192 Commits

Author SHA1 Message Date
fbe307281c Add salary multiplier 2025-05-17 12:07:45 +02:00
eed75e919f Multiply research 2025-05-17 11:41:57 +02:00
1af46039ea Remove suo files
What the fuck anyway...
2025-05-17 11:11:38 +02:00
5adb7defec Multiply the monies 2025-05-17 11:11:15 +02:00
fff44bfc93 Add blacksmith master project 2025-05-17 10:50:17 +02:00
22b048a629 Update 2025-05-17 10:35:45 +02:00
69125d6342 Copy terratech to erenshor 2025-04-15 20:34:52 +02:00
1d5855989b Add xp multiplier maybe 2025-04-06 00:44:52 +02:00
e4a99d093a Copy paste terratech to quasimorph 2025-04-06 00:40:48 +02:00
b54210ec69 Update 2025-04-06 00:28:31 +02:00
dcc039afcb Update 2025-04-06 00:28:28 +02:00
793fc2b48d Implement weight fuuckery for zompiercer 2025-03-07 02:01:28 +01:00
2c1f5d5688 Add zompiercer 2025-03-07 01:43:57 +01:00
7aca70b7b6 Code format 2025-02-26 09:54:33 +01:00
44705dcc75 Add multi-buy functionality for block purchasing 2025-02-25 18:48:20 +01:00
2e483b1869 Fix block availability calculation in UISnapshotPanelBuyAll 2025-02-25 15:58:23 +01:00
ce6ea32f4e Add support for right-click block purchasing on swap button 2025-02-25 15:52:48 +01:00
1d8699761e Refactor UISnapshotPanelBuyAll to improve block purchase logic 2025-02-25 15:49:33 +01:00
9d40375b8c Implement auto buying missing blocks for a given tech snapshot 2025-02-25 15:37:35 +01:00
573c517dac Add TankManager with module registration and recheck functionality 2025-02-25 14:56:45 +01:00
8fbabf3931 Add ModuleManagerMapper for dynamic module management 2025-02-25 11:57:56 +01:00
e4700847df Fix player-only option in ModuleWingManager 2025-02-25 09:46:59 +01:00
acdc4d2a78 Update ModuleEnergyManager to patch OnAnchorStatusChanged instead of OnAttached 2025-02-25 08:42:16 +01:00
7964f8f395 Remove projectile and missile projectile configuration from ModuleWeaponGunManager 2025-02-24 22:20:19 +01:00
9e3e4fa367 Add projectile explode on stick configuration option 2025-02-24 22:18:54 +01:00
b10eb8752b Add projectile and missile projectile configuration to ModuleWeaponGunManager 2025-02-24 22:01:13 +01:00
d0ffe1951b Replace TechBoosterManager with ModuleFuelTankManager 2025-02-24 21:06:13 +01:00
4f51f8599e Add TechBoosterManager with configurable fuel multipliers 2025-02-24 18:28:09 +01:00
5723e9592e Add ModuleHeartManager with configurable multipliers 2025-02-24 16:43:13 +01:00
dc7be36bdb Add player-only configuration to module managers 2025-02-24 15:51:39 +01:00
0b4883ed6c Make apply only to player option 2025-02-24 15:46:42 +01:00
446ef52012 Add IsObjectTank method with error handling to CykUtil 2025-02-24 15:41:54 +01:00
af0c47e9e5 Add CykUtil for checking player tank ownership 2025-02-24 15:37:42 +01:00
106afee250 Code format 2025-02-24 15:37:00 +01:00
d53a5bb6cc Fix wing and item producer module naming and patching 2025-02-24 15:06:42 +01:00
c23be11e4b Only apply booleans if they're true 2025-02-24 11:30:58 +01:00
c460a65234 Fix typos n shit 2025-02-24 11:20:51 +01:00
c441d3ad10 Fix booster cast 2025-02-24 10:47:34 +01:00
91e2bf4b61 Enhance MultipliedObjectManager with robust error handling and reference management 2025-02-24 10:44:07 +01:00
622094fbe9 Add ModuleWeaponManager for configurable weapon rotate speed 2025-02-24 10:18:42 +01:00
bdced22781 Add TankBeamManager for configurable tank beam settings 2025-02-24 10:17:37 +01:00
708607b2f5 Add ModuleWheelsManager for configurable wheel torque settings 2025-02-24 10:14:40 +01:00
dbeb55e2aa Add BooleanField for configurable boolean field settings 2025-02-24 10:10:34 +01:00
212c82b448 Add ModuleWeaponGunManager for configurable weapon gun settings 2025-02-24 10:08:22 +01:00
0c440a4876 Add ModuleRemoteChargerManager for configurable remote charger settings 2025-02-24 10:03:50 +01:00
bd554f4c0f Add ModuleItemProducerManager for configurable item producer settings 2025-02-24 10:02:41 +01:00
cda2f3a75c Update FieldConfiguration to support generic multiplier types 2025-02-24 09:59:03 +01:00
11c7d74489 Make both the multiplier and field generic 2025-02-24 09:57:36 +01:00
95fdbc7cda Add ModuleItemHolderManager for configurable item holder settings 2025-02-24 09:53:24 +01:00
551acd2690 Add ModuleGyroManager for configurable gyro active speed 2025-02-24 09:42:27 +01:00
e485f5b2d2 Remove redundant configuration variables and clean up commented code 2025-02-24 09:40:41 +01:00
f7f73a6891 Add ModuleEnergyStoreManager for configurable energy store capacity 2025-02-24 09:40:32 +01:00
a5fd22a9c5 Simplify configuration variable names across module managers 2025-02-24 09:38:32 +01:00
0f494e7ae1 Add ModuleEnergyManager for configurable energy module settings 2025-02-24 09:36:31 +01:00
e86c26a0d8 Code polish 2025-02-24 09:34:41 +01:00
f17ef5b559 Rename FireDataManager to ModuleWeaponGunManager 2025-02-24 09:34:02 +01:00
320c032e30 Add ModuleBoosterManager for configurable booster thrust multipliers 2025-02-24 09:33:27 +01:00
9718e254aa Refactor FireData configuration to FireDataManager 2025-02-24 09:26:10 +01:00
b69db2edc8 Refactor shield configuration to ModuleShieldGeneratorManager 2025-02-24 09:14:44 +01:00
255d563b86 Refactor settings to modulewingmanager 2025-02-24 09:13:05 +01:00
fe5b4084ff Add FireData configuration multipliers for kickback and muzzle velocity 2025-02-24 09:05:44 +01:00
ba6ebf6d07 Add aerofoil configuration multipliers and ModuleWingManager 2025-02-24 09:01:10 +01:00
4f695d907b Write out this shit for dotnet6 2025-02-24 08:48:45 +01:00
897f0a3546 Add shield healing radius multiplier configuration 2025-02-24 08:48:45 +01:00
edc8fd5a5b Enhance ObjectFieldMultiplier with flexible field configuration and selective application 2025-02-24 08:44:18 +01:00
13610a301a Fix multiplication in multiplier 2025-02-24 08:33:13 +01:00
e0b9bed690 Remove old shit 2025-02-24 08:30:46 +01:00
fd8ce5c59e Improve ObjectFieldMultiplier with naming conventions and documentation 2025-02-24 00:26:12 +01:00
c8302ea177 Refactor ObjectFieldMultiplier with code style improvements and minor optimizations 2025-02-24 00:24:49 +01:00
89a557dc96 Extract generic object field multiplier logic to separate file 2025-02-24 00:13:43 +01:00
741ab21977 Enhance ModuleShieldGeneratorManager with robust error handling and debug logging 2025-02-24 00:10:32 +01:00
336a4dfff7 Refactor ModuleShieldGeneratorManager with generic multiplied object management 2025-02-24 00:08:42 +01:00
a53bcc246e Refactor the fuck out of ModuleShieldGeneratorManager with generic multiplier handling 2025-02-24 00:06:04 +01:00
5df952a69a Add battery capacity multiplier configuration 2025-02-23 23:50:36 +01:00
4ad206a198 Add shield and energy module configuration multipliers 2025-02-23 23:46:44 +01:00
e16a941413 Add shop block multipliers 2025-02-23 18:15:17 +01:00
8c58bf504c "Fix" rotation speed maybe 2025-02-23 16:02:33 +01:00
b5d75ccffd Add rotation speed log patch 2025-02-23 15:44:18 +01:00
44c24e4ae7 Format 2025-02-23 15:40:05 +01:00
5e2b2546bf Update terratech 2025-02-23 15:31:57 +01:00
03c8043c77 Night raidering 2025-02-23 15:31:52 +01:00
a71a25226f More cheap train 2024-12-31 16:06:04 +01:00
cd104d142e Implement auto loot 2024-12-31 15:21:57 +01:00
983aaa68e6 Add night rider 2024-12-31 13:46:32 +01:00
3c7b9f7360 Add additional reverse engineer chance 2024-12-10 11:34:24 +01:00
80173da3b0 Implement reverse engineer chance multiplier 2024-12-10 11:30:57 +01:00
1c6dbb79e6 Update configuration manager and unity explorer 2024-12-10 11:30:50 +01:00
b24100c89b Add disassemble multiplier 2024-12-09 23:19:54 +01:00
b1ca039574 Reduce bonus attribute bonus 2024-12-09 21:11:02 +01:00
dd3c227447 Always get some skills please 2024-12-09 17:25:29 +01:00
dd515529f9 More better logging 2024-12-09 17:24:46 +01:00
6d468300a2 Add xp multiplier 2024-12-09 12:51:23 +01:00
f6bc2eff3f Add multipliers for fucking level up stats 2024-12-09 12:26:10 +01:00
490aa3bf2e Fix up the fuCKIGN versions 2024-12-09 11:45:41 +01:00
f5498cad02 Migrate back to whatever the fuck works (framework 481) 2024-12-09 11:30:32 +01:00
bbcf1f229d Add xp multiplier.. of some variety 2024-12-08 23:53:37 +01:00
fdc4ccef4c First coq build 2024-12-08 23:44:42 +01:00
1fde73924a Migrate to net sdk?????? 2024-12-08 23:40:27 +01:00
a40cb99745 Add cykaOfqud 2024-12-08 23:22:46 +01:00
059c8a53a4 Add recipe output multiplier 2024-10-20 16:31:15 +02:00
90edaaf5c8 Remove COI extended
Turns out its not open source
2024-10-20 13:48:27 +02:00
1740f7f4ba Update submodules 2024-10-20 13:48:07 +02:00
a95bf892ab Implement actual excavator mining area multiplier 2024-10-20 01:19:32 +02:00
b786897b9f Implement custom autosave
Because the built in one goes only as low as 10 min
I want 10 second
2024-10-19 22:24:26 +02:00
259446cfbe Fix up doubleqol 2024-10-19 21:33:05 +02:00
9476ddabf3 Reduce mining timers maybe.... 2024-10-19 20:53:00 +02:00
5bd4d341f8 Update MD controler 2024-10-19 15:56:49 +02:00
fcf24a7cbe Fix patch for mining distance 2024-10-19 14:58:40 +02:00
d0b0a45f3a Add debug logs 2024-10-19 14:33:11 +02:00
c7a55276e2 Fix issue where excavators do not properly excavate 2024-10-19 14:30:12 +02:00
1a81695349 Maybe fix capacity now 2024-10-19 00:01:43 +02:00
ef58960245 Fix excavator capacity bullshit 2024-10-18 22:59:48 +02:00
f663d28109 Update submodules 2024-10-18 22:21:18 +02:00
df73f0cb07 Add difficulty settings mod 2024-10-18 20:23:13 +02:00
c2508563e0 Update submodules 2024-10-18 20:22:21 +02:00
0306be5dfb Refactor CykaOfIndustry 2024-10-18 19:20:03 +02:00
1f8a0bbf21 Add submodules 2024-10-18 19:07:48 +02:00
abf53a9cd0 Refactor to cyka 2024-10-18 19:00:20 +02:00
519e6e3a6c Update COI sync 2024-10-18 18:54:59 +02:00
7b3f628215 Add libs to COI 2024-10-18 18:54:08 +02:00
335fc98ac2 Code format 2024-10-18 18:51:17 +02:00
289bb5be8e Add sync to COI 2024-10-18 18:50:42 +02:00
3d48f4fded Update COI csproj 2024-10-18 18:50:42 +02:00
9347202722 Remove symlink to bepinex 2024-10-18 18:50:42 +02:00
105fb30dd7 Remove libs 2024-10-18 18:50:42 +02:00
e7672fadba Add adult and old age config 2024-09-29 11:45:03 +02:00
32f62fff02 Add vehicle movement speed patch 2024-09-29 11:27:34 +02:00
fda4abd0ea Add config for max building volume 2024-09-29 03:14:53 +02:00
ffc398c202 Make wall angle more betterer 2024-09-29 01:56:39 +02:00
dee8e85eb9 Remove colision from walls towers and gates
To be able to ACTUALLY place wire
2024-09-29 01:47:52 +02:00
f0e4a2d64b Fix rotating speed modifier 2024-09-29 01:18:31 +02:00
34ad8bef4d Fix improperly loading prod multiplier 2024-09-29 00:05:07 +02:00
2e030b6fe2 Implement echoing tower selection to all towers 2024-09-28 23:59:56 +02:00
c05212a860 Fix issue where sunrise/set is not applied for negative values 2024-09-28 22:43:41 +02:00
21963d9013 Add sunrise hour offset 2024-09-28 22:42:41 +02:00
306b95644b Add production multiplier
Actually a setpoint
2024-09-28 22:35:39 +02:00
ace4fba19e Add sunset hour offset 2024-09-28 21:42:59 +02:00
1904f12d6c More slower rotationing 2024-09-28 21:29:15 +02:00
4afa45fa4e Add deconstruction workers setting
For more worker per building destruct
2024-09-28 20:24:29 +02:00
761b524f20 Remove scavenge patch
It broke game.. :(
2024-09-28 20:05:31 +02:00
4cf2eb9e9b Fix up birthing config 2024-09-28 20:00:11 +02:00
2273610965 Specify debug per setting
It was getting too spammy... And laggy (with debug on all)
2024-09-28 19:13:40 +02:00
e95e86092a Add birthing configs 2024-09-28 19:06:38 +02:00
bf982418ca Maybe fix bug with infinite resource duplication on deconstruct 2024-09-28 17:29:19 +02:00
54294574de Add production time multiplier 2024-09-28 16:11:59 +02:00
d432d5df96 Fix deconstruction materials infinitely duplicating 2024-09-28 16:11:54 +02:00
2c2ba060cc Add people multiplier 2024-09-28 16:11:54 +02:00
02f370fd66 Add construct time multiplier 2024-09-28 16:11:54 +02:00
ec5dd30826 Add deconstruct time multiplier 2024-09-28 14:57:14 +02:00
a4c81ea445 Add vehicle cargo multiplier 2024-09-28 14:20:01 +02:00
d704437cc7 Move sync 2024-09-28 13:48:12 +02:00
c0852dcc68 Remove debug log from movement speed patch 2024-09-28 13:48:12 +02:00
fa822cedd4 Add speed multiplier for humans 2024-09-28 13:46:24 +02:00
1ce4d4368e Add building deconstruct resource multiplier 2024-09-28 02:26:27 +02:00
efdab6cb38 Add building size multiplier 2024-09-28 02:03:11 +02:00
a4ac6d63cd Rework gathering multiplier 2024-09-28 01:48:25 +02:00
8f8f3a1969 Add scavenge multiplier item 2024-09-28 01:26:47 +02:00
8eaaaadcd0 Work speed no workey :( 2024-09-28 01:06:35 +02:00
b36d7717eb Add work speed and gather multipliers 2024-09-28 00:59:29 +02:00
2e4fe4e7e3 Add resource multiplier multiplier 2024-09-28 00:40:13 +02:00
10e8218d07 Update sync 2024-09-28 00:26:30 +02:00
2e7f8015c5 Add InfectionFreeZone 2024-09-28 00:25:03 +02:00
b8b06f2efe Add debug option 2024-09-26 15:25:28 +02:00
be05eb013e Fix quality patch 2024-09-26 15:24:44 +02:00
8fc5fa8c26 Add config manager bindings 2024-09-26 15:17:02 +02:00
4eee4d89e3 More peoples and more prestiges 2024-09-26 15:16:01 +02:00
6d782ef9ed Add xp patch 2024-09-26 14:44:45 +02:00
0a48ce2f63 Fix issue with game speed patch 2024-09-26 14:41:13 +02:00
1e479005a1 Add logs to taverndave 2024-09-26 14:40:09 +02:00
bdf34571be Add speed modifier to tavernmaster 2024-09-26 14:38:32 +02:00
2f42e410e8 Update airportceo 2024-09-26 14:36:07 +02:00
64b52c0e95 Add tavernmaster 2024-09-26 14:36:07 +02:00
bbe92da556 Add airportCEO 2024-08-24 21:17:30 +02:00
d32cda849e Add supermarket simulator 2024-08-24 21:15:12 +02:00
a48fc8ad10 Add unity explorer 2024-08-24 21:15:09 +02:00
d8d717c53a Add failed builderdecoration 2024-08-23 21:41:30 +02:00
0ee56fc7b1 Enable setting prices even when they're the same 2024-08-23 21:41:24 +02:00
a87821f2ad Implement auto pricer
Sets prices to price * multiplier automatically
2024-08-23 12:16:07 +02:00
74668188ce Add editorconfig 2024-08-23 12:15:46 +02:00
72c9b4baa3 Begin work on auto pricer 2024-08-23 09:19:37 +02:00
762a1707af Refactor employee patches 2024-08-23 09:18:25 +02:00
a0edd9edec Refactor player faking 2024-08-23 09:12:28 +02:00
59e94959da Refactor wait times into their own class 2024-08-23 09:10:45 +02:00
454939d0eb Fix sync script 2024-08-22 20:10:20 +02:00
00a9ad69bb Rename assembly names 2024-08-22 20:07:27 +02:00
b4eb299415 Add mirror 2024-08-22 20:05:12 +02:00
92cb8b7ca4 Add patch for manipulating npc wait timers 2024-08-22 20:03:49 +02:00
ed67c49c04 Add patch for employee extra money 2024-08-22 19:25:41 +02:00
f216cfddb3 Rework employee speed perk patch 2024-08-22 19:24:29 +02:00
12c4be7c10 Make employee perk transpile more robust 2024-08-22 19:21:48 +02:00
42acdd9204 Add config for employee per perk 2024-08-22 19:11:43 +02:00
2876c0c41b Remove libs 2024-08-22 16:01:32 +02:00
257 changed files with 13277 additions and 1610 deletions

5
.gitignore vendored
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@@ -6,3 +6,8 @@ ConfigurationManager
MelonLoader.Installer.exe
ConfigurationManager
Projects/Regiments/Regiments/obj/Release
Projects/CykaOfQud/.vs/
Projects/CykaOfQud/.vscode/
*.suo

14
.gitmodules vendored Normal file
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@@ -0,0 +1,14 @@
[submodule "Projects/CaptainOfIndustry/CaptainOfCheats"]
path = Projects/CaptainOfIndustry/CaptainOfCheats
url = https://github.com/altmank/CaptainOfCheats
url = https://github.com/Keranik/COI-Extended
[submodule "Projects/CaptainOfIndustry/DoubleQoLMod"]
path = Projects/CaptainOfIndustry/DoubleQoLMod
url = https://github.com/PhatDave/DoubleQoLMod
url = https://github.com/Keranik/COI-Extended
[submodule "Projects/CaptainOfIndustry/COI_MineDumpControl"]
path = Projects/CaptainOfIndustry/COI_MineDumpControl
url = https://github.com/hreintke/COI_MineDumpControl
[submodule "Projects/CaptainOfIndustry/DifficultySettingsMod"]
path = Projects/CaptainOfIndustry/DifficultySettingsMod
url = https://github.com/KptKosmit91/CaptainOfIndustry-DifficultySettingsMod

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BIN
BepInEx.Patcher.exe Normal file

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@@ -0,0 +1,16 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AirportCEO", "AirportCEO\AirportCEO.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@@ -0,0 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;&#xD;
&lt;Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\SupermarketTogether\SupermarketTogether\bin\Release\Assembly-CSharp.dll" /&gt;&#xD;
&lt;/AssemblyExplorer&gt;</s:String></wpf:ResourceDictionary>

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@@ -0,0 +1,6 @@
# CSharp formatting rules:
[*.cs]
csharp_new_line_before_open_brace = none
csharp_new_line_before_else = false
csharp_new_line_before_catch = false
csharp_new_line_before_finally = false

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@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<GAME_DIR>C:/Games/Airport CEO</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/Airport CEO_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DaveCEO</RootNamespace>
<AssemblyName>DaveCEO</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="DaveCEO.cs"/>
<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager/ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
</Project>

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@@ -0,0 +1,41 @@
using System;
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
using UnityEngine.SceneManagement;
namespace DaveCEO {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "DaveCEO";
private const string pluginName = "DaveCEO";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<float> moneyMultiplier;
public void Awake() {
moneyMultiplier = Config.Bind("General", "MoneyMultiplier", 1f);
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
foreach (var method in originalMethods) {
Logger.LogInfo("Patched " + method.Name);
}
}
}
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(EconomyController), "AddFunds")]
public static void Prefix(ref float sum) {
sum *= Main.moneyMultiplier.Value;
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DaveCEO")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DaveCEO")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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- source: bin/Release/DaveCEO.dll
target: C:\Games\Airport CEO\BepInEx\plugins\DaveCEO.dll
delete: true

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@@ -0,0 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;&#xD;
&lt;Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\SupermarketTogether\SupermarketTogether\bin\Release\Assembly-CSharp.dll" /&gt;&#xD;
&lt;/AssemblyExplorer&gt;</s:String></wpf:ResourceDictionary>

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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;&#xD;
&lt;Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\SupermarketTogether\SupermarketTogether\bin\Release\Assembly-CSharp.dll" /&gt;&#xD;
&lt;/AssemblyExplorer&gt;</s:String></wpf:ResourceDictionary>

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BasedOnStyle: Google
IndentWidth: 4
ColumnLimit: 120

View File

@@ -1,16 +1,16 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CaptainOfIndustry", "CaptainOfIndustry\CaptainOfIndustry.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlacksmithMaster", "BlacksmithMaster\BlacksmithMaster.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<GAME_DIR>C:\Games\Blacksmith.Master.Early.Access</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/Blacksmith Master_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BlacksmithMaster</RootNamespace>
<AssemblyName>BlacksmithMaster</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<!-- <Compile Include="ModuleShieldGeneratorManager.cs" />
<Compile Include="ObjectFieldMultiplier.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SeekingProjectileManager.cs" />
<Compile Include="ModuleWingManager.cs" />
<Compile Include="ModuleBoosterManager.cs" />
<Compile Include="ModuleWeaponGunManager.cs" />
<Compile Include="ModuleEnergyManager.cs" />
<Compile Include="ModuleEnergyStoreManager.cs" />
<Compile Include="ModuleGyroManager.cs" />
<Compile Include="ModuleItemHolderManager.cs" />
<Compile Include="ModuleItemProducerManager.cs" />
<Compile Include="ModuleRemoteChargerManager.cs" />
<Compile Include="ModuleWheelsManager.cs" />
<Compile Include="TankBeamManager.cs" />
<Compile Include="ModuleWeaponManager.cs" />
<Compile Include="CykUtil.cs" />
<Compile Include="ModuleHeartManager.cs" />
<Compile Include="ModuleFuelTankManager.cs" />
<Compile Include="ProjectilePatch.cs" />
<Compile Include="TankManager.cs" />
<Compile Include="UISnapshotPanelBuyAll.cs" />
<Compile Include="MultiBuy.cs" /> -->
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager/ConfigurationManager.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@@ -0,0 +1,89 @@
using System;
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace BlacksmithMaster {
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class Main : BaseUnityPlugin {
private const string PluginGuid = "Cykasmith";
private const string PluginName = "Cykasmith";
private const string PluginVersion = "1.0.0";
public static ConfigEntry<bool> debug;
public static ConfigEntry<float> xpMultiplier;
public static ConfigEntry<float> moneyMultiplier;
public static ConfigEntry<float> researchMultiplier;
public static ConfigEntry<float> salaryMultiplier;
public void Awake() {
debug = Config.Bind("General", "Debug", false);
xpMultiplier =
Config.Bind("General", "XP Multiplier", 1f,
new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
moneyMultiplier =
Config.Bind("General", "Money Multiplier", 1f,
new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
researchMultiplier = Config.Bind(
"General", "Research Multiplier", 1f,
new ConfigDescription("Research Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
salaryMultiplier = Config.Bind(
"General", "Salary Multiplier", 1f,
new ConfigDescription("Salary Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
Logger.LogInfo("Cykasmith loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(PluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
public static void LogDebug(string message) {
if (Main.debug.Value)
Console.WriteLine(message);
}
}
[HarmonyPatch(typeof(StaffBase), "AddXp")]
public class TavernData_AddXp {
public static void Prefix(ref int amount) {
Main.LogDebug("Original XP amount: " + amount);
amount = (int)((float)amount * Main.xpMultiplier.Value);
Main.LogDebug("Modified XP amount: " + amount);
}
}
[HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
public class TavernModel_ChangeMoney {
public static void Prefix(ref int value) {
Main.LogDebug("Original money amount: " + value);
if (value > 0)
value = (int)((float)value * Main.moneyMultiplier.Value);
Main.LogDebug("Modified money amount: " + value);
}
}
[HarmonyPatch(typeof(ResourcesModel), "ChangeResearchPoints")]
public class ResourcesModel_ChangeResearchPoints {
public static void Prefix(ref int value) {
Main.LogDebug("Original research amount: " + value);
if (value > 0)
value = (int)((float)value * Main.researchMultiplier.Value);
Main.LogDebug("Modified research amount: " + value);
}
}
[HarmonyPatch(typeof(StaffInfo), "get_Salary")]
public class StaffInfo_GetSalary {
public static void Postfix(ref int __result) {
Main.LogDebug("Original salary: " + __result);
__result = (int)((float)__result * Main.salaryMultiplier.Value);
Main.LogDebug("Modified salary: " + __result);
}
}
}

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@@ -0,0 +1,28 @@
using System;
namespace BlacksmithMaster {
public class CykUtil {
public static bool IsPlayerTank(Module module) {
if (module == null)
return false;
TankBlock block = module.block;
if (block == null)
return false;
Tank tank = block.tank;
if (tank == null)
return false;
return tank.ControllableByLocalPlayer;
}
public static Func<object, bool> isObjectPlayerTank = obj => {
if (obj == null)
return false;
try {
return IsPlayerTank(obj as Module);
} catch (Exception e) {
Console.WriteLine("Failed to check if object is a player tank: " + e.Message);
return false;
}
};
}
}

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using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleBoosterManager {
private static readonly MultipliedObjectManager<FanJet> FanManager =
new MultipliedObjectManager<FanJet>(ConfigureFanThruster);
private static readonly MultipliedObjectManager<BoosterJet> JetManager =
new MultipliedObjectManager<BoosterJet>(ConfigureJetThruster);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> fanThrustMultiplier;
private static ConfigEntry<float> jetThrustMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Booster", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
fanThrustMultiplier =
config.Bind("Booster", "Fan Thrust Multiplier", 1f,
new ConfigDescription("Fan Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
fanThrustMultiplier.SettingChanged += (sender, args) => DoPatch();
jetThrustMultiplier =
config.Bind("Booster", "Jet Thrust Multiplier", 1f,
new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
jetThrustMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureFanThruster(MultipliedObject<FanJet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Force", fanThrustMultiplier, ShouldApply));
}
private static void ConfigureJetThruster(MultipliedObject<BoosterJet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Force", jetThrustMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleBooster), "OnAttached")]
public static void PostfixCreate(ModuleBooster __instance) {
var trav = Traverse.Create(__instance);
var fans = trav.Field("fans").GetValue<List<FanJet>>();
var jets = trav.Field("jets").GetValue<List<BoosterJet>>();
foreach (var fan in fans) FanManager.OnObjectAttached(fan);
foreach (var jet in jets) JetManager.OnObjectAttached(jet);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleBooster), "OnDetaching")]
public static void PostfixDestroy(ModuleBooster __instance) {
var trav = Traverse.Create(__instance);
var fans = trav.Field("fans").GetValue<List<FanJet>>();
var jets = trav.Field("jets").GetValue<List<BoosterJet>>();
foreach (var fan in fans) FanManager.OnObjectDetached(fan);
foreach (var jet in jets) JetManager.OnObjectDetached(jet);
}
private static void DoPatch() {
FanManager.ApplyAll();
JetManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleBooster: {0}", obj);
PostfixCreate(obj as ModuleBooster);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleEnergyManager {
private static readonly MultipliedObjectManager<ModuleEnergy> Manager =
new MultipliedObjectManager<ModuleEnergy>(ConfigureModuleEnergy);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> outputMultiplier;
private static ConfigEntry<float> powerUpDelayMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
outputMultiplier =
config.Bind("Energy", "Output Multiplier", 1f,
new ConfigDescription("Output Multiplier", new AcceptableValueRange<float>(min, max)));
outputMultiplier.SettingChanged += (sender, args) => DoPatch();
powerUpDelayMultiplier = config.Bind(
"Energy", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleEnergy(MultipliedObject<ModuleEnergy> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnAnchorStatusChanged")]
public static void PostfixCreate(ModuleEnergy __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnDetaching")]
public static void PostfixDestroy(ModuleEnergy __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleEnergy: {0}", obj);
PostfixCreate(obj as ModuleEnergy);
return true;
};
}
}

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@@ -0,0 +1,60 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleEnergyStoreManager {
private static readonly MultipliedObjectManager<ModuleEnergyStore> Manager =
new MultipliedObjectManager<ModuleEnergyStore>(ConfigureModuleEnergyStore);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> capacityMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityMultiplier =
config.Bind("Energy", "Capacity Multiplier", 1f,
new ConfigDescription("Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
capacityMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleEnergyStore(MultipliedObject<ModuleEnergyStore> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", capacityMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnAttached")]
public static void PostfixCreate(ModuleEnergyStore __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnDetaching")]
public static void PostfixDestroy(ModuleEnergyStore __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleEnergyStore: {0}", obj);
PostfixCreate(obj as ModuleEnergyStore);
return true;
};
}
}

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@@ -0,0 +1,67 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleFuelTankManager {
private static readonly MultipliedObjectManager<ModuleFuelTank> Manager =
new MultipliedObjectManager<ModuleFuelTank>(ConfigureFuelTank);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> fuelCapacityMultiplier;
private static ConfigEntry<float> fuelRefillMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("FuelTank", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
fuelCapacityMultiplier = config.Bind(
"FuelTank", "Fuel Capacity Multiplier", 1f,
new ConfigDescription("Fuel Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
fuelCapacityMultiplier.SettingChanged += (sender, args) => DoPatch();
fuelRefillMultiplier =
config.Bind("FuelTank", "Fuel Refill Multiplier", 1f,
new ConfigDescription("Fuel Refill Multiplier", new AcceptableValueRange<float>(min, max)));
fuelRefillMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureFuelTank(MultipliedObject<ModuleFuelTank> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", fuelCapacityMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_RefillRate", fuelRefillMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnAttached")]
public static void PostfixCreate(ModuleFuelTank __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnDetaching")]
public static void PostfixDestroy(ModuleFuelTank __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleFuelTank: {0}", obj);
PostfixCreate(obj as ModuleFuelTank);
return true;
};
}
}

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@@ -0,0 +1,60 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleGyroManager {
private static readonly MultipliedObjectManager<ModuleGyro> Manager =
new MultipliedObjectManager<ModuleGyro>(ConfigureModuleGyro);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> activeSpeedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Gyro", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
activeSpeedMultiplier = config.Bind(
"Gyro", "Active Speed Multiplier", 1f,
new ConfigDescription("Active Speed Multiplier", new AcceptableValueRange<float>(min, max)));
activeSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleGyro(MultipliedObject<ModuleGyro> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ActiveSpeed", activeSpeedMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnAttached")]
public static void PostfixCreate(ModuleGyro __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnDetaching")]
public static void PostfixDestroy(ModuleGyro __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleGyro: {0}", obj);
PostfixCreate(obj as ModuleGyro);
return true;
};
}
}

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@@ -0,0 +1,76 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleHeartManager {
private static readonly MultipliedObjectManager<ModuleHeart> Manager =
new MultipliedObjectManager<ModuleHeart>(ConfigureHeart);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> eventHorizonRadiusMultiplier;
private static ConfigEntry<float> setupTimeMultiplier;
private static ConfigEntry<float> startShrinkingRadiusMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Heart", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
eventHorizonRadiusMultiplier = config.Bind(
"Heart", "Event Horizon Radius Multiplier", 1f,
new ConfigDescription("Event Horizon Radius Multiplier", new AcceptableValueRange<float>(min, max)));
eventHorizonRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
setupTimeMultiplier =
config.Bind("Heart", "Setup Time Multiplier", 1f,
new ConfigDescription("Setup Time Multiplier", new AcceptableValueRange<float>(min, max)));
setupTimeMultiplier.SettingChanged += (sender, args) => DoPatch();
startShrinkingRadiusMultiplier = config.Bind(
"Heart", "Start Shrinking Radius Multiplier", 1f,
new ConfigDescription("Start Shrinking Radius Multiplier", new AcceptableValueRange<float>(min, max)));
startShrinkingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureHeart(MultipliedObject<ModuleHeart> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_EventHorizonRadius", eventHorizonRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SetupTime", setupTimeMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_StartShrinkingRadius", startShrinkingRadiusMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnAttached")]
public static void PostfixCreate(ModuleHeart __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnDetaching")]
public static void PostfixDestroy(ModuleHeart __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleHeart: {0}", obj);
PostfixCreate(obj as ModuleHeart);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleItemHolderManager {
private static readonly MultipliedObjectManager<ModuleItemHolder> BeamManager =
new MultipliedObjectManager<ModuleItemHolder>(ConfigureBeam);
private static readonly MultipliedObjectManager<ModuleItemHolderBeam> BeamHolderManager =
new MultipliedObjectManager<ModuleItemHolderBeam>(ConfigureBeamHolder);
private static readonly MultipliedObjectManager<ModuleItemPickup> BeamPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureBeamPickup);
private static readonly MultipliedObjectManager<ModuleItemHolderMagnet> MagnetHolderManager =
new MultipliedObjectManager<ModuleItemHolderMagnet>(ConfigureMagnetHolder);
private static readonly MultipliedObjectManager<ModuleItemPickup> MagnetPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureMagnetPickup);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> capacityPerStackMultiplier;
private static ConfigEntry<float> beamStrengthMultiplier;
private static ConfigEntry<float> beamHeightIncrementScaleMultiplier;
private static ConfigEntry<float> beamPickupRangeMultiplier;
private static ConfigEntry<float> magnetStrengthMultiplier;
private static ConfigEntry<float> magnetPickupRangeMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Item Holder", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityPerStackMultiplier = config.Bind(
"Item Holder", "Capacity Per Stack Multiplier", 1f,
new ConfigDescription("Capacity Per Stack Multiplier", new AcceptableValueRange<float>(min, max)));
capacityPerStackMultiplier.SettingChanged += (sender, args) => DoPatch();
beamStrengthMultiplier = config.Bind(
"Item Holder", "Beam Strength Multiplier", 1f,
new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(min, max)));
beamStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
beamHeightIncrementScaleMultiplier =
config.Bind("Item Holder", "Beam Height Increment Scale Multiplier", 1f,
new ConfigDescription("Beam Height Increment Scale Multiplier",
new AcceptableValueRange<float>(min, max)));
beamHeightIncrementScaleMultiplier.SettingChanged += (sender, args) => DoPatch();
beamPickupRangeMultiplier = config.Bind(
"Item Holder", "Beam Pickup Range Multiplier", 1f,
new ConfigDescription("Beam Pickup Range Multiplier", new AcceptableValueRange<float>(min, max)));
beamPickupRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
magnetStrengthMultiplier = config.Bind(
"Item Holder", "Magnet Strength Multiplier", 1f,
new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(min, max)));
magnetStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
magnetPickupRangeMultiplier = config.Bind(
"Item Holder", "Magnet Pickup Range Multiplier", 1f,
new ConfigDescription("Magnet Pickup Range Multiplier", new AcceptableValueRange<float>(min, max)));
magnetPickupRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureBeam(MultipliedObject<ModuleItemHolder> obj) {
obj.AddField(
new FieldConfiguration<int, float>("m_CapacityPerStack", capacityPerStackMultiplier, ShouldApply));
}
private static void ConfigureBeamHolder(MultipliedObject<ModuleItemHolderBeam> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_BeamStrength", beamStrengthMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_HeightIncrementScale",
beamHeightIncrementScaleMultiplier, ShouldApply));
}
private static void ConfigureBeamPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", beamPickupRangeMultiplier, ShouldApply));
}
private static void ConfigureMagnetHolder(MultipliedObject<ModuleItemHolderMagnet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Strength", magnetStrengthMultiplier, ShouldApply));
}
private static void ConfigureMagnetPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_PickupRange", magnetPickupRangeMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnAttached")]
public static void PostfixCreate(ModuleItemHolder __instance) {
BeamManager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolder __instance) {
BeamManager.OnObjectDetached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnAttached")]
public static void PostfixCreate(ModuleItemHolderBeam __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
BeamHolderManager.OnObjectAttached(__instance);
BeamPickupManager.OnObjectAttached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolderBeam __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
BeamHolderManager.OnObjectDetached(__instance);
BeamPickupManager.OnObjectDetached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnAttached")]
public static void PostfixCreate(ModuleItemHolderMagnet __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
MagnetHolderManager.OnObjectAttached(__instance);
MagnetPickupManager.OnObjectAttached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolderMagnet __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
MagnetHolderManager.OnObjectDetached(__instance);
MagnetPickupManager.OnObjectDetached(pickup);
}
private static void DoPatch() {
BeamManager.ApplyAll();
BeamHolderManager.ApplyAll();
BeamPickupManager.ApplyAll();
MagnetHolderManager.ApplyAll();
MagnetPickupManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleItemHolder: {0}", obj);
PostfixCreate(obj as ModuleItemHolder);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleItemProducerManager {
private static readonly MultipliedObjectManager<ModuleItemProducer> Manager =
new MultipliedObjectManager<ModuleItemProducer>(ConfigureModuleItemProducer);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> resourceGroundRadiusMultiplier;
private static ConfigEntry<float> minDispenseIntervalMultiplier;
private static ConfigEntry<float> secPerItemProducedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Item Producer", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
resourceGroundRadiusMultiplier = config.Bind(
"Item Producer", "Resource Ground Radius Multiplier", 1f,
new ConfigDescription("Resource Ground Radius Multiplier", new AcceptableValueRange<float>(min, max)));
resourceGroundRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
minDispenseIntervalMultiplier = config.Bind(
"Item Producer", "Min Dispense Interval Multiplier", 1f,
new ConfigDescription("Min Dispense Interval Multiplier", new AcceptableValueRange<float>(min, max)));
minDispenseIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
secPerItemProducedMultiplier = config.Bind(
"Item Producer", "Sec Per Item Produced Multiplier", 1f,
new ConfigDescription("Sec Per Item Produced Multiplier", new AcceptableValueRange<float>(min, max)));
secPerItemProducedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleItemProducer(MultipliedObject<ModuleItemProducer> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "GetClosestResourceReservoirInRange")]
public static void PostfixCreate(ModuleItemProducer __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "OnDetaching")]
public static void PostfixDestroy(ModuleItemProducer __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleItemProducer: {0}", obj);
PostfixCreate(obj as ModuleItemProducer);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleRemoteChargerManager {
private static readonly MultipliedObjectManager<ModuleRemoteCharger> Manager =
new MultipliedObjectManager<ModuleRemoteCharger>(ConfigureModuleRemoteCharger);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> arcFiringIntervalMultiplier;
private static ConfigEntry<float> chargingRadiusMultiplier;
private static ConfigEntry<float> powerTransferPerArcMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Remote Charger", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
arcFiringIntervalMultiplier = config.Bind(
"Remote Charger", "Arc Firing Interval Multiplier", 1f,
new ConfigDescription("Arc Firing Interval Multiplier", new AcceptableValueRange<float>(min, max)));
arcFiringIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
chargingRadiusMultiplier = config.Bind(
"Remote Charger", "Charging Radius Multiplier", 1f,
new ConfigDescription("Charging Radius Multiplier", new AcceptableValueRange<float>(min, max)));
chargingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
powerTransferPerArcMultiplier = config.Bind(
"Remote Charger", "Power Transfer Per Arc Multiplier", 1f,
new ConfigDescription("Power Transfer Per Arc Multiplier", new AcceptableValueRange<float>(min, max)));
powerTransferPerArcMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleRemoteCharger(MultipliedObject<ModuleRemoteCharger> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier, ShouldApply));
obj.AddField(
new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnAttached")]
public static void PostfixCreate(ModuleRemoteCharger __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnDetaching")]
public static void PostfixDestroy(ModuleRemoteCharger __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleRemoteCharger: {0}", obj);
PostfixCreate(obj as ModuleRemoteCharger);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleShieldGeneratorManager {
private static readonly MultipliedObjectManager<ModuleShieldGenerator> Manager =
new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> radiusMultiplier;
private static ConfigEntry<float> radiusMultiplierHealing;
private static ConfigEntry<float> heartbeatIntervalMultiplier;
private static ConfigEntry<float> powerUpDelayMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Shield", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
radiusMultiplier =
config.Bind("Shield", "Radius Multiplier", 1f,
new ConfigDescription("Radius Multiplier", new AcceptableValueRange<float>(min, max)));
radiusMultiplier.SettingChanged += (sender, args) => DoPatch();
heartbeatIntervalMultiplier = config.Bind(
"Shield", "Heartbeat Interval Multiplier", 1f,
new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(min, max)));
heartbeatIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
powerUpDelayMultiplier = config.Bind(
"Shield", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
radiusMultiplierHealing = config.Bind(
"Shield", "Radius Multiplier Healing", 1f,
new ConfigDescription("Radius Multiplier Healing", new AcceptableValueRange<float>(min, max)));
radiusMultiplierHealing.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_Radius", radiusMultiplier, __instance => {
if (!ShouldApply(__instance))
return radiusMultiplier;
var shield = (ModuleShieldGenerator)__instance;
return shield.m_Healing ? radiusMultiplierHealing : radiusMultiplier;
}));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")]
public static void PostfixCreate(ModuleShieldGenerator __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnDetaching")]
public static void PostfixDestroy(ModuleShieldGenerator __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleShieldGenerator: {0}", obj);
PostfixCreate(obj as ModuleShieldGenerator);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleWeaponGunManager {
private static readonly MultipliedObjectManager<ModuleWeaponGun> Manager =
new MultipliedObjectManager<ModuleWeaponGun>(ConfigureManager);
private static readonly MultipliedObjectManager<FireData> FireDataManager =
new MultipliedObjectManager<FireData>(ConfigureFireData);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> kickbackStrengthMultiplier;
private static ConfigEntry<float> muzzleVelocityMultiplier;
private static ConfigEntry<float> burstCooldownMultiplier;
private static ConfigEntry<float> burstShotCountMultiplier;
private static ConfigEntry<float> shotCooldownMultiplier;
private static ConfigEntry<bool> seekingRoundsAll;
private static ConfigEntry<bool> resetBurstOnInterruptAll;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("WeaponGun", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
kickbackStrengthMultiplier = config.Bind(
"FireData", "Kickback Strength Multiplier", 1f,
new ConfigDescription("Kickback Strength Multiplier", new AcceptableValueRange<float>(min, max)));
kickbackStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
muzzleVelocityMultiplier = config.Bind(
"FireData", "Muzzle Velocity Multiplier", 1f,
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(min, max)));
muzzleVelocityMultiplier.SettingChanged += (sender, args) => DoPatch();
burstCooldownMultiplier = config.Bind(
"FireData", "Burst Cooldown Multiplier", 1f,
new ConfigDescription("Burst Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
burstCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
burstShotCountMultiplier = config.Bind(
"FireData", "Burst Shot Count Multiplier", 1f,
new ConfigDescription("Burst Shot Count Multiplier", new AcceptableValueRange<float>(min, max)));
burstShotCountMultiplier.SettingChanged += (sender, args) => DoPatch();
shotCooldownMultiplier = config.Bind(
"FireData", "Shot Cooldown Multiplier", 1f,
new ConfigDescription("Shot Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
shotCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
seekingRoundsAll =
config.Bind("FireData", "Seeking Rounds All", false,
new ConfigDescription("Seeking Rounds All", new AcceptableValueRange<bool>(false, true)));
seekingRoundsAll.SettingChanged += (sender, args) => DoPatch();
resetBurstOnInterruptAll = config.Bind(
"FireData", "Reset Burst On Interrupt All", false,
new ConfigDescription("Reset Burst On Interrupt All", new AcceptableValueRange<bool>(false, true)));
resetBurstOnInterruptAll.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) {
obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll, ShouldApply));
obj.AddBooleanField(
new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier, ShouldApply));
}
private static void ConfigureFireData(MultipliedObject<FireData> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier));
obj.AddField(new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")]
public static void PostfixCreate(ModuleWeaponGun __instance) {
Manager.OnObjectAttached(__instance);
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
var trav = Traverse.Create(__instance);
var firingData = trav.Field("m_FiringData");
FireDataManager.OnObjectAttached(firingData.GetValue<FireData>());
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnDetaching")]
public static void PostfixDestroy(ModuleWeaponGun __instance) {
Manager.OnObjectAttached(__instance);
var trav = Traverse.Create(__instance);
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
var firingData = trav.Field("m_FiringData");
FireDataManager.OnObjectDetached(firingData.GetValue<FireData>());
}
private static void DoPatch() {
FireDataManager.ApplyAll();
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWeaponGun: {0}", obj);
PostfixCreate(obj as ModuleWeaponGun);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleWeaponManager {
private static readonly MultipliedObjectManager<ModuleWeapon> Manager =
new MultipliedObjectManager<ModuleWeapon>(ConfigureManager);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> rotateSpeedMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("ModuleWeapon", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
rotateSpeedMultiplier = config.Bind(
"ModuleWeapon", "Rotate Speed Multiplier", 1f,
new ConfigDescription("Rotate Speed Multiplier", new AcceptableValueRange<float>(min, max)));
rotateSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeapon> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_RotateSpeed", rotateSpeedMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnAttached")]
public static void PostfixCreate(ModuleWeapon __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnDetaching")]
public static void PostfixDestroy(ModuleWeapon __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWeapon: {0}", obj);
PostfixCreate(obj as ModuleWeapon);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleWheelsManager {
private static readonly MultipliedObjectManager<ManWheels.TorqueParams> TorqueParamsManager =
new MultipliedObjectManager<ManWheels.TorqueParams>(ConfigureTorqueParams);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> torqueRpmMultiplier;
private static ConfigEntry<float> torqueMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("TorqueParams", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
torqueRpmMultiplier =
config.Bind("TorqueParams", "Torque RPM Multiplier", 1f,
new ConfigDescription("Torque RPM Multiplier", new AcceptableValueRange<float>(min, max)));
torqueRpmMultiplier.SettingChanged += (sender, args) => DoPatch();
torqueMultiplier =
config.Bind("TorqueParams", "Torque Multiplier", 1f,
new ConfigDescription("Torque Multiplier", new AcceptableValueRange<float>(min, max)));
torqueMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureTorqueParams(MultipliedObject<ManWheels.TorqueParams> obj) {
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxRpm", torqueRpmMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxTorque", torqueMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWheels), "OnAttached")]
public static void PostfixCreate(ModuleWheels __instance) {
var trav = Traverse.Create(__instance);
var torqueParams = trav.Field("torqueParams");
TorqueParamsManager.OnObjectAttached(torqueParams.GetValue<ManWheels.TorqueParams>());
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWheels), "OnDetaching")]
public static void PostfixDestroy(ModuleWheels __instance) {
var trav = Traverse.Create(__instance);
var torqueParams = trav.Field("torqueParams");
TorqueParamsManager.OnObjectDetached(torqueParams.GetValue<ManWheels.TorqueParams>());
}
private static void DoPatch() {
TorqueParamsManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWheels: {0}", obj);
PostfixCreate(obj as ModuleWheels);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ModuleWingManager {
private static readonly MultipliedObjectManager<ModuleWing.Aerofoil> Manager =
new MultipliedObjectManager<ModuleWing.Aerofoil>(ConfigureAerofoil);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> angleRangeMultiplier;
private static ConfigEntry<float> turnSpeedMultiplier;
private static ConfigEntry<float> liftStrengthMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Aerofoil", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
angleRangeMultiplier =
config.Bind("Aerofoil", "Angle Range Multiplier", 1f,
new ConfigDescription("Angle Range Multiplier", new AcceptableValueRange<float>(min, max)));
angleRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
turnSpeedMultiplier =
config.Bind("Aerofoil", "Turn Speed Multiplier", 1f,
new ConfigDescription("Turn Speed Multiplier", new AcceptableValueRange<float>(min, max)));
turnSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
liftStrengthMultiplier = config.Bind(
"Aerofoil", "Lift Strength Multiplier", 1f,
new ConfigDescription("Lift Strength Multiplier", new AcceptableValueRange<float>(min, max)));
liftStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureAerofoil(MultipliedObject<ModuleWing.Aerofoil> obj) {
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeActual", angleRangeMultiplier));
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeVisual", angleRangeMultiplier));
obj.AddField(new FieldConfiguration<float, float>("flapTurnSpeed", turnSpeedMultiplier));
obj.AddField(new FieldConfiguration<float, float>("liftStrength", liftStrengthMultiplier));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWing), "OnAttached")]
public static void PostfixCreate(ModuleWing __instance) {
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
for (int i = 0; i < __instance.m_Aerofoils.Length; i++) {
var aerofoil = __instance.m_Aerofoils[i];
Manager.OnObjectAttached(aerofoil);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWing), "OnDetaching")]
public static void PostfixDestroy(ModuleWing __instance) {
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
foreach (var aerofoil in __instance.m_Aerofoils) Manager.OnObjectDetached(aerofoil);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWing: {0}", obj);
PostfixCreate(obj as ModuleWing);
return true;
};
}
}

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using System;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BlacksmithMaster {
[HarmonyPatch]
public class MultiBuy {
public static UIShopBlockSelect panel;
public static Traverse panelTraverse;
[HarmonyPostfix]
[HarmonyPatch(typeof(UIShopBlockSelect), "OnSpawn")]
public static void PostfixCreate(UIShopBlockSelect __instance) {
panel = __instance;
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPool: {0}", __instance);
panelTraverse = Traverse.Create(__instance);
var placeButton = panelTraverse.Field("m_PurchaseBlockButton").GetValue<Button>();
placeButton.gameObject.AddComponent<MultiBuyRightClickHandler>();
}
}
class MultiBuyRightClickHandler : MonoBehaviour, IPointerClickHandler {
// private void Awake() {
// }
public void OnPointerClick(PointerEventData eventData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: {0} {1}", gameObject.name,
eventData.button);
try {
if (eventData.button == PointerEventData.InputButton.Right) {
UIBlockSelectGrid grid = MultiBuy.panelTraverse.Field("m_Grid").GetValue<UIBlockSelectGrid>();
BlockTypes blockTypes;
bool ok = grid.TryGetSelection(out blockTypes);
if (!ok) {
if (Main.debugBuyAll.Value)
Console.WriteLine(
"MultiBuyRightClickHandler.OnPointerClick: Failed to get block selection from grid");
return;
}
uint shopBlockPoolID = MultiBuy.panelTraverse.Field("m_ShopBlockPoolID").GetValue<uint>();
MethodInfo canPurchaseMethod =
AccessTools.Method(typeof(UIShopBlockSelect), "CanPurchaseBlock", new[] { typeof(BlockTypes) });
Func<BlockTypes, bool> canPurchase = (Func<BlockTypes, bool>)Delegate.CreateDelegate(
typeof(Func<BlockTypes, bool>), MultiBuy.panel, canPurchaseMethod);
for (int i = 0; i < Main.multiBuyAmount.Value; i++) {
if (!canPurchase.Invoke(blockTypes)) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Can purchase no more {0}",
blockTypes);
return;
}
Singleton.Manager<ManPurchases>.inst.RequestPurchaseBlock(shopBlockPoolID, blockTypes, 1);
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Purchased {0} block",
blockTypes);
}
}
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("MultiBuyRightClickHandler.OnPointerClick: Exception occurred: {0}", e);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
public interface IFieldModifier {
void CaptureOriginal();
void Apply();
void Restore();
void LogValue(string prefix);
}
/// <summary>
/// Represents a field that can be multiplied by a configurable value
/// </summary>
/// <typeparam name="TField">The type of the field value</typeparam>
/// <typeparam name="TMul">The type of the multiplier</typeparam>
public class FieldConfiguration<TField, TMul> {
private string _fieldName;
private ConfigEntry<TMul> _defaultMultiplier;
private Func<object, ConfigEntry<TMul>> _conditionalMultiplier;
private Func<object, bool> _applyCondition;
public string FieldName {
get { return _fieldName; }
set { _fieldName = value; }
}
public ConfigEntry<TMul> DefaultMultiplier {
get { return _defaultMultiplier; }
set { _defaultMultiplier = value; }
}
public Func<object, ConfigEntry<TMul>> ConditionalMultiplier {
get { return _conditionalMultiplier; }
set { _conditionalMultiplier = value; }
}
public Func<object, bool> ApplyCondition {
get { return _applyCondition; }
set { _applyCondition = value; }
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, ConfigEntry<TMul>> conditionalMultiplier) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_conditionalMultiplier = conditionalMultiplier;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_applyCondition = applyCondition;
}
public FieldConfiguration(string fieldName, ConfigEntry<TMul> defaultMultiplier,
Func<object, ConfigEntry<TMul>> conditionalMultiplier,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_defaultMultiplier = defaultMultiplier;
_conditionalMultiplier = conditionalMultiplier;
_applyCondition = applyCondition;
}
public ConfigEntry<TMul> GetMultiplier(object __instance) {
if (_conditionalMultiplier == null) {
return _defaultMultiplier;
}
return _conditionalMultiplier(__instance);
}
public bool ShouldApply(object __instance) {
if (_applyCondition == null) {
return true;
}
return _applyCondition(__instance);
}
}
public class MultipliedField<TField, TMul> : IFieldModifier {
private readonly string _fieldName;
private readonly ConfigEntry<TMul> _multiplier;
private readonly Traverse _parentTraverse;
private readonly Func<object, bool> _applyCondition;
private TField _originalValue;
public string FieldName {
get { return _fieldName; }
}
public MultipliedField(string fieldName, ConfigEntry<TMul> multiplier, Traverse parentTraverse,
Func<object, bool> applyCondition = null) {
_fieldName = fieldName;
_multiplier = multiplier;
_parentTraverse = parentTraverse;
_applyCondition = applyCondition;
if (!parentTraverse.Field(fieldName).FieldExists()) {
throw new ArgumentException(
string.Format("Field {0} does not exist on {1}", fieldName, parentTraverse));
}
// Verify TField is a numeric type
if (!IsNumericType(typeof(TField))) {
throw new ArgumentException(
string.Format("Field type {0} must be a numeric type", typeof(TField).Name));
}
// Verify TMul is a numeric type
if (!IsNumericType(typeof(TMul))) {
throw new ArgumentException(
string.Format("Multiplier type {0} must be a numeric type", typeof(TMul).Name));
}
}
private static bool IsNumericType(Type type) {
return type == typeof(byte) || type == typeof(sbyte) || type == typeof(short) || type == typeof(ushort) ||
type == typeof(int) || type == typeof(uint) || type == typeof(long) || type == typeof(ulong) ||
type == typeof(float) || type == typeof(double) || type == typeof(decimal);
}
private TField MultiplyValues(TField fieldValue, TMul multiplierValue) {
// Convert both to double for the multiplication
double fieldDouble = Convert.ToDouble(fieldValue);
double multiplierDouble = Convert.ToDouble(multiplierValue);
double result = fieldDouble * multiplierDouble;
// Convert back to TField
return (TField)Convert.ChangeType(result, typeof(TField));
}
public TField GetValue() {
var value = _parentTraverse.Field(_fieldName).GetValue();
if (value == null)
throw new InvalidOperationException(string.Format("Field {0} returned null", _fieldName));
return (TField)value;
}
public void SetValue(TField value) {
_parentTraverse.Field(_fieldName).SetValue(value);
var verifyValue = GetValue();
if (!verifyValue.Equals(value))
throw new InvalidOperationException(
string.Format("Field {0} set to {1} but read back as {2}", _fieldName, value, verifyValue));
}
public void CaptureOriginal() {
_originalValue = GetValue();
if (Main.debug.Value)
Console.WriteLine("Captured original value for {0}: {1}", _fieldName, _originalValue);
}
public void Apply() {
try {
if (_applyCondition != null && !_applyCondition(_parentTraverse.GetValue())) {
if (Main.debug.Value)
Console.WriteLine("Skipping {0}: condition not met", _fieldName);
return;
}
var newValue = MultiplyValues(_originalValue, _multiplier.Value);
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: {1} * {2} = {3}", _fieldName, _originalValue, _multiplier.Value,
newValue);
SetValue(newValue);
} catch (Exception e) {
throw new InvalidOperationException(string.Format("Failed to apply multiplication to {0}", _fieldName),
e);
}
}
public void Restore() {
if (Main.debug.Value)
Console.WriteLine("Restoring {0} to original value: {1}", _fieldName, _originalValue);
SetValue(_originalValue);
}
public void LogValue(string prefix) {
if (!Main.debug.Value)
return;
var currentValue = GetValue();
Console.WriteLine("{0} {1}; {2}: {3} (original: {4}, multiplier: {5})", prefix, _parentTraverse, _fieldName,
currentValue, _originalValue, _multiplier.Value);
}
}
public class BooleanFieldConfiguration {
private string _fieldName;
private ConfigEntry<bool> _value;
private Func<object, ConfigEntry<bool>> _conditionalValue;
private Func<object, bool> _applyCondition;
public string FieldName {
get { return _fieldName; }
set { _fieldName = value; }
}
public ConfigEntry<bool> Value {
get { return _value; }
set { _value = value; }
}
public Func<object, ConfigEntry<bool>> ConditionalValue {
get { return _conditionalValue; }
set { _conditionalValue = value; }
}
public Func<object, bool> ApplyCondition {
get { return _applyCondition; }
set { _applyCondition = value; }
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value) {
_fieldName = fieldName;
_value = value;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value,
Func<object, ConfigEntry<bool>> conditionalValue) {
_fieldName = fieldName;
_value = value;
_conditionalValue = conditionalValue;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value, Func<object, bool> applyCondition) {
_fieldName = fieldName;
_value = value;
_applyCondition = applyCondition;
}
public BooleanFieldConfiguration(string fieldName, ConfigEntry<bool> value,
Func<object, ConfigEntry<bool>> conditionalValue,
Func<object, bool> applyCondition) {
_fieldName = fieldName;
_value = value;
_conditionalValue = conditionalValue;
_applyCondition = applyCondition;
}
public ConfigEntry<bool> GetValue(object __instance) {
if (_conditionalValue == null) {
return _value;
}
return _conditionalValue(__instance);
}
public bool ShouldApply(object __instance) {
if (_applyCondition == null) {
return true;
}
return _applyCondition(__instance);
}
}
public class BooleanField : IFieldModifier {
private readonly string _fieldName;
private readonly ConfigEntry<bool> _value;
private readonly Traverse _parentTraverse;
private readonly Func<object, bool> _applyCondition;
private bool _originalValue;
public string FieldName {
get { return _fieldName; }
}
public BooleanField(string fieldName, ConfigEntry<bool> value, Traverse parentTraverse,
Func<object, bool> applyCondition = null) {
_fieldName = fieldName;
_value = value;
_parentTraverse = parentTraverse;
_applyCondition = applyCondition;
if (!parentTraverse.Field(fieldName).FieldExists()) {
throw new ArgumentException(
string.Format("Field {0} does not exist on {1}", fieldName, parentTraverse));
}
}
public bool GetValue() {
var value = _parentTraverse.Field(_fieldName).GetValue();
if (value == null)
throw new InvalidOperationException(string.Format("Field {0} returned null", _fieldName));
return (bool)value;
}
public void SetValue(bool value) {
_parentTraverse.Field(_fieldName).SetValue(value);
var verifyValue = GetValue();
if (verifyValue != value)
throw new InvalidOperationException(
string.Format("Field {0} set to {1} but read back as {2}", _fieldName, value, verifyValue));
}
public void CaptureOriginal() {
_originalValue = GetValue();
if (Main.debug.Value)
Console.WriteLine("Captured original value for {0}: {1}", _fieldName, _originalValue);
}
public void Apply() {
try {
if (_applyCondition != null && !_applyCondition(_parentTraverse.GetValue())) {
if (Main.debug.Value)
Console.WriteLine("Skipping {0}: condition not met", _fieldName);
return;
}
if (_value.Value) {
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: forcing to true", _fieldName);
SetValue(true);
} else {
if (Main.debug.Value)
Console.WriteLine("Applying to {0}: leaving as {1} (config is false)", _fieldName, GetValue());
}
} catch (Exception e) {
throw new InvalidOperationException(string.Format("Failed to apply value to {0}", _fieldName), e);
}
}
public void Restore() {
if (Main.debug.Value)
Console.WriteLine("Restoring {0} to original value: {1}", _fieldName, _originalValue);
SetValue(_originalValue);
}
public void LogValue(string prefix) {
if (!Main.debug.Value)
return;
var currentValue = GetValue();
Console.WriteLine("{0} {1}; {2}: {3} (original: {4}, config: {5})", prefix, _parentTraverse, _fieldName,
currentValue, _originalValue, _value.Value);
}
}
/// <summary>
/// Represents an object with multiple fields that can be multiplied
/// </summary>
/// <typeparam name="T">The type of the object being managed</typeparam>
public class MultipliedObject<T> {
private readonly T _instance;
private readonly Traverse _objectTraverse;
private readonly Dictionary<string, IFieldModifier> _fields;
public MultipliedObject(T __instance) {
_instance = __instance;
_objectTraverse = Traverse.Create(__instance);
_fields = new Dictionary<string, IFieldModifier>();
}
public void AddField<TField, TMul>(FieldConfiguration<TField, TMul> config) {
var multiplier = config.GetMultiplier(_instance);
_fields[config.FieldName] =
new MultipliedField<TField, TMul>(config.FieldName, multiplier, _objectTraverse, config.ShouldApply);
}
public void AddBooleanField(BooleanFieldConfiguration config) {
var value = config.GetValue(_instance);
_fields[config.FieldName] = new BooleanField(config.FieldName, value, _objectTraverse, config.ShouldApply);
}
public void CaptureFrom() {
foreach (var field in _fields.Values) {
field.CaptureOriginal();
}
}
public void ApplyTo(IEnumerable<string> fieldNames = null) {
IEnumerable<string> fieldsToApply = fieldNames ?? _fields.Keys;
foreach (var fieldName in fieldsToApply.Where(name => _fields.ContainsKey(name)))
_fields[fieldName].Apply();
}
public void RestoreTo(IEnumerable<string> fieldNames = null) {
IEnumerable<string> fieldsToRestore = fieldNames ?? _fields.Keys;
foreach (var fieldName in fieldsToRestore.Where(name => _fields.ContainsKey(name)))
_fields[fieldName].Restore();
}
public void LogValues(string prefix) {
if (!Main.debug.Value)
return;
foreach (var field in _fields.Values) {
field.LogValue(prefix);
}
}
}
/// <summary>
/// Manages a collection of objects whose fields can be multiplied
/// </summary>
/// <typeparam name="T">The type of objects being managed</typeparam>
public class MultipliedObjectManager<T> {
private readonly Dictionary<T, MultipliedObject<T>> _managedObjects;
private readonly Action<MultipliedObject<T>> _configureObject;
public MultipliedObjectManager(Action<MultipliedObject<T>> configureObject) {
if (configureObject == null)
throw new ArgumentNullException("configureObject");
_configureObject = configureObject;
_managedObjects = new Dictionary<T, MultipliedObject<T>>();
}
private void SafeRemove(T __instance) {
if (__instance == null)
return;
try {
_managedObjects.Remove(__instance);
} catch (Exception e) {
Console.WriteLine("Error removing __instance from _managedObjects: {0}", e);
}
}
public void OnObjectAttached(T __instance) {
if (Main.debug.Value)
Console.WriteLine("{0}.OnAttached", typeof(T).Name);
if (__instance == null) {
Console.WriteLine("Attempted to attach null __instance");
return;
}
try {
if (_managedObjects.ContainsKey(__instance)) {
if (Main.debug.Value)
Console.WriteLine("{0} already managed, skipping", typeof(T).Name);
return;
}
var multipliedObject = new MultipliedObject<T>(__instance);
_configureObject(multipliedObject);
multipliedObject.CaptureFrom();
_managedObjects.Add(__instance, multipliedObject);
multipliedObject.LogValues("Patching");
ApplyTo(__instance);
multipliedObject.LogValues("Patched");
} catch (Exception e) {
Console.WriteLine("Error in OnObjectAttached: {0}", e);
}
}
public void OnObjectDetached(T __instance) {
if (Main.debug.Value)
Console.WriteLine("{0}.OnDetaching", typeof(T).Name);
if (__instance == null) {
Console.WriteLine("Attempted to detach null __instance");
return;
}
try {
MultipliedObject<T> multipliedObject;
if (_managedObjects.TryGetValue(__instance, out multipliedObject)) {
if (Main.debug.Value)
multipliedObject.LogValues("Restoring");
try {
RestoreTo(__instance);
multipliedObject.LogValues("Restored");
} catch (Exception e) {
Console.WriteLine("Error restoring values: {0}", e);
}
SafeRemove(__instance);
}
} catch (Exception e) {
Console.WriteLine("Error in OnObjectDetached: {0}", e);
}
}
public void ApplyAll(IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Modifying {0} {1}", _managedObjects.Count, typeof(T).Name);
// Make a copy of the keys to avoid modification during enumeration
var instances = _managedObjects.Keys.ToList();
foreach (var __instance in instances) {
try {
RestoreTo(__instance, fieldNames);
ApplyTo(__instance, fieldNames);
} catch (Exception e) {
Console.WriteLine("Error applying to __instance: {0}", e);
}
}
}
public void ApplyTo(T __instance, IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Applying {0}", typeof(T).Name);
if (__instance == null)
return;
try {
MultipliedObject<T> obj;
if (_managedObjects.TryGetValue(__instance, out obj))
obj.ApplyTo(fieldNames);
} catch (Exception e) {
Console.WriteLine("Error in ApplyTo: {0}", e);
}
}
public void RestoreTo(T __instance, IEnumerable<string> fieldNames = null) {
if (Main.debug.Value)
Console.WriteLine("Restoring {0}", typeof(T).Name);
if (__instance == null)
return;
try {
MultipliedObject<T> obj;
if (_managedObjects.TryGetValue(__instance, out obj))
obj.RestoreTo(fieldNames);
} catch (Exception e) {
Console.WriteLine("Error in RestoreTo: {0}", e);
}
}
}
}

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using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(ManLicenses), "AddXP")]
static void XpMulti(FactionSubTypes corporation, ref int xp, bool showUI = true) {
xp = (int)(xp * Main.xpMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
static void MoneyMulti(ref int amount) {
amount = (int)(amount * Main.moneyMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
static void HeartbeatMulti(ref float interval) {
interval *= Main.heartbeatIntervalMultiplier.Value;
}
}
}

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using System;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class ProjectilePatch {
[HarmonyPrefix]
[HarmonyPatch(typeof(Projectile), "StickToObjectWithVisuals")]
static void Prefix(Projectile __instance) {
if (Main.debug.Value)
Console.WriteLine("Projectile created");
var trav = Traverse.Create(__instance);
var explodeOnStick = trav.Field("m_ExplodeOnStick");
if (!explodeOnStick.GetValue<bool>()) {
if (Main.debug.Value)
Console.WriteLine("Exploding on stick");
explodeOnStick.SetValue(Main.projectileExplodeOnStick.Value);
}
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly:AssemblyTitle("BlacksmithMaster")]
[assembly:AssemblyDescription("")]
[assembly:AssemblyConfiguration("")]
[assembly:AssemblyCompany("")]
[assembly:AssemblyProduct("BlacksmithMaster")]
[assembly:AssemblyCopyright("Copyright © 2023")]
[assembly:AssemblyTrademark("")]
[assembly:AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly:ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly:Guid("EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly:AssemblyVersion("1.0.0.0")]
[assembly:AssemblyFileVersion("1.0.0.0")]

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using System;
using HarmonyLib;
namespace BlacksmithMaster {
public class SeekingProjectileManager {
[HarmonyPatch(typeof(SeekingProjectile), "OnSpawn")]
class Patch {
public static void Postfix(SeekingProjectile __instance) {
if (Main.debug.Value)
Console.WriteLine("SeekingProjectile created");
SetField(
__instance, "m_VisionConeAngle",
Main.seekingProjectileVisionConeAngleMultiplier.Value * GetField(__instance, "m_VisionConeAngle"));
SetField(__instance, "m_VisionRange",
Main.seekingProjectileVisionRangeMultiplier.Value * GetField(__instance, "m_VisionRange"));
SetField(__instance, "m_TurnSpeed",
Main.seekingProjectileTurningSpeedMultiplier.Value * GetField(__instance, "m_TurnSpeed"));
}
}
private static float GetField(SeekingProjectile seekingProjectile, string field) {
return Traverse.Create(seekingProjectile).Field(field).GetValue() as float ? ?? 0f;
}
private static void SetField(SeekingProjectile seekingProjectile, string field, float value) {
Traverse.Create(seekingProjectile).Field(field).SetValue(value);
}
}
}

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using BepInEx.Configuration;
using HarmonyLib;
namespace BlacksmithMaster {
[HarmonyPatch]
public class TankBeamManager {
private static readonly MultipliedObjectManager<TankBeam> Manager =
new MultipliedObjectManager<TankBeam>(ConfigureBeam);
public static ConfigEntry<float> hoverClearanceMultiplier;
public static ConfigEntry<float> nudgeSpeedForwardMultiplier;
public static ConfigEntry<float> nudgeSpeedRotateMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
hoverClearanceMultiplier = config.Bind(
"TankBeam", "Hover Clearance Multiplier", 1f,
new ConfigDescription("Hover Clearance Multiplier", new AcceptableValueRange<float>(min, max)));
hoverClearanceMultiplier.SettingChanged += (sender, args) => DoPatch();
nudgeSpeedForwardMultiplier = config.Bind(
"TankBeam", "Nudge Speed Forward Multiplier", 1f,
new ConfigDescription("Nudge Speed Forward Multiplier", new AcceptableValueRange<float>(min, max)));
nudgeSpeedForwardMultiplier.SettingChanged += (sender, args) => DoPatch();
nudgeSpeedRotateMultiplier = config.Bind(
"TankBeam", "Nudge Speed Rotate Multiplier", 1f,
new ConfigDescription("Nudge Speed Rotate Multiplier", new AcceptableValueRange<float>(min, max)));
nudgeSpeedRotateMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureBeam(MultipliedObject<TankBeam> obj) {
obj.AddField(new FieldConfiguration<float, float>("hoverClearance", hoverClearanceMultiplier));
obj.AddField(new FieldConfiguration<float, float>("nudgeSpeedForward", nudgeSpeedForwardMultiplier));
obj.AddField(new FieldConfiguration<float, float>("nudgeSpeedRotate", nudgeSpeedRotateMultiplier));
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TankBeam), "EnableBeam")]
public static void PostfixCreate(TankBeam __instance, ref bool enable) {
if (enable)
Manager.OnObjectAttached(__instance);
else
Manager.OnObjectDetached(__instance);
}
public static void DoPatch() {
Manager.ApplyAll();
}
}
}

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using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
namespace BlacksmithMaster {
[HarmonyPatch]
public class TankManager {
public static ConfigEntry<bool> recheck;
public static Dictionary<Type, Func<Module, bool>> moduleManagerMapper =
new Dictionary<Type, Func<Module, bool>>();
public static void Setup(ConfigFile config) {
recheck = config.Bind("Tank", "Recheck", false, new ConfigDescription("Recheck"));
moduleManagerMapper.Add(typeof(ModuleBooster), ModuleBoosterManager.Register);
moduleManagerMapper.Add(typeof(ModuleEnergy), ModuleEnergyManager.Register);
moduleManagerMapper.Add(typeof(ModuleEnergyStore), ModuleEnergyStoreManager.Register);
moduleManagerMapper.Add(typeof(ModuleFuelTank), ModuleFuelTankManager.Register);
moduleManagerMapper.Add(typeof(ModuleGyro), ModuleGyroManager.Register);
moduleManagerMapper.Add(typeof(ModuleHeart), ModuleHeartManager.Register);
moduleManagerMapper.Add(typeof(ModuleItemHolder), ModuleItemHolderManager.Register);
moduleManagerMapper.Add(typeof(ModuleItemProducer), ModuleItemProducerManager.Register);
moduleManagerMapper.Add(typeof(ModuleRemoteCharger), ModuleRemoteChargerManager.Register);
moduleManagerMapper.Add(typeof(ModuleShieldGenerator), ModuleShieldGeneratorManager.Register);
moduleManagerMapper.Add(typeof(ModuleWeaponGun), ModuleWeaponGunManager.Register);
moduleManagerMapper.Add(typeof(ModuleWeapon), ModuleWeaponManager.Register);
moduleManagerMapper.Add(typeof(ModuleWheels), ModuleWheelsManager.Register);
moduleManagerMapper.Add(typeof(ModuleWing), ModuleWingManager.Register);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Tank), "NotifyAnchor")]
public static void PostfixCreate(Tank __instance, ModuleAnchor anchor, bool anchored) {
if (Main.debug.Value)
Console.WriteLine("TankManager.NotifyAnchor: {0}", __instance);
if (!__instance.ControllableByLocalPlayer)
return;
if (!recheck.Value)
return;
foreach (Transform child in __instance.transform) {
GameObject childObj = child.gameObject;
Component[] components = childObj.GetComponents<Component>();
foreach (Component component in components) {
Func<Module, bool> manager;
if (moduleManagerMapper.TryGetValue(component.GetType(), out manager))
manager(component as Module);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using HarmonyLib;
using Snapshots;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BlacksmithMaster {
[HarmonyPatch]
public class UISnapshotPanelBuyAll {
public static UISnapshotPanel panel;
public static Traverse panelTraverse;
public static SnapshotLiveData selectedData;
[HarmonyPostfix]
[HarmonyPatch(typeof(UISnapshotPanel), "OnPool")]
public static void PostfixCreate(UISnapshotPanel __instance) {
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPool: {0}", __instance);
panel = __instance;
panelTraverse = Traverse.Create(__instance);
var placeButton = panelTraverse.Field("m_PlaceButton").GetValue<Button>();
placeButton.gameObject.AddComponent<RightClickHandler>();
var swapButton = panelTraverse.Field("m_SwapButton").GetValue<Button>();
swapButton.gameObject.AddComponent<RightClickHandlerSwap>();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UISnapshotPanel), "OnSelectedChanged")]
public static void PostfixCreate(UISnapshotPanel __instance, ref SnapshotLiveData selectedData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnSelectedChanged: {0}", __instance);
UISnapshotPanelBuyAll.selectedData = selectedData;
}
}
public abstract class BaseRightClickHandler : MonoBehaviour, IPointerClickHandler {
protected static Traverse m_TechAvailLookupTraverse;
protected static Dictionary<Snapshot, TechDataAvailValidation> m_TechAvailLookup;
protected virtual void Awake() {
var trav = Traverse.Create(Singleton.Manager<ManSnapshots>.inst);
m_TechAvailLookupTraverse = trav.Field("m_TechAvailLookup");
m_TechAvailLookup = m_TechAvailLookupTraverse.GetValue<Dictionary<Snapshot, TechDataAvailValidation>>();
}
protected Dictionary<BlockTypes, int> CalculateMissingBlocks(
Dictionary<BlockTypes, TechDataAvailValidation.BlockTypeAvailability> blockAvailability, bool isSpawning) {
Dictionary<BlockTypes, int> missing = new Dictionary<BlockTypes, int>();
foreach (var kvp in blockAvailability) {
int numMissing;
if (isSpawning)
numMissing = kvp.Value.numRequired - kvp.Value.numInInventory;
else
numMissing = kvp.Value.numRequired - kvp.Value.numInInventory - kvp.Value.numOnPlayerTech;
}
if (missing.Count == 0)
foreach (var kvp in blockAvailability) missing.Add(kvp.Key, kvp.Value.numRequired);
return missing;
}
protected int CalculateTotalCost(Dictionary<BlockTypes, int> missingBlocks) {
int totalCost = 0;
RecipeManager recipeManager = Singleton.Manager<RecipeManager>.inst;
foreach (var kvp in missingBlocks) {
int cost = recipeManager.GetBlockBuyPrice(kvp.Key) * kvp.Value;
totalCost += cost;
if (Main.debugBuyAll.Value)
Console.WriteLine("{0} of {1} would cost {2}, total now {3}", kvp.Value, kvp.Key, cost, totalCost);
}
return totalCost;
}
protected bool TryPurchaseBlocks(Dictionary<BlockTypes, int> missingBlocks, int totalCost) {
ManPlayer player = Singleton.Manager<ManPlayer>.inst;
if (player.GetCurrentMoney() < totalCost) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Not enough money, have {0} but need {1}, nothing to do",
player.GetCurrentMoney(), totalCost);
return false;
}
player.PayMoney(totalCost);
foreach (var kvp in missingBlocks) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Buying {0} of {1}", kvp.Value, kvp.Key);
player.PlayerInventory.HostAddItem(kvp.Key, kvp.Value);
}
return true;
}
protected bool ProcessPurchase(
Dictionary<BlockTypes, TechDataAvailValidation.BlockTypeAvailability> blockAvailability, bool isSpawning) {
try {
if (blockAvailability == null) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Block availability is null (wtf?), nothing to do");
return false;
}
var missingBlocks = CalculateMissingBlocks(blockAvailability, isSpawning);
int totalCost = CalculateTotalCost(missingBlocks);
if (totalCost > 0) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Total cost: {0}", totalCost);
return TryPurchaseBlocks(missingBlocks, totalCost);
}
if (Main.debugBuyAll.Value)
Console.WriteLine("No blocks missing or no cost calculated");
return false;
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Error during purchase processing: {0}", e);
return false;
}
}
protected Dictionary<BlockTypes, TechDataAvailValidation.BlockTypeAvailability> GetCurrentBlockAvailability() {
SnapshotLiveData selectedSnapshotData = UISnapshotPanelBuyAll.selectedData;
Snapshot selectedSnapshot = selectedSnapshotData.m_Snapshot;
if (selectedSnapshot == null) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Selected snapshot is null wtf??: {0}", gameObject.name);
return null;
}
TechDataAvailValidation techDataAvail;
if (!m_TechAvailLookup.TryGetValue(selectedSnapshot, out techDataAvail)) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Failed to find TechDataAvailValidation for snapshot: {0}", selectedSnapshot);
return null;
}
var trav = Traverse.Create(techDataAvail);
var mBlockAvailabilityField = trav.Field("m_BlockAvailability");
var mBlockAvailability =
mBlockAvailabilityField
.GetValue<Dictionary<BlockTypes, TechDataAvailValidation.BlockTypeAvailability>>();
return mBlockAvailability;
}
public abstract void OnPointerClick(PointerEventData eventData);
}
public class RightClickHandler : BaseRightClickHandler {
public override void OnPointerClick(PointerEventData eventData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPointerClick: {0} {1}", gameObject.name, eventData.button);
try {
if (eventData.button == PointerEventData.InputButton.Right)
ProcessPurchase(GetCurrentBlockAvailability(), true);
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Shit exploded fml: {0}", e);
}
}
}
public class RightClickHandlerSwap : BaseRightClickHandler {
public override void OnPointerClick(PointerEventData eventData) {
if (Main.debugBuyAll.Value)
Console.WriteLine("UISnapshotPanel.OnPointerClick: {0} {1}", gameObject.name, eventData.button);
try {
if (eventData.button == PointerEventData.InputButton.Right)
ProcessPurchase(GetCurrentBlockAvailability(), false);
} catch (Exception e) {
if (Main.debugBuyAll.Value)
Console.WriteLine("Shit exploded fml: {0}", e);
}
}
}
}

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@@ -0,0 +1,14 @@
static void Postfix(UIItemSelectGrid __instance) {
try {
StringBuilder sb = new StringBuilder();
sb.AppendLine("--------------------");
sb.AppendLine("void UIItemSelectGrid::Repopulate()");
sb.Append("- __instance: ").AppendLine(__instance.ToString());
foreach (var item in __instance.m_FilteredItemList) {
sb.Append("- item: ").AppendLine(item.ToString());
}
UnityExplorer.ExplorerCore.Log(sb.ToString());
} catch (System.Exception ex) {
UnityExplorer.ExplorerCore.LogWarning($"Exception in patch of void UIItemSelectGrid::Repopulate():\n{ex}");
}
}

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@@ -0,0 +1,3 @@
- source: BlacksmithMaster/obj/Release/BlacksmithMaster.dll
target: C:/Games/Blacksmith.Master.Early.Access/BepInEx/plugins/BlacksmithMaster.dll
delete: true

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@@ -1 +0,0 @@
C:/Program Files (x86)/Steam/steamapps/common/Captain of Industry/BepInex

View File

@@ -1,28 +0,0 @@
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CcopyLibs_002Esh/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005Clibs_002Etxt/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CMafi_002ECore_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CMafi_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CMafi_002EModsAuthoringSupport_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CMafi_002EUnity_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CSirenix_002EOdinInspector_002EAttributes_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CSirenix_002EOdinInspector_002ECompatibilityLayer_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CSirenix_002EUtilities_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CCaptainOfIndustry_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer /&gt;</s:String>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe</s:String>
<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">262144</s:Int64></wpf:ResourceDictionary>

View File

@@ -1,75 +0,0 @@
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
// TODO: Make shield and repair bigger
// TODO: Maybe make props faster, thrusters work fine
namespace CaptainOfIndustry {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaMod";
private const string pluginName = "CykaMod";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<int> excavatorCapacityMultiplier;
public static ConfigEntry<int> truckCapacityMultiplier;
public static ConfigEntry<int> cargoShipCapacityMultiplier;
public static ConfigEntry<float> excavatorMiningAreaMultiplier;
public static ConfigEntry<float> excavatorMinReachMultiplier;
public static ConfigEntry<float> excavatorMaxReachMultiplier;
public static ConfigEntry<float> bufferCapacityMultiplier;
public static ConfigEntry<float> unityGenerationMultiplier;
public static ConfigEntry<float> depotTransferSpeedMultiplier;
public static ConfigEntry<float> worldMineSpeedMultiplier;
public static ConfigEntry<float> housingCapacityMultiplier;
public static ConfigEntry<float> dumpDelayMultiplier;
public static ConfigEntry<float> transportSpeedMultiplier;
public static ConfigEntry<float> shipyardCargoMultiplier;
public void Awake() {
excavatorCapacityMultiplier = Config.Bind("General", "Excavator Capacity Multiplier", 1, new ConfigDescription("Excavator Capacity Multiplier"));
truckCapacityMultiplier = Config.Bind("General", "Truck Capacity Multiplier", 1, new ConfigDescription("Truck Capacity Multiplier"));
cargoShipCapacityMultiplier = Config.Bind("General", "Cargo Ship Capacity Multiplier", 1, new ConfigDescription("Cargo Ship Capacity Multiplier"));
excavatorMiningAreaMultiplier = Config.Bind("General", "Excavator Mining Area Multiplier", 1f, new ConfigDescription("Excavator Mining Area Multiplier"));
excavatorMinReachMultiplier = Config.Bind("General", "Excavator Min Reach Multiplier", 1f, new ConfigDescription("Excavator Min Reach Multiplier"));
excavatorMaxReachMultiplier = Config.Bind("General", "Excavator Max Reach Multiplier", 1f, new ConfigDescription("Excavator Max Reach Multiplier"));
bufferCapacityMultiplier = Config.Bind("General", "Buffer Capacity Multiplier", 1f, new ConfigDescription("Buffer Capacity Multiplier"));
storageCapacityMultiplier = Config.Bind("General", "Storage Capacity Multiplier", 1f, new ConfigDescription("Storage Capacity Multiplier"));
unityGenerationMultiplier = Config.Bind("General", "Unity Generation Multiplier", 1f, new ConfigDescription("Unity Generation Multiplier"));
depotTransferSpeedMultiplier = Config.Bind("General", "Depot Transfer Speed Multiplier", 1f, new ConfigDescription("Depot Transfer Speed Multiplier"));
worldMineSpeedMultiplier = Config.Bind("General", "World Mine Speed Multiplier", 1f, new ConfigDescription("World Mine Speed Multiplier"));
housingCapacityMultiplier = Config.Bind("General", "Housing Capacity Multiplier", 1f, new ConfigDescription("Housing Capacity Multiplier"));
dumpDelayMultiplier = Config.Bind("General", "Dump Delay Multiplier", 1f, new ConfigDescription("Dump Delay Multiplier"));
transportSpeedMultiplier = Config.Bind("General", "Transport Speed Multiplier", 1f, new ConfigDescription("Transport Speed Multiplier"));
shipyardCargoMultiplier = Config.Bind("General", "Shipyard Cargo Multiplier", 1f, new ConfigDescription("Shipyard Cargo Multiplier"));
// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
// magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
// magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
// beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
// beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
// fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
// fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
// wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
// wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
// jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
// minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
// minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
// wirelessChargingPowerPerArcMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
// wirelessChargingArcFiringIntervalMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
// wirelessChargingRadiusMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
public static ConfigEntry<float> storageCapacityMultiplier;
}
}

View File

@@ -1,466 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using HarmonyLib;
using Mafi;
using Mafi.Collections.ImmutableCollections;
using Mafi.Core;
using Mafi.Core.Buildings.Cargo.Modules;
using Mafi.Core.Buildings.Cargo.Ships.Modules;
using Mafi.Core.Buildings.Settlements;
using Mafi.Core.Buildings.Shipyard;
using Mafi.Core.Buildings.Storages;
using Mafi.Core.Entities;
using Mafi.Core.Entities.Dynamic;
using Mafi.Core.Entities.Static;
using Mafi.Core.Entities.Static.Layout;
using Mafi.Core.Factory.Machines;
using Mafi.Core.Factory.Transports;
using Mafi.Core.Population;
using Mafi.Core.Ports.Io;
using Mafi.Core.Products;
using Mafi.Core.Prototypes;
using Mafi.Core.Terrain;
using Mafi.Core.World.Entities;
namespace CaptainOfIndustry {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(ExcavatorProtoBuilder.ExcavatorProtoBuilderState), "SetCapacity")]
static void excavatorCapacityMultiplier(ref int quantity) {
// Console.WriteLine("IndustrialCyka: Old excavator capacity: {0}", quantity);
quantity *= Main.excavatorCapacityMultiplier.Value;
// Console.WriteLine("IndustrialCyka: Old excavator capacity: {0}", quantity);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ExcavatorProtoBuilder.ExcavatorProtoBuilderState), "SetMinedThicknessByDistanceMeters")]
static void excavatorMiningAreaMultiplier(ref float[] thicknessMeters) {
for (int i = 0; i < thicknessMeters.Length; i++) {
// Console.WriteLine("IndustrialCyka: Old mining area: {0}", thicknessMeters[i]);
thicknessMeters[i] *= Main.excavatorMiningAreaMultiplier.Value;
// Console.WriteLine("IndustrialCyka: New mining area: {0}", thicknessMeters[i]);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ExcavatorProtoBuilder.ExcavatorProtoBuilderState), "SetMaxMiningDistance")]
static void excavatorReachMultiplier(ref RelTile1i minMiningDistance, ref RelTile1i maxMiningDistance) {
Console.WriteLine("Min distance: {0}, max distance: {1}", minMiningDistance, maxMiningDistance);
minMiningDistance = new RelTile1i((int)(minMiningDistance.Value * Main.excavatorMinReachMultiplier.Value));
maxMiningDistance = new RelTile1i((int)(maxMiningDistance.Value * Main.excavatorMaxReachMultiplier.Value));
Console.WriteLine("Min distance: {0}, max distance: {1}", minMiningDistance, maxMiningDistance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TruckProtoBuilder.TruckProtoBuilderState), "SetCapacity")]
static void truckCapacityMultiplier(ref int quantity) {
// Console.WriteLine("IndustrialCyka: Old truck capacity: {0}", quantity);
quantity *= Main.truckCapacityMultiplier.Value;
// Console.WriteLine("IndustrialCyka: New truck capacity: {0}", quantity);
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(StorageProtoBuilder.State), "SetCapacity")]
// static void storageCapacityMultiplier(ref int capacity) {
// // Console.WriteLine("IndustrialCyka: Old storage capacity: {0}", capacity);
// capacity = (int)(capacity * Main.storageCapacityMultiplier.Value);
// // Console.WriteLine("IndustrialCyka: New storage capacity: {0}", capacity);
// }
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoShipModuleProto), MethodType.Constructor,
new[] {
typeof(Proto.ID), typeof(Proto.Str), typeof(ProductType), typeof(Quantity),
typeof(CargoShipModuleProto.Gfx)
})]
static void cargoShipCapacityMultiplier(CargoShipModuleProto __instance) {
// Console.WriteLine("IndustrialCyka: Old ship capacity: {0}", __instance.Capacity.Value);
__instance.Capacity = new Quantity(__instance.Capacity.Value * Main.cargoShipCapacityMultiplier.Value);
// Console.WriteLine("IndustrialCyka: New ship capacity: {0}", __instance.Capacity.Value);
}
// No workey... idk how it's supposed to work, speed is always 1 or 100%
// [HarmonyPrefix]
// [HarmonyPatch(typeof(DrivingEntity), "SetSpeedFactor")]
// static void vehicleSpeedMultiplier(ref Percent speedFactor) {
// // Console.WriteLine("IndustrialCyka: Old speed: {0}", speedFactor.ToString());
// // typeof(Percent)
// // .GetField("RawValue",BindingFlags.Instance|BindingFlags.NonPublic)
// // .SetValue(speedFactor,speedFactor.ToFloat() / Main.vehicleSpeedMultiplier.Value);
// Percent newSpeedFactor = Percent.FromFloat(speedFactor.ToFloat() / Main.vehicleSpeedMultiplier.Value);
// speedFactor = newSpeedFactor;
// // Console.WriteLine("IndustrialCyka: New speed: {1}", newSpeedFactor.RawValue.ToString());
// }
// [HarmonyPostfix]
// [HarmonyPatch(typeof(SmoothDriver), "SetSpeedFactor")]
// static void vehicleSpeedMultiplier(SmoothDriver __instance) {
// Fix32 speedMulti = Fix32.FromFloat(Main.vehicleSpeedMultiplier.Value);
//
// Traverse traverse = Traverse.Create(__instance);
// Traverse maxForwardsSpeedField = traverse.Field("m_maxForwardsSpeed");
// Traverse maxBackwardsSpeedField = traverse.Field("m_maxBackwardsSpeed");
// Traverse maxAccelerationField = traverse.Field("m_maxAcceleration");
//
// // Console.WriteLine("IndustrialCyka: Old speeds: (F) {0}, (B) {1}, (A) {2}", maxForwardsSpeedField.GetValue(),
// // maxBackwardsSpeedField.GetValue(), maxAccelerationField.GetValue());
//
// maxForwardsSpeedField.SetValue((Fix32)maxForwardsSpeedField.GetValue() * speedMulti);
// maxBackwardsSpeedField.SetValue((Fix32)maxBackwardsSpeedField.GetValue() * speedMulti);
// maxAccelerationField.SetValue((Fix32)maxAccelerationField.GetValue() * speedMulti);
//
// // Console.WriteLine("IndustrialCyka: New speeds: (F) {0}, (B) {1}, (A) {2}", maxForwardsSpeedField.GetValue(),
// // maxBackwardsSpeedField.GetValue(), maxAccelerationField.GetValue());
// }
[HarmonyPostfix]
[HarmonyPatch(typeof(StorageBaseProto), MethodType.Constructor,
new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(Quantity),
typeof(EntityCosts),
typeof(LayoutEntityProto.Gfx),
typeof(Quantity),
typeof(Duration),
typeof(IEnumerable<Tag>)
})]
static void storageCapacityMultiplier(StorageProto __instance) {
// Console.WriteLine("IndustrialCyka: Old storage capacity: {0}", __instance.Capacity.Value);
// Console.WriteLine("IndustrialCyka: Old storage transfer limit: {0}", __instance.TransferLimit.Value);
Traverse traverse = Traverse.Create(__instance);
traverse.Field("Capacity")
.SetValue(new Quantity((int)(__instance.Capacity.Value * Main.storageCapacityMultiplier.Value)));
traverse.Field("TransferLimit").SetValue(new Quantity(10000));
traverse.Field("TransferLimitDuration").SetValue(Duration.FromTicks(1));
// Console.WriteLine("IndustrialCyka: New storage capacity: {0}", __instance.Capacity.Value);
// Console.WriteLine("IndustrialCyka: New storage transfer limit: {0}", __instance.TransferLimit.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UpointsManager), "GenerateUnity")]
static void unityGenerationMultiplier(Proto.ID categoryId, ref Upoints generated) {
// Console.WriteLine("IndustrialCyka: Old generated {0} unity", generated.Value);
Fix32 multi = Fix32.FromFloat(Main.unityGenerationMultiplier.Value);
generated = new Upoints(generated.Value * multi);
// Console.WriteLine("IndustrialCyka: New generated {0} unity", generated.Value);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(Machine), "updateWorkOnRecipes")]
static IEnumerable<CodeInstruction> unityBooster(IEnumerable<CodeInstruction> instructions) {
Dictionary<int, OpCode> matchTable = new Dictionary<int, OpCode>();
matchTable[0] = OpCodes.Ldsfld;
matchTable[1] = OpCodes.Br;
matchTable[2] = OpCodes.Ldc_I4_2;
int matches = 0;
int totalMatch = matchTable.Count;
var codes = new List<CodeInstruction>(instructions);
for (int i = 0; i < codes.Count; i++) {
if (matches >= totalMatch) {
break;
}
if (codes[i].opcode.Equals(matchTable[matches])) {
if (matches == totalMatch - 1) {
codes[i].opcode = OpCodes.Ldc_I4_6;
}
matches++;
}
}
// for (int i = 0; i < codes.Count; i++) {
// Console.WriteLine(codes[i].ToString());
// }
return codes.AsEnumerable();
}
// Could not make this work either... idk why... Doesn't make sense...
// [HarmonyPostfix]
// [HarmonyPatch(typeof(SimpleVirtualResource), "MineResourceAt")]
// static void infiniteGroundResources(SimpleVirtualResource __instance) {
// // Console.WriteLine("IndustrialCyka: Patching ground resources (Capacity)");
// Traverse traverse = Traverse.Create(__instance);
// Traverse capacityField = traverse.Field("Capacity");
// capacityField.SetValue(1000000000);
// Traverse quantityField = traverse.Field("Quantity");
// quantityField.SetValue(1000000000);
// }
[HarmonyPrefix]
[HarmonyPatch(typeof(ProductBuffer), "ForceNewCapacityTo")]
static void bufferCapacityMultiplier(ref Quantity newCapacity) {
if (newCapacity.Value <= 0) {
return;
}
Quantity newNewCapacity = new Quantity((int)(newCapacity.Value * Main.bufferCapacityMultiplier.Value));
newCapacity = newNewCapacity;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoDepotModuleProto), MethodType.Constructor,
new[] {
typeof(CargoDepotModuleProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(ProductType),
typeof(Option<CargoDepotModuleProto>),
typeof(Quantity),
typeof(Quantity),
typeof(Duration),
typeof(Electricity),
typeof(bool),
typeof(Percent),
typeof(EntityCosts),
typeof(CargoDepotModuleProto.Gfx),
typeof(IEnumerable<Tag>),
})]
static void depotTransferSpeedMultiplier(CargoDepotModuleProto __instance) {
// Console.WriteLine("IndustrialCyka: Old storage capacity: {0}", __instance.Capacity.Value);
Traverse traverse = Traverse.Create(__instance);
traverse.Field("QuantityPerExchange")
.SetValue(new Quantity((int)(__instance.QuantityPerExchange.Value *
Main.depotTransferSpeedMultiplier.Value)));
// Console.WriteLine("IndustrialCyka: New storage capacity: {0}", __instance.Capacity.Value);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(WorldMapMineProto), MethodType.Constructor,
new[] {
typeof(EntityProto.ID),
typeof(Proto.Str),
typeof(ProductQuantity),
typeof(Duration),
typeof(Upoints),
typeof(UpointsCategoryProto),
typeof(EntityCosts),
typeof(Func<int, EntityCosts>),
typeof(int),
typeof(Quantity),
typeof(WorldMapEntityProto.Gfx),
typeof(int),
typeof(int),
typeof(IEnumerable<Tag>),
})]
static void worldMineSpeedMultiplier(WorldMapMineProto __instance) {
// Console.WriteLine("Before: {0}", __instance.ProducedProductPerStep.Quantity.Value);
ProductQuantity newProductQuantity = new ProductQuantity(__instance.ProducedProductPerStep.Product,
new Quantity((int)(__instance.ProducedProductPerStep.Quantity.Value *
Main.worldMineSpeedMultiplier.Value)));
Traverse.Create(__instance)
.Field("ProducedProductPerStep")
.SetValue(newProductQuantity);
// Console.WriteLine("After: {0}", __instance.ProducedProductPerStep.Quantity.Value);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(WorldMapMineProto), MethodType.Constructor,
new[] {
typeof(EntityProto.ID),
typeof(Proto.Str),
typeof(ProductQuantity),
typeof(Duration),
typeof(Upoints),
typeof(UpointsCategoryProto),
typeof(EntityCosts),
typeof(Func<int, EntityCosts>),
typeof(int),
typeof(Quantity),
typeof(WorldMapEntityProto.Gfx),
typeof(int),
typeof(int),
typeof(IEnumerable<Tag>),
})]
static void worldMineLevelIncrementMultiplier(WorldMapMineProto __instance) {
Traverse traverse = Traverse.Create(__instance);
// int level = traverse.Field("Level").GetValue<int>();
int maxLevel = traverse.Field("MaxLevel").GetValue<int>();
// int levelsPerUpgrade = traverse.Field("LevelsPerUpgrade").GetValue<int>();
int newLevelsPerUpgrade = 10;
int newMaxLevel = (int)Math.Ceiling((double)maxLevel / newLevelsPerUpgrade) * newLevelsPerUpgrade;
// Console.WriteLine("Level: {0}, MaxLevel: {1}, LevelsPerUpgrade: {2}", level, maxLevel, levelsPerUpgrade);
// Console.WriteLine("NewMaxLevel: {0}", newMaxLevel);
traverse.Field("MaxLevel").SetValue(newMaxLevel);
traverse.Field("LevelsPerUpgrade").SetValue(newLevelsPerUpgrade);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(WorldMapMineProto), MethodType.Constructor,
new[] {
typeof(EntityProto.ID),
typeof(Proto.Str),
typeof(ProductQuantity),
typeof(Duration),
typeof(Upoints),
typeof(UpointsCategoryProto),
typeof(EntityCosts),
typeof(Func<int, EntityCosts>),
typeof(int),
typeof(Quantity),
typeof(WorldMapEntityProto.Gfx),
typeof(int),
typeof(int),
typeof(IEnumerable<Tag>),
})]
static IEnumerable<CodeInstruction> cookWorldMineLevelIncrementMultiplier(
IEnumerable<CodeInstruction> instructions) {
Dictionary<int, OpCode> matchTable = new Dictionary<int, OpCode>();
matchTable[0] = OpCodes.Rem;
matchTable[1] = OpCodes.Ldfld;
matchTable[2] = OpCodes.Ldarg_0;
matchTable[3] = OpCodes.Ldfld;
matchTable[4] = OpCodes.Ldarg_0;
int matches = 0;
int totalMatch = matchTable.Count;
var codes = new List<CodeInstruction>(instructions);
for (int i = codes.Count - 1; i >= 0; i--) {
if (matches >= totalMatch) {
break;
}
if (codes[i].opcode.Equals(matchTable[matches])) {
if (matches == totalMatch - 1) {
codes[i + 4].opcode = OpCodes.Add;
codes[i + 5].opcode = OpCodes.Brtrue_S;
break;
}
matches++;
}
else {
matches = 0;
}
}
return codes.AsEnumerable();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SettlementHousingModuleProto), MethodType.Constructor, new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(EntityCosts),
typeof(int),
typeof(Upoints),
typeof(ImmutableArray<KeyValuePair<ImmutableArray<PopNeedProto>, Percent>>),
typeof(IReadOnlyDictionary<PopNeedProto, Percent>),
typeof(Option<SettlementHousingModuleProto>),
typeof(SettlementHousingModuleProto.Gfx),
})]
static void housingCapacityMultiplier(SettlementHousingModuleProto __instance) {
Traverse.Create(__instance).Field<int>("Capacity").Value =
(int)(__instance.Capacity * Main.housingCapacityMultiplier.Value);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StackerProto), MethodType.Constructor, new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(EntityCosts),
typeof(Electricity),
typeof(ThicknessTilesI),
typeof(RelTile3i),
typeof(Duration),
typeof(Duration),
typeof(StackerProto.Gfx),
typeof(ThicknessTilesI),
typeof(IEnumerable<Tag>),
})]
static void dumpDelayMultiplier(StackerProto __instance) {
Duration newDelay =
new Duration(Math.Max((int)(__instance.DumpDelay.Ticks * Main.dumpDelayMultiplier.Value), 1));
Traverse.Create(__instance).Field("DumpDelay").SetValue(newDelay);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TransportProto), MethodType.Constructor, new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(ThicknessTilesF),
typeof(Quantity),
typeof(RelTile1f),
typeof(RelTile1f),
typeof(RelTile1i),
typeof(bool),
typeof(bool),
typeof(Option<TerrainTileSurfaceProto>),
typeof(RelTile1i),
typeof(IoPortShapeProto),
typeof(Electricity),
typeof(Percent),
typeof(bool),
typeof(bool),
typeof(EntityCosts),
typeof(RelTile1i),
typeof(Duration),
typeof(Option<TransportProto>),
typeof(VirtualProductProto),
typeof(Quantity),
typeof(TransportProto.Gfx),
})]
static void transportSpeedMultiplier(ref StaticEntityProto.ID id, ref Proto.Str strings,
ref ThicknessTilesF surfaceRelativeHeight, ref Quantity maxQuantityPerTransportedProduct,
ref RelTile1f transportedProductsSpacing, ref RelTile1f speedPerTick, ref RelTile1i zStepLength,
ref bool needsPillarsAtGround, ref bool canBeBuried,
ref Option<TerrainTileSurfaceProto> tileSurfaceWhenOnGround, ref RelTile1i maxPillarSupportRadius,
ref IoPortShapeProto portsShape, ref Electricity baseElectricityCost, ref Percent cornersSharpnessPercent,
ref bool allowMixedProducts, ref bool isBuildable, ref EntityCosts costs, ref RelTile1i lengthPerCost,
ref Duration constructionDurationPerProduct, ref Option<TransportProto> nextTier,
ref VirtualProductProto maintenanceProduct, Quantity maintenancePerTile, ref TransportProto.Gfx graphics) {
if (TransportPillarProto.MAX_PILLAR_HEIGHT.Value < 25)
typeof(TransportPillarProto).GetField("MAX_PILLAR_HEIGHT").SetValue(null, new ThicknessTilesI(25));
if (IoPort.MAX_TRANSFER_PER_TICK.Value < 10000)
typeof(IoPort).GetField("MAX_TRANSFER_PER_TICK").SetValue(null, new Quantity(10000));
maxQuantityPerTransportedProduct *= 1000;
maxQuantityPerTransportedProduct = maxQuantityPerTransportedProduct.Min(new Quantity(10000));
Console.WriteLine("maxQuantityPerTransportedProduct {0}", maxQuantityPerTransportedProduct);
speedPerTick *= 10;
transportedProductsSpacing = speedPerTick;
zStepLength = RelTile1i.One;
canBeBuried = true;
maxPillarSupportRadius = new RelTile1i(8);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ShipyardProto), MethodType.Constructor, new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(EntityCosts),
typeof(bool),
typeof(Quantity),
typeof(Option<ShipyardProto>),
typeof(ImmutableArray<ImmutableArray<RectangleTerrainArea2iRelative>>),
typeof(StackerProto.Gfx),
typeof(ImmutableArray<String>),
typeof(bool),
})]
static void shipyardCargoMultiplier(ShipyardProto __instance) {
Traverse.Create(__instance).Field("CargoCapacity").SetValue(new Quantity(
(int)(__instance.CargoCapacity.Value * Main.shipyardCargoMultiplier.Value)));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
// TODO: Make shield and repair bigger
// TODO: Maybe make props faster, thrusters work fine
namespace CykaOfIndustry {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaMod";
private const string pluginName = "CykaMod";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<int> excavatorCapacityMultiplier;
public static ConfigEntry<float> excavatorMineTileIterationsMultiplier;
public static ConfigEntry<int> truckCapacityMultiplier;
public static ConfigEntry<int> cargoShipCapacityMultiplier;
public static ConfigEntry<float> excavatorMiningCapacityMultiplier;
public static ConfigEntry<int> excavatorMiningAreaMultiplier;
public static ConfigEntry<float> excavatorMinReachMultiplier;
public static ConfigEntry<float> excavatorMaxReachMultiplier;
public static ConfigEntry<float> bufferCapacityMultiplier;
public static ConfigEntry<float> unityGenerationMultiplier;
public static ConfigEntry<float> depotTransferSpeedMultiplier;
public static ConfigEntry<float> worldMineSpeedMultiplier;
public static ConfigEntry<float> housingCapacityMultiplier;
public static ConfigEntry<float> dumpDelayMultiplier;
public static ConfigEntry<float> transportSpeedMultiplier;
public static ConfigEntry<float> shipyardCargoMultiplier;
public static ConfigEntry<int> autosaveInterval;
public static ConfigEntry<string> recipeMultipliers;
public static Dictionary<string, int> recipeMultipliersDict;
public static ConfigEntry<bool> debugMode;
public void Awake() {
excavatorCapacityMultiplier = Config.Bind("General", "Excavator Capacity Multiplier", 1,
new ConfigDescription("Excavator Capacity Multiplier"));
excavatorMineTileIterationsMultiplier = Config.Bind("General", "Excavator Mine Tile Iterations Multiplier",
1f,
new ConfigDescription("Excavator Mine Tile Iterations Multiplier"));
truckCapacityMultiplier = Config.Bind("General", "Truck Capacity Multiplier", 1,
new ConfigDescription("Truck Capacity Multiplier"));
cargoShipCapacityMultiplier = Config.Bind("General", "Cargo Ship Capacity Multiplier", 1,
new ConfigDescription("Cargo Ship Capacity Multiplier"));
excavatorMiningAreaMultiplier = Config.Bind("General", "Excavator Mining Area Multiplier", 1,
new ConfigDescription("Excavator Mining Area Multiplier"));
excavatorMiningCapacityMultiplier = Config.Bind("General", "Excavator Mining Capacity Multiplier", 1f,
new ConfigDescription("Excavator Mining Capacity Multiplier"));
excavatorMinReachMultiplier = Config.Bind("General", "Excavator Min Reach Multiplier", 1f,
new ConfigDescription("Excavator Min Reach Multiplier"));
excavatorMaxReachMultiplier = Config.Bind("General", "Excavator Max Reach Multiplier", 1f,
new ConfigDescription("Excavator Max Reach Multiplier"));
bufferCapacityMultiplier = Config.Bind("General", "Buffer Capacity Multiplier", 1f,
new ConfigDescription("Buffer Capacity Multiplier"));
storageCapacityMultiplier = Config.Bind("General", "Storage Capacity Multiplier", 1f,
new ConfigDescription("Storage Capacity Multiplier"));
unityGenerationMultiplier = Config.Bind("General", "Unity Generation Multiplier", 1f,
new ConfigDescription("Unity Generation Multiplier"));
depotTransferSpeedMultiplier = Config.Bind("General", "Depot Transfer Speed Multiplier", 1f,
new ConfigDescription("Depot Transfer Speed Multiplier"));
worldMineSpeedMultiplier = Config.Bind("General", "World Mine Speed Multiplier", 1f,
new ConfigDescription("World Mine Speed Multiplier"));
housingCapacityMultiplier = Config.Bind("General", "Housing Capacity Multiplier", 1f,
new ConfigDescription("Housing Capacity Multiplier"));
dumpDelayMultiplier = Config.Bind("General", "Dump Delay Multiplier", 1f,
new ConfigDescription("Dump Delay Multiplier"));
transportSpeedMultiplier = Config.Bind("General", "Transport Speed Multiplier", 1f,
new ConfigDescription("Transport Speed Multiplier"));
shipyardCargoMultiplier = Config.Bind("General", "Shipyard Cargo Multiplier", 1f,
new ConfigDescription("Shipyard Cargo Multiplier"));
autosaveInterval = Config.Bind("General", "Autosave Interval", 1,
new ConfigDescription("Autosave Interval in minutes"));
recipeMultipliers = Config.Bind("General", "Recipe Multipliers", "dirt:4",
new ConfigDescription("Recipe Multipliers"));
recipeMultipliersDict = recipeMultipliers.Value.Split(',')
.ToDictionary(x => x.Split(':')[0], x => int.Parse(x.Split(':')[1]));
recipeMultipliers.SettingChanged += (sender, args) => {
recipeMultipliersDict = recipeMultipliers.Value.Split(',')
.ToDictionary(x => x.Split(':')[0], x => int.Parse(x.Split(':')[1]));
Console.WriteLine("IndustrialCyka: Recipe multipliers parsed as:");
foreach (var kvp in recipeMultipliersDict)
Console.WriteLine("\tIndustrialCyka: {0} x {1}", kvp.Key, kvp.Value);
};
debugMode = Config.Bind("General", "Debug Mode", false, new ConfigDescription("Debug Mode"));
// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
// magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
// magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
// beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
// beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
// fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
// fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
// wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
// wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
// jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
// minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
// minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
// wirelessChargingPowerPerArcMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
// wirelessChargingArcFiringIntervalMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
// wirelessChargingRadiusMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
foreach (var method in originalMethods) {
Logger.LogInfo("Patched " + method.Name);
}
}
public static ConfigEntry<float> storageCapacityMultiplier;
}
}

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@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<GAME_DIR>C:/Program Files (x86)/Steam/steamapps/common/Captain of Industry</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/Captain of Industry_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CykaOfIndustry</RootNamespace>
<AssemblyName>CykaOfIndustry</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Mafi">
<HintPath>$(GAME_MANAGED)/Mafi.dll</HintPath>
</Reference>
<Reference Include="Mafi.Core">
<HintPath>$(GAME_MANAGED)/Mafi.Core.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
</Project>

View File

@@ -0,0 +1,16 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CykaOfIndustry", "CykaOfIndustry.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@@ -0,0 +1,3 @@
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@@ -0,0 +1,621 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using HarmonyLib;
using Mafi;
using Mafi.Collections.ImmutableCollections;
using Mafi.Core;
using Mafi.Core.Buildings.Cargo.Modules;
using Mafi.Core.Buildings.Cargo.Ships.Modules;
using Mafi.Core.Buildings.Settlements;
using Mafi.Core.Buildings.Shipyard;
using Mafi.Core.Buildings.Storages;
using Mafi.Core.Entities;
using Mafi.Core.Entities.Dynamic;
using Mafi.Core.Entities.Static;
using Mafi.Core.Entities.Static.Layout;
using Mafi.Core.Factory.Machines;
using Mafi.Core.Factory.Recipes;
using Mafi.Core.Factory.Transports;
using Mafi.Core.Population;
using Mafi.Core.Ports.Io;
using Mafi.Core.Products;
using Mafi.Core.Prototypes;
using Mafi.Core.SaveGame;
using Mafi.Core.Terrain;
using Mafi.Core.Vehicles.Excavators;
using Mafi.Core.World.Entities;
namespace CykaOfIndustry {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(ExcavatorProtoBuilder.ExcavatorProtoBuilderState), "SetCapacity")]
static void excavatorCapacityMultiplier(ref int quantity) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old excavator capacity {0}", quantity);
quantity *= Main.excavatorCapacityMultiplier.Value;
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New excavator capacity {0}", quantity);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ExcavatorProtoBuilder.ExcavatorProtoBuilderState), "SetMinedThicknessByDistanceMeters")]
static void excavatorMiningAreaMultiplier(ref float[] thicknessMeters) {
for (int i = 0; i < thicknessMeters.Length; i++) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old mining area {0}", thicknessMeters[i]);
thicknessMeters[i] *= Main.excavatorMiningCapacityMultiplier.Value;
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New mining area {0}", thicknessMeters[i]);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ExcavatorProtoBuilder.ExcavatorProtoBuilderState), "SetMaxMiningDistance")]
static void excavatorReachMultiplier(ref RelTile1i minMiningDistance, ref RelTile1i maxMiningDistance) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old min mining distance {0}, max mining distance {1}",
minMiningDistance, maxMiningDistance);
minMiningDistance = new RelTile1i((int)(minMiningDistance.Value * Main.excavatorMinReachMultiplier.Value));
maxMiningDistance = new RelTile1i((int)(maxMiningDistance.Value * Main.excavatorMaxReachMultiplier.Value));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New min mining distance {0}, max mining distance {1}",
minMiningDistance, maxMiningDistance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TruckProtoBuilder.TruckProtoBuilderState), "SetCapacity")]
static void truckCapacityMultiplier(ref int quantity) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old truck capacity {0}", quantity);
quantity *= Main.truckCapacityMultiplier.Value;
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New truck capacity {0}", quantity);
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(StorageProtoBuilder.State), "SetCapacity")]
// static void storageCapacityMultiplier(ref int capacity) {
// // Console.WriteLine("IndustrialCyka: Old storage capacity: {0}", capacity);
// capacity = (int)(capacity * Main.storageCapacityMultiplier.Value);
// // Console.WriteLine("IndustrialCyka: New storage capacity: {0}", capacity);
// }
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoShipModuleProto), MethodType.Constructor,
new[] {
typeof(Proto.ID), typeof(Proto.Str), typeof(ProductType), typeof(Quantity),
typeof(CargoShipModuleProto.Gfx)
})]
static void cargoShipCapacityMultiplier(CargoShipModuleProto __instance) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old ship capacity {0}", __instance.Capacity);
__instance.Capacity = new Quantity(__instance.Capacity.Value * Main.cargoShipCapacityMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New ship capacity {0}", __instance.Capacity);
}
// No workey... idk how it's supposed to work, speed is always 1 or 100%
// [HarmonyPrefix]
// [HarmonyPatch(typeof(DrivingEntity), "SetSpeedFactor")]
// static void vehicleSpeedMultiplier(ref Percent speedFactor) {
// // Console.WriteLine("IndustrialCyka: Old speed: {0}", speedFactor.ToString());
// // typeof(Percent)
// // .GetField("RawValue",BindingFlags.Instance|BindingFlags.NonPublic)
// // .SetValue(speedFactor,speedFactor.ToFloat() / Main.vehicleSpeedMultiplier.Value);
// Percent newSpeedFactor = Percent.FromFloat(speedFactor.ToFloat() / Main.vehicleSpeedMultiplier.Value);
// speedFactor = newSpeedFactor;
// // Console.WriteLine("IndustrialCyka: New speed: {1}", newSpeedFactor.RawValue.ToString());
// }
// [HarmonyPostfix]
// [HarmonyPatch(typeof(SmoothDriver), "SetSpeedFactor")]
// static void vehicleSpeedMultiplier(SmoothDriver __instance) {
// Fix32 speedMulti = Fix32.FromFloat(Main.vehicleSpeedMultiplier.Value);
//
// Traverse traverse = Traverse.Create(__instance);
// Traverse maxForwardsSpeedField = traverse.Field("m_maxForwardsSpeed");
// Traverse maxBackwardsSpeedField = traverse.Field("m_maxBackwardsSpeed");
// Traverse maxAccelerationField = traverse.Field("m_maxAcceleration");
//
// // Console.WriteLine("IndustrialCyka: Old speeds: (F) {0}, (B) {1}, (A) {2}", maxForwardsSpeedField.GetValue(),
// // maxBackwardsSpeedField.GetValue(), maxAccelerationField.GetValue());
//
// maxForwardsSpeedField.SetValue((Fix32)maxForwardsSpeedField.GetValue() * speedMulti);
// maxBackwardsSpeedField.SetValue((Fix32)maxBackwardsSpeedField.GetValue() * speedMulti);
// maxAccelerationField.SetValue((Fix32)maxAccelerationField.GetValue() * speedMulti);
//
// // Console.WriteLine("IndustrialCyka: New speeds: (F) {0}, (B) {1}, (A) {2}", maxForwardsSpeedField.GetValue(),
// // maxBackwardsSpeedField.GetValue(), maxAccelerationField.GetValue());
// }
[HarmonyPostfix]
[HarmonyPatch(typeof(StorageBaseProto), MethodType.Constructor,
new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(Quantity),
typeof(EntityCosts),
typeof(LayoutEntityProto.Gfx),
typeof(Quantity),
typeof(Duration),
typeof(IEnumerable<Tag>)
})]
static void storageCapacityMultiplier(StorageProto __instance) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old storage capacity {0}", __instance.Capacity);
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old storage transfer limit {0}", __instance.TransferLimit);
Traverse traverse = Traverse.Create(__instance);
traverse.Field("Capacity")
.SetValue(new Quantity((int)(__instance.Capacity.Value * Main.storageCapacityMultiplier.Value)));
traverse.Field("TransferLimit").SetValue(new Quantity(10000));
traverse.Field("TransferLimitDuration").SetValue(Duration.FromTicks(1));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New storage capacity {0}", __instance.Capacity);
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New storage transfer limit {0}", __instance.TransferLimit);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UpointsManager), "GenerateUnity")]
static void unityGenerationMultiplier(Proto.ID categoryId, ref Upoints generated) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old generated {0} unity", generated.Value);
Fix32 multi = Fix32.FromFloat(Main.unityGenerationMultiplier.Value);
generated = new Upoints(generated.Value * multi);
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New generated {0} unity", generated.Value);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(Machine), "updateWorkOnRecipes")]
static IEnumerable<CodeInstruction> unityBooster(IEnumerable<CodeInstruction> instructions) {
Dictionary<int, OpCode> matchTable = new Dictionary<int, OpCode>();
matchTable[0] = OpCodes.Ldsfld;
matchTable[1] = OpCodes.Br;
matchTable[2] = OpCodes.Ldc_I4_2;
int matches = 0;
int totalMatch = matchTable.Count;
var codes = new List<CodeInstruction>(instructions);
for (int i = 0; i < codes.Count; i++) {
if (matches >= totalMatch) {
break;
}
if (codes[i].opcode.Equals(matchTable[matches])) {
if (matches == totalMatch - 1) {
codes[i].opcode = OpCodes.Ldc_I4_6;
}
matches++;
}
}
// for (int i = 0; i < codes.Count; i++) {
// Console.WriteLine(codes[i].ToString());
// }
return codes.AsEnumerable();
}
// Could not make this work either... idk why... Doesn't make sense...
// [HarmonyPostfix]
// [HarmonyPatch(typeof(SimpleVirtualResource), "MineResourceAt")]
// static void infiniteGroundResources(SimpleVirtualResource __instance) {
// // Console.WriteLine("IndustrialCyka: Patching ground resources (Capacity)");
// Traverse traverse = Traverse.Create(__instance);
// Traverse capacityField = traverse.Field("Capacity");
// capacityField.SetValue(1000000000);
// Traverse quantityField = traverse.Field("Quantity");
// quantityField.SetValue(1000000000);
// }
[HarmonyPrefix]
[HarmonyPatch(typeof(ProductBuffer), "ForceNewCapacityTo")]
static void bufferCapacityMultiplier(ref Quantity newCapacity) {
if (newCapacity.Value <= 0) {
return;
}
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old buffer capacity {0}", newCapacity);
Quantity newNewCapacity = new Quantity((int)(newCapacity.Value * Main.bufferCapacityMultiplier.Value));
newCapacity = newNewCapacity;
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New buffer capacity {0}", newCapacity);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoDepotModuleProto), MethodType.Constructor,
new[] {
typeof(CargoDepotModuleProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(ProductType),
typeof(Option<CargoDepotModuleProto>),
typeof(Quantity),
typeof(Quantity),
typeof(Duration),
typeof(Electricity),
typeof(bool),
typeof(Percent),
typeof(EntityCosts),
typeof(CargoDepotModuleProto.Gfx),
typeof(IEnumerable<Tag>),
})]
static void depotTransferSpeedMultiplier(CargoDepotModuleProto __instance) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old depot transfer speed {0}", __instance.QuantityPerExchange);
Traverse traverse = Traverse.Create(__instance);
traverse.Field("QuantityPerExchange")
.SetValue(new Quantity((int)(__instance.QuantityPerExchange.Value *
Main.depotTransferSpeedMultiplier.Value)));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New depot transfer speed {0}", __instance.QuantityPerExchange);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(WorldMapMineProto), MethodType.Constructor,
new[] {
typeof(EntityProto.ID),
typeof(Proto.Str),
typeof(ProductQuantity),
typeof(Duration),
typeof(Upoints),
typeof(UpointsCategoryProto),
typeof(EntityCosts),
typeof(Func<int, EntityCosts>),
typeof(int),
typeof(Quantity),
typeof(WorldMapEntityProto.Gfx),
typeof(int),
typeof(int),
typeof(IEnumerable<Tag>),
})]
static void worldMineSpeedMultiplier(WorldMapMineProto __instance) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old world mine speed {0}",
__instance.ProducedProductPerStep.Quantity);
ProductQuantity newProductQuantity = new ProductQuantity(__instance.ProducedProductPerStep.Product,
new Quantity((int)(__instance.ProducedProductPerStep.Quantity.Value *
Main.worldMineSpeedMultiplier.Value)));
Traverse.Create(__instance)
.Field("ProducedProductPerStep")
.SetValue(newProductQuantity);
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New world mine speed {0}",
__instance.ProducedProductPerStep.Quantity);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(WorldMapMineProto), MethodType.Constructor,
new[] {
typeof(EntityProto.ID),
typeof(Proto.Str),
typeof(ProductQuantity),
typeof(Duration),
typeof(Upoints),
typeof(UpointsCategoryProto),
typeof(EntityCosts),
typeof(Func<int, EntityCosts>),
typeof(int),
typeof(Quantity),
typeof(WorldMapEntityProto.Gfx),
typeof(int),
typeof(int),
typeof(IEnumerable<Tag>),
})]
static void worldMineLevelIncrementMultiplier(WorldMapMineProto __instance) {
Traverse traverse = Traverse.Create(__instance);
// int level = traverse.Field("Level").GetValue<int>();
int maxLevel = traverse.Field("MaxLevel").GetValue<int>();
// int levelsPerUpgrade = traverse.Field("LevelsPerUpgrade").GetValue<int>();
int newLevelsPerUpgrade = 10;
int newMaxLevel = (int)Math.Ceiling((double)maxLevel / newLevelsPerUpgrade) * newLevelsPerUpgrade;
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old max level {0}, new max level {1}", maxLevel, newMaxLevel);
traverse.Field("MaxLevel").SetValue(newMaxLevel);
traverse.Field("LevelsPerUpgrade").SetValue(newLevelsPerUpgrade);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(WorldMapMineProto), MethodType.Constructor,
new[] {
typeof(EntityProto.ID),
typeof(Proto.Str),
typeof(ProductQuantity),
typeof(Duration),
typeof(Upoints),
typeof(UpointsCategoryProto),
typeof(EntityCosts),
typeof(Func<int, EntityCosts>),
typeof(int),
typeof(Quantity),
typeof(WorldMapEntityProto.Gfx),
typeof(int),
typeof(int),
typeof(IEnumerable<Tag>),
})]
static IEnumerable<CodeInstruction> cookWorldMineLevelIncrementMultiplier(
IEnumerable<CodeInstruction> instructions) {
Dictionary<int, OpCode> matchTable = new Dictionary<int, OpCode>();
matchTable[0] = OpCodes.Rem;
matchTable[1] = OpCodes.Ldfld;
matchTable[2] = OpCodes.Ldarg_0;
matchTable[3] = OpCodes.Ldfld;
matchTable[4] = OpCodes.Ldarg_0;
int matches = 0;
int totalMatch = matchTable.Count;
var codes = new List<CodeInstruction>(instructions);
for (int i = codes.Count - 1; i >= 0; i--) {
if (matches >= totalMatch) {
break;
}
if (codes[i].opcode.Equals(matchTable[matches])) {
if (matches == totalMatch - 1) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Patching world mine level increment");
codes[i + 4].opcode = OpCodes.Add;
codes[i + 5].opcode = OpCodes.Brtrue_S;
break;
}
matches++;
}
else {
matches = 0;
}
}
return codes.AsEnumerable();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SettlementHousingModuleProto), MethodType.Constructor, new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(EntityCosts),
typeof(int),
typeof(Upoints),
typeof(ImmutableArray<KeyValuePair<ImmutableArray<PopNeedProto>, Percent>>),
typeof(IReadOnlyDictionary<PopNeedProto, Percent>),
typeof(Option<SettlementHousingModuleProto>),
typeof(SettlementHousingModuleProto.Gfx),
})]
static void housingCapacityMultiplier(SettlementHousingModuleProto __instance) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old housing capacity {0}", __instance.Capacity);
Traverse.Create(__instance).Field<int>("Capacity").Value =
(int)(__instance.Capacity * Main.housingCapacityMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New housing capacity {0}", __instance.Capacity);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StackerProto), MethodType.Constructor, new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(EntityCosts),
typeof(Electricity),
typeof(ThicknessTilesI),
typeof(RelTile3i),
typeof(Duration),
typeof(Duration),
typeof(StackerProto.Gfx),
typeof(ThicknessTilesI),
typeof(IEnumerable<Tag>),
})]
static void dumpDelayMultiplier(StackerProto __instance) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old dumpDelay {0}", __instance.DumpDelay);
Duration newDelay =
new Duration(Math.Max((int)(__instance.DumpDelay.Ticks * Main.dumpDelayMultiplier.Value), 1));
Traverse.Create(__instance).Field("DumpDelay").SetValue(newDelay);
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New dumpDelay {0}", __instance.DumpDelay);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TransportProto), MethodType.Constructor, new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(ThicknessTilesF),
typeof(Quantity),
typeof(RelTile1f),
typeof(RelTile1f),
typeof(RelTile1i),
typeof(bool),
typeof(bool),
typeof(Option<TerrainTileSurfaceProto>),
typeof(RelTile1i),
typeof(IoPortShapeProto),
typeof(Electricity),
typeof(Percent),
typeof(bool),
typeof(bool),
typeof(EntityCosts),
typeof(RelTile1i),
typeof(Duration),
typeof(Option<TransportProto>),
typeof(VirtualProductProto),
typeof(Quantity),
typeof(TransportProto.Gfx),
})]
static void transportSpeedMultiplier(ref StaticEntityProto.ID id, ref Proto.Str strings,
ref ThicknessTilesF surfaceRelativeHeight, ref Quantity maxQuantityPerTransportedProduct,
ref RelTile1f transportedProductsSpacing, ref RelTile1f speedPerTick, ref RelTile1i zStepLength,
ref bool needsPillarsAtGround, ref bool canBeBuried,
ref Option<TerrainTileSurfaceProto> tileSurfaceWhenOnGround, ref RelTile1i maxPillarSupportRadius,
ref IoPortShapeProto portsShape, ref Electricity baseElectricityCost, ref Percent cornersSharpnessPercent,
ref bool allowMixedProducts, ref bool isBuildable, ref EntityCosts costs, ref RelTile1i lengthPerCost,
ref Duration constructionDurationPerProduct, ref Option<TransportProto> nextTier,
ref VirtualProductProto maintenanceProduct, Quantity maintenancePerTile, ref TransportProto.Gfx graphics) {
if (TransportPillarProto.MAX_PILLAR_HEIGHT.Value < 25)
typeof(TransportPillarProto).GetField("MAX_PILLAR_HEIGHT").SetValue(null, new ThicknessTilesI(25));
if (IoPort.MAX_TRANSFER_PER_TICK.Value < 10000)
typeof(IoPort).GetField("MAX_TRANSFER_PER_TICK").SetValue(null, new Quantity(10000));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Old maxQuantityPerTransportedProduct {0}",
maxQuantityPerTransportedProduct);
maxQuantityPerTransportedProduct *= 1000;
maxQuantityPerTransportedProduct = maxQuantityPerTransportedProduct.Min(new Quantity(10000));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: New maxQuantityPerTransportedProduct {0}",
maxQuantityPerTransportedProduct);
speedPerTick *= 10;
transportedProductsSpacing = speedPerTick;
zStepLength = RelTile1i.One;
canBeBuried = true;
maxPillarSupportRadius = new RelTile1i(8);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ShipyardProto), MethodType.Constructor, new[] {
typeof(StaticEntityProto.ID),
typeof(Proto.Str),
typeof(EntityLayout),
typeof(EntityCosts),
typeof(bool),
typeof(Quantity),
typeof(Option<ShipyardProto>),
typeof(ImmutableArray<ImmutableArray<RectangleTerrainArea2iRelative>>),
typeof(StackerProto.Gfx),
typeof(ImmutableArray<String>),
typeof(bool),
})]
static void shipyardCargoMultiplier(ShipyardProto __instance) {
Traverse.Create(__instance).Field("CargoCapacity").SetValue(new Quantity(
(int)(__instance.CargoCapacity.Value * Main.shipyardCargoMultiplier.Value)));
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SaveManager), "isTimeForAutoSave")]
static void autosaveInterval(ref bool __result, SaveManager __instance) {
if (Main.autosaveInterval.Value <= 0) {
__result = false;
return;
}
var trav = Traverse.Create(__instance);
var lastSaveTime = trav.Field("m_lastSaveTime").GetValue<long>();
var num = (Environment.TickCount - lastSaveTime).Abs() / 1000L;
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Autosave interval: {0}", num);
__result = num > Main.autosaveInterval.Value;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MachineProto), nameof(MachineProto.AddRecipe))]
static void machineProtoAddRecipe(MachineProto __instance, ref RecipeProto recipe) {
Console.WriteLine("Recipe outputs for {0}:", __instance.Id);
recipe.AllOutputs.ForEach(o => {
var id = o.Product.Id.ToString();
Console.WriteLine("\tIndustrialCyka: Recipe output {0} x {1}", id, o.Quantity);
if (!Main.recipeMultipliersDict.ContainsKey(id)) {
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Recipe output {0} not found in multipliers, nothing to do", id);
return;
}
var multiplier = Main.recipeMultipliersDict[id];
var trav = Traverse.Create(o);
trav.Field("Quantity").SetValue(new Quantity(trav.Field("Quantity").GetValue<Quantity>().Value * multiplier));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Recipe output {0} changed to {1}", id, trav.Field("Quantity").GetValue<Quantity>());
});
}
}
[HarmonyPatch(typeof(Excavator), "MineMixedAt")]
public class MineMixedAtPatch {
public static Dictionary<ExcavatorProto, Quantity>
originalCapacity = new Dictionary<ExcavatorProto, Quantity>();
public static Dictionary<ExcavatorProto, ImmutableArray<ThicknessTilesF>> originalMinedThicknessByDistance =
new Dictionary<ExcavatorProto, ImmutableArray<ThicknessTilesF>>();
public static Dictionary<ExcavatorProto.Timings, int> originalMineTileIterations =
new Dictionary<ExcavatorProto.Timings, int>();
public static Dictionary<ExcavatorProto, RelTile1i> originalMaxMiningDistance =
new Dictionary<ExcavatorProto, RelTile1i>();
static void Prefix(ref Excavator __instance) {
if (!originalCapacity.ContainsKey(__instance.Prototype)) {
originalCapacity.Add(__instance.Prototype, __instance.Prototype.Capacity);
}
var trav = Traverse.Create(__instance.Prototype);
trav.Field("Capacity")
.SetValue(new Quantity(originalCapacity[__instance.Prototype].Value *
Main.excavatorCapacityMultiplier.Value));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Excavator capacity: {0}", __instance.Prototype.Capacity.Value);
if (!originalMinedThicknessByDistance.ContainsKey(__instance.Prototype)) {
originalMinedThicknessByDistance.Add(__instance.Prototype,
trav.Field("MinedThicknessByDistance").GetValue<ImmutableArray<ThicknessTilesF>>());
}
trav.Field("MinedThicknessByDistance")
.SetValue(originalMinedThicknessByDistance[__instance.Prototype]
.SelectMany(t => Enumerable.Repeat(t, Main.excavatorMiningAreaMultiplier.Value))
.Select(t =>
new ThicknessTilesF((int)(t.Value.ToFloat() * Main.excavatorMiningCapacityMultiplier.Value)))
.ToImmutableArray());
if (Main.debugMode.Value)
originalMinedThicknessByDistance[__instance.Prototype].ForEach(t => Console.WriteLine(t.Value));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Excavator mined thickness: {0}",
__instance.Prototype.MinedThicknessByDistance);
if (!originalMaxMiningDistance.ContainsKey(__instance.Prototype)) {
originalMaxMiningDistance.Add(__instance.Prototype,
trav.Field("MaxMiningDistance").GetValue<RelTile1i>());
}
var value = originalMaxMiningDistance[__instance.Prototype];
var newValueMiningDistance = new RelTile1i((int)(value.Value * Main.excavatorMaxReachMultiplier.Value));
trav.Field("MaxMiningDistance")
.SetValue(newValueMiningDistance);
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Excavator max mining distance: {0}",
__instance.Prototype.MaxMiningDistance);
var trav2 = Traverse.Create(__instance.Prototype.MineTimings);
if (!originalMineTileIterations.ContainsKey(__instance.Prototype.MineTimings)) {
originalMineTileIterations.Add(__instance.Prototype.MineTimings,
trav2.Field("MineTileIterations").GetValue<int>());
}
var newValue = (int)(originalMineTileIterations[__instance.Prototype.MineTimings] *
Main.excavatorMineTileIterationsMultiplier.Value);
trav2.Field("MineTileIterations").SetValue(newValue);
trav2.Field("PrepareToMineDuration").SetValue(new Duration(1));
trav2.Field("MineDuration").SetValue(new Duration(1));
trav2.Field("PrepareToDumpDuration").SetValue(new Duration(1));
trav2.Field("DumpDuration").SetValue(new Duration(1));
if (Main.debugMode.Value)
Console.WriteLine("IndustrialCyka: Excavator mine tile iterations 2: {0}",
trav2.Field("MineTileIterations").GetValue<int>());
}
}
}

View File

@@ -4,11 +4,11 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CaptainOfIndustry")]
[assembly: AssemblyTitle("CykaOfIndustry")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CaptainOfIndustry")]
[assembly: AssemblyProduct("CykaOfIndustry")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

View File

@@ -0,0 +1,3 @@
- source: bin/Release/CykaOfIndustry.dll
target: C:\Program Files (x86)\Steam\steamapps\common\Captain of Industry\BepInEx\plugins\CykaOfIndustry.dll
delete: true

View File

@@ -1,11 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer /&gt;</s:String>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe</s:String>
<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">262144</s:Int64>
</wpf:ResourceDictionary>

View File

@@ -1 +0,0 @@
cp CaptainOfIndustry/bin/Release/CaptainOfIndustry.dll bepinex/plugins/CaptainOfIndustry.dll

View File

@@ -1 +0,0 @@
for lib in $(cat libs.txt); do find 'C:\Games\Against.the.Storm.v1.0.2r' -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done

View File

@@ -1,11 +0,0 @@
0Harmony.dll
Assembly-CSharp.dll
BepInEx.dll
ConfigurationManager.dll
UnityEngine.CoreModule.dll
UnityEngine.dll
Mafi.Base.dll
Mafi.Core.dll
Mafi.dll
Mafi.Unity.dll
Mafi.Security.dll

View File

@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<GAME_DIR>C:/Games/Caves.of.Qud.Build.16668101</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/CoQ_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CykaOfQud</RootNamespace>
<AssemblyName>CykaOfQud</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="XRL">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -0,0 +1,63 @@
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
// To make harmony work I had to hack t he game apart a little
// The game by default does not like harmony mods and unpatches all methods when running
// So to stop it from doing this remove calls to:
// System.Void XRL.ModInfo::UnapplyHarmonyPatches()
namespace CykaOfQud {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaOfQud";
private const string pluginName = "CykaOfQud";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<float> xpMultiplier;
public static ConfigEntry<float> hitpointsPerLevelMultiplier;
public static ConfigEntry<float> skillPointsPerLevelMultiplier;
public static ConfigEntry<float> mutationPointsPerLevelMultiplier;
public static ConfigEntry<float> attributePointsPerLevelMultiplier;
public static ConfigEntry<float> attributeBonusPerLevelMultiplier;
public static ConfigEntry<float> disassemblyBonusMultiplier;
public static ConfigEntry<float> reverseEngineerChanceMultiplier;
public static ConfigEntry<int> reverseEngineerChanceAdditional;
public static ConfigEntry<bool> debugMode;
public void Awake() {
xpMultiplier = Config.Bind("General", "XP Multiplier", 4f, new ConfigDescription("XP Multiplier"));
hitpointsPerLevelMultiplier = Config.Bind("General", "Hitpoints Per Level Multiplier", 1f,
new ConfigDescription("Hitpoints Per Level Multiplier"));
skillPointsPerLevelMultiplier = Config.Bind("General", "Skill Points Per Level Multiplier", 1f,
new ConfigDescription("Skill Points Per Level Multiplier"));
mutationPointsPerLevelMultiplier = Config.Bind("General", "Mutation Points Per Level Multiplier", 1f,
new ConfigDescription("Mutation Points Per Level Multiplier"));
attributePointsPerLevelMultiplier = Config.Bind("General", "Attribute Points Per Level Multiplier", 1f,
new ConfigDescription("Attribute Points Per Level Multiplier"));
attributeBonusPerLevelMultiplier = Config.Bind("General", "Attribute Bonus Per Level Multiplier", 1f,
new ConfigDescription("Attribute Bonus Per Level Multiplier"));
disassemblyBonusMultiplier = Config.Bind("General", "Disassembly Bonus Multiplier", 1f,
new ConfigDescription("Disassembly Bonus Multiplier"));
reverseEngineerChanceMultiplier = Config.Bind("General", "Reverse Engineer Chance Multiplier", 1f,
new ConfigDescription("Reverse Engineer Chance Multiplier"));
reverseEngineerChanceAdditional = Config.Bind("General", "Reverse Engineer Chance Additional", 0,
new ConfigDescription("Reverse Engineer Chance Additional"));
debugMode = Config.Bind("General", "Debug Mode", false, new ConfigDescription("Debug Mode"));
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
foreach (var method in originalMethods) {
Logger.LogInfo("Patched " + method.Name);
}
}
}
}

View File

@@ -0,0 +1,16 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CavesOfQud", "CavesOfQud.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,10 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/AutoDownloadSdk/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">C:\Users\Administrator\scoop\apps\dotnet-sdk\current\dotnet.exe</s:String>
<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsBuildSolutionLoadingNodeCount/@EntryValue">16</s:Int64>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe</s:String>
<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">1048576</s:Int64>
<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/RecentBuildToolPaths/=C_003A_005CUsers_005CAdministrator_005Cscoop_005Capps_005Cvsbuildtools2019_005Ccurrent_005Cvs_005CMSBuild_005CCurrent_005CBin_005Camd64_005CMSBuild_002Eexe/@EntryIndexedValue">True</s:Boolean>
</wpf:ResourceDictionary>

View File

@@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Text;
using CykaOfQud;
using HarmonyLib;
using XRL.World;
namespace CykaOfIndustry {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Experience), "HandleEvent")]
static void xpMultiplier(ref AwardedXPEvent E) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AwardedXPEvent: Old XP {0}", E.Amount);
E.Amount = (int)(E.Amount * Main.xpMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AwardedXPEvent: New XP {0}", E.Amount);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddHitpoints")]
static void hitpointsPerLevelMultiplier(StringBuilder sb, ref int HPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddHitpoints: Old HP for level {0}", HPGain);
if (HPGain == 0)
HPGain = 1;
HPGain = (int)(HPGain * Main.hitpointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddHitpoints: New HP for level {0}", HPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddSkillPoints")]
static void skillPointsPerLevelMultiplier(StringBuilder sb, ref int SPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddSkillPoints: Old SP for level {0}", SPGain);
if (SPGain == 0)
SPGain = 1;
SPGain = (int)(SPGain * Main.skillPointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddSkillPoints: New SP for level {0}", SPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddMutationPoints")]
static void mutationPointsPerLevelMultiplier(StringBuilder sb, ref int MPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddMutationPoints: Old MP for level {0}", MPGain);
if (MPGain == 0)
MPGain = 1;
MPGain = (int)(MPGain * Main.mutationPointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddMutationPoints: New MP for level {0}", MPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributePoints")]
static void attributePointsPerLevelMultiplier(StringBuilder sb, ref int APGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAttributePoints: Old AP for level {0}", APGain);
if (APGain == 0)
APGain = 1;
APGain = (int)(APGain * Main.attributePointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAttributePoints: New AP for level {0}", APGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributeBonus")]
static void attributeBonusPerLevelMultiplier(StringBuilder sb, ref int ABGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAttributeBonus: Old AB for level {0}", ABGain);
ABGain = (int)(ABGain * Main.attributeBonusPerLevelMultiplier.Value);
if (ABGain == 0)
ABGain = 2;
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAttributeBonus: New AB for level {0}", ABGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.BitLocker), "AddBits")]
static void disassemblyBonusMultiplier(ref string Bits) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddBits: Old {0}", Bits);
StringBuilder output = new StringBuilder();
foreach (char c in Bits) {
output.Append(new string(c, (int)Math.Ceiling(Main.disassemblyBonusMultiplier.Value)));
}
Bits = output.ToString();
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddBits: New {0}", Bits);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GetTinkeringBonusEvent), nameof(GetTinkeringBonusEvent.GetFor),
new Type[] {
typeof(GameObject), typeof(GameObject), typeof(string), typeof(int), typeof(int), typeof(int),
typeof(bool), typeof(bool), typeof(bool), typeof(bool)
},
new ArgumentType[] {
ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal,
ArgumentType.Out, ArgumentType.Out, ArgumentType.Out, ArgumentType.Normal, ArgumentType.Normal
})]
static void reverseEngineerChanceMultiplier(GameObject Actor, GameObject Item, string Type, int BaseRating,
int Bonus, ref int SecondaryBonus, ref bool Interrupt, ref bool PsychometryApplied, bool Interruptable,
bool ForSifrah, ref int __result) {
if (Main.debugMode.Value)
Console.WriteLine(
"CykaOfQud: GetFor: Actor {0} Item {1} Type {2} BaseRating {3} Bonus {4} SecondaryBonus {5} Interrupt {6} PsychometryApplied {7} Interruptable {8} ForSifrah {9} Result {10}",
Actor.ID, Item.ID, Type, BaseRating, Bonus, SecondaryBonus, Interrupt, PsychometryApplied,
Interruptable, ForSifrah, __result);
__result = (int)(__result * Main.reverseEngineerChanceMultiplier.Value);
__result += Main.reverseEngineerChanceAdditional.Value;
if (__result > 100)
__result = 100;
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: GetFor: New Result {0}", __result);
}
}
}

View File

@@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Regiments")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Regiments")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -0,0 +1,3 @@
- source: bin/Release/CykaOfQud.dll
target: C:/Games/Caves.of.Qud.Build.16668101/BepInEx/plugins/CykaOfQud.dll
delete: true

View File

@@ -0,0 +1,3 @@
BasedOnStyle: Google
IndentWidth: 4
ColumnLimit: 120

View File

@@ -0,0 +1,16 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ereshor", "Ereshor\Ereshor.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,40 @@
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace Ereshor {
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class Main : BaseUnityPlugin {
private const string PluginGuid = "CykaMod";
private const string PluginName = "CykaMod";
private const string PluginVersion = "1.0.0";
public static ConfigEntry<bool> debug;
public static ConfigEntry<float> xpMultiplier;
public void Awake() {
debug = Config.Bind("General", "Debug", false);
xpMultiplier =
Config.Bind("General", "XP Multiplier", 1f,
new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(PluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
}
[HarmonyPatch(typeof(GameData), "AddExperience")]
public class GameData_AddExperience {
public static void Prefix(ref int xp) {
xp = (int) ((float)xp * Main.xpMultiplier.Value);
}
}
}

View File

@@ -0,0 +1,28 @@
using System;
namespace Ereshor {
public class CykUtil {
public static bool IsPlayerTank(Module module) {
if (module == null)
return false;
TankBlock block = module.block;
if (block == null)
return false;
Tank tank = block.tank;
if (tank == null)
return false;
return tank.ControllableByLocalPlayer;
}
public static Func<object, bool> isObjectPlayerTank = obj => {
if (obj == null)
return false;
try {
return IsPlayerTank(obj as Module);
} catch (Exception e) {
Console.WriteLine("Failed to check if object is a player tank: " + e.Message);
return false;
}
};
}
}

View File

@@ -1,97 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CaptainOfIndustry</RootNamespace>
<AssemblyName>CaptainOfIndustry</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>..\libs\ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="Mafi">
<HintPath>..\libs\Mafi.dll</HintPath>
</Reference>
<Reference Include="Mafi.Base">
<HintPath>..\libs\Mafi.Base.dll</HintPath>
</Reference>
<Reference Include="Mafi.Core">
<HintPath>..\libs\Mafi.Core.dll</HintPath>
</Reference>
<Reference Include="Mafi.ModsAuthoringSupport">
<HintPath>..\libs\Mafi.ModsAuthoringSupport.dll</HintPath>
</Reference>
<Reference Include="Mafi.Unity">
<HintPath>..\libs\Mafi.Unity.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Attributes">
<HintPath>..\libs\Sirenix.OdinInspector.Attributes.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.CompatibilityLayer">
<HintPath>..\libs\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>..\libs\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization.Config">
<HintPath>..\libs\Sirenix.Serialization.Config.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities">
<HintPath>..\libs\Sirenix.Utilities.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<GAME_DIR>C:/Games/Erenshor.Early.Access</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/Erenshor_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ereshor</RootNamespace>
<AssemblyName>Ereshor</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<!-- <Compile Include="ModuleShieldGeneratorManager.cs" />
<Compile Include="ObjectFieldMultiplier.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SeekingProjectileManager.cs" />
<Compile Include="ModuleWingManager.cs" />
<Compile Include="ModuleBoosterManager.cs" />
<Compile Include="ModuleWeaponGunManager.cs" />
<Compile Include="ModuleEnergyManager.cs" />
<Compile Include="ModuleEnergyStoreManager.cs" />
<Compile Include="ModuleGyroManager.cs" />
<Compile Include="ModuleItemHolderManager.cs" />
<Compile Include="ModuleItemProducerManager.cs" />
<Compile Include="ModuleRemoteChargerManager.cs" />
<Compile Include="ModuleWheelsManager.cs" />
<Compile Include="TankBeamManager.cs" />
<Compile Include="ModuleWeaponManager.cs" />
<Compile Include="CykUtil.cs" />
<Compile Include="ModuleHeartManager.cs" />
<Compile Include="ModuleFuelTankManager.cs" />
<Compile Include="ProjectilePatch.cs" />
<Compile Include="TankManager.cs" />
<Compile Include="UISnapshotPanelBuyAll.cs" />
<Compile Include="MultiBuy.cs" /> -->
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager/ConfigurationManager.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleBoosterManager {
private static readonly MultipliedObjectManager<FanJet> FanManager =
new MultipliedObjectManager<FanJet>(ConfigureFanThruster);
private static readonly MultipliedObjectManager<BoosterJet> JetManager =
new MultipliedObjectManager<BoosterJet>(ConfigureJetThruster);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> fanThrustMultiplier;
private static ConfigEntry<float> jetThrustMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Booster", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
fanThrustMultiplier =
config.Bind("Booster", "Fan Thrust Multiplier", 1f,
new ConfigDescription("Fan Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
fanThrustMultiplier.SettingChanged += (sender, args) => DoPatch();
jetThrustMultiplier =
config.Bind("Booster", "Jet Thrust Multiplier", 1f,
new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
jetThrustMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureFanThruster(MultipliedObject<FanJet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Force", fanThrustMultiplier, ShouldApply));
}
private static void ConfigureJetThruster(MultipliedObject<BoosterJet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Force", jetThrustMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleBooster), "OnAttached")]
public static void PostfixCreate(ModuleBooster __instance) {
var trav = Traverse.Create(__instance);
var fans = trav.Field("fans").GetValue<List<FanJet>>();
var jets = trav.Field("jets").GetValue<List<BoosterJet>>();
foreach (var fan in fans) FanManager.OnObjectAttached(fan);
foreach (var jet in jets) JetManager.OnObjectAttached(jet);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleBooster), "OnDetaching")]
public static void PostfixDestroy(ModuleBooster __instance) {
var trav = Traverse.Create(__instance);
var fans = trav.Field("fans").GetValue<List<FanJet>>();
var jets = trav.Field("jets").GetValue<List<BoosterJet>>();
foreach (var fan in fans) FanManager.OnObjectDetached(fan);
foreach (var jet in jets) JetManager.OnObjectDetached(jet);
}
private static void DoPatch() {
FanManager.ApplyAll();
JetManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleBooster: {0}", obj);
PostfixCreate(obj as ModuleBooster);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleEnergyManager {
private static readonly MultipliedObjectManager<ModuleEnergy> Manager =
new MultipliedObjectManager<ModuleEnergy>(ConfigureModuleEnergy);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> outputMultiplier;
private static ConfigEntry<float> powerUpDelayMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
outputMultiplier =
config.Bind("Energy", "Output Multiplier", 1f,
new ConfigDescription("Output Multiplier", new AcceptableValueRange<float>(min, max)));
outputMultiplier.SettingChanged += (sender, args) => DoPatch();
powerUpDelayMultiplier = config.Bind(
"Energy", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleEnergy(MultipliedObject<ModuleEnergy> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnAnchorStatusChanged")]
public static void PostfixCreate(ModuleEnergy __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnDetaching")]
public static void PostfixDestroy(ModuleEnergy __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleEnergy: {0}", obj);
PostfixCreate(obj as ModuleEnergy);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleEnergyStoreManager {
private static readonly MultipliedObjectManager<ModuleEnergyStore> Manager =
new MultipliedObjectManager<ModuleEnergyStore>(ConfigureModuleEnergyStore);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> capacityMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityMultiplier =
config.Bind("Energy", "Capacity Multiplier", 1f,
new ConfigDescription("Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
capacityMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleEnergyStore(MultipliedObject<ModuleEnergyStore> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", capacityMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnAttached")]
public static void PostfixCreate(ModuleEnergyStore __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnDetaching")]
public static void PostfixDestroy(ModuleEnergyStore __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleEnergyStore: {0}", obj);
PostfixCreate(obj as ModuleEnergyStore);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleFuelTankManager {
private static readonly MultipliedObjectManager<ModuleFuelTank> Manager =
new MultipliedObjectManager<ModuleFuelTank>(ConfigureFuelTank);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> fuelCapacityMultiplier;
private static ConfigEntry<float> fuelRefillMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("FuelTank", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
fuelCapacityMultiplier = config.Bind(
"FuelTank", "Fuel Capacity Multiplier", 1f,
new ConfigDescription("Fuel Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
fuelCapacityMultiplier.SettingChanged += (sender, args) => DoPatch();
fuelRefillMultiplier =
config.Bind("FuelTank", "Fuel Refill Multiplier", 1f,
new ConfigDescription("Fuel Refill Multiplier", new AcceptableValueRange<float>(min, max)));
fuelRefillMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureFuelTank(MultipliedObject<ModuleFuelTank> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", fuelCapacityMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_RefillRate", fuelRefillMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnAttached")]
public static void PostfixCreate(ModuleFuelTank __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnDetaching")]
public static void PostfixDestroy(ModuleFuelTank __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleFuelTank: {0}", obj);
PostfixCreate(obj as ModuleFuelTank);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleGyroManager {
private static readonly MultipliedObjectManager<ModuleGyro> Manager =
new MultipliedObjectManager<ModuleGyro>(ConfigureModuleGyro);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> activeSpeedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Gyro", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
activeSpeedMultiplier = config.Bind(
"Gyro", "Active Speed Multiplier", 1f,
new ConfigDescription("Active Speed Multiplier", new AcceptableValueRange<float>(min, max)));
activeSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleGyro(MultipliedObject<ModuleGyro> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ActiveSpeed", activeSpeedMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnAttached")]
public static void PostfixCreate(ModuleGyro __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnDetaching")]
public static void PostfixDestroy(ModuleGyro __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleGyro: {0}", obj);
PostfixCreate(obj as ModuleGyro);
return true;
};
}
}

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@@ -0,0 +1,76 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleHeartManager {
private static readonly MultipliedObjectManager<ModuleHeart> Manager =
new MultipliedObjectManager<ModuleHeart>(ConfigureHeart);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> eventHorizonRadiusMultiplier;
private static ConfigEntry<float> setupTimeMultiplier;
private static ConfigEntry<float> startShrinkingRadiusMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Heart", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
eventHorizonRadiusMultiplier = config.Bind(
"Heart", "Event Horizon Radius Multiplier", 1f,
new ConfigDescription("Event Horizon Radius Multiplier", new AcceptableValueRange<float>(min, max)));
eventHorizonRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
setupTimeMultiplier =
config.Bind("Heart", "Setup Time Multiplier", 1f,
new ConfigDescription("Setup Time Multiplier", new AcceptableValueRange<float>(min, max)));
setupTimeMultiplier.SettingChanged += (sender, args) => DoPatch();
startShrinkingRadiusMultiplier = config.Bind(
"Heart", "Start Shrinking Radius Multiplier", 1f,
new ConfigDescription("Start Shrinking Radius Multiplier", new AcceptableValueRange<float>(min, max)));
startShrinkingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureHeart(MultipliedObject<ModuleHeart> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_EventHorizonRadius", eventHorizonRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SetupTime", setupTimeMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_StartShrinkingRadius", startShrinkingRadiusMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnAttached")]
public static void PostfixCreate(ModuleHeart __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnDetaching")]
public static void PostfixDestroy(ModuleHeart __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleHeart: {0}", obj);
PostfixCreate(obj as ModuleHeart);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleItemHolderManager {
private static readonly MultipliedObjectManager<ModuleItemHolder> BeamManager =
new MultipliedObjectManager<ModuleItemHolder>(ConfigureBeam);
private static readonly MultipliedObjectManager<ModuleItemHolderBeam> BeamHolderManager =
new MultipliedObjectManager<ModuleItemHolderBeam>(ConfigureBeamHolder);
private static readonly MultipliedObjectManager<ModuleItemPickup> BeamPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureBeamPickup);
private static readonly MultipliedObjectManager<ModuleItemHolderMagnet> MagnetHolderManager =
new MultipliedObjectManager<ModuleItemHolderMagnet>(ConfigureMagnetHolder);
private static readonly MultipliedObjectManager<ModuleItemPickup> MagnetPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureMagnetPickup);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> capacityPerStackMultiplier;
private static ConfigEntry<float> beamStrengthMultiplier;
private static ConfigEntry<float> beamHeightIncrementScaleMultiplier;
private static ConfigEntry<float> beamPickupRangeMultiplier;
private static ConfigEntry<float> magnetStrengthMultiplier;
private static ConfigEntry<float> magnetPickupRangeMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Item Holder", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityPerStackMultiplier = config.Bind(
"Item Holder", "Capacity Per Stack Multiplier", 1f,
new ConfigDescription("Capacity Per Stack Multiplier", new AcceptableValueRange<float>(min, max)));
capacityPerStackMultiplier.SettingChanged += (sender, args) => DoPatch();
beamStrengthMultiplier = config.Bind(
"Item Holder", "Beam Strength Multiplier", 1f,
new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(min, max)));
beamStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
beamHeightIncrementScaleMultiplier =
config.Bind("Item Holder", "Beam Height Increment Scale Multiplier", 1f,
new ConfigDescription("Beam Height Increment Scale Multiplier",
new AcceptableValueRange<float>(min, max)));
beamHeightIncrementScaleMultiplier.SettingChanged += (sender, args) => DoPatch();
beamPickupRangeMultiplier = config.Bind(
"Item Holder", "Beam Pickup Range Multiplier", 1f,
new ConfigDescription("Beam Pickup Range Multiplier", new AcceptableValueRange<float>(min, max)));
beamPickupRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
magnetStrengthMultiplier = config.Bind(
"Item Holder", "Magnet Strength Multiplier", 1f,
new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(min, max)));
magnetStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
magnetPickupRangeMultiplier = config.Bind(
"Item Holder", "Magnet Pickup Range Multiplier", 1f,
new ConfigDescription("Magnet Pickup Range Multiplier", new AcceptableValueRange<float>(min, max)));
magnetPickupRangeMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureBeam(MultipliedObject<ModuleItemHolder> obj) {
obj.AddField(
new FieldConfiguration<int, float>("m_CapacityPerStack", capacityPerStackMultiplier, ShouldApply));
}
private static void ConfigureBeamHolder(MultipliedObject<ModuleItemHolderBeam> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_BeamStrength", beamStrengthMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_HeightIncrementScale",
beamHeightIncrementScaleMultiplier, ShouldApply));
}
private static void ConfigureBeamPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", beamPickupRangeMultiplier, ShouldApply));
}
private static void ConfigureMagnetHolder(MultipliedObject<ModuleItemHolderMagnet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Strength", magnetStrengthMultiplier, ShouldApply));
}
private static void ConfigureMagnetPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_PickupRange", magnetPickupRangeMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnAttached")]
public static void PostfixCreate(ModuleItemHolder __instance) {
BeamManager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolder __instance) {
BeamManager.OnObjectDetached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnAttached")]
public static void PostfixCreate(ModuleItemHolderBeam __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
BeamHolderManager.OnObjectAttached(__instance);
BeamPickupManager.OnObjectAttached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolderBeam __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
BeamHolderManager.OnObjectDetached(__instance);
BeamPickupManager.OnObjectDetached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnAttached")]
public static void PostfixCreate(ModuleItemHolderMagnet __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
MagnetHolderManager.OnObjectAttached(__instance);
MagnetPickupManager.OnObjectAttached(pickup);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnDetaching")]
public static void PostfixDestroy(ModuleItemHolderMagnet __instance) {
var trav = Traverse.Create(__instance);
var pickup = trav.Field("m_Pickup").GetValue<ModuleItemPickup>();
MagnetHolderManager.OnObjectDetached(__instance);
MagnetPickupManager.OnObjectDetached(pickup);
}
private static void DoPatch() {
BeamManager.ApplyAll();
BeamHolderManager.ApplyAll();
BeamPickupManager.ApplyAll();
MagnetHolderManager.ApplyAll();
MagnetPickupManager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleItemHolder: {0}", obj);
PostfixCreate(obj as ModuleItemHolder);
return true;
};
}
}

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using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleItemProducerManager {
private static readonly MultipliedObjectManager<ModuleItemProducer> Manager =
new MultipliedObjectManager<ModuleItemProducer>(ConfigureModuleItemProducer);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> resourceGroundRadiusMultiplier;
private static ConfigEntry<float> minDispenseIntervalMultiplier;
private static ConfigEntry<float> secPerItemProducedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Item Producer", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
resourceGroundRadiusMultiplier = config.Bind(
"Item Producer", "Resource Ground Radius Multiplier", 1f,
new ConfigDescription("Resource Ground Radius Multiplier", new AcceptableValueRange<float>(min, max)));
resourceGroundRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
minDispenseIntervalMultiplier = config.Bind(
"Item Producer", "Min Dispense Interval Multiplier", 1f,
new ConfigDescription("Min Dispense Interval Multiplier", new AcceptableValueRange<float>(min, max)));
minDispenseIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
secPerItemProducedMultiplier = config.Bind(
"Item Producer", "Sec Per Item Produced Multiplier", 1f,
new ConfigDescription("Sec Per Item Produced Multiplier", new AcceptableValueRange<float>(min, max)));
secPerItemProducedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleItemProducer(MultipliedObject<ModuleItemProducer> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "GetClosestResourceReservoirInRange")]
public static void PostfixCreate(ModuleItemProducer __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "OnDetaching")]
public static void PostfixDestroy(ModuleItemProducer __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleItemProducer: {0}", obj);
PostfixCreate(obj as ModuleItemProducer);
return true;
};
}
}

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@@ -0,0 +1,77 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Ereshor {
[HarmonyPatch]
public class ModuleRemoteChargerManager {
private static readonly MultipliedObjectManager<ModuleRemoteCharger> Manager =
new MultipliedObjectManager<ModuleRemoteCharger>(ConfigureModuleRemoteCharger);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> arcFiringIntervalMultiplier;
private static ConfigEntry<float> chargingRadiusMultiplier;
private static ConfigEntry<float> powerTransferPerArcMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Remote Charger", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
arcFiringIntervalMultiplier = config.Bind(
"Remote Charger", "Arc Firing Interval Multiplier", 1f,
new ConfigDescription("Arc Firing Interval Multiplier", new AcceptableValueRange<float>(min, max)));
arcFiringIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
chargingRadiusMultiplier = config.Bind(
"Remote Charger", "Charging Radius Multiplier", 1f,
new ConfigDescription("Charging Radius Multiplier", new AcceptableValueRange<float>(min, max)));
chargingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
powerTransferPerArcMultiplier = config.Bind(
"Remote Charger", "Power Transfer Per Arc Multiplier", 1f,
new ConfigDescription("Power Transfer Per Arc Multiplier", new AcceptableValueRange<float>(min, max)));
powerTransferPerArcMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureModuleRemoteCharger(MultipliedObject<ModuleRemoteCharger> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier, ShouldApply));
obj.AddField(
new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnAttached")]
public static void PostfixCreate(ModuleRemoteCharger __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnDetaching")]
public static void PostfixDestroy(ModuleRemoteCharger __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleRemoteCharger: {0}", obj);
PostfixCreate(obj as ModuleRemoteCharger);
return true;
};
}
}

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