786,9 @@
<Explosion range="50" stun="0" force="3.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" /> <Explosion range="50" stun="0" force="3.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
</StatusEffect> </StatusEffect>
</OxygenGenerator> </OxygenGenerator>
<ItemContainer capacity="4" maxstacksize="1" canbeselected="true" hideitems="true" msg="ItemMsgOxygenRefill"> <ItemContainer capacity="12" maxstacksize="60" canbeselected="true" hideitems="true" msg="ItemMsgOxygenRefill">
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
<Containable items="oxygentank" /> <Containable items="oxygentank,ammobox,deepdiving,smallitem,mediumitem,largeitem" />
</ItemContainer> </ItemContainer>
<!-- Konsole / Status --> <!-- Konsole / Status -->
<LightComponent range="80.0" lightcolor="0,155,25,120" powerconsumption="0.01" IsOn="true" castshadows="false" flicker="0.1" flickerspeed="0.2" allowingameediting="false"> <LightComponent range="80.0" lightcolor="0,155,25,120" powerconsumption="0.01" IsOn="true" castshadows="false" flicker="0.1" flickerspeed="0.2" allowingameediting="false">
@@ -864,9 +864,9 @@
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<!-- Auf ein Neues! <output name="signal_out" displayname="connection.signalout" /> --> <!-- Auf ein Neues! <output name="signal_out" displayname="connection.signalout" maxwires="10" /> -->
<output name="signal_out" displayname="entityname.waterdetector" /> <output name="signal_out" displayname="entityname.waterdetector" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.2" mindeteriorationdelay="120" maxdeteriorationdelay="360" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25"> <Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.2" mindeteriorationdelay="120" maxdeteriorationdelay="360" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
<RequiredSkill identifier="mechanical" level="55" /> <RequiredSkill identifier="mechanical" level="55" />
@@ -919,7 +919,7 @@
<input name="set_active" displayname="connection.setstate" /> <input name="set_active" displayname="connection.setstate" />
<input name="set_speed" displayname="connection.setpumpingspeed" /> <input name="set_speed" displayname="connection.setpumpingspeed" />
<input name="set_targetlevel" displayname="connection.settargetwaterlevel" /> <input name="set_targetlevel" displayname="connection.settargetwaterlevel" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="160" maxdeteriorationdelay="420" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25"> <Repairable selectkey="Action" header="mechanicalrepairsheader" msg="ItemMsgRepairWrench" hudpriority="10" deteriorationspeed="0.15" mindeteriorationdelay="160" maxdeteriorationdelay="420" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25">
<RequiredSkill identifier="mechanical" level="55" /> <RequiredSkill identifier="mechanical" level="55" />

View File

@@ -32,10 +32,10 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -86,10 +86,10 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -150,10 +150,10 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" maxwires="10" /> <output name="power" displayname="connection.power" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -204,14 +204,14 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -262,14 +262,14 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power" displayname="connection.power" /> <output name="power" displayname="connection.power" maxwires="10" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" /> <output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" /> <output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" /> <output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" /> <output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.1" mindeteriorationdelay="120" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -291,7 +291,7 @@
<UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" /> <UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,0,128,160" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,0,128,160" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,0,128,160" depth="0.8" maxcondition="0" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,0,128,160" depth="0.8" maxcondition="0" />
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0"> <StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0">
<Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" /> <Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" />
@@ -307,15 +307,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="3" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -340,7 +340,7 @@
<UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" /> <UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,160,128,160" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,160,128,160" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,160,128,160" depth="0.8" maxcondition="0" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,160,128,160" depth="0.8" maxcondition="0" />
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="45,40" indicatorsize="36,45" ishorizontal="false" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="45,40" indicatorsize="36,45" ishorizontal="false" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0"> <StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0">
<Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" /> <Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" />
@@ -356,15 +356,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="3" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -389,7 +389,7 @@
<UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" /> <UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,320,128,96" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,320,128,96" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,320,128,96" depth="0.8" maxcondition="0" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="128,320,128,96" depth="0.8" maxcondition="0" />
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="35,30" indicatorsize="59,12" ishorizontal="true" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="35,30" indicatorsize="59,12" ishorizontal="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0"> <StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0">
<Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" /> <Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" />
@@ -405,15 +405,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="3" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -438,7 +438,7 @@
<UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" /> <UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="112,416,112,168" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="112,416,112,168" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="112,416,112,168" depth="0.8" maxcondition="0" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="112,416,112,168" depth="0.8" maxcondition="0" />
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="33,43" indicatorsize="46,12" ishorizontal="true" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="33,43" indicatorsize="46,12" ishorizontal="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0"> <StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0">
<Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" /> <Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" />
@@ -454,15 +454,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="3" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -487,7 +487,7 @@
<UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" /> <UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="352,0,96,376" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="352,0,96,376" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="448,0,96,376" depth="0.8" maxcondition="0" /> <BrokenSprite texture="%ModDir%/Items/Electricity/variants_batteries1.png" sourcerect="448,0,96,376" depth="0.8" maxcondition="0" />
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="34,156" indicatorsize="27,25" ishorizontal="true" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="34,156" indicatorsize="27,25" ishorizontal="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0"> <StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0">
<Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" /> <Conditional ChargePercentage="gt 0.01" targetcontainer="true" targetitemcomponent="PowerContainer" />
@@ -503,15 +503,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="3" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -537,7 +537,7 @@
<Sprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" depth="0.8" sourcerect="0,0,320,208" /> <Sprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" depth="0.8" sourcerect="0,0,320,208" />
<BrokenSprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" sourcerect="0,208,320,208" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" sourcerect="0,208,320,208" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" sourcerect="0,416,320,208" depth="0.8" maxcondition="0" /> <BrokenSprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" sourcerect="0,416,320,208" depth="0.8" maxcondition="0" />
<PowerContainer capacity="1000.0" maxrechargespeed="3000.0" maxoutput="2000000.0" efficiency="0.75" rechargeadjustspeed="0.05" rechargewarningindicatorlow="0.34" rechargewarningindicatorhigh="0.67" canbeselected="true" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="3000.0" maxoutput="2000000.0" efficiency="0.75" rechargeadjustspeed="0.05" rechargewarningindicatorlow="0.34" rechargewarningindicatorhigh="0.67" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<!-- maxsize="420,300"--> <!-- maxsize="420,300"-->
</PowerContainer> </PowerContainer>
@@ -551,13 +551,13 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false"> <LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" /> <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" />
@@ -586,7 +586,7 @@
<Sprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" depth="0.8" sourcerect="320,0,320,208" /> <Sprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" depth="0.8" sourcerect="320,0,320,208" />
<BrokenSprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" sourcerect="320,208,320,208" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" sourcerect="320,208,320,208" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" sourcerect="320,416,320,208" depth="0.8" maxcondition="0" /> <BrokenSprite texture="%ModDir%/Items/Electricity/crankshaft_equipment1.png" sourcerect="320,416,320,208" depth="0.8" maxcondition="0" />
<PowerContainer capacity="1000.0" maxrechargespeed="3000.0" maxoutput="2000000.0" efficiency="0.75" rechargeadjustspeed="0.05" rechargewarningindicatorlow="0.34" rechargewarningindicatorhigh="0.67" canbeselected="true" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="3000.0" maxoutput="2000000.0" efficiency="0.75" rechargeadjustspeed="0.05" rechargewarningindicatorlow="0.34" rechargewarningindicatorhigh="0.67" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
--&gt; --&gt;
<!-- maxsize="420,300"--></PowerContainer> <!-- maxsize="420,300"--></PowerContainer>
@@ -600,13 +600,13 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false"> <LightComponent range="10.0" lightcolor="255,255,255,0" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" /> <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="358,334,154,160" depth="0.1" origin="0.5,0.5" alpha="1.0" />

View File

@@ -5,7 +5,7 @@
<Sprite texture="electrical.png" sourcerect="24,8,71,240" depth="0.8" /> <Sprite texture="electrical.png" sourcerect="24,8,71,240" depth="0.8" />
<BrokenSprite texture="electrical.png" sourcerect="125,8,71,240" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="electrical.png" sourcerect="125,8,71,240" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="electrical.png" sourcerect="225,8,71,240" depth="0.8" maxcondition="0" /> <BrokenSprite texture="electrical.png" sourcerect="225,8,71,240" depth="0.8" maxcondition="0" />
<PowerContainer capacity="1000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="51,167" indicatorsize="18,57" ishorizontal="false" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="51,167" indicatorsize="18,57" ishorizontal="false" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<!--minsize="350,250" maxsize="420,300"--> <!--minsize="350,250" maxsize="420,300"-->
<StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0"> <StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0">
@@ -27,15 +27,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="3" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>
@@ -60,7 +60,7 @@
<Sprite texture="electrical.png" sourcerect="11,257,99,90" depth="0.8" /> <Sprite texture="electrical.png" sourcerect="11,257,99,90" depth="0.8" />
<BrokenSprite texture="electrical.png" sourcerect="111,257,99,90" depth="0.8" maxcondition="80" fadein="true" /> <BrokenSprite texture="electrical.png" sourcerect="111,257,99,90" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="electrical.png" sourcerect="211,257,99,90" depth="0.8" maxcondition="0" /> <BrokenSprite texture="electrical.png" sourcerect="211,257,99,90" depth="0.8" maxcondition="0" />
<PowerContainer capacity="1000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="40,29" indicatorsize="20,27" ishorizontal="false" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected="true" indicatorposition="40,29" indicatorsize="20,27" ishorizontal="false" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<!--minsize="350,250" maxsize="420,300"--> <!--minsize="350,250" maxsize="420,300"-->
<StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0"> <StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="2.0">
@@ -78,15 +78,15 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<requireditem items="Screwdriver" type="Equipped" /> <requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="3" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock"> <ItemContainer capacity="9" maxstacksize="60" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" /> <GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<Containable items="loadable" /> <Containable items="loadable" />
</ItemContainer> </ItemContainer>

View File

@@ -45,7 +45,7 @@
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Select" header="mechanicalrepairsheader" deteriorationspeed="0.40" mindeteriorationdelay="120" maxdeteriorationdelay="240" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10"> <Repairable selectkey="Select" header="mechanicalrepairsheader" deteriorationspeed="0.40" mindeteriorationdelay="120" maxdeteriorationdelay="240" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.1,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.1,0.27" style="ItemUI" />
@@ -60,7 +60,7 @@
<Affliction identifier="stun" strength="5" /> <Affliction identifier="stun" strength="5" />
</StatusEffect> </StatusEffect>
</Repairable> </Repairable>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" slotsperrow="5" uilabel="" allowuioverlap="true"> <ItemContainer capacity="15" canbeselected="true" hideitems="true" slotsperrow="4" uilabel="" allowuioverlap="true">
<StatusEffect type="OnContained" target="This" setvalue="true" drawinventory="false" /> <StatusEffect type="OnContained" target="This" setvalue="true" drawinventory="false" />
<StatusEffect type="OnNotContained" target="This" setvalue="true" drawinventory="true" /> <StatusEffect type="OnNotContained" target="This" setvalue="true" drawinventory="true" />
</ItemContainer> </ItemContainer>

View File

@@ -70,8 +70,8 @@
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" maxwires="1" /> <output name="power_out" displayname="connection.powerout" maxwires="4" />
<output name="temperature_out" displayname="connection.temperatureout" /> <output name="temperature_out" displayname="connection.temperatureout" maxwires="10" />
<input name="shutdown" displayname="connection.shutdown"> <input name="shutdown" displayname="connection.shutdown">
<!-- Manually set state to false because shutdown signal is sometimes unreliable --> <!-- Manually set state to false because shutdown signal is sometimes unreliable -->
<StatusEffect type="OnUse" target="This" poweron="false" setvalue="true" /> <StatusEffect type="OnUse" target="This" poweron="false" setvalue="true" />
@@ -87,11 +87,11 @@
</output> </output>
<input name="set_fissionrate" displayname="connection.setfissionrate" /> <input name="set_fissionrate" displayname="connection.setfissionrate" />
<input name="set_turbineoutput" displayname="connection.setturbineoutput" /> <input name="set_turbineoutput" displayname="connection.setturbineoutput" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
<output name="fuel_out" displayname="connection.availablefuelout" /> <output name="fuel_out" displayname="connection.availablefuelout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="fuel_percentage_left" displayname="connection.fuelpercentageout" /> <output name="fuel_percentage_left" displayname="connection.fuelpercentageout" maxwires="10" />
<!-- Control Additions autotemp="True" --> <!-- Control Additions autotemp="True" -->
<input name="poweron" displayname="connection.activate"> <input name="poweron" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" poweron="true" setvalue="true" /> <StatusEffect type="OnUse" target="This" poweron="true" setvalue="true" />
@@ -100,8 +100,8 @@
<StatusEffect type="OnUse" target="This" autotemp="true" setvalue="true" /> <StatusEffect type="OnUse" target="This" autotemp="true" setvalue="true" />
</input> </input>
</ConnectionPanel> </ConnectionPanel>
<ItemContainer capacity="4" maxstacksize="1" canbeselected="true" hudpos="0.5,0.15" slotsperrow="1" uilabel="FuelRods"> <ItemContainer capacity="12" maxstacksize="60" canbeselected="true" hudpos="0.5,0.15" slotsperrow="4" uilabel="FuelRods">
<Containable items="fuelrod"> <Containable items="fuelrod,ammobox,deepdiving,smallitem,mediumitem,largeitem">
<StatusEffect type="OnContaining" target="This" AvailableFuel="80.0" disabledeltatime="true" /> <StatusEffect type="OnContaining" target="This" AvailableFuel="80.0" disabledeltatime="true" />
</Containable> </Containable>
<Containable items="fulguriumfuelrod"> <Containable items="fulguriumfuelrod">

View File

@@ -43,7 +43,7 @@
<Affliction identifier="stun" strength="4" /> <Affliction identifier="stun" strength="4" />
</StatusEffect> </StatusEffect>
</Repairable> </Repairable>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" slotsperrow="5" uilabel="" allowuioverlap="true" /> <ItemContainer capacity="15" canbeselected="true" hideitems="true" slotsperrow="4" uilabel="" allowuioverlap="true" />
<ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true" /> <ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true" />
</Item> </Item>
</Items> </Items>

View File

@@ -62,7 +62,7 @@
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -32,7 +32,7 @@
<input name="set_active" displayname="connection.setstate" /> <input name="set_active" displayname="connection.setstate" />
<input name="set_speed" displayname="connection.setpumpingspeed" /> <input name="set_speed" displayname="connection.setpumpingspeed" />
<input name="set_targetlevel" displayname="connection.settargetwaterlevel" /> <input name="set_targetlevel" displayname="connection.settargetwaterlevel" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0.2" mindeteriorationdelay="60" maxdeteriorationdelay="240" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10"> <Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0.2" mindeteriorationdelay="60" maxdeteriorationdelay="240" MinDeteriorationCondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="-0.1,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="-0.1,0.27" style="ItemUI" />

View File

@@ -23,7 +23,7 @@
<Affliction identifier="stun" strength="4" /> <Affliction identifier="stun" strength="4" />
</StatusEffect> </StatusEffect>
</Repairable> </Repairable>
<ItemContainer autofill="false" hideitems="false" drawinventory="true" capacity="2" maxstacksize="1" slotsperrow="2" itempos="79,-122" iteminterval="111.5,0" itemrotation="0" canbeselected="true" msg="ItemMsgInteractSelect" containedspritedepth="0.79"> <ItemContainer autofill="false" hideitems="false" drawinventory="true" capacity="6" maxstacksize="60" slotsperrow="3" itempos="79,-122" iteminterval="111.5,0" itemrotation="0" canbeselected="true" msg="ItemMsgInteractSelect" containedspritedepth="0.79">
<GuiFrame relativesize="0.40,0.30" anchor="Center" minsize="400,300" maxsize="400,300" style="ItemUI" /> <GuiFrame relativesize="0.40,0.30" anchor="Center" minsize="400,300" maxsize="400,300" style="ItemUI" />
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" /> <RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<Containable items="coilgunammo" /> <Containable items="coilgunammo" />
@@ -36,8 +36,8 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="contained_conditions" displayname="connection.ammunitionout" /> <output name="contained_conditions" displayname="connection.ammunitionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<!-- Deko-Licht - Rot --> <!-- Deko-Licht - Rot -->
<LightComponent range="67.0" lightcolor="150,20,0,95" powerconsumption="0.0" IsOn="true" castshadows="false" flicker="0.2" flickerspeed="0.5" allowingameediting="false"> <LightComponent range="67.0" lightcolor="150,20,0,95" powerconsumption="0.0" IsOn="true" castshadows="false" flicker="0.2" flickerspeed="0.5" allowingameediting="false">
@@ -67,7 +67,7 @@
"How fast the device can be recharged. For example, a recharge speed of 100 kW and a capacity of 1000 kW*min would mean it takes 10 minutes to fully charge the device." "How fast the device can be recharged. For example, a recharge speed of 100 kW and a capacity of 1000 kW*min would mean it takes 10 minutes to fully charge the device."
--> -->
<PowerContainer capacity="40.0" maxrechargespeed="1000.0" maxoutput="20000000.0" canbeselected="true" indicatorposition="30,13" indicatorsize="52,10" ishorizontal="true" msg="ItemMsgInteractSelect"> <PowerContainer capacity="50" maxrechargespeed="1000.0" maxoutput="20000000.0" canbeselected="true" indicatorposition="30,13" indicatorsize="52,10" ishorizontal="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
</PowerContainer> </PowerContainer>
<!-- Deko-Licht - Grün --> <!-- Deko-Licht - Grün -->
@@ -86,15 +86,15 @@
<Affliction identifier="stun" strength="4" /> <Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" /> <Affliction identifier="burn" strength="5" />
</StatusEffect> </StatusEffect>
<output name="power_out" displayname="connection.powerout" /> <output name="power_out" displayname="connection.powerout" maxwires="10" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<output name="charge" displayname="connection.batterychargestatusout" /> <output name="charge" displayname="connection.batterychargestatusout" maxwires="10" />
<output name="charge_%" displayname="connection.batterychargepercentage" /> <output name="charge_%" displayname="connection.batterychargepercentage" maxwires="10" />
<output name="charge_rate" displayname="connection.batteryrechargespeedout" /> <output name="charge_rate" displayname="connection.batteryrechargespeedout" maxwires="10" />
<input name="set_rate" displayname="connection.batterysetrechargespeed" /> <input name="set_rate" displayname="connection.batterysetrechargespeed" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="load_value_out" displayname="connection.loadvalueout" /> <output name="load_value_out" displayname="connection.loadvalueout" maxwires="10" />
<output name="power_value_out" displayname="connection.powervalueout" /> <output name="power_value_out" displayname="connection.powervalueout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.145" mindeteriorationdelay="100" maxdeteriorationdelay="400" mindeteriorationcondition="0" RepairThreshold="90" fixDurationHighSkill="5" fixDurationLowSkill="30" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.145" mindeteriorationdelay="100" maxdeteriorationdelay="400" mindeteriorationcondition="0" RepairThreshold="90" fixDurationHighSkill="5" fixDurationLowSkill="30" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<RequiredSkill identifier="electrical" level="55" /> <RequiredSkill identifier="electrical" level="55" />
@@ -178,8 +178,8 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" /> <output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" maxwires="10" />
<output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" /> <output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<!-- Dekolicht --> <!-- Dekolicht -->
<LightComponent IsOn="true" range="25.0" lightcolor="150,20,0,155" powerconsumption="0.0" allowingameediting="false" ignorecontinuoustoggle="false" flicker="0.2" flickerspeed="0.5" blinkfrequency="0.0" castshadows="false"> <LightComponent IsOn="true" range="25.0" lightcolor="150,20,0,155" powerconsumption="0.0" allowingameediting="false" ignorecontinuoustoggle="false" flicker="0.2" flickerspeed="0.5" blinkfrequency="0.0" castshadows="false">
@@ -212,15 +212,15 @@
<Affliction identifier="stun" strength="4" /> <Affliction identifier="stun" strength="4" />
</StatusEffect> </StatusEffect>
</Repairable> </Repairable>
<ItemContainer autofill="false" hideitems="false" drawinventory="true" capacity="4" maxstacksize="1" slotsperrow="4" itempos="141,-99" iteminterval="0,-33.5" itemrotation="0" canbeselected="true" msg="ItemMsgInteractSelect" containedspritedepth="0.79"> <ItemContainer autofill="false" hideitems="false" drawinventory="true" capacity="12" maxstacksize="60" slotsperrow="4" itempos="141,-99" iteminterval="0,-33.5" itemrotation="0" canbeselected="true" msg="ItemMsgInteractSelect" containedspritedepth="0.79">
<GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" /> <GuiFrame relativesize="0.3,0.2" anchor="Center" style="ItemUI" />
<Containable items="railgunammo" /> <Containable items="railgunammo" />
</ItemContainer> </ItemContainer>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="contained_conditions" displayname="connection.ammunitionout" /> <output name="contained_conditions" displayname="connection.ammunitionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<!-- Deko-Licht - Rot --> <!-- Deko-Licht - Rot -->
<LightComponent range="67.0" lightcolor="150,20,0,95" powerconsumption="0.0" IsOn="true" castshadows="false" flicker="0.2" flickerspeed="0.5" allowingameediting="false"> <LightComponent range="67.0" lightcolor="150,20,0,95" powerconsumption="0.0" IsOn="true" castshadows="false" flicker="0.2" flickerspeed="0.5" allowingameediting="false">

View File

@@ -93,17 +93,17 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" /> <output name="signal_out2" displayname="connection.signaloutx~[num]=2" maxwires="10" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" /> <output name="signal_out3" displayname="connection.signaloutx~[num]=3" maxwires="10" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -185,7 +185,7 @@
<requireditem items="screwdriver" type="Equipped" /> <requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
@@ -282,15 +282,15 @@
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" /> <input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" /> <input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" /> <output name="velocity_x_out" displayname="connection.velocityxout" maxwires="10" />
<output name="velocity_y_out" displayname="connection.velocityyout" /> <output name="velocity_y_out" displayname="connection.velocityyout" maxwires="10" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" /> <output name="signal_out1" displayname="connection.signaloutx~[num]=1" maxwires="10" />
<output name="toggle_docking" displayname="connection.toggledocking" /> <output name="toggle_docking" displayname="connection.toggledocking" maxwires="10" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" /> <output name="current_velocity_x" displayname="connection.currentvelocityx" maxwires="10" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" /> <output name="current_velocity_y" displayname="connection.currentvelocityy" maxwires="10" />
<output name="current_position_x" displayname="connection.currentpositionx" /> <output name="current_position_x" displayname="connection.currentpositionx" maxwires="10" />
<output name="current_position_y" displayname="connection.currentpositiony" /> <output name="current_position_y" displayname="connection.currentpositiony" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" /> <output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10"> <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" /> <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />

View File

@@ -101,9 +101,9 @@
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use"> <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
<Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" /> <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
</Holdable> </Holdable>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" /> <Containable items="oxygensource,weldingtoolfuel" />
<Containable items="oxygensource"> <Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" /> <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
<StatusEffect type="OnWearing" target="Contained" Condition="-0.3" comparison="And"> <StatusEffect type="OnWearing" target="Contained" Condition="-0.3" comparison="And">

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Items> <Items>
<SmartGraft name="Smart Graft" identifier="smartgraft" aliases="" category="Medical" Tags="smallitem,medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.4" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <SmartGraft name="Smart Graft" identifier="smartgraft" aliases="" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.4" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer" minamount="1" maxamount="2" spawnprobability="1" /> <PreferredContainer primary="medcab" secondary="medcontainer" minamount="1" maxamount="2" spawnprobability="1" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,beaconmedcab" minamount="1" maxamount="2" spawnprobability="0.1" /> <PreferredContainer secondary="wreckmedcab,abandonedmedcab,beaconmedcab" minamount="1" maxamount="2" spawnprobability="0.1" />
@@ -53,7 +53,7 @@
</StatusEffect> </StatusEffect>
</MeleeWeapon> </MeleeWeapon>
</SmartGraft> </SmartGraft>
<Cortizide name="Cortizide" identifier="cortizide" aliases="" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True"> <Cortizide name="Cortizide" identifier="cortizide" aliases="" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer" amount="1" spawnprobability="1" /> <PreferredContainer primary="toxcab" secondary="toxcontainer" amount="1" spawnprobability="1" />
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab" minamount="1" maxamount="2" spawnprobability="0.05" /> <PreferredContainer primary="wrecktoxcab,abandonedtoxcab" minamount="1" maxamount="2" spawnprobability="0.05" />
@@ -227,7 +227,7 @@
</MeleeWeapon> </MeleeWeapon>
<Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" /> <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
</Cortizide> </Cortizide>
<MannaExtract name="Manna Extract" identifier="manna" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_soft"> <MannaExtract name="Manna Extract" identifier="manna" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" /> <Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer" minamount="1" maxamount="4" spawnprobability="1" /> <PreferredContainer primary="medcab" secondary="medcontainer" minamount="1" maxamount="4" spawnprobability="1" />
<PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="2" spawnprobability="0.12" /> <PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="2" spawnprobability="0.12" />

View File

@@ -222,7 +222,7 @@
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="lightcomponent" category="Electrical" Tags="smallitem,lightcomponent" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true"> <Item name="" identifier="lightcomponent" category="Electrical" Tags="smallitem,lightcomponent" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true">
<Price baseprice="110" minleveldifficulty="5"> <Price baseprice="110" minleveldifficulty="5">
<Price storeidentifier="merchantoutpost" /> <Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" sold="false" /> <Price storeidentifier="merchantcity" sold="false" />
@@ -260,7 +260,7 @@
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="lightcomponent90" nameidentifier="lightcomponent" maxstacksize="32" maxstacksizecharacterinventory="8" Aliases="Light Component 90Deg" category="Electrical" Tags="smallitem,lightcomponent" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true"> <Item name="" identifier="lightcomponent90" nameidentifier="lightcomponent" maxstacksize="60" maxstacksizecharacterinventory="60" Aliases="Light Component 90Deg" category="Electrical" Tags="smallitem,lightcomponent" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true">
<Price baseprice="110" minleveldifficulty="5"> <Price baseprice="110" minleveldifficulty="5">
<Price storeidentifier="merchantoutpost" /> <Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" sold="false" /> <Price storeidentifier="merchantcity" sold="false" />
@@ -298,7 +298,7 @@
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="lightcomponentround" nameidentifier="lightcomponent" maxstacksize="32" maxstacksizecharacterinventory="8" category="Electrical" Tags="smallitem,lightcomponent" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true"> <Item name="" identifier="lightcomponentround" nameidentifier="lightcomponent" maxstacksize="60" maxstacksizecharacterinventory="60" category="Electrical" Tags="smallitem,lightcomponent" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true">
<Price baseprice="110" minleveldifficulty="5"> <Price baseprice="110" minleveldifficulty="5">
<Price storeidentifier="merchantoutpost" /> <Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" sold="false" /> <Price storeidentifier="merchantcity" sold="false" />

View File

@@ -16,7 +16,7 @@
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver"> <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" /> <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="signal_in" /> <input name="signal_in" />
<output name="signal_out" /> <output name="signal_out" maxwires="10" />
<input name="set_channel"> <input name="set_channel">
<link w="1071" i="1" /> <link w="1071" i="1" />
</input> </input>
@@ -35,7 +35,7 @@
<input name="signal_in2"> <input name="signal_in2">
<link w="1069" i="1" /> <link w="1069" i="1" />
</input> </input>
<output name="signal_out" /> <output name="signal_out" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="" identifier="orangewire" ID="1070" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,140,13,255" InventoryIconColor="255,140,13,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true"> <Item name="" identifier="orangewire" ID="1070" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,140,13,255" InventoryIconColor="255,140,13,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
@@ -166,13 +166,13 @@
<output name="signal_out1"> <output name="signal_out1">
<link w="1077" i="0" /> <link w="1077" i="0" />
</output> </output>
<output name="signal_out2" /> <output name="signal_out2" maxwires="10" />
<output name="signal_out3" /> <output name="signal_out3" maxwires="10" />
<output name="signal_out4" /> <output name="signal_out4" maxwires="10" />
<output name="signal_out5" /> <output name="signal_out5" maxwires="10" />
<output name="signal_out6" /> <output name="signal_out6" maxwires="10" />
<output name="signal_out7" /> <output name="signal_out7" maxwires="10" />
<output name="signal_out8" /> <output name="signal_out8" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1057,1058,1059,1060,1061,1062,1063,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" /> <ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1057,1058,1059,1060,1061,1062,1063,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1064;1065,1066;1067;1068,1069;1070,1071,,,,,," ExtraStackSize="0" /> <ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1064;1065,1066;1067;1068,1069;1070,1071,,,,,," ExtraStackSize="0" />

View File

@@ -18,8 +18,8 @@
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10"> <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" /> <output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" maxwires="10" />
<output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" /> <output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
</Override> </Override>
@@ -40,7 +40,7 @@
<GuiFrame relativesize="1.0,1.0" anchor="Center" style="MonitorWiringDiagram" hidedragicons="true" /> <GuiFrame relativesize="1.0,1.0" anchor="Center" style="MonitorWiringDiagram" hidedragicons="true" />
</Terminal> </Terminal>
</Item> </Item>
<Item name="Wifi Surveillance Camera" identifier="wifisurveillancecamera" category="Equipment" Tags="smallitem,signal,camera" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Broadcasts the view to the configured wifi channel when wired to a power source. Can be attached anywhere on the inside and on fins and beams on the outside of your submarine." scale="0.325" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="Wifi Surveillance Camera" identifier="wifisurveillancecamera" category="Equipment" Tags="smallitem,signal,camera" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Broadcasts the view to the configured wifi channel when wired to a power source. Can be attached anywhere on the inside and on fins and beams on the outside of your submarine." scale="0.325" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="divingcab,crewcab" /> <PreferredContainer primary="divingcab,crewcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="copper" /> <Item identifier="copper" />
@@ -84,7 +84,7 @@
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" /> <input name="power_in" displayname="connection.powerin" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
@@ -130,11 +130,11 @@
<input name="set_text" displayname="connection.set_text" fallbackdisplayname="connection.setoutput" /> <input name="set_text" displayname="connection.set_text" fallbackdisplayname="connection.setoutput" />
<input name="set_color" displayname="connection.setcolor" /> <input name="set_color" displayname="connection.setcolor" />
<input name="set_text_color" displayname="connection.settextcolor" /> <input name="set_text_color" displayname="connection.settextcolor" />
<output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" /> <output name="position_out" displayname="connection.turretaimingout" fallbackdisplayname="inputtype.aim" maxwires="10" />
<output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" /> <output name="trigger_out" displayname="connection.turrettriggerout" fallbackdisplayname="inputtype.shoot" maxwires="10" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Wifi Camera" identifier="wificam" category="Equipment" Tags="smallitem,signal,camera" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_light" isshootable="true"> <Item name="Wifi Camera" identifier="wificam" category="Equipment" Tags="smallitem,signal,camera" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="divingcab,crewcab" /> <PreferredContainer primary="divingcab,crewcab" />
<PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.05" /> <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.05" />
<Deconstruct time="5"> <Deconstruct time="5">
@@ -167,7 +167,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -204,12 +204,12 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- HELMETS --> <!-- HELMETS -->
<Item name="Separatist Camera Helmet" identifier="wificampiratehelmet" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Separatist Camera Helmet" identifier="wificampiratehelmet" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="armcab" secondary="secarmcab" /> <PreferredContainer primary="armcab" secondary="secarmcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="piratehelmet" /> <Item identifier="piratehelmet" />
@@ -239,7 +239,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -281,11 +281,11 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Ballistic Camera Helmet" identifier="wificamballistichelmet1" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Ballistic Camera Helmet" identifier="wificamballistichelmet1" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="armcab" secondary="secarmcab" /> <PreferredContainer primary="armcab" secondary="secarmcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballistichelmet1" /> <Item identifier="ballistichelmet1" />
@@ -315,7 +315,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -356,11 +356,11 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Gunner's Camera Helmet" identifier="wificamballistichelmet2" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Gunner's Camera Helmet" identifier="wificamballistichelmet2" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="armcab" secondary="secarmcab" /> <PreferredContainer primary="armcab" secondary="secarmcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballistichelmet2" /> <Item identifier="ballistichelmet2" />
@@ -390,7 +390,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -432,11 +432,11 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Riot Camera Helmet" identifier="wificamballistichelmet3" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Riot Camera Helmet" identifier="wificamballistichelmet3" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="armcab" secondary="secarmcab" /> <PreferredContainer primary="armcab" secondary="secarmcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ballistichelmet3" /> <Item identifier="ballistichelmet3" />
@@ -466,7 +466,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -507,11 +507,11 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Chitin Camera Helmet" identifier="wificamchitinhelmet" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Chitin Camera Helmet" identifier="wificamchitinhelmet" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="armcab" secondary="secarmcab" /> <PreferredContainer primary="armcab" secondary="secarmcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="chitinhelmet" /> <Item identifier="chitinhelmet" />
@@ -541,7 +541,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -581,11 +581,11 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Iron Camera Helmet" identifier="wificamironhelmet" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Iron Camera Helmet" identifier="wificamironhelmet" category="Equipment" Tags="smallitem,signal,camera,clothing" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Protects your head and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="armcab" secondary="secarmcab" /> <PreferredContainer primary="armcab" secondary="secarmcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="ironhelmet" /> <Item identifier="ironhelmet" />
@@ -615,7 +615,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -655,12 +655,12 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<!-- MASKS --> <!-- MASKS -->
<Item name="Clown Camera Mask" identifier="wificamclownmask" category="Equipment" Tags="smallitem,signal,camera,clothing,clownmask" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Be a clown and broadcast your performance to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Clown Camera Mask" identifier="wificamclownmask" category="Equipment" Tags="smallitem,signal,camera,clothing,clownmask" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Be a clown and broadcast your performance to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="crewcab" /> <PreferredContainer primary="crewcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="clownmask" /> <Item identifier="clownmask" />
@@ -690,7 +690,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -728,11 +728,11 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Mother's Countenance with Camera" identifier="wificamclownmaskunique" category="Equipment" Tags="smallitem,signal,camera,clothing,clownmask" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Broadcast the actions of Honkmother to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Mother's Countenance with Camera" identifier="wificamclownmaskunique" category="Equipment" Tags="smallitem,signal,camera,clothing,clownmask" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Broadcast the actions of Honkmother to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="crewcab" /> <PreferredContainer primary="crewcab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="clownmaskunique" /> <Item identifier="clownmaskunique" />
@@ -762,7 +762,7 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
@@ -800,11 +800,11 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Clown Camera Diving Mask" identifier="wificamclowndivingmask" category="Equipment,Diving" Tags="smallitem,signal,camera,clownmask,diving,lightdiving" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Be a clown and broadcast your underwater performance to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Clown Camera Diving Mask" identifier="wificamclowndivingmask" category="Equipment,Diving" Tags="smallitem,signal,camera,clownmask,diving,lightdiving" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Be a clown and broadcast your underwater performance to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="divingcab" secondary="supplycab" /> <PreferredContainer primary="divingcab" secondary="supplycab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="clowndivingmask" /> <Item identifier="clowndivingmask" />
@@ -834,16 +834,16 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery" autoinject="true"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery" autoinject="true">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" /> <Containable items="oxygensource,weldingtoolfuel" />
<Containable items="oxygenitetank"> <Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0"> <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0">
<Conditional IsDead="false" /> <Conditional IsDead="false" />
</StatusEffect> </StatusEffect>
</Containable> </Containable>
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
</Containable> </Containable>
@@ -897,11 +897,11 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>
<Item name="Camera Diving Mask" identifier="wificamdivingmask" category="Equipment,Diving" Tags="smallitem,signal,camera,diving,lightdiving" focusonselected="true" offsetonselected="500" maxstacksize="1" cargocontaineridentifier="metalcrate" description="Prevents you from drowning and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false"> <Item name="Camera Diving Mask" identifier="wificamdivingmask" category="Equipment,Diving" Tags="smallitem,signal,camera,diving,lightdiving" focusonselected="true" offsetonselected="500" maxstacksize="60" cargocontaineridentifier="metalcrate" description="Prevents you from drowning and broadcasts your view to the configured wifi channel. Requires a battery." scale="0.325" impactsoundtag="impact_metal_heavy" isshootable="false">
<PreferredContainer primary="divingcab" secondary="supplycab" /> <PreferredContainer primary="divingcab" secondary="supplycab" />
<Deconstruct time="5"> <Deconstruct time="5">
<Item identifier="divingmask" /> <Item identifier="divingmask" />
@@ -931,16 +931,16 @@
<Conditional voltage="lt 0.5" /> <Conditional voltage="lt 0.5" />
</StatusEffect> </StatusEffect>
</LightComponent> </LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery" autoinject="true"> <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery" autoinject="true">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" /> <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" /> <Containable items="oxygensource,weldingtoolfuel" />
<Containable items="oxygenitetank"> <Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0"> <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0">
<Conditional IsDead="false" /> <Conditional IsDead="false" />
</StatusEffect> </StatusEffect>
</Containable> </Containable>
<SubContainer capacity="1" maxstacksize="1"> <SubContainer capacity="1" maxstacksize="60">
<Containable items="mobilebattery"> <Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" /> <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
</Containable> </Containable>
@@ -990,7 +990,7 @@
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" /> <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" /> <RequiredItem items="screwdriver" type="Equipped" />
<input name="signal_in" displayname="connection.signalin" /> <input name="signal_in" displayname="connection.signalin" />
<output name="signal_out" displayname="connection.signalout" /> <output name="signal_out" displayname="connection.signalout" maxwires="10" />
<input name="set_channel" displayname="connection.setchannel" /> <input name="set_channel" displayname="connection.setchannel" />
</ConnectionPanel> </ConnectionPanel>
</Item> </Item>